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Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.28 17:38:00 -
[211] - Quote
Huh? Where has everyone been? Starting to feel lonely as scout. |
ThatsThat
Crux Special Tasks Group Gallente Federation
2
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Posted - 2012.07.28 20:14:00 -
[212] - Quote
Hey SoCal I think the stats on some of the Drop Suits may be off...I;m pretty sure the Standard Scout Type-II PG is off. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.29 01:04:00 -
[213] - Quote
Rorek IronBlood wrote:Huh? Where has everyone been? Starting to feel lonely as scout. Don't worry, I'm still a Scout. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.29 01:50:00 -
[214] - Quote
Yay! Ha-ha. No, seriously I'll probably always be a scout first and foremost myself too. I will not lie though -- the thought of those command dropsuits is making me anxious! I really want mine. I'd even care to know what they look like, or do. As for scouting? Love it! I just need a few tweeks to happen, and I'll be that much better for it. I want to equip my swarm launcher, but it just does not fit when it is the thing getting me killed. Which sucks because, I love having it, surprising my enemies, and even gaining extra points for blowing vehicles up. My AV (Anti-Vehicle) grenades are my go to right now. Seeing how they do not get in my way. Just need some things to come together. (^_^) |
SoCal Ninja
260
|
Posted - 2012.07.29 05:13:00 -
[215] - Quote
ThatsThat wrote:Hey SoCal I think the stats on some of the Drop Suits may be off...I;m pretty sure the Standard Scout Type-II PG is off.
I'll look into, when I have time.
Rorek IronBlood wrote:Huh? Where has everyone been? Starting to feel lonely as scout.
Been super swamped, can't keep bumping this thread and i'm way behind on loadouts, It would really help me if you guys made your own google documents for that stuff, I really can't keep writing every single one out, doing spelling and grammar corrections, filling in the gaps, and making sure everything looks good. I haven't even been able to play all that much, probably just an hour this whole weekend. |
Qn1f3
Tritan-Industries Legacy Rising
18
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Posted - 2012.07.31 12:00:00 -
[216] - Quote
Love the thread, been following for a while. It's a hell of a read! But tons of useful and interesting facts about the Scout, how to play and also some other things directly related to the class and the playstyle that is best suited for it. Impressive work, hope you'll find time to catch up soon and also get som time inside Dust!
I'm basically living in the Scout suit when I'm visiting New Eden. Just as anyone else I have good days and bad days but usually perform rather well in one of my builds.
My builds are based on the Dragonfly and the Type-II Scout, CQC/Dragonfly, AV/Dragonfly and Type-II/Sniper(Uplinker).
I'm still working on all of them but generally going for an evasive, supportive and lurking in the shadows type of gameplay.
When I'm ready to share them with you I will, until then I'll be somewhere in the vicinity.
By the way, I love the idea of the knife-wielding build as my name implies.
Keep it up!
Regards, Qn1f3 |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
26
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Posted - 2012.08.01 07:22:00 -
[217] - Quote
Because I'm in a good mood (and bored) I'm posting what is probably my most effective shotgun scout fitting. This regularly gets me 4.0+ KDR games on Biomass Ambush (if there aren't too many vehicles). Keep in mind that you WILL NOT make a profit if you use more than 2 of these in one battle, even a 20/3 win will often leave you in the red (unless you do some major tank/dropship busting in another fitting). Although it is expensive, you can kill A LOT of infantry with this fitting. If cost isn't a factor, this is a good one to roll out.
Dropsuit: Scout v.k0
Primary Weapon: Allotek Breach Shotgun
Secondary Weapon: 'Toxin' SMG
Grenades: Locus Grenades
Equipment: Remote Explosives
High Power Modules: Complex Shield Extender x3
Low Power Modules: Basic CPU Upgrade Complex Kinetic Catalyzer Basic Cardiac Stimulant
Necessary Skills for Fitting (not including prerequisites): Electronics Lvl 5 Engineering Lvl 5 Light Weapon Upgrade Lvl 3
Obviously, this fitting requires a major SP investment just to get the required CPU and PG output, not to mention the prerequisites for the equipment used. Although I no longer use REs offensively, I would imagine that this fitting would be well suited for it. The main basis for this fitting is using your heavily stacked shields to close the distance to your opponent, then (hopefully) kill them with one shot before they deplete your shields. No infantry stands a chance against this fitting if they fail to engage at a distance of at least 20m, you will be able to close that distance easily against any weapon with enough cover. The main enemy of this fitting is any type of vehicle, since it is based on only absorbing damage long enough to kill infantry and has no AV equipment other than REs.
Also wanted to say that I'm planning on doing a revisit on that knife fitting that I tried a while back. I've heard accounts from others who say they have been able to use the knife very effectively, which has inspired me to give it another go. |
Beta Phish
Crux Special Tasks Group Gallente Federation
28
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Posted - 2012.08.01 09:17:00 -
[218] - Quote
i am pro Scout and this thread is piece of chit teaching people how to play the gamewith NO SKILL and abuse what is trash gameplay in a BETA |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.01 16:50:00 -
[219] - Quote
Beta Phish wrote:i am pro Scout and this thread is piece of chit teaching people how to play the gamewith NO SKILL and abuse what is trash gameplay in a BETA
Oh, look everyone we have a bad arse over here.. Ha-ha-ha! No, seriously as soon as you called yourself a "pro" anything I instantly realized you were a child in his tween years. You even contradict yourself towards the end. You need to really grow up. Thanks for the good laugh though. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.07 15:58:00 -
[220] - Quote
Here is my current favorite scout build:
Scout vk.0 "Safari" Prototype Sniper Prototype SMG 3x Complex Knife Mods 2x Complex Sprint Mods 1x Complex CPU Upgrade Triage Repair Kit Quantum Nanohive AV Grenades
The tactics: You are a big game hunter. You have the firepower to seriously injure your targets at any range. My favorite tactic is to peg heavies with the sniper rifle from afar, and then move in close with the knife for the skinning kill. Because of the way repair tools work in this build you can get away without an armor repper in the lows.
(note that I have practically max skills, minus level 5 proficiency on the light and sidearm weapon upgrades - others may have a harder time making it fit, in which case drop non-critical gear like the grenades and nanohive.) |
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Iceyburnz
316
|
Posted - 2012.08.07 16:31:00 -
[221] - Quote
SoCal Ninja wrote:ETEREX wrote:I just wanted to say 'THANK YOU SoCal_Ninja!' for the awesome post. This info is a tremendous help. I hope CCP gives you some creds. Well they tried locking it once... does that count? haha, it's all good though, glad they reopened it. Also, you're welcome. I do it because I like to encourage people to be smart and take an active role in beta testing. We can't let the trolls have all the fun, now can we? haha. Baal Roo wrote:I've been running scout for about a month now, here's my build
Purpose: Low cost Anti-Material
How to play: Avoid direct confrontation with infantry. When in doubt, sprint for cover. This build is designed to get you into position as quickly as possible to deal with enemy vehicles, or quickly take objectives or installations when you catch the enemy out of position. It's all about speed, avoidance, and being a constant irritant, while maintaining an overall low ISK overhead.
Cost: 11,850 ISK
CPU/PG: 144/28 (obviously dependant on what CPU reducing skills you've trained)
Dropsuit: Type-I
Light Weapon: CBR7 Swarm Launcher
Sidearm Weapon: SK9M Breach Submachine Gun
Grenades: NONE
Equipment Slot 1: Militia Nanohive
High-Power Module 1: Basic Shield Recharger
Low-Power Module 1: Militia CPU Upgrade
Low-Power Module 2: Militia Cardiac Stimulant Thanks for the loadout Baal Roo! this is really a must have loadout for every scout. It's low cost, low SP demand, and is necessary to help the team when the skies are red. I definitely prefer a scout with a swarm launcher than a heavy with one, but that's just personal opinion.
Good fit however the shield recharge is sort of pointless on this fit. Better fitting a damage mod.
Why is recharger pointless? Because anything that can kill you will, there will be no middle ground except maybe that one out of ten times you take a small amount of splash.
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Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.08.11 16:28:00 -
[222] - Quote
Dragonfly (cheap/AV) Suit : 'Dragonfly' Scout [nSv] - - : Basic shield extender - : Enhanced armor repair - : Basic kinetic catalyzer Gÿ+ : Quantum nanohive L : Swarm launcher S : Toxin ICD-9 submachine gun G : AV grenade CPU/PG : 133/32 Cost : 4,430 ISK
Cockroach (spawn/support) Suit : Scout Type II - - : Basic light damage modifier - : Basic armor repair - : Basic kinetic catalyzer Gÿ+ : Quantum nanohive or remote explosives Gÿ+ : Gauged drop uplink L : Breach assault rifle G : AV grenade CPU/PG : 151/34 Cost : 11,720 ISK w/Nano; 12,220 ISK w/RE
Wasp (sniper) Suit : Scout A-Series - - : Enhanced shield extender - - : Complex light damage modifier - : Enhanced armor repair - : Basic CPU Upgrade Gÿ+ : Quantum nanohive L : Charge sniper rifle S : Toxin ICD-9 submachine gun G : AV grenade CPU/PG : 208/35 Cost : 19,390 ISK |
ThatsThat
Crux Special Tasks Group Gallente Federation
2
|
Posted - 2012.10.06 23:45:00 -
[223] - Quote
Any updates after Codex or is the data here still good? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.06 23:50:00 -
[224] - Quote
ThatsThat wrote:Any updates after Codex or is the data here still good?
These stats and posts are all old.
Idk if Social Ninja has updated anything... |
Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2012.10.06 23:52:00 -
[225] - Quote
ThatsThat wrote:Any updates after Codex or is the data here still good?
Update for Codex: Play as an Assault.
/thread |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.06 23:55:00 -
[226] - Quote
Baal Roo wrote:ThatsThat wrote:Any updates after Codex or is the data here still good? Update for Codex: Play as an Assault./thread
Sadly, many people that have loved scouts agree with the underline
Although I still put up with deaths in scouts for as long as i play dust...
|
Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2012.10.06 23:57:00 -
[227] - Quote
RolyatDerTeufel wrote:Baal Roo wrote:ThatsThat wrote:Any updates after Codex or is the data here still good? Update for Codex: Play as an Assault./thread Sadly, many people that have loved scouts agree with the underline Although I still put up with deaths in scouts for as long as i play dust...
Yup, I was being serious. I've been playing scout almost exclusively since I started months ago, but they are just pointless now. There's nothing they can do that you can't do better with a properly set up assault suit. The numbers just don't add up. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.07 00:04:00 -
[228] - Quote
Baal Roo wrote:RolyatDerTeufel wrote:Baal Roo wrote:ThatsThat wrote:Any updates after Codex or is the data here still good? Update for Codex: Play as an Assault./thread Sadly, many people that have loved scouts agree with the underline Although I still put up with deaths in scouts for as long as i play dust... Yup, I was being serious. I've been playing scout almost exclusively since I started months ago, but they are just pointless now. There's nothing they can do that you can't do better with a properly set up assault suit. The numbers just don't add up.
You're not alone. You can read back on this thread about how much fun I had as my scout suit. Now its frustrating.. I started with EVE players and i tryed all suits out that build and found scouts are where my style is, i can't standing being so slow in the other suits.
And I'll have to look into Assaults with speed boost module. if i can get even close to the speed of scout while having more HP (without modules) then it might actually be a broken suit.. |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.10.07 06:49:00 -
[229] - Quote
SoCal, have you updated the weapon data and whatnot with the Codex patch changes, by chance? Your work was awesome and yours is one of my favorite posts thanks to its heaps of useful info! |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.11.13 08:42:00 -
[230] - Quote
Blunt Smkr wrote:nice to see the thread is back up
I was reading the reason to engage a heavy tactic an wanted to add some stuff. Heavys have been getting alot easier to take out with an smg, an from wat i can tell scouts are the best for taking out heavys. Usually when i see a heavy i make sure to take out any scouts or assaults first just like garrett said. Then after its just me an him i start running rite at him to close the distance quick cause once ur in close u move way faster then him an its easy to do circles around him try switching up ur rotation to confuse him.
Jumping also works good for heavys i usually try jumping over them then start circling them. An just know ur shield recharges way faster then his so if he manages to drop ur shields find cover quick but once its back attack him again fast. The main thing is to be really aggressive against a heavy if u try to keep ur distance an hide he well probably pick u off. So pretty much get in close an use ur speed an stamina to take them down. Other then that grenades or RE are the best for taking out heavys
combat against heavies have changed a lot in the last build, the turn faster and hit harder. NEVER engage a HMG heavy from the front if one sees you get to cover lose him and come in from behind. Only stay engaged until he finds where you are, as soon as he starts to aim at you get to the closest cover while avoiding his line of fire. rinse and repeat. You can no longer out strafe heavies turn rate. Not a big deal for most guns, but with an HMG if you have been hit its too late to run, so pray to what every deity you believe in and limp to cover if you can. I haven't tried it but you might have a chance jumping past him and getting to cover. DO NOT reengage as long as he is paying attention to you.
AR and forge heavies are giant pushovers still, so use the above guide, but as always as a scout engaging unseen is your best option. |
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fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.11.13 08:43:00 -
[231] - Quote
BTW awesome thread I was just looking for module info but this is way better. |
Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2012.11.13 08:51:00 -
[232] - Quote
Anyone else back to scouts since they moved the strafe back up?
I've been running a laser scout lately and having quite a bit of fun. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.13 11:39:00 -
[233] - Quote
I'm still struggling with Scouts in the new build, and have several of my fittings based on the Assault suit now. I'm still running Scouts, but not as heavily as I used to, which is a shame, because I've always been a fan of the speed classes in shooters.
Working on a couple of free Dragonfly fittings (using AUR for Militia BPOs) at the moment though. When I finalise at least one of them, I'll post the specs.
And yes, of course my Kamikaze Free Hugs fitting still exists |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.15 20:03:00 -
[234] - Quote
Reposting with the Codex version of my Kamikaze Free Hugs build, because it's changed. I've posted a variant of it that I based on the "Assault - Triage" Starter Fit, but that doesn't belong here because it's an Assault.
Garrett Blacknova wrote:FREE HUGS! (and by "hugs" I mean "Uplinks")
Dropsuit: Dragonfly
Light Weapon: N/A Sidearm: Toxin SMG
High Power Module: Militia Shield Extender Low Power Module 1: Militia Armour Repairer Low Power Module 2: N/A
Grenade: Militia Locus Grenade Equipment: Militia Drop Uplink I've had to cut back on a few things to make the build work, partly because of a lack of SP in Electronics/Engineering, and partly because of PG/CPU values changing since the original design.
Also, I have an ACTUALLY new Shotgun fitting to share. Totally BPO-based, because while I have similar ISK-per-use fittings, I'd rather not spill ALL my secrets.
"Ghost" Free Shotgun loadout
Dropsuit: Dragonfly
Light Weapon: Militia Shotgun Sidearm:
High Power Module: Militia Light Damage Modifier Low Power Module 1: Dropsuit: Dragonfly
Light Weapon: N/A Sidearm: Toxin SMG
High Power Module: Militia Shield Extender Low Power Module 1: Militia Profile Dampener Low Power Module 2: Militia Profile Dampener
Grenade: Militia Locus Grenade Equipment: Militia Repair Tool
So that works. Add a relatively high level of Dropsuit Command and some points in Profile Dampening, and you're often able to remain invisible until you're close enough for that Shotgun to do its thing. It's also nice to be a high-speed Medic without compromising too much in the way of combat-effectiveness.
I'm NOT a fan of using Scouts as a new player any more, which is a little disappointing - until you've skilled into Mechanics or the appropriate shield skills, you're going to be one-shotted by too many different options, and most of them are effective at quite a long range, even with low-quality - even Militia-level - gear. |
Blunt Smkr
Doomheim
62
|
Posted - 2012.11.15 20:17:00 -
[235] - Quote
fred orpaul wrote:Blunt Smkr wrote:nice to see the thread is back up
I was reading the reason to engage a heavy tactic an wanted to add some stuff. Heavys have been getting alot easier to take out with an smg, an from wat i can tell scouts are the best for taking out heavys. Usually when i see a heavy i make sure to take out any scouts or assaults first just like garrett said. Then after its just me an him i start running rite at him to close the distance quick cause once ur in close u move way faster then him an its easy to do circles around him try switching up ur rotation to confuse him.
Jumping also works good for heavys i usually try jumping over them then start circling them. An just know ur shield recharges way faster then his so if he manages to drop ur shields find cover quick but once its back attack him again fast. The main thing is to be really aggressive against a heavy if u try to keep ur distance an hide he well probably pick u off. So pretty much get in close an use ur speed an stamina to take them down. Other then that grenades or RE are the best for taking out heavys combat against heavies have changed a lot in the last build, the turn faster and hit harder. NEVER engage a HMG heavy from the front if one sees you get to cover lose him and come in from behind. Only stay engaged until he finds where you are, as soon as he starts to aim at you get to the closest cover while avoiding his line of fire. rinse and repeat. You can no longer out strafe heavies turn rate. Not a big deal for most guns, but with an HMG if you have been hit its too late to run, so pray to what every deity you believe in and limp to cover if you can. I haven't tried it but you might have a chance jumping past him and getting to cover. DO NOT reengage as long as he is paying attention to you. AR and forge heavies are giant pushovers still, so use the above guide, but as always as a scout engaging unseen is your best option.
yep tactics for heavys have def changed since the old build. Cant just rush them anymore -_- |
Blunt Smkr
Doomheim
62
|
Posted - 2012.11.15 20:24:00 -
[236] - Quote
Garrett Blacknova wrote:I'm still struggling with Scouts in the new build, and have several of my fittings based on the Assault suit now. I'm still running Scouts, but not as heavily as I used to, which is a shame, because I've always been a fan of the speed classes in shooters. Working on a couple of free Dragonfly fittings (using AUR for Militia BPOs) at the moment though. When I finalise at least one of them, I'll post the specs. And yes, of course my Kamikaze Free Hugs fitting still exists
I havnt really tried scouts that much this build either been wanting to go bak though. When they reset sp again i'll probably go bac to it cause this build i've mainly worked on assault which is great but i miss my scout lol |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.15 21:04:00 -
[237] - Quote
Blunt Smkr wrote:Garrett Blacknova wrote:I'm still struggling with Scouts in the new build, and have several of my fittings based on the Assault suit now. I'm still running Scouts, but not as heavily as I used to, which is a shame, because I've always been a fan of the speed classes in shooters. Working on a couple of free Dragonfly fittings (using AUR for Militia BPOs) at the moment though. When I finalise at least one of them, I'll post the specs. And yes, of course my Kamikaze Free Hugs fitting still exists I havnt really tried scouts that much this build either been wanting to go bak though. When they reset sp again i'll probably go bac to it cause this build i've mainly worked on assault which is great but i miss my scout lol They've said we're probably not getting a wipe with the next build.
Also, check out my more recent post with a couple of cheap/free fittings you can probably modify as starting points. The main thing, imo, is to make sure you have Mechanics to at least level 3, the higher the better, before starting to expect your K/D to tip towards looking competent. Or just rock Assault suits while you're skilling up for that ability to (maybe) survive a single bullet form a sniper. |
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