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Thread Statistics | Show CCP posts - 8 post(s) |
Thaddeus Reynolds
Dead Man's Game Preatoriani
759
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Posted - 2017.06.02 11:47:00 -
[1] - Quote
One option for avoiding playing classes you don't like to gain equipment you do could be to do missions for specific corporations or factions that have unique variations of the suit class you like with the specific equipment type you want equipped already...nothing says that all suits of a given faction and race need have the same equipment baked in |
Thaddeus Reynolds
Dead Man's Game Preatoriani
760
|
Posted - 2017.06.02 14:57:00 -
[2] - Quote
byte modal wrote:@CCP Rattati:
Ok,so to over-simplify here for me to get my head around something that I can relate to, dropsuits are going to be a generic nebulous thing, that we as players will then apply a software design to so that when "built on-the-fly," we can tweak the physical build of the suit to support whatever role we are looking to provide. If anything, it's the firmware patches that we earn/purchase/whatever that defines the suit being BUILT in our little player suitcase (or whatever we call it) that we take to the field.
I take that to mean the original design of a suit is some generic universal template, where race isn't even a factor anymore. Do I assume all races are using the same generic molding blank? I mean as far as lore goes? So each race will then have a "car" template. Basic 4 wheels, sedan, 6-cyl engine. Everyone in the universe has access to this due to some universal socialist-type agreement that this is everyone's base standard; or over some long time-frame that allowed all suit tech to distill itself down to the most basic common version? Instead of evolving the suit, the suit devolved until reaching that most comment default universal state, while custom firmware evolved instead?
Everyone buys a ps3, but with each software update, your ps3 goes to the next gen capability without really changing the ps3 case. Well, I guess in this example, you have a 3d printer at home just building a slightly modified version of the ps3 with each upgrade, but essentially the ps3 is the base model.
Who designed the default suit? How did enemy races get access to that design?
Please correct me where I am wrong. I am only trying to connect the dots. If I am understanding you right, this is *very* different than what we understand dropsuits to be based on our experience with DUST. That is not necessarily a complaint as it is just pointing out why it is so difficult for us out-of-the-know to grasp. We are trying, but all we really have to to relate to is coming from DUST experience. I think it would help greatly to preface everything with "this is not DUST... strap in, because this is going to be tricky to explain! Forget everything you know because it's no longer relatable." ;) I'm over here trying to conceptually patch your A to my understanding of what A used to be and it's no longer a one-to-one relationship. At least something like that would help break us from the ideas we have already built so many fantasies on since NOVA's announcement ;)
I mean that with respect and love btw.
I think I'm getting closer to getting what is going on. Assuming my post is anywhere near point. Thanks for the check-ins. So, even in DUST our Suit setups were manufactured on-the-fly. Lore-wise not much has changed directly here.
Each manufacturer then creates a suit of a general size and class (Medium Assault is what might have been Assault, Medium Support is what might have been Logistics, Heavy Assault is what might have been Commando, Heavy Support is what might have been Sentinel...etc etc) and fills it with their equipment, and load their firmware to optimize its operation for their purpose. As you get more familiar with the dropsuit, you start being able to replace said pieces of equipment, and eventually gain the ability to flash the firmware to install any other firmware you are able to purchase or otherwise acquire.
Each Manufacturer has their basis within a Race's/Empire's space, and so ones from the same Empire will generally use very similar methodologies and have very similar looking final products along the classic general lines, but each manufacturer builds their suits for their purposes, so would obviously have different equipment loads built-in
Think of it like getting an "APEX" suit. Eventually you gain the ability to replace the pre-fit modules on it. And at high enough "level" you gain the ability to swap out the bonus on said suit to another compatible bonus (like changing from Hybrid Weapon Damage to Armor Repair Effectiveness) |
Thaddeus Reynolds
Dead Man's Game Preatoriani
763
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Posted - 2017.06.03 22:42:00 -
[3] - Quote
Okay, so imagine if you will, you start with a few default APEX suits from various manufacturers (The default ones)
- Core Complexion Logistics
- Kaalakiota Assault
- Ishukone Sentinel
- Imperial Armaments Vanguard
- Duvolle Infiltrator
- Boundless Sharpshooter
Each of these comes equipped with a set of weapons and equipment pre-fit to them, like you'd expect from an APEX suit. Manufacturers started giving these out to boost sales and remain competitive in the now returning market of Dropsuits and Personal weapons for Infomorphs.
However, as you build up ISK and loyalty with a few contractors, more options become available...you can start buying things like:
- Carthum Logistics
- Viziam Assault
- Khanid Innovations Assault
- Roden Vanguard
- Lai Dai Infiltrator
- Thukker Assault
etc etc etc. Manufacturers might not produce a version of every suit, but they'll produce suits that fit their specific needs and strategies...just maybe not at launch (remember how early in DUST we had Amarr Sentinel, Caldari Assault, Minmatar Logistics, and Gallente Scout...same thing).
Each of the suits from different manufacturers may come with different weapons and equipment installed onto it by default, along with that specific manufacturer's firmware pre-installed. You need knowledge with each individual suit or maybe even by class of suit to be able to switch out the equipment without breaking everything. We don't know all the details or even if you start with those sets. |
Thaddeus Reynolds
Dead Man's Game Preatoriani
765
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Posted - 2017.06.04 05:51:00 -
[4] - Quote
DeathwindRising wrote:Thaddeus Reynolds wrote:Okay, so imagine if you will, you start with a few default APEX suits from various manufacturers (The default ones)
- Core Complexion Logistics
- Kaalakiota Assault
- Ishukone Sentinel
- Imperial Armaments Vanguard
- Duvolle Infiltrator
- Boundless Sharpshooter
Each of these comes equipped with a set of weapons and equipment pre-fit to them, like you'd expect from an APEX suit. Manufacturers started giving these out to boost sales and remain competitive in the now returning market of Dropsuits and Personal weapons for Infomorphs. However, as you build up ISK and loyalty with a few contractors, more options become available...you can start buying things like:
- Carthum Logistics
- Viziam Assault
- Khanid Innovations Assault
- Roden Vanguard
- Lai Dai Infiltrator
- Thukker Assault
etc etc etc. Manufacturers might not produce a version of every suit, but they'll produce suits that fit their specific needs and strategies...just maybe not at launch (remember how early in DUST we had Amarr Sentinel, Caldari Assault, Minmatar Logistics, and Gallente Scout...same thing). Each of the suits from different manufacturers may come with different weapons and equipment installed onto it by default, along with that specific manufacturer's firmware pre-installed. You need knowledge with each individual suit or maybe even by class of suit to be able to switch out the equipment without breaking everything. We don't know all the details or even if you start with those sets. I see how that would work. Except it doesn't make sense to add two corps from the same race as manufacturers of the same class. You wouldn't add Thukker logistics along side an existing Boundless logistics because it's redundant. Isn't that what the firmware is for? So the logistics class would look more like Boundless, Carthum, Roden, Lai Dai. And then firmware for Thukker, Creodrone, Ishukone, Viziam. Think of them as being like the Vx.1 APEX suits, slightly different load outs...Khanid might focus on Caldari or Breach weaponry and Damage reaistance, Carthum on Raw Health and Assault Weaponry, Viziam on Damage Mods (and heat sinks) and tactical weaponry...but you may be right, they may end up being too redundant |
Thaddeus Reynolds
Dead Man's Game Preatoriani
765
|
Posted - 2017.06.04 20:32:00 -
[5] - Quote
DeathwindRising wrote:That's unnecessary.
The Vx. 1 Apex suits were literally the same dropsuit, color scheme, and stats as the original apex suit, but with a different load out.
If we can eventually swap modules from other suits after progressing through them, there's no need to offer something so similar. The way progression was described by Rattati, we would be able to swap out modules on the suit we want and then choose firmware to give the appropriate bonuses.
Suggesting we add Carthum Vanguard next to a Viziam Vanguard, is redundant if they only differ by load out. It produces an item that item otherwise created by the players through progression.
This I kinda what I've been getting at for a week now. The only logical additions to any class, are those manufacturers whose who belong to a different race. Don't add another Amarr vanguard manufacture if one already exists. Players can basically create those themselves using firmware. We would add caldari vanguard manufacturer instead. The base stats would be different for a Lai Dai vanguard vs a Viziam vanguard and would also have different modules. The bonuses can be swapped out. I also think the base stats should change based on firmware.
The Vx.1 analogy is insufficient I agree...maybe we could look at eve, the difference between a Khanid and VIziam Vanugard suit could be more like the difference between a Sacrilege and Zealot class Heavy Assault Cruisers, both bonuses and base stats are slightly different along with their equipment load-outs being different |
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