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BARAGAMOS
Kinsho Swords Caldari State
553
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Posted - 2016.03.06 20:18:00 -
[1] - Quote
Or no....
Unreasonable is crying about a game that is dead, and expecting an unfair advantage in the new game. I have much more ISK, SP, and gear than 95% of the players of this game so I am losing much more than most players. I also understand that this was a game and its ending. I hope they produce a similar title in the future, but I do not expect to have an advantage over other players because I played an older title.
Grow up, and stop wanting advantages. Grind the next game like everyone else. You don't deserve and have not earned anything more than any other new player to that title has. If you feel you have you are seriously a childish neckbeard with issues. |
BARAGAMOS
Kinsho Swords Caldari State
559
|
Posted - 2016.03.10 02:56:00 -
[2] - Quote
Himiko Kuronaga wrote:Mobius Wyvern wrote:What would everyone here think if CCP let us take 5% of our current SP total into the new game?
In my case with 50 million that would be 2.5 million into the new game.
Does that sound reasonable? If someone actually gets angry enough, there is enough material for a false advertisement lawsuit on the grounds that Rouge claimed all meaningful progression would transfer during FF14. A lot of people invested heavily specifically for that reason. 5% would be a slap to the face. I imagine even 50% would. The best way to fix this situation would be to take the amount of SP someone has now, and backload passive and active SP gain for them in the future so that they acquire SP at a rapid pace until its all caught up to its original amount. That way everyone starts off on even ground, but there is a clear advantage in progression for those who already invested heavily. If someone new wants to keep pace with them, they can invest in boosters. Think of it like having triple omegas on all the time until you hit a certain amount of SP.
There is nothing to fix. Its a new game. Start over. That's what happens in the real world. Expect vanity items, but seriously don't expect any kind of SP or Asset advantage. If this new game ever hits consumers it will be years from now. All those new players who discover the game will want the same starting point for everyone not a bunch of hyper accelerated vets beating on them and dominating whatever Planetary Conquest system the new game would have in place. This was a competitive FPS and you can assume the next would be as well. So, why would CCP want an elite group created right out of the gate that essentially disincentives a large portion of the market to want to purchase the product? Look at the new player environment here. There are multiple reasons for the lack of new players, but the number one reason they leave was because they could not compete. If you have any sort of open competition format like Planetary Conquest those neck beards that have a SP advantage will dominate that mode for years until they either kill the game or other neck beards catch up. That is not a scenario that either CCP wants as a business model or the players want as a game.
Realize as well that if a true match making system is put in place there is no need for SP advantages in formats like the current Public Contracts, because in a game that is not free to play and designed to feed the WHALES, you will be playing only other people with the same advantages you have. So, sorry to break this to some of you, but the days of stomping are over. You will never be put in starter fit matches if an actual match making system is in place. As such many of the scrubs on here will find the next game a lot less satisfying to play. Simply grinding will not gain an advantage over those who play casually. So crying for SP is not even going to accomplish what many of whiners are hoping for. |
BARAGAMOS
Kinsho Swords Caldari State
559
|
Posted - 2016.03.10 03:12:00 -
[3] - Quote
dreth longbow wrote:
- the new game will be similar to this game,
many people have invested into this game, the things CCP learned/developed in this game will be used for the new game, People should be rewarded for their investment into this game in the next game,
Some people don't think the same as me, some think more than me. I would remind people that when a company develops a game they beta test it first by inviting players to play so they can make tweeks and stress test the code and network. When the game is released those people who put up with the problems are rewarded by keeping all that they have earned and they in turn have an advantage over people coming in. this is just the way it is, people cry and say it is not fair to the new players, but their will always be new players and they will always be at a disadvantage. Imagine creating an account in EVE and expecting to have sp and isk levels like 80% of the players who have been playing for the last 10 years, ridiculous! We the players of Dust have done our part and it is only fair that we be rewarded for it, it is a reasonable expectation and a reasonable solution. Lets all give CCP a chance to give us some info. HINT! CCP you should have had this planned out already to minimize the speculation. Someone is not doing their job and the delay is hurting the player base, but thanks for the notice anyways.
Kid you have no idea how Beta tests work..... This is the only screwed up game out of the dozens I have been in on the beta level that ever let you keep anything. ALLthe others reset everything with the final release. BECAUSE NEW PLAYERS DONT BUY PRODUCTS WHERE THEY START OUT BEHIND IN A COMPETITIVE ENVIRONMENT.
Understand as well that you are focusing on a Public Contracts like environment. Any Planetary Conquest format would be dominated by players with that advantage and is myopic to ask for. I still remember dominating PCs with 7.5 million SP because everyone else had less than 5 million SP. That small advantage is multiplied and leveraged more early in the game life cycle then it is compounded by allowing multiple players with that advantage team up.
But no, Beta testers don't usually receive "advantages" over other players for their time. I've seen vanity items and free subscriptions/DLC. Never have I been given such a blatant advantage as allowing me to have SP transfer, accelerated SP gain, or asset transfer would be in this case.
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BARAGAMOS
Kinsho Swords Caldari State
559
|
Posted - 2016.03.10 03:19:00 -
[4] - Quote
Heimdallr69 wrote:Some people are good without the sp advantage..those people will continue to stomp, that'll never change
No they will not. Play another competitive game. Stompers can't stomp each other. I could start a new character on COD and go 30x KD, but after a few matches I am playing the other 30x guys and guess what.....they don't play the same. This game was trash with a great concept. It had NO matchmaking in place to encourage balanced matches. For one, Whales stop playing if they don't feel satisfied. So understand that a new with subscriptions will not be allowing us to simply feed on the starter fits in a match. So many of you will not enjoy the new game if you are expecting to post numbers like we do now.
Sad truth is its a video game and without exploits and mods 99.9% of us all fall within a very narrow band of "skill". Those that are slightly better or worse will not be notably so when matched with similar players. That's just a reality. You can lie to yourself, but statistics will bear it out every time. |
BARAGAMOS
Kinsho Swords Caldari State
559
|
Posted - 2016.03.10 04:31:00 -
[5] - Quote
Heimdallr69 wrote:BARAGAMOS wrote:Heimdallr69 wrote:Some people are good without the sp advantage..those people will continue to stomp, that'll never change No they will not. Play another competitive game. Stompers can't stomp each other. I could start a new character on COD and go 30x KD, but after a few matches I am playing the other 30x guys and guess what.....they don't play the same. This game was trash with a great concept. It had NO matchmaking in place to encourage balanced matches. For one, Whales stop playing if they don't feel satisfied. So understand that a new with subscriptions will not be allowing us to simply feed on the starter fits in a match. So many of you will not enjoy the new game if you are expecting to post numbers like we do now. Sad truth is its a video game and without exploits and mods 99.9% of us all fall within a very narrow band of "skill". Those that are slightly better or worse will not be notably so when matched with similar players. That's just a reality. You can lie to yourself, but statistics will bear it out every time. I do just fine in every game..cod/BF/halo/gears of war/dust -(entire duration even without the sp advantage)ps2 All have different play styles..there is no perfect mm Think what you want but I'll do just fine in dust2.0, shooters come natural to me I do agree that most the players that currently stomp need the sp to do so, but some of us og's will be just fine
Funny, because don't you use only myos and MDs???? Don't seem like shooters come very natural if you need them. Although games are meant to "come naturally" to the players in general. lol
Bottom line is if a match making system is in place doing "fine" is in fact how we will all do. There will be those occasional great games, but mostly KDR trending towards 1 for the vast majority. You are correct right now SP, assets, and ***** leaver squads are leading to one sided games on Dust. A good Match Maker stops that. Play Halo at a high level and you will see it plays out more like chess than a FPS. That's because in the limited dimensions of a video game without exploits and mods there are no other real advantages after you reach a certain level of play. The other guy has spent just as much time in-game as you have so you can't just bully through.
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BARAGAMOS
Kinsho Swords Caldari State
570
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Posted - 2016.03.27 17:18:00 -
[6] - Quote
Arkena Wyrnspire wrote:[quote=BARAGAMOS][quote=Himiko Kuronaga] Lol, 'IRL dis happens'. Quote: Expect vanity items, but seriously don't expect any kind of SP or Asset advantage. If this new game ever hits consumers it will be years from now. All those new players who discover the game will want the same starting point for everyone not a bunch of hyper accelerated vets beating on them and dominating whatever Planetary Conquest system the new game would have in place. This was a competitive FPS and you can assume the next would be as well. So, why would CCP want an elite group created right out of the gate that essentially disincentives a large portion of the market to want to purchase the product? Look at the new player environment here. There are multiple reasons for the lack of new players, but the number one reason they leave was because they could not compete. If you have any sort of open competition format like Planetary Conquest those neck beards that have a SP advantage will dominate that mode for years until they either kill the game or other neck beards catch up. That is not a scenario that either CCP wants as a business model or the players want as a game.
If the game is built in such a way that it can be dominated for 'years', there is a fundamental problem with the game design that is nothing to do with a handful of people having quicker SP gain. The design philosophy behind SP as a progression concept has to be wide rather than tall in anything 'competitive'. Should the existence of high SP players at any stage be enough to wreck the game, then preventing there from being any at the start is just kicking the can down the road. After a year, there will be high SP veterans, and there will be incoming newbies. This is, apparently, the situation that must desperately be avoided at all costs including deleting everything people spent time and money on. How should that be resolved? Periodic wipes? No. A healthy game must be able to have a vet population and a newbie population coexist. Demanding that we eliminate the vet population because otherwise there might be problems will accomplish nothing - if there are problems due to that, then there will be problems later on. Do you think DUST started out in such a way that newbies were unable to compete? You yourself declare this to be the 'number one reason' behind newbies leaving. DUST started out on an even playing field. Everyone started out at 0 SP. Yet, by your own admission, we have this problem now that newbies can't compete with vets. So balance things. Ensure that the newbies are always able to compete. Give them proper matchmaking until they're ready to enter the high brackets, etc. If this is done correctly, there's no harm in having vets exist. And vets will exist eventually, whether you have them at the start or not. Ultimately, the only way carrying over some progression would damage the game is if the game was doomed to have those problems anyway. Quote: Realize as well that if a true match making system is put in place there is no need for SP advantages in formats like the current Public Contracts, because in a game that is not free to play and designed to feed the WHALES, you will be playing only other people with the same advantages you have. So, sorry to break this to some of you, but the days of stomping are over. You will never be put in starter fit matches if an actual match making system is in place. As such many of the scrubs on here will find the next game a lot less satisfying to play. Simply grinding will not gain an advantage over those who play casually. So crying for SP is not even going to accomplish what many of whiners are hoping for.
And here we go off the deep end. I suppose you were violated a few too many times by big bad vets and so you've decided to cry on the forums for some perceived retribution. Well, have fun with that.
Dude you need to learn how to read. You did not even understand half of what was written here then you post idiocy. Try sounding out the words next time kid and use a dictionary for the ones you don't understand. As for big bad vets... dumbass I am one. Dominating a game is easiest in its infancy when SP gaps are magnified. Since you are to stupid to understand that let me help you. 6 million is twice as much as 3 million whereas it takes 50 million to double 25 million. I can tell you right now when the average player had 3 million SP in a planetary conquest environment those of us at 6 million felt like we were walking through them. The same would be true for a new game. Corps full of higher SP players will dominate that environment. Try to understand with your low IQ that Public contracts is not the only game mode. If you have a Planetary conquest or other hyper rewarding "open skill level" game mode it will be dominated by the elite class created by advantaging those of us that played this game. Kids not understanding their level of ignorance before they post...... |
BARAGAMOS
Kinsho Swords Caldari State
570
|
Posted - 2016.03.27 17:32:00 -
[7] - Quote
PLAYSTTION wrote:I don't expect them to carry much over but I don't really see why we can't just do a full transfer. Their will only be 3000 max returning dust players and how many will be on at a time? Having a few veteran elites who dominate won't ruin the game and it will make noobs strive to get there themselves.
SERIOUSLY!!!!
Myopic much? Let me transfer my friends list and form a corp....see how much you like us when you have to play us in a public match as a squad let a lone a planetary conquest type environment. THERE WOULD BE NO ROOM IN THE MOST COMPETITIVE TIERS OF THE NEW GAME FOR NEW PLAYERS. That means new players become dissatisfied and leave. Did you not notice the new player environment in this game!!! They start, they play academy and like it, then they get their ass handed to them for 10 games and never return.
Noobs are the idiots begging to keep their e-peen on here. Most are scrubs with no real gun game or tactics, but a 50 million SP gap and squad system makes up for that and then some.
Just grow up and grind LIKE EVERYONE ELSE if there is ever a new game. Most of the players left on DUST crying for transfers won't like it anyway if there is a true match making system. They can't just leverage their "no lifer" skills into an advantage if they are paired against similar players.
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BARAGAMOS
Kinsho Swords Caldari State
571
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Posted - 2016.03.27 17:39:00 -
[8] - Quote
Murder Medic wrote:BARAGAMOS wrote:Dude you need to learn how to read. You did not even understand half of what was written here then you post idiocy. Try sounding out the words next time kid and use a dictionary for the ones you don't understand. As for big bad vets... dumbass I am one. Dominating a game is easiest in its infancy when SP gaps are magnified. Since you are to stupid to understand that let me help you. 6 million is twice as much as 3 million whereas it takes 50 million to double 25 million. I can tell you right now when the average player had 3 million SP in a planetary conquest environment those of us at 6 million felt like we were walking through them. The same would be true for a new game. Corps full of higher SP players will dominate that environment. Try to understand with your low IQ that Public contracts is not the only game mode. If you have a Planetary conquest or other hyper rewarding "open skill level" game mode it will be dominated by the elite class created by advantaging those of us that played this game. Kids not understanding their level of ignorance before they post...... You shot down my 50% accelerated SP idea for vets, so I imagine you're at the forefront of banning SP boosters too than, right?
Its the same idea. It creates an elite class that will dominate a new game. I have billions in assets, over four dozen BPOs, and more SP than 99% of the player base. So I am losing more than most, but I also understand that a new game will not be successful if they let me and my associates start out light years ahead of the other players. Their was originally a low SP cap on this game to prevent that from happening. Starting me off in God mode even if it does not really kick in for 3 months because of boosters of transfers is still "starting me off in GOD mode".
Competitive shooters have a lot of ego and E-peen tied to them. Most of the players will stop playing when they feel left behind. |
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