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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.02 11:12:00 -
[1] - Quote
If you guys want an example of a good current-gen shooter with non-OHK melee combat, look at Transformers: War for Cybertron.
Melee weapons had longer reach than here, but not by too much (unless you count scale, in which case DUST shotguns have shorter range than giant robot swords.
But melee attacks were fairly fast, near-instant swap from gun to melee and back as soon as the swing was completed, and most importantly, you could SEE, HEAR AND FEEL the impact when you hit a target. Spray of energon (Transformer blood), different sounds for impact and misses, and dualshock vibration on a hit. Also, while Scientists and Scouts died instantly to melee attacks (Scouts could survive with armour buffs), the other two classes would take a couple of hits. A heavily buffed Soldier could survive 2 melee attacks if they weren't being shot as well.
The main problem is the lack of feedback. If you can't tell when you're hitting a target, melee will never be viable. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.02 17:04:00 -
[2] - Quote
Templar Two wrote:^^^ WFC has great melee but there maces/swards had a far higher reach then the knives we have here here. Also whne it took 2 hits to kill a giant robot ti was believable...here the knife is so weak that heavies goes down in 4-5 hits :(
In FPS with humans is preferable to have OHK melee because if you don't it's inevitable to end up having "dancing melee" scenario.
I want high-damage, but I don't think guaranteed OHK is a good idea. Having the longer range worked for WfC partly because it was very speed-based and had mostly close-range combat. In a game with larger battlefields, making melee too much of a focus would be problematic.
I agree with keeping melee range short, and with buffing the damage significantly from DUST's current state, but it SHOULDN'T be 1-shotting everything. Heavies definitely need to be able to take at least one hit.
The biggest problem is the lack of feedback though. We NEED to be able to tell when our swings connect. Make sure there are visual AND audio cues, as well as a vibration effect when you land the hit (but not when you miss). Make it as hard as possible to NOT realise when you've hit the target and when you missed. With that improvement and a damage buff, I'll be perfectly happy with melee. With JUST the improved feedback, I won't be totally happy, but I won't be complaining much either. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.19 10:47:00 -
[3] - Quote
Noc Tempre wrote:This thread is still a bunch of people too lazy to skill up knives. 1M SP and you can do over 400 knife damage with the proper fit. Certainly a huge alpha spike of damage. And then all you need is the ability to tell whether you hit or not. |
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