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1. Tough Controls - in General Discussions [original thread]
I find there is no replacement for experience when it comes to using a controller knowing what it does from what position of the stick, eventually with a controller you dont actually need to think about how much to move it or moving to line up a s...
- by Bravo SnakeBlood - at 2012.08.15 18:13:00
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2. Scout's we all might as well be one now.... - in General Discussions [original thread]
have to agree there appears to be a hit detection issue with scouts in current build, scout suit + shotgun/smg+capable player= the end all of cqc, this effect is also made worse by some serious lag in current build, the point that sheild seems to ...
- by Bravo SnakeBlood - at 2012.08.15 17:58:00
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3. Gravity differences on different planets! - in Feedback/Requests [original thread]
It would actually add a interesting element to the game as in some merc groups will naturally excell in high gravity due to a particular tactical style where as low gravity planets would suit different tactics due to speeds and movement ect which ...
- by Bravo SnakeBlood - at 2012.08.13 01:11:00
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4. Disruption gametype - in Feedback/Requests [original thread]
theschizogenious wrote: Bravo SnakeBlood wrote: A suggestion i would have here is that this idea as much as i like it would be difficult to balence due to the potential loss involved to eve players until a balence could be accheived the basi...
- by Bravo SnakeBlood - at 2012.08.13 00:56:00
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5. push for cross coms - in Feedback/Requests [original thread]
I think proxy chat like in mag was good but donno if it would make sence in DUST due to the point we are effectivly sealed into our suits and are likly communicating via comms channels and think the only way we should be able to hear a enemies com...
- by Bravo SnakeBlood - at 2012.08.13 00:48:00
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6. Disruption gametype - in Feedback/Requests [original thread]
A suggestion i would have here is that this idea as much as i like it would be difficult to balence due to the potential loss involved to eve players until a balence could be accheived the basics could be implemented in a PVE sence all factions ar...
- by Bravo SnakeBlood - at 2012.08.13 00:28:00
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7. Accuracy while moving and kick need some work - in Feedback/Requests [original thread]
having less realistic weapons in game would make it more like COD furry adding kick/ increasing recoil quite a bit would improve the game all around, that been said i think the way the AR we have here may be working as intendes as it appears to be...
- by Bravo SnakeBlood - at 2012.07.28 15:48:00
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8. [Request] Grouping in the next build, for the love of God! - in Feedback/Requests [original thread]
I think grouping system should only allow you to group a squad into a match as it is now, but i think it is fairly nessesery for us to have it in beta before launceh so we can see if it works and also to see if there are certain combos of troops t...
- by Bravo SnakeBlood - at 2012.07.28 15:25:00
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9. Kill Credit - in Feedback/Requests [original thread]
As mentioned above the kill boards in eve are a great way of doing it i think they should be implemented like that if 2 people are shooting at one the 2 shooters get credited with a kill despite what each person has actually done i think this woul...
- by Bravo SnakeBlood - at 2012.07.28 15:20:00
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10. Gunships (would like to have) - in Feedback/Requests [original thread]
In current build i think the game is not ready for such a addition not enough AA weapons yet mabye some tank mountable AA weapons first as a attack chopper would just dominate the battlefield iam all for the idea of putting them in just wait till...
- by Bravo SnakeBlood - at 2012.07.27 16:13:00
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11. [REQ] Movement Speed Buff with Mobility Skill - in Feedback/Requests [original thread]
If it is implemented i would hope the scout is the only one with this new skill mabye if it tied into the scout dropsuit skill, scouts straffing aint much of a problem its assualt suits that are very nearly the same speed as the scouts thats the m...
- by Bravo SnakeBlood - at 2012.07.27 16:09:00
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12. [Suggestion] A sort of militia to prototype balence suggestion. - in Feedback/Requests [original thread]
As it stands now as far as i can tell the difference between a militia and a prototype suit and weapon is it either takes more damage or deals more this is largly due to the point most people just use damage mods and defence mods we need some supp...
- by Bravo SnakeBlood - at 2012.07.27 11:58:00
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13. Mech Suits. - in Feedback/Requests [original thread]
It would be interesting to see how its pulled off the MTEC in my opinion should be a sort of anti light vehicle and anti infantry/ possibly use specialised modules to be better against one over the other such as blasters could be seen as high anti...
- by Bravo SnakeBlood - at 2012.07.21 15:14:00
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14. (request) ads+ sprint - in Feedback/Requests [original thread]
You can aim down sights while moving just not overly quickly, and id have to disagree with the aiming down sights while sprinting because that would basicly result in a case of why would anyone stop sprinting other than getting winded.
- by Bravo SnakeBlood - at 2012.07.21 14:50:00
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15. CCP JUST REMOVE THE Swarm launcher !! - in Feedback/Requests [original thread]
BAD FURRY wrote: Bravo SnakeBlood wrote: BAD FURRY wrote: Bravo SnakeBlood wrote: Currently beta seems to have beaten down thing that were ment to be ovver powered making them practacly usless HMG and swarmer is prime examples, but yes...
- by Bravo SnakeBlood - at 2012.06.29 14:25:00
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16. Feedback: mass driver - in Feedback/Requests [original thread]
Havent used it much but initial thoughts are quite simular can get decent kills with it but no where near the amount i can with a AR i think it takes 3 hits of splash to kill a assult troop but the projectile trjectory needs to be tightened up som...
- by Bravo SnakeBlood - at 2012.06.29 14:15:00
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17. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
well thats a hard one to get right it should not be very effective due to the armour people are wearing also the idea of a scout vrs heavy what would be the out come of melee fight between the two? on one hand the scout would be able to be sneaky ...
- by Bravo SnakeBlood - at 2012.06.29 14:04:00
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18. Reloading while sprinting. - in Feedback/Requests [original thread]
Ah the sprint and reload tread is being remade, I think its fine the way it is or mabye once you start to reaload it stops you from being able to sprint as yes it annoying when you think the reload is finished then sprint only to have to start aga...
- by Bravo SnakeBlood - at 2012.06.29 13:48:00
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19. Increased FoV! - in Feedback/Requests [original thread]
What are ye used to playing i can see people just fine in DUST is someone sneaks up on me or flanks me i dont think it has anything to do with FOV just battlefield awareness listen, check you flanks, watch the mini map and you should have all the ...
- by Bravo SnakeBlood - at 2012.06.29 13:40:00
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20. CCP JUST REMOVE THE Swarm launcher !! - in Feedback/Requests [original thread]
BAD FURRY wrote: Bravo SnakeBlood wrote: Currently beta seems to have beaten down thing that were ment to be ovver powered making them practacly usless HMG and swarmer is prime examples, but yes the swarm was way op in last build but it is u...
- by Bravo SnakeBlood - at 2012.06.29 13:18:00
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