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Stefan Stahl
Seituoda Taskforce Command Caldari State
25
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Posted - 2013.02.15 22:13:00 -
[1] - Quote
Kesi Raae Kaae wrote:Every time it went to drop off team mates at a capture point it would activate its hardener allowing it to shrug off swarm launcher missiles and forge gun blasts then quickly retreat before its shield hardener finished its cycle. It was incredibly effective and we were unable to take it out with traditional AV spam. I presume a combination of hardeners for the approach and overdrives for the escape could make the dropship more useful than plain buffer loadouts. Armor dropships would be very well suited for this since the overdrive uses a high-slot. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
40
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Posted - 2013.03.23 14:56:00 -
[2] - Quote
gbghg wrote:I run myrons with a resistance amplifier, afterburner, supplemental extender, and a surge shield hardener, my shield tank is quite low but the hardener allows me to get a 40% defense bonus before the swarms hit, so the damage I'm getting is negligible so I rarely have to activate my armour repper, these days the only times I lose dropships is when i get hit by a load of AV simultaneously or the AV sends me flying into something I think the proverbial proof of the pudding for every DS-pilot is exactly in those moments when you get hit by combined fire. Either you stay up long enough to get out of there or you don't. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
41
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Posted - 2013.03.24 13:30:00 -
[3] - Quote
What are your strategies against HAVs?
I recently had a blueberry gunner aim proto-missiles at a armor-tanked blaster-HAV. That worked pretty well, but it requires floating above the HAV for an extended period of time.
By the way, even a buffer-tanked Grimsnes at almost 6000 eHP gets One-Hit-Killed by a railgun tank, so watch the killfeed, pilots. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
42
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Posted - 2013.03.24 21:24:00 -
[4] - Quote
That particular exemplar of bravery was parked so deeply in his own redzone no AV weapon could reach him. I even dropped a precision strike on him, but that didn't kill his tank. We won the round anyway. I'm just wondering how to approach tanks in a more general manner.
Today I tanked a number of railgun installation shots and forgegun shots. Things are looking good. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
60
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Posted - 2013.05.12 16:22:00 -
[5] - Quote
Today's mission was trying out flying dropships on a budget. Instead of going for the full 950k Eryx I fitted a Myron around 450k ISK. That's three azeotropic wards, a meta level 1 light shield booster, two advanced turrets and enough PG upgrades to make the thing fly.
Honestly, it works just as well. It takes a few minutes to pick up a gunner, but I can't see much of a performance drop.
Second lesson of today: Blasters work reasonably well. I picked up a gunner that was 0/5 at the time and within a few minutes he gunned down several red dots, destroyed a railgun turret and an LAV. Hats off to you, brave blueberry. (Disclaimer: There was very few AV going on at the time. I believe missiles are still much better when you can't hover at all. A mixed layout might be a good idea.) |
Stefan Stahl
Seituoda Taskforce Command Caldari State
78
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Posted - 2013.05.18 14:03:00 -
[6] - Quote
Thanks for sharing your fitting. That's always very nice.
But I'd like to ask why, in the current situation, you would choose an active tanking fit over a passive buffer fit when the time-to-kill on a dropship is, even for a buffer fitted eryx with some 6k ehp, between 0.2 and about 3 seconds? |
Stefan Stahl
Seituoda Taskforce Command Caldari State
116
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Posted - 2013.06.12 20:28:00 -
[7] - Quote
By the way, did any of you notice that the price of dropship-hulls has been reduced by 50%?
That's like the coming of the messiah. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
117
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Posted - 2013.06.17 15:27:00 -
[8] - Quote
Agent Joseph wrote:From a PS3 controller perspective: why is it that different from a soldier's controls, beyond the addition of altitude? That's because with a soldier you control 4 degrees of freedom (2x movement and 2x looking) whereas with a dropship you control 4 degrees of freedom (roll-pitch-yaw & thrust). ... The true explanation is that thrust shouldn't share a stick with any other control and therefor you need to use the L2&R2 inputs.
More importantly, why are there two different flight models on the same vehicle? This is extremely annoying. |
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