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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.06.30 06:36:00 -
[1] - Quote
I said this 11 days ago but since so many of you like me think that animation driven melee would be better here's my contribution:
Forums Veteran wrote: I suggest once again animation driven execution with knife: no quick animations, not instant kill as in Future Solider but animation in which we stab the enemy many times...more times in case of heavies. Also in Killzone 3, which has animation driven melee, you can be killed while performing melee since you can't move: a very good trade off IMO.
Also this:
Forums Veteran wrote:"Knife dueling", for me at least, is frustrating, is awkward, is silly and it belongs to the past of FPS. Now, melee in Dust 514 should be one hit kill, regardless of the armor, and that's because knife/melee is the ultimate resource for a FPS player: if you arrive at the point of using it then must be really worth it. Starting a ballet with you enemy to get a 50cm kill (which is already the MAX EFFECTIVE RANGE established by CCP) it's ridiculously frustrating. Anyone that has played FPS can also tell that you really can't knife around in Battlefield or Killzone so we won't see people running around knifing easy, especially with 5km maps Also, fiction-wise, the Nova Knife, which will be standard donation for everyone, and has plasma on its edge so probably with that much heat around the blade it won't have problems to pierce through any Dropsuits, even the thickest. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.01 10:03:00 -
[2] - Quote
Well, I have seen a radical increase of players that aren't happy with the knife and at this point finishers are becoming the most reasonable solution. Having a very powerful slash knife (COD, Future Soldier) is too cheap to work in a game with armored players, not to mention that keeping the slash mechanics will only lead to heavy knife ballets which aren't appealing either. Still CCP can't use a melee system too similar to Killzone 3 or The Darkness, that would bee dangerously close to plagiarism, so they must come out with something in EVE style. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.01 15:01:00 -
[3] - Quote
If we keep the current melee system then inevitably melee will always mean "knife dueling/dancing" and frankly this in FPS is one of the most frustrating things ever.
OHK melee in FPS is a must have for his reason: Forums Veteran wrote: If you could kill a person faster by shooting him than by knifing him, your knifing system needs some fixing. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.02 05:21:00 -
[4] - Quote
^^^ If you let a enemy get close enough to melee you then HE deserves the OHK. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.02 06:15:00 -
[5] - Quote
Zach Shanna wrote: But you wouldnt stand a chance if he was cloaked and not on your mini map and very fast as recons are
I am a Killzone 3 player and I constantly have to deal with OHK melee, especially from Infiltrators that runs faster than any class, and I assure you isn't frustrating at all. Also if a scout runs at me he can't shoot back so eventually I will take him down before he gets to me. In Killzone 3 I melee kill 1-3 times per match max (if I go for it) and I play on TDM maps which are small and so encounters are more frequent: rely on guns in Killzone 3 and you will have far more kills believe me. Also Dust 515 maps are really enormous + we have vehicles + we have armored players, so melee kills are even rarer here: I melee killed trice in over 30 matches.
Melee is a very occasional thing in FPS and as such it must not frustrate you, it must be satifying and OHK are the most satisfying. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.02 06:43:00 -
[6] - Quote
^^^ I forgot to tell you earlier but you din't steal my idea...we both where inspired by Killzone 3 which IMO has the best melee system in any FPS multiplayer.
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.02 08:33:00 -
[7] - Quote
^^^ It can't be a skill because we can't afford to have players that can OHK melee you simply because they have invested more time in the game. Veterans already get 25% more damage thanks to skill simply because they played more, which in a FPS is frankly insulting. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.02 11:32:00 -
[8] - Quote
^^^ WFC has great melee but there maces/swards had a far higher reach then the knives we have here here. Also whne it took 2 hits to kill a giant robot ti was believable...here the knife is so weak that heavies goes down in 4-5 hits :(
In FPS with humans is preferable to have OHK melee because if you don't it's inevitable to end up having "dancing melee" scenario. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.02 15:33:00 -
[9] - Quote
^^^ Make me the co-author of the suggestion and we are even...but honestly I am just happy I can help to eventually make finishers come true. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.02 17:18:00 -
[10] - Quote
^^^ Well since maps are really enormous OHK is better because after running for 200m you really can't end up in a melee ballet to kill someone decently.
Anyway I agree on the fact that heavies should take more hits to go down, that's why I proposed this:
Quote:....no quick animations, not instant kill as in Future Solider, but animation in which we stab the enemy many times...more times in case of heavies.
Since we would be defenseless while performing the melee, we can't move, it would be far more dangerous to melee an heavy than any other dropsuit. |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.03 08:17:00 -
[11] - Quote
Antilles Maximus wrote: Additionally, what about the idea of having a 2 or 3 slash combo with the knife by pressing the button multiple times, thus reducing the time between attacks when up close and personal... thoughts?
Do you mean in the animations? Surely if we could slash the knife multiple times as in Killzone 2 it would be easier/faster to kill someone than now.
I liked that in Killzone 2...then they introduced the Brutal Melee and achived perfection |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.03 11:51:00 -
[12] - Quote
^^^ Did you bother reading our posts: we said no instant kill.
The real problem is that now we have a "Slash Melee" and this kind of melee is designed for games in which you can melee OHK anyone (Couner Strike) With slash melee the moment you can't OHK the enemy is the moment yo start dancing...which is purely frustrating in FPS.
If CCP wants to keep the Slash melee, keep the armor advantage for heavies, but make it fluid than it must use the Killzone 2 singleplayer melee system. This is how the melee would work then:
R3 = Sheathe & Unsheathe knife.
R1 = Quick slash, that can be chained in a combo.
We will see lot of people running with knives but at least CCP won't have to create animations from scratch. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.06 16:58:00 -
[13] - Quote
CCP will eventually respond. Anyway silence is eloquent enough. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.08 11:29:00 -
[14] - Quote
^^^ Pal I am with you on this but really CCP isn't interested about this idea.
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Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.08 17:54:00 -
[15] - Quote
They would have answered if they where interested, or said they considered it.
I mean if they read it and are interested why din't they say anything then? If I had read this, found it useful, I would have taken 10 seconds to say " we are considering this". |
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