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Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.22 07:04:00 -
[181] - Quote
Really? How? Because, I have one on my loadout and I can only seem to apply it to other allies. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.22 07:24:00 -
[182] - Quote
Rorek IronBlood wrote: Really? How? Because, I have one on my loadout and I can only seem to apply it to other allies.
1. Be damaged. 2. Be away from allies. 3. Hold R1.
It sometimes takes a while to kick in, and I've only ever done it with VERY low armour (less than 50%) so it might not work if you're only scratched. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.22 07:25:00 -
[183] - Quote
double post... not sure how? |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.07.22 07:54:00 -
[184] - Quote
SoCal Ninja wrote:Sha Kharn Clone wrote:Went on the US server to try and find SoCal. Found him and am still picking lead shot out my scouts ass.
Credit where its due man your the only scout I have ever had a really hard time with. Wish you wernt on the US servers cos your better than me and I need to fight you more.
haha, yeah i've been practicing with shotgun a ton. I've learned that it's all about being the initiator of the fight. You get one clean full blast creodron shotgun round off and people dont usually stand a chance after. Also, It really helps to aim down the sight for your first shot. I use to exclusively fire from the hip because you move fastest that way, but the aim really improves the shotguns damage and likelyhood of hitting its target, especially since hit detection is a fickle beast in this game. Glad I could play with you though. Generally I play US Communication Ambush, because shotguns are absolutely no good in Plateau, too long ranged. I'm starting to mess around in EU Plateau Ambush though, just cause a lot of betamax people are adopting that server, and I enjoy playing with them. Thanks 4 the tips man will try and come find you on the EU ambush
Its gona be bad for my ego but good for me in the long run I'm sure |
GhostDog369
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.07.22 10:12:00 -
[185] - Quote
Test |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.22 17:29:00 -
[186] - Quote
Garrett Blacknova wrote:Rorek IronBlood wrote: Really? How? Because, I have one on my loadout and I can only seem to apply it to other allies.
1. Be damaged. 2. Be away from allies. 3. Hold R1. It sometimes takes a while to kick in, and I've only ever done it with VERY low armour (less than 50%) so it might not work if you're only scratched.
That sounds more like someone (an ally) came up and started healing you. I could be wrong, and I'll give it a try, but I still do not think the repair gun/tool will allow you to heal yourself. I'll try to get on today though and try this. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.22 19:43:00 -
[187] - Quote
Rorek IronBlood wrote:That sounds more like someone (an ally) came up and started healing you. I could be wrong, and I'll give it a try, but I still do not think the repair gun/tool will allow you to heal yourself. I'll try to get on today though and try this. I've done it when the only person nearby was an enemy tank that was struggling to hit me with a Blaster turret, and had killed half the rest of my team. I didn't have much chance against it (my only weapon was a Militia AR), so I just ran while healing myself and it kept me alive. |
Blunt Smkr
Doomheim
62
|
Posted - 2012.07.22 21:10:00 -
[188] - Quote
I've been working on a new setup cause smgs are getting boring. So i decided to try out the Scrambler Pistol here is the setup i have so far with just a pistol
Name: Pistol Whiped Dropsuit: Scout A-series Light Weapon: None Sidearm Weapon: Carthum Assault Scrambler Pistol Grenades: Core Locus Grenade Equipment Slot 1: Quantum Nanohives High-Power Module 1: Complex Sidearm mod High-Power Module 2: Complex Shield Extender Low-Power Module 1: Basic Armor Repair Low-Power Module 2: Complex CPU mod
With this setup its all about accuracy cause a good headshot can 1-2 shot someone. When ur in a 1v1 situation take ur time an make sure ur shots count an keep moving around. then when ur fighten more then one guy at a time u need to take them out fast so drop a full clip into a guy quick as u can if ur good aim his died in a sec then move on to the next one. use grenades too there really important with this setup cause they help out alot against heavys. Also the range of the pistol is really good, you can easily snipe people at good distances if u aim down the sight
An this setup is for people that like a challenge an are accurate with a gun |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.23 03:46:00 -
[189] - Quote
Alright. I did get some time on this evening actually. I had two horrible matches out of the three I was able to get in before getting off. However I wanted to say thank you to, Garrett Blacknova. It is true that you can actually heal yourself with the repair gun/tool. So thank you for heads up and insight. Proved very useful. I also tweeked around with another build one you all may want to try out and play around with. Not just a mockup, and one most can obtain early on with probably around four million and less skill points seeing how I have about seven and a half million skill points now (I know not many skill points considering the build right?) So anyway I hope you all enjoy this build and I garuntee it will be more useful still in the coming august build.
Personally I love the name, and acronym.
Name: Emergency Medical Scout (The E.M.S.)
Dropsuit: Scout Type-IIWeapons: ShotgunEquipment: Repair Gun/ToolNanite-InjectorsModules: Shield ExtenderArmor PlatesArmor Repair I left out the grade to the equipment. However I find even with maximized CPU (Central Processing Unit) and PG (Power Grid) output that at most you can only go so far due to the limitations of the Type-II. However you can go above the militia grade equipment as usually it means the purcahses basic equipment is just slightly better, but requires less CPU and PG then their militia grade brothers. You can also swap the plates for two of the three cardio stimuli. The "red" one will not fit unless you also ditch the armor repair unfortunetly, but of course the more skill points you invest the less CPU overall the equipment will use. This is just the earliest build you can achieve for the proper E.M.S. -- all depending of course. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.23 05:02:00 -
[190] - Quote
Another valuable lesson for anyone using a Repair Tool - once you've started repairing something, you can sprint to keep up with them.
As a result, I've redesigned my Medic Scouts and found ways to load Kinetic Catalysers on them where possible - on a high-mobility Medic build I created (stacked Catalysers in the low slots), I can keep pace with HAVs well enough to repair them during a retreat. I get left behind eventually if they keep running far enough, but I can get a good bit of repairing done while we go.
I've had to drop some gear I'm normally pretty possessive of, and on my free build I'm going to be trying to run with a Shield Recharger instead of my usual Extender - not sure how well I'll do being even more paper-thin than I already am with that build. I've also dropped the Armour Repairer, because the Repair Tool does that for me. |
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Cricix D
Villore Sec Ops Gallente Federation
22
|
Posted - 2012.07.23 05:45:00 -
[191] - Quote
Thanks so much for this thread!! I was running around as assault and heavy, but then saw my first good scout. Read up this thread and like blnt smokers setup the most. I love this play style and has made the game a lot more fun! Loving the running and gunning, and quick reaction to objectives.
Don't have the SP to go full blown yet as all my points are into the wrong thing. |
SoCal Ninja
260
|
Posted - 2012.07.23 06:18:00 -
[192] - Quote
Rorek IronBlood wrote:Alright. I did get some time on this evening actually. I had two horrible matches out of the three I was able to get in before getting off. However I wanted to say thank you to, Garrett Blacknova. It is true that you can actually heal yourself with the repair gun/tool. So thank you for heads up and insight. Proved very useful. I also tweeked around with another build one you all may want to try out and play around with. Not just a mockup, and one most can obtain early on with probably around four million and less skill points seeing how I have about seven and a half million skill points now (I know not many skill points considering the build right?) So anyway I hope you all enjoy this build and I garuntee it will be more useful still in the coming august build.
Personally I love the name, and acronym.
Name: Emergency Medical Scout (The E.M.S.)
Dropsuit:
Scout Type-IIWeapons: ShotgunEquipment: Repair Gun/ToolNanite-InjectorsModules: Shield ExtenderArmor PlatesArmor Repair I left out the grade to the equipment. However I find even with maximized CPU (Central Processing Unit) and PG (Power Grid) output that at most you can only go so far due to the limitations of the Type-II. However you can go above the militia grade equipment as usually it means the purcahses basic equipment is just slightly better, but requires less CPU and PG then their militia grade brothers. You can also swap the plates for two of the three cardio stimuli. The "red" one will not fit unless you also ditch the armor repair unfortunetly, but of course the more skill points you invest the less CPU overall the equipment will use. This is just the earliest build you can achieve for the proper E.M.S. -- all depending of course.
having a repair gun now makes having armor repair modules redundant. I never used armor repair in the first place because I'd much rather have the mobility related upgrades, now even more so since I have a repair tool on just about every scout loadout because it helps the team.
It will be interesting to see how medics fair in this game. Being able to heal themselves is a huge advantage, not to mention the upgrades to the UI will make reviving allies very easy. A good medic could end up being the hardest thing to kill in the game. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.23 06:41:00 -
[193] - Quote
Well I disagree about the redundancy of armor repair modules. They have their place, and can be worth it. You cannot always heal yourself with said repair gun/tool. Situations pending of course. As for the role of the triage? It should become more prevelent without a doubt. As for the uses of cardio modules? Well it depends on what you wish to achieve, and your own unique play styles. I rather invest in passive skills that will help naturally increase my clones own latent abilities. Scout's are already the naturally fastest infantry units moving on the battlefield. The only thing faster is another scout pending on situations of course.
I really believe we need to see how the other two (Command, and Pilot) dropsuits react, affect, and change the battlefield. The logistic really needs a more defining role if the assault is going to continue being the go-to for most scenarios and situations. Which is what is designed to do. However, it seems most classes seem to have a purpose. Logistics needs to be a bit more defining. Whether this happens through equipment lockings, and restrictions or what I have no idea. The logistic at the moment is really only a variable suit designed for unique situations. While being based between an assault and a scout. The only thing remarkable at the moment is it's overall given power output which is notably high. I want the logistic suit to survive, and flourish. So do not be confussed about what I say. I'm just a bit worried it will be lost between the other suits in the end. |
Norbar Recturus
Algintal Core Gallente Federation
119
|
Posted - 2012.07.23 16:18:00 -
[194] - Quote
Hey guys, Norbar here Again...
I just finished testing out a lot of things which are pretty important to the Scout, namely SMGs, Turn Speed, and Explosive Projectiles. The Feedback thread can be found at https://forums.dust514.com/default.aspx?g=posts&m=214736 Your additions to it would be most welcome. (The input may not contain HTML. QTWF
If you get there before I finish posting the "Turn Speed / Explosive Projectiles Section" please don't be afraid to comment on the SMG section! |
SoCal Ninja
260
|
Posted - 2012.07.23 16:28:00 -
[195] - Quote
Rorek IronBlood wrote: Scout's are already the naturally fastest infantry units moving on the battlefield. The only thing faster is another scout pending on situations of course.
Not true, an assault needs only 1 complex kinetic catalyst in order to be on par with a scout while sprinting. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.23 17:50:00 -
[196] - Quote
SoCal Ninja wrote:Rorek IronBlood wrote: Scout's are already the naturally fastest infantry units moving on the battlefield. The only thing faster is another scout pending on situations of course. Not true, an assault needs only 1 complex kinetic catalyst in order to be on par with a scout while sprinting.
Again. Depending. Also you took a qoute and still fumbled here, SoCal. As I said pointed out even in this line -- "naturally" -- meaning that the scout is the fastests. You cannot yet increase base speed, and even if you wanted to used modules, and skills the scout will win. Let me prove this using what you said here.
It only takes one complex kinetic catalyst for the scout to out sprint an assualt with one complex kinetic catalyst attached as well.
Point is the scout is the fastest infantry unit "naturally". I even stated situations "pending" because, of the simple fact that everyone plays a little differently. You may run into someone who has more skills invested in their characters base stats, or has different modules equiped to out manuver you.
Case in point the argument here is not necessary. |
Blunt Smkr
Doomheim
62
|
Posted - 2012.07.23 21:20:00 -
[197] - Quote
Blunt Smkr wrote:I've been working on a new setup cause smgs are getting boring. So i decided to try out the Scrambler Pistol here is the setup i have so far with just a pistol
Name: Pistol Whiped Dropsuit: Scout A-series Light Weapon: None Sidearm Weapon: Carthum Assault Scrambler Pistol Grenades: Core Locus Grenade Equipment Slot 1: Quantum Nanohives High-Power Module 1: Complex Sidearm mod High-Power Module 2: Complex Shield Extender Low-Power Module 1: Basic Armor Repair Low-Power Module 2: Complex CPU mod
With this setup its all about accuracy cause a good headshot can 1-2 shot someone. When ur in a 1v1 situation take ur time an make sure ur shots count an keep moving around. then when ur fighten more then one guy at a time u need to take them out fast so drop a full clip into a guy quick as u can if ur good aim his died in a sec then move on to the next one. use grenades too there really important with this setup cause they help out alot against heavys. Also the range of the pistol is really good, you can easily snipe people at good distances if u aim down the sight
An this setup is for people that like a challenge an are accurate with a gun
just wanted to add more about the pistol cause i got a chance to mess with it more last nite. An i have to say this gun is amazing was 1 shoting even non scouts except heavys there still a ***** to take out. The range n accuracy is also really impressive was sniping campers on the big building in ambush comm from the bridge accross the map even 1 shoting those pesky snipers lol. I can just see this weapon being used more once hit detection is fixd or when they add KBM cause its super deadly if u can aim. Also wouldnt be surprised if people start saying its op eventually |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.23 21:54:00 -
[198] - Quote
Rorek IronBlood wrote:It only takes one militia kinetic catalyst for the scout to out sprint an assualt with one complex kinetic catalyst attached as well. Fixed that for you. |
SoCal Ninja
260
|
Posted - 2012.07.24 17:37:00 -
[199] - Quote
Rorek IronBlood wrote:SoCal Ninja wrote:Rorek IronBlood wrote: Scout's are already the naturally fastest infantry units moving on the battlefield. The only thing faster is another scout pending on situations of course. Not true, an assault needs only 1 complex kinetic catalyst in order to be on par with a scout while sprinting. Again. Depending. Also you took a qoute and still fumbled here, SoCal. As I said pointed out even in this line -- " naturally" -- meaning that the scout is the fastests. You cannot yet increase base speed, and even if you wanted to used modules, and skills the scout will win. Let me prove this using what you said here. It only takes one complex kinetic catalyst for the scout to out sprint an assualt with one complex kinetic catalyst attached as well. Point is the scout is the fastest infantry unit "naturally". I even stated situations "pending" because, of the simple fact that everyone plays a little differently. You may run into someone who has more skills invested in their characters base stats, or has different modules equiped to out manuver you. Case in point the argument here is not necessary.
I was merely pointing out that, I believe you should play on your class's strengths. Yes a scout is naturally 11% faster than an assault in all movement. 11% is not much when you compare the base movement, and since you can't upgrade base movement anyway there is not much of a bonus to be had there. Base movement between assault and scout feels very close to each other. The advantage is in the sprint speed. It puts us naturally 1 complex module ahead of the other class. But to not play on the scout's advantages, i.e. speed, shield recharge, and shield strength, i feel like is to waste them.
The reason I called this quote out is because you seemed convinced that scouts were untouchable speed-wise, and therefore did not need investment in that line of SP. I'm pointing out that it's entirely possible to have assault be as quick as you are. To waste a slot on armor repair modules when you have a repair tool that is faster and more useful, is to allow your advantage over the other players to diminish. Not being able to outrun an assault suit is not worth the minor passive repair you get, because that assault suit has the bonus armor and shields that your speed was suppose to counteract. I don't believe in trying to cover your weaknesses as a class, it turns you into a mediocre, all around type, instead of the specialized killing machine that I prefer to be.
Again this is all preference, we are just two different approaches and that's fine. Just offering my opinion. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.24 17:50:00 -
[200] - Quote
Well I'm sorry if I implied in some way, or made you feel that I felt that scouts were untouchable. I know they are not. So I apologise for that confusion, but I was going by the numbers. However another thing to point out is the player variable. As for the whole specialization, or jack-of-all trades player? You prefer to be a specialized player. A lot of people tend to follow suit. However when it comes to me? I'd rather be a jack of all trades, and allow my own skill as a player to fill the gaps in between. Which allows me as a player to fill many roles as the situations arises. This is just who I am though, and it works for me; just as being a specialized player suits you. At the end of the end of the day it comes down to the player (you) to find out what works for you. Which is not a bad thing. Why? Because, it allows for a morehesive team experience when grouping. You are specialized, but the team also needs players like myself. Players whom can fill an even more niche' role then specialized players.
Take of it what you will.
I just felt the argument was uneccessary simply because, I do not like to argue. I find it pointless and only seems to cause more problems. Plus I have to constantly defend myself everyday and it wears you thin. |
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SoCal Ninja
260
|
Posted - 2012.07.24 18:08:00 -
[201] - Quote
Rorek IronBlood wrote:Well I'm sorry if I implied in some way, or made you feel that I felt that scouts were untouchable. I know they are not. So I apologise for that confusion, but I was going by the numbers. However another thing to point out is the player variable. As for the whole specialization, or jack-of-all trades player? You prefer to be a specialized player. A lot of people tend to follow suit. However when it comes to me? I'd rather be a jack of all trades, and allow my own skill as a player to fill the gaps in between. Which allows me as a player to fill many roles as the situations arises. This is just who I am though, and it works for me; just as being a specialized player suits you. At the end of the end of the day it comes down to the player (you) to find out what works for you. Which is not a bad thing. Why? Because, it allows for a morehesive team experience when grouping. You are specialized, but the team also needs players like myself. Players whom can fill an even more niche' role then specialized players. Take of it what you will. I just felt the argument was uneccessary simply because, I do not like to argue. I find it pointless and only seems to cause more problems. Plus I have to constantly defend myself everyday and it wears you thin.
I'm not sure when I started arguing... Simply stating how the game behaves as well as my opinions on the matter. You never needed to defend your position against mine. This isn't like other thread on the forum, you're allowed to have your own opinions.
I just find it odd that you lower your base speed and sprint speed with a armor plate module and then use up a space for an armor repair module when you already have the ability to heal using the repair tool. After all your module work, you actually become a base assault suit with +7% base movement, and -30 shielding, and x2 shield recharge. If it were me, I would replace the armor repair with an additional armor plate. This would allow you to capitalize on your true advantage over the assault suit, that x2 shield recharge. Every time you break LoS that shield would come back into play giving you protection, but the additional armor allows you to take more hits when your shields are down, then you can use the repair tool to give yourself the armor back and get back into the fray again. If you're going to go the route of decreasing your speed for a boost in armor, you might as well make it count by really skyrocketing that HP count.
If your not going to use your speed, use your recharge. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.24 18:18:00 -
[202] - Quote
I just simply like having the armor plates and armor repair. Even at the cost of some penalties, and the armor repair is so I do not simply have to rely upon the repair gun/tool. Especially when you could be reloading your weapon(s), healing another ally, or even chucking a grenade. It serves it's purposes at the moment, and for now it suits me, and can help he me faster when paired with the repair gun/tool. As for my stamina, and sprint speed? Well I'm not worried. I do not have to be the fastets scout to win. Just the one who is alive at the end. Besides I am leveling up my base stamina reserves, and regeneration.
As for other threads? Yes, it would seem I'm a great target of late in particularly one thread in question. I digress though. I'm sorry that thought you were arguing. It just felt that way to me. So I apologise. |
SoCal Ninja
260
|
Posted - 2012.07.24 18:43:00 -
[203] - Quote
Okay, that's what I was curious about. I always like to know why people pick things instead of what happens when they pick them. The latter being much easier to know, but meanless without the former.
And no worries, I don't take offense to posts on forums, most of the time people just feel they have to be aggressive to make people "get" their point faster. When in reality it's usually the calmer posts that generate the most understanding. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.24 19:35:00 -
[204] - Quote
Hm. Well no harm no foul. I just have a certain play style. I have thought of using cardio modules, but at the moment I just find them to be not to "my" advantage. What I am in real need of is the ability to set primary, secondary, and support. Seriously starting out with the swarm launcher at times will get you killed. Atleast right now due to the latency issues in the controls.
I'm proud of my loadout though. Not many expect a scout to pull out a swarm launcher and have a boundless breach. I think at the moment though I've take the Dragonfly as far as it can and will go. At the moment I have maxed out all of my CPU (Central Processing Unit) capabilities, and I have one remaining PG (Power Grid) point. I still managed to use all, but one slot. Which I would have used for anti-infantry grenades. Seeing how I have the swarm launcher.
My current loadout.
Name: SOLDIER
Dropsuit: Dragonfly [nSv]
Weapons: Swarm LauncherBoundless Breach SMGEquipment: Repair Gun/ToolModules: Shield ExtenderArmor PlatesArmor Repair I'm thinking of trying out somethings though. I may swap the plates for more armor repair or something cardio wise. Unsure at the moment. Also may try to fit that grenade slot yet. I think I can do it. So yeah. This is what I primarily use though. Atleast till the next build. I'll have to see what has changed though. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.07.24 19:46:00 -
[205] - Quote
Rorek IronBlood wrote:What I am in real need of is the ability to set primary, secondary, and support. Seriously starting out with the swarm launcher at times will get you killed. Atleast right now due to the latency issues in the controls.
That would be nice. I'm also mainly a Swarm/SMG scout, and like to keep a cheap SL even on my nanohive free SMG builds in case of dropships. Random spawning in Ambush is terrifying when you know you'll have to change weapons immediately if enemies are nearby. |
ThatsThat
Crux Special Tasks Group Gallente Federation
2
|
Posted - 2012.07.24 19:50:00 -
[206] - Quote
Great post SoCal_Ninja. I appreciate the work. Iplan to try one of the strategies as soon as I build my suit out some more. IGÇÖll be keeping an eye on the post during Beta and hopefully it will continue to evolve after launch. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.24 19:51:00 -
[207] - Quote
I know that feeling well. Ha-ha. Still I do not mind the "weapon wheel" which is responsive enough, I just find the lack of function to assign is hindering if not just annoying. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 21:23:00 -
[208] - Quote
SoCal Ninja wrote:After all your module work, you actually become a base assault suit with +7% base movement, and -30 shielding, and x2 shield recharge. That sounds like it's a well-done hybrid build with an emphasis on shield tanking.
I don't see that as a negative. In fact, in the right hands, it sounds like a rather deadly setup to me.
You're saying it wouldn't work for you, and I think I'd probably struggle more than with my own builds, but that's because we have our own playstyles. Don't knock something because it's not your style.
A heavy tanking Scout would be a nasty surprise when the target expects you to be squishy, and doesn't that deception play to the Scout's strengths too? |
SoCal Ninja
260
|
Posted - 2012.07.25 04:05:00 -
[209] - Quote
Garrett Blacknova wrote:SoCal Ninja wrote:After all your module work, you actually become a base assault suit with +7% base movement, and -30 shielding, and x2 shield recharge. That sounds like it's a well-done hybrid build with an emphasis on shield tanking. I don't see that as a negative. In fact, in the right hands, it sounds like a rather deadly setup to me. You're saying it wouldn't work for you, and I think I'd probably struggle more than with my own builds, but that's because we have our own playstyles. Don't knock something because it's not your style. A heavy tanking Scout would be a nasty surprise when the target expects you to be squishy, and doesn't that deception play to the Scout's strengths too?
Yes, I believe I mentioned something about how it doesn't work for me, but if I only posted stuff that worked for me this thread would be a lot smaller. But I have to say that his build doesn't make him a tanking scout, but rather an assault suit without modules, which is rather squishy in of itself. Hybrid builds have their place, and I regret if I've been sounding too critically of this build, it was not my intention to come off that way. I was merely curious about using an armor repair when you already have a repair tool, especially when you could use that module space to really capitalize on covering your weaknesses like this build seems to do.
I would like to see a Fully Complex shield extender/Complex armor plate build though... That could be interesting if done right. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.25 04:17:00 -
[210] - Quote
Shield recharge being easily double the base Assault suit, and Armour repair being infinitely higher (literally) than that of an unmodded Assault suit makes it a good shield tank, and having the repair tool as an option method to further buff your natural armour repair rate makes it a hybrid tank. Not a good tank against burst damage, but a surprisingly good dps tank. |
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