|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Halador Osiris
Dead Six Initiative
47
|
Posted - 2013.01.27 21:28:00 -
[1] - Quote
Cody Sietz wrote:I read this back when I first started playing...and I had no idea we were in the same corp till just now.
Your the only reason I even know how to get off the ground.
Thank you for this, Skihids.
Technically speaking he never does discuss which button is the throttle :P |
Halador Osiris
Dead Six Initiative
47
|
Posted - 2013.01.29 02:20:00 -
[2] - Quote
CPL Bloodstone wrote: I think alot of people dont like flying cause A) there difficult to fly (not really anymore now that i got the hang of it) B) there a giant becon that says hit me with a billion militia swarms C) most clones dont know its a great place to spawn, then drop from above on control points. D) unless you have an experienced gunner with you, you dont get hardly any SP/ISK
This a thousand times. I honestly don't feel like the flight mechanics or bump damage need any changing, I like flying to be hard. I'm good at it. I just wish there was 1) a higher ceiling + bigger maps; and 2) swarm launchers weren't free and in a starter build. If I fly around for more than a few minutes, I have people shooting me from multiple places. I've got enough trouble with forge guns, railgun installations, LAV's, and more. I don't need them handing out free rockets :( My Myron costs about 415,000 ISK right now. I don't spend ANY money on dropsuits, and I don't feel like my team understands just how useful I am. It kinda hurts when I have to play like 3 matches to even buy one of these... |
Halador Osiris
Dead Six Initiative Lokun Listamenn
271
|
Posted - 2013.05.07 19:42:00 -
[3] - Quote
Skihids, could you hit on missiles VS blasters on ADS front turrets? I've used the militia variants and was a die-hard fan of the stabilized blaster in chromosome, but I refuse to spend any SP into it until I hear some outside opinions. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
299
|
Posted - 2013.05.09 13:30:00 -
[4] - Quote
I found stabilized blasters to be crazy useful last build. I got small missiles level 5, but I think I'll skill up my blasters as well. I never really see anybody use the stabilized, but they're absolutely great because you don't have to sit right on freaking top of an objective to have your gunners hit it, which enables you to get away.
The fit I ran with that worked best for me last build was as follows:
Turrets: Stabilized Ion Blaster
Stabilized Ion Blaster
High Slots: Light Clarity Ward Shield Booster
Azeotropic Ward Shield Extender
Azeotropic Ward Shield Extender
Ward Shield Amplifier
Low Slots: Local Power Diagnostic Unit
Proto Hybrid Damage Modifier (can't recall name)
That fit worked like a dream for me. I'm in an ADS now, so due to powergrid limitations I'll be running missiles, but the rest I've chosen to keep the same. |
|
|
|