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Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2012.07.12 06:59:00 -
[91] - Quote
Rorek IronBlood wrote:
Is the Type-II scout suit worth it?
I always use it at the beginning of a match, I place a drop uplink at a super secret location and try and kill someone with remote explosives when he hacks something (back)
after that it's usually the type I |
SoCal Ninja
260
|
Posted - 2012.07.12 07:09:00 -
[92] - Quote
Rorek IronBlood wrote:
Is the Type-II scout suit worth it?
I don't know, lets get into it though...
Here's the side by side.
Scout Type 1 / Scout Type 2 / Difference CPU: 110 / 121 / +11 PG: 30 / 22 / -12 Shield 100 / 70 / -30 Armor 90 / 135 / +45 Shield Recharge: 40 / 40 / 0 Movement Speed: 5.6 / 5.5 / -0.1 Sprint Speed: 7.8 / 7.7 / -0.1 Sprint Duration: 19.5 / 18.5 / -1 Stamina: 195 / 185 / -10 Light Weapon: 1 / 1 / 0 Sidearm: 1 / 0 / -1 Grenade: 1 / 1 / 0 Equipment: 1 / 2 / +1 High Slot: 1 / 1 / 0 Low Slot: 2 / 2 / 0
You give up 12 PG, 30 shields, a sidearm, and some speed, but gain 11 CPU, 45 armor, and an extra equipment slot. (Note... losing more PG than CPU gained seems wrong to me, could someone double check that stat. I feel like we may have found another stat error, that number should be about 3-4 to be balanced agains 11 CPU.)
now as far as survivability goes, I value the shields and speed more than the armor and equipment. But if you want utility, a scout can gain a huge benefit from that extra equipment slot. In my opinion, you just loose too much to not justify the gain, but I wouldn't mind having a class or two with this suit just incase you needed uplinks and nanohives, or some other combination for group support. I could see Type-II becoming the best low tier healer dropsuit. MD or AR, Nanohives, Nano Injectors, and some HP boosters would make you quite an asset to the team. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.12 08:27:00 -
[93] - Quote
Well I have a number of passive skills I have dumped my skill points into too. Overall I'm happy with the Type-II, even if it is only marginally better then my Dragonfly armor. It has a combined thirty more points between shields and armor over Dragonfly which while meek can and has made a difference. The loss of the secondary module is of little concern to me as I am using a shotgun at the moment (or I could be a douche bag and use my proto-type AR.) As for the power grid and CPU again only marginally better then my Dragonfly, but when allocated with the loss of the secondary module I was able to equip a nonohive to this loadout, and with the shotguns more limited maximum ammo capacity can be both beneficial for myself, and my team. A win-win if you will. My shields are limited, but I managed to increase them to ninety-two, or ninety-seven (cannot remember right off the bat.) Still I am pleased with the suit. Unfortunetly I am less pleased with the statistics to the advanced variation of the scout suit. So I will be in no real hurry to spec up to proto as I'd rather pour more skill points into other passive skills.
My current load out:
Drop Suit: Scout Type-II Ligh Weapon: Shotgun Grenade: AV-grenade Support Module: Nanohive Militia Shield Extender Militia Plate Armor Militia Shield Repair
Could be better, but could be worse, and has proven to formidable.
Also I'm sorry I shot you in the back just a short while ago on that ambush game. You were outside the perimitter and begging to be shot. Also the lead guy on your team was a quick-scope jerkoff. Made me Brooklyn Rage!!!! |
SoCal Ninja
260
|
Posted - 2012.07.12 08:42:00 -
[94] - Quote
Rorek IronBlood wrote:Well I have a number of passive skills I have dumped my skill points into too. Overall I'm happy with the Type-II, even if it is only marginally better then my Dragonfly armor. It has a combined thirty more points between shields and armor over Dragonfly which while meek can and has made a difference. The loss of the secondary module is of little concern to me as I am using a shotgun at the moment (or I could be a douche bag and use my proto-type AR.) As for the power grid and CPU again only marginally better then my Dragonfly, but when allocated with the loss of the secondary module I was able to equip a nonohive to this loadout, and with the shotguns more limited maximum ammo capacity can be both beneficial for myself, and my team. A win-win if you will. My shields are limited, but I managed to increase them to ninety-two, or ninety-seven (cannot remember right off the bat.) Still I am pleased with the suit. Unfortunetly I am less pleased with the statistics to the advanced variation of the scout suit. So I will be in no real hurry to spec up to proto as I'd rather pour more skill points into other passive skills.
My current load out:
Drop Suit: Scout Type-II Ligh Weapon: Shotgun Grenade: AV-grenade Support Module: Nanohive Militia Shield Extender Militia Plate Armor Militia Shield Repair
Could be better, but could be worse, and has proven to formidable.
Also I'm sorry I shot you in the back just a short while ago on that ambush game. You were outside the perimitter and begging to be shot. Also the lead guy on your team was a quick-scope jerkoff. Made me Brooklyn Rage!!!!
Haha, thanks for the loadout, I'll add it in. And yeah I was like... "Mother ******!" I was busy with the dang dropships that your team kept spawning. No one on our team knew how to fire a rocket launcher. Thought I was safe out in the middle of nowhere.
But it's blunt smkr that's kicking my butt. I keep loosing to his very shiny prototype scout suit and boundless breach SMG. It makes me sad. Good to meet all these awesome scouts though. *cough* join my corp *cough*
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Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.12 08:59:00 -
[95] - Quote
Well when we have corporation control I'll think about joining your corp., SoCal. Yeah though I did not know that was even you out there till I pulled the trigger though. I have yet to see someone in a proto scout suit though. I've seen plenty in an assault class, and even a few in the heavy class, but never a scout or logistics. I would put skill points into the swarm launcher, but I'll probably save that for sometime after I max out other skills. I know what you mean though on the boundless breach SMG. What really is scary though is that they made the SMG a secondary which all secondary skills are -- x1 -- variable skills in terms of increase. That right there offers a large leap for how fast one can skill up the support skills for the SMG, and then the prices are dirt cheap compared to all other weapons outside the scrambler, and shotgun. The SMG in question is less then ten thousand I believe. That is astonishing.
I really reccomend though that people really take their time in this game. Really read your skills thoroughly and all of the information each one has. I've been gradually increasing armor and shield hit points, while increasing my stamina, PG, and CPU just through skills alone. It pays off more then a shiny suit in the end.
Skills are like BPO (Blueprint Operations) they are unlimited, undepletable, and indespensible. A shiny suit without player skill and the skills developed is just a shiny suit. Atleast that is my advice to anyone. I'm really starting to get a deep feeling that BPOs will become a very necessary item upon release. Because, of all of the varying variables from -- market inflation, skill points, and ISK -- just to name a few. I think we whom are playing, and testing the [beta] will not only have an advantage knowing what is going on, and how the game works, but due to the various BPOs most of will obtain through these events early on. BPO's will probably rare, expensive and hard to comeby. This I'm sure of. CCP is very careful with them, and I garuntee most militia BPOs will dissapear upon release as well -- most anyway. |
Jack McReady
46
|
Posted - 2012.07.12 09:57:00 -
[96] - Quote
my favorite fitting for scout currently is: Scout Type-II Breach Assault Rifle AV-grenade Enhanced Shield Extender Basic Cardiac Stimulant Basic Cardiac Regulators Remote Explosive Gauged Drop Uplink
I use it as attacker. I can sprint for quite a long time, which allows me to get from A to B very fast. the point is to place hidden spawns at the frontlines, cause distraction and be able to get around the map very fast. I usually place a spawn point close to an objective, then I got for the objective, hack it and place a sneaky RE (in the meantime my stamina is up again to run to the next objective). then I run the next objective or structure. If someone comes in to stop my hacking attempt I blow him up from far away
the assault rifle is really needed, sometimes you get unlucky and a dude spawns out of nowhere thus you have to kill him asap cause you are quite squishy.
if you succeed with this in the first 5 minutes of the match as attacker then you really messed up with the enemies formation as they have to retreat to regain control.
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Blunt Smkr
Doomheim
62
|
Posted - 2012.07.12 10:13:00 -
[97] - Quote
SoCal Ninja wrote: But it's blunt smkr that's kicking my butt. I keep loosing to his very shiny prototype scout suit and boundless breach SMG. It makes me sad. Good to meet all these awesome scouts though. *cough* join my corp *cough*
lol i'm pretty sure u got me a few times too but it was some good matches though. also i'm already in a corp but we can still group up for a full scout group whenever. oh an i dont think u saw my really fancy scout dropsuit the one that cost AUR is red an black which looks so sick i just dont use it as much. unless i really feel like doing damage cause i got more damage mods on that setup |
SoCal Ninja
260
|
Posted - 2012.07.12 10:28:00 -
[98] - Quote
Blunt Smkr wrote:SoCal Ninja wrote: But it's blunt smkr that's kicking my butt. I keep loosing to his very shiny prototype scout suit and boundless breach SMG. It makes me sad. Good to meet all these awesome scouts though. *cough* join my corp *cough*
lol i'm pretty sure u got me a few times too but it was some good matches though. also i'm already in a corp but we can still group up for a full scout group whenever. oh an i dont think u saw my really fancy scout dropsuit the one that cost AUR is red an black which looks so sick i just dont use it as much. unless i really feel like doing damage cause i got more damage mods on that setup
Oh I've seen it... |
SoCal Ninja
260
|
Posted - 2012.07.13 20:57:00 -
[99] - Quote
Two brand new additions to the thread,
Skirmish Attacker Type-II Suit by Jack McReady Type-I vs Type-II by SoCal_Ninja, Rorek IronBlood, and Others
Enjoy! |
SoCal Ninja
260
|
Posted - 2012.07.13 21:53:00 -
[100] - Quote
I think I'm gonna make a C3 channel for scouts to hang out in and meet each other. Let me know if this is something you guys are interested in. |
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SoCal Ninja
260
|
Posted - 2012.07.14 04:29:00 -
[101] - Quote
alrighty, we have a C3 channel. Search for "SoCal_Ninja's Dust 514 Scout Channel" password is: gallente |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.14 04:40:00 -
[102] - Quote
"C3" -- I'm lost? However I approve of the password.
I'm really all about the Gallente. |
SoCal Ninja
260
|
Posted - 2012.07.14 04:45:00 -
[103] - Quote
C3 is a free teamspeak ventrillo or mumble like application that allows you to create channels and even be in multiple channels at the same time all for free. it's quite good. They have a link in the "Make beta testing easier, beta comms" stickied thread as well as steps to set it up. or you can just google it and download it. It's really simple to set up and a lot of dust players are picking up C3 as their voice platform |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.14 04:51:00 -
[104] - Quote
Awsome. I'll actually check that out.
Thanks, SoCal. |
SoCal Ninja
260
|
Posted - 2012.07.14 18:06:00 -
[105] - Quote
No problem. |
SoCal Ninja
260
|
Posted - 2012.07.14 23:12:00 -
[106] - Quote
Thinking about putting up a comparison discussion talking about the different types of drop uplinks and nanohives so that you can pick what's best for the job. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.14 23:22:00 -
[107] - Quote
Hm. Yeah. It's funny I was actually running the statistics (attributes) by the numbers, and found that with the skills (passive or otherwise) that I have right now at the moment it is more beneficial for me to play with my Dragonfly drop suit then it is to use the Type-II. There are differences, but too minimal to make a true impact at this point in time between the two, and ISK risk/reward. I actually implore more people to get pen and paper out and go old school, and do the number themselves as it really helps. Just an opinion I'm sure, but it helped me.
Of course I have alterior motives then just the afore mentioned. I'm trying to prove that by the stats (attributes) the game is for all intensive purposes balanced. However applied to practice this is not the case. Whatever alogorithims CCP has going on in the backround of the game is not working entirely properly. However there are other variables to account for at this time too such as -- lag latencey, frame rate issues, incomplete build, non functioning skills, and missing items -- just too acount for some of the variables that may also be hindering the game from working fully tandem as it stands currently. I'm defending CCP's balance by what I can see and add. What I am worried about at the moment is the practice of those numbers turning awry in-game on the battlefield. Call me delusional, paranoid, or wrong. Something is not working properly though.
Anyway. I apologise for my ramblings, but I'm just really into the game, and mythos. I want the game to flourish and thrive. You can have a sense of balance, and still have a risk, and reward factor too which is what EVE players want, and I want too. I just know without balance the game will crumble quickly. Anyway.. I have to stop myself. I could ramble on all day. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.14 23:30:00 -
[108] - Quote
Firefly Team Here,
This is not a fully complete build yet, but I've notice for those playing RE, this is starting to take off since I've started explaining it to people:
Firefly
Purpose: Anti Vehicle, Anti Personnel, and General Close Combat
How to play: The build is meant to be a close combat build that uses explosives as it's main armament. Mainly this refers to RE. Mainly, you have to be fast enough to run into the enemy, put an explosive and not die. You should not be dying from your own explosion. This is not a suicide build.
Cost: ~5M - 18M SP (Depending on variations between Speed / Mobility / Engineering / Shield Upgrades + Recharge) , 750K ISK Upkeep about every 7-10 Matches.
Dropsuit: Currently I am running this with e the Scout II, but I will be testing it with other suits once I fully upgrade.
Light Weapon: Any weapon will do. Mainly, your weapon is something you fall back on when you're out of explosives, so it needs to be something you are proficient with, both in combat and skill.
Sidearm Weapon: None.
Grenades: AV Grenades (If you use grenades at all)
Equipment Slot 1: Remote Explosives
Equipment Slot 2: Remote Explosives
High-Power Module 1: Some type of shield reinforcement (I can't make a suggestion on which, because it's all a matter of preference for this slot.)
High-Power Module 2:
High-Power Module 3:
Low-Power Module 1: Complex Kinetic Catalyzer (This build is about speed, so you need to boost)
Low-Power Module 2: Complex Cardiac Regulator (Since you need to run and jump a lot with this)
Low-Power Module 3:
*If anyone has any suggestions or improvements, please let me know. I'm testing this in field to try and make a more effective version. |
Zander Rodriguez
41
|
Posted - 2012.07.15 00:26:00 -
[109] - Quote
The primary loadout i use to handle most situations
Purpose: Sniper/ CQC
Cost: around 60k isk
Dropsuit: Scout v.k0
Light Weapon: Ishukone Sniper Rifle
Sidearm Weapon: M209 Assault Sub Machine Gun
Grenade: Locus Grenade
Equipment Slot 1: Quantum Nano Hive
Equipment Slot 2: Remote Explosives
High-Powered Module 1: Complex Shield Extender
High-Powered Module 2: Complex Shield Extender
High-Powered Module 3: Basic Shield Extender
Low-Powered Module 1: Basic Armor Repairer
Low-Powered Module 2: Basic CPU Upgrade
Low-Powered Module 3: Basic CPU Upgrade
Basically awesome for any anti-infantry situation and can play a limited anti-vehicle role.
-ZionTCD |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 00:48:00 -
[110] - Quote
If i can make a suggestion. Why not double slot your complex shield extender in all slots? You can stack the same item into multiple slots. It will all take out of the same reserve, but if you're doing well with this build, you shouldn't be dying enough for it to make an impact. Just a suggestion. Great work though!
Zander Rodriguez wrote:The primary loadout i use to handle most situations
Purpose: Sniper/ CQC
Cost: around 60k isk
Dropsuit: Scout v.k0
Light Weapon: Ishukone Sniper Rifle
Sidearm Weapon: M209 Assault Sub Machine Gun
Grenade: Locus Grenade
Equipment Slot 1: Quantum Nano Hive
Equipment Slot 2: Remote Explosives
High-Powered Module 1: Complex Shield Extender
High-Powered Module 2: Basic Shield Extender
High-Powered Module 3: Basic Shield Extender
Low-Powered Module 1: Basic Armor Repairer
Low-Powered Module 2: Basic CPU Upgrade
Low-Powered Module 3: Basic CPU Upgrade
Basically awesome for any anti-infantry situation and can play a limited anti-vehicle role.
-ZionTCD
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Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.15 01:53:00 -
[111] - Quote
I just did the math on the Boundless Breach SMG proto-type. Funny fact about how much damage you are actually doing per round (depending of course.) When you combine the maximum passive skill amplifications that amplify the SMG damage ratio by five percent per level for a twenty-five percent base increase along with the passive skill to amplify all handheld weapons by three percent per level for another maximum fifteen percent you are actually doing roughly fifty-six / fifty-seven damage per bullet. It only cost just over eight thousand ISK a unit, and this is taking into account that you are not using other enhanced damage modules of course. This monster is also reinforced by the fact that it's labeled and categorized as a sidearm, which means the other passive skills such as reload, range, CPU base reduction, and ammo capacity is all -- x1 -- factor when leveling the skill up. Personally this is a monsterous factor. If you are worried about the eight thousand ISK per unit factor you can still opt for the advance breach and still manage a heft fifty damage per round. People need to start taking the SMG more seriously. In the hands of a scout it's like facing a titan. Even right now with only my advance breach SMG, with Dragonfly scout armor it's nasty.
Which brings me to another point I'll touch on lightly for now. The dropsuits for scouts are increadibly well balanced by the numbers of course. Especially when you consider the reduction skills, and maximum output skills. Infact the scout has the greatest advantage(s). It has the highest sprint speeds, movement speeds, and shield recharging rates in-game. When combined with skills to enhance this due to the scouts high base stats our weakness (mainly shielding, and armor) become less a weakness, and more of an advantage. Even losing sight of us for a few seconds can render us back at maximum output in shield output, and armor regeneration (since our armor is minimal it can also max out faster.)
Still finding these numbers to be of issue in-game with the current build though. Especially when paired with the shotgun. Alarming decreases in frame rate and lag latencey is a huge issue. I'm really starting to notice to though that hit detection is off a bit and varies more so depending on other factors as mentioned before. Not to say though that scout is over powered (it's not), or that other classes are inferior (again they are not.) Just that by the numbers even without skills the scout has as adept advantage over some. We have weaknesses, and chinks in our armor, but I think the only real question now on my mind is how will factions armors differ and change the balance? Gallente seem more known for armor then shields, and our weapons are middle ground I would suppose (at the moment atleast.) Our allies the Minmatar are brutal and it shows in the SMG class. Function over elegance, and the logistic suit seems to show they can however be technological when needed. The logistic suit is amped with large amounts of CPU and PG, and has above avarage shielding with sub-par armor support though.
Anyway.. Just more ramblings and realizations as I try to flesh the game out by the numbers. (lol) I'm saying that w-a-y too much. Starting to sound like a broken record. Still I hope this helps people understand the scout and game a smidgen better. I do emplore you all again to always take your time with this games depth. Use paper/pen and calculator instead of the game showing you. So far it I'm still worried as I said about the practice of these numbers in-game, but the balance outside the battlefield is solid. Hm. Hopefully CCP has this under control with the next update and build as I stated too before. |
Zander Rodriguez
41
|
Posted - 2012.07.15 02:51:00 -
[112] - Quote
Arceus Evoxazon wrote:If i can make a suggestion. Why not double slot your complex shield extender in all slots? You can stack the same item into multiple slots. It will all take out of the same reserve, but if you're doing well with this build, you shouldn't be dying enough for it to make an impact. Just a suggestion. Great work though! Zander Rodriguez wrote:The primary loadout i use to handle most situations
Purpose: Sniper/ CQC
Cost: around 60k isk
Dropsuit: Scout v.k0
Light Weapon: Ishukone Sniper Rifle
Sidearm Weapon: M209 Assault Sub Machine Gun
Grenade: Locus Grenade
Equipment Slot 1: Quantum Nano Hive
Equipment Slot 2: Remote Explosives
High-Powered Module 1: Complex Shield Extender
High-Powered Module 2: Basic Shield Extender
High-Powered Module 3: Basic Shield Extender
Low-Powered Module 1: Basic Armor Repairer
Low-Powered Module 2: Basic CPU Upgrade
Low-Powered Module 3: Basic CPU Upgrade
Basically awesome for any anti-infantry situation and can play a limited anti-vehicle role.
-ZionTCD
Ya I saw that and changed it. It was a dumb oversite on my part. Thanks for letting me know.
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SoCal Ninja
260
|
Posted - 2012.07.15 07:59:00 -
[113] - Quote
woohoo! Thanks guys for the new loadouts and stat discussion... I'll be adding it all in the front page soon. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.15 08:35:00 -
[114] - Quote
This is the build I recently took up --
Drop Suit: Dragonfly [NvS] Left Module: Militia Shield Boost Right Module #1: Militia Plate Armor Right Module #2: Militia Armor Repair Light: Empty Sidearm: Avanced Breach SMG Grenade: AV (Anti-Vehicle) Grenade Support Module: Nano-Hive
I'll actually post my current armor, and shield hit points tomorrow along with my CPU and PG (Power Grid) units, and movement speed, ect, ect... I plan on upgrading my SMG to the Boundless Breach SMG when I acquire and maximize other skills before so which should take another weekend though considering the facts. I am fully confident in that I can squeeze the proto-SMG onto the Dragonfly and still maintain my current set up with the exception of either grenades, or nano-hives for an unexpressed amount of time till I can acuire more passive skills to reduce PG (Power Grid) consumption and maximize my CPU output. That will take more time too though. (lol)
I find though that the Dragonfly even when paired against the Type-II is still faster and has more stamina. The difference in combined hit points is less then thirty points, and CPU and PG are almost par. Which only helps to prove the games balance and need for said balance. As I pointed out in an earlier post though. The scout suits are a prime example of near perfect balance. By the numbers. Hopefully though things will get ironed out.
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Blunt Smkr
Doomheim
62
|
Posted - 2012.07.16 19:55:00 -
[115] - Quote
havnt checked it out but doesnt adding plate armor lower ur speed thought i read that somewhere. an if so anyone know by how much? cause once they fix the electronics upgrade skill book i'm was thinking of addin some plate armor to my setup |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.16 20:02:00 -
[116] - Quote
Armor plates reduce your movement, and sprint speed by a percentage depending the grade of the plate. Militia plates I believe reduce your speed by three percent (if I remember.) While the highest grade will reduce your speeds by ten to fifteen percent. Somewhere around there. I wish I could log on to Dust. I'd tell you the exact amount. |
Blunt Smkr
Doomheim
62
|
Posted - 2012.07.16 20:39:00 -
[117] - Quote
Rorek IronBlood wrote:
Armor plates reduce your movement, and sprint speed by a percentage depending the grade of the plate. Militia plates I believe reduce your speed by three percent (if I remember.) While the highest grade will reduce your speeds by ten to fifteen percent. Somewhere around there. I wish I could log on to Dust. I'd tell you the exact amount.
oh milita aint bad but i would probably want highest grade an if it lowers me to assault dropsuit speed not sure if its worth it. cause my plan is to add complex cpu mod so i can drop one cause i got 2 militia ones rite now. then add armor plates an maybe drop armor repair cause i just got the nanohives that repairs armor an replace it with something, not sure yet though. to bad they didnt have a mod for movment speed cause idk really care bout sprint speed |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.16 20:40:00 -
[118] - Quote
I can confirm the Militia plates are only 3% because I was using them on one of my Heavy builds I experimented with.
More directly relevant to the thread though...
FREE HUGS! (and by "hugs" I mean "Uplinks")
Dropsuit: Dragonfly
Light Weapon: Militia Assault Rifle Sidearm: N/A
High Power Module: Militia Shield Extender Low Power Module 1: Militia Armour Repairer Low Power Module 2: Militia Cardiac Regulator
Grenade: Militia Locus Grenade Equipment: Militia Drop Uplink
The core purpose behind this fitting is to get a well-hidden Drop Uplink in a position where the enemy will never expect to see players coming from. It achieves this in part by being a completely disposable suit with only BPO gear and nothing I have to replace, ever. After getting the Uplink planted, I usually make a suicide charge from behind or to on the enemy team's flank, drawing as much attention as possible before dying to give my teammates a headstart in the damage race. Then I respawn with a "proper" fitting (or my Free AV fitting if there are a lot of Dropships/LAVs/cheap HAVs around) and wait until someone finds a use for my sneaky sneaky Uplink placement.
I only use Militia Uplinks because, in spite of the extreme spawn delay, they aren't being risked when I'm spamming the Uplink fitting trying to break my team out of a spawn-camp.
Also because half the effectiveness of the build involves nearly suicidal tactics for the purpose of drawing enemy fire. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.16 20:43:00 -
[119] - Quote
Blunt Smkr wrote:Rorek IronBlood wrote:
Armor plates reduce your movement, and sprint speed by a percentage depending the grade of the plate. Militia plates I believe reduce your speed by three percent (if I remember.) While the highest grade will reduce your speeds by ten to fifteen percent. Somewhere around there. I wish I could log on to Dust. I'd tell you the exact amount.
oh milita aint bad but i would probably want highest grade an if it lowers me to assault dropsuit speed not sure if its worth it. cause my plan is to add complex cpu mod so i can drop one cause i got 2 militia ones rite now. then add armor plates an maybe drop armor repair cause i just got the nanohives that repairs armor an replace it with something, not sure yet though. to bad they didnt have a mod for movment speed cause idk really care bout sprint speed
They have modules for stamina, vigor, and movement speed as well even knives.
As for armor plates they do reduce your speed, but that is also a good thing because, it helps to balance the game overall. Armor repairs are probably best overall, and you can also increase how much they'll repair via passive skills. CCP needs to tween the PG, and CPU consumption rates of certain items though and add in more negatives for certain items and drop suits. |
Blunt Smkr
Doomheim
62
|
Posted - 2012.07.16 20:46:00 -
[120] - Quote
Rorek IronBlood wrote:Blunt Smkr wrote:Rorek IronBlood wrote:
Armor plates reduce your movement, and sprint speed by a percentage depending the grade of the plate. Militia plates I believe reduce your speed by three percent (if I remember.) While the highest grade will reduce your speeds by ten to fifteen percent. Somewhere around there. I wish I could log on to Dust. I'd tell you the exact amount.
oh milita aint bad but i would probably want highest grade an if it lowers me to assault dropsuit speed not sure if its worth it. cause my plan is to add complex cpu mod so i can drop one cause i got 2 militia ones rite now. then add armor plates an maybe drop armor repair cause i just got the nanohives that repairs armor an replace it with something, not sure yet though. to bad they didnt have a mod for movment speed cause idk really care bout sprint speed They have modules for stamina, vigor, and movement speed as well even knives.
i dont think they have movement speed mods only sprint speed ones but i could be wrong. i'll have to check again next weekend |
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