|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.30 22:03:00 -
[1] - Quote
This is all about AR type guns and gun game. So before you freak read
After a few matchs on dust comming out with a reasonable kill ratio, I was invited to a match in CoD and noticed something between the two games the differince between the twos hipfire accuacy and down the sights aiming. Now I know this isnt CoD and is unique, but CoD gun game is well perfected and lessons and ideas from it shouldnt be ignored completely
In dust I can peg anyone at medium/longrange with the hipfire, I can kill people accuarctly while running with hipfire, to the point that the looking down sights on dust is pointless when compared to all the advantage of running around with hipfire. For example crouching and aiming down sights should give you.a major advantage with a smaller hitbox and better accuarcy however it doesnt its far better to run around or strafe your enemy with hipfire.
on CoD however you have to aim down the sights to accuarctly hit targets, and crouching and aiming is always going to stomp.some moron running around spraying and praying. After a few matchs of getting used to diffrent games agian I realized I was immidtetally bring up my sights when I saw some one and crouching if circumstance allowed and I was king of Cod agian amonst my friends
The biggest reason for this is how accuarct hipfire is vs scoped. And the fact the scope is so slow to turn when the other guy is strafing. But I cant discont the diffrence between 3shot kills and 15 shot kills.
I think that hipfire should be more inaccuarct than what it is now, hipfire while running should be near impossible that and when scopes should have more turn speed,
Another thing thay could be done is have both be fairly difficult to aim hipfire and scoped and have 2 or 3 skills for each that make them better(spiecilizing in hipfire vs sights) but running and firing from the hip should be alot more inaccuart than it is now. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.30 22:51:00 -
[2] - Quote
Ah good someone who agrees I thought I was the only one who noticed this inbalance between hipfire and scope. However has I thought about it I think maybe having both hipfire and scoped be fairly hard to aim at for a newb but allow skills such as skills to imrpove movement wheb scoped, scopes movement speed, and bringing up the scopes quicker. But hipfire accuarcy should be lowered still, and maybe a few skills that imrpoves it but a complete newb should still struggle to use either method. And hipfire while running should be insanely inaccuarct regardless of skills.
Because of newbs already being at a disadvantage with newbiness and weaker gear, have a ingame tutorial that could explain how skills work such and allow the player to choose between the two and get some free training in one of those two so they inderstand akill books/points and how to.do all that as well giving the an imporant skill |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.31 02:43:00 -
[3] - Quote
Thats why I made the sugestion for skills to improve this, but still right now there is no advantge for crouching and aiming which ahould translate to smaller hit box and better accaurcy. Hipfire is to accuarct at medium range, aiming down the sights should always be more accuarct than hipfire but in this build that not true hipfire is hand down better.
As for scouts maybe they can have increased movement speed while scoped. Also scouts could use submachine guns which are designed for hipfire. This thread is mostly about AR. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.31 03:14:00 -
[4] - Quote
I think hipfire is important for cqc and should take precident in cq however in one match a logi came arounda corner at about med range crouched and took aim, I took a few steps to the right and his aim couldnt keep up and but accuarct hipfire feom a breach AR into him. He saw me first, he took aim and got the first shots and took me complete by surprise I still toasted him with hifire with 7 or 8 shots from my breach.
He should have had me but he didnt even at medium range, the hipfire is too accuarct as is and should be tended to and the sights are to slow not accuarct enough compared to hipfire. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.31 03:39:00 -
[5] - Quote
But the point is once I moved far enough to the right his sights were moving to slow to keep up and he couldnt readjust while I barely even put forth effort lining up hipfire and killed him, at about 15 mrters another time I killed a moving assualt with hipfire from around 30 meters so my point his hipfire to accaurct and sights are to slow.
|
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.31 19:49:00 -
[6] - Quote
Well atleast I not alone in my opinion I think CoD has a far better combat system than halo(even of it was stupid with armor) and think it would be better to have ADS be superior over hipfire at medium range which is why I suggested it |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.01 02:08:00 -
[7] - Quote
Hipfire is to accuarct at medium range aiming should be better but its not, because of slow ADS turning speed and the diffrwnce between hipfire accaurcy and ads is unnoticable.
Another thing is the diffrence between running hipfire accaurcy, standing hipfire accuarcy and crouching hipfire is almost the same the diffrence between what should be vastly diffrent stability isnt there. Running and hipfire should be outright impossible in a open invorment. I think hipfire should be alot less accaurct while running and a bit less accaurct while standing still and hipfiring. However ADS should be hands down better.
A key thing about this is running and hipfire being pretty accaurct which it shouldnt. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.01 19:59:00 -
[8] - Quote
I would like a more realistic game on hipfire being so accaurct isnt realistic, my major issue with this is that its difficult to aim a gun from the hip and it even more near impossible to do so while running I would like the game to reflect this. And ads is so slow to turn that you cant track people moving and makes it worthless.
As for aim assist, when kb/m support comes they would have a aiming advantage with point click so aim assist would help balance that out for controllers dont forget abouy that. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.01 23:19:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:I hate when people try to bring realism to justify their video game arguments. What is realistically possible for a soldier today doesn't necessarily apply to mercenaries living thousands of years into the future using equipment more advanced than anything we currently have available. More importantly, there are genuine gameplay reasons why its important to have accurate hipfire, which I explained previously. well realism aside the games ADS is mess up and should be more accaurct than hipfire, so i suggest quicker movement while ads and hipfire is to accuarct at medium and long range and should reflect the difficulty of holding a gun stable. movement would still count simple because of the hi health but ads wont be useless and hipfire wont be ungodly accuarct.
xprotoman23 wrote:So your saying you just want to play an ADS shooter where everybody plays defensively and camps.
I'm sorry but if you want to go play a game where you walk around with your scope up your ass go play COD. actually my scope will be up your when i kill your ass dont forget that. try and make valid points like kagehoshi and dont tell me to go play another game. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 02:01:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:I fully support more accurate ADS. ADS should be more accurate than hipfire. I fully support more accurate crouch firing. Crouching should give better accuracy than standing. I'm not sure if these things already give an accuracy boost, and if it need an increase, or if these things give no boost at all. That being said...
Just don't touch my hipfire accuracy. I like the current accuracy. If CCP did this, I would have no problem.
technically crouch hipfire is more accuacrt than standing and running hipfire IS less accuarct but you have to strain your eyes looking to even notice it, which is why i suggest running hipfire be made less accaurct by 30% less and standing hipfire be 10 or 15 % less accuart and leave crouch the same so there is some noticable diffrence between them.
xprotoman23 wrote:ADS is more accurate than hipfire. Because people can't snap to ADS like COD or BF they cry idea, make a skill for snapping and make a skill for moving faster while scope, however scope tracking speed should be increased to be able to keep up with assaults.
another idea do the same for hipfire if they lower its accuarcy and make skills for improving hipfire to almost what it is now. |
|
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 02:34:00 -
[11] - Quote
Lord Sedto wrote:Avenger 245 wrote:KAGEHOSHI Horned Wolf wrote:I fully support more accurate ADS. ADS should be more accurate than hipfire. I fully support more accurate crouch firing. Crouching should give better accuracy than standing. I'm not sure if these things already give an accuracy boost, and if it need an increase, or if these things give no boost at all. That being said...
Just don't touch my hipfire accuracy. I like the current accuracy. If CCP did this, I would have no problem. technically crouch hipfire is more accuacrt than standing and running hipfire IS less accuarct but you have to strain your eyes looking to even notice it, which is why i suggest running hipfire be made less accaurct by 30% less and standing hipfire be 10 or 15 % less accuart and leave crouch the same so there is some noticable diffrence between them. xprotoman23 wrote:ADS is more accurate than hipfire. Because people can't snap to ADS like COD or BF they cry idea, make a skill for snapping and make a skill for moving faster while scope, however scope tracking speed should be increased to be able to keep up with assaults. another idea do the same for hipfire if they lower its accuarcy and make skills for improving hipfire to almost what it is now. I like that having it as a skill you have to invest in hipfire or scope. see every now and then a good idea hits me. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 03:21:00 -
[12] - Quote
actually i still for weakening hipfire but providing skills to make it almost as good as it is now. but yes the primary reason for this thread is to make ADS better and more viable protoman cant find any argument other than telling me to go play CoD, well he can go back to Halo for all i care, i think the game would benfit immensely for having both hipfire and ADS being viable methods for combat, provided the skills for it are trained up and for skills to improve hipfire to be added hipfire needs to be made less accaurct. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 04:22:00 -
[13] - Quote
look at it this way ADS and hipfire should have ineart weakness such as less visablity and less pinpoint accaurcy becuase of what they are and hipfire in general is far to accuarct when compared to ADS. each method should be used for its idea situation and the player should pick which one he speicelize in for example comming up on alone guy at medium range you should bring up your scope and put rounds down killing him if he doesnt react fast enough, and hipfire should be used for CQC and multiple targets neither should be good at the others job.
this game isnt anything like CoD but that doesnt mean it ADS should be worthless and hipfire should be only option, right now even with all our health i can walk up and gun someone(with hipfire) and kill them in 2 or 3 seconds if all the bullets hit. so ADS is viable if only its turning speed was a little faster and hipfire wasnt so overpowered.
Hipfire SHOULD not be able to accaurct and consistently hit and kill at medium and long range, i suggest lowering the accaurcy enough so hipfire still works at close range or when there our multiple enemys, which where it should be used, but inaccaurct enough so it cant kill at medium range. i even suggest having skills for improving hipfire if it were nerfed in that way, just not quite all the way back up to the impossible accaurcy.
i think ADS should be viable method for medium range or killing lone wolfs, i thinking increasing its turning speed whild ADS overall would be a simple help and maybe adding skills for quicker draw and for faster movement speed while ADS.
this has both CoD people and Halo(only one i could think of with lots of hipfire) people coming both methods should be viable options and have their places on the battle field, but as it stands hipfire is the good for every range and ADS is next to pointless |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 04:38:00 -
[14] - Quote
xprotoman23 wrote:Avenger 245 wrote:look at it this way ADS and hipfire should have ineart weakness such as less visablity and less pinpoint accaurcy becuase of what they are and hipfire in general is far to accuarct when compared to ADS. each method should be used for its idea situation and the player should pick which one he speicelize in for example comming up on alone guy at medium range you should bring up your scope and put rounds down killing him if he doesnt react fast enough, and hipfire should be used for CQC and multiple targets neither should be good at the others job.
this game isnt anything like CoD but that doesnt mean it ADS should be worthless and hipfire should be only option, right now even with all our health i can walk up and gun someone(with hipfire) and kill them in 2 or 3 seconds if all the bullets hit. so ADS is viable if only its turning speed was a little faster and hipfire wasnt so overpowered.
Hipfire SHOULD not be able to accaurct and consistently hit and kill at medium and long range, i suggest lowering the accaurcy enough so hipfire still works at close range or when there our multiple enemys, which where it should be used, but inaccaurct enough so it cant kill at medium range. i even suggest having skills for improving hipfire if it were nerfed in that way, just not quite all the way back up to the impossible accaurcy.
i think ADS should be viable method for medium range or killing lone wolfs, i thinking increasing its turning speed whild ADS overall would be a simple help and maybe adding skills for quicker draw and for faster movement speed while ADS.
this has both CoD people and Halo(only one i could think of with lots of hipfire) people coming both methods should be viable options and have their places on the battle field, but as it stands hipfire is the good for every range and ADS is next to pointless You lost quit posting. ADS and Hipfire is fine. This is basically a whine thread because people are destroying you. no i dont ADS because hipfire is so much better and no one destroying me, its hardly whining i offered a suggestion for what i think needs some work in the game, i listed reason shown example, i even dot all my I's. your the only one whining here. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 05:46:00 -
[15] - Quote
Lord Sedto wrote:well I would like the improvement to ADS first I feel I could stand toe to toe with the best hipfire guys out there with a decent ADS in my hands. Sure aiming should be better but if we have many players not wanting it why do we have to nerf them ? Lets make it equal so you have your choice and can enjoy the game the same as them?
well i asking for is making ADS turning speed up to par, if however leave bring up sight sluggish unless you have skills and make movement speed while ADS sluggish unless you have skills for it
i think that matchs up to Nerfing Hipfires accuarcy enough so its only good at CQC or multiple targets, and then making skills to improve its accaucy to near what it is now.
i think making it so each method relies on skill books to make it better would be good, as it stands though adding skill books to hipfire right now would make them impossiblly acuarct so hence the nerf that way adding skill books will make since. i believe both methods should be good at their strong point and allow skill books to expand out from taht strong point but not into the others area. so hipfire = cqc or multiple targets sights = medium range and killing thsoe lone wolfs.
however ADS while running should be impossible and so should hipfire while running
|
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 06:58:00 -
[16] - Quote
ahh MAG explains alot. i personally dont like how its implemented right now vs hipfire so i made the suggestion and it seams some people agreed with me and some... didnt. but i think the two methods should be looked at as a whole by CCP and changed and offered suggestion for how i thought they should be changed |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 16:45:00 -
[17] - Quote
0-5ish short 6 to 20ish medium 21+long in meters that is and a very rough estimate its kind hard to know how long a meter is in the game. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 16:50:00 -
[18] - Quote
how long is a meter in this game i probable got the measure right, i mean i know whats close what medium and wahts long i just dont know how to translate it into meters. close range is 7 yards or so medium range is 30ish moreish yards or so long is where there considerable smaller on your screen when your looking at them.
its hard to describe distacnes in a game |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 16:55:00 -
[19] - Quote
ah so a bit longer than a yard, well um i dont know how to describe distance to well so my numbers above are off by a good bit but close range is where i can make out details on your suit, medium range is where i cant, and long is wehre you look like a midget on the screen do to distance. that sums it up. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 17:03:00 -
[20] - Quote
its not that its being able to look at the screen and say that is X amount of distance the conversion isnt the problem its trying to look at the game and figure out exact distance, for me close range is how far you can toss soemthing and hit something else medium range is everything between short and long(Im just so savy about his aint I) and long is their character is considerable smaller than what it would be at clsoe range. |
|
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 18:10:00 -
[21] - Quote
i dont know how long that tranlate to in game but that seams like long range to me, or maybe its closer than what i think. as for strafe speed to hi for ADS thats why i want ADS turning speed increased and for hipfire strafing to be lot more inaccuarct than what it is now |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 18:15:00 -
[22] - Quote
Onieros Voidwalker wrote:Bones1182 wrote:At anyrate it is just foolish to try to use the sights at less 50-75m because the run and strafe speeds are to high for that. Your sights should be reserved for targets over 75-150m on the AR. Wow. We should have to use to sights for anything past 25m. see thats what i was thinking i just cant figure out how the meters translate into ingame distance, upto 10 meters to me is close range and hipfire should be required, after that up to 15 meters and hipfire shoudl start falling off to hard to hit, at about 20 meters ADS shouldb e used 50 meters is long range and 75m is left to snipers. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 22:03:00 -
[23] - Quote
i think both ADS and hipfire should be valid and should be useful if skills are trained up for it, i dont think hipfire should be as accaurct as it is now at what i consider medium range, i think ADS should be far better at medium range, which it is not in the current build hipfire is good at short medium range.
now according to you ADS should only be used for longr range 75m + i disagree hipfire should be useful for close range 20m - and ADS should be useful for medium range 25-60m.
realism and everything else aside i want a game where BOTH hipfire and ADS are valid methods that can be used in a range of combat sitution, i dont want a game where hipfire is dominate for most thing and ADS is only useful for long range. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 22:41:00 -
[24] - Quote
Summing up the purpose of Hipfire hip fire should be used for quick fast fights like those in a building, tracking speed is what matters not accuracy
hip fire should be able to kill people at close range, strafing and tracking speed are important here not accuracy.
hip fire should be able to kill multiple targets, spread is important here not accuracy
hip fire should NOT be able to consistently hit targets at medium range, like it does now. This is were the Nerf will affect hip fire
Summing up aiming down sights(ADS) ADS should be useful for medium range encounters, tracking speed is important here which is why I asked for the buff to this stat in general.
ADS should be required for Long range, pinpoint accuracy is required here
Ranges Short range is being able to make out the exact suit someone is wearing.
Medium range is being able to make out what type of suit, scout assault heavy ect.
Long range is being able to make out someone being there.
Support for dust roots Player should have to specialize in one or the other before their proficient at using one of the two methods at anything but their optimal areas, but never fully encroaching on the others area of expertise
Skills for snaping(even at max shouldnGÇÖt be as fast as CoD) Skills for moving while ADS(shouldnGÇÖt be near where max speed is)
Bone I use a proto breach on my proto assault suit and an advanced breach on my Advanced assault(for when I feel cheap) but I've used the burst, and standard AR some too, I also use Advacned SL and Advanced SR aswell. When I used the burst or standard I was still tring to use ADS and it didnGÇÖt work out so I stick with hip fire and the breach, unless AV or cover fire is need in the match. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.03 00:58:00 -
[25] - Quote
why didnt my post post??
um. i never said i was using the breach for ADS i said i use it for hipfire, i just want there to be more of a point to use the ADS in general and Hipfire to be less dominate. [edit] less dominte for other guns like the standard assualt and tactical.
but i have to ask why dont you want ADS made better than what it is now?
and why do you think hipfire should remain at its current level of accuarcy, is it becasue of realism or gameplay whats your reason for not wanting it changed from what it is now? |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.03 01:53:00 -
[26] - Quote
the reason i am argue for all the change is becuase i would like players to have to speicelize in one or the other eve/dust style and to do that both must be equally strong and weak at certian roles hence me wanting the currently hipfire dominate game to nerf hipfire and buff ADS, while providing skills for making them better, i want dust game where anybody can play with Their prefered playstyle not the ingame donimate one where everyone use hipfire or where everyone use ADS all the time i want people to have to speiclize in their prefered way of gaming and to do that all methods, stratgys and playstyles must be equal and from playing the game since this build began i think hipfire needs a nerfing and ADS needs a buff to make them on equal footing within their intend roles |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.03 02:12:00 -
[27] - Quote
xprotoman23 wrote:i would love to post some gameplay just to prove how ******** this thread actually is. Im actually getting tired of you, protoman can you not discuss this topic like a reasonable person. i could post gameplay to prove my point as well and what Im trying to say. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.03 05:19:00 -
[28] - Quote
i personally dont think a 5000m map or 400m map will make much a diffrence there is a size diffrence but alot of the infintry combat were seeing now is going to be how it is pretty much. i know the size diffrence will make a diffrence but the range we are engaging on now will be what we see in the other maps they will just have more room for snipers and vehicles the infintry vs infintry cobmat distance wont change to much.
its not a mattter of pleasing everyone its giving them the option to play how they want and i think thats important. this game will have people from every FPS out tehre coming to check out this new title i think giving the the option to speicelize in their normal role and style is going to keep people playing rather than forcing them to play one certian way. options and choice are what makes eve
changing this stuff isnt going to casue to much of a problem its not realy a new mechanic its just diffrent stats/data the devs might have to iron it out but its not realy that hard to implement, as for skills its the same thing realy 3% per and 5% per multipler to numbers. once agian the devs may have to tweak it on their version before its released but this wont be hard to implement like any new stuff its simple and change in what already there
as for focusing on bugs and hit detection i dont have very many hit detection problems even when i use other weapons, i could be better but thats not the issue here the issue is ADS vs hipfire. as for bugs they will get ironed out as they cropped up that what were for were here to take this nice shiny beta and abuse and stress it to find in flaws and get the devs to smooth them out. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.03 15:17:00 -
[29] - Quote
So no more arguments? Or agreement? |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.04 02:57:00 -
[30] - Quote
so where should we draw the line? |
|
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.09 06:36:00 -
[31] - Quote
Both sides from a gameplay or realism perspective can be argued all day and both would be right however I sticking with make hipfire and ADS equal in terms of use at diffrent situation. And to do this hipfire needs a nerf and ADS needs a buff along with hipfire and ADS specific skills for improving them. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 00:25:00 -
[32] - Quote
For those that disagree remember I suggesting something that could theoriticly make both ADS and hipfire viable killing methods within their own spheres of use and allowing players to train in one or the other |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 04:43:00 -
[33] - Quote
Very good point but im suggesting that both styles be avalible(hipfire simple less so than it is now) and viable methods in their own areas which ive described multiple times though out the thread. And allow both system to be ok at thier role but give us skill for imrpoving one or the other so we can speiclize in one or the other, both would be good at the roles with skills that allow them to be a little better at the others just not quite as good as the other.
The major nag of my suggestion is that to make them equal in terms of uses ads needs a slight boast to ads tracking movement and hipfire needs to have a lower accaurcy. My line of reasoning is hipfire ahould be used for multiple targets of close quaters neither of which require their current amount of accaurcy hipfire has. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 16:06:00 -
[34] - Quote
Hipfire wont become wprthless it wont be as good as it is npw and you may have to train up some skills for it but it will still be viable, I suggesting this to make BOTH methods viable at at certian situations. Ideas and atuff from CoD shouldnt be ignored, and some of its stuff is actually pretty good even of it caters to the mass. People shouldnt ignore something because they dont like it CoD does of a succesful combat system going for it, all im asking is that BOTH methods become useful rather than a game that leans towards one or the other like halo focusing on hipfire or CoD focusing on ADS. What wrong with both being equally useful |
|
|
|