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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.06.29 13:42:00 -
[1] - Quote
The nova knife in dust 514 seems to be hard to use.
who thinks that this game should have melee/knife finishers like in battlefield 3 or killzone 3?
UPDATE:someone in this thread talked about counter melee. good or bad idea?
here's videos of what i mean. Battlefield 3 melees Killzone 3 brutal melee. Halo reach assassinations |
![Sha Kharn Clone Sha Kharn Clone](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.06.29 13:54:00 -
[2] - Quote
If they put this in my scout build would be like the right hand of a god. I think nope to finishing moves but yea its abit carp atm |
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Datura Sandatsu
Crux Special Tasks Group Gallente Federation
28
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Posted - 2012.06.29 13:56:00 -
[3] - Quote
I think what it needs is more feedback.
I never know if ive hit someone with it or not, And the small FOV makes it even harder to do. |
![Codename BG 47 Codename BG 47](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Codename BG 47
Zumari Force Projection Caldari State
47
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Posted - 2012.06.29 13:56:00 -
[4] - Quote
Agree but made few times :) Nova knife...it looks so weird under mass driver log :D
But yea..it's hard to use it. |
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Rue Hadra
31
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Posted - 2012.06.29 13:58:00 -
[5] - Quote
I've tried using the knife quite a few times, and I think that I've got a kill with it a single time. I really can't tell if I'm hitting the other player or not, and at times it can seem to be a little unresponsive.
This could be because it needs a higher skill level to work more efficiently, but it would be nice to see it refined a little. |
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Bravo SnakeBlood
8
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Posted - 2012.06.29 14:04:00 -
[6] - Quote
well thats a hard one to get right it should not be very effective due to the armour people are wearing also the idea of a scout vrs heavy what would be the out come of melee fight between the two? on one hand the scout would be able to be sneaky but the knife would barly penetrate the armour let alone be fatal to the fella inside now on the other hand a heavy has systems in place to lug around some serious fire power so if they were to say bash some scouts head with a forge gun who just tryed to stab him there would simply be a little red puddle on the ground where the scout used to be.
Its not a easything to balence because if the scouts could kill a heavy with a knife why would any one use anything other than a scout + knife but on the other hand if th heavy turns around and crushes the scout who would bother using melee other than heavies. |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.06.29 14:30:00 -
[7] - Quote
keep the feedback coming and could a Dev post something about this![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png)
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![Sha Kharn Clone Sha Kharn Clone](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.06.29 14:57:00 -
[8] - Quote
Dmg Feed backs a dam good idea lets keep this thread up up up and the little swipe you do with the knife is lame lets have at least a little lunge with it because if someone is moving away from you its useless.
Note when running with a knife at someone they do tend to move away from you. |
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Barzai Kylesa
Circle of Huskarl Minmatar Republic
0
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Posted - 2012.06.29 15:31:00 -
[9] - Quote
Yeah I have only tried to use the knife now like 3 times because of how useless it is. The issue (For me at least) Is that the characters move a little too fast if you ask me. Not to mention your character swings the knife like he has T-rex arms or something. This is something that definitely needs work because as it stands now the knife is useless.![What?](https://forums.dust514.com/Images/Emoticons/ccp_question.png) |
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Hawkings Greenback
D3ath D3alers RISE of LEGION
25
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Posted - 2012.06.29 15:44:00 -
[10] - Quote
I try & use the knife when i am 'dancing with guns' & try to get in close. For me the problems are, i don't know if ive hit with my knife there just doesnt appear to be any feedback. It may be a delay as character swaps between primary weapon & knife, so perhaps timing is crucial. Of course it may be that I am terribad with the knife as I am with shooting Also I agee with Barzai the reach when using the knife does look strange |
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Yevon Talon
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.06.29 18:19:00 -
[11] - Quote
First time jumping in last night and sneak up on someone and was expecting a one-hit kill animation or something as I was perfectly behind and targeted the head. A few swipes later and I was dead, I don't know if I even hit them or anything. Some kind of feedback needs to be added, while animations like those in Battlefield or even Section 8. |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.06.30 02:59:00 -
[12] - Quote
Yevon Talon wrote:while animations like those in Battlefield or even Section 8.
![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
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Kiso Okami
Militaires Sans Jeux
19
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Posted - 2012.06.30 06:30:00 -
[13] - Quote
You know? I'm so used to how Killzone 3 and Battlefield 3 work with tehi melee that I kinda expected my character to go all Rambo on the people I've tried using the knfie on.
When you think about it, Melee skills should work based on context. For example:
When attacking from behind (target is unaware): - (Click R3 while aiming at the head) Grab the enemy from behind and cut their throats open if you have a knife. - (Click R3 while aiming at the back) Hit the vertebrae with the knife to instant kill - If you have no knife (is that even a possibility), you could hit them with a blunt object to cause some form of "stagger" status - (Click and hold R3) Enable some form of hostage mode (the victim could opt for suicide or struggle out of it)
When attacking from the sides (target has partial awareness): - (Click R3) Stagger the enemy. - (Click and hold R3) Disarm the target's current weapon (drop it onto the ground until the owner can pick it back up again) and stagger him/her.
When attacking from the front (enemy's fully aware): - (Click R3) uses the weapon to hit the enemy once - (Click and hold R3) makes the knife your primary weapon (can use R1 to use it)
Yes, that last one implies that the knife should be counted as one of the available weapons in the inventory (Holding R2) and that you should be able to select it manually.
This is but a small idea of how to make melee combat more effective even if you may be bringing a knife to a gun fight. |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.06.30 06:36:00 -
[14] - Quote
I said this 11 days ago but since so many of you like me think that animation driven melee would be better here's my contribution:
Forums Veteran wrote: I suggest once again animation driven execution with knife: no quick animations, not instant kill as in Future Solider but animation in which we stab the enemy many times...more times in case of heavies. Also in Killzone 3, which has animation driven melee, you can be killed while performing melee since you can't move: a very good trade off IMO.
Also this:
Forums Veteran wrote:"Knife dueling", for me at least, is frustrating, is awkward, is silly and it belongs to the past of FPS. Now, melee in Dust 514 should be one hit kill, regardless of the armor, and that's because knife/melee is the ultimate resource for a FPS player: if you arrive at the point of using it then must be really worth it. Starting a ballet with you enemy to get a 50cm kill (which is already the MAX EFFECTIVE RANGE established by CCP) it's ridiculously frustrating. Anyone that has played FPS can also tell that you really can't knife around in Battlefield or Killzone so we won't see people running around knifing easy, especially with 5km maps ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) Also, fiction-wise, the Nova Knife, which will be standard donation for everyone, and has plasma on its edge so probably with that much heat around the blade it won't have problems to pierce through any Dropsuits, even the thickest. |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.06.30 15:49:00 -
[15] - Quote
Kiso Okami wrote:You know? I'm so used to how Killzone 3 and Battlefield 3 work with tehi melee that I kinda expected my character to go all Rambo on the people I've tried using the knfie on.
When you think about it, Melee skills should work based on context. For example:
When attacking from behind (target is unaware): - (Click R3 while aiming at the head) Grab the enemy from behind and cut their throats open if you have a knife. - (Click R3 while aiming at the back) Hit the vertebrae with the knife to instant kill - If you have no knife (is that even a possibility), you could hit them with a blunt object to cause some form of "stagger" status - (Click and hold R3) Enable some form of hostage mode (the victim could opt for suicide or struggle out of it)
When attacking from the sides (target has partial awareness): - (Click R3) Stagger the enemy. - (Click and hold R3) Disarm the target's current weapon (drop it onto the ground until the owner can pick it back up again) and stagger him/her.
When attacking from the front (enemy's fully aware): - (Click R3) uses the weapon to hit the enemy once - (Click and hold R3) makes the knife your primary weapon (can use R1 to use it)
Yes, that last one implies that the knife should be counted as one of the available weapons in the inventory (Holding R2) and that you should be able to select it manually.
This is but a small idea of how to make melee combat more effective even if you may be bringing a knife to a gun fight.
good idea. |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.01 09:24:00 -
[16] - Quote
no new comments?![What?](https://forums.dust514.com/Images/Emoticons/ccp_question.png) |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.01 10:03:00 -
[17] - Quote
Well, I have seen a radical increase of players that aren't happy with the knife and at this point finishers are becoming the most reasonable solution. Having a very powerful slash knife (COD, Future Soldier) is too cheap to work in a game with armored players, not to mention that keeping the slash mechanics will only lead to heavy knife ballets which aren't appealing either. Still CCP can't use a melee system too similar to Killzone 3 or The Darkness, that would bee dangerously close to plagiarism, so they must come out with something in EVE style. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.01 10:46:00 -
[18] - Quote
I fully support cool knife killing animations, but ONLY if its with the finishing blow. Knives should not be 1 hit kills; this would make them very overpowered in comparison to guns. I want very brutal animations similar to Killzone 3. I want to stab someone under their chin, and pierce up into their brain. I want to stab their throats. I want to grab their heads from behind them, and slash their necks. |
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Deskalkulos Ildigan
CrimeWave Syndicate
115
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Posted - 2012.07.01 11:27:00 -
[19] - Quote
Actually i find knives not being a one hit Kill weapon quite a nice change. I was very VERY surprised when i got once killed by a knife ( i myself haven't pulled of a knife kill yet), and looking how there are even skills to increase damage etc. i find that this is a good way to further increase the possibilities. (You have to actively choose to learn skills to get a close to ohk weapon instead of getting one right out of the box. I like it) |
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Garis Turaun
Circle of Huskarl Minmatar Republic
6
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Posted - 2012.07.01 12:27:00 -
[20] - Quote
I don't want knives to have finisher animations like other shooters. I don't want Dust to be like other shooters.
But
I do want feedback when my knife has made contact with my opponent. Also i'm a little annoyed that i can interrupt reloading to swap guns but not to use my knife. |
|
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Fadle MerDain
Zumari Force Projection Caldari State
76
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Posted - 2012.07.01 12:36:00 -
[21] - Quote
I would rather not have the ability to run up to some guy in my super-speedy scout suit, then one hit kill him with a click of a button. So no, dear god please do not add "finishers" into this game, it will be absolutly horrible. |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.01 13:33:00 -
[22] - Quote
Fadle MerDain wrote:I would rather not have the ability to run up to some guy in my super-speedy scout suit, then one hit kill him with a click of a button. So no, dear god please do not add "finishers" into this game, it will be absolutly horrible.
The whole point of finishers is to make the game more fun,Challenging and satisfying.
it is happening in most games now why shouldn't it happen Dust 514?
|
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.01 13:36:00 -
[23] - Quote
Garis Turaun wrote:I don't want knives to have finisher animations like other shooters. I don't want Dust to be like other shooters.
Dust 514 is not like any other shooters.
knife finishers are fun and satisfying. Just because other shooters have them doesn't mean Dust 514 can't. |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.01 14:49:00 -
[24] - Quote
Templar Two wrote:I said this 11 days ago but since so many of you like me think that animation driven melee would be better here's my contribution: Forums Veteran wrote: I suggest once again animation driven execution with knife: no quick animations, not instant kill as in Future Solider but animation in which we stab the enemy many times...more times in case of heavies. Also in Killzone 3, which has animation driven melee, you can be killed while performing melee since you can't move: a very good trade off IMO.
Also this: Forums Veteran wrote:"Knife dueling", for me at least, is frustrating, is awkward, is silly and it belongs to the past of FPS. Now, melee in Dust 514 should be one hit kill, regardless of the armor, and that's because knife/melee is the ultimate resource for a FPS player: if you arrive at the point of using it then must be really worth it. Starting a ballet with you enemy to get a 50cm kill (which is already the MAX EFFECTIVE RANGE established by CCP) it's ridiculously frustrating. Anyone that has played FPS can also tell that you really can't knife around in Battlefield or Killzone so we won't see people running around knifing easy, especially with 5km maps ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) Also, fiction-wise, the Nova Knife, which will be standard donation for everyone, and has plasma on its edge so probably with that much heat around the blade it won't have problems to pierce through any Dropsuits, even the thickest.
sorry for stealing your idea![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.01 15:01:00 -
[25] - Quote
If we keep the current melee system then inevitably melee will always mean "knife dueling/dancing" and frankly this in FPS is one of the most frustrating things ever.
OHK melee in FPS is a must have for his reason: Forums Veteran wrote: If you could kill a person faster by shooting him than by knifing him, your knifing system needs some fixing. |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.01 16:04:00 -
[26] - Quote
Templar Two wrote:If we keep the current melee system then inevitably melee will always mean "knife dueling/dancing" and frankly this in FPS is one of the most frustrating things ever. OHK melee in FPS is a must have for his reason: Forums Veteran wrote: If you could kill a person faster by shooting him than by knifing him, your knifing system needs some fixing.
It seens guns are more important than knifes...... |
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Madeleine Kriziah
3
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Posted - 2012.07.01 21:35:00 -
[27] - Quote
Idk if I like the idea of finishers. But for sure the knife needs fixing. Most of the time it doesn't even work, and when it does it either delayed or does not hit the person any ways. At least this is from what I can tell. |
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Zach Shanna
Algintal Core Gallente Federation
77
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Posted - 2012.07.01 22:38:00 -
[28] - Quote
I think the reason you cant kill somebody with a knife with one hit is because you have to pay for classes and it would be a nuisance to keep dying in an expensive class because of that, but having said that, it is annoying that when you steathily find your way directly behind an enemy, I end up shooting him as thats the most effective way to kill him |
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Ray seveN
Villore Sec Ops Gallente Federation
71
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Posted - 2012.07.01 23:00:00 -
[29] - Quote
aden slayer wrote:Fadle MerDain wrote:I would rather not have the ability to run up to some guy in my super-speedy scout suit, then one hit kill him with a click of a button. So no, dear god please do not add "finishers" into this game, it will be absolutly horrible. The whole point of finishers is to make the game more fun,Challenging and satisfying. it is happening in most games now why shouldn't it happen Dust 514? I dont really see a point to it either. You cant really sneak up on someone unless they're complety oblivious to the mini map and once someone sees you I'm pretty sure you'll be dead before you get to knife them. It would also suck when you trigger the animation while still in a fire fight, You'll pretty much be completly open afterwards. |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.02 04:19:00 -
[30] - Quote
Zach Shanna wrote:I think the reason you cant kill somebody with a knife with one hit is because you have to pay for classes and it would be a nuisance to keep dying in an expensive class because of that, but having said that, it is annoying that when you steathily find your way directly behind an enemy, I end up shooting him as thats the most effective way to kill him
This is the way of Dust 514. victory is sweet but losing is bitter. you wouldn't die so much if you pay more attention to the mini-map.![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
|
|
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Zach Shanna
Algintal Core Gallente Federation
77
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Posted - 2012.07.02 04:21:00 -
[31] - Quote
aden slayer wrote:Zach Shanna wrote:I think the reason you cant kill somebody with a knife with one hit is because you have to pay for classes and it would be a nuisance to keep dying in an expensive class because of that, but having said that, it is annoying that when you steathily find your way directly behind an enemy, I end up shooting him as thats the most effective way to kill him This is the way of Dust 514. victory is sweet but losing is bitter. you wouldn't die so much if you pay more attention to the mini-map. ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) and drawing is bitter-sweet
Stealth modules will come in and the dawn of the assasins will come...... |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.02 04:21:00 -
[32] - Quote
Ray seveN wrote:aden slayer wrote:Fadle MerDain wrote:I would rather not have the ability to run up to some guy in my super-speedy scout suit, then one hit kill him with a click of a button. So no, dear god please do not add "finishers" into this game, it will be absolutly horrible. The whole point of finishers is to make the game more fun,Challenging and satisfying. it is happening in most games now why shouldn't it happen Dust 514? I dont really see a point to it either. You cant really sneak up on someone unless they're complety oblivious to the mini map and once someone sees you I'm pretty sure you'll be dead before you get to knife them. It would also suck when you trigger the animation while still in a fire fight, You'll pretty much be completly open afterwards.
From playing the game i can tell that most people don't care about their mini-map that is why i am able to get so many RE kills. |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.02 04:26:00 -
[33] - Quote
Zach Shanna wrote:aden slayer wrote:Zach Shanna wrote:I think the reason you cant kill somebody with a knife with one hit is because you have to pay for classes and it would be a nuisance to keep dying in an expensive class because of that, but having said that, it is annoying that when you steathily find your way directly behind an enemy, I end up shooting him as thats the most effective way to kill him This is the way of Dust 514. victory is sweet but losing is bitter. you wouldn't die so much if you pay more attention to the mini-map. ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) and drawing is bitter-sweet Stealth modules will come in and the dawn of the assasins will come......
That's right. one day the DEVs will introduce cloaking modules to the Recon dropsuits. |
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Zach Shanna
Algintal Core Gallente Federation
77
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Posted - 2012.07.02 05:16:00 -
[34] - Quote
aden slayer wrote:Zach Shanna wrote:aden slayer wrote:Zach Shanna wrote:I think the reason you cant kill somebody with a knife with one hit is because you have to pay for classes and it would be a nuisance to keep dying in an expensive class because of that, but having said that, it is annoying that when you steathily find your way directly behind an enemy, I end up shooting him as thats the most effective way to kill him This is the way of Dust 514. victory is sweet but losing is bitter. you wouldn't die so much if you pay more attention to the mini-map. ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) and drawing is bitter-sweet Stealth modules will come in and the dawn of the assasins will come...... That's right. one day the DEVs will introduce cloaking modules to the Recon dropsuits. That'll be annoying with one knife kills
Just strolling about then BAM! 10,000 Isk gone because of a fast recon.
It'll be fun to annoy people with that though..... |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.02 05:21:00 -
[35] - Quote
^^^ If you let a enemy get close enough to melee you then HE deserves the OHK. |
![Zach Shanna Zach Shanna](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Zach Shanna
Algintal Core Gallente Federation
77
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Posted - 2012.07.02 05:22:00 -
[36] - Quote
Templar Two wrote:^^^ If you let a enemy get close enough to melee you then HE deserves the OHK. But you wouldnt stand a chance if he was cloaked and not on your mini map and very fast as recons are |
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Sato Evern
Crux Special Tasks Group Gallente Federation
1
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Posted - 2012.07.02 05:32:00 -
[37] - Quote
so far in the beta i see the melee attacks being unresponsive, at some point it feels like you are hitting the enemy after 1.5-2.0 sec after you pressed R3 button and you still have no clue rather you hit or miss. also by that time your enemy can already slip from your aim. so i think it should be better if it was like BF3/killzone 3 or being more responsive and hit retical would show if you managed to hit the enemy. |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.02 05:54:00 -
[38] - Quote
Zach Shanna wrote: Just strolling about then BAM! 10,000 Isk gone because of a fast recon.
BOY! Y U NO RUN FASTER?! |
![aden slayer aden slayer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.02 05:55:00 -
[39] - Quote
Templar Two wrote:^^^ If you let a enemy get close enough to melee you then HE deserves the OHK.
Yes he does deserve it. |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.02 06:15:00 -
[40] - Quote
Zach Shanna wrote: But you wouldnt stand a chance if he was cloaked and not on your mini map and very fast as recons are
I am a Killzone 3 player and I constantly have to deal with OHK melee, especially from Infiltrators that runs faster than any class, and I assure you isn't frustrating at all. Also if a scout runs at me he can't shoot back so eventually I will take him down before he gets to me. In Killzone 3 I melee kill 1-3 times per match max (if I go for it) and I play on TDM maps which are small and so encounters are more frequent: rely on guns in Killzone 3 and you will have far more kills believe me. Also Dust 515 maps are really enormous + we have vehicles + we have armored players, so melee kills are even rarer here: I melee killed trice in over 30 matches.
Melee is a very occasional thing in FPS and as such it must not frustrate you, it must be satifying and OHK are the most satisfying. |
|
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.02 06:23:00 -
[41] - Quote
Templar Two wrote:Zach Shanna wrote: But you wouldnt stand a chance if he was cloaked and not on your mini map and very fast as recons are
I am a Killzone 3 player and I constantly have to deal with OHK melee, especially from Infiltrators that runs faster than any class, and I assure you isn't frustrating at all. Also if a scout runs at me he can't shoot back so eventually I will take him down before he gets to me. In Killzone 3 I melee kill 1-3 times per match max (if I go for it) and I play on TDM maps which are small and so encounters are more frequent: rely on guns in Killzone 3 and you will have far more kills believe me. Also Dust 515 maps are really enormous + we have vehicles + we have armored players, so melee kills are even rarer here: I melee killed trice in 30 matches. Melee is a very occasional thing in FPS and as such it must not frustrate you, ti must be satifying and OHK are the most satisfying.
I am a killzone player too.![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.02 06:43:00 -
[42] - Quote
^^^ I forgot to tell you earlier but you din't steal my idea...we both where inspired by Killzone 3 which IMO has the best melee system in any FPS multiplayer.
|
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Enzo Entech
Algintal Core Gallente Federation
23
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Posted - 2012.07.02 06:51:00 -
[43] - Quote
I like the idea, but it should be a skill you eventually unlock, like when you train your hand to hand mastery to max. |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.02 08:33:00 -
[44] - Quote
^^^ It can't be a skill because we can't afford to have players that can OHK melee you simply because they have invested more time in the game. Veterans already get 25% more damage thanks to skill simply because they played more, which in a FPS is frankly insulting. |
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Primus Core
Brimstone Tactical Covert Intervention
22
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Posted - 2012.07.02 08:40:00 -
[45] - Quote
I think if anything, we should have knives simply do additional damage if you hit the enemy from behind. Maybe have a system similar to Shadowrun and the katana:
A player with the katana has the ability to deal serious damage to enemies, but only at point blank range, of course. However, if the katana-toting player is able to get up close to the enemy without getting seen and slices that player, that player will gain bleeding status and bleed out until they die or are resurrected.
Now I'm not saying add an in-game bleed out mechanic, but I do think that if players should get some kind of credit for being able to sneak up behind someone and knife 'em. |
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Zach Shanna
Algintal Core Gallente Federation
77
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Posted - 2012.07.02 08:49:00 -
[46] - Quote
aden slayer wrote:Zach Shanna wrote: Just strolling about then BAM! 10,000 Isk gone because of a fast recon.
BOY! Y U NO RUN FASTER?! I was strolling! I should be able to stroll in a battlefield without being in danger! |
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Timothy Reaper
ZionTCD Legacy Rising
321
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Posted - 2012.07.02 08:54:00 -
[47] - Quote
Enzo Entech wrote:I like the idea, but it should be a skill you eventually unlock, like when you train your hand to hand mastery to max.
Sounds good to me. But I don't think it should be just a OHK. Someone mentioned a 'hostage' situation where the hostage could struggle or suicide. I was thinking maybe the struggle could take into account both players' stamina (how long can they keep this up?), the hostage's armor and how well he/she struggles (wiggle the joystick, tap X, etc.). And maybe the option of a 'grenade suicide' . And none of this takes you out of the firefight. That way you can get a OHK, but is it worth the risk?
I do know for sure that the current melee sucks.![Ugh](https://forums.dust514.com/Images/Emoticons/ccp_ugh.png) |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.02 11:12:00 -
[48] - Quote
If you guys want an example of a good current-gen shooter with non-OHK melee combat, look at Transformers: War for Cybertron.
Melee weapons had longer reach than here, but not by too much (unless you count scale, in which case DUST shotguns have shorter range than giant robot swords.
But melee attacks were fairly fast, near-instant swap from gun to melee and back as soon as the swing was completed, and most importantly, you could SEE, HEAR AND FEEL the impact when you hit a target. Spray of energon (Transformer blood), different sounds for impact and misses, and dualshock vibration on a hit. Also, while Scientists and Scouts died instantly to melee attacks (Scouts could survive with armour buffs), the other two classes would take a couple of hits. A heavily buffed Soldier could survive 2 melee attacks if they weren't being shot as well.
The main problem is the lack of feedback. If you can't tell when you're hitting a target, melee will never be viable. |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.02 11:32:00 -
[49] - Quote
^^^ WFC has great melee but there maces/swards had a far higher reach then the knives we have here here. Also whne it took 2 hits to kill a giant robot ti was believable...here the knife is so weak that heavies goes down in 4-5 hits :(
In FPS with humans is preferable to have OHK melee because if you don't it's inevitable to end up having "dancing melee" scenario. |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.02 14:46:00 -
[50] - Quote
Zach Shanna wrote:aden slayer wrote:Zach Shanna wrote: Just strolling about then BAM! 10,000 Isk gone because of a fast recon.
BOY! Y U NO RUN FASTER?! I was strolling! I should be able to stroll in a battlefield without being in danger!
BOY! Y U NO STROLL SAFER?! |
|
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.02 14:48:00 -
[51] - Quote
Enzo Entech wrote:I like the idea, but it should be a skill you eventually unlock, like when you train your hand to hand mastery to max.
yes it would make people happy and sad. |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.02 15:12:00 -
[52] - Quote
Templar Two wrote:^^^ I forgot to tell you earlier but you din't steal my idea...we both where inspired by Killzone 3 which IMO has the best melee system in any FPS multiplayer.
are u sure? |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.02 15:33:00 -
[53] - Quote
^^^ Make me the co-author of the suggestion and we are even...but honestly I am just happy I can help to eventually make finishers come true. |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.02 15:43:00 -
[54] - Quote
Templar Two wrote:^^^ Make me the co-author of the suggestion and we are even...but honestly I am just happy I can help to eventually make finishers come true.
Yes and thank you![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.02 17:04:00 -
[55] - Quote
Templar Two wrote:^^^ WFC has great melee but there maces/swards had a far higher reach then the knives we have here here. Also whne it took 2 hits to kill a giant robot ti was believable...here the knife is so weak that heavies goes down in 4-5 hits :(
In FPS with humans is preferable to have OHK melee because if you don't it's inevitable to end up having "dancing melee" scenario.
I want high-damage, but I don't think guaranteed OHK is a good idea. Having the longer range worked for WfC partly because it was very speed-based and had mostly close-range combat. In a game with larger battlefields, making melee too much of a focus would be problematic.
I agree with keeping melee range short, and with buffing the damage significantly from DUST's current state, but it SHOULDN'T be 1-shotting everything. Heavies definitely need to be able to take at least one hit.
The biggest problem is the lack of feedback though. We NEED to be able to tell when our swings connect. Make sure there are visual AND audio cues, as well as a vibration effect when you land the hit (but not when you miss). Make it as hard as possible to NOT realise when you've hit the target and when you missed. With that improvement and a damage buff, I'll be perfectly happy with melee. With JUST the improved feedback, I won't be totally happy, but I won't be complaining much either. |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.02 17:18:00 -
[56] - Quote
^^^ Well since maps are really enormous OHK is better because after running for 200m you really can't end up in a melee ballet to kill someone decently.
Anyway I agree on the fact that heavies should take more hits to go down, that's why I proposed this:
Quote:....no quick animations, not instant kill as in Future Solider, but animation in which we stab the enemy many times...more times in case of heavies.
Since we would be defenseless while performing the melee, we can't move, it would be far more dangerous to melee an heavy than any other dropsuit. |
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Antilles Maximus
ZionTCD Legacy Rising
80
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Posted - 2012.07.02 19:29:00 -
[57] - Quote
There should be some type of assurance that you made contact with a knife attack. Something like a new sound effect of a knife cutting into flash or a metal to metal type sound. Considering the game is still in development, they can even add a new graphic (i.e., a linenew of blood coming of the enemy, etc), however, I feel sound effects of would be sufficient.
Additionally, what about the idea of having a 2 or 3 slash combo with the knife by pressing the button multiple times, thus reducing the time between attacks when up close and personal... thoughts? |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.03 07:29:00 -
[58] - Quote
Antilles Maximus wrote:There should be some type of assurance that you made contact with a knife attack. Something like a new sound effect of a knife cutting into flash or a metal to metal type sound. Considering the game is still in development, they can even add a new graphic (i.e., a linenew of blood coming of the enemy, etc), however, I feel sound effects of would be sufficient.
Additionally, what about the idea of having a 2 or 3 slash combo with the knife by pressing the button multiple times, thus reducing the time between attacks when up close and personal... thoughts?
yes the game is still developing so if there were knife finishers it wouldn't happen so soon. |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.03 07:30:00 -
[59] - Quote
Could a DEV or GM reply about this topic? it would stop some tension. |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.03 08:17:00 -
[60] - Quote
Antilles Maximus wrote: Additionally, what about the idea of having a 2 or 3 slash combo with the knife by pressing the button multiple times, thus reducing the time between attacks when up close and personal... thoughts?
Do you mean in the animations? Surely if we could slash the knife multiple times as in Killzone 2 it would be easier/faster to kill someone than now.
I liked that in Killzone 2...then they introduced the Brutal Melee and achived perfection ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) |
|
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Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
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Posted - 2012.07.03 09:13:00 -
[61] - Quote
aden slayer wrote: Could a DEV or GM reply about this topic? it would stop some tension.
I don't think they'll give us an answer unless it's already set in stone for them. It is, in part, this kind of feedback they use to make the decisions. Seeing which way the wind's blowing and how feasible it is to go along with it. |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.03 09:53:00 -
[62] - Quote
Cobalt Monkey wrote:aden slayer wrote: Could a DEV or GM reply about this topic? it would stop some tension.
I don't think they'll give us an answer unless it's already set in stone for them. It is, in part, this kind of feedback they use to make the decisions. Seeing which way the wind's blowing and how feasible it is to go along with it.
They might reply. just wait. |
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.07.03 11:11:00 -
[63] - Quote
No tbh
I could run around in a super fast scout suit and come behind ppl and basically instantly kill them even tho they maybe a heavy rocking 200 shield hp and 800armor hp which will count for nothing |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.03 11:51:00 -
[64] - Quote
^^^ Did you bother reading our posts: we said no instant kill.
The real problem is that now we have a "Slash Melee" and this kind of melee is designed for games in which you can melee OHK anyone (Couner Strike) With slash melee the moment you can't OHK the enemy is the moment yo start dancing...which is purely frustrating in FPS.
If CCP wants to keep the Slash melee, keep the armor advantage for heavies, but make it fluid than it must use the Killzone 2 singleplayer melee system. This is how the melee would work then:
R3 = Sheathe & Unsheathe knife.
R1 = Quick slash, that can be chained in a combo.
We will see lot of people running with knives but at least CCP won't have to create animations from scratch. |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.03 12:54:00 -
[65] - Quote
still no reply from DEV.![Cry](https://forums.dust514.com/Images/Emoticons/ccp_cry.png) |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.03 14:01:00 -
[66] - Quote
bump |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.03 15:30:00 -
[67] - Quote
Bump again |
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Antilles Maximus
ZionTCD Legacy Rising
80
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Posted - 2012.07.04 01:55:00 -
[68] - Quote
Templar Two wrote:Antilles Maximus wrote: Additionally, what about the idea of having a 2 or 3 slash combo with the knife by pressing the button multiple times, thus reducing the time between attacks when up close and personal... thoughts?
Do you mean in the animations? Surely if we could slash the knife multiple times as in Killzone 2 it would be easier/faster to kill someone than now. I liked that in Killzone 2...then they introduced the Brutal Melee and achived perfection ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png)
That's exactly what I meant. If you're able to get close enough to an opponent, you should be given a decent opportunity to land a fatal melee attack. By incorporating a 2-3 slash "combo", you'd have a better chance. |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.04 01:57:00 -
[69] - Quote
No to the kill animations like that. cause i'd be to dependant on if the knifer had gotten your shield and armor down to able to hit you like that.
I'd like to see a knife i can make as a sidearm and run at people like i'm some crazy person though. |
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Zach Shanna
Algintal Core Gallente Federation
77
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Posted - 2012.07.04 02:02:00 -
[70] - Quote
aden slayer wrote:Zach Shanna wrote:aden slayer wrote:Zach Shanna wrote: Just strolling about then BAM! 10,000 Isk gone because of a fast recon.
BOY! Y U NO RUN FASTER?! I was strolling! I should be able to stroll in a battlefield without being in danger! BOY! Y U NO STROLL SAFER?! Battlefields aren't safe???? When did this happen? |
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Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.07.04 03:25:00 -
[71] - Quote
I was thinking it would be nice as a sidearm also, but still keep the standard knife too. One of the problems I had with using it was when I pushed the r3 it would tilt the stick and make it hard to keep aimed at fleeing enemies. If it was equipped in the sidearm slot I could aim with the stick and swing with r1, but trade off is losing a smg/pistol.
This would also allow purchasing better knives(reach/swing speed/damage just like guns have different clip size/rof/damage). Maybe even a sword in the light weapon slot, require melee 4 or 5 and then seeing someone draw a sword would be a warning they have a lot a skill points sunk into melee and a fit built around it (also probably very good at using it or they would use a gun fit)
I think a hit indication of sparks coming of what ever it hits like a welding arc would be good, it is basically a knife shaped plasma cutter.
I played killzone 3, the brutal melee was cool, but I don't think animations would work well with the skill system. A well fit heavy dropsuit with near max skills would have more hit points then some vehicles, so it would be just a reasonable to have anti-vehicle animations, or slice up wiring on emplacement animations. The number of animations would snowball very fast.
hmm, I will have to try to blowup a drop ship by jumping on roof and slashing it to death when servers back up. Even makes sense from background point of view, heavy dropsuit arnour is inch thick sci-fi super material. Dropship roofs are probably much thinner material. |
![Longshot Ravenwood Longshot Ravenwood](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.07.04 03:27:00 -
[72] - Quote
Graphic finishers would be intense for cutting off someone's ability to be revived, but I'd like to see revives used more often before they start including something like that. |
![Eli Kaufman Eli Kaufman](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Eli Kaufman
Osmon Surveillance Caldari State
1
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.07.04 07:24:00 -
[73] - Quote
I think it would be sweet if when someone attacked you from behind with a knife and you were a heavy, you could have a splitsecond to hit a button chosen at random by the game and crush the persons head with your fist. |
![aden slayer aden slayer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.04 07:31:00 -
[74] - Quote
Longshot Ravenwood wrote:Graphic finishers would be intense for cutting off someone's ability to be revived, but I'd like to see revives used more often before they start including something like that.
I am starting to use nanite injectors.
|
![aden slayer aden slayer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
aden slayer
ZionTCD Legacy Rising
407
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.07.04 07:35:00 -
[75] - Quote
Zach Shanna wrote:aden slayer wrote:Zach Shanna wrote:aden slayer wrote:Zach Shanna wrote: Just strolling about then BAM! 10,000 Isk gone because of a fast recon.
BOY! Y U NO RUN FASTER?! I was strolling! I should be able to stroll in a battlefield without being in danger! BOY! Y U NO STROLL SAFER?! Battlefields aren't safe???? When did this happen?
since the start of battlefield 2. |
![aden slayer aden slayer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.04 11:49:00 -
[76] - Quote
Eli Kaufman wrote:I think it would be sweet if when someone attacked you from behind with a knife and you were a heavy, you could have a splitsecond to hit a button chosen at random by the game and crush the persons head with your fist.
Oh you mean counter-melee yes would be fun. |
![aden slayer aden slayer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
aden slayer
ZionTCD Legacy Rising
407
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.07.04 15:00:00 -
[77] - Quote
Any developer reading this thread please reply to this idea. |
![aden slayer aden slayer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
aden slayer
ZionTCD Legacy Rising
407
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.07.05 08:27:00 -
[78] - Quote
bump |
![aden slayer aden slayer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
aden slayer
ZionTCD Legacy Rising
407
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.07.05 13:33:00 -
[79] - Quote
bump again |
![RydogV RydogV](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
RydogV
57
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Posted - 2012.07.05 14:30:00 -
[80] - Quote
I am not going to lie. I have always been a big fan of the brutal melee system in Killzone 3. The animations are very fulfilling and I think that killing someone with a knife should never be a split second swipe job...you should be exposed for a couple of seconds. That way it requires the player to use some amount of situational awareness before attempting such an attack.
However, I doubt the developer will choose to invest in such flourishes for this game. But the melee mechanics do need some tweaking. At a minimum there needs to be some type of hit detection (audio with force feedback on the DS3/Move would be ideal) so you know if you are at least making contact.
In terms of melee strength that will be a tougher thing to balance out. There are already skill based levelings factored into melee effectiveness. Of course having built up all these skills to make a more effective dropsuit, the last thing I want is some low level player being able to make me lose all my gear to a one hit melee. That seems neither practical or realistic. Although there should be some reward for being stealthy...so I would be inclined to accept a one hit melee from behind so long as the target zone ensured the player would pretty much have to sneak up and hit you while you were stationary.
But for those players who want to do the "melee dance" in the midst of head to head gunfights then multiple strikes should be required. Say start with 4 with no skill and progress down to 2 as skill levels are advance. To be honest, melee seems almost silly in an advanced sci-fi shooter but I understand that it is pretty much a staple of the genre at this point. |
|
![Draa Kisahi Draa Kisahi](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Draa Kisahi
Villore Sec Ops Gallente Federation
0
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Posted - 2012.07.05 14:59:00 -
[81] - Quote
A counter-finisher system would be effin' sweet. I see it playing out like an active reload ping-pong match. Guy one shanks at your back for the assassination. You twich your melee as the animation starts to block him. Then a kind of timing system where you hit x to "bounce" the melee back to them, slightly faster with each successful block. Epic knife fight until someone misses.
It would make you both vunerable to fire during the kinfe fight too so you wouldn't risk it if you weren't sure. |
![aden slayer aden slayer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.06 06:48:00 -
[82] - Quote
Draa Kisahi wrote:A counter-finisher system would be effin' sweet. I see it playing out like an active reload ping-pong match. Guy one shanks at your back for the assassination. You twich your melee as the animation starts to block him. Then a kind of timing system where you hit x to "bounce" the melee back to them, slightly faster with each successful block. Epic knife fight until someone misses.
It would make you both vunerable to fire during the kinfe fight too so you wouldn't risk it if you weren't sure.
i think counter-melee should only be active when your enemy attacks from the front. |
![Khun-Al Khun-Al](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Khun-Al
135
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Posted - 2012.07.06 10:15:00 -
[83] - Quote
The nova knife should be taken as long you hold R3 you can look around and the mrec makes a knife attack in the direction you look |
![aden slayer aden slayer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.06 11:40:00 -
[84] - Quote
Khun-Al wrote:The nova knife should be taken as long you hold R3 you can look around and the mrec makes a knife attack in the direction you look
yeah |
![Dudeman Jones Dudeman Jones](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Dudeman Jones
Doomheim
3
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Posted - 2012.07.06 13:23:00 -
[85] - Quote
Heck if I could just make a melee attack without having to wait a day after the button for it to come out I'd be happy. That and maybe a decent rate of attack so you can keep slashing.
~Dudeman Jones |
![aden slayer aden slayer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.06 14:53:00 -
[86] - Quote
Dudeman Jones wrote:Heck if I could just make a melee attack without having to wait a day after the button for it to come out I'd be happy. That and maybe a decent rate of attack so you can keep slashing.
~Dudeman Jones
erm... ok... |
![aden slayer aden slayer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.06 16:55:00 -
[87] - Quote
Bump |
![Templar Two Templar Two](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.06 16:58:00 -
[88] - Quote
CCP will eventually respond. Anyway silence is eloquent enough. |
![aden slayer aden slayer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.07 03:23:00 -
[89] - Quote
Templar Two wrote:CCP will eventually respond. Anyway silence is eloquent enough.
So feel free to bump this thread.![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.07 15:58:00 -
[90] - Quote
bump |
|
![Mobius Wyvern Mobius Wyvern](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.07.07 16:03:00 -
[91] - Quote
Honestly, what I'd be interested to see experimented with is actual dedicated melee weapons. I mean that as in allowing you to perform a rapid melee attack with the butt of your weapon, but also making an equipment slot for melee weapons like the Nova Knife, and adding in some alternative ones as well. So you could beat down someone who gets up close to you in a heated fight, but if you can sneak up behind someone, you can pull your knife and take them down in one go. Just a thought. |
![aden slayer aden slayer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.07 16:08:00 -
[92] - Quote
Mobius Wyvern wrote:Honestly, what I'd be interested to see experimented with is actual dedicated melee weapons. I mean that as in allowing you to perform a rapid melee attack with the butt of your weapon, but also making an equipment slot for melee weapons like the Nova Knife, and adding in some alternative ones as well. So you could beat down someone who gets up close to you in a heated fight, but if you can sneak up behind someone, you can pull your knife and take them down in one go. Just a thought.
good thought. lol |
![aden slayer aden slayer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
aden slayer
ZionTCD Legacy Rising
407
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.07.08 04:49:00 -
[93] - Quote
Bump |
![aden slayer aden slayer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.08 11:23:00 -
[94] - Quote
Everyone just wanna tell you this thread has over 514 views! Thanks to everyone who replyed whether you support this idea or not. |
![Templar Two Templar Two](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.08 11:29:00 -
[95] - Quote
^^^ Pal I am with you on this but really CCP isn't interested about this idea.
|
![aden slayer aden slayer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.08 13:17:00 -
[96] - Quote
Templar Two wrote:^^^ Pal I am with you on this but really CCP isn't interested about this idea.
how do you know? |
![Templar Two Templar Two](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.08 17:54:00 -
[97] - Quote
They would have answered if they where interested, or said they considered it.
I mean if they read it and are interested why din't they say anything then? If I had read this, found it useful, I would have taken 10 seconds to say " we are considering this". |
![aden slayer aden slayer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.09 13:31:00 -
[98] - Quote
Templar Two wrote:They would have answered if they where interested, or said they considered it.
I mean if they read it and are interested why din't they say anything then? If I had read this, found it useful, I would have taken 10 seconds to say " we are considering this".
10 seconds? we shall see..... |
![Draco Cerberus Draco Cerberus](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Draco Cerberus
D.A.R.K L.E.G.I.O.N
6
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Posted - 2012.07.09 16:15:00 -
[99] - Quote
I've had a few kills with my knife but would like to see a longer reach with it as getting it out takes more movement then reloading a gun. |
![MrFancyMonocle MrFancyMonocle](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
MrFancyMonocle
Osmon Surveillance Caldari State
6
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Posted - 2012.07.09 17:58:00 -
[100] - Quote
Knife needs:
- a skill-based lock-on dash associated with it, or at least a lunge forward, followed by a stall-out period (needs to be instant kill if the latter). As it stands now, to hit someone with a knife you need to be so close to them that you become disoriented.
-agree with no assassination animations, they detract from gameplay.
-amped damage. |
|
![aden slayer aden slayer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.10 10:28:00 -
[101] - Quote
still no reply.
YOU WIN THIS TIME CCP. |
![Noc Tempre Noc Tempre](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.07.19 04:23:00 -
[102] - Quote
This thread is still a bunch of people too lazy to skill up knives. 1M SP and you can do over 400 knife damage with the proper fit. Certainly a huge alpha spike of damage. |
![Garrett Blacknova Garrett Blacknova](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.19 10:47:00 -
[103] - Quote
Noc Tempre wrote:This thread is still a bunch of people too lazy to skill up knives. 1M SP and you can do over 400 knife damage with the proper fit. Certainly a huge alpha spike of damage. And then all you need is the ability to tell whether you hit or not. |
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