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Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.30 22:03:00 -
[1] - Quote
This is all about AR type guns and gun game. So before you freak read
After a few matchs on dust comming out with a reasonable kill ratio, I was invited to a match in CoD and noticed something between the two games the differince between the twos hipfire accuacy and down the sights aiming. Now I know this isnt CoD and is unique, but CoD gun game is well perfected and lessons and ideas from it shouldnt be ignored completely
In dust I can peg anyone at medium/longrange with the hipfire, I can kill people accuarctly while running with hipfire, to the point that the looking down sights on dust is pointless when compared to all the advantage of running around with hipfire. For example crouching and aiming down sights should give you.a major advantage with a smaller hitbox and better accuarcy however it doesnt its far better to run around or strafe your enemy with hipfire.
on CoD however you have to aim down the sights to accuarctly hit targets, and crouching and aiming is always going to stomp.some moron running around spraying and praying. After a few matchs of getting used to diffrent games agian I realized I was immidtetally bring up my sights when I saw some one and crouching if circumstance allowed and I was king of Cod agian amonst my friends
The biggest reason for this is how accuarct hipfire is vs scoped. And the fact the scope is so slow to turn when the other guy is strafing. But I cant discont the diffrence between 3shot kills and 15 shot kills.
I think that hipfire should be more inaccuarct than what it is now, hipfire while running should be near impossible that and when scopes should have more turn speed,
Another thing thay could be done is have both be fairly difficult to aim hipfire and scoped and have 2 or 3 skills for each that make them better(spiecilizing in hipfire vs sights) but running and firing from the hip should be alot more inaccuart than it is now. |
Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.07.30 22:11:00 -
[2] - Quote
I agree I try o use the scope always and find some days I am in the zone and can easily at a medium distance spray chest and head shots, though as the enemy might get closer the AR is useless with the scope up and hip fire seems to be king. Of course I notice inconsistency too with my ability some times I cant get into the zone by aiming and just die alot. Sure I might be using lvl 4 dropsuits and not prototype but its not easy aiming down a scope and way to easy to just run around spraying from the hip. Something should be tweaked to make hip fire not as accurate. |
Nos Faust
BurgezzE.T.F Orion Empire
37
|
Posted - 2012.07.30 22:18:00 -
[3] - Quote
You do have a point. Almost every fps game out there requires you to aim down the sights to hit accurately at medium to long range while hip firing is only accurate up close, and even at short range is iffy without an attachment like a foregrip. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.30 22:51:00 -
[4] - Quote
Ah good someone who agrees I thought I was the only one who noticed this inbalance between hipfire and scope. However has I thought about it I think maybe having both hipfire and scoped be fairly hard to aim at for a newb but allow skills such as skills to imrpove movement wheb scoped, scopes movement speed, and bringing up the scopes quicker. But hipfire accuarcy should be lowered still, and maybe a few skills that imrpoves it but a complete newb should still struggle to use either method. And hipfire while running should be insanely inaccuarct regardless of skills.
Because of newbs already being at a disadvantage with newbiness and weaker gear, have a ingame tutorial that could explain how skills work such and allow the player to choose between the two and get some free training in one of those two so they inderstand akill books/points and how to.do all that as well giving the an imporant skill |
Br1ck Chib
Air Red Alliance
1
|
Posted - 2012.07.30 23:05:00 -
[5] - Quote
Ahhhhhh. Its been bothering me that I've been flipping terrible mostly on dust I'm normally pretty decent at fps games and now that I think about it most of my kills are when I hipfire yet as I've played bf and cod alot I'm inclined to use the scope/sights most of the time
This should be rectified but in the meantime its time to spray and pray |
JONLUK167
Crux Special Tasks Group Gallente Federation
18
|
Posted - 2012.07.31 01:32:00 -
[6] - Quote
Avenger 245 wrote:This is all about AR type guns and gun game. So before you freak read
After a few matchs on dust comming out with a reasonable kill ratio, I was invited to a match in CoD and noticed something between the two games the differince between the twos hipfire accuacy and down the sights aiming. Now I know this isnt CoD and is unique, but CoD gun game is well perfected and lessons and ideas from it shouldnt be ignored completely
In dust I can peg anyone at medium/longrange with the hipfire, I can kill people accuarctly while running with hipfire, to the point that the looking down sights on dust is pointless when compared to all the advantage of running around with hipfire. For example crouching and aiming down sights should give you.a major advantage with a smaller hitbox and better accuarcy however it doesnt its far better to run around or strafe your enemy with hipfire.
on CoD however you have to aim down the sights to accuarctly hit targets, and crouching and aiming is always going to stomp.some moron running around spraying and praying. After a few matchs of getting used to diffrent games agian I realized I was immidtetally bring up my sights when I saw some one and crouching if circumstance allowed and I was king of Cod agian amonst my friends
The biggest reason for this is how accuarct hipfire is vs scoped. And the fact the scope is so slow to turn when the other guy is strafing. But I cant discont the diffrence between 3shot kills and 15 shot kills.
I think that hipfire should be more inaccuarct than what it is now, hipfire while running should be near impossible that and when scopes should have more turn speed,
Another thing thay could be done is have both be fairly difficult to aim hipfire and scoped and have 2 or 3 skills for each that make them better(spiecilizing in hipfire vs sights) but running and firing from the hip should be alot more inaccuart than it is now.
|
ETEREX
Circle of Huskarl Minmatar Republic
27
|
Posted - 2012.07.31 01:39:00 -
[7] - Quote
I have the same problems / concerns. It is counterintuitive to use hip fire to score medium and long range hits. It would be nice if CCP gave us some definitive feedback on how they intend to adjust ARs. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 02:21:00 -
[8] - Quote
please just drop this lol i hate the scope XD and dont want to use it up close also crouching does help a lil with ur aiming (it is more accurate) i like that i dont have to scope for mediumish to short ranges at long range u need to scope or u wont hit anything |
Denzin Hast
Tronhadar Free Guard Minmatar Republic
7
|
Posted - 2012.07.31 02:35:00 -
[9] - Quote
JONLUK167 wrote:[quote=Avenger 245] I think that hipfire should be more inaccuarct than what it is now, hipfire while running should be near impossible that and when scopes should have more turn speed, The thing about it is. This game isn't like cod or or battlefield. Having such high health you need to be able to run and gun or it just becomes a game about who has better armor. think about scouts. They have crappy armor but i still have trouble taking down some of them because they know how to move. I hate to relate this to other games but think of it more like halo or tf2. In those games i rarely ads and again thats because this isn't a game where it only takes 3 bullets to kill. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.31 02:43:00 -
[10] - Quote
Thats why I made the sugestion for skills to improve this, but still right now there is no advantge for crouching and aiming which ahould translate to smaller hit box and better accaurcy. Hipfire is to accuarct at medium range, aiming down the sights should always be more accuarct than hipfire but in this build that not true hipfire is hand down better.
As for scouts maybe they can have increased movement speed while scoped. Also scouts could use submachine guns which are designed for hipfire. This thread is mostly about AR. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.31 02:53:00 -
[11] - Quote
NO
I love accurate hipfire, and aiming down sights should only be required for longer ranges. I don't want hipfire to be more "inaccuarct " as the OP said. Don't nerf hipfire, just give aiming down sights a larger accuracy boost. Forcing people to have to use aiming down sight to be accurate only makes sense in high damage/low health games like CoD or BF. This game is more like Section 8, where mobility is more important than who saw who first; people die instantly games like CoD so more about who sees who first and shoots first (since first few shots usually kill), so mobility isn't really as important. High health and low damage means seeing someone first and shooting first doesn't guarantee victory, so maneuvering is needed, hence why being able to effectively fire without aiming down sight is a must.
I renounce, reject, and repudiate this request. |
Denzin Hast
Tronhadar Free Guard Minmatar Republic
7
|
Posted - 2012.07.31 03:05:00 -
[12] - Quote
Yes but still ads makes your strafe speed slower and if that's how you have to aim if you wanna hit anything it still makes it about who has better armor because you have to tank more bullets. With Cod having to aim down sights quickly so you can be very accurate works because everyone has the same amount of health (practically none) so it becomes all about reaction time you don't have your target moving around as much. Ads is good for these games when your target is stationary. You also say there should be a skill to increase the hipffire accuracy, but do you really want another skill book that you have to use? remember were earning sp at many times the normal rate. I don't wan't to add more things when there is so much especially with dropsuits going into the 1mil 2mill range for lvl 4 and 5. Edit: didn't post fast enough. didn't see wolfs comment. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.31 03:14:00 -
[13] - Quote
I think hipfire is important for cqc and should take precident in cq however in one match a logi came arounda corner at about med range crouched and took aim, I took a few steps to the right and his aim couldnt keep up and but accuarct hipfire feom a breach AR into him. He saw me first, he took aim and got the first shots and took me complete by surprise I still toasted him with hifire with 7 or 8 shots from my breach.
He should have had me but he didnt even at medium range, the hipfire is too accuarct as is and should be tended to and the sights are to slow not accuarct enough compared to hipfire. |
Denzin Hast
Tronhadar Free Guard Minmatar Republic
7
|
Posted - 2012.07.31 03:25:00 -
[14] - Quote
well that was his problem. He crouched down so he couldn't move and you tore into him. He's in a logi suit so he has less armor and less mobility from crouching. You being mobile and having more armor of course you one. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.31 03:39:00 -
[15] - Quote
But the point is once I moved far enough to the right his sights were moving to slow to keep up and he couldnt readjust while I barely even put forth effort lining up hipfire and killed him, at about 15 mrters another time I killed a moving assualt with hipfire from around 30 meters so my point his hipfire to accaurct and sights are to slow.
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.31 06:18:00 -
[16] - Quote
Long range, hipfire is too accurate with some weapons. If they reduce hipfire accuracy, I don't think they should do so by too significant an amount. But they should reduce it a little bit. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.31 06:31:00 -
[17] - Quote
Hip fire is accurate because we have Active Aim Assist.
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BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.31 08:34:00 -
[18] - Quote
WELCOME TO DUST 514 I DONT NEED TO AIM AT YOU I CAN HIT YOU LIKE THIS ! |
Waruiko DUST
G I A N T
90
|
Posted - 2012.07.31 08:59:00 -
[19] - Quote
Templar Two wrote:Hip fire is accurate because we have Active Aim Assist.
Does your sig play into this? its the only area I can think of it having a serious effect right now. It would make sense to me that we mostly have DS skill at 1 and or lots of shield mods and have massive sig that helps people auto aim at us because we can't actually see what its doing. |
Darkz azurr
Royal Uhlans Amarr Empire
105
|
Posted - 2012.07.31 09:08:00 -
[20] - Quote
i agree op, currently with the smg or ar as my main weapons i hardly ever scope in as the accuracy from hipfire and range, feels better, close range is where hipfire should be effective , not medium range. i already said that when you shoot while ads the gun seems to lock into place making it very hard to track moving targets, that the aiming speed while shooting should be the same as the aiming speed while ads and not shooting. hipfire range seems to hit a bit too far with too much accuracy .but yeah i agree whith all you said. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.31 12:15:00 -
[21] - Quote
Waruiko DUST wrote:Templar Two wrote:Hip fire is accurate because we have Active Aim Assist.
Does your sig play into this? its the only area I can think of it having a serious effect right now. It would make sense to me that we mostly have DS skill at 1 and or lots of shield mods and have massive sig that helps people auto aim at us because we can't actually see what its doing. Low sig reduces the distance at which you get an arrow above your head. And that marker shows up for the entire enemy team, NOT just the person who can see you. It makes a big difference being able to get REALLY close to people without needing to worry about Dropship missile spam or blind sniper fire coming your way. |
Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.07.31 15:34:00 -
[22] - Quote
Hip fire should be only when on top or close quarter but right now it is designed so you can be medium range (ideal for AR) and still hit your target. Either do away with scopes or adjust it so hip fire is not as accurate or possibly take away the movement penalty for scoped fire? in fact I would rather no movement penalty on my scoped fire. But when I am medium distanced and using scoped fire should not be giving a disadvantage. In fact might not need to nerf the hip fire at all just fix the scoped firing so there is no movement penalty. Then those that do not care to use a scope on the AR don't have to and those of us that do want to use the scope for accuracy can. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.31 19:49:00 -
[23] - Quote
Well atleast I not alone in my opinion I think CoD has a far better combat system than halo(even of it was stupid with armor) and think it would be better to have ADS be superior over hipfire at medium range which is why I suggested it |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
|
Posted - 2012.07.31 20:46:00 -
[24] - Quote
Avenger 245 wrote:Well atleast I not alone in my opinion I think CoD has a far better combat system than halo(even of it was stupid with armor) and think it would be better to have ADS be superior over hipfire at medium range which is why I suggested it
COD: MW2 has one of the best combat systems of any FPS I know. I haven't played MW3 or Halo Reach to compare. Hell, Fallout: New Vegas has better FPS gameplay than the current build of Dust514.... And I'm actively promoting Dust to my friends and want it to succeed, mind you |
Ender Storm
Amarr Templars Amarr Empire
50
|
Posted - 2012.07.31 20:58:00 -
[25] - Quote
Agreed, we should play more like soldiers and less like childs with water guns. Weapons are suposed to be aimed before taking a shot, and aiming down the sights should reflect that.
I pretty much 80% of the times bring up my sights during combat, because thats the way to do it - and most of the times I see that its quite innefective.
I took a shot at red orchestra 2 this late steam sale, Its fun to play and the game pace is quite fast. Bunny-hopping and crazy strafing is pretty much absent. Its nice to see a game where a player has to use his brains and use the terrain inteligently and play smart. Quite liking it.
Dust may be a different game and i will probably play it no matter what, but I miss it being more to the side of realistic shooters that try to be "closer" to real warfare and less to the side of halo / unreal with juvenile/arcade gun play.
Of course, it all may be blamed on the poor hit bozes the game have, so I hope the August update will get things right.
A shooter isnt a shooter if your bullets do not register most of the times. |
Beta Phish
Crux Special Tasks Group Gallente Federation
28
|
Posted - 2012.07.31 22:07:00 -
[26] - Quote
Abner Kalen wrote:
COD: MW2 has one of the best combat systems of any FPS I know.
it actually had one of the worse. mw2 was one most horribly balanced fps games there was.
before you start messing with the ARs, CCP needs to balance Dropsuits base movespeed better since that is the main reason why ADS'ing vs hipfire is not as good as ADS'ing should be.
the other issue you point out on 3shot or 15 shot kills is due to total Shields & Shield regen on some Dropsuits builds.
since the ACR in both mw2 and mw3 are the same, you can Hipfire from a distance and get the same shot detection you get here in dust.
|
testguy242
44
|
Posted - 2012.07.31 22:14:00 -
[27] - Quote
I haven't played CoD in a long time, but if what you say is true and CoD is more "realistic" and tactical than Dust, that is very worrying.
I'd prefer for Dust to lean toward the "tactical shooter" side of things.
Maybe the drops suits have computerized aiming assist or something (hey, module idea), but using the sights/scope should still be noticeably more accurate. |
Dragon Grace
Osmon Surveillance Caldari State
15
|
Posted - 2012.07.31 22:48:00 -
[28] - Quote
i agree with the original post. a really nicely put thing that i have had problem wording for ages lol
i would however like to add one thing. increase the turn speed....but not the strafe speed. strafe and bunny hop warfare doesnt exist in a real war. and this is supposed to be a real war...just set in the future :P
+1 from me OP |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.01 02:08:00 -
[29] - Quote
Hipfire is to accuarct at medium range aiming should be better but its not, because of slow ADS turning speed and the diffrwnce between hipfire accaurcy and ads is unnoticable.
Another thing is the diffrence between running hipfire accaurcy, standing hipfire accuarcy and crouching hipfire is almost the same the diffrence between what should be vastly diffrent stability isnt there. Running and hipfire should be outright impossible in a open invorment. I think hipfire should be alot less accaurct while running and a bit less accaurct while standing still and hipfiring. However ADS should be hands down better.
A key thing about this is running and hipfire being pretty accaurct which it shouldnt. |
Nos Faust
BurgezzE.T.F Orion Empire
37
|
Posted - 2012.08.01 07:24:00 -
[30] - Quote
l'd like to see aim assist removed but that's just me. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.01 07:45:00 -
[31] - Quote
Nos Faust wrote:l'd like to see aim assist removed but that's just me. I'd like the (known, and being fixed) bugs in the system removed, and I'd like its effect reduced, and I'd like an "off" button for it in the options. But removing it completely would be bad for some players, and the game is trying to cater to as wide a market as possible (including those EVE players for whom this will be the first FPS). Auto-aim should be less over-bearing than its current worst-case scenario, and forcing it on players who are used to not using it is a bad idea. |
Nos Faust
BurgezzE.T.F Orion Empire
37
|
Posted - 2012.08.01 07:51:00 -
[32] - Quote
Good point, maybe total removal is too extreme. Being able to turn it off would be nice though. |
Xerr Schattentanz
Algintal Core Gallente Federation
3
|
Posted - 2012.08.01 07:59:00 -
[33] - Quote
I have a mixed opinion on this subject. Personally I absolutely hate the random miss chance used in games today. If I point exactly at someones head at medium distance using a highly accurate weapon there should be no bullshit system adding extra miss chance. I understand this is supposed to make it more realistic, however this is not. If you want to give me a lame excuse like "well in real combat there is wind and this and that causing increased misschance" , don't, because in real life you can feel the wind and you can adjust your sights to account for it. So if a game wants to use a bullshit excuse like that then they better damn well give you the realistic way to know how to correct for it (ie sight adjustments and possibly feeling the wind through small vibrations on my controller), otherwise stop trading player skill for a system that favors an increased amount of luck.
If I point a pistol at some dumbf*cks head as he runs at me close distance, then there is no reason for me to miss and I am tired of games trading what skill based systems for what they call more "realistic"
I want my skill to count for something and I dont want you following trend whores and trading the fun factor for realism. /rant.
So with this preface I say- I believe that (we should add a prone stance lol) crouched should be more accurate than hipfire yet neither one should be plagued with bullsh*t levels of mischance to account for some non-existant realism factor. Aiming while crouched should reduce sway and kick since you are capable of controlling your gun better and thus increase your ability to hit the target. |
Kincate
Algintal Core Gallente Federation
27
|
Posted - 2012.08.01 13:09:00 -
[34] - Quote
KAGEHOSHI Horned Wolf wrote:NO
I love accurate hipfire, and aiming down sights should only be required for longer ranges. I don't want hipfire to be more "inaccuarct " as the OP said. Don't nerf hipfire, just give aiming down sights a larger accuracy boost. Forcing people to have to use aiming down sight to be accurate only makes sense in high damage/low health games like CoD or BF. This game is more like Section 8, where mobility is more important than who saw who first; people die instantly games like CoD so more about who sees who first and shoots first (since first few shots usually kill), so mobility isn't really as important. High health and low damage means seeing someone first and shooting first doesn't guarantee victory, so maneuvering is needed, hence why being able to effectively fire without aiming down sight is a must.
I renounce, reject, and repudiate this request.
I would like to point out that Kagehoshi is correct in the current mechanics. But to be honest it looks flat out ridiculous, that little hooker jiggle people do can be a pain in the butt for snipers. It does however take away from the atmosphere of the game.
Besides Kagehoshi I think the OP is just reffering to making it more accurate at long to medium ranges.
+1 to OP |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.01 17:42:00 -
[35] - Quote
bah all the new age ADS kids thse days. On counterstrike you couldnt ADS with most of the weapons and you where forced to hipfire. I dont see whats wrong with that. Also mainly the breach weapons are ment to hipfire. Using ADS at the moment is quite pointless for me in this game cause you can do the same thing as on MAG and that is strafing from left-right (or the other way around lol) and sponge tons of bullets. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.01 19:59:00 -
[36] - Quote
I would like a more realistic game on hipfire being so accaurct isnt realistic, my major issue with this is that its difficult to aim a gun from the hip and it even more near impossible to do so while running I would like the game to reflect this. And ads is so slow to turn that you cant track people moving and makes it worthless.
As for aim assist, when kb/m support comes they would have a aiming advantage with point click so aim assist would help balance that out for controllers dont forget abouy that. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.01 20:06:00 -
[37] - Quote
I hate when people try to bring realism to justify their video game arguments. What is realistically possible for a soldier today doesn't necessarily apply to mercenaries living thousands of years into the future using equipment more advanced than anything we currently have available. More importantly, there are genuine gameplay reasons why its important to have accurate hipfire, which I explained previously. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.01 21:05:00 -
[38] - Quote
So your saying you just want to play an ADS shooter where everybody plays defensively and camps.
I'm sorry but if you want to go play a game where you walk around with your scope up your ass go play COD. |
Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.08.01 21:05:00 -
[39] - Quote
Well then we should never need to aim we are so much evolved tech wise we should use smart bullets and they go after the nearest target. In fact anything that requires skill should be discouraged. Everyone should have the same gear, same hp and same advantage. Also instead of being called dust they can call it the new communist socialist project.
But kidding aside here, it takes a certain amount of skill to aim and maintain that aim on the target and what bothers me is while I'm aiming despite I am getting in head shots with the ar some bozo is hipfiring me with a militia grade weapon and running faster than I can target. Why reward the guy with no desire to learn skill in aiming hell why have a aim even in the game if its supposed to be worse than hipfire.
However hipfire close range should be more effective I suppose but when its medium to long that's bs sorry |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.01 21:22:00 -
[40] - Quote
Lord Sedto wrote:Well then we should never need to aim we are so much evolved tech wise we should use smart bullets and they go after the nearest target. In fact anything that requires skill should be discouraged. Everyone should have the same gear, same hp and same advantage. Also instead of being called dust they can call it the new communist socialist project.
But kidding aside here, it takes a certain amount of skill to aim and maintain that aim on the target and what bothers me is while I'm aiming despite I am getting in head shots with the ar some bozo is hipfiring me with a militia grade weapon and running faster than I can target. Why reward the guy with no desire to learn skill in aiming hell why have a aim even in the game if its supposed to be worse than hipfire.
However hipfire close range should be more effective I suppose but when its medium to long that's bs sorry
I don't understand your jokes, just because technology is extremely advanced doesn't it would all be the same. I don't see how one implies the other. Joke or not, your suggested implications don't really make sense even at a humorous level.
Hipfiring requires more skill than aiming down sight, especially when moving because you have to evade bullets and effectively target enemies without the help of extra zoom. I don't understand how someone can really claim hipfiring requires less skill than ADS. |
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ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.01 21:29:00 -
[41] - Quote
+1 OP.
Does anyone use the sights on the smg ? try it, it's a joke. Way better to HF. And 90% of the time this is true with assault. I agree 100% . The way this works now removes any need for skill or accurate shooting at all. I assume this has been done to help the less practiced, but seriously, aiming a gun is worse than not ??? |
Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.08.01 22:16:00 -
[42] - Quote
I still dissagree that hipfiring takes more skill, after all its got a better range and hit ratio than someone at medium distanced shooting you in the head several times. When I find myself in a match where I'm being out gunned due to hipfiring I switch to hipfire and seem to do allright. The game should at least give no dissadvantage to those who want to use a scope and fire, next time ill check though to see if sensitivity affects scoped view that might be my issue and need to turn up the sensitivity. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 22:28:00 -
[43] - Quote
Lord Sedto wrote:I still dissagree that hipfiring takes more skill, after all its got a better range and hit ratio than someone at medium distanced shooting you in the head several times. When I find myself in a match where I'm being out gunned due to hipfiring I switch to hipfire and seem to do allright. The game should at least give no dissadvantage to those who want to use a scope and fire, next time ill check though to see if sensitivity affects scoped view that might be my issue and need to turn up the sensitivity. People have no skill so they want this game to take no skill.
This isn't a CoD. CoD has low health this does not. Strafe speeds are a must in high health shooters.
I have a hard time believing that any of you have ever played a high health shooters if you believe a high health game should have bad hip fire. So much fail. |
Mical Angelo
Pink Fluffy Bounty Hunterz RISE of LEGION
2
|
Posted - 2012.08.01 22:59:00 -
[44] - Quote
ICECREAMK1NG WARRIORS wrote:+1 OP.
Does anyone use the sights on the smg ? try it, it's a joke.
I use smgs and agree.Muzzle flash kills me. I enjoy the halo type aiming, where you don't need to aim down sights.
However if hipfire accuracy is reduced and they force me to use scopes, at least give me ironsights. The current scopes are useless to me; I don't need that much zoom, my eyes actually work. |
Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.08.01 23:17:00 -
[45] - Quote
Crimson MoonV wrote:Lord Sedto wrote:I still dissagree that hipfiring takes more skill, after all its got a better range and hit ratio than someone at medium distanced shooting you in the head several times. When I find myself in a match where I'm being out gunned due to hipfiring I switch to hipfire and seem to do allright. The game should at least give no dissadvantage to those who want to use a scope and fire, next time ill check though to see if sensitivity affects scoped view that might be my issue and need to turn up the sensitivity. People have no skill so they want this game to take no skill. This isn't a CoD. CoD has low health this does not. Strafe speeds are a must in high health shooters. I have a hard time believing that any of you have ever played a high health shooters if you believe a high health game should have bad hip fire. So much fail.
I don't really think hipfire needs a nerf but using a scope is a nerf you have reduced speeds to strafe with. Why have scopes in the first place if its useless? Adjusting it so people can play either way is better for all gamers, catering to one crowd or playstyle so to say isn't really the best way I think. Take scopes out of the game except for the long range weapons that need it or fix the scope so it doesn't have the existing downsides. If scope vs hipfire where the same then what does it matter? Right now hipfire has the advantage hands down. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.01 23:19:00 -
[46] - Quote
KAGEHOSHI Horned Wolf wrote:I hate when people try to bring realism to justify their video game arguments. What is realistically possible for a soldier today doesn't necessarily apply to mercenaries living thousands of years into the future using equipment more advanced than anything we currently have available. More importantly, there are genuine gameplay reasons why its important to have accurate hipfire, which I explained previously. well realism aside the games ADS is mess up and should be more accaurct than hipfire, so i suggest quicker movement while ads and hipfire is to accuarct at medium and long range and should reflect the difficulty of holding a gun stable. movement would still count simple because of the hi health but ads wont be useless and hipfire wont be ungodly accuarct.
xprotoman23 wrote:So your saying you just want to play an ADS shooter where everybody plays defensively and camps.
I'm sorry but if you want to go play a game where you walk around with your scope up your ass go play COD. actually my scope will be up your when i kill your ass dont forget that. try and make valid points like kagehoshi and dont tell me to go play another game. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 23:27:00 -
[47] - Quote
Avenger 245 wrote:KAGEHOSHI Horned Wolf wrote:I hate when people try to bring realism to justify their video game arguments. What is realistically possible for a soldier today doesn't necessarily apply to mercenaries living thousands of years into the future using equipment more advanced than anything we currently have available. More importantly, there are genuine gameplay reasons why its important to have accurate hipfire, which I explained previously. well realism aside the games ADS is mess up and should be more accaurct than hipfire, so i suggest quicker movement while ads and hipfire is to accuarct at medium and long range and should reflect the difficulty of holding a gun stable. movement would still count simple because of the hi health but ads wont be useless and hipfire wont be ungodly accuarct. xprotoman23 wrote:So your saying you just want to play an ADS shooter where everybody plays defensively and camps.
I'm sorry but if you want to go play a game where you walk around with your scope up your ass go play COD. actually my scope will be up your when i kill your ass dont forget that. try and make valid points like kagehoshi and dont tell me to go play another game. GL killing protoman.
The problem with ADS is it sometimes negates out aim assist. Hipfire does not. Don't worry ADS should be tweaked next build. No reason to nerf hip fire because ADS isn't perfected yet. It will be better in the future builds. We will be getting sights eventually to. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.01 23:34:00 -
[48] - Quote
I fully support more accurate ADS. ADS should be more accurate than hipfire. I fully support more accurate crouch firing. Crouching should give better accuracy than standing. I'm not sure if these things already give an accuracy boost, and if it need an increase, or if these things give no boost at all. That being said...
Just don't touch my hipfire accuracy. I like the current accuracy. If CCP did this, I would have no problem. |
Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.08.01 23:34:00 -
[49] - Quote
Well that's good to hear that they plan on tweaking it, personally I would never like to see a nerf if something is overpowered then buff everything else to make up the difference. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 23:42:00 -
[50] - Quote
Lord Sedto wrote:Well that's good to hear that they plan on tweaking it, personally I would never like to see a nerf if something is overpowered then buff everything else to make up the difference. Don't quote me on that.
Its just something I have noticed. Much less aim(maybe even none)assist while ADS. Something that I just assume is a bug and will be fixed once they start adding sights.
+1 for your logic on balancing. |
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.01 23:52:00 -
[51] - Quote
ADS is more accurate than hipfire. Because people can't snap to ADS like COD or BF they cry |
Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.08.02 00:55:00 -
[52] - Quote
another thing that pops in my head is when using scoped fire really we should be using our visor/helmets that zoom in and eye targeting system is being used would make more sense than looking down the barrel. This way you don't have to nerf anything and just need to adjust the movement speed for scoped firing. Cause I know some people might decide it is unrealistic for us to be able to move as fast as someone hipfiring |
Onieros Voidwalker
14
|
Posted - 2012.08.02 01:14:00 -
[53] - Quote
I would love to see reduced hip fire accuracy, and more incentive to aim down the sights while shooting. Likewise, the rate at which we can turn should be increased along with our walking/running speed while aiming (obviously for a dramatic increase in camera shake and lack of accuracy).
I get the impression that above all most of us came here for the potential of realism this game has. It doesn't make sense to pour our collective creative resources into refining and balancing a game who's basic battle mechanic does not realistically represent combat. I find it hard to believe an advanced civilisation stages wars in which its sophisticated ground units strafe around each other whilst firing all over the place.
|
Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.08.02 01:59:00 -
[54] - Quote
Onieros Voidwalker wrote:I would love to see reduced hip fire accuracy, and more incentive to aim down the sights while shooting. Likewise, the rate at which we can turn should be increased along with our walking/running speed while aiming (obviously for a dramatic increase in camera shake and lack of accuracy).
I get the impression that above all most of us came here for the potential of realism this game has. It doesn't make sense to pour our collective creative resources into refining and balancing a game who's basic battle mechanic does not realistically represent combat. I find it hard to believe an advanced civilisation stages wars in which its sophisticated ground units strafe around each other whilst firing all over the place.
well if they simply improve the system for aim down a sight for example yes we are in the future so I can see that the suit can guide our aim for better accuracy thus improved hip fire as is, but thousands of years in the future no one thought to improve the helmet/visor to allow for better accuracy? I don't want CCP to nerf something many people enjoy for another group equally interested in a dynamic of the game but do want to see both having there advantages. I think aiming should be better but thats my thoughts but I do see and understand the other side of this argument. If you get an improved aim system implemented what does it matter about the hip fire accuracy? This would allow those that enjoy there chosen style of gameplay to be enjoyable and thus prolongs the longevity of the game.
|
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 02:01:00 -
[55] - Quote
KAGEHOSHI Horned Wolf wrote:I fully support more accurate ADS. ADS should be more accurate than hipfire. I fully support more accurate crouch firing. Crouching should give better accuracy than standing. I'm not sure if these things already give an accuracy boost, and if it need an increase, or if these things give no boost at all. That being said...
Just don't touch my hipfire accuracy. I like the current accuracy. If CCP did this, I would have no problem.
technically crouch hipfire is more accuacrt than standing and running hipfire IS less accuarct but you have to strain your eyes looking to even notice it, which is why i suggest running hipfire be made less accaurct by 30% less and standing hipfire be 10 or 15 % less accuart and leave crouch the same so there is some noticable diffrence between them.
xprotoman23 wrote:ADS is more accurate than hipfire. Because people can't snap to ADS like COD or BF they cry idea, make a skill for snapping and make a skill for moving faster while scope, however scope tracking speed should be increased to be able to keep up with assaults.
another idea do the same for hipfire if they lower its accuarcy and make skills for improving hipfire to almost what it is now. |
Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.08.02 02:24:00 -
[56] - Quote
Avenger 245 wrote:KAGEHOSHI Horned Wolf wrote:I fully support more accurate ADS. ADS should be more accurate than hipfire. I fully support more accurate crouch firing. Crouching should give better accuracy than standing. I'm not sure if these things already give an accuracy boost, and if it need an increase, or if these things give no boost at all. That being said...
Just don't touch my hipfire accuracy. I like the current accuracy. If CCP did this, I would have no problem. technically crouch hipfire is more accuacrt than standing and running hipfire IS less accuarct but you have to strain your eyes looking to even notice it, which is why i suggest running hipfire be made less accaurct by 30% less and standing hipfire be 10 or 15 % less accuart and leave crouch the same so there is some noticable diffrence between them. xprotoman23 wrote:ADS is more accurate than hipfire. Because people can't snap to ADS like COD or BF they cry idea, make a skill for snapping and make a skill for moving faster while scope, however scope tracking speed should be increased to be able to keep up with assaults. another idea do the same for hipfire if they lower its accuarcy and make skills for improving hipfire to almost what it is now.
I like that having it as a skill you have to invest in hipfire or scope. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 02:34:00 -
[57] - Quote
Lord Sedto wrote:Avenger 245 wrote:KAGEHOSHI Horned Wolf wrote:I fully support more accurate ADS. ADS should be more accurate than hipfire. I fully support more accurate crouch firing. Crouching should give better accuracy than standing. I'm not sure if these things already give an accuracy boost, and if it need an increase, or if these things give no boost at all. That being said...
Just don't touch my hipfire accuracy. I like the current accuracy. If CCP did this, I would have no problem. technically crouch hipfire is more accuacrt than standing and running hipfire IS less accuarct but you have to strain your eyes looking to even notice it, which is why i suggest running hipfire be made less accaurct by 30% less and standing hipfire be 10 or 15 % less accuart and leave crouch the same so there is some noticable diffrence between them. xprotoman23 wrote:ADS is more accurate than hipfire. Because people can't snap to ADS like COD or BF they cry idea, make a skill for snapping and make a skill for moving faster while scope, however scope tracking speed should be increased to be able to keep up with assaults. another idea do the same for hipfire if they lower its accuarcy and make skills for improving hipfire to almost what it is now. I like that having it as a skill you have to invest in hipfire or scope. see every now and then a good idea hits me. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 02:57:00 -
[58] - Quote
Stupid thread with stupid ideas. Go play COD if you want to ADS more. |
Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.08.02 03:04:00 -
[59] - Quote
xprotoman23 wrote:Stupid thread with stupid ideas. Go play COD if you want to ADS more.
Well we are in a beta right? So why is it you dislike the fact that maybe they leave your hipfire alone and make the ADS more equal ? Please do tell I am open to all sorts of reasoning but if its because you just don't like new ideas outside of your comfort zone or thought process then well. . . If people who tried miracle whip during its initial test phase and the company listened to those that where against it cause it was different we wouldn't have it, If Coke or pepsi didn't listen to new ideas we wouldn't have coke or pepsi or any variation of that.
I think this thread started out nerf hipfire and has evolved to a higher standard as we need to fix ADS and not nerf hipfire, So not touching hipfire and fixing the Scope fire aiming system is gonna make you a worse player? I am sorry I don't understand that logic. Please explain in detail why it is a bad idea so I can understand. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 03:21:00 -
[60] - Quote
actually i still for weakening hipfire but providing skills to make it almost as good as it is now. but yes the primary reason for this thread is to make ADS better and more viable protoman cant find any argument other than telling me to go play CoD, well he can go back to Halo for all i care, i think the game would benfit immensely for having both hipfire and ADS being viable methods for combat, provided the skills for it are trained up and for skills to improve hipfire to be added hipfire needs to be made less accaurct. |
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Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.08.02 03:27:00 -
[61] - Quote
Avenger 245 wrote:actually i still for weakening hipfire but providing skills to make it almost as good as it is now. but yes the primary reason for this thread is to make ADS better and more viable protoman cant find any argument other than telling me to go play CoD, well he can go back to Halo for all i care, i think the game would benfit immensely for having both hipfire and ADS being viable methods for combat, provided the skills for it are trained up and for skills to improve hipfire to be added hipfire needs to be made less accaurct.
well if they improve our ADS so we can move at the same speed and have the same accuracy I don't see the need for nerfing something after all if something is Overpowered then upgrade other things. Allowing it to be a skill book you have to invest in makes more sense though. Current tech at the age we are in (in this future) I can see eye hand to weapon firing being able to be very accurate, however like I said what happened we decided that 2011 tech for scopes is fine? Hell no if tech in one area is improved you know they will improve it in another! I might had started out in thought that for one thing but as I have watched things unfold I think sure it developed but why can the scope aim firing system not been improved? You could say its the same as hip firing just allowing those that hit L1 to zoom in through there visor! |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 03:29:00 -
[62] - Quote
Avenger 245 wrote:actually i still for weakening hipfire but providing skills to make it almost as good as it is now. but yes the primary reason for this thread is to make ADS better and more viable protoman cant find any argument other than telling me to go play CoD, well he can go back to Halo for all i care, i think the game would benfit immensely for having both hipfire and ADS being viable methods for combat, provided the skills for it are trained up and for skills to improve hipfire to be added hipfire needs to be made less accaurct.
First of all how isn't ADS viable when it's primarily used for long range kills as intended? Secondly you really want to run around a map snapping to ADS like in COD for every kill. ADSing for every kill is borderline ********. Not to mention people look stupid doing it. Third it limits your view when confronted with multiple enemy's.
Hipfire and ADS both work as intended. Skills already exist in the game to decrease bullet dispersion overall so ADS and hipfiring works more effectively so this whole thread makes no sense.
|
Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.08.02 03:58:00 -
[63] - Quote
xprotoman23 wrote:Avenger 245 wrote:actually i still for weakening hipfire but providing skills to make it almost as good as it is now. but yes the primary reason for this thread is to make ADS better and more viable protoman cant find any argument other than telling me to go play CoD, well he can go back to Halo for all i care, i think the game would benfit immensely for having both hipfire and ADS being viable methods for combat, provided the skills for it are trained up and for skills to improve hipfire to be added hipfire needs to be made less accaurct. First of all how isn't ADS viable when it's primarily used for long range kills as intended? Secondly you really want to run around a map snapping to ADS like in COD for every kill. ADSing for every kill is borderline ********. Not to mention people look stupid doing it. Third it limits your view when confronted with multiple enemy's. Hipfire and ADS both work as intended. Skills already exist in the game to decrease bullet dispersion overall so ADS and hipfiring works more effectively so this whole thread makes no sense.
first I plused ya for giving a good argument on this.
second is I am thinking medium range to long should be a AR, well long would be a sniper yes, I switch to to hipfire when close to a target cause A. it makes sense being that close that hip fire should be better. However I don't want a nerf to hip fire but want aim or ADS to be more accurate at distances. If you are 50 meters from me why is it hipfire outweighs scoping? I mean tech wise in the future would not they improve hipfire so eye hand coordination is above par? Why can I not scope in with my visor and use the same mechanics as you? I don't want to see a nerf for either of us but I would like to use aim and be just as accurate as I should be. But I don't want those playing to be nerfed to benefit me after all I want the enjoyment of a good fight. I really think we all could be satisfied with a slight improvement to the ADS and no nerf to your hipfire abilities. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 04:03:00 -
[64] - Quote
Lord Sedto wrote:xprotoman23 wrote:Avenger 245 wrote:actually i still for weakening hipfire but providing skills to make it almost as good as it is now. but yes the primary reason for this thread is to make ADS better and more viable protoman cant find any argument other than telling me to go play CoD, well he can go back to Halo for all i care, i think the game would benfit immensely for having both hipfire and ADS being viable methods for combat, provided the skills for it are trained up and for skills to improve hipfire to be added hipfire needs to be made less accaurct. First of all how isn't ADS viable when it's primarily used for long range kills as intended? Secondly you really want to run around a map snapping to ADS like in COD for every kill. ADSing for every kill is borderline ********. Not to mention people look stupid doing it. Third it limits your view when confronted with multiple enemy's. Hipfire and ADS both work as intended. Skills already exist in the game to decrease bullet dispersion overall so ADS and hipfiring works more effectively so this whole thread makes no sense. first I plused ya for giving a good argument on this. second is I am thinking medium range to long should be a AR, well long would be a sniper yes, I switch to to hipfire when close to a target cause A. it makes sense being that close that hip fire should be better. However I don't want a nerf to hip fire but want aim or ADS to be more accurate at distances. If you are 50 meters from me why is it hipfire outweighs scoping? I mean tech wise in the future would not they improve hipfire so eye hand coordination is above par? Why can I not scope in with my visor and use the same mechanics as you? I don't want to see a nerf for either of us but I would like to use aim and be just as accurate as I should be. But I don't want those playing to be nerfed to benefit me after all I want the enjoyment of a good fight. I really think we all could be satisfied with a slight improvement to the ADS and no nerf to your hipfire abilities.
Sharpshooter skill it up....
|
Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.08.02 04:10:00 -
[65] - Quote
xprotoman23 wrote:Lord Sedto wrote:xprotoman23 wrote:Avenger 245 wrote:actually i still for weakening hipfire but providing skills to make it almost as good as it is now. but yes the primary reason for this thread is to make ADS better and more viable protoman cant find any argument other than telling me to go play CoD, well he can go back to Halo for all i care, i think the game would benfit immensely for having both hipfire and ADS being viable methods for combat, provided the skills for it are trained up and for skills to improve hipfire to be added hipfire needs to be made less accaurct. First of all how isn't ADS viable when it's primarily used for long range kills as intended? Secondly you really want to run around a map snapping to ADS like in COD for every kill. ADSing for every kill is borderline ********. Not to mention people look stupid doing it. Third it limits your view when confronted with multiple enemy's. Hipfire and ADS both work as intended. Skills already exist in the game to decrease bullet dispersion overall so ADS and hipfiring works more effectively so this whole thread makes no sense. first I plused ya for giving a good argument on this. second is I am thinking medium range to long should be a AR, well long would be a sniper yes, I switch to to hipfire when close to a target cause A. it makes sense being that close that hip fire should be better. However I don't want a nerf to hip fire but want aim or ADS to be more accurate at distances. If you are 50 meters from me why is it hipfire outweighs scoping? I mean tech wise in the future would not they improve hipfire so eye hand coordination is above par? Why can I not scope in with my visor and use the same mechanics as you? I don't want to see a nerf for either of us but I would like to use aim and be just as accurate as I should be. But I don't want those playing to be nerfed to benefit me after all I want the enjoyment of a good fight. I really think we all could be satisfied with a slight improvement to the ADS and no nerf to your hipfire abilities. Sharpshooter skill it up....
well I have lvl3 in the book and am planing on improving it as well that could be my issue as well as having my sensitivity to low atm. I am fairly new only two weekends in so we will see I get the extra 1 mill sp and isk for the last event they sent that email for YAY those who participated. We didn't crash the server lol \
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Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.08.02 04:11:00 -
[66] - Quote
and Go Imperial Guard!! I salute ye |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 04:22:00 -
[67] - Quote
look at it this way ADS and hipfire should have ineart weakness such as less visablity and less pinpoint accaurcy becuase of what they are and hipfire in general is far to accuarct when compared to ADS. each method should be used for its idea situation and the player should pick which one he speicelize in for example comming up on alone guy at medium range you should bring up your scope and put rounds down killing him if he doesnt react fast enough, and hipfire should be used for CQC and multiple targets neither should be good at the others job.
this game isnt anything like CoD but that doesnt mean it ADS should be worthless and hipfire should be only option, right now even with all our health i can walk up and gun someone(with hipfire) and kill them in 2 or 3 seconds if all the bullets hit. so ADS is viable if only its turning speed was a little faster and hipfire wasnt so overpowered.
Hipfire SHOULD not be able to accaurct and consistently hit and kill at medium and long range, i suggest lowering the accaurcy enough so hipfire still works at close range or when there our multiple enemys, which where it should be used, but inaccaurct enough so it cant kill at medium range. i even suggest having skills for improving hipfire if it were nerfed in that way, just not quite all the way back up to the impossible accaurcy.
i think ADS should be viable method for medium range or killing lone wolfs, i thinking increasing its turning speed whild ADS overall would be a simple help and maybe adding skills for quicker draw and for faster movement speed while ADS.
this has both CoD people and Halo(only one i could think of with lots of hipfire) people coming both methods should be viable options and have their places on the battle field, but as it stands hipfire is the good for every range and ADS is next to pointless |
Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.08.02 04:27:00 -
[68] - Quote
well I would like the improvement to ADS first I feel I could stand toe to toe with the best hipfire guys out there with a decent ADS in my hands. Sure aiming should be better but if we have many players not wanting it why do we have to nerf them ? Lets make it equal so you have your choice and can enjoy the game the same as them? |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 04:31:00 -
[69] - Quote
Avenger 245 wrote:look at it this way ADS and hipfire should have ineart weakness such as less visablity and less pinpoint accaurcy becuase of what they are and hipfire in general is far to accuarct when compared to ADS. each method should be used for its idea situation and the player should pick which one he speicelize in for example comming up on alone guy at medium range you should bring up your scope and put rounds down killing him if he doesnt react fast enough, and hipfire should be used for CQC and multiple targets neither should be good at the others job.
this game isnt anything like CoD but that doesnt mean it ADS should be worthless and hipfire should be only option, right now even with all our health i can walk up and gun someone(with hipfire) and kill them in 2 or 3 seconds if all the bullets hit. so ADS is viable if only its turning speed was a little faster and hipfire wasnt so overpowered.
Hipfire SHOULD not be able to accaurct and consistently hit and kill at medium and long range, i suggest lowering the accaurcy enough so hipfire still works at close range or when there our multiple enemys, which where it should be used, but inaccaurct enough so it cant kill at medium range. i even suggest having skills for improving hipfire if it were nerfed in that way, just not quite all the way back up to the impossible accaurcy.
i think ADS should be viable method for medium range or killing lone wolfs, i thinking increasing its turning speed whild ADS overall would be a simple help and maybe adding skills for quicker draw and for faster movement speed while ADS.
this has both CoD people and Halo(only one i could think of with lots of hipfire) people coming both methods should be viable options and have their places on the battle field, but as it stands hipfire is the good for every range and ADS is next to pointless
You lost quit posting. ADS and Hipfire is fine. This is basically a whine thread because people are destroying you. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 04:38:00 -
[70] - Quote
xprotoman23 wrote:Avenger 245 wrote:look at it this way ADS and hipfire should have ineart weakness such as less visablity and less pinpoint accaurcy becuase of what they are and hipfire in general is far to accuarct when compared to ADS. each method should be used for its idea situation and the player should pick which one he speicelize in for example comming up on alone guy at medium range you should bring up your scope and put rounds down killing him if he doesnt react fast enough, and hipfire should be used for CQC and multiple targets neither should be good at the others job.
this game isnt anything like CoD but that doesnt mean it ADS should be worthless and hipfire should be only option, right now even with all our health i can walk up and gun someone(with hipfire) and kill them in 2 or 3 seconds if all the bullets hit. so ADS is viable if only its turning speed was a little faster and hipfire wasnt so overpowered.
Hipfire SHOULD not be able to accaurct and consistently hit and kill at medium and long range, i suggest lowering the accaurcy enough so hipfire still works at close range or when there our multiple enemys, which where it should be used, but inaccaurct enough so it cant kill at medium range. i even suggest having skills for improving hipfire if it were nerfed in that way, just not quite all the way back up to the impossible accaurcy.
i think ADS should be viable method for medium range or killing lone wolfs, i thinking increasing its turning speed whild ADS overall would be a simple help and maybe adding skills for quicker draw and for faster movement speed while ADS.
this has both CoD people and Halo(only one i could think of with lots of hipfire) people coming both methods should be viable options and have their places on the battle field, but as it stands hipfire is the good for every range and ADS is next to pointless You lost quit posting. ADS and Hipfire is fine. This is basically a whine thread because people are destroying you. no i dont ADS because hipfire is so much better and no one destroying me, its hardly whining i offered a suggestion for what i think needs some work in the game, i listed reason shown example, i even dot all my I's. your the only one whining here. |
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 05:46:00 -
[71] - Quote
Lord Sedto wrote:well I would like the improvement to ADS first I feel I could stand toe to toe with the best hipfire guys out there with a decent ADS in my hands. Sure aiming should be better but if we have many players not wanting it why do we have to nerf them ? Lets make it equal so you have your choice and can enjoy the game the same as them?
well i asking for is making ADS turning speed up to par, if however leave bring up sight sluggish unless you have skills and make movement speed while ADS sluggish unless you have skills for it
i think that matchs up to Nerfing Hipfires accuarcy enough so its only good at CQC or multiple targets, and then making skills to improve its accaucy to near what it is now.
i think making it so each method relies on skill books to make it better would be good, as it stands though adding skill books to hipfire right now would make them impossiblly acuarct so hence the nerf that way adding skill books will make since. i believe both methods should be good at their strong point and allow skill books to expand out from taht strong point but not into the others area. so hipfire = cqc or multiple targets sights = medium range and killing thsoe lone wolfs.
however ADS while running should be impossible and so should hipfire while running
|
testguy242
44
|
Posted - 2012.08.02 06:44:00 -
[72] - Quote
xprotoman23 wrote:So your saying you just want to play an ADS shooter where everybody plays defensively and camps.
Yes, that's what I want, at least for the team that's defending. If you want to attack an enemy that's behind cover, you need to use tactics. That's what flanking, vehicles, and orbital strikes are for.
The thing that many of you who've never played EVE don't realize is that it doesn't enforce balance at all. You should never get into a fight you don't think you can win. You should use any and all advantages to destroy your opponent. EVE (and probably DUST) is not about fighting fair, in fact fighting fair is completely antithetical to EVE.
So if your opponent is camping (presumably on defense) then bring more friends or throw more money at them in the form of weapons, orbital strikes, hiring mercs, or whatever else you can. It's the EVE way. |
KingBabar
37
|
Posted - 2012.08.02 06:52:00 -
[73] - Quote
I think they're both fine as they are. I use ADS about 30% of the time. First off, get the long range accuracy skills if this is so important to you. The turning speed of ADS must be slower than normal, how else are you gonna pintpoint a target thats far off in the distance? I really don't get the complaints about the ADS, I use it and it works. Its very useful at long ranges, as it should be. Its also useful for getting headshots. With good timing and skill you can scope in and hit all your bullets directly to the head and drop an enemy really fast, you can't do the same when hipfireing unless you're really close. And also, have a problem with the fatties? Go ADS and make sure all your rounds hit the head, he will drop in less than half a clip.
My personal opinion is that people who complain about the ADS don't really use it properly, or is it just coincidence that the four of us who think its fine, me, Crimson, Kageoshi and Protoman are all experienced and good MAG players? |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 06:58:00 -
[74] - Quote
ahh MAG explains alot. i personally dont like how its implemented right now vs hipfire so i made the suggestion and it seams some people agreed with me and some... didnt. but i think the two methods should be looked at as a whole by CCP and changed and offered suggestion for how i thought they should be changed |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.02 08:32:00 -
[75] - Quote
I don't think anyone here is saying '' nerf hip fire '' . They are saying that ADS should be more accurate at medium/long range and scoping should work. As I said, try scoping the smg, it really is a joke. Try aiming the mass driver, a joke too. ADS on AR is the best but again not worth it unless your target is at long range. Maybe they've done it like this on purpose for all the people with no left index fingers ? It really doesn't worry me as i can hip fire just as well. To me though it seems that they are dumbing the gun game down. |
Finn Kempers
BetaMax.
222
|
Posted - 2012.08.02 10:49:00 -
[76] - Quote
If you are ADS'ing with the SMG in the first place, you are doing something severely wrong. However I do agree with 1. aim assist removed 2. lower hip-fire accuracy, but not so much so that hip-fire is still liable like BF3 F2000 and not like CD where hip-fire is a losing element at all ranges. |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.02 10:57:00 -
[77] - Quote
Well obviously I'm not ADS with the smg... But as this is a beta, as I'm constantly reminded, I am trying to test as much as possible. So I tested it, and it doesn't work. |
D3LTA KRISPY
D3LTA FORC3 Orion Empire
89
|
Posted - 2012.08.02 11:34:00 -
[78] - Quote
testguy242 wrote:xprotoman23 wrote:So your saying you just want to play an ADS shooter where everybody plays defensively and camps. Yes, that's what I want, at least for the team that's defending. If you want to attack an enemy that's behind cover, you need to use tactics. That's what flanking, vehicles, and orbital strikes are for. The thing that many of you who've never played EVE don't realize is that it doesn't enforce balance at all. You should never get into a fight you don't think you can win. You should use any and all advantages to destroy your opponent. EVE (and probably DUST) is not about fighting fair, in fact fighting fair is completely antithetical to EVE. So if your opponent is camping (presumably on defense) then bring more friends or throw more money at them in the form of weapons, orbital strikes, hiring mercs, or whatever else you can. It's the EVE way. Totally agree with you on this, that is def the EVE way |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.02 13:30:00 -
[79] - Quote
Avenger 245 wrote:This is all about AR type guns and gun game. So before you freak read
After a few matchs on dust comming out with a reasonable kill ratio, I was invited to a match in CoD and noticed something between the two games the differince between the twos hipfire accuacy and down the sights aiming. Now I know this isnt CoD and is unique, but CoD gun game is well perfected and lessons and ideas from it shouldnt be ignored completely
CoD gun play may be perfected for CoD. But for reality it sits at a 0 Sigma level.
Look at combat footage from real battles. See anyone strafing? No
See any running around, hip-fireing assault riffles? I'd say: No.
What does that say about CoD? |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.02 13:56:00 -
[80] - Quote
Dewie Cheecham wrote:Avenger 245 wrote:This is all about AR type guns and gun game. So before you freak read
After a few matchs on dust comming out with a reasonable kill ratio, I was invited to a match in CoD and noticed something between the two games the differince between the twos hipfire accuacy and down the sights aiming. Now I know this isnt CoD and is unique, but CoD gun game is well perfected and lessons and ideas from it shouldnt be ignored completely CoD gun play may be perfected for CoD. But for reality it sits at a 0 Sigma level. Look at combat footage from real battles. See anyone strafing? No See any running around, hip-fireing assault riffles? I'd say: No. What does that say about CoD? Why would you say that? Why would you make that point? You realize you're now going to drown in a tsunami of "gameplay trumps reality" and "reality sucks" and "quick-scoping is too possible!" and other such drivel? |
|
Onieros Voidwalker
14
|
Posted - 2012.08.02 13:58:00 -
[81] - Quote
Avenger 245 wrote:look at it this way ADS and hipfire should have ineart weakness such as less visablity and less pinpoint accaurcy becuase of what they are and hipfire in general is far to accuarct when compared to ADS. each method should be used for its idea situation and the player should pick which one he speicelize in for example comming up on alone guy at medium range you should bring up your scope and put rounds down killing him if he doesnt react fast enough, and hipfire should be used for CQC and multiple targets neither should be good at the others job.
this game isnt anything like CoD but that doesnt mean it ADS should be worthless and hipfire should be only option, right now even with all our health i can walk up and gun someone(with hipfire) and kill them in 2 or 3 seconds if all the bullets hit. so ADS is viable if only its turning speed was a little faster and hipfire wasnt so overpowered.
Hipfire SHOULD not be able to accaurct and consistently hit and kill at medium and long range, i suggest lowering the accaurcy enough so hipfire still works at close range or when there our multiple enemys, which where it should be used, but inaccaurct enough so it cant kill at medium range. i even suggest having skills for improving hipfire if it were nerfed in that way, just not quite all the way back up to the impossible accaurcy.
i think ADS should be viable method for medium range or killing lone wolfs, i thinking increasing its turning speed whild ADS overall would be a simple help and maybe adding skills for quicker draw and for faster movement speed while ADS.
this has both CoD people and Halo(only one i could think of with lots of hipfire) people coming both methods should be viable options and have their places on the battle field, but as it stands hipfire is the good for every range and ADS is next to pointless
Yes! There is far too much hate for CoD here. No reason we can't find a balance between hip-fire and ADS. It doesn't make sense to simply condemn ADS in favour of hip fire. I haven't heard any convincing arguments so far as to why hipfire is not over powered and all I seem to see at the mention of ADS is "go back to cod".
Hip fire should not be be accurate at medium and long range. If thousands of years in the future we have perfected accuracy from the hip there is no reason to not have perfect accuracy on every gun. Technology cannot be an excuse for a lack of skill. This is a FPS therefore we should be aiming at our targets.
Arguing over whether halo or cod is better is pointless. Obviously this is not constructive. I don't want to play a halo clone. I don't want to play a CoD clone. If we work together surely we can arrive a solution which is appealing to everyone, but we do need address some of the current problems with the battle mechanic. |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.02 14:22:00 -
[82] - Quote
CoD gun play may be perfected for CoD. But for reality it sits at a 0 Sigma level.
Look at combat footage from real battles. See anyone strafing? No
See any running around, hip-fireing assault riffles? I'd say: No.
What does that say about CoD?[/quote]
LOL... You just slagged off COD for the reasons you give and yet most on this thread are saying that's exactly what's wrong with DUST. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.02 14:52:00 -
[83] - Quote
Mobius Wyvern wrote:Why would you say that? Why would you make that point? You realize you're now going to drown in a tsunami of "gameplay trumps reality" and "reality sucks" and "quick-scoping is too possible!" and other such drivel?
I guess I have too much faith in humanity. It is a failing of mine :P |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 16:42:00 -
[84] - Quote
A few questions for you guys in here. With an AR what is short range? What is medium range? What is long range?
Please tell me how many meters you think it takes to get to long range. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 16:45:00 -
[85] - Quote
0-5ish short 6 to 20ish medium 21+long in meters that is and a very rough estimate its kind hard to know how long a meter is in the game. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 16:47:00 -
[86] - Quote
Wow that explains it twenty meters is still well within short range you should be using hipfire at that distance. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 16:50:00 -
[87] - Quote
how long is a meter in this game i probable got the measure right, i mean i know whats close what medium and wahts long i just dont know how to translate it into meters. close range is 7 yards or so medium range is 30ish moreish yards or so long is where there considerable smaller on your screen when your looking at them.
its hard to describe distacnes in a game |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 16:51:00 -
[88] - Quote
A meter is approx 39.6 inches so just over 3 feet. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 16:55:00 -
[89] - Quote
ah so a bit longer than a yard, well um i dont know how to describe distance to well so my numbers above are off by a good bit but close range is where i can make out details on your suit, medium range is where i cant, and long is wehre you look like a midget on the screen do to distance. that sums it up. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 16:57:00 -
[90] - Quote
The internet is full of fun little conversion programs you can use as well. For reference long is over 100 m, medium is from 50-100 and short is under 50.
|
|
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 17:02:00 -
[91] - Quote
Try to remember how fast the guys run they will change that that distance real quick. And it hipfire in controlled bursts in completely possible out to almost 75m with an M4 not as good as ADS but very do-able for someone who practices. So thousands of years into the future yeah its easier. Also what AR are you using because if it is the breach no wonder you cant hit at longer ranges. It has no zoom at all. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 17:03:00 -
[92] - Quote
its not that its being able to look at the screen and say that is X amount of distance the conversion isnt the problem its trying to look at the game and figure out exact distance, for me close range is how far you can toss soemthing and hit something else medium range is everything between short and long(Im just so savy about his aint I) and long is their character is considerable smaller than what it would be at clsoe range. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 17:08:00 -
[93] - Quote
Its easier for me since I had to call possible threats and distance as a gunner in Iraq. Also yes the distance in this game is fairly realistic so RL experience is valid. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 17:35:00 -
[94] - Quote
At anyrate it is just foolish to try to use the sights at less 50-75m because the run and strafe speeds are to high for that. Your sights should be reserved for targets over 75-150m on the AR. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 18:10:00 -
[95] - Quote
i dont know how long that tranlate to in game but that seams like long range to me, or maybe its closer than what i think. as for strafe speed to hi for ADS thats why i want ADS turning speed increased and for hipfire strafing to be lot more inaccuarct than what it is now |
Onieros Voidwalker
14
|
Posted - 2012.08.02 18:11:00 -
[96] - Quote
Bones1182 wrote:At anyrate it is just foolish to try to use the sights at less 50-75m because the run and strafe speeds are to high for that. Your sights should be reserved for targets over 75-150m on the AR.
Wow. We should have to use to sights for anything past 25m. Why play a FPS if we don't need to worry about where we're sending the bullets? |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 18:15:00 -
[97] - Quote
Onieros Voidwalker wrote:Bones1182 wrote:At anyrate it is just foolish to try to use the sights at less 50-75m because the run and strafe speeds are to high for that. Your sights should be reserved for targets over 75-150m on the AR. Wow. We should have to use to sights for anything past 25m. see thats what i was thinking i just cant figure out how the meters translate into ingame distance, upto 10 meters to me is close range and hipfire should be required, after that up to 15 meters and hipfire shoudl start falling off to hard to hit, at about 20 meters ADS shouldb e used 50 meters is long range and 75m is left to snipers. |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.02 18:48:00 -
[98] - Quote
Nice, so we're all agreed then.... ADS is virtually pointless at this moment in time, unless they are midgets on your screen. Good glad that's sorted then. |
testguy242
44
|
Posted - 2012.08.02 19:00:00 -
[99] - Quote
Bones1182 wrote:At anyrate it is just foolish to try to use the sights at less 50-75m because the run and strafe speeds are to high for that. Your sights should be reserved for targets over 75-150m on the AR.
That means that strafe speed is too high.
I think DUST should play very similar to real-world infantry and combined-arms combat, except in the future with advanced technology. That means that sights should be necessary to be effective in most engagements and strafing shouldn't be that effective except at near point-blank range. Hip-firing also be only effective at close range or perhaps as suppressive fire while advancing into cover.
Also, this discussion about range has made me realize that there should be some sort of range-finder somewhere, probably built into scopes so we can tell how far away things are. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.02 19:09:00 -
[100] - Quote
Bones1182 wrote:Try to remember how fast the guys run they will change that that distance real quick. And it hipfire in controlled bursts in completely possible out to almost 75m with an M4 not as good as ADS but very do-able for someone who practices. So thousands of years into the future yeah its easier. Also what AR are you using because if it is the breach no wonder you cant hit at longer ranges. It has no zoom at all.
Realism excuse to decrease hipfire accuracy = dead |
|
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 21:18:00 -
[101] - Quote
I am aware that gameplay greater then realism. My point however is that in reality I don't need to aim at anything under 50m therefore why is it unreasonable to hit at all from 50m with hipfire. In CQC I put the front sight of my rifle on the target pull the trigger a few times and it is dead. ADS should be more accurate than hipfire but it is unecessary under 25-50m in almost any game or real life. I also asked which rifle avenger was using as they have different levels of zoom but they same ADS movement speed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.02 21:27:00 -
[102] - Quote
Bones1182 wrote:I am aware that gameplay greater then realism. My point however is that in reality I don't need to aim at anything under 50m therefore why is it unreasonable to hit at all from 50m with hipfire. In CQC I put the front sight of my rifle on the target pull the trigger a few times and it is dead. ADS should be more accurate than hipfire but it is unecessary under 25-50m in almost any game or real life. I also asked which rifle avenger was using as they have different levels of zoom but they same ADS movement speed.
If you're replying to me, I agree with you completely. I'm glad you pointed out that in real life you can hipfire accurately at such ranges, because people asking for a hipfire nerf were using realism as an excuse, so realism is not on their side. I like the current high hipfire accuracy and effective range of this game, and don't want it changed. I am totally fine with ADS getting an accuracy boost though, as long as hipfire accuracy is not decreased. You killed their realism excuse, and I'm glad. |
Jax The Tank
9
|
Posted - 2012.08.02 21:32:00 -
[103] - Quote
CoD isn't exactly a good comparison for hipfire. Shotgun shells not being able to reach the other side of the road? Yeah.
Imo, while you are right about hipfire being quite accurate, I don't necessarily think it needs a nerf.. instead consider buffing aimed fire |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 21:47:00 -
[104] - Quote
Avenger 245 wrote:Onieros Voidwalker wrote:Bones1182 wrote:At anyrate it is just foolish to try to use the sights at less 50-75m because the run and strafe speeds are to high for that. Your sights should be reserved for targets over 75-150m on the AR. Wow. We should have to use to sights for anything past 25m. see thats what i was thinking i just cant figure out how the meters translate into ingame distance, upto 10 meters to me is close range and hipfire should be required, after that up to 15 meters and hipfire shoudl start falling off to hard to hit, at about 20 meters ADS shouldb e used 50 meters is long range and 75m is left to snipers. Wait till maps get bigger and the draw distance is fixed sniper should be shooting at 150m atm this map is really about vehicles and CQC. The real problem however is that this is a high health shooter so honestly you shouldn't fire at a range where you might not kill the enemy and give away your position. ADS still has a purpose now its called sneak up behind for hardcore and a faster kill. Moving targets at any range are hard to hit the farther away they are though the more difficult it becomes.
I was not trying to ADS does not need be faster because it is way to slow but there should be a limit to how far you can turn at full speed. Que realism example. In reality you can move your arms and together very quickly and maintain a good sight picture, however it will only go so far if you have to move your feet, and you will to keep your balance, you will have to do it fairly slowly to keep that sight picture. That's is biggest reason for not using ADS ingame right now I can't track targets that are running in a straight line fast enough. I end up placing my sights ahead of them and let them run into the rounds if they survive I have go out of ADS reset and do it again. Within a reasonable range of motion I should be to track faster than a heavy can run. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 22:03:00 -
[105] - Quote
i think both ADS and hipfire should be valid and should be useful if skills are trained up for it, i dont think hipfire should be as accaurct as it is now at what i consider medium range, i think ADS should be far better at medium range, which it is not in the current build hipfire is good at short medium range.
now according to you ADS should only be used for longr range 75m + i disagree hipfire should be useful for close range 20m - and ADS should be useful for medium range 25-60m.
realism and everything else aside i want a game where BOTH hipfire and ADS are valid methods that can be used in a range of combat sitution, i dont want a game where hipfire is dominate for most thing and ADS is only useful for long range. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 22:24:00 -
[106] - Quote
Perhaps if the sights were not little dots on both hipfire and ADS. The dot or something similar can stay for ADS and a more open sight for hipfire, say a small circle or an open x kind of like the forge guns sight only smaller. That would make hipfire a little less pinpoint and make ADS better at more than 30m.
Edit All that being said a man size target at 30m is still pretty big, on my 43inch screen that about 8-9 inches tall and at 2 wide. So while perhaps ADS shouof viable at tat range but hipfire would likely work better given the speed we can move at even in this build where many people feel it is too slow.
I am still curious what AR you are using. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 22:41:00 -
[107] - Quote
Summing up the purpose of Hipfire hip fire should be used for quick fast fights like those in a building, tracking speed is what matters not accuracy
hip fire should be able to kill people at close range, strafing and tracking speed are important here not accuracy.
hip fire should be able to kill multiple targets, spread is important here not accuracy
hip fire should NOT be able to consistently hit targets at medium range, like it does now. This is were the Nerf will affect hip fire
Summing up aiming down sights(ADS) ADS should be useful for medium range encounters, tracking speed is important here which is why I asked for the buff to this stat in general.
ADS should be required for Long range, pinpoint accuracy is required here
Ranges Short range is being able to make out the exact suit someone is wearing.
Medium range is being able to make out what type of suit, scout assault heavy ect.
Long range is being able to make out someone being there.
Support for dust roots Player should have to specialize in one or the other before their proficient at using one of the two methods at anything but their optimal areas, but never fully encroaching on the others area of expertise
Skills for snaping(even at max shouldnGÇÖt be as fast as CoD) Skills for moving while ADS(shouldnGÇÖt be near where max speed is)
Bone I use a proto breach on my proto assault suit and an advanced breach on my Advanced assault(for when I feel cheap) but I've used the burst, and standard AR some too, I also use Advacned SL and Advanced SR aswell. When I used the burst or standard I was still tring to use ADS and it didnGÇÖt work out so I stick with hip fire and the breach, unless AV or cover fire is need in the match. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 23:12:00 -
[108] - Quote
The whole purpose of the breach is hipfire trying to use for longer ranges and ADS is almost worthless on that rifle.
Spread on an assault rifle should never be used to take down multiple targets. That's spray and pray bullshiest. Hipfire yes but that is not the same thing as spread. Spread is not even accuracy really its just breathing, trigger squeeze and sight picture along with the kick of the fully automatic fire.
For the record your examples of range ,once better graphics and draw distance are put in, are about 50m target will be about 4-6 inches tall on your screen.
Medium is 150m target will be about 3 inches.
Long is 300m and the target would be outside the current draw distance so you may need to rethink your definition of the ranges.
I am not trying to be condescending but I can tell the armor classes apart almost as soon as I can see them. I have a 43 inch plasma at 720p so its a pretty good picture I guess if you are using an SDTV that might be a part of the problem.
Edit I estimate the draw distance for infantry to be a little under 200m but no less than 150m. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.03 00:58:00 -
[109] - Quote
why didnt my post post??
um. i never said i was using the breach for ADS i said i use it for hipfire, i just want there to be more of a point to use the ADS in general and Hipfire to be less dominate. [edit] less dominte for other guns like the standard assualt and tactical.
but i have to ask why dont you want ADS made better than what it is now?
and why do you think hipfire should remain at its current level of accuarcy, is it becasue of realism or gameplay whats your reason for not wanting it changed from what it is now? |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.03 01:53:00 -
[110] - Quote
the reason i am argue for all the change is becuase i would like players to have to speicelize in one or the other eve/dust style and to do that both must be equally strong and weak at certian roles hence me wanting the currently hipfire dominate game to nerf hipfire and buff ADS, while providing skills for making them better, i want dust game where anybody can play with Their prefered playstyle not the ingame donimate one where everyone use hipfire or where everyone use ADS all the time i want people to have to speiclize in their prefered way of gaming and to do that all methods, stratgys and playstyles must be equal and from playing the game since this build began i think hipfire needs a nerfing and ADS needs a buff to make them on equal footing within their intend roles |
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.03 02:08:00 -
[111] - Quote
i would love to post some gameplay just to prove how ******** this thread actually is. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.03 02:12:00 -
[112] - Quote
xprotoman23 wrote:i would love to post some gameplay just to prove how ******** this thread actually is. Im actually getting tired of you, protoman can you not discuss this topic like a reasonable person. i could post gameplay to prove my point as well and what Im trying to say. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.03 04:54:00 -
[113] - Quote
First I never really said that they should not change anything. Half of these problems could be related to hit detection being crap still. Second once the maps a 5000m across long range combat will come into its own anyway likely players will have to cross large open fields and you will have ample time to take pot shots at them. Hipfire is so dominate right now because this map makes it work, yes there are large open areas but that is not where the gunfights are happening its mostly around the objectives or at least some form of cover or stuff that's just in the way. That forces the fights to be closer range.
Third and most important you can not please everyone. I gave an example of they could the sights that would accomplish what you are asking for but you made no comment on that. We have enough skills for now lets get the bugs worked out of these before we try to add more. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.03 05:19:00 -
[114] - Quote
i personally dont think a 5000m map or 400m map will make much a diffrence there is a size diffrence but alot of the infintry combat were seeing now is going to be how it is pretty much. i know the size diffrence will make a diffrence but the range we are engaging on now will be what we see in the other maps they will just have more room for snipers and vehicles the infintry vs infintry cobmat distance wont change to much.
its not a mattter of pleasing everyone its giving them the option to play how they want and i think thats important. this game will have people from every FPS out tehre coming to check out this new title i think giving the the option to speicelize in their normal role and style is going to keep people playing rather than forcing them to play one certian way. options and choice are what makes eve
changing this stuff isnt going to casue to much of a problem its not realy a new mechanic its just diffrent stats/data the devs might have to iron it out but its not realy that hard to implement, as for skills its the same thing realy 3% per and 5% per multipler to numbers. once agian the devs may have to tweak it on their version before its released but this wont be hard to implement like any new stuff its simple and change in what already there
as for focusing on bugs and hit detection i dont have very many hit detection problems even when i use other weapons, i could be better but thats not the issue here the issue is ADS vs hipfire. as for bugs they will get ironed out as they cropped up that what were for were here to take this nice shiny beta and abuse and stress it to find in flaws and get the devs to smooth them out. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.03 15:17:00 -
[115] - Quote
So no more arguments? Or agreement? |
Logisticus Testing
Tronhadar Free Guard Minmatar Republic
17
|
Posted - 2012.08.04 00:13:00 -
[116] - Quote
i love when people use the gameplay > realism argument. really? if we can toss reality out the window, then why not just say that we've invented a device that negates gravity on a world and we're all gonna have a zero G match? or we have something that turns mountains into ice cream? or a gun that can hit a target in the eye at a thousand meters without even looking at it?
ok, all incredibly unreal, heck even ridiculous, but really, where do you draw the line? "i want to suspend reality up to _____ point." everyone's going to have a different answer to fill in the blank. some want to say i don't want anything more complicated than a game where all i have to do is point the gun in the general direction of a target and hit it. others will say i want a game where it's better to play where everyone has to be ultra-accurate in their aim. it's 20-odd thousand years in the future, NO ONE can honestly predict what technology will be like that far out, so yes, we're using 21st century ideas and references to make the game (setting, gameplay, recognizable items for uses we'd recognize, like a gun to kill someone) remotely like anything we could interact with. hell, i could see this all being done with AI software, with the only human involvement being someone in a Virtual reality tank coordinating things, and there only being 3 or 4 real humans in the universe, kept alive by some wacked out technology that makes them immortal. hell, who's to say in 20000 years that we'd even look like humans? yes, i realize this doesn't fit in with EVE and the way it's designed, but honestly the only ones who can determine the true technological level of the EVE universe is CCP.
how is this relevant to this thread? well, besides the whole discussion over whether ADS and hipfire need to be nerffed / buffed, people are pulling out both real life experiences as well as people pulling out Gamplay>Reality. don't get me wrong, i know it's the future, and things will be different. Duh! my problem is people complaining about too much reality in a game like this, that's as complex and rich in material, both in story and in environment, that saying we don't need one style of gameplay or another, especially based on some other game (i.e. someone else's idea of reality or unreality) just sounds like someone trying to tailor the game to their particular style, often at the detriment of another.
bah, i've gotten so off topic it's not funny. i'm gonna get a ton of tl;dr's, i'm sure. of course, those are the kind of people i think should go back to the kind of games where roleplaying is nonexistant, where twitchflexes are more important than thought, because they won't really appreciate the level of game that CCP is trying to create.
by the way, for the record, i do believe that hipfiring while moving probably is more accurate than it should be, but not by much, i'm sure. honestly, trying to run while shooting sounds like a true pain in the arse, and i can't figure how it could be anything close to accurate. then again i'm probably confusing hipfiring (holding the gun closer to your midsection) with having the butt stock in your shoulder while not implicitly lining up your aim through the sites.
oops, there i go again, expecting a level of reality from a game :) |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.04 02:57:00 -
[117] - Quote
so where should we draw the line? |
Logisticus Testing
Tronhadar Free Guard Minmatar Republic
17
|
Posted - 2012.08.04 05:50:00 -
[118] - Quote
that's the question, isn't it?
i guess it depends on what kind of game CCP wants to make. if they want to dumb it down for folks not interested in the rich content that will be available, i sincerely hope there will still be room for those of us who like the metagame, too. problem is, even an even compromise will still have people complaining. reminds me of a comic i read once, 2 kids getting a piece of cake, 1 starts complaining about the size, mom pulls out a ruler and measures, says they're exactly the same, and the one says yeah, i wanted them the same size, but i wanted mine to be bigger.... not helpful, i know, for now we wait and see what CCP does with the next build. |
testguy242
44
|
Posted - 2012.08.05 08:40:00 -
[119] - Quote
Yeah, my pet peeve is when people make the same tired response to the effect of "Realism? Like a game about (sci-fi/zombies/aliens/demons/vampires/whatever) is realistic LOLOLOLROFL"
When someone talks about "realism" in a fictional setting, they're talking about things working more or less like they would in real life with the exception of whatever makes it fictional. For a FPS about zombies, for instance, human capabilities and the way weapons work wouldn't change just because zombies exist.
To me the main point of most games is to immerse you in some sort of fictional setting and let you interact with it. If this game was about unicorns shooting rainbows at each other on a landscape made of marshmallows, I probably wouldn't be playing it. I play EVE because it lets you play the part of a spaceship pilot in a really well-developed virtual universe and I play DUST (at least the beta) because it lets you play the part of a soldier in ground battles in that same virtual universe.
If there's not a certain level of realism or at least plausibility, it kills that immersive feeling and reminds me that I'm just sitting there playing a video game. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.09 06:36:00 -
[120] - Quote
Both sides from a gameplay or realism perspective can be argued all day and both would be right however I sticking with make hipfire and ADS equal in terms of use at diffrent situation. And to do this hipfire needs a nerf and ADS needs a buff along with hipfire and ADS specific skills for improving them. |
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Azura dark
31
|
Posted - 2012.08.09 12:43:00 -
[121] - Quote
Avenger 245 wrote:i think both ADS and hipfire should be valid and should be useful if skills are trained up for it, i dont think hipfire should be as accaurct as it is now at what i consider medium range, i think ADS should be far better at medium range, which it is not in the current build hipfire is good at short medium range.
now according to you ADS should only be used for longr range 75m + i disagree hipfire should be useful for close range 20m - and ADS should be useful for medium range 25-60m.
realism and everything else aside i want a game where BOTH hipfire and ADS are valid methods that can be used in a range of combat sitution, i dont want a game where hipfire is dominate for most thing and ADS is only useful for long range. Cool, a guy that understands how fps games work. +1 for knowing your stuff. Completely agree. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 00:25:00 -
[122] - Quote
For those that disagree remember I suggesting something that could theoriticly make both ADS and hipfire viable killing methods within their own spheres of use and allowing players to train in one or the other |
Song Soulfire
Circle of Huskarl Minmatar Republic
44
|
Posted - 2012.08.12 03:56:00 -
[123] - Quote
Hip fire and ADS shouldn't be opposing camps...
there should be benefits and downsides to each method of acquiring a target.
Hip Fire should maintain appreciable levels of accuracy and movement advantage, but should also have a random chance to miss, this being the case that our suits are processing our nerve impulses from our visual, aural, movement/stability brain centres and nerve clusters(skeletal/muscular) simultaneously. The odd 1 or 0 getting dropped in every odd or even gig of data, whilst not life threatening per se should be a given when pushing a system to its limits.
Merely scoping out should not provide a dire movement speed cost, our suits would presumably be fitted with predicative software so as not to break bones upon sudden changes in movement or attitude,so whilst some loss of speed could be expected, the suits ability to map terrain to memory (reducing user need to only look at the ground for visual cues to the suits movement processors ((:P)) ) would allow for no appreciable loss in movement speed even whilst the users visual stimuli is restricted to weapon mounted cameras. Scoping should reduce movement speed by a fraction, perhaps as much as 10-15%. Moving whilst scoping should provide an "almost" negligible miss chance.
When we switch to ADS mode the suits processing power should be almost entirely focussed upon our primary target/s, this could be seen as a shutting down of movement and balance functions, the crouch having a lower centre of gravity making it a far more stable structure. The Exo suit could then dampen bio feed back, specifically from respiration, effectively braking movement systems even further, this should not however reduce the suits ability to turn with the upper body (very much akin to a turret), at least within a 120deg(?) arc dictated by lower body attitude. Movement outside of that 120deg(?) arc should require a shift in the lower body which whilst possible, would either affect aim assist systems, or reflect a penalised turn speed indicative of the suits need to maintain posture, weapons, target acquisition AND aim systems, the exact loss in maneuverability being dependant upon a suits computational power and/or weapons systems, nominal figure being oh lets say 50% of maximum turn speed with a targeting loss of 10%)
In the end from a gameplay POV i can understand the need to visually display a players current mode of aiming, but perhaps a more elegant way to produce this information would be to provide it via a glow about the helmet, or just thru the fact that a player is moving slightly slower. Obviously this only applies to scoping, as the stable crouch position would be fairly evident.
Our suit is already providing all/most auditory and visual information. Servo/hydraulic assisted movement and 2-way bio feedback systems should allow for firing of our weapons from any position or attitude, specifically if weapons are provided with sensor and computational systems of their own (internal heat build up, gyroscopic feedback, etc).
just the thoughts of a rambling mind... |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 04:43:00 -
[124] - Quote
Very good point but im suggesting that both styles be avalible(hipfire simple less so than it is now) and viable methods in their own areas which ive described multiple times though out the thread. And allow both system to be ok at thier role but give us skill for imrpoving one or the other so we can speiclize in one or the other, both would be good at the roles with skills that allow them to be a little better at the others just not quite as good as the other.
The major nag of my suggestion is that to make them equal in terms of uses ads needs a slight boast to ads tracking movement and hipfire needs to have a lower accaurcy. My line of reasoning is hipfire ahould be used for multiple targets of close quaters neither of which require their current amount of accaurcy hipfire has. |
Song Soulfire
Circle of Huskarl Minmatar Republic
44
|
Posted - 2012.08.12 06:19:00 -
[125] - Quote
if training would make my scout a bit less hit or miss with the sniper rifle... then I'm all for it, off topic but related... so sick of lining up peeps with my NT rifle and having to hit them 3-6 times for a kill, and they at range with an AR taking me out in 3-4 lucky hits ... I'm playing on PS3 with a 56inch screen, so when i say at range i mean that the guy I'm shooting at is about 10mm on my tv... and yet can reliably kill me with an AR whilst moving around in between bursts... whilst I have to sit still and wait for him to cross my sights... .. kinda silly imho. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.08.12 15:42:00 -
[126] - Quote
NO!
I love that this game doesnt make hip-fire useless like CoD and other fail FPS games that appeal to noob players like that.
Almost everything with the post was wrong. Never take lessons from CoD because then you get a CoD clone. many in the FPS community know CoD is crap, but the ignorant masses continue to buy what is advertised.
The only lesson is that marketing help[s. The mechanics from CoD should mostly be ignored though. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 16:06:00 -
[127] - Quote
Hipfire wont become wprthless it wont be as good as it is npw and you may have to train up some skills for it but it will still be viable, I suggesting this to make BOTH methods viable at at certian situations. Ideas and atuff from CoD shouldnt be ignored, and some of its stuff is actually pretty good even of it caters to the mass. People shouldnt ignore something because they dont like it CoD does of a succesful combat system going for it, all im asking is that BOTH methods become useful rather than a game that leans towards one or the other like halo focusing on hipfire or CoD focusing on ADS. What wrong with both being equally useful |
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