Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
BARAGAMOS
Kinsho Swords Caldari State
571
|
Posted - 2016.03.27 17:39:00 -
[91] - Quote
Murder Medic wrote:BARAGAMOS wrote:Dude you need to learn how to read. You did not even understand half of what was written here then you post idiocy. Try sounding out the words next time kid and use a dictionary for the ones you don't understand. As for big bad vets... dumbass I am one. Dominating a game is easiest in its infancy when SP gaps are magnified. Since you are to stupid to understand that let me help you. 6 million is twice as much as 3 million whereas it takes 50 million to double 25 million. I can tell you right now when the average player had 3 million SP in a planetary conquest environment those of us at 6 million felt like we were walking through them. The same would be true for a new game. Corps full of higher SP players will dominate that environment. Try to understand with your low IQ that Public contracts is not the only game mode. If you have a Planetary conquest or other hyper rewarding "open skill level" game mode it will be dominated by the elite class created by advantaging those of us that played this game. Kids not understanding their level of ignorance before they post...... You shot down my 50% accelerated SP idea for vets, so I imagine you're at the forefront of banning SP boosters too than, right?
Its the same idea. It creates an elite class that will dominate a new game. I have billions in assets, over four dozen BPOs, and more SP than 99% of the player base. So I am losing more than most, but I also understand that a new game will not be successful if they let me and my associates start out light years ahead of the other players. Their was originally a low SP cap on this game to prevent that from happening. Starting me off in God mode even if it does not really kick in for 3 months because of boosters of transfers is still "starting me off in GOD mode".
Competitive shooters have a lot of ego and E-peen tied to them. Most of the players will stop playing when they feel left behind. |
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
730
|
Posted - 2016.03.27 17:42:00 -
[92] - Quote
BARAGAMOS wrote:Murder Medic wrote:BARAGAMOS wrote:Dude you need to learn how to read. You did not even understand half of what was written here then you post idiocy. Try sounding out the words next time kid and use a dictionary for the ones you don't understand. As for big bad vets... dumbass I am one. Dominating a game is easiest in its infancy when SP gaps are magnified. Since you are to stupid to understand that let me help you. 6 million is twice as much as 3 million whereas it takes 50 million to double 25 million. I can tell you right now when the average player had 3 million SP in a planetary conquest environment those of us at 6 million felt like we were walking through them. The same would be true for a new game. Corps full of higher SP players will dominate that environment. Try to understand with your low IQ that Public contracts is not the only game mode. If you have a Planetary conquest or other hyper rewarding "open skill level" game mode it will be dominated by the elite class created by advantaging those of us that played this game. Kids not understanding their level of ignorance before they post...... You shot down my 50% accelerated SP idea for vets, so I imagine you're at the forefront of banning SP boosters too than, right? Its the same idea. It creates an elite class that will dominate a new game. I have billions in assets, over four dozen BPOs, and more SP than 99% of the player base. So I am losing more than most, but I also understand that a new game will not be successful if they let me and my associates start out light years ahead of the other players. Their was originally a low SP cap on this game to prevent that from happening. Starting me off in God mode even if it does not really kick in for 3 months because of boosters of transfers is still "starting me off in GOD mode". Competitive shooters have a lot of ego and E-peen tied to them. Most of the players will stop playing when they feel left behind. So what will you do if they offer 50% SP booster from day 1? Also the low SP cap never really did much, though these days with triple stacked boosters it's pretty obnoxious.
Farewell DUST
|
Darken-Sol
BIG BAD W0LVES
2735
|
Posted - 2016.03.27 18:42:00 -
[93] - Quote
People would really give CCP more money for another trash game? I tried that here and was met with failure after failure and then shut down. Face it Dust was pay to lose. These douchebags gave me 3 out of the 10 years, that they advertised to make me spend money.
Crush them
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7772
|
Posted - 2016.03.28 17:35:00 -
[94] - Quote
Darken-Sol wrote:People would really give CCP more money for another trash game? I tried that here and was met with failure after failure and then shut down. Face it Dust was pay to lose. These douchebags gave me 3 out of the 10 years, that they advertised to make me spend money. Tell us how you really feel.
Given the new game will almost certainly be free-to-play as well, we're all free to try it out with as much skepticism as we want.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
One Eyed King
Nos Nothi
14562
|
Posted - 2016.03.28 17:46:00 -
[95] - Quote
Mobius Wyvern wrote:Darken-Sol wrote:People would really give CCP more money for another trash game? I tried that here and was met with failure after failure and then shut down. Face it Dust was pay to lose. These douchebags gave me 3 out of the 10 years, that they advertised to make me spend money. Tell us how you really feel. Given the new game will almost certainly be free-to-play as well, we're all free to try it out with as much skepticism as we want. *Assuming you already have a gaming rig.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Marston VC
SVER True Blood RUST415
1690
|
Posted - 2016.03.28 17:57:00 -
[96] - Quote
Mobius Wyvern wrote:PLAYSTTION wrote:I don't expect them to carry much over but I don't really see why we can't just do a full transfer. Their will only be 3000 max returning dust players and how many will be on at a time? Having a few veteran elites who dominate won't ruin the game and it will make noobs strive to get there themselves. Kind of the way I feel myself, even though I'm fairly sure CCP is set on the idea of a full reset with nothing carried over. No matter how well balanced the game is and how much reasoning can be presented for how keeping our current characters and assets wouldn't harm anything, there would be large numbers of people who refused to even try the game because we got to keep our stuff. It's not about balance, it's about e-peen, same as the people who say they'll never play EVE Online solely because they can't "level cap" and thus be equal to all the other players.
I just want 2 maybe 3 things.
1.) My name 2.) A token 1 or possibly 2 week sp booster 3.) Some sort of vanity item. Maybe a single set of basic or maybe even militia BPO's.
I dont think these are that much to ask for. Burn everything else. I guess people dont remember but Dust 514 had many character wipes early on during beta times and I think the rewards for them were actually pretty similar to what im asking for now. Otherwise I completely understand the need for wiping everything else. Crap..... even if we did get full SP transfers I GUARANTEE people will drop every last bit of their SP into whatever the current meta is, and then come crying back on the forums when CCP nerf hammers the **** out whatever it is like CCP usually does.
Marston VC, STB Director
|
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
734
|
Posted - 2016.03.28 18:00:00 -
[97] - Quote
Mobius Wyvern wrote:No matter how well balanced the game is and how much reasoning can be presented for how keeping our current characters and assets wouldn't harm anything, there would be large numbers of people who refused to even try the game because we got to keep our stuff. I will continue to ask this question.
If this is so gamebreaking at day one, why is it not gamebreaking 3-6 months down the line?
Do new players only show up day one and then never again?
Farewell DUST
|
Marston VC
SVER True Blood RUST415
1693
|
Posted - 2016.03.28 19:39:00 -
[98] - Quote
Murder Medic wrote:Mobius Wyvern wrote:No matter how well balanced the game is and how much reasoning can be presented for how keeping our current characters and assets wouldn't harm anything, there would be large numbers of people who refused to even try the game because we got to keep our stuff. I will continue to ask this question. If this is so gamebreaking at day one, why is it not gamebreaking 3-6 months down the line? Do new players only show up day one and then never again? Assets I can sort of understand given that a HUGE amount of ISK was made through the blue donut and Alt ISK Farming, but SP was earned. Hell, if they could just remove all passive SP and give us the remaining as a bonus pool (aquired 50% faster) that would be far more than enough. I'm prepared to receive nothing for the time or money I put into the game, I just think it's a pretty fail argument to say it's gamebreaking at day one but totally ok a little later on.
First impressions of the game are very important. If the first wave of newbies come on and get stomped by proto's and what not, the game will get bad reviews. In addition to this, its less of a problem later down the road because new players will have similarly skilled players who are a week or two older then them to play against.
Let me explain.
If we gave a whole bunch of SP day 1 to dust vets, they would have a massive day 1 advantage over non-dust vets. Possibly an insurmountable advantage. They would dominate the PC space. They would dominate pub matches ect.... This would leave bad tastes in the mouths of all the initial reviewers who get the game.
On the other hand, if we dont get a big day one advantage, will be even with all the other day 1 players.
Then will be 1 day ahead of all the day 2 players
and the day 2 players will be only 1 day ahead of all the day 3 players
and so on.
This difference is very small in comparison to a day 1 player fighting against the equivalent of a 2 year player.
But because we eliminate that initial SP advantage. Any new day 1 players should never have to play against other people who are way overskilled. Because its like you said, new people will always be joining. So they will end up playing against other new people/similarly skilled players that also joined around the same time they did.
If you give us a huge SP advantage, those first few weeks of people will have nobody to matchmake against EXCEPT for all the dust bitter vet proto stompers. Then those new people would leave. Then the people who come to replace them will also have to fight the proto stomp wall. It would create a pretty vicious cycle. Eventually the problem would eleviate itself as new people come and stay. But by then the first impressions of the game will be largely ruined.
Marston VC, STB Director
|
Alena Asakura
Caldari Logistics Reserve
743
|
Posted - 2016.03.30 10:53:00 -
[99] - Quote
This thread is funny. It basicly assumes that Dust 2.0 is going to have the same format as Dust. I think that's a HUGE assumption. Even the concept of "matchmaking" is potentially out the window.
Dust was meant at the outset to be integrated with EvE, with battles even occurring on stations in New Eden. That didn't happen largely because of limitations with the PS3. There was also a rejection of the basic concept from the EvE community, but as the concept of Dust wasn't directed at them, I don't think that would have mattered all that much.
So the main reason Dust wasn't integrated with EvE was the PS3 platform. If Dust moves to PC, alongside EvE, there's no reason it wouldn't be fully integrated like it was supposed to be in the first place.
That changes everything. In EvE, there's no concept of "matches" - battles happen spontaneously when groups of players encounter each other, and some become epic, due to huge numbers of players coming from all around to join in. I can't see why this wouldn't be the case with Dust 2.0. As regards noobs, the NPE would be completely different. Without matches and matchmaking, there would also be no reason for squads, which are a huge problem for noobs. In EvE, new pilots join in the fight with their comrades, learning as they go.
There is an initial tutorial learning experience, and then missions which are PvE, but essentially pilots are on their own once they decide to go into low or null sec space. The same sort of thing could be implemented for mercs in Dust 2.0. If they did this of course, much of the skillbase of the current Dust would be irrelevant, due to the completely different approach. That may well be the reason why they would not transfer everything across - if it's irrelevant, what would be the point? |
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7778
|
Posted - 2016.03.30 17:56:00 -
[100] - Quote
I think we can safely guarantee that the new game will be match-based in some way when it releases. Deeper integration and "open-world" stuff will probably be later.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
|
LOOKMOM NOHANDS
858
|
Posted - 2016.03.30 22:03:00 -
[101] - Quote
Mobius Wyvern wrote:I think we can safely guarantee that the new game will be match-based in some way when it releases. Deeper integration and "open-world" stuff will probably be later.
I hope you are wrong.
A lobby shooter and an open world MMO type game are just too far apart. We already saw what a disaster blending the two was with Planetary Conquest. MMO mechanics have no place in a lobby shooter and lobby shooter mechanics have no place in a MMO.
I think that if CCP decided they just wanted to really make a lobby shooter instead of a full on MMO I would be pretty happy. While CCP may have a history of mismanaging things they have proven very well that when sticking to a given path they can bring unique aspects into the game and can make something we all end up loving even if it is loving to hate it.
One of Dusts main failures in my opinion was that there was never any true path FOR DUST. Everything was about Eve integration at the start which caused all sorts of hypothetical situations to block any type of progress. It was always "Well if we do this then later on it will break that when we try to integrate with Eve." I think CCP Rouge really saw this as he made some references directly to avoiding that kind of stuff when Legion was announced and I am very excited to hopefully get to see CCP Rattati and CCP Rouge and the entire CCP Shanghai team really have an optimal environment for just plain making a good game.
We have seen that they can pump out a pretty good product with GunJack.
We have seen that Rattati can manage the **** out of a game.
We have seen what CCP Newcastle did with Hilmar and the other upper level management getting a bit less "handsy" and just letting the guys work.
I am cautiously more excited about this new game than I have ever been about any game just because I see a perfect storm forming to blow all of us away. I just SERIOUSLY hope they have more than a trailer to show at fanfest as that would kind of bring back nightmares of the Dust launch with a lot of talk and no visible concrete action. |
Maken Tosch
DUST University Ivy League
13219
|
Posted - 2016.03.31 02:32:00 -
[102] - Quote
LOOKMOM NOHANDS wrote:Mobius Wyvern wrote:I think we can safely guarantee that the new game will be match-based in some way when it releases. Deeper integration and "open-world" stuff will probably be later. I hope you are wrong. A lobby shooter and an open world MMO type game are just too far apart. We already saw what a disaster blending the two was with Planetary Conquest. MMO mechanics have no place in a lobby shooter and lobby shooter mechanics have no place in a MMO.
Actually, they do have a place to merge well with each other if done well.
Here is an example of how I interpret to be a very good blend between lobby shooting and open world gameplay. You will notice the similarity it has with Eve Online's PvEvP mission setup where you can run an NPE mission but can get disrupted by a third party who has no business being there because somehow they scanned down your mission site.
https://docs.google.com/drawings/d/1RS-BGbH0RXPVPBx034j4GAInnoW8a8cBfjL5XnO2eiU/edit?usp=sharing
I made some modification to the layout recently so as to include an uninvited & disruptive 3rd party whose only focus is to steal as much loot from the contracted mercs as possible. Contracted mercs can defend themselves and the loot they salvaged should any of it get stolen which can cause the 3rd party to be flagged as criminals.
https://docs.google.com/drawings/d/1U6hArz8JY-QD3ZEGYxqXepq2v43ymPmP_-7eaZ9C0ic/edit?usp=sharing
Or something to that effect. It will have a sense of lobby shooting but it's still MMO in nature. Arenas where two sides compete for glory can be something that is offered as an additional option if the player is not in the mood for an MMO setting. Eve Online has a duel system in place where two players can send a duel request to each other and safely fight in high-sec without anyone interfering and without the need for any complicated war decs. Eve Online does have its own annual tournament hosted by CCP as well. In fact, one will be underway at Fanfest later this year if I remember correctly to see which qualified set of players will come out on top to determine the next emperor or empress of the Amarr Empire. The Amarr Championship.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Alena Asakura
Caldari Logistics Reserve
748
|
Posted - 2016.03.31 06:59:00 -
[103] - Quote
Mobius Wyvern wrote:I think we can safely guarantee that the new game will be match-based in some way when it releases. Deeper integration and "open-world" stuff will probably be later. No, if it's match based to start with, it will stay that way. The only way they can integrated it properly into EvE is right from the start. |
LOOKMOM NOHANDS
860
|
Posted - 2016.03.31 08:52:00 -
[104] - Quote
Maken Tosch wrote:LOOKMOM NOHANDS wrote:Mobius Wyvern wrote:I think we can safely guarantee that the new game will be match-based in some way when it releases. Deeper integration and "open-world" stuff will probably be later. I hope you are wrong. A lobby shooter and an open world MMO type game are just too far apart. We already saw what a disaster blending the two was with Planetary Conquest. MMO mechanics have no place in a lobby shooter and lobby shooter mechanics have no place in a MMO. Actually, they do have a place to merge well with each other if done well. Here is an example of how I interpret to be a very good blend between lobby shooting and open world gameplay. You will notice the similarity it has with Eve Online's PvEvP mission setup where you can run an NPE mission but can get disrupted by a third party who has no business being there because somehow they scanned down your mission site. https://docs.google.com/drawings/d/1RS-BGbH0RXPVPBx034j4GAInnoW8a8cBfjL5XnO2eiU/edit?usp=sharingI made some modification to the layout recently so as to include an uninvited & disruptive 3rd party whose only focus is to steal as much loot from the contracted mercs as possible. Contracted mercs can defend themselves and the loot they salvaged should any of it get stolen which can cause the 3rd party to be flagged as criminals. https://docs.google.com/drawings/d/1U6hArz8JY-QD3ZEGYxqXepq2v43ymPmP_-7eaZ9C0ic/edit?usp=sharingOr something to that effect. It will have a sense of lobby shooting but it's still MMO in nature. Arenas where two sides compete for glory can be something that is offered as an additional option if the player is not in the mood for an MMO setting. Eve Online has a duel system in place where two players can send a duel request to each other and safely fight in high-sec without anyone interfering and without the need for any complicated war decs. Eve Online does have its own annual tournament hosted by CCP as well. In fact, one will be underway at Fanfest later this year if I remember correctly to see which qualified set of players will come out on top to determine the next emperor or empress of the Amarr Empire. The Amarr Championship.
Mission running in Eve is purely open world. There is nothing match based about it, you get a mission you go out in the world to run it, and whatever happens happens.
Your second document goes along the same line of being purely open world with missions that take the place of just a regular match.
Maybe we have a difference of opinion of what lobby shooter mechanics are.
|
Maken Tosch
DUST University Ivy League
13226
|
Posted - 2016.04.01 03:13:00 -
[105] - Quote
LOOKMOM NOHANDS wrote:Maken Tosch wrote:LOOKMOM NOHANDS wrote:Mobius Wyvern wrote:I think we can safely guarantee that the new game will be match-based in some way when it releases. Deeper integration and "open-world" stuff will probably be later. I hope you are wrong. A lobby shooter and an open world MMO type game are just too far apart. We already saw what a disaster blending the two was with Planetary Conquest. MMO mechanics have no place in a lobby shooter and lobby shooter mechanics have no place in a MMO. Actually, they do have a place to merge well with each other if done well. Here is an example of how I interpret to be a very good blend between lobby shooting and open world gameplay. You will notice the similarity it has with Eve Online's PvEvP mission setup where you can run an NPE mission but can get disrupted by a third party who has no business being there because somehow they scanned down your mission site. https://docs.google.com/drawings/d/1RS-BGbH0RXPVPBx034j4GAInnoW8a8cBfjL5XnO2eiU/edit?usp=sharingI made some modification to the layout recently so as to include an uninvited & disruptive 3rd party whose only focus is to steal as much loot from the contracted mercs as possible. Contracted mercs can defend themselves and the loot they salvaged should any of it get stolen which can cause the 3rd party to be flagged as criminals. https://docs.google.com/drawings/d/1U6hArz8JY-QD3ZEGYxqXepq2v43ymPmP_-7eaZ9C0ic/edit?usp=sharingOr something to that effect. It will have a sense of lobby shooting but it's still MMO in nature. Arenas where two sides compete for glory can be something that is offered as an additional option if the player is not in the mood for an MMO setting. Eve Online has a duel system in place where two players can send a duel request to each other and safely fight in high-sec without anyone interfering and without the need for any complicated war decs. Eve Online does have its own annual tournament hosted by CCP as well. In fact, one will be underway at Fanfest later this year if I remember correctly to see which qualified set of players will come out on top to determine the next emperor or empress of the Amarr Empire. The Amarr Championship. Mission running in Eve is purely open world. There is nothing match based about it, you get a mission you go out in the world to run it, and whatever happens happens. Your second document goes along the same line of being purely open world with missions that take the place of just a regular match. Maybe we have a difference of opinion of what lobby shooter mechanics are.
In a way, I do see Eve Online's mission running system as a lobby of sorts. If look at how they are offered to players who contact NPC agents of various levels (each with their own prerequisites to access them) and since the sites are only available to two groups of players, those who accept the NPC contracts and those who have the experience to scan down the mission sites without the contracts, along with each mission sometimes structured with acceleration gates to access pockets of deadspace, it's pretty obvious to me that these are similar to lobby settings. They just happen to have open-world elements added to them.
And for those who don't know anything about acceleration gates and deadspace in Eve Online:
Acceleration gates are NPC-controlled structures that function kind of like stargates but instead of jumping to another system you are flung to an area of space that can't be directly warped to (even when scanned down) without it and you can't warp to a distant point within the grid unlike the rest of the system you're in. Those areas of space are called deadspace.
EDIT: In the New Eden FPS for PC, deadspace-like areas could be simulated via the use of those nifty portals that CCP Rattati and his team were experimenting with earlier.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
XxBlazikenxX
Dead Man's Game Preatoriani
4687
|
Posted - 2016.04.01 03:26:00 -
[106] - Quote
Maken Tosch wrote:LOOKMOM NOHANDS wrote:Maken Tosch wrote:LOOKMOM NOHANDS wrote:Mobius Wyvern wrote:I think we can safely guarantee that the new game will be match-based in some way when it releases. Deeper integration and "open-world" stuff will probably be later. I hope you are wrong. A lobby shooter and an open world MMO type game are just too far apart. We already saw what a disaster blending the two was with Planetary Conquest. MMO mechanics have no place in a lobby shooter and lobby shooter mechanics have no place in a MMO. Actually, they do have a place to merge well with each other if done well. Here is an example of how I interpret to be a very good blend between lobby shooting and open world gameplay. You will notice the similarity it has with Eve Online's PvEvP mission setup where you can run an NPE mission but can get disrupted by a third party who has no business being there because somehow they scanned down your mission site. https://docs.google.com/drawings/d/1RS-BGbH0RXPVPBx034j4GAInnoW8a8cBfjL5XnO2eiU/edit?usp=sharingI made some modification to the layout recently so as to include an uninvited & disruptive 3rd party whose only focus is to steal as much loot from the contracted mercs as possible. Contracted mercs can defend themselves and the loot they salvaged should any of it get stolen which can cause the 3rd party to be flagged as criminals. https://docs.google.com/drawings/d/1U6hArz8JY-QD3ZEGYxqXepq2v43ymPmP_-7eaZ9C0ic/edit?usp=sharingOr something to that effect. It will have a sense of lobby shooting but it's still MMO in nature. Arenas where two sides compete for glory can be something that is offered as an additional option if the player is not in the mood for an MMO setting. Eve Online has a duel system in place where two players can send a duel request to each other and safely fight in high-sec without anyone interfering and without the need for any complicated war decs. Eve Online does have its own annual tournament hosted by CCP as well. In fact, one will be underway at Fanfest later this year if I remember correctly to see which qualified set of players will come out on top to determine the next emperor or empress of the Amarr Empire. The Amarr Championship. Mission running in Eve is purely open world. There is nothing match based about it, you get a mission you go out in the world to run it, and whatever happens happens. Your second document goes along the same line of being purely open world with missions that take the place of just a regular match. Maybe we have a difference of opinion of what lobby shooter mechanics are. In a way, I do see Eve Online's mission running system as a lobby of sorts. If look at how they are offered to players who contact NPC agents of various levels (each with their own prerequisites to access them) and since the sites are only available to two groups of players, those who accept the NPC contracts and those who have the experience to scan down the mission sites without the contracts, along with each mission sometimes structured with acceleration gates to access pockets of deadspace, it's pretty obvious to me that these are similar to lobby settings. They just happen to have open-world elements added to them. And for those who don't know anything about acceleration gates and deadspace in Eve Online: Acceleration gates are NPC-controlled structures that function kind of like stargates but instead of jumping to another system you are flung to an area of space that can't be directly warped to (even when scanned down) without it and you can't warp to a distant point within the grid unlike the rest of the system you're in. Those areas of space are called deadspace. EDIT: In the New Eden FPS for PC, deadspace-like areas could be simulated via the use of those nifty portals that CCP Rattati and his team were experimenting with earlier. It would still technically be "open world" since you don't just open up a menu and press a button and go to battle like the current system. Although I could see this happen for FW and stuff, for example:
You are an Amarrian loyalist (this is assuming some sort of "loyalty" system is in place). A district in the system you are in is under attack by Minmatar forces. While in the system you have a mission, a "quest" if you will. And that quest is to defend the district and ultimately the system.
At the same time Minmatar "loyalists" get a mission to attack the district while in that system. So I guess that's how it would work?
I just made this stuff up on the fly so it might not make sense.
Dust 514 forum's #1 forum liker
|
Maken Tosch
DUST University Ivy League
13227
|
Posted - 2016.04.01 03:37:00 -
[107] - Quote
XxBlazikenxX wrote: It would still technically be "open world" since you don't just open up a menu and press a button and go to battle like the current system.
Actually, Eve Online's mission system (though technically open world) does have a menu where you press a button and go to battle. It's called having a conversation with the NPC agent, accepting the contract during the conversation, and then warping your ship to the site. It's just far more involved than merely looking at a loading screen.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
XxBlazikenxX
Dead Man's Game Preatoriani
4688
|
Posted - 2016.04.01 03:45:00 -
[108] - Quote
Maken Tosch wrote:XxBlazikenxX wrote: It would still technically be "open world" since you don't just open up a menu and press a button and go to battle like the current system.
Actually, Eve Online's mission system (though technically open world) does have a menu where you press a button and go to battle. It's called having a conversation with the NPC agent, accepting the contract during the conversation, and then warping your ship to the site. It's just far more involved than merely looking at a loading screen. Still "open world" though. "Technically". Just more "automated".
Dust 514 forum's #1 forum liker
|
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |