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Thread Statistics | Show CCP posts - 0 post(s) |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.08.02 16:42:00 -
[1] - Quote
A few questions for you guys in here. With an AR what is short range? What is medium range? What is long range?
Please tell me how many meters you think it takes to get to long range. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 16:47:00 -
[2] - Quote
Wow that explains it twenty meters is still well within short range you should be using hipfire at that distance. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 16:51:00 -
[3] - Quote
A meter is approx 39.6 inches so just over 3 feet. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 16:57:00 -
[4] - Quote
The internet is full of fun little conversion programs you can use as well. For reference long is over 100 m, medium is from 50-100 and short is under 50.
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Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 17:02:00 -
[5] - Quote
Try to remember how fast the guys run they will change that that distance real quick. And it hipfire in controlled bursts in completely possible out to almost 75m with an M4 not as good as ADS but very do-able for someone who practices. So thousands of years into the future yeah its easier. Also what AR are you using because if it is the breach no wonder you cant hit at longer ranges. It has no zoom at all. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 17:08:00 -
[6] - Quote
Its easier for me since I had to call possible threats and distance as a gunner in Iraq. Also yes the distance in this game is fairly realistic so RL experience is valid. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 17:35:00 -
[7] - Quote
At anyrate it is just foolish to try to use the sights at less 50-75m because the run and strafe speeds are to high for that. Your sights should be reserved for targets over 75-150m on the AR. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 21:18:00 -
[8] - Quote
I am aware that gameplay greater then realism. My point however is that in reality I don't need to aim at anything under 50m therefore why is it unreasonable to hit at all from 50m with hipfire. In CQC I put the front sight of my rifle on the target pull the trigger a few times and it is dead. ADS should be more accurate than hipfire but it is unecessary under 25-50m in almost any game or real life. I also asked which rifle avenger was using as they have different levels of zoom but they same ADS movement speed. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 21:47:00 -
[9] - Quote
Avenger 245 wrote:Onieros Voidwalker wrote:Bones1182 wrote:At anyrate it is just foolish to try to use the sights at less 50-75m because the run and strafe speeds are to high for that. Your sights should be reserved for targets over 75-150m on the AR. Wow. We should have to use to sights for anything past 25m. see thats what i was thinking i just cant figure out how the meters translate into ingame distance, upto 10 meters to me is close range and hipfire should be required, after that up to 15 meters and hipfire shoudl start falling off to hard to hit, at about 20 meters ADS shouldb e used 50 meters is long range and 75m is left to snipers. Wait till maps get bigger and the draw distance is fixed sniper should be shooting at 150m atm this map is really about vehicles and CQC. The real problem however is that this is a high health shooter so honestly you shouldn't fire at a range where you might not kill the enemy and give away your position. ADS still has a purpose now its called sneak up behind for hardcore and a faster kill. Moving targets at any range are hard to hit the farther away they are though the more difficult it becomes.
I was not trying to ADS does not need be faster because it is way to slow but there should be a limit to how far you can turn at full speed. Que realism example. In reality you can move your arms and together very quickly and maintain a good sight picture, however it will only go so far if you have to move your feet, and you will to keep your balance, you will have to do it fairly slowly to keep that sight picture. That's is biggest reason for not using ADS ingame right now I can't track targets that are running in a straight line fast enough. I end up placing my sights ahead of them and let them run into the rounds if they survive I have go out of ADS reset and do it again. Within a reasonable range of motion I should be to track faster than a heavy can run. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 22:24:00 -
[10] - Quote
Perhaps if the sights were not little dots on both hipfire and ADS. The dot or something similar can stay for ADS and a more open sight for hipfire, say a small circle or an open x kind of like the forge guns sight only smaller. That would make hipfire a little less pinpoint and make ADS better at more than 30m.
Edit All that being said a man size target at 30m is still pretty big, on my 43inch screen that about 8-9 inches tall and at 2 wide. So while perhaps ADS shouof viable at tat range but hipfire would likely work better given the speed we can move at even in this build where many people feel it is too slow.
I am still curious what AR you are using. |
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Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 23:12:00 -
[11] - Quote
The whole purpose of the breach is hipfire trying to use for longer ranges and ADS is almost worthless on that rifle.
Spread on an assault rifle should never be used to take down multiple targets. That's spray and pray bullshiest. Hipfire yes but that is not the same thing as spread. Spread is not even accuracy really its just breathing, trigger squeeze and sight picture along with the kick of the fully automatic fire.
For the record your examples of range ,once better graphics and draw distance are put in, are about 50m target will be about 4-6 inches tall on your screen.
Medium is 150m target will be about 3 inches.
Long is 300m and the target would be outside the current draw distance so you may need to rethink your definition of the ranges.
I am not trying to be condescending but I can tell the armor classes apart almost as soon as I can see them. I have a 43 inch plasma at 720p so its a pretty good picture I guess if you are using an SDTV that might be a part of the problem.
Edit I estimate the draw distance for infantry to be a little under 200m but no less than 150m. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.03 04:54:00 -
[12] - Quote
First I never really said that they should not change anything. Half of these problems could be related to hit detection being crap still. Second once the maps a 5000m across long range combat will come into its own anyway likely players will have to cross large open fields and you will have ample time to take pot shots at them. Hipfire is so dominate right now because this map makes it work, yes there are large open areas but that is not where the gunfights are happening its mostly around the objectives or at least some form of cover or stuff that's just in the way. That forces the fights to be closer range.
Third and most important you can not please everyone. I gave an example of they could the sights that would accomplish what you are asking for but you made no comment on that. We have enough skills for now lets get the bugs worked out of these before we try to add more. |
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