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Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.09 07:45:00 -
[1] - Quote
Hm. I may pick up the scout come release (I luv my "Dragonfly"), and I just wanted to do a shout out! Good playin' with ya' tonight. We should have won though. T'was a lame loss.
Personally I just want to see more factional armor. So far I chose Gallente because, it felt right (ya' know), and I love their armor designs just in the scout suit alone. I'm not a fan of the Caldari gear. It's effecient? Yes, but fugly not intimadating at all, and as the description says uncomfortable.
I needs mah Gallente! |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.12 03:20:00 -
[2] - Quote
I'm actually impressed by the scout abilities the more I play as one. Scouts have a huge advantage over heavies more often then not and I'm only using BPO's on my loadout -- at the moment anyway.
I wanted to ask though if anyone else was having a problem in-game with the shotgun, by which I am concerned that the game itself is not registering hits. I'm also noticing that when I fire my shotgun whether due to the auto-aim, frame rate or a combination of the two that sometimes it feels like the game shoots just to the side of where I was aiming. It's weird really.
I am impressed though with the shotgun. More surprised by the extremely low ISK prices on the market for even the proto-types. Same goes for the SMGs too. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.12 03:35:00 -
[3] - Quote
Ah. So when I am able to slow my rate of fire that will actually help with reducing the latency? That is good to know, but CCP needs to fix the issue itself. Increasing the frame rate may actually help with this as well fixing the other issues as well.
Thanks, SoCal. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.12 05:27:00 -
[4] - Quote
Is the Type-II scout suit worth it? |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.12 08:27:00 -
[5] - Quote
Well I have a number of passive skills I have dumped my skill points into too. Overall I'm happy with the Type-II, even if it is only marginally better then my Dragonfly armor. It has a combined thirty more points between shields and armor over Dragonfly which while meek can and has made a difference. The loss of the secondary module is of little concern to me as I am using a shotgun at the moment (or I could be a douche bag and use my proto-type AR.) As for the power grid and CPU again only marginally better then my Dragonfly, but when allocated with the loss of the secondary module I was able to equip a nonohive to this loadout, and with the shotguns more limited maximum ammo capacity can be both beneficial for myself, and my team. A win-win if you will. My shields are limited, but I managed to increase them to ninety-two, or ninety-seven (cannot remember right off the bat.) Still I am pleased with the suit. Unfortunetly I am less pleased with the statistics to the advanced variation of the scout suit. So I will be in no real hurry to spec up to proto as I'd rather pour more skill points into other passive skills.
My current load out:
Drop Suit: Scout Type-II Ligh Weapon: Shotgun Grenade: AV-grenade Support Module: Nanohive Militia Shield Extender Militia Plate Armor Militia Shield Repair
Could be better, but could be worse, and has proven to formidable.
Also I'm sorry I shot you in the back just a short while ago on that ambush game. You were outside the perimitter and begging to be shot. Also the lead guy on your team was a quick-scope jerkoff. Made me Brooklyn Rage!!!! |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.12 08:59:00 -
[6] - Quote
Well when we have corporation control I'll think about joining your corp., SoCal. Yeah though I did not know that was even you out there till I pulled the trigger though. I have yet to see someone in a proto scout suit though. I've seen plenty in an assault class, and even a few in the heavy class, but never a scout or logistics. I would put skill points into the swarm launcher, but I'll probably save that for sometime after I max out other skills. I know what you mean though on the boundless breach SMG. What really is scary though is that they made the SMG a secondary which all secondary skills are -- x1 -- variable skills in terms of increase. That right there offers a large leap for how fast one can skill up the support skills for the SMG, and then the prices are dirt cheap compared to all other weapons outside the scrambler, and shotgun. The SMG in question is less then ten thousand I believe. That is astonishing.
I really reccomend though that people really take their time in this game. Really read your skills thoroughly and all of the information each one has. I've been gradually increasing armor and shield hit points, while increasing my stamina, PG, and CPU just through skills alone. It pays off more then a shiny suit in the end.
Skills are like BPO (Blueprint Operations) they are unlimited, undepletable, and indespensible. A shiny suit without player skill and the skills developed is just a shiny suit. Atleast that is my advice to anyone. I'm really starting to get a deep feeling that BPOs will become a very necessary item upon release. Because, of all of the varying variables from -- market inflation, skill points, and ISK -- just to name a few. I think we whom are playing, and testing the [beta] will not only have an advantage knowing what is going on, and how the game works, but due to the various BPOs most of will obtain through these events early on. BPO's will probably rare, expensive and hard to comeby. This I'm sure of. CCP is very careful with them, and I garuntee most militia BPOs will dissapear upon release as well -- most anyway. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.14 04:40:00 -
[7] - Quote
"C3" -- I'm lost? However I approve of the password.
I'm really all about the Gallente. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.14 04:51:00 -
[8] - Quote
Awsome. I'll actually check that out.
Thanks, SoCal. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.14 23:22:00 -
[9] - Quote
Hm. Yeah. It's funny I was actually running the statistics (attributes) by the numbers, and found that with the skills (passive or otherwise) that I have right now at the moment it is more beneficial for me to play with my Dragonfly drop suit then it is to use the Type-II. There are differences, but too minimal to make a true impact at this point in time between the two, and ISK risk/reward. I actually implore more people to get pen and paper out and go old school, and do the number themselves as it really helps. Just an opinion I'm sure, but it helped me.
Of course I have alterior motives then just the afore mentioned. I'm trying to prove that by the stats (attributes) the game is for all intensive purposes balanced. However applied to practice this is not the case. Whatever alogorithims CCP has going on in the backround of the game is not working entirely properly. However there are other variables to account for at this time too such as -- lag latencey, frame rate issues, incomplete build, non functioning skills, and missing items -- just too acount for some of the variables that may also be hindering the game from working fully tandem as it stands currently. I'm defending CCP's balance by what I can see and add. What I am worried about at the moment is the practice of those numbers turning awry in-game on the battlefield. Call me delusional, paranoid, or wrong. Something is not working properly though.
Anyway. I apologise for my ramblings, but I'm just really into the game, and mythos. I want the game to flourish and thrive. You can have a sense of balance, and still have a risk, and reward factor too which is what EVE players want, and I want too. I just know without balance the game will crumble quickly. Anyway.. I have to stop myself. I could ramble on all day. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.15 01:53:00 -
[10] - Quote
I just did the math on the Boundless Breach SMG proto-type. Funny fact about how much damage you are actually doing per round (depending of course.) When you combine the maximum passive skill amplifications that amplify the SMG damage ratio by five percent per level for a twenty-five percent base increase along with the passive skill to amplify all handheld weapons by three percent per level for another maximum fifteen percent you are actually doing roughly fifty-six / fifty-seven damage per bullet. It only cost just over eight thousand ISK a unit, and this is taking into account that you are not using other enhanced damage modules of course. This monster is also reinforced by the fact that it's labeled and categorized as a sidearm, which means the other passive skills such as reload, range, CPU base reduction, and ammo capacity is all -- x1 -- factor when leveling the skill up. Personally this is a monsterous factor. If you are worried about the eight thousand ISK per unit factor you can still opt for the advance breach and still manage a heft fifty damage per round. People need to start taking the SMG more seriously. In the hands of a scout it's like facing a titan. Even right now with only my advance breach SMG, with Dragonfly scout armor it's nasty.
Which brings me to another point I'll touch on lightly for now. The dropsuits for scouts are increadibly well balanced by the numbers of course. Especially when you consider the reduction skills, and maximum output skills. Infact the scout has the greatest advantage(s). It has the highest sprint speeds, movement speeds, and shield recharging rates in-game. When combined with skills to enhance this due to the scouts high base stats our weakness (mainly shielding, and armor) become less a weakness, and more of an advantage. Even losing sight of us for a few seconds can render us back at maximum output in shield output, and armor regeneration (since our armor is minimal it can also max out faster.)
Still finding these numbers to be of issue in-game with the current build though. Especially when paired with the shotgun. Alarming decreases in frame rate and lag latencey is a huge issue. I'm really starting to notice to though that hit detection is off a bit and varies more so depending on other factors as mentioned before. Not to say though that scout is over powered (it's not), or that other classes are inferior (again they are not.) Just that by the numbers even without skills the scout has as adept advantage over some. We have weaknesses, and chinks in our armor, but I think the only real question now on my mind is how will factions armors differ and change the balance? Gallente seem more known for armor then shields, and our weapons are middle ground I would suppose (at the moment atleast.) Our allies the Minmatar are brutal and it shows in the SMG class. Function over elegance, and the logistic suit seems to show they can however be technological when needed. The logistic suit is amped with large amounts of CPU and PG, and has above avarage shielding with sub-par armor support though.
Anyway.. Just more ramblings and realizations as I try to flesh the game out by the numbers. (lol) I'm saying that w-a-y too much. Starting to sound like a broken record. Still I hope this helps people understand the scout and game a smidgen better. I do emplore you all again to always take your time with this games depth. Use paper/pen and calculator instead of the game showing you. So far it I'm still worried as I said about the practice of these numbers in-game, but the balance outside the battlefield is solid. Hm. Hopefully CCP has this under control with the next update and build as I stated too before. |
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Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.15 08:35:00 -
[11] - Quote
This is the build I recently took up --
Drop Suit: Dragonfly [NvS] Left Module: Militia Shield Boost Right Module #1: Militia Plate Armor Right Module #2: Militia Armor Repair Light: Empty Sidearm: Avanced Breach SMG Grenade: AV (Anti-Vehicle) Grenade Support Module: Nano-Hive
I'll actually post my current armor, and shield hit points tomorrow along with my CPU and PG (Power Grid) units, and movement speed, ect, ect... I plan on upgrading my SMG to the Boundless Breach SMG when I acquire and maximize other skills before so which should take another weekend though considering the facts. I am fully confident in that I can squeeze the proto-SMG onto the Dragonfly and still maintain my current set up with the exception of either grenades, or nano-hives for an unexpressed amount of time till I can acuire more passive skills to reduce PG (Power Grid) consumption and maximize my CPU output. That will take more time too though. (lol)
I find though that the Dragonfly even when paired against the Type-II is still faster and has more stamina. The difference in combined hit points is less then thirty points, and CPU and PG are almost par. Which only helps to prove the games balance and need for said balance. As I pointed out in an earlier post though. The scout suits are a prime example of near perfect balance. By the numbers. Hopefully though things will get ironed out.
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Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.16 20:02:00 -
[12] - Quote
Armor plates reduce your movement, and sprint speed by a percentage depending the grade of the plate. Militia plates I believe reduce your speed by three percent (if I remember.) While the highest grade will reduce your speeds by ten to fifteen percent. Somewhere around there. I wish I could log on to Dust. I'd tell you the exact amount. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.16 20:43:00 -
[13] - Quote
Blunt Smkr wrote:Rorek IronBlood wrote:
Armor plates reduce your movement, and sprint speed by a percentage depending the grade of the plate. Militia plates I believe reduce your speed by three percent (if I remember.) While the highest grade will reduce your speeds by ten to fifteen percent. Somewhere around there. I wish I could log on to Dust. I'd tell you the exact amount.
oh milita aint bad but i would probably want highest grade an if it lowers me to assault dropsuit speed not sure if its worth it. cause my plan is to add complex cpu mod so i can drop one cause i got 2 militia ones rite now. then add armor plates an maybe drop armor repair cause i just got the nanohives that repairs armor an replace it with something, not sure yet though. to bad they didnt have a mod for movment speed cause idk really care bout sprint speed
They have modules for stamina, vigor, and movement speed as well even knives.
As for armor plates they do reduce your speed, but that is also a good thing because, it helps to balance the game overall. Armor repairs are probably best overall, and you can also increase how much they'll repair via passive skills. CCP needs to tween the PG, and CPU consumption rates of certain items though and add in more negatives for certain items and drop suits. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.17 06:22:00 -
[14] - Quote
I think in the case of Dust this is one case where it's hard to decide whether they should adopt the Counter Strike knife, or be more like it is now in line with Call of Duty. However, I would say it should be more treated either like Counter Strike or more like Battlefield3.
Personally I believe that knives always prove to be a hard topic for developers. They can quickly grow to be over powering and over used, or under powered and useless like it is now. It really is hard to say. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.17 06:35:00 -
[15] - Quote
SoCal Ninja wrote:They need to go the Killzone route. Make it an equipable item. Keep it how it is now, but maybe fix the registry a tad. Then add a slightly longer swing time as well. Then make it so if you choose so you can pull out exclusively the knife for quick jabs if you are sneaking up on someone.
Maybe, but KILLZONE3 screwed it up, and over dramatized the whole experience. If that is the case just make it more or less like either Counter Strike or Battlefield3 then.
Edit:
I think it would be cool to do away with the knife almost and give us stock butting! Weapon flogging, and pistol whipping!
Edit+:
You know what? Screw it! I want my super beefy Power Armor and chain swords! Give me WARHAMMER40K!!! |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.18 16:44:00 -
[16] - Quote
This weekend I'm going to try to max out the CPU (Computer Processing Unit) and PG (Power Grid) output the maximum without using a module, and find out what will be the maximum of all of the other suits as well. I'll write all of the stats (attributes) down and the post all of my findings here for everyone. I got my calculater ready for either today or tomorrow, either or. Actually I'll most likely post the maximum stats that each scout suit will have (minus any modules).
(^_^) |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.19 17:09:00 -
[17] - Quote
So was there any updates or features added this weekend? I'm not currently on PSN, or Dust. I am personally hoping to see the grouping functioning so some of us can group up here and storm the trenches!
On a much more serious note is there anything else that needs to be added or fleshed out? |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.19 18:25:00 -
[18] - Quote
We do? (o.O)
Do you mean to say that we now have repair tools that do not cost AUR (for the record I still have four thousand AUR.) I should be on Dust soon. Hopefully. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.19 21:08:00 -
[19] - Quote
Ha-ha. Yeah I saw and was even able to get a few matches in today. I do however feel that the repair gun/tool needs some tweeking around the animations. It needs to be a bit more obvious that it is working, or actually healing. The black smoke link is just too hard to distinguish more often then not, and especially in combat. I also feel we should get a five point increase from fifteen to twenty in support points.
Here as of today is my latest layout.
Dropsuit: Dragonfly [NvS]
[Left] Modules: Militia Shield Extender
[Right] Modules: Militia Armor Plates
Militia Armor Repair
Weapons: Light Weapon Slot: Empty
Side Arm Slot: Boundless Breach SMG
Grenade: Locust Grenade
Support: Militia Repair Gun/Tool
I have a question though. What does the "NvS" stand for in the Dragonfly dropsuit? Also as soon as I can upgrade my PG (Power Grid) output one more time I'll be switching my Boundless Breach SMG to the light weapon slot and fitting in a Scrambler Pistol into the sidearm slot. Which begs the question -- if you fit a sidearm into the [L] (light weapon) slot does it lose it's sidearm bonuses, and then instead feed off the lightweapon bonuses? I think that would be a cool negative to have, but I also feel that weapons should be locked into the specific slots that fit their grade. Meaning no light weapons in a heavy slot, or sidearms in a light weapon slot. This could help balance the game, but I feel that maybe we need more negative consequences in the game. Dropsuits should lose slots for others, or sacrafice slots for modules, or a mix for maximized PG (Power Grid) and CPU (Central Processing Unit) output. So far the only dropsuits that seem to show this are the scouts, logistics, and some heavies. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.20 04:46:00 -
[20] - Quote
Well I agree about the armor, and I have thought of dumping it for something else infact. For what? I am unsure to be honest. Maybe more armor regeneration? |
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Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.20 18:12:00 -
[21] - Quote
GhostDog369 wrote:Hey all,
Just wanted to say thanks for this thread - having a bit of trouble finding the fun in this game at the mo so hopefully the info here will put me on the right track!
cheers :)
Well once grouping is allocated into the current build or the next then I'm sure you'll have more fun. You can add me on PSN if you want. Once grouping is around I'm going to probably try to hook up with, SoCal if he wants to (of course) and probably some other scouts. Though an entire team of scouts right now while sounding fun, just is not pratical at the moment due to the vehicle abundance. Though most people seem to not realize that some pure scouts out there have actually begun to invest heavily in swarm launchers, and can terrorize even the most brutal tanks. We're a lot hard to pin down, and kill more often then not. Also we can reach places others cannot too.
If you have any questions though I will be happy to try and answer them as best I can. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.20 19:53:00 -
[22] - Quote
I have them. I just find that extra stint of armor platting helps more often then not. Especially considering how poor the frame rate is during CQC more often then not. So I am not worried. Good news is though I managed to actually squeeze that scrambler pistol into my fitting. I managed to completly max out my PG (Power Grid) and am two points shy of maxing out my CPU (Central Processing Unit). I'm impressed. Love the Dragonfly. I noticed recently though more and more pruning roosters trying to flaunt their proto-type suits. I love helping them spend their money. Seriously though I am still finding the numbers in-game and on the battlefield to be not what they should be. Unless somehow these assault class proto-suits are using seven hundred plus shields, and I still find that hard to believe.
I need to know exactly how many and which modules each suit gets. This is just frustrating to be honest. I can still kill proto-suit users, but more often then not I find that while I can cut through even advanced heavies, proto-suit users are somehow absorbing w-a-y more then the numbers allows. Even the most basic heavy armor has nearly nine hundred combined hit points. Numbers, numbers, numbers...
Anyway! I'm going to start to reinvest in my scout dropsuit skill soon. I've maximized, and allocated a lot of skill points evenly around from light weapon support skills, and sidearm support skills to dropsuit skills as well. Atleast for the moment. We'll see what happens though. Another thing that needs to be redesigned, or modified is the classifications of some weapons, and locking them to their assigned allocated slots. Aslo a feature to assign which is your primary and which will be your [/i]secondary[/i] would be fantastic. The swarm launcher is great to have even for a scout. However it is certainly not what I would call a primary, and can get you killed when spawning into a hot zone. I still believe though that locking weapons to their assigned allocated designations though would help to balance the game a bit more, and even help create a different battle style. I should not be able to assign my SMG to the [L] (light) weapon slot. Atleast not without some sort of negative consequence. Such as loss of CPU reduction or an increase in CPU consumption.
Also would still like to know what the [nSv] stands for in the Dragonfly dropsuit. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.20 21:29:00 -
[23] - Quote
Alright. I studied a number of the given charts, and stats (attributes) given to us by, SoCal. Big thanks (again.) Here is a proto-suit layout (fitting) that should help anyone in most given situations.
Dropsuit: Scout v.K0Weapons: Swarm LauncherBoundless Breach SMGLocus GrenadesEquipment: NanohiveModules: Militia Shield ExtenderMilitia Shield ExtenderMilitia Shield ExtenderMilitia Armor RepairMilitia Armor RepairMilitia Armor Repair No, armor plates in this build. The swarm launcher obvious, and you have room to work with if you really want to upgrade it to a better model, but stat wise the swarm launchers only differe by missiles per pod, and the maximum damage output allowed. I also fitted this with militia models to cut down costs, but again if you want you can upgrade to what you want. The SMG of course is your overall primary weapon, and with equiped infantry grenades this should help you out a lot more. I will eventually get to this build myself, and this only going off what information I could gather on the charts provided. Still if anyone wants to you can build this, and tell me how it actually performs in practice. You should notice a high rate of success due to increased shields, and base armor, but considering the stacked shield extenders, and repair combined with skills hopefully this helps you more. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.22 04:50:00 -
[24] - Quote
Yeah. Actually I thought of editing that mock-up I made. I thought of removing one each of both the shield extenders, and armor repair modules due to the the stack penalty. I would probably replace the one armor repair for more stamina or quicker stamina recovers, and the shield extender for another module. I'm not sure what yet, but I have a feeling that sensor modules will end up over there on the left. Hopefully they do. I like your thought on the "medic" scout though. I like it. I only wish that SOON (see what I did there?) we can see some of the proposed and talked about revisions on the support of triage roles. If so you could very well add-on nano-injectors to the support modules in line with nanohives. The proto suit would certainly have the PG (Power Grid) and CPU (Central Processing Unit) power to do so. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.22 06:49:00 -
[25] - Quote
I miss my blue pixie-dust.
On a much more serious note; as I pointed out I cannot wait to see these revisions. It's too bad though that the community is rapidly degenerating here in an unprecedented pace. They are hindering the community, and the [beta] progress by screaming so loudly like spoiled brats. Sure there are problems, pops, and glitches. This is really only the second build to date, and both were very different from one another. We're not blind, def, or avoiding the subjects that need attending to. We're making notes, posting, and having civil discussions on those matters. I'm just really tired of the same five or so people always jerking eachother off. If I wanted this I would gladly go back to the annoyances of most PC forums and listen to the PC-Elitist talk about their glorious master race, or even go back to the Gamebattle sites. It was bad even as SOCOMbattles. Everywhere I go it's the same circle-jerking crap. Granted this is life in general. Blah!
I'll just shut up, and stop ranting. Does no good anyway. The majority just allow it to continue, and even CCP seems content on allowing the rot to fester so soon.
I'm going to get back to topic though and I do apologise for the rant above. What I like to see happen though to the nanite-injectors, or even repair gun/tool is to see the ability to target yourself. MAG did this very well, and I have seen other games incorporate some degree of this as well. Granted that you can install or add-on armor repair modules to heal yourself outside of engagements or when not under duress of combat fire. As I pointed out too -- the repair gun/tool does need some animation tweeking, but I would like to see a complete redesign of it's model in-game. I feel it should be more a-kin to a pnuematic arm/gauntlet that can be operated one handed -- so as to apply to yourself -- and also keep the balance handle it has on the side -- where you grasp to steady when applying support to allies. Well we have time to flesh this all out.
I personally cannot wait to see grouping. It would be nice to enjoy some games together. I am still trying to flesh some points into the swarm launcher, and I really feel having the ability to assign primary, secondary, and support would go a long way in helping to define builds for players. I doubt I'm the only one whom feels as such. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.22 07:04:00 -
[26] - Quote
Really? How? Because, I have one on my loadout and I can only seem to apply it to other allies. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.22 17:29:00 -
[27] - Quote
Garrett Blacknova wrote:Rorek IronBlood wrote: Really? How? Because, I have one on my loadout and I can only seem to apply it to other allies.
1. Be damaged. 2. Be away from allies. 3. Hold R1. It sometimes takes a while to kick in, and I've only ever done it with VERY low armour (less than 50%) so it might not work if you're only scratched.
That sounds more like someone (an ally) came up and started healing you. I could be wrong, and I'll give it a try, but I still do not think the repair gun/tool will allow you to heal yourself. I'll try to get on today though and try this. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.23 03:46:00 -
[28] - Quote
Alright. I did get some time on this evening actually. I had two horrible matches out of the three I was able to get in before getting off. However I wanted to say thank you to, Garrett Blacknova. It is true that you can actually heal yourself with the repair gun/tool. So thank you for heads up and insight. Proved very useful. I also tweeked around with another build one you all may want to try out and play around with. Not just a mockup, and one most can obtain early on with probably around four million and less skill points seeing how I have about seven and a half million skill points now (I know not many skill points considering the build right?) So anyway I hope you all enjoy this build and I garuntee it will be more useful still in the coming august build.
Personally I love the name, and acronym.
Name: Emergency Medical Scout (The E.M.S.)
Dropsuit: Scout Type-IIWeapons: ShotgunEquipment: Repair Gun/ToolNanite-InjectorsModules: Shield ExtenderArmor PlatesArmor Repair I left out the grade to the equipment. However I find even with maximized CPU (Central Processing Unit) and PG (Power Grid) output that at most you can only go so far due to the limitations of the Type-II. However you can go above the militia grade equipment as usually it means the purcahses basic equipment is just slightly better, but requires less CPU and PG then their militia grade brothers. You can also swap the plates for two of the three cardio stimuli. The "red" one will not fit unless you also ditch the armor repair unfortunetly, but of course the more skill points you invest the less CPU overall the equipment will use. This is just the earliest build you can achieve for the proper E.M.S. -- all depending of course. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.23 06:41:00 -
[29] - Quote
Well I disagree about the redundancy of armor repair modules. They have their place, and can be worth it. You cannot always heal yourself with said repair gun/tool. Situations pending of course. As for the role of the triage? It should become more prevelent without a doubt. As for the uses of cardio modules? Well it depends on what you wish to achieve, and your own unique play styles. I rather invest in passive skills that will help naturally increase my clones own latent abilities. Scout's are already the naturally fastest infantry units moving on the battlefield. The only thing faster is another scout pending on situations of course.
I really believe we need to see how the other two (Command, and Pilot) dropsuits react, affect, and change the battlefield. The logistic really needs a more defining role if the assault is going to continue being the go-to for most scenarios and situations. Which is what is designed to do. However, it seems most classes seem to have a purpose. Logistics needs to be a bit more defining. Whether this happens through equipment lockings, and restrictions or what I have no idea. The logistic at the moment is really only a variable suit designed for unique situations. While being based between an assault and a scout. The only thing remarkable at the moment is it's overall given power output which is notably high. I want the logistic suit to survive, and flourish. So do not be confussed about what I say. I'm just a bit worried it will be lost between the other suits in the end. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.23 17:50:00 -
[30] - Quote
SoCal Ninja wrote:Rorek IronBlood wrote: Scout's are already the naturally fastest infantry units moving on the battlefield. The only thing faster is another scout pending on situations of course. Not true, an assault needs only 1 complex kinetic catalyst in order to be on par with a scout while sprinting.
Again. Depending. Also you took a qoute and still fumbled here, SoCal. As I said pointed out even in this line -- "naturally" -- meaning that the scout is the fastests. You cannot yet increase base speed, and even if you wanted to used modules, and skills the scout will win. Let me prove this using what you said here.
It only takes one complex kinetic catalyst for the scout to out sprint an assualt with one complex kinetic catalyst attached as well.
Point is the scout is the fastest infantry unit "naturally". I even stated situations "pending" because, of the simple fact that everyone plays a little differently. You may run into someone who has more skills invested in their characters base stats, or has different modules equiped to out manuver you.
Case in point the argument here is not necessary. |
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Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.24 17:50:00 -
[31] - Quote
Well I'm sorry if I implied in some way, or made you feel that I felt that scouts were untouchable. I know they are not. So I apologise for that confusion, but I was going by the numbers. However another thing to point out is the player variable. As for the whole specialization, or jack-of-all trades player? You prefer to be a specialized player. A lot of people tend to follow suit. However when it comes to me? I'd rather be a jack of all trades, and allow my own skill as a player to fill the gaps in between. Which allows me as a player to fill many roles as the situations arises. This is just who I am though, and it works for me; just as being a specialized player suits you. At the end of the end of the day it comes down to the player (you) to find out what works for you. Which is not a bad thing. Why? Because, it allows for a morehesive team experience when grouping. You are specialized, but the team also needs players like myself. Players whom can fill an even more niche' role then specialized players.
Take of it what you will.
I just felt the argument was uneccessary simply because, I do not like to argue. I find it pointless and only seems to cause more problems. Plus I have to constantly defend myself everyday and it wears you thin. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.24 18:18:00 -
[32] - Quote
I just simply like having the armor plates and armor repair. Even at the cost of some penalties, and the armor repair is so I do not simply have to rely upon the repair gun/tool. Especially when you could be reloading your weapon(s), healing another ally, or even chucking a grenade. It serves it's purposes at the moment, and for now it suits me, and can help he me faster when paired with the repair gun/tool. As for my stamina, and sprint speed? Well I'm not worried. I do not have to be the fastets scout to win. Just the one who is alive at the end. Besides I am leveling up my base stamina reserves, and regeneration.
As for other threads? Yes, it would seem I'm a great target of late in particularly one thread in question. I digress though. I'm sorry that thought you were arguing. It just felt that way to me. So I apologise. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.24 19:35:00 -
[33] - Quote
Hm. Well no harm no foul. I just have a certain play style. I have thought of using cardio modules, but at the moment I just find them to be not to "my" advantage. What I am in real need of is the ability to set primary, secondary, and support. Seriously starting out with the swarm launcher at times will get you killed. Atleast right now due to the latency issues in the controls.
I'm proud of my loadout though. Not many expect a scout to pull out a swarm launcher and have a boundless breach. I think at the moment though I've take the Dragonfly as far as it can and will go. At the moment I have maxed out all of my CPU (Central Processing Unit) capabilities, and I have one remaining PG (Power Grid) point. I still managed to use all, but one slot. Which I would have used for anti-infantry grenades. Seeing how I have the swarm launcher.
My current loadout.
Name: SOLDIER
Dropsuit: Dragonfly [nSv]
Weapons: Swarm LauncherBoundless Breach SMGEquipment: Repair Gun/ToolModules: Shield ExtenderArmor PlatesArmor Repair I'm thinking of trying out somethings though. I may swap the plates for more armor repair or something cardio wise. Unsure at the moment. Also may try to fit that grenade slot yet. I think I can do it. So yeah. This is what I primarily use though. Atleast till the next build. I'll have to see what has changed though. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.24 19:51:00 -
[34] - Quote
I know that feeling well. Ha-ha. Still I do not mind the "weapon wheel" which is responsive enough, I just find the lack of function to assign is hindering if not just annoying. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.28 17:38:00 -
[35] - Quote
Huh? Where has everyone been? Starting to feel lonely as scout. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.29 01:50:00 -
[36] - Quote
Yay! Ha-ha. No, seriously I'll probably always be a scout first and foremost myself too. I will not lie though -- the thought of those command dropsuits is making me anxious! I really want mine. I'd even care to know what they look like, or do. As for scouting? Love it! I just need a few tweeks to happen, and I'll be that much better for it. I want to equip my swarm launcher, but it just does not fit when it is the thing getting me killed. Which sucks because, I love having it, surprising my enemies, and even gaining extra points for blowing vehicles up. My AV (Anti-Vehicle) grenades are my go to right now. Seeing how they do not get in my way. Just need some things to come together. (^_^) |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.01 16:50:00 -
[37] - Quote
Beta Phish wrote:i am pro Scout and this thread is piece of chit teaching people how to play the gamewith NO SKILL and abuse what is trash gameplay in a BETA
Oh, look everyone we have a bad arse over here.. Ha-ha-ha! No, seriously as soon as you called yourself a "pro" anything I instantly realized you were a child in his tween years. You even contradict yourself towards the end. You need to really grow up. Thanks for the good laugh though. |
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