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Thread Statistics | Show CCP posts - 8 post(s) |
DeathwindRising
ROGUE RELICS
1497
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Posted - 2017.06.02 01:54:00 -
[1] - Quote
I've real issues with what's been said on the last few pages here.
first off, I'm not clear on the break down of classes/suits and their association with corps/factions.
When we say the classes are based on factions... i want to know who's factions? Amarr factions? Caldari Factions? Minmatar or Gallente?
"CCP Rattati We are not making 4 of each, so racial limitations are not smart. ItGÇÖs more GÇ£supportGÇ¥ weapons or GÇ£offensiveGÇ¥ weapons we are not making 4 races of every object."
http://biomassed.net/2017/05/18/project-nova-ongoing-updates-may-16th/
I think people may have gotten lost on this statement. it refers to weapon systems, not suits.
https://www.youtube.com/watch?v=Togcb1rNnko
In the video, you'll see a gal scout in the menu, but amarr and minmatar scouts in game. Why put the effort into the art assets and not allow their use in game?
thats like saying only one corp in New Eden produces an assault suit and no other corp or race had need of an assault suit.
Eve Online: Assault ships... each races has TWO variants of the assault ships class. Each variant is made by a different corp.
But then there's this....
"CCP Rattati What are your favorite NPC corporations and why? We are exploring a new way to approach player classes. less focus on empires, and more on the fact that these are humans and humans interact with corporations more than empires. We are also not interested in making GÇÿ4 of eachGÇÖ anymore.
So you could start by playing the GÇ£heavy supportGÇ¥ or Sentinel. That Sentinel, much like and AK-47 is made by a company. The company inherits some flavor from its native empire. So the Sentinel is made by Kaalakiota lets say; the Vanguard is made by CONCORD. But, much like the M16 has factory settings, the Navy Seals have a custom M16 which could then be the Carthum M16. Same chassis, different decals and skin and GÇ£flavoredGÇ¥ stats GÇö Better damage, less clip"
http://biomassed.net/2017/05/20/project-nova-what-we-know-so-far/
This seems to actually indicated the the U.S., Russia, China, and U.K. all use an AK-47, but that we can choose a HK produced AK-47, or S&W produce AK-47, or and AK-47 made by some other company.
The reality is that, no. We're using AK-47, M16, G36c, FAMAS, and other stuff. But they are all of the "assault rifle class"
What needs to be clarified is whether CCP intends to give us corp based variants of a caldari assault suit, but not corp based variants of a amarr assault suit.
The NPC corps Kaalakiota and CreoDrone do not make variants of the same base design of a light scout.
Will there be Kaalakiota, CreoDron, Khanid Kingdom, Brutor Tribe vanguard suits? Each corp just named is from a different race, but each would be representing a "vanguard class" dropsuit.
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DeathwindRising
ROGUE RELICS
1499
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Posted - 2017.06.02 02:03:00 -
[2] - Quote
Pokey Dravon wrote:Well people are locked into the idea that all assault suits need to be called "Assault". What if he just look at the types of roles in two very broad categories.
Assault - These are your primary damage dealers, the ones kicking the doors in, doing the most damage, and focusing on killing the enemy.
Support - These are the force multipliers. The roles that fill in the gaps and perform more specialist roles. They're the ones providing cover fire, healing allies, and picking off long range targets.
So now if we think in these broad terms, now let's say you have 6 corporations each making their own version of a suit that fits into one of those broad categories.
So corporation A-C builds their version an Assault Dropsuit. Corporations D-F builds their version of a Support dropsuit.
A builds a Vanguard B builds a Frontline C builds an infiltrator
D builds a Sentinel E builds a Logistics F builds a marksman
Does that make sense?
No.
What is a Vanguard?
What is an Assault Dropsuit?
I'm reading this more like... the only assualt dropsuit in the game is one made by Brutor Tribe of the Minmatar Republic.
WTF happened to the gallente, caldari, and amarr assault dropsuit? Do none of their corps produce assault dropsuits?
That's like trying to tell me that Chinese based company in China has the only planes in the world. If you want to buy a plane, you have to buy theirs. But French companies make planes too, and American companies and lots of others.
or better yet cars. Are all cars made by Honda? This idea that only one company makes something is either complete BS that needs to be reviewed, or is in need of SEVERE clarification |
DeathwindRising
ROGUE RELICS
1499
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Posted - 2017.06.02 02:51:00 -
[3] - Quote
Pokey Dravon wrote:Vanguard is the new name for Commando. I just said Frontline instead of Assault to avoid confusion.
As for the rest, I've explained this a few different ways but it seems none of them are really clicking with you, and for that I apologize. Perhaps someone else will have better luck, cause I'm not really sure how else to explain it.
I'm trying to get clarification.
Amarr Ship Tree
This picture illustrates my expectation for Nova.
Ship "Classes" break down into specialized ships, each of which developed by a corp that is a member of its race and based off a base line ship.
Will Nova follow this structure or not?
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DeathwindRising
ROGUE RELICS
1501
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Posted - 2017.06.02 03:10:00 -
[4] - Quote
DUST Fiend wrote:DeathwindRising wrote:these are humans and humans interact with corporations more than empires. Wait.....what? I didn't know humans could respawn
"CCP Rattati What are your favorite NPC corporations and why? We are exploring a new way to approach player classes. less focus on empires, and more on the fact that these are humans and humans interact with corporations more than empires. We are also not interested in making GÇÿ4 of eachGÇÖ anymore."
[url]http://biomassed.net/2017/05/20/project-nova-what-we-know-so-far/[/url]
Why you saying I said something I never actually said? |
DeathwindRising
ROGUE RELICS
1501
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Posted - 2017.06.02 09:04:00 -
[5] - Quote
Pokey Dravon wrote:DeathwindRising wrote:Pokey Dravon wrote:Vanguard is the new name for Commando. I just said Frontline instead of Assault to avoid confusion.
As for the rest, I've explained this a few different ways but it seems none of them are really clicking with you, and for that I apologize. Perhaps someone else will have better luck, cause I'm not really sure how else to explain it. I'm trying to get clarification. Amarr Ship TreeThis picture illustrates my expectation for Nova. Ship "Classes" break down into specialized ships, each of which developed by a corp that is a member of its race and based off a base line ship. Will Nova follow this structure or not? From my understanding, no. This is my understanding of how it will look (forgive the half assed flow chart) Remember that I am obviously not a developer and everything I know is available on Biomassed.net, so there is a degree of speculation on my part, so take it with a grain of salt. http://biomassed.net/wp-content/uploads/2017/06/Rough-Class-Progression-Page-1.pngAlso I'm trying to get clarification about the "one faction for each class" thing. It's been implied to be that way but I will try to get a definitive confirmation one way or another.
Well I see it as a problem if they don't.
I was hoping that overall "class" progression followed like in the flow chart, but also that each "class" is actually a category containing different base drop suits. What would be good is that it's totally capable of allowing new corps to be added to each "class"
The problem is how ccp said they don't want 4 of everything. If they followed the approach of multiple corps within each "class", then we'd get something like 8 caldari mega corps. 4 of which were ever represented in game for eve online. A ton of corps would be available for each race as corp product lines.
Instead of 4 empire/racial variants of a particular dropsuit, we could potentially see something over 30 different Corp based variants of the same "class".
A LOT more work but it provides a future wealth of potential content as more and more corps could added to the game. For example, caldari 4 major corps out of their 8 megacorps, are Kaalakiota, Ishikune, lai dai, wiyrkomi.
But a quick look at this more complete listing of caldari corps shows just how many corps there really are to pontentially create content for.
Caldari NPC Corps
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DeathwindRising
ROGUE RELICS
1501
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Posted - 2017.06.02 22:44:00 -
[6] - Quote
CCP Rattati wrote:Thaddeus Reynolds wrote:One option for avoiding playing classes you don't like to gain equipment you do could be to do missions for specific corporations or factions that have unique variations of the suit class you like with the specific equipment type you want equipped already...nothing says that all suits of a given faction and race need have the same equipment baked in.
For instance, to use the Manufacturer System and a star-ship analogy Heavy Assault Cruisers are produced by both Khanid Innovations and Viziam. Let's assume for a minute for the sake of argument that they both produce a Vanguard Suit in the same way.
Khanid Innovations merges Caldari Weapon an Electronics Systems with Amarr Engineering and Metalurgy. A Khanid Vanguard may come equipped with a Rail Rifle or Scrambler Rifle with breach Action and an ECM Burst Generator, Armor Hardeners (simplifying for the sake of illustration), and Reactive Plates.
Viziam on the other hand favors traditional Amarrian Weapons philosophy, but general gears more towards precision, so may have a Scrambler Rifle with Tactical Action, a Damage Modifier, a heat sink, an Armor Repairer, and a Nanohive. To add to that. In EVE, the ship has to be manufactured ahead of time, explaining Navy Variants etc. With clone technology you are 3D printing the suit on demand. If you imagine Firmware being the software on top of the Dropsuit, you can re-wire the "hull and role" bonuses, and because the materials are 3D printed as well, change the skin/visuals. The difference is, you set the 3D printing formula before battle, including the Firmware. So this battle you will be using a Creodron Dropsuit with a Federal Marine Firmware override, changing its bonuses from plus to Hybrid, to plus to Armour Repair. The Federal Marine Firmware is then earned with Gallente Navy standings
Ok. I figured you might try this.
Only problem I have with it, is that the default Brutor Tribe manufactured logistics class is free and the in order to play as Credrone Logistics, I am required to pay for a fireware that is lost after my match.
That part is not cool.
6 dropsuits that are all either Creodrone produced or Brutor Tribe produced, because obviously one armor tanking suit and one shield tanking are needed at each class for new player to learn both styles.
But then you hit T3 and suddenly Ishokune and Khanid Kingdom produced firmware is available that changes... the color of the Creodrone produced dropsuits to have Ishokune colors? and then change the stats and bonuses to be Ishokune?
Even if it also changed the model for the dropsuit, it's still locked behind "end game" content.
Pokey Dravon wrote:
EDIT: Just confirmed with Rattati. Only one manufacturer per class at launch. The system allows for additional manufacturers of the same class to be added if it makes sense in the future. However you also have the added flexibility of Firmware at Tech III that will allow you to (in a way) convert a suit to be configured differently per the specs of the manufacturer that made the firmware.
And here... this just actually confuses things more.
If we are able to add additional manufacturers to classes later, what is the point of firmware!?
Now im thinking firmware simply changes the color and stats of the suit, which is like eve taking a Drake battle cruiser and and giving it Credrone color scheme and bonuses.
if CCP ever suggested that for eve online, the forums over there would go nuclear for months. They'd be smashing monuments all over again.
This entire thing should be done without the idea that the easy way is acceptable. |
DeathwindRising
ROGUE RELICS
1501
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Posted - 2017.06.02 23:03:00 -
[7] - Quote
Pokey Dravon wrote:Most likely firmware will change the Role Bonuses but not the base stats of the suit.
A new manufacturer of the same class would have different base stats, such as a different tanking style.
Also no, there is not a shield tanked and armor tanked version of each class, only one. Certain ones will be armor tanked, certain ones will be shield.
Not class. I'm sorry.
We have 2 heavies, 2 mediums, and 2 light frames yes? One heavy is armor tanked, the other is shield tanked. same for mediums and light frames. One armor and one shield tanked
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DeathwindRising
ROGUE RELICS
1501
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Posted - 2017.06.03 12:06:00 -
[8] - Quote
i think we still need generic dropsuits even if they're not in game. We need a base line of stats to reference when we eventually do start adding additional classes and manufacturers.
We the foundation here and now to build on later so we don't end up spending months trying to rebalance stuff later. But that's a problem dust had....
We can't balance a game based on content we don't have yet. This is why I believe ccp should bite the bullet and somehow get generic dropsuits added to the game based on armor and shield tanking, heavy, medium, and light frame dropsuits.
I wouldn't want balance broken because we only had armor tanking heavies at launch and now a shield tanking heavy is released. How would it have been balanced against armor tanking heavies?
Also, adding new classes later would be ok, but what about manufactures of a same class? How would that work? Especially if we've unlocked everything already for that class. Does the new class get added with everything unlocked since its part of the same class?
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DeathwindRising
ROGUE RELICS
1501
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Posted - 2017.06.03 15:02:00 -
[9] - Quote
Adding new manufacturers to existing classes though is something that should be designed now.
If i unlock all of vanguard class and then another manufacturer is added to vanguard class... do i get the new manufacture immediately unlocked? what about all modules and bonuses?
Are we progressing through "Classes" or not?
If it's classes, then new content would just be unlocked if its in a class you've already progressed through. That removes any progression through the new content. earning modules and bonuses, because I can;t imagine them being the same.
Manufacturers are a sub category of a class?
Rattati only spoke in broad terms of "classes", but if manufacturers are within a class... it's not going to work in term of progression.
bonuses are unlocked at the class level along with modules used for that class. That easy to do when you only have one manufacturer within a class.
You can say, this is Vanguard and made by Creodrone. So bonuses that help the role are nice, but what about the modules? When Ishokune is added later on within the vanguard class, it's not going to come with plate armor and armor reps... its not an armor tanking manufacturer.
Are we unlocking all the content for both manufacturers since they are both vanguard class? Or are we somehow expected to go and play as the manufacturers variant of Vanguard class and progress through it separately?
What are the rules and guidelines for effect expansion upon initially released content?
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DeathwindRising
ROGUE RELICS
1501
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Posted - 2017.06.04 05:32:00 -
[10] - Quote
Thaddeus Reynolds wrote:Okay, so imagine if you will, you start with a few default APEX suits from various manufacturers (The default ones)
- Core Complexion Logistics
- Kaalakiota Assault
- Ishukone Sentinel
- Imperial Armaments Vanguard
- Duvolle Infiltrator
- Boundless Sharpshooter
Each of these comes equipped with a set of weapons and equipment pre-fit to them, like you'd expect from an APEX suit. Manufacturers started giving these out to boost sales and remain competitive in the now returning market of Dropsuits and Personal weapons for Infomorphs. However, as you build up ISK and loyalty with a few contractors, more options become available...you can start buying things like:
- Carthum Logistics
- Viziam Assault
- Khanid Innovations Assault
- Roden Vanguard
- Lai Dai Infiltrator
- Thukker Assault
etc etc etc. Manufacturers might not produce a version of every suit, but they'll produce suits that fit their specific needs and strategies...just maybe not at launch (remember how early in DUST we had Amarr Sentinel, Caldari Assault, Minmatar Logistics, and Gallente Scout...same thing). Each of the suits from different manufacturers may come with different weapons and equipment installed onto it by default, along with that specific manufacturer's firmware pre-installed. You need knowledge with each individual suit or maybe even by class of suit to be able to switch out the equipment without breaking everything. We don't know all the details or even if you start with those sets.
I see how that would work. Except it doesn't make sense to add two corps from the same race as manufacturers of the same class.
You wouldn't add Thukker logistics along side an existing Boundless logistics because it's redundant. Isn't that what the firmware is for?
So the logistics class would look more like Boundless, Carthum, Roden, Lai Dai. And then firmware for Thukker, Creodrone, Ishukone, Viziam. |
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DeathwindRising
ROGUE RELICS
1501
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Posted - 2017.06.04 14:02:00 -
[11] - Quote
That's unnecessary.
The Vx. 1 Apex suits were literally the same dropsuit, color scheme, and stats as the original apex suit, but with a different load out.
If we can eventually swap modules from other suits after progressing through them, there's no need to offer something so similar. The way progression was described by Rattati, we would be able to swap out modules on the suit we want and then choose firmware to give the appropriate bonuses.
Suggesting we add Carthum Vanguard next to a Viziam Vanguard, is redundant if they only differ by load out. It produces an item that item otherwise created by the players through progression.
This I kinda what I've been getting at for a week now. The only logical additions to any class, are those manufacturers whose who belong to a different race. Don't add another Amarr vanguard manufacture if one already exists. Players can basically create those themselves using firmware. We would add caldari vanguard manufacturer instead. The base stats would be different for a Lai Dai vanguard vs a Viziam vanguard and would also have different modules. The bonuses can be swapped out. I also think the base stats should change based on firmware.
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DeathwindRising
ROGUE RELICS
1501
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Posted - 2017.06.04 14:27:00 -
[12] - Quote
What's kind of a problem is that Rattati isn't acknowledging that manufacturers design everything differently from each other. Sure four of them may produce a vanguard suit, but they would all be made with tweaked base stats and totally different bonuses.
Globally, they follow the theme of racial affiliation, so Amarr manufacturers will still always produce dropsuits that offer superior armor HP compared to caldari, gallente, minmatar manufacturers.
Rattati wants to move away from simply having Caldari, Amarr, Gallente, Minmatar suits, and focus on the the corps that actually produce the suits. But I'm not sure he realizes is actually like this:
Caldari > Ishokune, Lai Dai, Kaalakiota, Wiyrkomi.
Amarr > Khanid Kingdom, Viziam, Carthum, Ammatar
This race establishes a baseline, the manufacturers offer variants of it. No matter what Rattati does, it's always going to be caldari, Amarr, gallente, minmatar at the end of the day. The manufacturers simply produce a variation of a baseline that belongs to a race. I've never understood how Rattati thinks Nova will can only focus on particular manufacturers as if they don't all share a common baseline. Perhaps he's just explains things in way that not clear and he actually does intend to follow the established hierarchy. I just don't get that impression.
I means there's lore to back all this stuff up too. Caldari focus on shields because they don't have the same material resources as gallente when they went independent.
amarr has thick armor because they pillaged resources through minmatar slave labor, which is why minmatar don't have high amounts of armor or shielding. |
DeathwindRising
ROGUE RELICS
1503
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Posted - 2017.06.04 16:07:00 -
[13] - Quote
I would honestly go back and do things right and maintain the established format.
If you ask an eve player which ships they like best, you will not hear "I like Boundless Creation ships!"
NO. They'll say "I like Minmatar ships!"
At best when those players reach tech 2 ships they may develop a preference for Bound Creation ships, but its still all minmatar based.
Hell, there's not really any reference to Boundless Creation other than in the description of ships in Eve. Everything is race first, manufacturer second.
Nova would make more sense to anyone that plays both games if the setup was:
Class > Race > Firmware > Racial Corp Manufacturer Specialization/Variant
Vanguard > Caldari > Firmware > Lai Dai, Ishokune, Kaalakiota,
Vanguard > Gallente > Firmware > CreoDron, Duvolle, Roden
Vanguard > Amarr > Firmware > Carthum, Viziam, Khanid Kingdom
Vanguard > Minmatar > Firmware > Core, Boundless, Thukker |
DeathwindRising
ROGUE RELICS
1504
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Posted - 2017.06.04 17:01:00 -
[14] - Quote
Pokey Dravon wrote:Development made the choice that creating 6 base suits is the number that works best for their development plan.
Working within that limit of 6, please tell me of the 24 different possible suits (4 races and 6 classes) which ones get to be in the game at launch. What would make everyone happy?
Make new thread pokey and put it to a vote. Then we will see what the people want most. Probably need a description of what each class is according to the devs.
My opinion would be chose the race that best fits/represents the class. |
DeathwindRising
ROGUE RELICS
1504
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Posted - 2017.06.04 17:34:00 -
[15] - Quote
Pokey Dravon wrote:DeathwindRising wrote:Pokey Dravon wrote:Development made the choice that creating 6 base suits is the number that works best for their development plan.
Working within that limit of 6, please tell me of the 24 different possible suits (4 races and 6 classes) which ones get to be in the game at launch. What would make everyone happy? Make new thread pokey and put it to a vote. Then we will see what the people want most. Probably need a description of what each class is according to the devs. Except my point is....it's going to be the exact same issue either way. We could take the 6 manufacturers Rattati is planning on, change them all to whatever their racial affiliation is, and you guys still won't be satisfied because it's still effectively the same thing.
It's not though, because you run into a problem later on with progression.
If you start with manufactures, then there's no specialization later. The manufacturers ARE the specialization/variants in Eve.
So we would be excluding the base line for having that specialization. Then try to explain the reason for firmware.
Eve Online: Race > Manufacturer/specialization/Tech 2
Nova according to devs: Manufacturer > ??? (firmware?)
This means we start with the specialized variants we would normally find in Eve, and then... Specialize further?
The way CCP wants to do this:
Vanguard > Manufacturer (Minmatar) > Firmware (Changes the manufacturer)
Later on we add another manufacture:
Vanguard > Manufacturer (Amarr) > Firmware (Changes the manufacturer)
So we have this situation where we are choosing one of the manufacturers as the "baseline" and then flipping the bonuses associated with the manufacturer using firmware. Except the manufacturers all have different base stats too (In Eve). So changing the firmware would be changing the entire thing thing; base stats, bonuses, color scheme.
If CCP doesn't change base stats, then firmware doesnt work because we wouldn't actually be getting a true representation of what the manufacturer would actually produce.
So if firmware changed base stats, color scheme, and bonuses. That would work, but then Firmware wouldn't be providing true "end game" content because it really just a variant of something we already have, but now have to pay for each time we want to use it because it's a "consumable."
If firmware is meant to provide "strong bonuses" then i would imagine them as being "better" than the "baseline" bonuses we started with. Otherwise, why pay to use them? This then makes the variants the firmware gives us as better than the default manufacturer we start with, which is like saying a particular manufacture is inferior to its competitors.
So in the example i provided earlier, i've protected each manufacturer as being equal but different in terms of power., by using the racial variant as the baseline. "Manufactures" firmware are improved variants of the baseline.
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DeathwindRising
ROGUE RELICS
1505
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Posted - 2017.06.04 19:49:00 -
[16] - Quote
One Eyed King wrote:Maybe I am not understanding your argument. I think you are saying that the races were the base, with the manufacturer becoming the variants?
And that you currently believe that the manufacturer cannot be both base AND variant?
If I misunderstood, please correct me.
If however I got the gist of what you are saying, then I am going to have to disagree. History is full of people combining things or adding just a bit to them to do something new. People constantly use various electronic hardware and create new software to change the intended use. Most recently, people took the NES Classic and made all sorts of classic games playable on it, even non Nintendo games.
That hack happened despite Nintendo not intending it. I don't see why it can't be the same for Nova. The suits are just hardware. Some base stats will be innate to hardware, with software optimizing those. Other stats will be all software. Changing software would remove the software only bonuses (provided the new software doesn't have the same or better), and while that new software doesn't necessarily optimize the hardware, it also can't take away the innate nature of the hardware. In the end you will have something not quite what it was, but not entirely different either.
Edit: Pokey probably said it better.
I'm saying America holds competitions for new weapons contracts. The Army has certain design specifications in mind. Manufacturers then produce weapons based on those design specs.
Another manufacturer may later go and create "improvements" to the design accepted by the U.S. Army and sell it on the market. But it's still provided the same basic functions laid out in the design specs, or it can even look the same but do different things. But it was based on the original design specs.
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DeathwindRising
ROGUE RELICS
1505
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Posted - 2017.06.04 20:04:00 -
[17] - Quote
Pokey Dravon wrote:One Eyed King wrote: And that you currently believe that the manufacturer cannot be both base AND variant?
I think that might be the disconnect. I don't see why (functionally) they can't do both.
by definition you can not be a source and variation. A variation is a mutation of the source.
So either one manufacture is mysteriously the source, and the other are variations of it
or
The is a source design spec somewhere and the manufacturers all built variations of that.
The problem is that there's no explanation. so somebody over at CCP would need to go back and say....
Brutor Tribe built the original assault suit used by Minmatar ground forces back in whatever year when they were commission by Republic Fleet Command.
THEN what you've been going on about, would make sense. But since it was never done in Eve online, it's a bit mysterious to be seeing it now.
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DeathwindRising
ROGUE RELICS
1505
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Posted - 2017.06.04 20:14:00 -
[18] - Quote
Part of the problem was Pokey initially describe the progression as
Starting class (civilian) > Tech 1 (gear bonus) > Tech 2 (role bonus) > Tech 3 (firmware)
that's different from:
NOVA
Base Manufacturer > Role/Frame Bonuses (Tech I) > Specialization Bonuses (Tech II) > Manufacturer Firmware
Where Firmware modifies Tech II, improving potentially both Tech I and Tech II bonuses
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DeathwindRising
ROGUE RELICS
1505
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Posted - 2017.06.04 20:49:00 -
[19] - Quote
Thaddeus Reynolds wrote:DeathwindRising wrote:That's unnecessary.
The Vx. 1 Apex suits were literally the same dropsuit, color scheme, and stats as the original apex suit, but with a different load out.
If we can eventually swap modules from other suits after progressing through them, there's no need to offer something so similar. The way progression was described by Rattati, we would be able to swap out modules on the suit we want and then choose firmware to give the appropriate bonuses.
Suggesting we add Carthum Vanguard next to a Viziam Vanguard, is redundant if they only differ by load out. It produces an item that item otherwise created by the players through progression.
This I kinda what I've been getting at for a week now. The only logical additions to any class, are those manufacturers whose who belong to a different race. Don't add another Amarr vanguard manufacture if one already exists. Players can basically create those themselves using firmware. We would add caldari vanguard manufacturer instead. The base stats would be different for a Lai Dai vanguard vs a Viziam vanguard and would also have different modules. The bonuses can be swapped out. I also think the base stats should change based on firmware.
The Vx.1 analogy is insufficient I agree...maybe we could look at eve, the difference between a Khanid and VIziam Vanugard suit could be more like the difference between a Sacrilege and Zealot class Heavy Assault Cruisers, both bonuses and base stats are slightly different along with their equipment load-outs being different
I think that's what the firmware is for. But i've also been reading that firmware may or may not changes base stats. I think the base stats should change personally because they come from different manufacturers.
But i'm getting the feeling firmware is basically taking a computer... and swapping the operating system from Mac to Linux to Windows.
It's easier to just change and balance bonuses instead of the base stats. There should be a control variable somewhere for reference.
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DeathwindRising
ROGUE RELICS
1505
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Posted - 2017.06.05 20:51:00 -
[20] - Quote
I had a moment of clarity today.
When Eve players think of corp manufacturers, the ones that are brought up the most often are the associated with Tech 2 ships.
I forgot that there are many "lesser" corps in Eve.
Using the lesser corps as the manufacturer of the baseline dropsuits protects the corps most people will know. I think it's the most elegant solution that provides what the devs want, and also "makes sense."
NPC Corporations
Any of the corps listed under "Manufacturing and Industry" would be suitable selection for the "civilian" dropsuit models that can used as the baseline.
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DeathwindRising
ROGUE RELICS
1507
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Posted - 2017.06.06 08:55:00 -
[21] - Quote
I think passive sp was important. It was a huge reason players would login, even after weeks or months of not playing. They login see a bunch of sp, unlock something new, play a few matches.
This meant that ccp could always have a stream of returning players. Any opportunity to get players coming back is great. It's another chance to make an addict out of them. Maybe they'll find a group of players they really enjoy playing with. Maybe there's been balance changes that make the game more playable for them.
Usually, people only come back when there's new content. DLC, an event or something usually will cause a brief surge in active players. They'll try things out for a bit, then maybe leave again. But it's a chance for ccp to show improvements, or the community to reclaim a player that left.
Passive SP keeps players coming back regularly. That's a good thing for everyone, but it's up to ccp and this community to make the most of that and keep players from wanting to leave in the first place. |
DeathwindRising
ROGUE RELICS
1511
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Posted - 2017.06.13 20:14:00 -
[22] - Quote
did CCP say that the slots are locked within a class?
what's keeping us from customizing classes with modules they already have access to?
I imagine that once you reach tech 1, you swap out modules with "alternate" modules. They just may or may not be available to trade between classes.
but what the current suggestion by ccp actually does, it prevent fotm from happening. No one will be able to to quickly bandwagon onto a broken fit. This minimizes the damage done by imbalances and gives ccp the time it needs to balance modules/fits
Dust 514 had a problem with this, where anytime a new fit was found to be OP, anyone and everyone could simply respec and claim the new fotm fit. This caused an overwhelm imbalance while CCP tried to correct things.
Overall, being forced to play classes before trading modules is good and is actually no worse than any other FPS. Truth be told, there aren't mant games that even let you swap skills between classes in the first place, so the fact CCP still wants to be able to at all means they just want what's best for the games overall health. |
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