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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.16 20:40:00 -
[1] - Quote
I can confirm the Militia plates are only 3% because I was using them on one of my Heavy builds I experimented with.
More directly relevant to the thread though...
FREE HUGS! (and by "hugs" I mean "Uplinks")
Dropsuit: Dragonfly
Light Weapon: Militia Assault Rifle Sidearm: N/A
High Power Module: Militia Shield Extender Low Power Module 1: Militia Armour Repairer Low Power Module 2: Militia Cardiac Regulator
Grenade: Militia Locus Grenade Equipment: Militia Drop Uplink
The core purpose behind this fitting is to get a well-hidden Drop Uplink in a position where the enemy will never expect to see players coming from. It achieves this in part by being a completely disposable suit with only BPO gear and nothing I have to replace, ever. After getting the Uplink planted, I usually make a suicide charge from behind or to on the enemy team's flank, drawing as much attention as possible before dying to give my teammates a headstart in the damage race. Then I respawn with a "proper" fitting (or my Free AV fitting if there are a lot of Dropships/LAVs/cheap HAVs around) and wait until someone finds a use for my sneaky sneaky Uplink placement.
I only use Militia Uplinks because, in spite of the extreme spawn delay, they aren't being risked when I'm spamming the Uplink fitting trying to break my team out of a spawn-camp.
Also because half the effectiveness of the build involves nearly suicidal tactics for the purpose of drawing enemy fire. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.20 04:09:00 -
[2] - Quote
I haven't tried running Repair Tool yet, but I've JUST created a build with one (Another all-Militia build so I can get a feel for things before committing)
Rorek's build looks a lot like mine, although I'm not one for armour plates, so I've got a Cardiac Regulator instead.
And thanks to the name my suicidal Drop Uplink build has been given on this guide, it's now been renamed from "Free Hugs" to "Kamikaze Free Hugs" because that just sounded too awesome when I saw it here. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.20 18:34:00 -
[3] - Quote
Rorek IronBlood wrote:
Well I agree about the armor, and I have thought of dumping it for something else infact. For what? I am unsure to be honest. Maybe more armor regeneration?
I use a Cardiac Regulator.
Even the Militia one gives a Scout practically infinite sprint with the right skills. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.20 20:17:00 -
[4] - Quote
I have a couple of AV Scout builds where I typically treat my Swarm as a primary (Also, I bring nanohives), but I agree about it being REALLY nasty when spawning in hotzones. I prefer NOT doing so, and either using the nearest alternative spawn point or bringing a different build and fighting my way to a supply depot. If they fix the weapon-swap responsiveness, though, that should help a lot. Assigning which weapon to have equipped on spawn would be nice, but with improved controls, I think I could live without it.
And the Dragonfly is AMAZING, you're right. I'm sure someone's listed out most of the suit's fittings already, but the devs confirmed those details WILL be provided on the marketplace in later builds, so... SOONGäó |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.22 04:37:00 -
[5] - Quote
Rorek IronBlood wrote:Alright. I studied a number of the given charts, and stats (attributes) given to us by, SoCal. Big thanks (again.) Here is a proto-suit layout (fitting) that should help anyone in most given situations.
Dropsuit:
Scout v.K0Weapons: Swarm LauncherBoundless Breach SMGLocus GrenadesEquipment: NanohiveModules: Militia Shield ExtenderMilitia Shield ExtenderMilitia Shield ExtenderMilitia Armor RepairMilitia Armor RepairMilitia Armor Repair No, armor plates in this build. The swarm launcher obvious, and you have room to work with if you really want to upgrade it to a better model, but stat wise the swarm launchers only differe by missiles per pod, and the maximum damage output allowed. I also fitted this with militia models to cut down costs, but again if you want you can upgrade to what you want. The SMG of course is your overall primary weapon, and with equiped infantry grenades this should help you out a lot more. I will eventually get to this build myself, and this only going off what information I could gather on the charts provided. Still if anyone wants to you can build this, and tell me how it actually performs in practice. You should notice a high rate of success due to increased shields, and base armor, but considering the stacked shield extenders, and repair combined with skills hopefully this helps you more. I'm kind of worried now.
You seem to be posting almost-but-not-quite my Scout builds... There are only TWO points of difference between this and my "when I really need it" AV Scout. But I run with more of a focus on AV than AP when I'm running a build like this one, so the higher-tier Swarm is more important than with how you run the build.
Oh, and I found out something VERY useful about Medic Scouts... Use one to back up a Heavy. You can WALK slightly faster than their SPRINT speed. When they're falling back, or repositioning, and need healing, you can keep up WHILE STILL REPAIRING THEM. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.22 05:29:00 -
[6] - Quote
I pretty much run EVERY Scout fitting I create with a Stamina recovery module. It doesn't give me actual infinite stamina, but it's not far off.
And they've specifically stated that in the next build (which is next month, and according to at least one dev post this weekend, EARLY next month) there will be an 8-second delay before you can suicide, and when you're down, you'll be able to see the location of any nearby friendlies who are equipped with Nano-Injectors. Also, anyone with a Nano Injector will be given a HUD marker to show the location of downed teammates. I don't (personally) think the Nano Injector is the best option for a Scout though, since you have to choose between that and the Repair Tool. If it's one or the other, I'd prefer to KEEP someone alive rather than just reviving them when they go down, particularly when the Nano Injector has an ammo limit and the Repair Tool doesn't. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.22 07:02:00 -
[7] - Quote
Repair Tools CAN be used to self-repair, Rorek.
I've done it several times now. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.22 07:24:00 -
[8] - Quote
Rorek IronBlood wrote: Really? How? Because, I have one on my loadout and I can only seem to apply it to other allies.
1. Be damaged. 2. Be away from allies. 3. Hold R1.
It sometimes takes a while to kick in, and I've only ever done it with VERY low armour (less than 50%) so it might not work if you're only scratched. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.22 07:25:00 -
[9] - Quote
double post... not sure how? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.22 19:43:00 -
[10] - Quote
Rorek IronBlood wrote:That sounds more like someone (an ally) came up and started healing you. I could be wrong, and I'll give it a try, but I still do not think the repair gun/tool will allow you to heal yourself. I'll try to get on today though and try this. I've done it when the only person nearby was an enemy tank that was struggling to hit me with a Blaster turret, and had killed half the rest of my team. I didn't have much chance against it (my only weapon was a Militia AR), so I just ran while healing myself and it kept me alive. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.23 05:02:00 -
[11] - Quote
Another valuable lesson for anyone using a Repair Tool - once you've started repairing something, you can sprint to keep up with them.
As a result, I've redesigned my Medic Scouts and found ways to load Kinetic Catalysers on them where possible - on a high-mobility Medic build I created (stacked Catalysers in the low slots), I can keep pace with HAVs well enough to repair them during a retreat. I get left behind eventually if they keep running far enough, but I can get a good bit of repairing done while we go.
I've had to drop some gear I'm normally pretty possessive of, and on my free build I'm going to be trying to run with a Shield Recharger instead of my usual Extender - not sure how well I'll do being even more paper-thin than I already am with that build. I've also dropped the Armour Repairer, because the Repair Tool does that for me. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.23 21:54:00 -
[12] - Quote
Rorek IronBlood wrote:It only takes one militia kinetic catalyst for the scout to out sprint an assualt with one complex kinetic catalyst attached as well. Fixed that for you. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 21:23:00 -
[13] - Quote
SoCal Ninja wrote:After all your module work, you actually become a base assault suit with +7% base movement, and -30 shielding, and x2 shield recharge. That sounds like it's a well-done hybrid build with an emphasis on shield tanking.
I don't see that as a negative. In fact, in the right hands, it sounds like a rather deadly setup to me.
You're saying it wouldn't work for you, and I think I'd probably struggle more than with my own builds, but that's because we have our own playstyles. Don't knock something because it's not your style.
A heavy tanking Scout would be a nasty surprise when the target expects you to be squishy, and doesn't that deception play to the Scout's strengths too? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.25 04:17:00 -
[14] - Quote
Shield recharge being easily double the base Assault suit, and Armour repair being infinitely higher (literally) than that of an unmodded Assault suit makes it a good shield tank, and having the repair tool as an option method to further buff your natural armour repair rate makes it a hybrid tank. Not a good tank against burst damage, but a surprisingly good dps tank. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.29 01:04:00 -
[15] - Quote
Rorek IronBlood wrote:Huh? Where has everyone been? Starting to feel lonely as scout. Don't worry, I'm still a Scout. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.13 11:39:00 -
[16] - Quote
I'm still struggling with Scouts in the new build, and have several of my fittings based on the Assault suit now. I'm still running Scouts, but not as heavily as I used to, which is a shame, because I've always been a fan of the speed classes in shooters.
Working on a couple of free Dragonfly fittings (using AUR for Militia BPOs) at the moment though. When I finalise at least one of them, I'll post the specs.
And yes, of course my Kamikaze Free Hugs fitting still exists |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.15 20:03:00 -
[17] - Quote
Reposting with the Codex version of my Kamikaze Free Hugs build, because it's changed. I've posted a variant of it that I based on the "Assault - Triage" Starter Fit, but that doesn't belong here because it's an Assault.
Garrett Blacknova wrote:FREE HUGS! (and by "hugs" I mean "Uplinks")
Dropsuit: Dragonfly
Light Weapon: N/A Sidearm: Toxin SMG
High Power Module: Militia Shield Extender Low Power Module 1: Militia Armour Repairer Low Power Module 2: N/A
Grenade: Militia Locus Grenade Equipment: Militia Drop Uplink I've had to cut back on a few things to make the build work, partly because of a lack of SP in Electronics/Engineering, and partly because of PG/CPU values changing since the original design.
Also, I have an ACTUALLY new Shotgun fitting to share. Totally BPO-based, because while I have similar ISK-per-use fittings, I'd rather not spill ALL my secrets.
"Ghost" Free Shotgun loadout
Dropsuit: Dragonfly
Light Weapon: Militia Shotgun Sidearm:
High Power Module: Militia Light Damage Modifier Low Power Module 1: Dropsuit: Dragonfly
Light Weapon: N/A Sidearm: Toxin SMG
High Power Module: Militia Shield Extender Low Power Module 1: Militia Profile Dampener Low Power Module 2: Militia Profile Dampener
Grenade: Militia Locus Grenade Equipment: Militia Repair Tool
So that works. Add a relatively high level of Dropsuit Command and some points in Profile Dampening, and you're often able to remain invisible until you're close enough for that Shotgun to do its thing. It's also nice to be a high-speed Medic without compromising too much in the way of combat-effectiveness.
I'm NOT a fan of using Scouts as a new player any more, which is a little disappointing - until you've skilled into Mechanics or the appropriate shield skills, you're going to be one-shotted by too many different options, and most of them are effective at quite a long range, even with low-quality - even Militia-level - gear. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.15 21:04:00 -
[18] - Quote
Blunt Smkr wrote:Garrett Blacknova wrote:I'm still struggling with Scouts in the new build, and have several of my fittings based on the Assault suit now. I'm still running Scouts, but not as heavily as I used to, which is a shame, because I've always been a fan of the speed classes in shooters. Working on a couple of free Dragonfly fittings (using AUR for Militia BPOs) at the moment though. When I finalise at least one of them, I'll post the specs. And yes, of course my Kamikaze Free Hugs fitting still exists I havnt really tried scouts that much this build either been wanting to go bak though. When they reset sp again i'll probably go bac to it cause this build i've mainly worked on assault which is great but i miss my scout lol They've said we're probably not getting a wipe with the next build.
Also, check out my more recent post with a couple of cheap/free fittings you can probably modify as starting points. The main thing, imo, is to make sure you have Mechanics to at least level 3, the higher the better, before starting to expect your K/D to tip towards looking competent. Or just rock Assault suits while you're skilling up for that ability to (maybe) survive a single bullet form a sniper. |
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