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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.03.06 17:18:00 -
[1] - Quote
What would everyone here think if CCP let us take 5% of our current SP total into the new game?
In my case with 50 million that would be 2.5 million into the new game.
Does that sound reasonable?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Radiant Pancake3
Y.A.M.A.H
4
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Posted - 2016.03.06 18:09:00 -
[2] - Quote
Mobius Wyvern wrote:What would everyone here think if CCP let us take 5% of our current SP total into the new game?
In my case with 50 million that would be 2.5 million into the new game.
Does that sound reasonable? This would be pretty neat but I don't think they'll likely do it.
I have a Fan!
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One Eyed King
Nos Nothi
14
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Posted - 2016.03.06 19:38:00 -
[3] - Quote
I think it also needs to depend on how progression works the next round.
2.5 million is not unreasonable with respect to Dust's current system, but it might be either way too much, or not enough depending upon what Phoenix is like.
It would be cool if they did that, even if it didn't seem terribly significant.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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BARAGAMOS
Kinsho Swords Caldari State
553
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Posted - 2016.03.06 20:18:00 -
[4] - Quote
Or no....
Unreasonable is crying about a game that is dead, and expecting an unfair advantage in the new game. I have much more ISK, SP, and gear than 95% of the players of this game so I am losing much more than most players. I also understand that this was a game and its ending. I hope they produce a similar title in the future, but I do not expect to have an advantage over other players because I played an older title.
Grow up, and stop wanting advantages. Grind the next game like everyone else. You don't deserve and have not earned anything more than any other new player to that title has. If you feel you have you are seriously a childish neckbeard with issues. |
One Eyed King
Nos Nothi
14
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Posted - 2016.03.06 20:38:00 -
[5] - Quote
BARAGAMOS wrote:Or no....
Unreasonable is crying about a game that is dead, and expecting an unfair advantage in the new game. I have much more ISK, SP, and gear than 95% of the players of this game so I am losing much more than most players. I also understand that this was a game and its ending. I hope they produce a similar title in the future, but I do not expect to have an advantage over other players because I played an older title.
Grow up, and stop wanting advantages. Grind the next game like everyone else. You don't deserve and have not earned anything more than any other new player to that title has. If you feel you have you are seriously a childish neckbeard with issues. It's not about advantages or entitlement, its about rewarding loyal players who put up with CCP's crap and mismanagement from the top for years.
I don't think it unreasonable to show a certain amount of respect for the fans that got you there to get a little something extra. Phoenix wouldn't even be around if it weren't for Dust, and I am sure it wouldn't be as complete a package (to whatever degree it is complete that is) without the crowd sourcing and many hours of talk, theorycrafting, and experimentation from the community.
No one is asking for anything unfair, and the context of the original post suggests someone who is just throwing out ideas and wanting to make sure that what is being asked ISN'T unreasonable. There have been plenty of entitled players coming through here, and I don't see the point of lumping the OP in given a clear, coherent, and logical question.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Nirwanda Vaughns
1
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Posted - 2016.03.06 22:17:00 -
[6] - Quote
I'd like there to be rwards based not only on Loyalty ranks but other things like joining early beta/Mordus private trials, Mystery code owners (from second decade collectors) perhaps templar code owners too, whether it be SKINs or something in merc quarters like statue/plaque.
Perhaps 5-10% of SP carried over or perhaps SP carried over could/would be related to loyalty ranks, 1% per loyalty rank for example.
Please fix my C-II hitpoints!! Jesus and I love you :)
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Maken Tosch
Dust University Ivy League
13
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Posted - 2016.03.06 22:25:00 -
[7] - Quote
BARAGAMOS wrote:Or no....
Unreasonable is crying about a game that is dead, and expecting an unfair advantage in the new game. I have much more ISK, SP, and gear than 95% of the players of this game so I am losing much more than most players. I also understand that this was a game and its ending. I hope they produce a similar title in the future, but I do not expect to have an advantage over other players because I played an older title.
Grow up, and stop wanting advantages. Grind the next game like everyone else. You don't deserve and have not earned anything more than any other new player to that title has. If you feel you have you are seriously a childish neckbeard with issues.
CCP Frame wrote:Since this new game will be different from DUST 514 (although keeping many of its great parts), we will provide tiered recognition rewards to our loyal DUST customers, details to be announced.
Straight from the man himself.
It's not unreasonable to expect some reward for our efforts given what is said here.
In regards to whether or not SP transfer of any kind if reasonable depends largely on the new game that CCP is now working on. Will SP progression be harder or easier in the new game for PC? If it will be easier in terms of SP, then no it is not reasonable to expect CCP to give you even 5% of your current lifetime SP from Dust to the new game. Keep in mind that in Dust 2.5 million SP is roughly enough to max out one dropsuit class to proto levels.
If SP progression were harder, then ok it is reasonable.
Another thing that is totally reasonable is having your name cross over to the new game with you still controlling it. This is honestly the one thing I truly believe CCP is capable of accomplishing for the community.
But I will tell you one thing that is unreasonable to ask for no matter what. Asking for ISK transfer, AUR transfer*, AUR consumable transfer*, BPO transfer**, other asset transfer.
* - With how easy it is to get free AUR these days (in addition to the CCP events that pumped more of them in) and how quickly you can accumulate AUR consumables from salvage such as the 'Pyrus' Allotek Assault Rifle it is obvious that trying to tell apart the FREE AUR from the cash-purchased AUR will be extremely difficult unless CCP manages to pull some black magic out of their hats to successfully do that. Honestly, I wouldn't trust their scripts to do this. Their scripts for assets can screw things up and have in the past.
** - Even if CCP were to be generous enough to transfer BPOs, don't expect them to work the same way in the new game. For all we know, CCP might convert them to work exactly like the Eve Online BPOs which require facilities and materials to use which will definitely cost the owner of the BPO plenty of ISK for its use.
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Heimdallr69
Negative-Feedback.
6
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Posted - 2016.03.06 22:28:00 -
[8] - Quote
Nirwanda Vaughns wrote:I'd like there to be rwards based not only on Loyalty ranks but other things like joining early beta/Mordus private trials, Mystery code owners (from second decade collectors) perhaps templar code owners too, whether it be SKINs or something in merc quarters like statue/plaque.
Perhaps 5-10% of SP carried over or perhaps SP carried over could/would be related to loyalty ranks, 1% per loyalty rank for example.
I agree with all but sp..some neckbeards are 200m+ sure not a lot but still an unfair advantage..I could see all vets starting at something reasonable but not a huge advantage..perhaps the loyalty one I would be fine with that
And I wonder if Imperfects will finally get their black ops lav bpo..=ƒñö |
Maken Tosch
Dust University Ivy League
13
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Posted - 2016.03.06 22:33:00 -
[9] - Quote
Heimdallr69 wrote:Nirwanda Vaughns wrote:I'd like there to be rwards based not only on Loyalty ranks but other things like joining early beta/Mordus private trials, Mystery code owners (from second decade collectors) perhaps templar code owners too, whether it be SKINs or something in merc quarters like statue/plaque.
Perhaps 5-10% of SP carried over or perhaps SP carried over could/would be related to loyalty ranks, 1% per loyalty rank for example.
I agree with all but sp..some neckbeards are 200m+ sure not a lot but still an unfair advantage..I could see all vets starting at something reasonable but not a huge advantage..perhaps the loyalty one I would be fine with that And I wonder if Imperfects will finally get their black ops lav bpo..=ƒñö Also I'm sitting at 116k aur..nothing worth my time came for me to spend it..I don't really care to get it back but it would make a difference as id actually spend money on the new game..if I lose my aur then that is fine but I won't spend anymore money on Eve fps
How much of that is FREE AUR and how much of that is cash-purchased?
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2016.03.06 22:53:00 -
[10] - Quote
100 Black Eagle scout suits for you!
CCP logic GÇô We fix what doesn't need breaking.
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Heimdallr69
Negative-Feedback.
6
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Posted - 2016.03.06 23:13:00 -
[11] - Quote
Maken Tosch wrote:Heimdallr69 wrote:Nirwanda Vaughns wrote:I'd like there to be rwards based not only on Loyalty ranks but other things like joining early beta/Mordus private trials, Mystery code owners (from second decade collectors) perhaps templar code owners too, whether it be SKINs or something in merc quarters like statue/plaque.
Perhaps 5-10% of SP carried over or perhaps SP carried over could/would be related to loyalty ranks, 1% per loyalty rank for example.
I agree with all but sp..some neckbeards are 200m+ sure not a lot but still an unfair advantage..I could see all vets starting at something reasonable but not a huge advantage..perhaps the loyalty one I would be fine with that And I wonder if Imperfects will finally get their black ops lav bpo..=ƒñö Also I'm sitting at 116k aur..nothing worth my time came for me to spend it..I don't really care to get it back but it would make a difference as id actually spend money on the new game..if I lose my aur then that is fine but I won't spend anymore money on Eve fps How much of that is FREE AUR and how much of that is cash-purchased? Let's say 16k is free even though that is more than what I got free.. https://m.imgur.com/YtlSnoA,VRMOPQV |
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.03.07 03:55:00 -
[12] - Quote
Oh, wow, got quite a few people talking with this.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Heimdallr69
Negative-Feedback.
6
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Posted - 2016.03.07 04:28:00 -
[13] - Quote
Mobius Wyvern wrote:Oh, wow, got quite a few people talking with this. honestly i'd say a skin for being here 1+ years, 50m+ sp, a $ next to your name or something for 500m+ isk and of course a special skin for the closed beta players... people aren't fond of bpo's so that's why i'm saying skin for everything
I'd like the closed beta players to get a mordu's skin but that is a touchy subject ._. and i think every tourney winner should get something idk what, Imps closed beta, Whoever won the squad cup and those who named a weapon should get something for their time invested
Have a reaper on the back of all your suits and vehicles if you participated in 50+ pc's for those thinking i'm entitled yes i hear that often but this is just me throwing out ideas i do NOT expect any of it
could do something for all time WP's, kills, objects hacked
https://www.youtube.com/watch?v=bHLdYVELWrQ |
Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.03.07 08:55:00 -
[14] - Quote
Mobius Wyvern wrote:What would everyone here think if CCP let us take 5% of our current SP total into the new game?
In my case with 50 million that would be 2.5 million into the new game.
Does that sound reasonable?
If someone actually gets angry enough, there is enough material for a false advertisement lawsuit on the grounds that Rouge claimed all meaningful progression would transfer during FF14. A lot of people invested heavily specifically for that reason.
5% would be a slap to the face. I imagine even 50% would.
The best way to fix this situation would be to take the amount of SP someone has now, and backload passive and active SP gain for them in the future so that they acquire SP at a rapid pace until its all caught up to its original amount. That way everyone starts off on even ground, but there is a clear advantage in progression for those who already invested heavily.
Think of it like having triple omegas on all the time until you hit a certain amount of SP.
This is a positive and endearing message brought to you by Himi.
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LOL KILLZ
LulKlz
690
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Posted - 2016.03.07 18:17:00 -
[15] - Quote
I'd like to have my sp, all of it but it's probably not gonna happen and I'm not gonna whine about it. Though I would SERIOUSLY want for them to transfer all our BPO assets. **** ISK.
HMG is my first love
SR my Sancha
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Bremen van Equis
Incorruptibles
986
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Posted - 2016.03.07 18:38:00 -
[16] - Quote
One cookie per 10 million SP earned in dust.
Cookies are the new tacos.
Bacon is dead.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Heimdallr69
Negative-Feedback.
6
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Posted - 2016.03.07 18:39:00 -
[17] - Quote
Himiko Kuronaga wrote:Mobius Wyvern wrote:What would everyone here think if CCP let us take 5% of our current SP total into the new game?
In my case with 50 million that would be 2.5 million into the new game.
Does that sound reasonable? If someone actually gets angry enough, there is enough material for a false advertisement lawsuit on the grounds that Rouge claimed all meaningful progression would transfer during FF14. A lot of people invested heavily specifically for that reason. 5% would be a slap to the face. I imagine even 50% would. The best way to fix this situation would be to take the amount of SP someone has now, and backload passive and active SP gain for them in the future so that they acquire SP at a rapid pace until its all caught up to its original amount. That way everyone starts off on even ground, but there is a clear advantage in progression for those who already invested heavily. If someone new wants to keep pace with them, they can invest in boosters. Think of it like having triple omegas on all the time until you hit a certain amount of SP. Cuz I don't feel like digging it all up I'll just link this https://forums.dust514.com/default.aspx?g=posts&m=2131573#post2131573 For those who doubt Himi, he speaks the truth..a lot was supposed to transfer but now we're getting nothing till told otherwise =ƒÿÜ
OG post https://forums.dust514.com/default.aspx?g=posts&t=160232 |
Maken Tosch
Dust University Ivy League
13
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Posted - 2016.03.07 19:44:00 -
[18] - Quote
Heimdallr69 wrote:Himiko Kuronaga wrote:Mobius Wyvern wrote:What would everyone here think if CCP let us take 5% of our current SP total into the new game?
In my case with 50 million that would be 2.5 million into the new game.
Does that sound reasonable? If someone actually gets angry enough, there is enough material for a false advertisement lawsuit on the grounds that Rouge claimed all meaningful progression would transfer during FF14. A lot of people invested heavily specifically for that reason. 5% would be a slap to the face. I imagine even 50% would. The best way to fix this situation would be to take the amount of SP someone has now, and backload passive and active SP gain for them in the future so that they acquire SP at a rapid pace until its all caught up to its original amount. That way everyone starts off on even ground, but there is a clear advantage in progression for those who already invested heavily. If someone new wants to keep pace with them, they can invest in boosters. Think of it like having triple omegas on all the time until you hit a certain amount of SP. Cuz I don't feel like digging it all up I'll just link this https://forums.dust514.com/default.aspx?g=posts&m=2131573#post2131573For those who doubt Himi, he speaks the truth..a lot was supposed to transfer but now we're getting nothing till told otherwise =ƒÿÜ OG post https://forums.dust514.com/default.aspx?g=posts&t=160232
CCP Rouge wrote:You would be able to bring your character name, applicable skills/inventory, and other elements of progression with you.
I believe the key word there is APPLICABLE.
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Lt Royal
Subdreddit
3
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Posted - 2016.03.07 19:54:00 -
[19] - Quote
I think it would be refreshing starting out a new anyway; especially seeing how many new players there will be because of PC.
Just keeping character names, possibly keeping BPO's for manufacturing purposes and some kind of metal or trophy to hang on my wall or table would be fine for me.
Gÿ£Gÿ¡GÿP ------- Gÿ£Gÿ¡GÿP
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Maken Tosch
Dust University Ivy League
13
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Posted - 2016.03.07 19:57:00 -
[20] - Quote
Lt Royal wrote:I think it would be refreshing starting out a new anyway; especially seeing how many new players there will be because of PC.
Just keeping character names, possibly keeping BPO's for manufacturing purposes and some kind of metal or trophy to hang on my wall or table would be fine for me.
I agree. The only thing I personally request from CCP is that I keep my name.
My assets, ISK, AUR, hell even my BPOs can all die in a fire.
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Heimdallr69
Negative-Feedback.
6
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Posted - 2016.03.07 21:08:00 -
[21] - Quote
Maken Tosch wrote:Lt Royal wrote:I think it would be refreshing starting out a new anyway; especially seeing how many new players there will be because of PC.
Just keeping character names, possibly keeping BPO's for manufacturing purposes and some kind of metal or trophy to hang on my wall or table would be fine for me. I agree. The only thing I personally request from CCP is that I keep my name. My assets, ISK, AUR, hell even my BPOs can all die in a fire. I agree but it would be nice to get something else too..something that says hey I was part of Mordu's Not a whole lot of us stuck around so it would be nice to get the recognition for staying through everything..I mean replication hardfroze my PS3 every other match =ƒÿü how many new "vets" can say they stuck around through that=ƒÿ¥
But yeah as long as I keep my name then I'm fine..I'm just saying I wouldn't mind the extra =ƒÿÅ |
Heathen Bastard
The Bastard Brigade
1
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Posted - 2016.03.08 04:17:00 -
[22] - Quote
I believe the reward was acknowledging us this time. unlike the legion announcement where they simply snubbed Dust players at the dust part of fanfest.
CCP "logic": Why fix something when we can &^%$ all over everyone who believed in us.
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.03.08 12:34:00 -
[23] - Quote
Maken Tosch wrote:Heimdallr69 wrote:Himiko Kuronaga wrote:Mobius Wyvern wrote:What would everyone here think if CCP let us take 5% of our current SP total into the new game?
In my case with 50 million that would be 2.5 million into the new game.
Does that sound reasonable? If someone actually gets angry enough, there is enough material for a false advertisement lawsuit on the grounds that Rouge claimed all meaningful progression would transfer during FF14. A lot of people invested heavily specifically for that reason. 5% would be a slap to the face. I imagine even 50% would. The best way to fix this situation would be to take the amount of SP someone has now, and backload passive and active SP gain for them in the future so that they acquire SP at a rapid pace until its all caught up to its original amount. That way everyone starts off on even ground, but there is a clear advantage in progression for those who already invested heavily. If someone new wants to keep pace with them, they can invest in boosters. Think of it like having triple omegas on all the time until you hit a certain amount of SP. Cuz I don't feel like digging it all up I'll just link this https://forums.dust514.com/default.aspx?g=posts&m=2131573#post2131573For those who doubt Himi, he speaks the truth..a lot was supposed to transfer but now we're getting nothing till told otherwise =ƒÿÜ OG post https://forums.dust514.com/default.aspx?g=posts&t=160232 CCP Rouge wrote:You would be able to bring your character name, applicable skills/inventory, and other elements of progression with you. I believe the key word there is APPLICABLE.
Heavy implication is enough to bring it to court. It may not win, but it can easily go to court and that is where the money is lost. I don't think CCP or the players want that outcome.
They need to do right by the players who invested and not be money grubbers right now. Mostly it will be a new audience anyway, so its not like doing the right thing is costing them a lot in the long run.
This is a positive and endearing message brought to you by Himi.
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Bremen van Equis
Incorruptibles
988
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Posted - 2016.03.08 13:59:00 -
[24] - Quote
Himiko Kuronaga wrote:CCP Rouge wrote:You would be able to bring your character name, applicable skills/inventory, and other elements of progression with you. Heavy implication is enough to bring it to court. It may not win, but it can easily go to court and that is where the money is lost. I don't think CCP or the players want that outcome. They need to do right by the players who invested and not be money grubbers right now. Mostly it will be a new audience anyway, so its not like doing the right thing is costing them a lot in the long run.
I believe you're all referencing a project that is now dead (read: Project Legion). If you want a new project that in no way resembles the game you're all so passionate about, then by all means keep bringing up the idea of legal action.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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steadyhand amarr
shadows of 514
3
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Posted - 2016.03.08 14:19:00 -
[25] - Quote
Noone at any point was forced to play this game. Expecting an advantage or some kind of badge is the hight of childness.
Ccp will natural show some kind of rec for old vets. But to expect /demand it is just stuiped. And if you won't play the game because you didn't get a pat on the head is frankly a good thing because we don't want your ****** attudude in the new communty that will form.
General aimed post at people demanding stuff
I am among the 1st of my kind, and i will never forget.
no empire lasts forever and i have all the time in the world.
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LOOKMOM NOHANDS
717
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Posted - 2016.03.08 19:49:00 -
[26] - Quote
Mobius Wyvern wrote:What would everyone here think if CCP let us take 5% of our current SP total into the new game?
In my case with 50 million that would be 2.5 million into the new game.
Does that sound reasonable?
My guess is that it will be something to do with loyalty rank. It may be a horribly broken formula but obviously CCP thinks it worked.
Tiered = Levels = Loyalty Ranks |
Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.03.08 20:01:00 -
[27] - Quote
Bremen van Equis wrote:Himiko Kuronaga wrote:CCP Rouge wrote:You would be able to bring your character name, applicable skills/inventory, and other elements of progression with you. Heavy implication is enough to bring it to court. It may not win, but it can easily go to court and that is where the money is lost. I don't think CCP or the players want that outcome. They need to do right by the players who invested and not be money grubbers right now. Mostly it will be a new audience anyway, so its not like doing the right thing is costing them a lot in the long run. I believe you're all referencing a project that is now dead (read: Project Legion). If you want a new project that in no way resembles the game you're all so passionate about, then by all means keep bringing up the idea of legal action.
There would have to be enough of a significant difference between Dust and the new game to warrant the justification. And though CCP claims this currently, we all know that's likely smoke being blown. When the chips are down, CCP generally half-asses new projects when there are old concepts to cling to. When your team is cut to ribbons, this applies even moreso.
This is a positive and endearing message brought to you by Himi.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.03.09 04:46:00 -
[28] - Quote
Himiko Kuronaga wrote:Bremen van Equis wrote:Himiko Kuronaga wrote:CCP Rouge wrote:You would be able to bring your character name, applicable skills/inventory, and other elements of progression with you. Heavy implication is enough to bring it to court. It may not win, but it can easily go to court and that is where the money is lost. I don't think CCP or the players want that outcome. They need to do right by the players who invested and not be money grubbers right now. Mostly it will be a new audience anyway, so its not like doing the right thing is costing them a lot in the long run. I believe you're all referencing a project that is now dead (read: Project Legion). If you want a new project that in no way resembles the game you're all so passionate about, then by all means keep bringing up the idea of legal action. There would have to be enough of a significant difference between Dust and the new game to warrant the justification. And though CCP claims this currently, we all know that's likely smoke being blown. When the chips are down, CCP generally half-asses new projects when there are old concepts to cling to. When your team is cut to ribbons, this applies even moreso. The idea of trying to take legal action over a video game is asinine, Himi. Admit it.
Free-to-play games have been shut down many times over the years and you haven't seen their players going on about taking the company to court. You've got no more ammunition here than you would in those cases.
Anyone who wants to quit over not carrying all their stuff over, that's your call, but you're going to get nowhere at all trying to claim that the company owes you money because they're shutting down their game.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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dreth longbow
Bank of DUST 514
177
|
Posted - 2016.03.09 05:34:00 -
[29] - Quote
- the new game will be similar to this game,
many people have invested into this game, the things CCP learned/developed in this game will be used for the new game, People should be rewarded for their investment into this game in the next game,
Some people don't think the same as me, some think more than me. I would remind people that when a company develops a game they beta test it first by inviting players to play so they can make tweeks and stress test the code and network. When the game is released those people who put up with the problems are rewarded by keeping all that they have earned and they in turn have an advantage over people coming in. this is just the way it is, people cry and say it is not fair to the new players, but their will always be new players and they will always be at a disadvantage. Imagine creating an account in EVE and expecting to have sp and isk levels like 80% of the players who have been playing for the last 10 years, ridiculous!
We the players of Dust have done our part and it is only fair that we be rewarded for it, it is a reasonable expectation and a reasonable solution.
Lets all give CCP a chance to give us some info.
HINT! CCP you should have had this planned out already to minimize the speculation. Someone is not doing their job and the delay is hurting the player base, but thanks for the notice anyways.
Death before dishonor.
Adapt or Die war is hell
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Kalante Schiffer
Ancient Exiles.
1
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Posted - 2016.03.09 10:05:00 -
[30] - Quote
As for the new game we do not know how it will play out, perhaps it will be very different from dust. If it is very gear oriented then yeah. Transferring assets would be a really bad idea but the result will be the same at the end of the day when it comes to talented players. What are yall gonna do? nerf them?
Also next time, CCP should really listen to people who know what they are doing in very specific areas of the game. You want to know about what could make combat mechanics and gun balancing better? ask the competitive players, those are the ones who know the meta in depth. Wanna know about tanks? then ask the tanker community. Something like that. Not gathering around some eve neckbeards who have ZERO knowledge of how an fps works much less give feedback on how it should be. |
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Lightning35 Delta514
Federation Marines 62
4
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Posted - 2016.03.09 11:51:00 -
[31] - Quote
Mmm
Nah
I want my name, sp, and bpos/skins. All else doesn't matter.
Only name sp and skills
CEO of Federation Marines 62 - Bravo Company
Gallente Loyalist - Quafe
Gk.0s/Gv.0s - 63m SP
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.03.09 13:59:00 -
[32] - Quote
Lightning35 Delta514 wrote:Mmm
Nah
I want my name, sp, and bpos/skins. All else doesn't matter.
Only name sp and skills I think it's highly unliked SP or BPOs will be transferred.
We might get to keep -some- SP but imagine trying to explain to new players of the new game that the people coming in from the console game with over 200 million SP doesn't mean they shouldn't play.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Lightning35 Delta514
Federation Marines 62
4
|
Posted - 2016.03.09 14:03:00 -
[33] - Quote
Mobius Wyvern wrote:Lightning35 Delta514 wrote:Mmm
Nah
I want my name, sp, and bpos/skins. All else doesn't matter.
Only name sp and skills I think it's highly unliked SP or BPOs will be transferred. We might get to keep -some- SP but imagine trying to explain to new players of the new game that the people coming in from the console game with over 200 million SP doesn't mean they shouldn't play.
well, dont forget, new game should and most likely will have improved matchmaking so those 200m sp players will play against players with similar skill/sp.
i, a 60m sp player, should not be put up against new players, but instead with people within a 50-70m sp range, etc etc etc.
CEO of Federation Marines 62 - Bravo Company
Gallente Loyalist - Quafe
Gk.0s/Gv.0s - 63m SP
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.03.09 14:25:00 -
[34] - Quote
Lightning35 Delta514 wrote:Mobius Wyvern wrote:Lightning35 Delta514 wrote:Mmm
Nah
I want my name, sp, and bpos/skins. All else doesn't matter.
Only name sp and skills I think it's highly unliked SP or BPOs will be transferred. We might get to keep -some- SP but imagine trying to explain to new players of the new game that the people coming in from the console game with over 200 million SP doesn't mean they shouldn't play. well, dont forget, new game should and most likely will have improved matchmaking so those 200m sp players will play against players with similar skill/sp. i, a 60m sp player, should not be put up against new players, but instead with people within a 50-70m sp range, etc etc etc. Who says we're even going to have the same skill system, though? Part of Project Legion was that even while changing almost no game mechanics they were going to completely redo the progression system.
There was talk of removing levels from Skills and just having a single unlock, and also requiring you to spec into a race's suits before you can unlock their weapons, so no more freedom of skill training.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Lightning35 Delta514
Federation Marines 62
4
|
Posted - 2016.03.09 14:30:00 -
[35] - Quote
Mobius Wyvern wrote:Lightning35 Delta514 wrote:Mobius Wyvern wrote:Lightning35 Delta514 wrote:Mmm
Nah
I want my name, sp, and bpos/skins. All else doesn't matter.
Only name sp and skills I think it's highly unliked SP or BPOs will be transferred. We might get to keep -some- SP but imagine trying to explain to new players of the new game that the people coming in from the console game with over 200 million SP doesn't mean they shouldn't play. well, dont forget, new game should and most likely will have improved matchmaking so those 200m sp players will play against players with similar skill/sp. i, a 60m sp player, should not be put up against new players, but instead with people within a 50-70m sp range, etc etc etc. Who says we're even going to have the same skill system, though? Part of Project Legion was that even while changing almost no game mechanics they were going to completely redo the progression system. There was talk of removing levels from Skills and just having a single unlock, and also requiring you to spec into a race's suits before you can unlock their weapons, so no more freedom of skill training.
Who says we won't?
I don't know how not legion will work but I can assure you that if there is a new and improved matchmaking system, giving us all our SP shouldn't be a big problem to new players.
CEO of Federation Marines 62 - Bravo Company
Gallente Loyalist - Quafe
Gk.0s/Gv.0s - 63m SP
|
maybe deadcatz
Serris Inc
2
|
Posted - 2016.03.09 14:42:00 -
[36] - Quote
I saw the title of the thread. Yet I hear people going on with that "I want all my sp/bpos" bs again.
Face it. You WILL NOT be getting that. What these tiered recognition rewards will most likely be,is what the more intelligent players speculated.
Some kind of skin or customization item, titles and possibly a few free boosters.
All based on your characters loyalty rank and other factors.
So seriously,stop kidding yourselves. You won't have millions of sp and billions of isk.
Quit whining,if you don't like that,then don't play the new game.
And before you try to say anything, remember that this is a GAME, and a free to play one to boot. You CHOSE to put money into the game if you did,and I hope you enjoyed your intangible items.(that guy made such a good response I owe whoever that of that one a few next game isk)
To those who earned their sp/bpos,congrats I did the same thing.
Players of a game are meant to have fun playing it,and to influence proper growth to content,mechanics and features. Not make inane and stupid demands of the devs.
KNEEL!,BEFORE THE EMPIRE,KNEEL!
|
Bremen van Equis
Incorruptibles
990
|
Posted - 2016.03.09 16:25:00 -
[37] - Quote
Anyone with at least 50M SP and at/above rank of Lieutenant gets a tramp stamp!
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
|
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1
|
Posted - 2016.03.09 16:34:00 -
[38] - Quote
Mobius Wyvern wrote:What would everyone here think if CCP let us take 5% of our current SP total into the new game?
Dear OP, I have a question - do you want to play this new %gamename% game?
Please support fair play!
|
7th Son 7
Hakuna Matatah Inc
1
|
Posted - 2016.03.09 16:36:00 -
[39] - Quote
Bremen van Equis wrote:Anyone with at least 50M SP and at/above rank of Lieutenant gets a tramp stamp!
Yeah baby!!!
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
|
Bremen van Equis
Incorruptibles
992
|
Posted - 2016.03.09 16:40:00 -
[40] - Quote
7th Son 7 wrote:Bremen van Equis wrote:Anyone with at least 50M SP and at/above rank of Lieutenant gets a tramp stamp! Yeah baby!!!
Check out this back piece...it's sooo gnarly. I got it serving in Molden Heath!
Dude, that's a tramp stamp.
NO MAN, IT'S A TIERED REWARD!!
Dude, that's definitely a tramp stamp.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
|
|
7th Son 7
Hakuna Matatah Inc
1
|
Posted - 2016.03.09 17:01:00 -
[41] - Quote
Bremen van Equis wrote:7th Son 7 wrote:Bremen van Equis wrote:Anyone with at least 50M SP and at/above rank of Lieutenant gets a tramp stamp! Yeah baby!!! Check out this back piece...it's sooo gnarly. I got it serving in Molden Heath! Dude, that's a tramp stamp. NO MAN, IT'S A TIERED REWARD!! Dude, that's definitely a tramp stamp.
lol, we joke but if someone is serious about taking something permanent or tangible from Dust, a tatoo might be the only way to go. It does'nt bother me that ISK, BPO's or SP will transfer, but you can't even really buy Dust merchandise anywhere . I would be happy with a damn t-shirt or something I could buy, lol.
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
|
Heimdallr69
Negative-Feedback.
6
|
Posted - 2016.03.09 18:00:00 -
[42] - Quote
7th Son 7 wrote:Bremen van Equis wrote:7th Son 7 wrote:Bremen van Equis wrote:Anyone with at least 50M SP and at/above rank of Lieutenant gets a tramp stamp! Yeah baby!!! Check out this back piece...it's sooo gnarly. I got it serving in Molden Heath! Dude, that's a tramp stamp. NO MAN, IT'S A TIERED REWARD!! Dude, that's definitely a tramp stamp. lol, we joke but if someone is serious about taking something permanent or tangible from Dust, a tatoo might be the only way to go. It does'nt bother me that ISK, BPO's or SP will transfer, but you can't even really buy Dust merchandise anywhere . I would be happy with a damn t-shirt or something I could buy, lol. I got 5.14 inches =ƒñö now to collect dust |
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.03.09 18:40:00 -
[43] - Quote
John Psi wrote:Mobius Wyvern wrote:What would everyone here think if CCP let us take 5% of our current SP total into the new game? Dear OP, I have a question - do you want to play this new %gamename% game? Yes. Why?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1
|
Posted - 2016.03.09 20:12:00 -
[44] - Quote
Mobius Wyvern wrote:John Psi wrote:Mobius Wyvern wrote:What would everyone here think if CCP let us take 5% of our current SP total into the new game? Dear OP, I have a question - do you want to play this new %gamename% game? Yes. Why?
Cool. Change 5% in first post to 75%. Ty.
Please support fair play!
|
Maken Tosch
DUST University Ivy League
13
|
Posted - 2016.03.10 01:10:00 -
[45] - Quote
John Psi wrote:
Cool. Change 5% in first post to 75%. Ty.
Then watch CCP bump up the SP requirements by 75%.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
LOOKMOM NOHANDS
726
|
Posted - 2016.03.10 01:13:00 -
[46] - Quote
What if they made it like Eve where SP is only passive and they gave us SP based on if we had been active in the game since the day we started Dust. |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1
|
Posted - 2016.03.10 02:01:00 -
[47] - Quote
Maken Tosch wrote:John Psi wrote:
Cool. Change 5% in first post to 75%. Ty.
Then watch CCP bump up the SP requirements by 75%.
Maybe no. Maybe yes. Anyway, strange to be someone who predicts what he does not want.
Please support fair play!
|
Maken Tosch
DUST University Ivy League
13
|
Posted - 2016.03.10 02:06:00 -
[48] - Quote
LOOKMOM NOHANDS wrote:What if they made it like Eve where SP is only passive and they gave us SP based on if we had been active in the game since the day we started Dust.
That would be difficult to convince the player base with. Most first person shooter players want instant gratification in a match or in an open-world setting.
But then again, the vast majority of them would likely be Eve Online players who have already grown accustomed to the passive SP system for the past 13 years.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
BARAGAMOS
Kinsho Swords Caldari State
559
|
Posted - 2016.03.10 02:56:00 -
[49] - Quote
Himiko Kuronaga wrote:Mobius Wyvern wrote:What would everyone here think if CCP let us take 5% of our current SP total into the new game?
In my case with 50 million that would be 2.5 million into the new game.
Does that sound reasonable? If someone actually gets angry enough, there is enough material for a false advertisement lawsuit on the grounds that Rouge claimed all meaningful progression would transfer during FF14. A lot of people invested heavily specifically for that reason. 5% would be a slap to the face. I imagine even 50% would. The best way to fix this situation would be to take the amount of SP someone has now, and backload passive and active SP gain for them in the future so that they acquire SP at a rapid pace until its all caught up to its original amount. That way everyone starts off on even ground, but there is a clear advantage in progression for those who already invested heavily. If someone new wants to keep pace with them, they can invest in boosters. Think of it like having triple omegas on all the time until you hit a certain amount of SP.
There is nothing to fix. Its a new game. Start over. That's what happens in the real world. Expect vanity items, but seriously don't expect any kind of SP or Asset advantage. If this new game ever hits consumers it will be years from now. All those new players who discover the game will want the same starting point for everyone not a bunch of hyper accelerated vets beating on them and dominating whatever Planetary Conquest system the new game would have in place. This was a competitive FPS and you can assume the next would be as well. So, why would CCP want an elite group created right out of the gate that essentially disincentives a large portion of the market to want to purchase the product? Look at the new player environment here. There are multiple reasons for the lack of new players, but the number one reason they leave was because they could not compete. If you have any sort of open competition format like Planetary Conquest those neck beards that have a SP advantage will dominate that mode for years until they either kill the game or other neck beards catch up. That is not a scenario that either CCP wants as a business model or the players want as a game.
Realize as well that if a true match making system is put in place there is no need for SP advantages in formats like the current Public Contracts, because in a game that is not free to play and designed to feed the WHALES, you will be playing only other people with the same advantages you have. So, sorry to break this to some of you, but the days of stomping are over. You will never be put in starter fit matches if an actual match making system is in place. As such many of the scrubs on here will find the next game a lot less satisfying to play. Simply grinding will not gain an advantage over those who play casually. So crying for SP is not even going to accomplish what many of whiners are hoping for. |
Ralden Caster
Random Gunz The-Office
431
|
Posted - 2016.03.10 03:11:00 -
[50] - Quote
Honestly, just a skin wound do.
EVE: PENIX
THE HARDEST FPS COMING ON PC
|
|
Heimdallr69
Negative-Feedback.
6
|
Posted - 2016.03.10 03:11:00 -
[51] - Quote
Some people are good without the sp advantage..those people will continue to stomp, that'll never change |
BARAGAMOS
Kinsho Swords Caldari State
559
|
Posted - 2016.03.10 03:12:00 -
[52] - Quote
dreth longbow wrote:
- the new game will be similar to this game,
many people have invested into this game, the things CCP learned/developed in this game will be used for the new game, People should be rewarded for their investment into this game in the next game,
Some people don't think the same as me, some think more than me. I would remind people that when a company develops a game they beta test it first by inviting players to play so they can make tweeks and stress test the code and network. When the game is released those people who put up with the problems are rewarded by keeping all that they have earned and they in turn have an advantage over people coming in. this is just the way it is, people cry and say it is not fair to the new players, but their will always be new players and they will always be at a disadvantage. Imagine creating an account in EVE and expecting to have sp and isk levels like 80% of the players who have been playing for the last 10 years, ridiculous! We the players of Dust have done our part and it is only fair that we be rewarded for it, it is a reasonable expectation and a reasonable solution. Lets all give CCP a chance to give us some info. HINT! CCP you should have had this planned out already to minimize the speculation. Someone is not doing their job and the delay is hurting the player base, but thanks for the notice anyways.
Kid you have no idea how Beta tests work..... This is the only screwed up game out of the dozens I have been in on the beta level that ever let you keep anything. ALLthe others reset everything with the final release. BECAUSE NEW PLAYERS DONT BUY PRODUCTS WHERE THEY START OUT BEHIND IN A COMPETITIVE ENVIRONMENT.
Understand as well that you are focusing on a Public Contracts like environment. Any Planetary Conquest format would be dominated by players with that advantage and is myopic to ask for. I still remember dominating PCs with 7.5 million SP because everyone else had less than 5 million SP. That small advantage is multiplied and leveraged more early in the game life cycle then it is compounded by allowing multiple players with that advantage team up.
But no, Beta testers don't usually receive "advantages" over other players for their time. I've seen vanity items and free subscriptions/DLC. Never have I been given such a blatant advantage as allowing me to have SP transfer, accelerated SP gain, or asset transfer would be in this case.
|
Joel II X
Bacon with a bottle of Quafe
10
|
Posted - 2016.03.10 03:19:00 -
[53] - Quote
I'd prefer cosmetic rewards, like Quafe stuff BPO skins for weapons or something.
Scouts United
Gk.0s & Quafes all day.
|
BARAGAMOS
Kinsho Swords Caldari State
559
|
Posted - 2016.03.10 03:19:00 -
[54] - Quote
Heimdallr69 wrote:Some people are good without the sp advantage..those people will continue to stomp, that'll never change
No they will not. Play another competitive game. Stompers can't stomp each other. I could start a new character on COD and go 30x KD, but after a few matches I am playing the other 30x guys and guess what.....they don't play the same. This game was trash with a great concept. It had NO matchmaking in place to encourage balanced matches. For one, Whales stop playing if they don't feel satisfied. So understand that a new with subscriptions will not be allowing us to simply feed on the starter fits in a match. So many of you will not enjoy the new game if you are expecting to post numbers like we do now.
Sad truth is its a video game and without exploits and mods 99.9% of us all fall within a very narrow band of "skill". Those that are slightly better or worse will not be notably so when matched with similar players. That's just a reality. You can lie to yourself, but statistics will bear it out every time. |
Heimdallr69
Negative-Feedback.
6
|
Posted - 2016.03.10 03:51:00 -
[55] - Quote
BARAGAMOS wrote:Heimdallr69 wrote:Some people are good without the sp advantage..those people will continue to stomp, that'll never change No they will not. Play another competitive game. Stompers can't stomp each other. I could start a new character on COD and go 30x KD, but after a few matches I am playing the other 30x guys and guess what.....they don't play the same. This game was trash with a great concept. It had NO matchmaking in place to encourage balanced matches. For one, Whales stop playing if they don't feel satisfied. So understand that a new with subscriptions will not be allowing us to simply feed on the starter fits in a match. So many of you will not enjoy the new game if you are expecting to post numbers like we do now. Sad truth is its a video game and without exploits and mods 99.9% of us all fall within a very narrow band of "skill". Those that are slightly better or worse will not be notably so when matched with similar players. That's just a reality. You can lie to yourself, but statistics will bear it out every time. I do just fine in every game..cod/BF/halo/gears of war/dust -(entire duration even without the sp advantage)ps2 All have different play styles..there is no perfect mm
Think what you want but I'll do just fine in dust2.0, shooters come natural to me
I do agree that most the players that currently stomp need the sp to do so, but some of us og's will be just fine |
BARAGAMOS
Kinsho Swords Caldari State
559
|
Posted - 2016.03.10 04:31:00 -
[56] - Quote
Heimdallr69 wrote:BARAGAMOS wrote:Heimdallr69 wrote:Some people are good without the sp advantage..those people will continue to stomp, that'll never change No they will not. Play another competitive game. Stompers can't stomp each other. I could start a new character on COD and go 30x KD, but after a few matches I am playing the other 30x guys and guess what.....they don't play the same. This game was trash with a great concept. It had NO matchmaking in place to encourage balanced matches. For one, Whales stop playing if they don't feel satisfied. So understand that a new with subscriptions will not be allowing us to simply feed on the starter fits in a match. So many of you will not enjoy the new game if you are expecting to post numbers like we do now. Sad truth is its a video game and without exploits and mods 99.9% of us all fall within a very narrow band of "skill". Those that are slightly better or worse will not be notably so when matched with similar players. That's just a reality. You can lie to yourself, but statistics will bear it out every time. I do just fine in every game..cod/BF/halo/gears of war/dust -(entire duration even without the sp advantage)ps2 All have different play styles..there is no perfect mm Think what you want but I'll do just fine in dust2.0, shooters come natural to me I do agree that most the players that currently stomp need the sp to do so, but some of us og's will be just fine
Funny, because don't you use only myos and MDs???? Don't seem like shooters come very natural if you need them. Although games are meant to "come naturally" to the players in general. lol
Bottom line is if a match making system is in place doing "fine" is in fact how we will all do. There will be those occasional great games, but mostly KDR trending towards 1 for the vast majority. You are correct right now SP, assets, and ***** leaver squads are leading to one sided games on Dust. A good Match Maker stops that. Play Halo at a high level and you will see it plays out more like chess than a FPS. That's because in the limited dimensions of a video game without exploits and mods there are no other real advantages after you reach a certain level of play. The other guy has spent just as much time in-game as you have so you can't just bully through.
|
Heimdallr69
Negative-Feedback.
6
|
Posted - 2016.03.10 04:51:00 -
[57] - Quote
BARAGAMOS wrote:Heimdallr69 wrote:BARAGAMOS wrote:Heimdallr69 wrote:Some people are good without the sp advantage..those people will continue to stomp, that'll never change No they will not. Play another competitive game. Stompers can't stomp each other. I could start a new character on COD and go 30x KD, but after a few matches I am playing the other 30x guys and guess what.....they don't play the same. This game was trash with a great concept. It had NO matchmaking in place to encourage balanced matches. For one, Whales stop playing if they don't feel satisfied. So understand that a new with subscriptions will not be allowing us to simply feed on the starter fits in a match. So many of you will not enjoy the new game if you are expecting to post numbers like we do now. Sad truth is its a video game and without exploits and mods 99.9% of us all fall within a very narrow band of "skill". Those that are slightly better or worse will not be notably so when matched with similar players. That's just a reality. You can lie to yourself, but statistics will bear it out every time. I do just fine in every game..cod/BF/halo/gears of war/dust -(entire duration even without the sp advantage)ps2 All have different play styles..there is no perfect mm Think what you want but I'll do just fine in dust2.0, shooters come natural to me I do agree that most the players that currently stomp need the sp to do so, but some of us og's will be just fine Funny, because don't you use only myos and MDs???? Don't seem like shooters come very natural if you need them. Although games are meant to "come naturally" to the players in general. lol Bottom line is if a match making system is in place doing "fine" is in fact how we will all do. There will be those occasional great games, but mostly KDR trending towards 1 for the vast majority. You are correct right now SP, assets, and ***** leaver squads are leading to one sided games on Dust. A good Match Maker stops that. Play Halo at a high level and you will see it plays out more like chess than a FPS. That's because in the limited dimensions of a video game without exploits and mods there are no other real advantages after you reach a certain level of play. The other guy has spent just as much time in-game as you have so you can't just bully through. Are you stupid? I have no sp in MD and never use myo's but good try grasping at straws |
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.03.10 13:17:00 -
[58] - Quote
And here I am hoping the lobby-shooter bullshit dies in a fire.
I mean, I'd love it if we finally got that Arena system they talked about, which would give matchmade and probably gear-restricted lobbies with traditional game modes like CTF and KOTH.
However, I'd personally like to see Public Contracts go back to being a selectable list of fights to deploy into like they were back in the Replication build. If people's primary experience of the new game is grinding matchmade lobbies again just like in this game, you're not going to get many people that actually want to play.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Heimdallr69
Negative-Feedback.
6
|
Posted - 2016.03.10 15:43:00 -
[59] - Quote
Mobius Wyvern wrote:And here I am hoping the lobby-shooter bullshit dies in a fire.
I mean, I'd love it if we finally got that Arena system they talked about, which would give matchmade and probably gear-restricted lobbies with traditional game modes like CTF and KOTH.
However, I'd personally like to see Public Contracts go back to being a selectable list of fights to deploy into like they were back in the Replication build. If people's primary experience of the new game is grinding matchmade lobbies again just like in this game, you're not going to get many people that actually want to play. I'd like deaths to go..I feel like that would make the game more competitive
Also the original skirmish needs to return, Corp battles..I love search and destroy |
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.03.10 18:32:00 -
[60] - Quote
Heimdallr69 wrote:Mobius Wyvern wrote:And here I am hoping the lobby-shooter bullshit dies in a fire.
I mean, I'd love it if we finally got that Arena system they talked about, which would give matchmade and probably gear-restricted lobbies with traditional game modes like CTF and KOTH.
However, I'd personally like to see Public Contracts go back to being a selectable list of fights to deploy into like they were back in the Replication build. If people's primary experience of the new game is grinding matchmade lobbies again just like in this game, you're not going to get many people that actually want to play. I'd like deaths to go..I feel like that would make the game more competitive Also the original skirmish needs to return, Corp battles..I love search and destroy I completely agree on original skirmish. It needed some balance work but it was a LOT more exciting than Skirmish 2.0.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
|
XxBlazikenxX
Kylo's Fist
4
|
Posted - 2016.03.11 02:37:00 -
[61] - Quote
I'd be down with that.
Honestly, I don't care one way or the other, I just love to play video games and have fun. I don't need any progress from this game to that game to achieve that.
CEO of Kylo's Fist // Pub Chat: The First Order
Join us in our quest for all of Molden Heath!
#freebenandjerrys
|
Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
|
Posted - 2016.03.11 03:29:00 -
[62] - Quote
Mobius Wyvern wrote:Himiko Kuronaga wrote:Bremen van Equis wrote:Himiko Kuronaga wrote:CCP Rouge wrote:You would be able to bring your character name, applicable skills/inventory, and other elements of progression with you. Heavy implication is enough to bring it to court. It may not win, but it can easily go to court and that is where the money is lost. I don't think CCP or the players want that outcome. They need to do right by the players who invested and not be money grubbers right now. Mostly it will be a new audience anyway, so its not like doing the right thing is costing them a lot in the long run. I believe you're all referencing a project that is now dead (read: Project Legion). If you want a new project that in no way resembles the game you're all so passionate about, then by all means keep bringing up the idea of legal action. There would have to be enough of a significant difference between Dust and the new game to warrant the justification. And though CCP claims this currently, we all know that's likely smoke being blown. When the chips are down, CCP generally half-asses new projects when there are old concepts to cling to. When your team is cut to ribbons, this applies even moreso. The idea of trying to take legal action over a video game is asinine, Himi. Admit it. Free-to-play games have been shut down many times over the years and you haven't seen their players going on about taking the company to court. You've got no more ammunition here than you would in those cases.
Two key differences.
The first is that Dust is not shutting down. It is transitioning to a new state.
The second is that other companies don't make the mistake of using an event like Fanfest as a giant advertising platform and then blatantly get into the practice of false advertising. In most situations, CCP covers their ass whenever they show footage of something by saying "work in progress, subject to change" or some other disclaimer. No such thing happened with this, though. It was a panic mode assurance that it would happen, and Rouge was adamant about it. Now its not happening, after money has already been collected and that makes it false advertisement.
This is exactly the type of scenario that class action lawsuits start over.
This is a positive and endearing message brought to you by Himi.
|
Maken Tosch
DUST University Ivy League
13
|
Posted - 2016.03.11 04:02:00 -
[63] - Quote
Himiko Kuronaga wrote:Two key differences.
The first is that Dust is not shutting down. It is transitioning to a new state.
That's where you're wrong.
Source: https://forums.dust514.com/default.aspx?g=posts&t=225484&find=unread
CCP Frame wrote: It is with a heavy heart that we inform you that DUST 514 will be shutting down on May 30th, 2016.
IT IS SHUTTING DOWN.
Dust is dead.
A new game, under a new name (and new trademark), with a new engine, completely rebuilt from scratch* while on a completely different platform will be born. Obviously from the ashes of Dust but it's still technically a brand new game by all definitions.
Pretty much like demolishing one's home down to the ground and building a new home on top of it. Almost nothing, barring it's own legacy and maybe our own character names, will survive.
Dust is dead.
* - Remember this is not Project Legion which is why a lot of us here refer to the new game as NotLegion. Project Legion was built using a heavily modified version of Unreal 3 Engine while NotLegion will be using Unreal 4 Engine.
PS: If you are sooooooooo adamant about taking this to court, then shut up and JUST DO IT! Do I have to post a link to shaila buf's motivational video?
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
|
Posted - 2016.03.11 19:24:00 -
[64] - Quote
Reading comprehension isn't your strong suit, I see.
As I said before, if somebody was truly angry enough to do it, there is enough material to do it. I never once said I was that angry, or cared enough. The game was trash and the next game will probably be just as bad, but with more hacking. Why would I waste my time and money just to screw with them?
I'm also not convinced it will be an entirely new game. This was already covered before. It doesn't matter what CCP claims. If it has the exact same model as this one, it's the same thing. Changing the name doesn't make it something different. If it did, it wouldn't be relevant to any of you and they wouldn't bother giving "tiered recognition rewards" or whatever.
It will be more of the same because CCP is CCP and they can do no better.
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Maken Tosch
DUST University Ivy League
13
|
Posted - 2016.03.12 01:12:00 -
[65] - Quote
Himiko Kuronaga wrote:Reading comprehension isn't your strong suit, I see.
As I said before, if somebody was truly angry enough to do it, there is enough material to do it. I never once said I was that angry, or cared enough. The game was trash and the next game will probably be just as bad, but with more hacking. Why would I waste my time and money just to screw with them?
I'm also not convinced it will be an entirely new game. This was already covered before. It doesn't matter what CCP claims. They say one thing and do the opposite all the time. It's why we're in this situation in the first place. If it has the exact same model as this one, it's the same thing. Changing the name doesn't make it something different. If it did, it wouldn't be relevant to any of you and they wouldn't bother giving "tiered recognition rewards" or whatever.
It will be more of the same because CCP is CCP and they can do no better.
I stopped caring about all this a long time ago when that one player (does anyone here besides me remember his name?) started going all "internet lawyer" after spending over $2000 on those AUR contact grenades just before CCP nerfed the hell out of them.
Then there is this thread from 2 years ago about someone wanting to start a class action lawsuit against CCP not long after CCP announced Project Legion.
Source: http://dustsearch.com/thread/158998/page/1#10
Let's also not forget about this internet lawyer...
http://dustsearch.com/thread/143608/page/1
THEN THERE IS ******* YELSHA JIN-MAO!!!!!
http://dustsearch.com/thread/122779/page/1
Hey Yelsha, I'm still waiting for my answer. What did you tell them exactly? Just saying. Oh, and how is that "settlement" working out for you? I'm sure you like to brag about your progress.
TL;DR: LOL @ Internet Lawyering. You're not the first one, you're not going to be the last, and I still won't hear anything about it on the news. No, I'm not talking about CNN, Fox or any of those crummy news sites. I'm talking about the Eve Online players. They know how to dig deep into the lowest pits of the fecal-filled sewers to get real news.
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
|
Posted - 2016.03.12 05:27:00 -
[66] - Quote
In life, people usually sue for two reasons.
First, to get money. I mean thats really the motivating factor for 99% of lawsuits, it has nothing to do with right or wrong.
The rest of the time it's to strong arm someone into doing what you want. And quite often, the threat of it happening is enough to get the desired result.
I would not be entirely saddened to see someone lose it and go after CCP, thus getting all of us what we earned (or paid for) in the process. If only because it seems clear that CCP has no intention of doing the right thing currently.
This is a positive and endearing message brought to you by Himi.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1
|
Posted - 2016.03.12 09:25:00 -
[67] - Quote
Uh no. They need to carry over every single sp on my account to the new one. We put in our time it's our sp. it's entirely fair for us to start the game with more sp because we played longer than anyone else on the original before the game started.
I don't want bpos either, I don't even have any. They need to get rid of bpos and keep the economy system where you have to purchase your own weapons and suits.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Alena Asakura
Caldari Logistics Reserve
689
|
Posted - 2016.03.12 10:59:00 -
[68] - Quote
Auris Lionesse wrote:Uh no. They need to carry over every single sp on my account to the new one. We put in our time it's our sp. it's entirely fair for us to start the game with more sp because we played longer than anyone else on the original before the game started.
I don't want bpos either, I don't even have any. They need to get rid of bpos and keep the economy system where you have to purchase your own weapons and suits. If the new game is integrated fully with EvE, there will be BPOs but they won't work the way they do currently - they will work they way they work in EvE, which is as a blueprint for manufacturing stuff. You still need to get the materials and manufacturing resources to do it, so it still costs. There are also BPCs which are BP copies, with limited runs, and don't cost anything like as much. BPOs cost the earth. Or some other planet in New Eden... :) |
Maken Tosch
DUST University Ivy League
13
|
Posted - 2016.03.12 15:57:00 -
[69] - Quote
Auris Lionesse wrote:Uh no. They need to carry over every single sp on my account to the new one. We put in our time it's our sp. it's entirely fair for us to start the game with more sp because we played longer than anyone else on the original before the game started.
I don't want bpos either, I don't even have any. They need to get rid of bpos and keep the economy system where you have to purchase your own weapons and suits.
If the logic behind this is about persistence, you already left your mark. Just look at zkillboard.
https://zkillboard.com/kills/dust/
Your mark will forever be there long after Dust is shut down because the data is stored in the Tranquility server which is where Eve Online operates in and we all know Eve is not going to shut down anytime soon.
If by 'persistence' you mean assets and progress, let it be known that long ago when Dust 514 transitioned from Beta to launch (or closed beta to open beta, I can't remember exactly) a lot of us had our assets wiped out so that we start over from the beginning. It was with those who bought merc packs and then got them back (after using them up) to use again due to their promise of being refunded to them after certain wipes but that was under the condition that the player getting them back got their character wiped. If the player who bought the merc pack wanted to keep the assets and progress they gained through gameplay, they were given the choice to keep them but not get their merc pack back to use again.
I'm trying to figure out how this can be applied to character transfers for NotLegion.
Overall, SP is a rather touchy subject. Our position regarding this can vary which is now dependent on how NotLegion's progress might be. Of course SP is never going to give a player any serious in-game experience other than trying out new assets. Because of that, SP is obviously never going to guarantee that player any kills or victories. And if NotLegion goes the way of Eve Online, then you can rest assured that wearing the shiniest suit filled with faction and deadspace mods will only ensure that you end up being the laughing stock in one of The Mittani's ALOD Bingo games (Awful Loss Of the Day).
If CCP is generous enough to allow players to transfer over every single SP, don't expect the SP requirements for skill books to be the same. If it's more, I would understand why we would need that SP we keep. If the requirements are less (which is extremely unlikely) then CCP and the rest of the community will have to live with the consequence of seeing a lot of players hit the maximum SP limit far sooner than expected. The current limit in Dust is around 270 million lifetime SP. It has been reported that there is at least one player out there with close to 240 million lifetime SP. That's pretty damn close. So it would never be in CCP's best interest to lower the SP requirements for skill books.
As for assets, I say burn them all. Burn all the ISK as well.
AUR is a different matter considering that FREE AUR is being handed out even now on a daily basis. Just logging in daily gives you free AUR. Some of the CCP-hosted events handed out FREE AUR. So it would be extremely difficult and time consuming for CCP to sort out the FREE AUR from the cash-purchased AUR on a per-character basis. Sure CCP could use a script to sort it out but CCP's scripts have not been 100% accurate in some cases and I don't want that affecting AUR in case something goes wrong.
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Heimdallr69
Negative-Feedback.
6
|
Posted - 2016.03.12 16:07:00 -
[70] - Quote
If we only got to keep our names and one other thing I'd choose bpo's I grinded FW for those and bought 3 more with aur and I bought all the quafes..other assets can be removed isk/sp/etc..that was like within this last year too QQ
I don't expect anything to transfer but I won't denie it would be nice |
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.03.12 16:14:00 -
[71] - Quote
OP jumping in again to say I thought this thread would get 10 responses and die, but it still keeps going.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Maken Tosch
DUST University Ivy League
13
|
Posted - 2016.03.12 16:15:00 -
[72] - Quote
Mobius Wyvern wrote:OP jumping in again to say I thought this thread would get 10 responses and die, but it still keeps going.
Looks like you hit the G spot.
Eve Online Invite
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Heimdallr69
Negative-Feedback.
6
|
Posted - 2016.03.12 16:50:00 -
[73] - Quote
Maken Tosch wrote:Mobius Wyvern wrote:OP jumping in again to say I thought this thread would get 10 responses and die, but it still keeps going. Looks like you hit the G spot. Made me nice and wet |
Kaughst
Nyain San
832
|
Posted - 2016.03.12 17:31:00 -
[74] - Quote
Heimdallr69 wrote:Maken Tosch wrote:Mobius Wyvern wrote:OP jumping in again to say I thought this thread would get 10 responses and die, but it still keeps going. Looks like you hit the G spot. Made me nice and wet
Just admit you are dry and worn out.
"Remember: no matter the circumstances, there will always be people willing to push you down a hole."
|
Arkena Wyrnspire
Fatal Absolution
29
|
Posted - 2016.03.12 18:06:00 -
[75] - Quote
BARAGAMOS wrote:Himiko Kuronaga wrote: If someone actually gets angry enough, there is enough material for a false advertisement lawsuit on the grounds that Rouge claimed all meaningful progression would transfer during FF14. A lot of people invested heavily specifically for that reason.
5% would be a slap to the face. I imagine even 50% would.
The best way to fix this situation would be to take the amount of SP someone has now, and backload passive and active SP gain for them in the future so that they acquire SP at a rapid pace until its all caught up to its original amount. That way everyone starts off on even ground, but there is a clear advantage in progression for those who already invested heavily. If someone new wants to keep pace with them, they can invest in boosters.
Think of it like having triple omegas on all the time until you hit a certain amount of SP.
Start over. That's what happens in the real world. Confirming IRL every time space mercenaries change style they burn all their stuff.
Lol, 'IRL dis happens'.
Quote: Expect vanity items, but seriously don't expect any kind of SP or Asset advantage. If this new game ever hits consumers it will be years from now. All those new players who discover the game will want the same starting point for everyone not a bunch of hyper accelerated vets beating on them and dominating whatever Planetary Conquest system the new game would have in place. This was a competitive FPS and you can assume the next would be as well. So, why would CCP want an elite group created right out of the gate that essentially disincentives a large portion of the market to want to purchase the product? Look at the new player environment here. There are multiple reasons for the lack of new players, but the number one reason they leave was because they could not compete. If you have any sort of open competition format like Planetary Conquest those neck beards that have a SP advantage will dominate that mode for years until they either kill the game or other neck beards catch up. That is not a scenario that either CCP wants as a business model or the players want as a game.
If the game is built in such a way that it can be dominated for 'years', there is a fundamental problem with the game design that is nothing to do with a handful of people having quicker SP gain. The design philosophy behind SP as a progression concept has to be wide rather than narrow in anything 'competitive'.
Should the existence of high SP players at any stage be enough to wreck the game, then preventing there from being any at the start is just kicking the can down the road. After a year, there will be high SP veterans, and there will be incoming newbies. This is, apparently, the situation that must desperately be avoided at all costs including deleting everything people spent time and money on. How should that be resolved? Periodic wipes? No.
A healthy game must be able to have a vet population and a newbie population coexist. Demanding that we eliminate the vet population because otherwise there might be problems will accomplish nothing - if there are problems due to that, then there will be problems later on.
Do you think DUST started out in such a way that newbies were unable to compete? You yourself declare this to be the 'number one reason' behind newbies leaving. DUST started out on an even playing field. Everyone started out at 0 SP. Yet, by your own admission, we have this problem now that newbies can't compete with vets.
So balance things. Ensure that the newbies are always able to compete. Give them proper matchmaking until they're ready to enter the high brackets, etc. If this is done correctly, there's no harm in having vets exist. And vets will exist eventually, whether you have them at the start or not.
Ultimately, the only way carrying over some progression would damage the game is if the game was doomed to have those problems anyway.
Quote: Realize as well that if a true match making system is put in place there is no need for SP advantages in formats like the current Public Contracts, because in a game that is not free to play and designed to feed the WHALES, you will be playing only other people with the same advantages you have. So, sorry to break this to some of you, but the days of stomping are over. You will never be put in starter fit matches if an actual match making system is in place. As such many of the scrubs on here will find the next game a lot less satisfying to play. Simply grinding will not gain an advantage over those who play casually. So crying for SP is not even going to accomplish what many of whiners are hoping for.
And here we go off the deep end. I suppose you were violated a few too many times by big bad vets and so you've decided to cry on the forums for some perceived retribution. Well, have fun with that.
Everything has to come to an end, sometime.
|
Heimdallr69
Negative-Feedback.
6
|
Posted - 2016.03.12 18:13:00 -
[76] - Quote
Kaughst wrote:Heimdallr69 wrote:Maken Tosch wrote:Mobius Wyvern wrote:OP jumping in again to say I thought this thread would get 10 responses and die, but it still keeps going. Looks like you hit the G spot. Made me nice and wet Just admit you are dry and worn out. From you baby..it's Been like a year I got a waterfall now |
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.03.13 06:48:00 -
[77] - Quote
Heimdallr69 wrote:Kaughst wrote:Heimdallr69 wrote:Maken Tosch wrote:Mobius Wyvern wrote:OP jumping in again to say I thought this thread would get 10 responses and die, but it still keeps going. Looks like you hit the G spot. Made me nice and wet Just admit you are dry and worn out. From you baby..it's Been like a year I got a waterfall now Well, that happened.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
|
Posted - 2016.03.14 04:37:00 -
[78] - Quote
Arkena nailed it but I feel like CCP is the type of devteam that would rather cover up a problem instead of fix it.
They've always been about the short term solution and its what has constantly harmed the long-term health of all of their games. They are especially fond of doing this during early development when that oh-so-important groundwork is being laid out.
Pretty sure they will happily wipe our stats and say something like "We need to do this now, but we will have a solution for SP gaps in the future" and then they will either never have a solution, or it will be so horrifying that the game is just bad.
CCP Z's ideas for Legion progression were pure cancer, and I'm genuinely terrified of what he is going to do with this.
This is a positive and endearing message brought to you by Himi.
|
Alena Asakura
Caldari Logistics Reserve
695
|
Posted - 2016.03.14 09:30:00 -
[79] - Quote
I'm already preparing to go back to EvE. Now I've had a break from EvE via Dust, I reckon if there's anything I don't like in the new Dust (very likely), I'll just head back to EvE, advising as many as I can on the way to do the same. :) |
LOOKMOM NOHANDS
756
|
Posted - 2016.03.14 10:43:00 -
[80] - Quote
Alena Asakura wrote:I'm already preparing to go back to EvE. Now I've had a break from EvE via Dust, I reckon if there's anything I don't like in the new Dust (very likely), I'll just head back to EvE, advising as many as I can on the way to do the same. :)
This is exactly why CCP:FPS2 on PC has always been a bad idea. It mostly divides their current player base giving them more expenses and basically the same money. |
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.03.14 13:28:00 -
[81] - Quote
Himiko Kuronaga wrote:Arkena nailed it but I feel like CCP is the type of devteam that would rather cover up a problem instead of fix it.
They've always been about the short term solution and its what has constantly harmed the long-term health of all of their games. They are especially fond of doing this during early development when that oh-so-important groundwork is being laid out.
Pretty sure they will happily wipe our stats and say something like "We need to do this now, but we will have a solution for SP gaps in the future" and then they will either never have a solution, or it will be so horrifying that the game is just bad.
CCP Z's ideas for Legion progression were pure cancer, and I'm genuinely terrified of what he is going to do with this. Personally, I'd like to see skill bonuses reduced.
Given this is a shooter, I don't think any skill bonus should give you more than 2% per level no matter what it's buffing.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1
|
Posted - 2016.03.14 14:02:00 -
[82] - Quote
Arkena Wyrnspire wrote:BARAGAMOS wrote:Himiko Kuronaga wrote: If someone actually gets angry enough, there is enough material for a false advertisement lawsuit on the grounds that Rouge claimed all meaningful progression would transfer during FF14. A lot of people invested heavily specifically for that reason.
5% would be a slap to the face. I imagine even 50% would.
The best way to fix this situation would be to take the amount of SP someone has now, and backload passive and active SP gain for them in the future so that they acquire SP at a rapid pace until its all caught up to its original amount. That way everyone starts off on even ground, but there is a clear advantage in progression for those who already invested heavily. If someone new wants to keep pace with them, they can invest in boosters.
Think of it like having triple omegas on all the time until you hit a certain amount of SP.
Start over. That's what happens in the real world. Confirming IRL every time space mercenaries change style they burn all their stuff. Lol, 'IRL dis happens'. Quote: Expect vanity items, but seriously don't expect any kind of SP or Asset advantage. If this new game ever hits consumers it will be years from now. All those new players who discover the game will want the same starting point for everyone not a bunch of hyper accelerated vets beating on them and dominating whatever Planetary Conquest system the new game would have in place. This was a competitive FPS and you can assume the next would be as well. So, why would CCP want an elite group created right out of the gate that essentially disincentives a large portion of the market to want to purchase the product? Look at the new player environment here. There are multiple reasons for the lack of new players, but the number one reason they leave was because they could not compete. If you have any sort of open competition format like Planetary Conquest those neck beards that have a SP advantage will dominate that mode for years until they either kill the game or other neck beards catch up. That is not a scenario that either CCP wants as a business model or the players want as a game.
If the game is built in such a way that it can be dominated for 'years', there is a fundamental problem with the game design that is nothing to do with a handful of people having quicker SP gain. The design philosophy behind SP as a progression concept has to be wide rather than tall in anything 'competitive'. Should the existence of high SP players at any stage be enough to wreck the game, then preventing there from being any at the start is just kicking the can down the road. After a year, there will be high SP veterans, and there will be incoming newbies. This is, apparently, the situation that must desperately be avoided at all costs including deleting everything people spent time and money on. How should that be resolved? Periodic wipes? No. A healthy game must be able to have a vet population and a newbie population coexist. Demanding that we eliminate the vet population because otherwise there might be problems will accomplish nothing - if there are problems due to that, then there will be problems later on. Do you think DUST started out in such a way that newbies were unable to compete? You yourself declare this to be the 'number one reason' behind newbies leaving. DUST started out on an even playing field. Everyone started out at 0 SP. Yet, by your own admission, we have this problem now that newbies can't compete with vets. So balance things. Ensure that the newbies are always able to compete. Give them proper matchmaking until they're ready to enter the high brackets, etc. If this is done correctly, there's no harm in having vets exist. And vets will exist eventually, whether you have them at the start or not. Ultimately, the only way carrying over some progression would damage the game is if the game was doomed to have those problems anyway. Quote: Realize as well that if a true match making system is put in place there is no need for SP advantages in formats like the current Public Contracts, because in a game that is not free to play and designed to feed the WHALES, you will be playing only other people with the same advantages you have. So, sorry to break this to some of you, but the days of stomping are over. You will never be put in starter fit matches if an actual match making system is in place. As such many of the scrubs on here will find the next game a lot less satisfying to play. Simply grinding will not gain an advantage over those who play casually. So crying for SP is not even going to accomplish what many of whiners are hoping for.
And here we go off the deep end. I suppose you were violated a few too many times by big bad vets and so you've decided to cry on the forums for some perceived retribution. Well, have fun with that.
10/10
Please support fair play!
|
PLAYSTTION
Corrosive Synergy RUST415
2
|
Posted - 2016.03.14 15:02:00 -
[83] - Quote
I don't expect them to carry much over but I don't really see why we can't just do a full transfer. Their will only be 3000 max returning dust players and how many will be on at a time? Having a few veteran elites who dominate won't ruin the game and it will make noobs strive to get there themselves.
Galassault Galogi Galsent Galmando Galscout
Open Beta Vet - 54 mil sp
Director of Corrosive Synergy
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.03.14 16:59:00 -
[84] - Quote
PLAYSTTION wrote:I don't expect them to carry much over but I don't really see why we can't just do a full transfer. Their will only be 3000 max returning dust players and how many will be on at a time? Having a few veteran elites who dominate won't ruin the game and it will make noobs strive to get there themselves. Kind of the way I feel myself, even though I'm fairly sure CCP is set on the idea of a full reset with nothing carried over.
No matter how well balanced the game is and how much reasoning can be presented for how keeping our current characters and assets wouldn't harm anything, there would be large numbers of people who refused to even try the game because we got to keep our stuff.
It's not about balance, it's about e-peen, same as the people who say they'll never play EVE Online solely because they can't "level cap" and thus be equal to all the other players.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Heimdallr69
Negative-Feedback.
6
|
Posted - 2016.03.14 17:30:00 -
[85] - Quote
Mobius Wyvern wrote:PLAYSTTION wrote:I don't expect them to carry much over but I don't really see why we can't just do a full transfer. Their will only be 3000 max returning dust players and how many will be on at a time? Having a few veteran elites who dominate won't ruin the game and it will make noobs strive to get there themselves. Kind of the way I feel myself, even though I'm fairly sure CCP is set on the idea of a full reset with nothing carried over. No matter how well balanced the game is and how much reasoning can be presented for how keeping our current characters and assets wouldn't harm anything, there would be large numbers of people who refused to even try the game because we got to keep our stuff. It's not about balance, it's about e-peen, same as the people who say they'll never play EVE Online solely because they can't "level cap" and thus be equal to all the other players. Those people must live boring lives..I couldn't imagine all the games I couldn't play if I refused just because I started late and others were higher lvls because of it..no more MMO's =ƒÿü |
Kalante Schiffer
Ancient Exiles.
1
|
Posted - 2016.03.14 17:52:00 -
[86] - Quote
Zenimax let eso pc players transfer their full maxed out character to console. It was available for a month and it was only for players that were in the game since the beginning.
oh yeah nothing happened. Console is full of scrubs. Only few people from PC actually play console and they are the highest rank in the game which is easy to tell since they all have a star or are above legate rank. Such disaster . Idk about xbox but im pretty sure its the same. |
Ripley Riley
Incorruptibles
13
|
Posted - 2016.03.14 18:20:00 -
[87] - Quote
Mobius Wyvern wrote:What would everyone here think if CCP let us take 5% of our current SP total into the new game?
In my case with 50 million that would be 2.5 million into the new game.
Does that sound reasonable? I don't think that sounds unreasonable, but I do worry a bit about all of that SP being injected into the game day one. Perhaps if we were awarded passive boosters to allow veterans to quickly can SP, but over a period of time? Of course, this all hinges on if the new game even features boosters as a form of monetization. Kind of difficult to speculate without more information.
#PortDust514
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BARAGAMOS
Kinsho Swords Caldari State
570
|
Posted - 2016.03.27 17:18:00 -
[88] - Quote
Arkena Wyrnspire wrote:[quote=BARAGAMOS][quote=Himiko Kuronaga] Lol, 'IRL dis happens'. Quote: Expect vanity items, but seriously don't expect any kind of SP or Asset advantage. If this new game ever hits consumers it will be years from now. All those new players who discover the game will want the same starting point for everyone not a bunch of hyper accelerated vets beating on them and dominating whatever Planetary Conquest system the new game would have in place. This was a competitive FPS and you can assume the next would be as well. So, why would CCP want an elite group created right out of the gate that essentially disincentives a large portion of the market to want to purchase the product? Look at the new player environment here. There are multiple reasons for the lack of new players, but the number one reason they leave was because they could not compete. If you have any sort of open competition format like Planetary Conquest those neck beards that have a SP advantage will dominate that mode for years until they either kill the game or other neck beards catch up. That is not a scenario that either CCP wants as a business model or the players want as a game.
If the game is built in such a way that it can be dominated for 'years', there is a fundamental problem with the game design that is nothing to do with a handful of people having quicker SP gain. The design philosophy behind SP as a progression concept has to be wide rather than tall in anything 'competitive'. Should the existence of high SP players at any stage be enough to wreck the game, then preventing there from being any at the start is just kicking the can down the road. After a year, there will be high SP veterans, and there will be incoming newbies. This is, apparently, the situation that must desperately be avoided at all costs including deleting everything people spent time and money on. How should that be resolved? Periodic wipes? No. A healthy game must be able to have a vet population and a newbie population coexist. Demanding that we eliminate the vet population because otherwise there might be problems will accomplish nothing - if there are problems due to that, then there will be problems later on. Do you think DUST started out in such a way that newbies were unable to compete? You yourself declare this to be the 'number one reason' behind newbies leaving. DUST started out on an even playing field. Everyone started out at 0 SP. Yet, by your own admission, we have this problem now that newbies can't compete with vets. So balance things. Ensure that the newbies are always able to compete. Give them proper matchmaking until they're ready to enter the high brackets, etc. If this is done correctly, there's no harm in having vets exist. And vets will exist eventually, whether you have them at the start or not. Ultimately, the only way carrying over some progression would damage the game is if the game was doomed to have those problems anyway. Quote: Realize as well that if a true match making system is put in place there is no need for SP advantages in formats like the current Public Contracts, because in a game that is not free to play and designed to feed the WHALES, you will be playing only other people with the same advantages you have. So, sorry to break this to some of you, but the days of stomping are over. You will never be put in starter fit matches if an actual match making system is in place. As such many of the scrubs on here will find the next game a lot less satisfying to play. Simply grinding will not gain an advantage over those who play casually. So crying for SP is not even going to accomplish what many of whiners are hoping for.
And here we go off the deep end. I suppose you were violated a few too many times by big bad vets and so you've decided to cry on the forums for some perceived retribution. Well, have fun with that.
Dude you need to learn how to read. You did not even understand half of what was written here then you post idiocy. Try sounding out the words next time kid and use a dictionary for the ones you don't understand. As for big bad vets... dumbass I am one. Dominating a game is easiest in its infancy when SP gaps are magnified. Since you are to stupid to understand that let me help you. 6 million is twice as much as 3 million whereas it takes 50 million to double 25 million. I can tell you right now when the average player had 3 million SP in a planetary conquest environment those of us at 6 million felt like we were walking through them. The same would be true for a new game. Corps full of higher SP players will dominate that environment. Try to understand with your low IQ that Public contracts is not the only game mode. If you have a Planetary conquest or other hyper rewarding "open skill level" game mode it will be dominated by the elite class created by advantaging those of us that played this game. Kids not understanding their level of ignorance before they post...... |
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
727
|
Posted - 2016.03.27 17:21:00 -
[89] - Quote
BARAGAMOS wrote:Dude you need to learn how to read. You did not even understand half of what was written here then you post idiocy. Try sounding out the words next time kid and use a dictionary for the ones you don't understand. As for big bad vets... dumbass I am one. Dominating a game is easiest in its infancy when SP gaps are magnified. Since you are to stupid to understand that let me help you. 6 million is twice as much as 3 million whereas it takes 50 million to double 25 million. I can tell you right now when the average player had 3 million SP in a planetary conquest environment those of us at 6 million felt like we were walking through them. The same would be true for a new game. Corps full of higher SP players will dominate that environment. Try to understand with your low IQ that Public contracts is not the only game mode. If you have a Planetary conquest or other hyper rewarding "open skill level" game mode it will be dominated by the elite class created by advantaging those of us that played this game. Kids not understanding their level of ignorance before they post...... You shot down my 50% accelerated SP idea for vets, so I imagine you're at the forefront of banning SP boosters too than, right?
Farewell DUST
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BARAGAMOS
Kinsho Swords Caldari State
570
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Posted - 2016.03.27 17:32:00 -
[90] - Quote
PLAYSTTION wrote:I don't expect them to carry much over but I don't really see why we can't just do a full transfer. Their will only be 3000 max returning dust players and how many will be on at a time? Having a few veteran elites who dominate won't ruin the game and it will make noobs strive to get there themselves.
SERIOUSLY!!!!
Myopic much? Let me transfer my friends list and form a corp....see how much you like us when you have to play us in a public match as a squad let a lone a planetary conquest type environment. THERE WOULD BE NO ROOM IN THE MOST COMPETITIVE TIERS OF THE NEW GAME FOR NEW PLAYERS. That means new players become dissatisfied and leave. Did you not notice the new player environment in this game!!! They start, they play academy and like it, then they get their ass handed to them for 10 games and never return.
Noobs are the idiots begging to keep their e-peen on here. Most are scrubs with no real gun game or tactics, but a 50 million SP gap and squad system makes up for that and then some.
Just grow up and grind LIKE EVERYONE ELSE if there is ever a new game. Most of the players left on DUST crying for transfers won't like it anyway if there is a true match making system. They can't just leverage their "no lifer" skills into an advantage if they are paired against similar players.
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BARAGAMOS
Kinsho Swords Caldari State
571
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Posted - 2016.03.27 17:39:00 -
[91] - Quote
Murder Medic wrote:BARAGAMOS wrote:Dude you need to learn how to read. You did not even understand half of what was written here then you post idiocy. Try sounding out the words next time kid and use a dictionary for the ones you don't understand. As for big bad vets... dumbass I am one. Dominating a game is easiest in its infancy when SP gaps are magnified. Since you are to stupid to understand that let me help you. 6 million is twice as much as 3 million whereas it takes 50 million to double 25 million. I can tell you right now when the average player had 3 million SP in a planetary conquest environment those of us at 6 million felt like we were walking through them. The same would be true for a new game. Corps full of higher SP players will dominate that environment. Try to understand with your low IQ that Public contracts is not the only game mode. If you have a Planetary conquest or other hyper rewarding "open skill level" game mode it will be dominated by the elite class created by advantaging those of us that played this game. Kids not understanding their level of ignorance before they post...... You shot down my 50% accelerated SP idea for vets, so I imagine you're at the forefront of banning SP boosters too than, right?
Its the same idea. It creates an elite class that will dominate a new game. I have billions in assets, over four dozen BPOs, and more SP than 99% of the player base. So I am losing more than most, but I also understand that a new game will not be successful if they let me and my associates start out light years ahead of the other players. Their was originally a low SP cap on this game to prevent that from happening. Starting me off in God mode even if it does not really kick in for 3 months because of boosters of transfers is still "starting me off in GOD mode".
Competitive shooters have a lot of ego and E-peen tied to them. Most of the players will stop playing when they feel left behind. |
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
730
|
Posted - 2016.03.27 17:42:00 -
[92] - Quote
BARAGAMOS wrote:Murder Medic wrote:BARAGAMOS wrote:Dude you need to learn how to read. You did not even understand half of what was written here then you post idiocy. Try sounding out the words next time kid and use a dictionary for the ones you don't understand. As for big bad vets... dumbass I am one. Dominating a game is easiest in its infancy when SP gaps are magnified. Since you are to stupid to understand that let me help you. 6 million is twice as much as 3 million whereas it takes 50 million to double 25 million. I can tell you right now when the average player had 3 million SP in a planetary conquest environment those of us at 6 million felt like we were walking through them. The same would be true for a new game. Corps full of higher SP players will dominate that environment. Try to understand with your low IQ that Public contracts is not the only game mode. If you have a Planetary conquest or other hyper rewarding "open skill level" game mode it will be dominated by the elite class created by advantaging those of us that played this game. Kids not understanding their level of ignorance before they post...... You shot down my 50% accelerated SP idea for vets, so I imagine you're at the forefront of banning SP boosters too than, right? Its the same idea. It creates an elite class that will dominate a new game. I have billions in assets, over four dozen BPOs, and more SP than 99% of the player base. So I am losing more than most, but I also understand that a new game will not be successful if they let me and my associates start out light years ahead of the other players. Their was originally a low SP cap on this game to prevent that from happening. Starting me off in God mode even if it does not really kick in for 3 months because of boosters of transfers is still "starting me off in GOD mode". Competitive shooters have a lot of ego and E-peen tied to them. Most of the players will stop playing when they feel left behind. So what will you do if they offer 50% SP booster from day 1? Also the low SP cap never really did much, though these days with triple stacked boosters it's pretty obnoxious.
Farewell DUST
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Darken-Sol
BIG BAD W0LVES
2735
|
Posted - 2016.03.27 18:42:00 -
[93] - Quote
People would really give CCP more money for another trash game? I tried that here and was met with failure after failure and then shut down. Face it Dust was pay to lose. These douchebags gave me 3 out of the 10 years, that they advertised to make me spend money.
Crush them
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7772
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Posted - 2016.03.28 17:35:00 -
[94] - Quote
Darken-Sol wrote:People would really give CCP more money for another trash game? I tried that here and was met with failure after failure and then shut down. Face it Dust was pay to lose. These douchebags gave me 3 out of the 10 years, that they advertised to make me spend money. Tell us how you really feel.
Given the new game will almost certainly be free-to-play as well, we're all free to try it out with as much skepticism as we want.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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One Eyed King
Nos Nothi
14562
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Posted - 2016.03.28 17:46:00 -
[95] - Quote
Mobius Wyvern wrote:Darken-Sol wrote:People would really give CCP more money for another trash game? I tried that here and was met with failure after failure and then shut down. Face it Dust was pay to lose. These douchebags gave me 3 out of the 10 years, that they advertised to make me spend money. Tell us how you really feel. Given the new game will almost certainly be free-to-play as well, we're all free to try it out with as much skepticism as we want. *Assuming you already have a gaming rig.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Marston VC
SVER True Blood RUST415
1690
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Posted - 2016.03.28 17:57:00 -
[96] - Quote
Mobius Wyvern wrote:PLAYSTTION wrote:I don't expect them to carry much over but I don't really see why we can't just do a full transfer. Their will only be 3000 max returning dust players and how many will be on at a time? Having a few veteran elites who dominate won't ruin the game and it will make noobs strive to get there themselves. Kind of the way I feel myself, even though I'm fairly sure CCP is set on the idea of a full reset with nothing carried over. No matter how well balanced the game is and how much reasoning can be presented for how keeping our current characters and assets wouldn't harm anything, there would be large numbers of people who refused to even try the game because we got to keep our stuff. It's not about balance, it's about e-peen, same as the people who say they'll never play EVE Online solely because they can't "level cap" and thus be equal to all the other players.
I just want 2 maybe 3 things.
1.) My name 2.) A token 1 or possibly 2 week sp booster 3.) Some sort of vanity item. Maybe a single set of basic or maybe even militia BPO's.
I dont think these are that much to ask for. Burn everything else. I guess people dont remember but Dust 514 had many character wipes early on during beta times and I think the rewards for them were actually pretty similar to what im asking for now. Otherwise I completely understand the need for wiping everything else. Crap..... even if we did get full SP transfers I GUARANTEE people will drop every last bit of their SP into whatever the current meta is, and then come crying back on the forums when CCP nerf hammers the **** out whatever it is like CCP usually does.
Marston VC, STB Director
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
734
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Posted - 2016.03.28 18:00:00 -
[97] - Quote
Mobius Wyvern wrote:No matter how well balanced the game is and how much reasoning can be presented for how keeping our current characters and assets wouldn't harm anything, there would be large numbers of people who refused to even try the game because we got to keep our stuff. I will continue to ask this question.
If this is so gamebreaking at day one, why is it not gamebreaking 3-6 months down the line?
Do new players only show up day one and then never again?
Farewell DUST
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Marston VC
SVER True Blood RUST415
1693
|
Posted - 2016.03.28 19:39:00 -
[98] - Quote
Murder Medic wrote:Mobius Wyvern wrote:No matter how well balanced the game is and how much reasoning can be presented for how keeping our current characters and assets wouldn't harm anything, there would be large numbers of people who refused to even try the game because we got to keep our stuff. I will continue to ask this question. If this is so gamebreaking at day one, why is it not gamebreaking 3-6 months down the line? Do new players only show up day one and then never again? Assets I can sort of understand given that a HUGE amount of ISK was made through the blue donut and Alt ISK Farming, but SP was earned. Hell, if they could just remove all passive SP and give us the remaining as a bonus pool (aquired 50% faster) that would be far more than enough. I'm prepared to receive nothing for the time or money I put into the game, I just think it's a pretty fail argument to say it's gamebreaking at day one but totally ok a little later on.
First impressions of the game are very important. If the first wave of newbies come on and get stomped by proto's and what not, the game will get bad reviews. In addition to this, its less of a problem later down the road because new players will have similarly skilled players who are a week or two older then them to play against.
Let me explain.
If we gave a whole bunch of SP day 1 to dust vets, they would have a massive day 1 advantage over non-dust vets. Possibly an insurmountable advantage. They would dominate the PC space. They would dominate pub matches ect.... This would leave bad tastes in the mouths of all the initial reviewers who get the game.
On the other hand, if we dont get a big day one advantage, will be even with all the other day 1 players.
Then will be 1 day ahead of all the day 2 players
and the day 2 players will be only 1 day ahead of all the day 3 players
and so on.
This difference is very small in comparison to a day 1 player fighting against the equivalent of a 2 year player.
But because we eliminate that initial SP advantage. Any new day 1 players should never have to play against other people who are way overskilled. Because its like you said, new people will always be joining. So they will end up playing against other new people/similarly skilled players that also joined around the same time they did.
If you give us a huge SP advantage, those first few weeks of people will have nobody to matchmake against EXCEPT for all the dust bitter vet proto stompers. Then those new people would leave. Then the people who come to replace them will also have to fight the proto stomp wall. It would create a pretty vicious cycle. Eventually the problem would eleviate itself as new people come and stay. But by then the first impressions of the game will be largely ruined.
Marston VC, STB Director
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Alena Asakura
Caldari Logistics Reserve
743
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Posted - 2016.03.30 10:53:00 -
[99] - Quote
This thread is funny. It basicly assumes that Dust 2.0 is going to have the same format as Dust. I think that's a HUGE assumption. Even the concept of "matchmaking" is potentially out the window.
Dust was meant at the outset to be integrated with EvE, with battles even occurring on stations in New Eden. That didn't happen largely because of limitations with the PS3. There was also a rejection of the basic concept from the EvE community, but as the concept of Dust wasn't directed at them, I don't think that would have mattered all that much.
So the main reason Dust wasn't integrated with EvE was the PS3 platform. If Dust moves to PC, alongside EvE, there's no reason it wouldn't be fully integrated like it was supposed to be in the first place.
That changes everything. In EvE, there's no concept of "matches" - battles happen spontaneously when groups of players encounter each other, and some become epic, due to huge numbers of players coming from all around to join in. I can't see why this wouldn't be the case with Dust 2.0. As regards noobs, the NPE would be completely different. Without matches and matchmaking, there would also be no reason for squads, which are a huge problem for noobs. In EvE, new pilots join in the fight with their comrades, learning as they go.
There is an initial tutorial learning experience, and then missions which are PvE, but essentially pilots are on their own once they decide to go into low or null sec space. The same sort of thing could be implemented for mercs in Dust 2.0. If they did this of course, much of the skillbase of the current Dust would be irrelevant, due to the completely different approach. That may well be the reason why they would not transfer everything across - if it's irrelevant, what would be the point? |
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7778
|
Posted - 2016.03.30 17:56:00 -
[100] - Quote
I think we can safely guarantee that the new game will be match-based in some way when it releases. Deeper integration and "open-world" stuff will probably be later.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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LOOKMOM NOHANDS
858
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Posted - 2016.03.30 22:03:00 -
[101] - Quote
Mobius Wyvern wrote:I think we can safely guarantee that the new game will be match-based in some way when it releases. Deeper integration and "open-world" stuff will probably be later.
I hope you are wrong.
A lobby shooter and an open world MMO type game are just too far apart. We already saw what a disaster blending the two was with Planetary Conquest. MMO mechanics have no place in a lobby shooter and lobby shooter mechanics have no place in a MMO.
I think that if CCP decided they just wanted to really make a lobby shooter instead of a full on MMO I would be pretty happy. While CCP may have a history of mismanaging things they have proven very well that when sticking to a given path they can bring unique aspects into the game and can make something we all end up loving even if it is loving to hate it.
One of Dusts main failures in my opinion was that there was never any true path FOR DUST. Everything was about Eve integration at the start which caused all sorts of hypothetical situations to block any type of progress. It was always "Well if we do this then later on it will break that when we try to integrate with Eve." I think CCP Rouge really saw this as he made some references directly to avoiding that kind of stuff when Legion was announced and I am very excited to hopefully get to see CCP Rattati and CCP Rouge and the entire CCP Shanghai team really have an optimal environment for just plain making a good game.
We have seen that they can pump out a pretty good product with GunJack.
We have seen that Rattati can manage the **** out of a game.
We have seen what CCP Newcastle did with Hilmar and the other upper level management getting a bit less "handsy" and just letting the guys work.
I am cautiously more excited about this new game than I have ever been about any game just because I see a perfect storm forming to blow all of us away. I just SERIOUSLY hope they have more than a trailer to show at fanfest as that would kind of bring back nightmares of the Dust launch with a lot of talk and no visible concrete action. |
Maken Tosch
DUST University Ivy League
13219
|
Posted - 2016.03.31 02:32:00 -
[102] - Quote
LOOKMOM NOHANDS wrote:Mobius Wyvern wrote:I think we can safely guarantee that the new game will be match-based in some way when it releases. Deeper integration and "open-world" stuff will probably be later. I hope you are wrong. A lobby shooter and an open world MMO type game are just too far apart. We already saw what a disaster blending the two was with Planetary Conquest. MMO mechanics have no place in a lobby shooter and lobby shooter mechanics have no place in a MMO.
Actually, they do have a place to merge well with each other if done well.
Here is an example of how I interpret to be a very good blend between lobby shooting and open world gameplay. You will notice the similarity it has with Eve Online's PvEvP mission setup where you can run an NPE mission but can get disrupted by a third party who has no business being there because somehow they scanned down your mission site.
https://docs.google.com/drawings/d/1RS-BGbH0RXPVPBx034j4GAInnoW8a8cBfjL5XnO2eiU/edit?usp=sharing
I made some modification to the layout recently so as to include an uninvited & disruptive 3rd party whose only focus is to steal as much loot from the contracted mercs as possible. Contracted mercs can defend themselves and the loot they salvaged should any of it get stolen which can cause the 3rd party to be flagged as criminals.
https://docs.google.com/drawings/d/1U6hArz8JY-QD3ZEGYxqXepq2v43ymPmP_-7eaZ9C0ic/edit?usp=sharing
Or something to that effect. It will have a sense of lobby shooting but it's still MMO in nature. Arenas where two sides compete for glory can be something that is offered as an additional option if the player is not in the mood for an MMO setting. Eve Online has a duel system in place where two players can send a duel request to each other and safely fight in high-sec without anyone interfering and without the need for any complicated war decs. Eve Online does have its own annual tournament hosted by CCP as well. In fact, one will be underway at Fanfest later this year if I remember correctly to see which qualified set of players will come out on top to determine the next emperor or empress of the Amarr Empire. The Amarr Championship.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Alena Asakura
Caldari Logistics Reserve
748
|
Posted - 2016.03.31 06:59:00 -
[103] - Quote
Mobius Wyvern wrote:I think we can safely guarantee that the new game will be match-based in some way when it releases. Deeper integration and "open-world" stuff will probably be later. No, if it's match based to start with, it will stay that way. The only way they can integrated it properly into EvE is right from the start. |
LOOKMOM NOHANDS
860
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Posted - 2016.03.31 08:52:00 -
[104] - Quote
Maken Tosch wrote:LOOKMOM NOHANDS wrote:Mobius Wyvern wrote:I think we can safely guarantee that the new game will be match-based in some way when it releases. Deeper integration and "open-world" stuff will probably be later. I hope you are wrong. A lobby shooter and an open world MMO type game are just too far apart. We already saw what a disaster blending the two was with Planetary Conquest. MMO mechanics have no place in a lobby shooter and lobby shooter mechanics have no place in a MMO. Actually, they do have a place to merge well with each other if done well. Here is an example of how I interpret to be a very good blend between lobby shooting and open world gameplay. You will notice the similarity it has with Eve Online's PvEvP mission setup where you can run an NPE mission but can get disrupted by a third party who has no business being there because somehow they scanned down your mission site. https://docs.google.com/drawings/d/1RS-BGbH0RXPVPBx034j4GAInnoW8a8cBfjL5XnO2eiU/edit?usp=sharingI made some modification to the layout recently so as to include an uninvited & disruptive 3rd party whose only focus is to steal as much loot from the contracted mercs as possible. Contracted mercs can defend themselves and the loot they salvaged should any of it get stolen which can cause the 3rd party to be flagged as criminals. https://docs.google.com/drawings/d/1U6hArz8JY-QD3ZEGYxqXepq2v43ymPmP_-7eaZ9C0ic/edit?usp=sharingOr something to that effect. It will have a sense of lobby shooting but it's still MMO in nature. Arenas where two sides compete for glory can be something that is offered as an additional option if the player is not in the mood for an MMO setting. Eve Online has a duel system in place where two players can send a duel request to each other and safely fight in high-sec without anyone interfering and without the need for any complicated war decs. Eve Online does have its own annual tournament hosted by CCP as well. In fact, one will be underway at Fanfest later this year if I remember correctly to see which qualified set of players will come out on top to determine the next emperor or empress of the Amarr Empire. The Amarr Championship.
Mission running in Eve is purely open world. There is nothing match based about it, you get a mission you go out in the world to run it, and whatever happens happens.
Your second document goes along the same line of being purely open world with missions that take the place of just a regular match.
Maybe we have a difference of opinion of what lobby shooter mechanics are.
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Maken Tosch
DUST University Ivy League
13226
|
Posted - 2016.04.01 03:13:00 -
[105] - Quote
LOOKMOM NOHANDS wrote:Maken Tosch wrote:LOOKMOM NOHANDS wrote:Mobius Wyvern wrote:I think we can safely guarantee that the new game will be match-based in some way when it releases. Deeper integration and "open-world" stuff will probably be later. I hope you are wrong. A lobby shooter and an open world MMO type game are just too far apart. We already saw what a disaster blending the two was with Planetary Conquest. MMO mechanics have no place in a lobby shooter and lobby shooter mechanics have no place in a MMO. Actually, they do have a place to merge well with each other if done well. Here is an example of how I interpret to be a very good blend between lobby shooting and open world gameplay. You will notice the similarity it has with Eve Online's PvEvP mission setup where you can run an NPE mission but can get disrupted by a third party who has no business being there because somehow they scanned down your mission site. https://docs.google.com/drawings/d/1RS-BGbH0RXPVPBx034j4GAInnoW8a8cBfjL5XnO2eiU/edit?usp=sharingI made some modification to the layout recently so as to include an uninvited & disruptive 3rd party whose only focus is to steal as much loot from the contracted mercs as possible. Contracted mercs can defend themselves and the loot they salvaged should any of it get stolen which can cause the 3rd party to be flagged as criminals. https://docs.google.com/drawings/d/1U6hArz8JY-QD3ZEGYxqXepq2v43ymPmP_-7eaZ9C0ic/edit?usp=sharingOr something to that effect. It will have a sense of lobby shooting but it's still MMO in nature. Arenas where two sides compete for glory can be something that is offered as an additional option if the player is not in the mood for an MMO setting. Eve Online has a duel system in place where two players can send a duel request to each other and safely fight in high-sec without anyone interfering and without the need for any complicated war decs. Eve Online does have its own annual tournament hosted by CCP as well. In fact, one will be underway at Fanfest later this year if I remember correctly to see which qualified set of players will come out on top to determine the next emperor or empress of the Amarr Empire. The Amarr Championship. Mission running in Eve is purely open world. There is nothing match based about it, you get a mission you go out in the world to run it, and whatever happens happens. Your second document goes along the same line of being purely open world with missions that take the place of just a regular match. Maybe we have a difference of opinion of what lobby shooter mechanics are.
In a way, I do see Eve Online's mission running system as a lobby of sorts. If look at how they are offered to players who contact NPC agents of various levels (each with their own prerequisites to access them) and since the sites are only available to two groups of players, those who accept the NPC contracts and those who have the experience to scan down the mission sites without the contracts, along with each mission sometimes structured with acceleration gates to access pockets of deadspace, it's pretty obvious to me that these are similar to lobby settings. They just happen to have open-world elements added to them.
And for those who don't know anything about acceleration gates and deadspace in Eve Online:
Acceleration gates are NPC-controlled structures that function kind of like stargates but instead of jumping to another system you are flung to an area of space that can't be directly warped to (even when scanned down) without it and you can't warp to a distant point within the grid unlike the rest of the system you're in. Those areas of space are called deadspace.
EDIT: In the New Eden FPS for PC, deadspace-like areas could be simulated via the use of those nifty portals that CCP Rattati and his team were experimenting with earlier.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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XxBlazikenxX
Dead Man's Game Preatoriani
4687
|
Posted - 2016.04.01 03:26:00 -
[106] - Quote
Maken Tosch wrote:LOOKMOM NOHANDS wrote:Maken Tosch wrote:LOOKMOM NOHANDS wrote:Mobius Wyvern wrote:I think we can safely guarantee that the new game will be match-based in some way when it releases. Deeper integration and "open-world" stuff will probably be later. I hope you are wrong. A lobby shooter and an open world MMO type game are just too far apart. We already saw what a disaster blending the two was with Planetary Conquest. MMO mechanics have no place in a lobby shooter and lobby shooter mechanics have no place in a MMO. Actually, they do have a place to merge well with each other if done well. Here is an example of how I interpret to be a very good blend between lobby shooting and open world gameplay. You will notice the similarity it has with Eve Online's PvEvP mission setup where you can run an NPE mission but can get disrupted by a third party who has no business being there because somehow they scanned down your mission site. https://docs.google.com/drawings/d/1RS-BGbH0RXPVPBx034j4GAInnoW8a8cBfjL5XnO2eiU/edit?usp=sharingI made some modification to the layout recently so as to include an uninvited & disruptive 3rd party whose only focus is to steal as much loot from the contracted mercs as possible. Contracted mercs can defend themselves and the loot they salvaged should any of it get stolen which can cause the 3rd party to be flagged as criminals. https://docs.google.com/drawings/d/1U6hArz8JY-QD3ZEGYxqXepq2v43ymPmP_-7eaZ9C0ic/edit?usp=sharingOr something to that effect. It will have a sense of lobby shooting but it's still MMO in nature. Arenas where two sides compete for glory can be something that is offered as an additional option if the player is not in the mood for an MMO setting. Eve Online has a duel system in place where two players can send a duel request to each other and safely fight in high-sec without anyone interfering and without the need for any complicated war decs. Eve Online does have its own annual tournament hosted by CCP as well. In fact, one will be underway at Fanfest later this year if I remember correctly to see which qualified set of players will come out on top to determine the next emperor or empress of the Amarr Empire. The Amarr Championship. Mission running in Eve is purely open world. There is nothing match based about it, you get a mission you go out in the world to run it, and whatever happens happens. Your second document goes along the same line of being purely open world with missions that take the place of just a regular match. Maybe we have a difference of opinion of what lobby shooter mechanics are. In a way, I do see Eve Online's mission running system as a lobby of sorts. If look at how they are offered to players who contact NPC agents of various levels (each with their own prerequisites to access them) and since the sites are only available to two groups of players, those who accept the NPC contracts and those who have the experience to scan down the mission sites without the contracts, along with each mission sometimes structured with acceleration gates to access pockets of deadspace, it's pretty obvious to me that these are similar to lobby settings. They just happen to have open-world elements added to them. And for those who don't know anything about acceleration gates and deadspace in Eve Online: Acceleration gates are NPC-controlled structures that function kind of like stargates but instead of jumping to another system you are flung to an area of space that can't be directly warped to (even when scanned down) without it and you can't warp to a distant point within the grid unlike the rest of the system you're in. Those areas of space are called deadspace. EDIT: In the New Eden FPS for PC, deadspace-like areas could be simulated via the use of those nifty portals that CCP Rattati and his team were experimenting with earlier. It would still technically be "open world" since you don't just open up a menu and press a button and go to battle like the current system. Although I could see this happen for FW and stuff, for example:
You are an Amarrian loyalist (this is assuming some sort of "loyalty" system is in place). A district in the system you are in is under attack by Minmatar forces. While in the system you have a mission, a "quest" if you will. And that quest is to defend the district and ultimately the system.
At the same time Minmatar "loyalists" get a mission to attack the district while in that system. So I guess that's how it would work?
I just made this stuff up on the fly so it might not make sense.
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Maken Tosch
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Posted - 2016.04.01 03:37:00 -
[107] - Quote
XxBlazikenxX wrote: It would still technically be "open world" since you don't just open up a menu and press a button and go to battle like the current system.
Actually, Eve Online's mission system (though technically open world) does have a menu where you press a button and go to battle. It's called having a conversation with the NPC agent, accepting the contract during the conversation, and then warping your ship to the site. It's just far more involved than merely looking at a loading screen.
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XxBlazikenxX
Dead Man's Game Preatoriani
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Posted - 2016.04.01 03:45:00 -
[108] - Quote
Maken Tosch wrote:XxBlazikenxX wrote: It would still technically be "open world" since you don't just open up a menu and press a button and go to battle like the current system.
Actually, Eve Online's mission system (though technically open world) does have a menu where you press a button and go to battle. It's called having a conversation with the NPC agent, accepting the contract during the conversation, and then warping your ship to the site. It's just far more involved than merely looking at a loading screen. Still "open world" though. "Technically". Just more "automated".
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