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gbghg
L.O.T.I.S. Legacy Rising
371
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Posted - 2013.02.23 16:02:00 -
[1] - Quote
Kesi Raae Kaae wrote:Delirium Inferno wrote:As someone who specialized in better swarm launchers, I have to say the most annoying thing is after burners. Having a ton of HP is nice but I can crack through even the hardest shields/armor given enough shots, but I can't do anything to those pilots with after burners who instantly get way beyond my range. Definitely what I'm finding as well, even shield dropships would benefit from fitting an afterburner instead of more buffer. I run myrons with a resistance amplifier, afterburner, supplemental extender, and a surge shield hardener, my shield tank is quite low but the hardener allows me to get a 40% defense bonus before the swarms hit, so the damage I'm getting is negligible so I rarely have to activate my armour repper, these days the only times I lose dropships is when i get hit by a load of AV simultaneously or the AV sends me flying into something |
gbghg
L.O.T.I.S. Legacy Rising
789
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Posted - 2013.03.23 16:51:00 -
[2] - Quote
Stefan Stahl wrote:gbghg wrote:I run myrons with a resistance amplifier, afterburner, supplemental extender, and a surge shield hardener, my shield tank is quite low but the hardener allows me to get a 40% defense bonus before the swarms hit, so the damage I'm getting is negligible so I rarely have to activate my armour repper, these days the only times I lose dropships is when i get hit by a load of AV simultaneously or the AV sends me flying into something I think the proverbial proof of the pudding for every DS-pilot is exactly in those moments when you get hit by combined fire. Either you stay up long enough to get out of there or you don't. I've switched over to the grim these days and i'm running dual armour reppers for just those moments, one time it took 4 people with swarms spamming me with missiles to put me down thank to the reps, what's annoying is that i could have escaped the missle that killed me if i had the pre nerf afterburner |
gbghg
L.O.T.I.S. Legacy Rising
807
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Posted - 2013.03.24 13:50:00 -
[3] - Quote
Stefan Stahl wrote:What are your strategies against HAVs?
I recently had a blueberry gunner aim proto-missiles at a armor-tanked blaster-HAV. That worked pretty well, but it requires floating above the HAV for an extended period of time.
By the way, even a buffer-tanked Grimsnes at almost 6000 eHP gets One-Hit-Killed by a railgun tank, so watch the killfeed, pilots. whenever i lose a dropship to tanks i pull out my AV fit and go and get revenge |
gbghg
L.O.T.I.S. Legacy Rising
807
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Posted - 2013.03.24 22:00:00 -
[4] - Quote
so was mine, but he left the redline to go and get some kills. He didn't make it back |
gbghg
L.O.T.I.S. RISE of LEGION
1454
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Posted - 2013.05.07 09:55:00 -
[5] - Quote
Flight ceiling is around 500 metres FYI, only tested it on a couple of maps though. |
gbghg
L.O.T.I.S. RISE of LEGION
1467
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Posted - 2013.05.07 20:31:00 -
[6] - Quote
I tried ion boasters, cycled missiles, and 20gj compressed rail guns(just picked a random railgun, never used them so i don't know the benefits of the various types)on the front turret. Cycled missiles were the clear winner IMO, easiest to aim by far, that tiny reticule for boasters and rail guns is almost impossible to use. And boasters have crap range forcing you to get quite close, and railguns need a pretty stable platform to hit things effectively, and both suffer from overheat while missiles don't. That's just my opinion though,you might want to try it for yourself. |
gbghg
L.O.T.I.S. RISE of LEGION
1468
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Posted - 2013.05.07 21:03:00 -
[7] - Quote
only blasters i ever found that effective in the last build were proto scattered, and thats because of the sheer damage those things kick out, but with the current camera controls and blasters range you have to get far too close. missiles offer you (ironically) the best accuracy, damage, and range combination at this point while allowing you to keep the dropship moving. |
gbghg
L.O.T.I.S. RISE of LEGION
1494
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Posted - 2013.05.09 14:45:00 -
[8] - Quote
Proto scattered blasters work well, though you have to be pretty close to get hits and aiming with the tiny reticule is kinda annoying. Plus your more prone to tunnel vision with them than you are with missiles in my opinion, lost some ships cause I wasn't paying attention to my surroundings. |
gbghg
L.O.T.I.S. RISE of LEGION
1501
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Posted - 2013.05.10 09:22:00 -
[9] - Quote
Tried out speed tanking a python on a whim today, had crap tank less than 2500 total ehp but boy that fit didn't even need tank. Due to my low vehicle manoeuvring skill I could only fit the level 1 Tourque increase mods. I put 2 of them in both my low slots, given me a just under 20% torque bonus. High slots were an afterburner, 2x shield resistance amps, and a shield extender. This fit is incredibly fast, on manus peak with afterburners active you can from MCC to MCC in 12 seconds. You. Can also outrun swarms
And jonathan it's part of the new mechanics, you switch into once youv built up a certain level of inertia, to get out of it kill your forward momentum and reduce thrust, should switch you back to normal flight relatively quickly. |
gbghg
L.O.T.I.S. RISE of LEGION
1679
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Posted - 2013.05.16 18:40:00 -
[10] - Quote
Foundation Seldon wrote:Stefan Stahl wrote:Second lesson of today: Blasters work reasonably well. I picked up a gunner that was 0/5 at the time and within a few minutes he gunned down several red dots, destroyed a railgun turret and an LAV. Hats off to you, brave blueberry. (Disclaimer: There was very few AV going on at the time. I believe missiles are still much better when you can't hover at all. A mixed layout might be a good idea.) Yeah, was just about to ask this actually. What sort of turrets are you guys setting up with your dropships? Last build, like others have attested to, I was extremely successful with the Scattered Variant of Blaster but I'm hesitant to go down that road again. Was the range on the Scattered Blaster nerfed alongside the ranges of other weapon types? How do they hold up in Uprising at this point? For clarification I'm running a Grimsnes (Gallente Dropship) using 2x Advanced Missile Turrets. Can't say I've been too satisfied with the ability of my gunners to rack up kills with Missiles vs. Blasters but I've only done some moderate testing with the Cycled and Accelerated variants. Looking to test out Fragmented today. Scattered blasters are decent, they won't kill as quick due to the turret skill nerf though, still good for tearing up infantry and stripping HP off vehicles. As for missiles I'd recommend cycled, the higher ROF is incredibly useful though the splash radius is kinda small. Fragmented are decent too, good splash radius with them, but I just prefer cycled. |
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gbghg
L.O.T.I.S. RISE of LEGION
2106
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Posted - 2013.06.12 21:12:00 -
[11] - Quote
Only for the standard and militia, logi and assault only lost about 200k each, and frankly while welcome, are still pinata's. |
gbghg
L.O.T.I.S.
3330
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Posted - 2013.08.29 18:12:00 -
[12] - Quote
Bojo The Mighty wrote:Need to keep this alive. It is important While true, the thread is stored here https://forums.dust514.com/default.aspx?g=posts&t=50011&find=unread |
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