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Alena Asakura
Caldari Logistics Reserve
689
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Posted - 2016.03.12 10:59:00 -
[1] - Quote
Auris Lionesse wrote:Uh no. They need to carry over every single sp on my account to the new one. We put in our time it's our sp. it's entirely fair for us to start the game with more sp because we played longer than anyone else on the original before the game started.
I don't want bpos either, I don't even have any. They need to get rid of bpos and keep the economy system where you have to purchase your own weapons and suits. If the new game is integrated fully with EvE, there will be BPOs but they won't work the way they do currently - they will work they way they work in EvE, which is as a blueprint for manufacturing stuff. You still need to get the materials and manufacturing resources to do it, so it still costs. There are also BPCs which are BP copies, with limited runs, and don't cost anything like as much. BPOs cost the earth. Or some other planet in New Eden... :) |
Alena Asakura
Caldari Logistics Reserve
695
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Posted - 2016.03.14 09:30:00 -
[2] - Quote
I'm already preparing to go back to EvE. Now I've had a break from EvE via Dust, I reckon if there's anything I don't like in the new Dust (very likely), I'll just head back to EvE, advising as many as I can on the way to do the same. :) |
Alena Asakura
Caldari Logistics Reserve
743
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Posted - 2016.03.30 10:53:00 -
[3] - Quote
This thread is funny. It basicly assumes that Dust 2.0 is going to have the same format as Dust. I think that's a HUGE assumption. Even the concept of "matchmaking" is potentially out the window.
Dust was meant at the outset to be integrated with EvE, with battles even occurring on stations in New Eden. That didn't happen largely because of limitations with the PS3. There was also a rejection of the basic concept from the EvE community, but as the concept of Dust wasn't directed at them, I don't think that would have mattered all that much.
So the main reason Dust wasn't integrated with EvE was the PS3 platform. If Dust moves to PC, alongside EvE, there's no reason it wouldn't be fully integrated like it was supposed to be in the first place.
That changes everything. In EvE, there's no concept of "matches" - battles happen spontaneously when groups of players encounter each other, and some become epic, due to huge numbers of players coming from all around to join in. I can't see why this wouldn't be the case with Dust 2.0. As regards noobs, the NPE would be completely different. Without matches and matchmaking, there would also be no reason for squads, which are a huge problem for noobs. In EvE, new pilots join in the fight with their comrades, learning as they go.
There is an initial tutorial learning experience, and then missions which are PvE, but essentially pilots are on their own once they decide to go into low or null sec space. The same sort of thing could be implemented for mercs in Dust 2.0. If they did this of course, much of the skillbase of the current Dust would be irrelevant, due to the completely different approach. That may well be the reason why they would not transfer everything across - if it's irrelevant, what would be the point? |
Alena Asakura
Caldari Logistics Reserve
748
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Posted - 2016.03.31 06:59:00 -
[4] - Quote
Mobius Wyvern wrote:I think we can safely guarantee that the new game will be match-based in some way when it releases. Deeper integration and "open-world" stuff will probably be later. No, if it's match based to start with, it will stay that way. The only way they can integrated it properly into EvE is right from the start. |
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