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XxBlazikenxX
Kylo's Fist
4
|
Posted - 2016.03.11 02:37:00 -
[61] - Quote
I'd be down with that.
Honestly, I don't care one way or the other, I just love to play video games and have fun. I don't need any progress from this game to that game to achieve that.
CEO of Kylo's Fist // Pub Chat: The First Order
Join us in our quest for all of Molden Heath!
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.03.11 03:29:00 -
[62] - Quote
Mobius Wyvern wrote:Himiko Kuronaga wrote:Bremen van Equis wrote:Himiko Kuronaga wrote:CCP Rouge wrote:You would be able to bring your character name, applicable skills/inventory, and other elements of progression with you. Heavy implication is enough to bring it to court. It may not win, but it can easily go to court and that is where the money is lost. I don't think CCP or the players want that outcome. They need to do right by the players who invested and not be money grubbers right now. Mostly it will be a new audience anyway, so its not like doing the right thing is costing them a lot in the long run. I believe you're all referencing a project that is now dead (read: Project Legion). If you want a new project that in no way resembles the game you're all so passionate about, then by all means keep bringing up the idea of legal action. There would have to be enough of a significant difference between Dust and the new game to warrant the justification. And though CCP claims this currently, we all know that's likely smoke being blown. When the chips are down, CCP generally half-asses new projects when there are old concepts to cling to. When your team is cut to ribbons, this applies even moreso. The idea of trying to take legal action over a video game is asinine, Himi. Admit it. Free-to-play games have been shut down many times over the years and you haven't seen their players going on about taking the company to court. You've got no more ammunition here than you would in those cases.
Two key differences.
The first is that Dust is not shutting down. It is transitioning to a new state.
The second is that other companies don't make the mistake of using an event like Fanfest as a giant advertising platform and then blatantly get into the practice of false advertising. In most situations, CCP covers their ass whenever they show footage of something by saying "work in progress, subject to change" or some other disclaimer. No such thing happened with this, though. It was a panic mode assurance that it would happen, and Rouge was adamant about it. Now its not happening, after money has already been collected and that makes it false advertisement.
This is exactly the type of scenario that class action lawsuits start over.
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Maken Tosch
DUST University Ivy League
13
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Posted - 2016.03.11 04:02:00 -
[63] - Quote
Himiko Kuronaga wrote:Two key differences.
The first is that Dust is not shutting down. It is transitioning to a new state.
That's where you're wrong.
Source: https://forums.dust514.com/default.aspx?g=posts&t=225484&find=unread
CCP Frame wrote: It is with a heavy heart that we inform you that DUST 514 will be shutting down on May 30th, 2016.
IT IS SHUTTING DOWN.
Dust is dead.
A new game, under a new name (and new trademark), with a new engine, completely rebuilt from scratch* while on a completely different platform will be born. Obviously from the ashes of Dust but it's still technically a brand new game by all definitions.
Pretty much like demolishing one's home down to the ground and building a new home on top of it. Almost nothing, barring it's own legacy and maybe our own character names, will survive.
Dust is dead.
* - Remember this is not Project Legion which is why a lot of us here refer to the new game as NotLegion. Project Legion was built using a heavily modified version of Unreal 3 Engine while NotLegion will be using Unreal 4 Engine.
PS: If you are sooooooooo adamant about taking this to court, then shut up and JUST DO IT! Do I have to post a link to shaila buf's motivational video?
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.03.11 19:24:00 -
[64] - Quote
Reading comprehension isn't your strong suit, I see.
As I said before, if somebody was truly angry enough to do it, there is enough material to do it. I never once said I was that angry, or cared enough. The game was trash and the next game will probably be just as bad, but with more hacking. Why would I waste my time and money just to screw with them?
I'm also not convinced it will be an entirely new game. This was already covered before. It doesn't matter what CCP claims. If it has the exact same model as this one, it's the same thing. Changing the name doesn't make it something different. If it did, it wouldn't be relevant to any of you and they wouldn't bother giving "tiered recognition rewards" or whatever.
It will be more of the same because CCP is CCP and they can do no better.
This is a positive and endearing message brought to you by Himi.
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Maken Tosch
DUST University Ivy League
13
|
Posted - 2016.03.12 01:12:00 -
[65] - Quote
Himiko Kuronaga wrote:Reading comprehension isn't your strong suit, I see.
As I said before, if somebody was truly angry enough to do it, there is enough material to do it. I never once said I was that angry, or cared enough. The game was trash and the next game will probably be just as bad, but with more hacking. Why would I waste my time and money just to screw with them?
I'm also not convinced it will be an entirely new game. This was already covered before. It doesn't matter what CCP claims. They say one thing and do the opposite all the time. It's why we're in this situation in the first place. If it has the exact same model as this one, it's the same thing. Changing the name doesn't make it something different. If it did, it wouldn't be relevant to any of you and they wouldn't bother giving "tiered recognition rewards" or whatever.
It will be more of the same because CCP is CCP and they can do no better.
I stopped caring about all this a long time ago when that one player (does anyone here besides me remember his name?) started going all "internet lawyer" after spending over $2000 on those AUR contact grenades just before CCP nerfed the hell out of them.
Then there is this thread from 2 years ago about someone wanting to start a class action lawsuit against CCP not long after CCP announced Project Legion.
Source: http://dustsearch.com/thread/158998/page/1#10
Let's also not forget about this internet lawyer...
http://dustsearch.com/thread/143608/page/1
THEN THERE IS ******* YELSHA JIN-MAO!!!!!
http://dustsearch.com/thread/122779/page/1
Hey Yelsha, I'm still waiting for my answer. What did you tell them exactly? Just saying. Oh, and how is that "settlement" working out for you? I'm sure you like to brag about your progress.
TL;DR: LOL @ Internet Lawyering. You're not the first one, you're not going to be the last, and I still won't hear anything about it on the news. No, I'm not talking about CNN, Fox or any of those crummy news sites. I'm talking about the Eve Online players. They know how to dig deep into the lowest pits of the fecal-filled sewers to get real news.
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
|
Posted - 2016.03.12 05:27:00 -
[66] - Quote
In life, people usually sue for two reasons.
First, to get money. I mean thats really the motivating factor for 99% of lawsuits, it has nothing to do with right or wrong.
The rest of the time it's to strong arm someone into doing what you want. And quite often, the threat of it happening is enough to get the desired result.
I would not be entirely saddened to see someone lose it and go after CCP, thus getting all of us what we earned (or paid for) in the process. If only because it seems clear that CCP has no intention of doing the right thing currently.
This is a positive and endearing message brought to you by Himi.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1
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Posted - 2016.03.12 09:25:00 -
[67] - Quote
Uh no. They need to carry over every single sp on my account to the new one. We put in our time it's our sp. it's entirely fair for us to start the game with more sp because we played longer than anyone else on the original before the game started.
I don't want bpos either, I don't even have any. They need to get rid of bpos and keep the economy system where you have to purchase your own weapons and suits.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Alena Asakura
Caldari Logistics Reserve
689
|
Posted - 2016.03.12 10:59:00 -
[68] - Quote
Auris Lionesse wrote:Uh no. They need to carry over every single sp on my account to the new one. We put in our time it's our sp. it's entirely fair for us to start the game with more sp because we played longer than anyone else on the original before the game started.
I don't want bpos either, I don't even have any. They need to get rid of bpos and keep the economy system where you have to purchase your own weapons and suits. If the new game is integrated fully with EvE, there will be BPOs but they won't work the way they do currently - they will work they way they work in EvE, which is as a blueprint for manufacturing stuff. You still need to get the materials and manufacturing resources to do it, so it still costs. There are also BPCs which are BP copies, with limited runs, and don't cost anything like as much. BPOs cost the earth. Or some other planet in New Eden... :) |
Maken Tosch
DUST University Ivy League
13
|
Posted - 2016.03.12 15:57:00 -
[69] - Quote
Auris Lionesse wrote:Uh no. They need to carry over every single sp on my account to the new one. We put in our time it's our sp. it's entirely fair for us to start the game with more sp because we played longer than anyone else on the original before the game started.
I don't want bpos either, I don't even have any. They need to get rid of bpos and keep the economy system where you have to purchase your own weapons and suits.
If the logic behind this is about persistence, you already left your mark. Just look at zkillboard.
https://zkillboard.com/kills/dust/
Your mark will forever be there long after Dust is shut down because the data is stored in the Tranquility server which is where Eve Online operates in and we all know Eve is not going to shut down anytime soon.
If by 'persistence' you mean assets and progress, let it be known that long ago when Dust 514 transitioned from Beta to launch (or closed beta to open beta, I can't remember exactly) a lot of us had our assets wiped out so that we start over from the beginning. It was with those who bought merc packs and then got them back (after using them up) to use again due to their promise of being refunded to them after certain wipes but that was under the condition that the player getting them back got their character wiped. If the player who bought the merc pack wanted to keep the assets and progress they gained through gameplay, they were given the choice to keep them but not get their merc pack back to use again.
I'm trying to figure out how this can be applied to character transfers for NotLegion.
Overall, SP is a rather touchy subject. Our position regarding this can vary which is now dependent on how NotLegion's progress might be. Of course SP is never going to give a player any serious in-game experience other than trying out new assets. Because of that, SP is obviously never going to guarantee that player any kills or victories. And if NotLegion goes the way of Eve Online, then you can rest assured that wearing the shiniest suit filled with faction and deadspace mods will only ensure that you end up being the laughing stock in one of The Mittani's ALOD Bingo games (Awful Loss Of the Day).
If CCP is generous enough to allow players to transfer over every single SP, don't expect the SP requirements for skill books to be the same. If it's more, I would understand why we would need that SP we keep. If the requirements are less (which is extremely unlikely) then CCP and the rest of the community will have to live with the consequence of seeing a lot of players hit the maximum SP limit far sooner than expected. The current limit in Dust is around 270 million lifetime SP. It has been reported that there is at least one player out there with close to 240 million lifetime SP. That's pretty damn close. So it would never be in CCP's best interest to lower the SP requirements for skill books.
As for assets, I say burn them all. Burn all the ISK as well.
AUR is a different matter considering that FREE AUR is being handed out even now on a daily basis. Just logging in daily gives you free AUR. Some of the CCP-hosted events handed out FREE AUR. So it would be extremely difficult and time consuming for CCP to sort out the FREE AUR from the cash-purchased AUR on a per-character basis. Sure CCP could use a script to sort it out but CCP's scripts have not been 100% accurate in some cases and I don't want that affecting AUR in case something goes wrong.
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Heimdallr69
Negative-Feedback.
6
|
Posted - 2016.03.12 16:07:00 -
[70] - Quote
If we only got to keep our names and one other thing I'd choose bpo's I grinded FW for those and bought 3 more with aur and I bought all the quafes..other assets can be removed isk/sp/etc..that was like within this last year too QQ
I don't expect anything to transfer but I won't denie it would be nice |
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.03.12 16:14:00 -
[71] - Quote
OP jumping in again to say I thought this thread would get 10 responses and die, but it still keeps going.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Maken Tosch
DUST University Ivy League
13
|
Posted - 2016.03.12 16:15:00 -
[72] - Quote
Mobius Wyvern wrote:OP jumping in again to say I thought this thread would get 10 responses and die, but it still keeps going.
Looks like you hit the G spot.
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Heimdallr69
Negative-Feedback.
6
|
Posted - 2016.03.12 16:50:00 -
[73] - Quote
Maken Tosch wrote:Mobius Wyvern wrote:OP jumping in again to say I thought this thread would get 10 responses and die, but it still keeps going. Looks like you hit the G spot. Made me nice and wet |
Kaughst
Nyain San
832
|
Posted - 2016.03.12 17:31:00 -
[74] - Quote
Heimdallr69 wrote:Maken Tosch wrote:Mobius Wyvern wrote:OP jumping in again to say I thought this thread would get 10 responses and die, but it still keeps going. Looks like you hit the G spot. Made me nice and wet
Just admit you are dry and worn out.
"Remember: no matter the circumstances, there will always be people willing to push you down a hole."
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Arkena Wyrnspire
Fatal Absolution
29
|
Posted - 2016.03.12 18:06:00 -
[75] - Quote
BARAGAMOS wrote:Himiko Kuronaga wrote: If someone actually gets angry enough, there is enough material for a false advertisement lawsuit on the grounds that Rouge claimed all meaningful progression would transfer during FF14. A lot of people invested heavily specifically for that reason.
5% would be a slap to the face. I imagine even 50% would.
The best way to fix this situation would be to take the amount of SP someone has now, and backload passive and active SP gain for them in the future so that they acquire SP at a rapid pace until its all caught up to its original amount. That way everyone starts off on even ground, but there is a clear advantage in progression for those who already invested heavily. If someone new wants to keep pace with them, they can invest in boosters.
Think of it like having triple omegas on all the time until you hit a certain amount of SP.
Start over. That's what happens in the real world. Confirming IRL every time space mercenaries change style they burn all their stuff.
Lol, 'IRL dis happens'.
Quote: Expect vanity items, but seriously don't expect any kind of SP or Asset advantage. If this new game ever hits consumers it will be years from now. All those new players who discover the game will want the same starting point for everyone not a bunch of hyper accelerated vets beating on them and dominating whatever Planetary Conquest system the new game would have in place. This was a competitive FPS and you can assume the next would be as well. So, why would CCP want an elite group created right out of the gate that essentially disincentives a large portion of the market to want to purchase the product? Look at the new player environment here. There are multiple reasons for the lack of new players, but the number one reason they leave was because they could not compete. If you have any sort of open competition format like Planetary Conquest those neck beards that have a SP advantage will dominate that mode for years until they either kill the game or other neck beards catch up. That is not a scenario that either CCP wants as a business model or the players want as a game.
If the game is built in such a way that it can be dominated for 'years', there is a fundamental problem with the game design that is nothing to do with a handful of people having quicker SP gain. The design philosophy behind SP as a progression concept has to be wide rather than narrow in anything 'competitive'.
Should the existence of high SP players at any stage be enough to wreck the game, then preventing there from being any at the start is just kicking the can down the road. After a year, there will be high SP veterans, and there will be incoming newbies. This is, apparently, the situation that must desperately be avoided at all costs including deleting everything people spent time and money on. How should that be resolved? Periodic wipes? No.
A healthy game must be able to have a vet population and a newbie population coexist. Demanding that we eliminate the vet population because otherwise there might be problems will accomplish nothing - if there are problems due to that, then there will be problems later on.
Do you think DUST started out in such a way that newbies were unable to compete? You yourself declare this to be the 'number one reason' behind newbies leaving. DUST started out on an even playing field. Everyone started out at 0 SP. Yet, by your own admission, we have this problem now that newbies can't compete with vets.
So balance things. Ensure that the newbies are always able to compete. Give them proper matchmaking until they're ready to enter the high brackets, etc. If this is done correctly, there's no harm in having vets exist. And vets will exist eventually, whether you have them at the start or not.
Ultimately, the only way carrying over some progression would damage the game is if the game was doomed to have those problems anyway.
Quote: Realize as well that if a true match making system is put in place there is no need for SP advantages in formats like the current Public Contracts, because in a game that is not free to play and designed to feed the WHALES, you will be playing only other people with the same advantages you have. So, sorry to break this to some of you, but the days of stomping are over. You will never be put in starter fit matches if an actual match making system is in place. As such many of the scrubs on here will find the next game a lot less satisfying to play. Simply grinding will not gain an advantage over those who play casually. So crying for SP is not even going to accomplish what many of whiners are hoping for.
And here we go off the deep end. I suppose you were violated a few too many times by big bad vets and so you've decided to cry on the forums for some perceived retribution. Well, have fun with that.
Everything has to come to an end, sometime.
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Heimdallr69
Negative-Feedback.
6
|
Posted - 2016.03.12 18:13:00 -
[76] - Quote
Kaughst wrote:Heimdallr69 wrote:Maken Tosch wrote:Mobius Wyvern wrote:OP jumping in again to say I thought this thread would get 10 responses and die, but it still keeps going. Looks like you hit the G spot. Made me nice and wet Just admit you are dry and worn out. From you baby..it's Been like a year I got a waterfall now |
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.03.13 06:48:00 -
[77] - Quote
Heimdallr69 wrote:Kaughst wrote:Heimdallr69 wrote:Maken Tosch wrote:Mobius Wyvern wrote:OP jumping in again to say I thought this thread would get 10 responses and die, but it still keeps going. Looks like you hit the G spot. Made me nice and wet Just admit you are dry and worn out. From you baby..it's Been like a year I got a waterfall now Well, that happened.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
|
Posted - 2016.03.14 04:37:00 -
[78] - Quote
Arkena nailed it but I feel like CCP is the type of devteam that would rather cover up a problem instead of fix it.
They've always been about the short term solution and its what has constantly harmed the long-term health of all of their games. They are especially fond of doing this during early development when that oh-so-important groundwork is being laid out.
Pretty sure they will happily wipe our stats and say something like "We need to do this now, but we will have a solution for SP gaps in the future" and then they will either never have a solution, or it will be so horrifying that the game is just bad.
CCP Z's ideas for Legion progression were pure cancer, and I'm genuinely terrified of what he is going to do with this.
This is a positive and endearing message brought to you by Himi.
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Alena Asakura
Caldari Logistics Reserve
695
|
Posted - 2016.03.14 09:30:00 -
[79] - Quote
I'm already preparing to go back to EvE. Now I've had a break from EvE via Dust, I reckon if there's anything I don't like in the new Dust (very likely), I'll just head back to EvE, advising as many as I can on the way to do the same. :) |
LOOKMOM NOHANDS
756
|
Posted - 2016.03.14 10:43:00 -
[80] - Quote
Alena Asakura wrote:I'm already preparing to go back to EvE. Now I've had a break from EvE via Dust, I reckon if there's anything I don't like in the new Dust (very likely), I'll just head back to EvE, advising as many as I can on the way to do the same. :)
This is exactly why CCP:FPS2 on PC has always been a bad idea. It mostly divides their current player base giving them more expenses and basically the same money. |
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.03.14 13:28:00 -
[81] - Quote
Himiko Kuronaga wrote:Arkena nailed it but I feel like CCP is the type of devteam that would rather cover up a problem instead of fix it.
They've always been about the short term solution and its what has constantly harmed the long-term health of all of their games. They are especially fond of doing this during early development when that oh-so-important groundwork is being laid out.
Pretty sure they will happily wipe our stats and say something like "We need to do this now, but we will have a solution for SP gaps in the future" and then they will either never have a solution, or it will be so horrifying that the game is just bad.
CCP Z's ideas for Legion progression were pure cancer, and I'm genuinely terrified of what he is going to do with this. Personally, I'd like to see skill bonuses reduced.
Given this is a shooter, I don't think any skill bonus should give you more than 2% per level no matter what it's buffing.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1
|
Posted - 2016.03.14 14:02:00 -
[82] - Quote
Arkena Wyrnspire wrote:BARAGAMOS wrote:Himiko Kuronaga wrote: If someone actually gets angry enough, there is enough material for a false advertisement lawsuit on the grounds that Rouge claimed all meaningful progression would transfer during FF14. A lot of people invested heavily specifically for that reason.
5% would be a slap to the face. I imagine even 50% would.
The best way to fix this situation would be to take the amount of SP someone has now, and backload passive and active SP gain for them in the future so that they acquire SP at a rapid pace until its all caught up to its original amount. That way everyone starts off on even ground, but there is a clear advantage in progression for those who already invested heavily. If someone new wants to keep pace with them, they can invest in boosters.
Think of it like having triple omegas on all the time until you hit a certain amount of SP.
Start over. That's what happens in the real world. Confirming IRL every time space mercenaries change style they burn all their stuff. Lol, 'IRL dis happens'. Quote: Expect vanity items, but seriously don't expect any kind of SP or Asset advantage. If this new game ever hits consumers it will be years from now. All those new players who discover the game will want the same starting point for everyone not a bunch of hyper accelerated vets beating on them and dominating whatever Planetary Conquest system the new game would have in place. This was a competitive FPS and you can assume the next would be as well. So, why would CCP want an elite group created right out of the gate that essentially disincentives a large portion of the market to want to purchase the product? Look at the new player environment here. There are multiple reasons for the lack of new players, but the number one reason they leave was because they could not compete. If you have any sort of open competition format like Planetary Conquest those neck beards that have a SP advantage will dominate that mode for years until they either kill the game or other neck beards catch up. That is not a scenario that either CCP wants as a business model or the players want as a game.
If the game is built in such a way that it can be dominated for 'years', there is a fundamental problem with the game design that is nothing to do with a handful of people having quicker SP gain. The design philosophy behind SP as a progression concept has to be wide rather than tall in anything 'competitive'. Should the existence of high SP players at any stage be enough to wreck the game, then preventing there from being any at the start is just kicking the can down the road. After a year, there will be high SP veterans, and there will be incoming newbies. This is, apparently, the situation that must desperately be avoided at all costs including deleting everything people spent time and money on. How should that be resolved? Periodic wipes? No. A healthy game must be able to have a vet population and a newbie population coexist. Demanding that we eliminate the vet population because otherwise there might be problems will accomplish nothing - if there are problems due to that, then there will be problems later on. Do you think DUST started out in such a way that newbies were unable to compete? You yourself declare this to be the 'number one reason' behind newbies leaving. DUST started out on an even playing field. Everyone started out at 0 SP. Yet, by your own admission, we have this problem now that newbies can't compete with vets. So balance things. Ensure that the newbies are always able to compete. Give them proper matchmaking until they're ready to enter the high brackets, etc. If this is done correctly, there's no harm in having vets exist. And vets will exist eventually, whether you have them at the start or not. Ultimately, the only way carrying over some progression would damage the game is if the game was doomed to have those problems anyway. Quote: Realize as well that if a true match making system is put in place there is no need for SP advantages in formats like the current Public Contracts, because in a game that is not free to play and designed to feed the WHALES, you will be playing only other people with the same advantages you have. So, sorry to break this to some of you, but the days of stomping are over. You will never be put in starter fit matches if an actual match making system is in place. As such many of the scrubs on here will find the next game a lot less satisfying to play. Simply grinding will not gain an advantage over those who play casually. So crying for SP is not even going to accomplish what many of whiners are hoping for.
And here we go off the deep end. I suppose you were violated a few too many times by big bad vets and so you've decided to cry on the forums for some perceived retribution. Well, have fun with that.
10/10
Please support fair play!
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PLAYSTTION
Corrosive Synergy RUST415
2
|
Posted - 2016.03.14 15:02:00 -
[83] - Quote
I don't expect them to carry much over but I don't really see why we can't just do a full transfer. Their will only be 3000 max returning dust players and how many will be on at a time? Having a few veteran elites who dominate won't ruin the game and it will make noobs strive to get there themselves.
Galassault Galogi Galsent Galmando Galscout
Open Beta Vet - 54 mil sp
Director of Corrosive Synergy
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.03.14 16:59:00 -
[84] - Quote
PLAYSTTION wrote:I don't expect them to carry much over but I don't really see why we can't just do a full transfer. Their will only be 3000 max returning dust players and how many will be on at a time? Having a few veteran elites who dominate won't ruin the game and it will make noobs strive to get there themselves. Kind of the way I feel myself, even though I'm fairly sure CCP is set on the idea of a full reset with nothing carried over.
No matter how well balanced the game is and how much reasoning can be presented for how keeping our current characters and assets wouldn't harm anything, there would be large numbers of people who refused to even try the game because we got to keep our stuff.
It's not about balance, it's about e-peen, same as the people who say they'll never play EVE Online solely because they can't "level cap" and thus be equal to all the other players.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Heimdallr69
Negative-Feedback.
6
|
Posted - 2016.03.14 17:30:00 -
[85] - Quote
Mobius Wyvern wrote:PLAYSTTION wrote:I don't expect them to carry much over but I don't really see why we can't just do a full transfer. Their will only be 3000 max returning dust players and how many will be on at a time? Having a few veteran elites who dominate won't ruin the game and it will make noobs strive to get there themselves. Kind of the way I feel myself, even though I'm fairly sure CCP is set on the idea of a full reset with nothing carried over. No matter how well balanced the game is and how much reasoning can be presented for how keeping our current characters and assets wouldn't harm anything, there would be large numbers of people who refused to even try the game because we got to keep our stuff. It's not about balance, it's about e-peen, same as the people who say they'll never play EVE Online solely because they can't "level cap" and thus be equal to all the other players. Those people must live boring lives..I couldn't imagine all the games I couldn't play if I refused just because I started late and others were higher lvls because of it..no more MMO's =ƒÿü |
Kalante Schiffer
Ancient Exiles.
1
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Posted - 2016.03.14 17:52:00 -
[86] - Quote
Zenimax let eso pc players transfer their full maxed out character to console. It was available for a month and it was only for players that were in the game since the beginning.
oh yeah nothing happened. Console is full of scrubs. Only few people from PC actually play console and they are the highest rank in the game which is easy to tell since they all have a star or are above legate rank. Such disaster . Idk about xbox but im pretty sure its the same. |
Ripley Riley
Incorruptibles
13
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Posted - 2016.03.14 18:20:00 -
[87] - Quote
Mobius Wyvern wrote:What would everyone here think if CCP let us take 5% of our current SP total into the new game?
In my case with 50 million that would be 2.5 million into the new game.
Does that sound reasonable? I don't think that sounds unreasonable, but I do worry a bit about all of that SP being injected into the game day one. Perhaps if we were awarded passive boosters to allow veterans to quickly can SP, but over a period of time? Of course, this all hinges on if the new game even features boosters as a form of monetization. Kind of difficult to speculate without more information.
#PortDust514
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BARAGAMOS
Kinsho Swords Caldari State
570
|
Posted - 2016.03.27 17:18:00 -
[88] - Quote
Arkena Wyrnspire wrote:[quote=BARAGAMOS][quote=Himiko Kuronaga] Lol, 'IRL dis happens'. Quote: Expect vanity items, but seriously don't expect any kind of SP or Asset advantage. If this new game ever hits consumers it will be years from now. All those new players who discover the game will want the same starting point for everyone not a bunch of hyper accelerated vets beating on them and dominating whatever Planetary Conquest system the new game would have in place. This was a competitive FPS and you can assume the next would be as well. So, why would CCP want an elite group created right out of the gate that essentially disincentives a large portion of the market to want to purchase the product? Look at the new player environment here. There are multiple reasons for the lack of new players, but the number one reason they leave was because they could not compete. If you have any sort of open competition format like Planetary Conquest those neck beards that have a SP advantage will dominate that mode for years until they either kill the game or other neck beards catch up. That is not a scenario that either CCP wants as a business model or the players want as a game.
If the game is built in such a way that it can be dominated for 'years', there is a fundamental problem with the game design that is nothing to do with a handful of people having quicker SP gain. The design philosophy behind SP as a progression concept has to be wide rather than tall in anything 'competitive'. Should the existence of high SP players at any stage be enough to wreck the game, then preventing there from being any at the start is just kicking the can down the road. After a year, there will be high SP veterans, and there will be incoming newbies. This is, apparently, the situation that must desperately be avoided at all costs including deleting everything people spent time and money on. How should that be resolved? Periodic wipes? No. A healthy game must be able to have a vet population and a newbie population coexist. Demanding that we eliminate the vet population because otherwise there might be problems will accomplish nothing - if there are problems due to that, then there will be problems later on. Do you think DUST started out in such a way that newbies were unable to compete? You yourself declare this to be the 'number one reason' behind newbies leaving. DUST started out on an even playing field. Everyone started out at 0 SP. Yet, by your own admission, we have this problem now that newbies can't compete with vets. So balance things. Ensure that the newbies are always able to compete. Give them proper matchmaking until they're ready to enter the high brackets, etc. If this is done correctly, there's no harm in having vets exist. And vets will exist eventually, whether you have them at the start or not. Ultimately, the only way carrying over some progression would damage the game is if the game was doomed to have those problems anyway. Quote: Realize as well that if a true match making system is put in place there is no need for SP advantages in formats like the current Public Contracts, because in a game that is not free to play and designed to feed the WHALES, you will be playing only other people with the same advantages you have. So, sorry to break this to some of you, but the days of stomping are over. You will never be put in starter fit matches if an actual match making system is in place. As such many of the scrubs on here will find the next game a lot less satisfying to play. Simply grinding will not gain an advantage over those who play casually. So crying for SP is not even going to accomplish what many of whiners are hoping for.
And here we go off the deep end. I suppose you were violated a few too many times by big bad vets and so you've decided to cry on the forums for some perceived retribution. Well, have fun with that.
Dude you need to learn how to read. You did not even understand half of what was written here then you post idiocy. Try sounding out the words next time kid and use a dictionary for the ones you don't understand. As for big bad vets... dumbass I am one. Dominating a game is easiest in its infancy when SP gaps are magnified. Since you are to stupid to understand that let me help you. 6 million is twice as much as 3 million whereas it takes 50 million to double 25 million. I can tell you right now when the average player had 3 million SP in a planetary conquest environment those of us at 6 million felt like we were walking through them. The same would be true for a new game. Corps full of higher SP players will dominate that environment. Try to understand with your low IQ that Public contracts is not the only game mode. If you have a Planetary conquest or other hyper rewarding "open skill level" game mode it will be dominated by the elite class created by advantaging those of us that played this game. Kids not understanding their level of ignorance before they post...... |
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
727
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Posted - 2016.03.27 17:21:00 -
[89] - Quote
BARAGAMOS wrote:Dude you need to learn how to read. You did not even understand half of what was written here then you post idiocy. Try sounding out the words next time kid and use a dictionary for the ones you don't understand. As for big bad vets... dumbass I am one. Dominating a game is easiest in its infancy when SP gaps are magnified. Since you are to stupid to understand that let me help you. 6 million is twice as much as 3 million whereas it takes 50 million to double 25 million. I can tell you right now when the average player had 3 million SP in a planetary conquest environment those of us at 6 million felt like we were walking through them. The same would be true for a new game. Corps full of higher SP players will dominate that environment. Try to understand with your low IQ that Public contracts is not the only game mode. If you have a Planetary conquest or other hyper rewarding "open skill level" game mode it will be dominated by the elite class created by advantaging those of us that played this game. Kids not understanding their level of ignorance before they post...... You shot down my 50% accelerated SP idea for vets, so I imagine you're at the forefront of banning SP boosters too than, right?
Farewell DUST
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BARAGAMOS
Kinsho Swords Caldari State
570
|
Posted - 2016.03.27 17:32:00 -
[90] - Quote
PLAYSTTION wrote:I don't expect them to carry much over but I don't really see why we can't just do a full transfer. Their will only be 3000 max returning dust players and how many will be on at a time? Having a few veteran elites who dominate won't ruin the game and it will make noobs strive to get there themselves.
SERIOUSLY!!!!
Myopic much? Let me transfer my friends list and form a corp....see how much you like us when you have to play us in a public match as a squad let a lone a planetary conquest type environment. THERE WOULD BE NO ROOM IN THE MOST COMPETITIVE TIERS OF THE NEW GAME FOR NEW PLAYERS. That means new players become dissatisfied and leave. Did you not notice the new player environment in this game!!! They start, they play academy and like it, then they get their ass handed to them for 10 games and never return.
Noobs are the idiots begging to keep their e-peen on here. Most are scrubs with no real gun game or tactics, but a 50 million SP gap and squad system makes up for that and then some.
Just grow up and grind LIKE EVERYONE ELSE if there is ever a new game. Most of the players left on DUST crying for transfers won't like it anyway if there is a true match making system. They can't just leverage their "no lifer" skills into an advantage if they are paired against similar players.
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