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crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.19 00:20:00 -
[151] - Quote
where is the 3 low sprint speed suit fitting post?
also does the advanced scout suit only have one more high slot? that's it? |
Blunt Smkr
Doomheim
62
|
Posted - 2012.07.19 00:33:00 -
[152] - Quote
crazy space wrote:where is the 3 low sprint speed suit fitting post?
also does the advanced scout suit only have one more high slot? that's it?
not sure bout the first part. but yea the advanced scout only has 2 high slots an 2low an proto has 3 |
SoCal Ninja
260
|
Posted - 2012.07.19 02:21:00 -
[153] - Quote
crazy space wrote:where is the 3 low sprint speed suit fitting post?
wha, huh?? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.19 02:26:00 -
[154] - Quote
SoCal Ninja wrote:RolyatDerTeufel wrote:SoCal Ninja wrote:alright, later today, I'm going to start discussion for how to win ambush. Have a tank on a hill (Pokey Dravon's) + SoCal Ninja's scout suit with shotgun that match was horrible for me.. lol Really? I could have sworn I don't do well against your SMG.
I don't use SMG all that much, AR and RE are more my type of weapon. |
SoCal Ninja
260
|
Posted - 2012.07.19 02:35:00 -
[155] - Quote
ah I see, in that cause yeah I'm usually pretty good at dodging RE (except when its thrown and activated right in my face in .5 seconds) and AR I either sneak up on or run away from. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.19 17:09:00 -
[156] - Quote
So was there any updates or features added this weekend? I'm not currently on PSN, or Dust. I am personally hoping to see the grouping functioning so some of us can group up here and storm the trenches!
On a much more serious note is there anything else that needs to be added or fleshed out? |
SoCal Ninja
260
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Posted - 2012.07.19 18:13:00 -
[157] - Quote
We now have repair tools :D |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.19 18:25:00 -
[158] - Quote
We do? (o.O)
Do you mean to say that we now have repair tools that do not cost AUR (for the record I still have four thousand AUR.) I should be on Dust soon. Hopefully. |
SoCal Ninja
260
|
Posted - 2012.07.19 18:44:00 -
[159] - Quote
yup a bunch of new ones with a prototype isk one that heals two people at once, as well as electronics upgrades is back so you can get the complex CPU modules
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Blunt Smkr
Doomheim
62
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Posted - 2012.07.19 18:47:00 -
[160] - Quote
SoCal Ninja wrote:yup a bunch of new ones with a prototype isk one that heals two people at once, as well as electronics upgrades is back so you can get the complex CPU modules
nice cant wait to finally be able to get a complex cpu mod |
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Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.19 21:08:00 -
[161] - Quote
Ha-ha. Yeah I saw and was even able to get a few matches in today. I do however feel that the repair gun/tool needs some tweeking around the animations. It needs to be a bit more obvious that it is working, or actually healing. The black smoke link is just too hard to distinguish more often then not, and especially in combat. I also feel we should get a five point increase from fifteen to twenty in support points.
Here as of today is my latest layout.
Dropsuit: Dragonfly [NvS]
[Left] Modules: Militia Shield Extender
[Right] Modules: Militia Armor Plates
Militia Armor Repair
Weapons: Light Weapon Slot: Empty
Side Arm Slot: Boundless Breach SMG
Grenade: Locust Grenade
Support: Militia Repair Gun/Tool
I have a question though. What does the "NvS" stand for in the Dragonfly dropsuit? Also as soon as I can upgrade my PG (Power Grid) output one more time I'll be switching my Boundless Breach SMG to the light weapon slot and fitting in a Scrambler Pistol into the sidearm slot. Which begs the question -- if you fit a sidearm into the [L] (light weapon) slot does it lose it's sidearm bonuses, and then instead feed off the lightweapon bonuses? I think that would be a cool negative to have, but I also feel that weapons should be locked into the specific slots that fit their grade. Meaning no light weapons in a heavy slot, or sidearms in a light weapon slot. This could help balance the game, but I feel that maybe we need more negative consequences in the game. Dropsuits should lose slots for others, or sacrafice slots for modules, or a mix for maximized PG (Power Grid) and CPU (Central Processing Unit) output. So far the only dropsuits that seem to show this are the scouts, logistics, and some heavies. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.20 04:09:00 -
[162] - Quote
I haven't tried running Repair Tool yet, but I've JUST created a build with one (Another all-Militia build so I can get a feel for things before committing)
Rorek's build looks a lot like mine, although I'm not one for armour plates, so I've got a Cardiac Regulator instead.
And thanks to the name my suicidal Drop Uplink build has been given on this guide, it's now been renamed from "Free Hugs" to "Kamikaze Free Hugs" because that just sounded too awesome when I saw it here. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.20 04:46:00 -
[163] - Quote
Well I agree about the armor, and I have thought of dumping it for something else infact. For what? I am unsure to be honest. Maybe more armor regeneration? |
GhostDog369
Crux Special Tasks Group Gallente Federation
0
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Posted - 2012.07.20 11:38:00 -
[164] - Quote
Hey all,
Just wanted to say thanks for this thread - having a bit of trouble finding the fun in this game at the mo so hopefully the info here will put me on the right track!
cheers :) |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.20 18:12:00 -
[165] - Quote
GhostDog369 wrote:Hey all,
Just wanted to say thanks for this thread - having a bit of trouble finding the fun in this game at the mo so hopefully the info here will put me on the right track!
cheers :)
Well once grouping is allocated into the current build or the next then I'm sure you'll have more fun. You can add me on PSN if you want. Once grouping is around I'm going to probably try to hook up with, SoCal if he wants to (of course) and probably some other scouts. Though an entire team of scouts right now while sounding fun, just is not pratical at the moment due to the vehicle abundance. Though most people seem to not realize that some pure scouts out there have actually begun to invest heavily in swarm launchers, and can terrorize even the most brutal tanks. We're a lot hard to pin down, and kill more often then not. Also we can reach places others cannot too.
If you have any questions though I will be happy to try and answer them as best I can. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.20 18:34:00 -
[166] - Quote
Rorek IronBlood wrote:
Well I agree about the armor, and I have thought of dumping it for something else infact. For what? I am unsure to be honest. Maybe more armor regeneration?
I use a Cardiac Regulator.
Even the Militia one gives a Scout practically infinite sprint with the right skills. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.20 19:53:00 -
[167] - Quote
I have them. I just find that extra stint of armor platting helps more often then not. Especially considering how poor the frame rate is during CQC more often then not. So I am not worried. Good news is though I managed to actually squeeze that scrambler pistol into my fitting. I managed to completly max out my PG (Power Grid) and am two points shy of maxing out my CPU (Central Processing Unit). I'm impressed. Love the Dragonfly. I noticed recently though more and more pruning roosters trying to flaunt their proto-type suits. I love helping them spend their money. Seriously though I am still finding the numbers in-game and on the battlefield to be not what they should be. Unless somehow these assault class proto-suits are using seven hundred plus shields, and I still find that hard to believe.
I need to know exactly how many and which modules each suit gets. This is just frustrating to be honest. I can still kill proto-suit users, but more often then not I find that while I can cut through even advanced heavies, proto-suit users are somehow absorbing w-a-y more then the numbers allows. Even the most basic heavy armor has nearly nine hundred combined hit points. Numbers, numbers, numbers...
Anyway! I'm going to start to reinvest in my scout dropsuit skill soon. I've maximized, and allocated a lot of skill points evenly around from light weapon support skills, and sidearm support skills to dropsuit skills as well. Atleast for the moment. We'll see what happens though. Another thing that needs to be redesigned, or modified is the classifications of some weapons, and locking them to their assigned allocated slots. Aslo a feature to assign which is your primary and which will be your [/i]secondary[/i] would be fantastic. The swarm launcher is great to have even for a scout. However it is certainly not what I would call a primary, and can get you killed when spawning into a hot zone. I still believe though that locking weapons to their assigned allocated designations though would help to balance the game a bit more, and even help create a different battle style. I should not be able to assign my SMG to the [L] (light) weapon slot. Atleast not without some sort of negative consequence. Such as loss of CPU reduction or an increase in CPU consumption.
Also would still like to know what the [nSv] stands for in the Dragonfly dropsuit. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.20 20:17:00 -
[168] - Quote
I have a couple of AV Scout builds where I typically treat my Swarm as a primary (Also, I bring nanohives), but I agree about it being REALLY nasty when spawning in hotzones. I prefer NOT doing so, and either using the nearest alternative spawn point or bringing a different build and fighting my way to a supply depot. If they fix the weapon-swap responsiveness, though, that should help a lot. Assigning which weapon to have equipped on spawn would be nice, but with improved controls, I think I could live without it.
And the Dragonfly is AMAZING, you're right. I'm sure someone's listed out most of the suit's fittings already, but the devs confirmed those details WILL be provided on the marketplace in later builds, so... SOONGäó |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.20 21:29:00 -
[169] - Quote
Alright. I studied a number of the given charts, and stats (attributes) given to us by, SoCal. Big thanks (again.) Here is a proto-suit layout (fitting) that should help anyone in most given situations.
Dropsuit: Scout v.K0Weapons: Swarm LauncherBoundless Breach SMGLocus GrenadesEquipment: NanohiveModules: Militia Shield ExtenderMilitia Shield ExtenderMilitia Shield ExtenderMilitia Armor RepairMilitia Armor RepairMilitia Armor Repair No, armor plates in this build. The swarm launcher obvious, and you have room to work with if you really want to upgrade it to a better model, but stat wise the swarm launchers only differe by missiles per pod, and the maximum damage output allowed. I also fitted this with militia models to cut down costs, but again if you want you can upgrade to what you want. The SMG of course is your overall primary weapon, and with equiped infantry grenades this should help you out a lot more. I will eventually get to this build myself, and this only going off what information I could gather on the charts provided. Still if anyone wants to you can build this, and tell me how it actually performs in practice. You should notice a high rate of success due to increased shields, and base armor, but considering the stacked shield extenders, and repair combined with skills hopefully this helps you more. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.07.21 10:45:00 -
[170] - Quote
Went on the US server to try and find SoCal. Found him and am still picking lead shot out my scouts ass.
Credit where its due man your the only scout I have ever had a really hard time with. Wish you wernt on the US servers cos your better than me and I need to fight you more.
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Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2012.07.21 14:55:00 -
[171] - Quote
SoCal Ninja wrote:So i'm curious, has anyone noticed a disconnect between shotgun firing animation and the true rate of fire. Sometimes it seems like I'm able to fire off a shot before the animation is ready. I have to do more testing, but i was just curious.
I have seen it and it also happens with the animations of the rocket launchers, and some of the other turrets at times. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2012.07.21 15:00:00 -
[172] - Quote
Rorek IronBlood wrote:
Alright. I studied a number of the given charts, and stats (attributes) given to us by, SoCal. Big thanks (again.) Here is a proto-suit layout (fitting) that should help anyone in most given situations.
Dropsuit:
Scout v.K0Weapons: Swarm LauncherBoundless Breach SMGLocus GrenadesEquipment: NanohiveModules: Militia Shield ExtenderMilitia Shield ExtenderMilitia Shield ExtenderMilitia Armor RepairMilitia Armor RepairMilitia Armor Repair No, armor plates in this build. The swarm launcher obvious, and you have room to work with if you really want to upgrade it to a better model, but stat wise the swarm launchers only differe by missiles per pod, and the maximum damage output allowed. I also fitted this with militia models to cut down costs, but again if you want you can upgrade to what you want. The SMG of course is your overall primary weapon, and with equiped infantry grenades this should help you out a lot more. I will eventually get to this build myself, and this only going off what information I could gather on the charts provided. Still if anyone wants to you can build this, and tell me how it actually performs in practice. You should notice a high rate of success due to increased shields, and base armor, but considering the stacked shield extenders, and repair combined with skills hopefully this helps you more.
I would be curious to see your skill set at this point in running your pro to suit.
I do have to say that you guys have put a crap load of work into the charts. Mind If I tap into the info for Assault and Heavy Suits?
Sha speaks very highly of you Socal, nice work. I look forward to being in the field with ya. |
SoCal Ninja
260
|
Posted - 2012.07.21 15:22:00 -
[173] - Quote
Sha Kharn Clone wrote:Went on the US server to try and find SoCal. Found him and am still picking lead shot out my scouts ass.
Credit where its due man your the only scout I have ever had a really hard time with. Wish you wernt on the US servers cos your better than me and I need to fight you more.
haha, yeah i've been practicing with shotgun a ton. I've learned that it's all about being the initiator of the fight. You get one clean full blast creodron shotgun round off and people dont usually stand a chance after. Also, It really helps to aim down the sight for your first shot. I use to exclusively fire from the hip because you move fastest that way, but the aim really improves the shotguns damage and likelyhood of hitting its target, especially since hit detection is a fickle beast in this game.
Glad I could play with you though. Generally I play US Communication Ambush, because shotguns are absolutely no good in Plateau, too long ranged. I'm starting to mess around in EU Plateau Ambush though, just cause a lot of betamax people are adopting that server, and I enjoy playing with them. |
SoCal Ninja
260
|
Posted - 2012.07.21 15:26:00 -
[174] - Quote
Kazeno Rannaa wrote:
I would be curious to see your skill set at this point in running your pro to suit.
I do have to say that you guys have put a crap load of work into the charts. Mind If I tap into the info for Assault and Heavy Suits?
Sha speaks very highly of you Socal, nice work. I look forward to being in the field with ya.
I'm got two brand new shotgun builds myself that should be going up soon, but they are for about 13 mill SP. And feel free to use my charts for whatever, as long as you don't breach NDA and you give me credit for them :)
And I will look for you in battle as well. This whole becoming a recognizable face is killing my game haha. Had one match were the other team made it their singular purpose to hunt me down and kill me. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.22 04:37:00 -
[175] - Quote
Rorek IronBlood wrote:Alright. I studied a number of the given charts, and stats (attributes) given to us by, SoCal. Big thanks (again.) Here is a proto-suit layout (fitting) that should help anyone in most given situations.
Dropsuit:
Scout v.K0Weapons: Swarm LauncherBoundless Breach SMGLocus GrenadesEquipment: NanohiveModules: Militia Shield ExtenderMilitia Shield ExtenderMilitia Shield ExtenderMilitia Armor RepairMilitia Armor RepairMilitia Armor Repair No, armor plates in this build. The swarm launcher obvious, and you have room to work with if you really want to upgrade it to a better model, but stat wise the swarm launchers only differe by missiles per pod, and the maximum damage output allowed. I also fitted this with militia models to cut down costs, but again if you want you can upgrade to what you want. The SMG of course is your overall primary weapon, and with equiped infantry grenades this should help you out a lot more. I will eventually get to this build myself, and this only going off what information I could gather on the charts provided. Still if anyone wants to you can build this, and tell me how it actually performs in practice. You should notice a high rate of success due to increased shields, and base armor, but considering the stacked shield extenders, and repair combined with skills hopefully this helps you more. I'm kind of worried now.
You seem to be posting almost-but-not-quite my Scout builds... There are only TWO points of difference between this and my "when I really need it" AV Scout. But I run with more of a focus on AV than AP when I'm running a build like this one, so the higher-tier Swarm is more important than with how you run the build.
Oh, and I found out something VERY useful about Medic Scouts... Use one to back up a Heavy. You can WALK slightly faster than their SPRINT speed. When they're falling back, or repositioning, and need healing, you can keep up WHILE STILL REPAIRING THEM. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.22 04:50:00 -
[176] - Quote
Yeah. Actually I thought of editing that mock-up I made. I thought of removing one each of both the shield extenders, and armor repair modules due to the the stack penalty. I would probably replace the one armor repair for more stamina or quicker stamina recovers, and the shield extender for another module. I'm not sure what yet, but I have a feeling that sensor modules will end up over there on the left. Hopefully they do. I like your thought on the "medic" scout though. I like it. I only wish that SOON (see what I did there?) we can see some of the proposed and talked about revisions on the support of triage roles. If so you could very well add-on nano-injectors to the support modules in line with nanohives. The proto suit would certainly have the PG (Power Grid) and CPU (Central Processing Unit) power to do so. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.22 05:29:00 -
[177] - Quote
I pretty much run EVERY Scout fitting I create with a Stamina recovery module. It doesn't give me actual infinite stamina, but it's not far off.
And they've specifically stated that in the next build (which is next month, and according to at least one dev post this weekend, EARLY next month) there will be an 8-second delay before you can suicide, and when you're down, you'll be able to see the location of any nearby friendlies who are equipped with Nano-Injectors. Also, anyone with a Nano Injector will be given a HUD marker to show the location of downed teammates. I don't (personally) think the Nano Injector is the best option for a Scout though, since you have to choose between that and the Repair Tool. If it's one or the other, I'd prefer to KEEP someone alive rather than just reviving them when they go down, particularly when the Nano Injector has an ammo limit and the Repair Tool doesn't. |
SoCal Ninja
260
|
Posted - 2012.07.22 05:46:00 -
[178] - Quote
Garrett Blacknova wrote:I pretty much run EVERY Scout fitting I create with a Stamina recovery module. It doesn't give me actual infinite stamina, but it's not far off.
And they've specifically stated that in the next build (which is next month, and according to at least one dev post this weekend, EARLY next month) there will be an 8-second delay before you can suicide, and when you're down, you'll be able to see the location of any nearby friendlies who are equipped with Nano-Injectors. Also, anyone with a Nano Injector will be given a HUD marker to show the location of downed teammates. I don't (personally) think the Nano Injector is the best option for a Scout though, since you have to choose between that and the Repair Tool. If it's one or the other, I'd prefer to KEEP someone alive rather than just reviving them when they go down, particularly when the Nano Injector has an ammo limit and the Repair Tool doesn't.
yeah, medic scouts are shaping up quite well. Although I think when the game goes live I will be running nano injectors AND repair tool. I'll be having a teammate carry around the nanohives that I normal have in my loadout. Lesson I learned from MAG is it doesn't matter how good you are, if your enemy keeps reviving your going to go down. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.22 06:49:00 -
[179] - Quote
I miss my blue pixie-dust.
On a much more serious note; as I pointed out I cannot wait to see these revisions. It's too bad though that the community is rapidly degenerating here in an unprecedented pace. They are hindering the community, and the [beta] progress by screaming so loudly like spoiled brats. Sure there are problems, pops, and glitches. This is really only the second build to date, and both were very different from one another. We're not blind, def, or avoiding the subjects that need attending to. We're making notes, posting, and having civil discussions on those matters. I'm just really tired of the same five or so people always jerking eachother off. If I wanted this I would gladly go back to the annoyances of most PC forums and listen to the PC-Elitist talk about their glorious master race, or even go back to the Gamebattle sites. It was bad even as SOCOMbattles. Everywhere I go it's the same circle-jerking crap. Granted this is life in general. Blah!
I'll just shut up, and stop ranting. Does no good anyway. The majority just allow it to continue, and even CCP seems content on allowing the rot to fester so soon.
I'm going to get back to topic though and I do apologise for the rant above. What I like to see happen though to the nanite-injectors, or even repair gun/tool is to see the ability to target yourself. MAG did this very well, and I have seen other games incorporate some degree of this as well. Granted that you can install or add-on armor repair modules to heal yourself outside of engagements or when not under duress of combat fire. As I pointed out too -- the repair gun/tool does need some animation tweeking, but I would like to see a complete redesign of it's model in-game. I feel it should be more a-kin to a pnuematic arm/gauntlet that can be operated one handed -- so as to apply to yourself -- and also keep the balance handle it has on the side -- where you grasp to steady when applying support to allies. Well we have time to flesh this all out.
I personally cannot wait to see grouping. It would be nice to enjoy some games together. I am still trying to flesh some points into the swarm launcher, and I really feel having the ability to assign primary, secondary, and support would go a long way in helping to define builds for players. I doubt I'm the only one whom feels as such. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.22 07:02:00 -
[180] - Quote
Repair Tools CAN be used to self-repair, Rorek.
I've done it several times now. |
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