STB-stlcarlos989 EV wrote:Aeon Amadi wrote:-Sigh- Heavies and Machine-guns and now Scouts and their Submachine Guns... Can't you people just accept the fact that there is **** in this game designed to kill you?
They even said at Fanfest that if a Scout suit gets close enough to move around you that you're ****** because you won't be able to turn fast enough - that is what they do. They are there to act as hit-and-run specialists. This "character model isn't big enough" bullshit honestly needs to stop right here and now.
Honestly, you people don't know how to adapt to a battlefield. We're about to enter a new build and you ******* -FINALLY- realized that tanks don't go away unless they're killed - so you all went Anti-Vehicle. Now, whenever you're faced with heavy Anti-vehicle on the opposition, you don't know how to go back to Infantry and bring the fight to them. You just spawn in more vehicles and die a lot saying that the Swarm Launcher/Forge Gun is over-powered.
YOU DIE. LEARN THIS ALREADY. ACCEPT IT. ADAPT AND SURVIVE.
Jesus christ - you know, I don't have any issues with this game. I get killed, I look back and learn what I did wrong and evolve on that. I used to run Scout suits frequently and for the past three weeks I've run Logistics - Scouts don't bother me. I aim, I fire, they die. They get too close, I die. That's the nature of this game.
I highly doubt CCP intended for them to be able to DODGE BULLETS.
Really? Are you so sure? The Scout suit's base movement speed: 5.6 meters/sec. Sprint Speed: 7.8 meters/sec.
Compared to the Assault suit's with 5 meters/sec and 7 meters/sec. This is called Speed Tanking - they fit Kinetic Catalyzers so they can sprint -faster- and invest all of the skill points you would invest in shields/armor skills into their Endurance/Mobility/Vigor. They are doing exactly what they were designed for - you're just dying because you can't grasp that it's not just an HP Bar and point-shoot style gaming.
Armor. Shield. Speed. Electronic Warfare. The four main types of combat in Eve Online. If you go Speed, you can control combat range. When you control combat range - no matter how dangerous or powerful the opposition is they are at your mercy.
They're powered by servo-motors, their suit is a mechanized war machine that allows them to move faster. This is science fiction - not modern combat.
I'll say it again: The reason you are dying is because they invested in a combat style that is meant to counter yours. Find something to counter theirs. If you think Hit Detection is such a ***** than start using a Mass Driver.