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Thread Statistics | Show CCP posts - 3 post(s) |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
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Posted - 2012.09.30 16:47:00 -
[1] - Quote
Cerebral Wolf Jr wrote:Bendtner92 wrote:I refuse to believe that Dust will have a weekly cap of about 400k, if that's what you're implying. Refuse it all you want. You'll see next week that i'm really not that far off. I wouldn't be surprised to see them push it about 512k/524k but it wont be much higher than that i expect. I could be wrong. But its not often i am. I have no empirical values regarding your last statement, but this time, you are so wrong, you couldn't be more wrong. We already get roughly 3000SP/h passively. In your scenario, that would be all we get ever. No SP for fighting at all. This would just not work. Why would we even want to risk anything or invest money, if it doesn't matter if we play or not? It works for EVE, since it is subscription based. As long as your character gains SP, you have already paid for the game time, so you would also play, if you don't want to spend money on not playing. Dust, however, is F2P. You could just create a character, and then play something else for a year. When you get back, you have 20m SP to spend and CCP got not a single cent.
If CCP wants Dust to be played and make money with it, they have to reward the players for playing it. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.30 16:58:00 -
[2] - Quote
Cerebral Wolf Jr wrote:Tarn Adari wrote:Cerebral Wolf Jr wrote:Bendtner92 wrote:I refuse to believe that Dust will have a weekly cap of about 400k, if that's what you're implying. Refuse it all you want. You'll see next week that i'm really not that far off. I wouldn't be surprised to see them push it about 512k/524k but it wont be much higher than that i expect. I could be wrong. But its not often i am. I have no empirical values regarding your last statement, but this time, you are so wrong, you couldn't be more wrong. We already get roughly 3000SP/h passively. In your scenario, that would be all we get ever. No SP for fighting at all. This would just not work. Why would we even want to risk anything or invest money, if it doesn't matter if we play or not? It works for EVE, since it is subscription based. As long as your character gains SP, you have already paid for the game time, so you would also play, if you don't want to spend money on not playing. Dust, however, is F2P. You could just create a character, and then play something else for a year. When you get back, you have 20m SP to spend and CCP got not a single cent. If CCP wants Dust to be played and make money with it, they have to reward the players for playing it. I play a hour or two every day, not that much, some days i dont even log in, i have 15m sp. Thats' way, way, way too much. I can only imagine how much some of the more dedicated players have. I said in the OP that i could be wrong, whats wrong with putting out information about how its in done in eve for comparison and theorycrafting? Are you such a sperg you feel the need to **** up every thread you don't totally agree with? I played for roughly three weeks (shortly after the last corp battle that would have rewarded me with 1m SP), and I have roughly 3m SP...don't think that's too much...I am still not able to use most advanced gear (I have the weapon skill needed, but not the PG/CPU for it, since my dropsuits are still at lvl1)... |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.30 18:06:00 -
[3] - Quote
Cerebral Wolf Jr wrote:Not totally true, MMO's are based around getting near items and unlocking things all the time, EVE bucked that trend and proved you don't have to be a WoW clone to be a good MMO, Dust has the same intentions.
You really can bleat on like a sheep all you like and follow the rest of the babys crying about it and continue to write things in bold if you feel it makes a difference or if it even makes you feel better..
But either way, your reading comprehension skills need some work, i said clearly that it's all speculation and i could be wrong and as i said above, the patch notes say it's making things in line with EVE, i'm pointing out how things work in EVE.
If you read the whole thread rather than sperging you'd see we've already discussed that the skill costs are too high currently if they leave them as they are when they bring the SP into line with EVE as per the patch notes.
Maybe you'd even have noticed where the SP required for EVE skills was posted and how it's considerably lower and actually quite well balanced when you look at the whole picture.
The SPs needed to upgrade a skill doesn't matter. Nor does the fact that this is a FPS and not a RPG. The issue is F2P. I said already, passive SP gain only might work in a subscription based game, but will not in F2P. If the SP requirements per level are the same as in EVE, people will still not play the game or buy Aurum, when they get the same SPs for not playing. (Yes, you get ISK and Loot for playing, but without the skills, they are useless)
To make a F2P game work, you need two things: you need to make people play it and then make them spend money on ingame items. The latter is easily achieved through vanity. AUR items are little status symbols; 'look at me, I have a green dropsuit and yours is gray! I am better than you, because I have more money'. Just like a big car, just smaller. Of course this works even better, when you have many players. If there is no one around, it is hard to feel superior to them. And while many people might try a F2P game, you have to keep them around, and the way you do this is addiction. The best way to addict a player to your game is offering small, frequent and (most importantly) instantaneous rewards (just like drugs(*)). You do something, you get rewarded, your brain tells you to do it over and over again.
Stuff that works for subscription or retail games don't work in F2P. In retail games, you pay first and then you can play. The need to addict players is much smaller (mainly to prevent used sales - sadly publishers are greedy, but that doesn't really belong here). Subscription based games like WoW are similar to F2P games, but due to the upfront payment, the player's emotional investment in his account is at a higher base value. The free month or two you get for buying the game helps a lot, too. Just like with retail games, you already bought something, and you want to use it. After you exhausted your free time, you have a big enough connection to your account, and you get or extend your subscription.
In EVE, there is yet another thing, and I think that is a big reason why passive SP only works: you can earn additional playtime by playing the game (PLEX). If you play enough, you can continue playing without paying more money. So people play much, connect to their characters and when they somehow don't manage to make enough ISK for another PLEX, they are very likely to buy some playtime.
(*) if you think I am a bit cynical...this is sadly how the industry works...how humans work. |
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