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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
727
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Posted - 2016.03.27 17:21:00 -
[1] - Quote
BARAGAMOS wrote:Dude you need to learn how to read. You did not even understand half of what was written here then you post idiocy. Try sounding out the words next time kid and use a dictionary for the ones you don't understand. As for big bad vets... dumbass I am one. Dominating a game is easiest in its infancy when SP gaps are magnified. Since you are to stupid to understand that let me help you. 6 million is twice as much as 3 million whereas it takes 50 million to double 25 million. I can tell you right now when the average player had 3 million SP in a planetary conquest environment those of us at 6 million felt like we were walking through them. The same would be true for a new game. Corps full of higher SP players will dominate that environment. Try to understand with your low IQ that Public contracts is not the only game mode. If you have a Planetary conquest or other hyper rewarding "open skill level" game mode it will be dominated by the elite class created by advantaging those of us that played this game. Kids not understanding their level of ignorance before they post...... You shot down my 50% accelerated SP idea for vets, so I imagine you're at the forefront of banning SP boosters too than, right?
Farewell DUST
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
730
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Posted - 2016.03.27 17:42:00 -
[2] - Quote
BARAGAMOS wrote:Murder Medic wrote:BARAGAMOS wrote:Dude you need to learn how to read. You did not even understand half of what was written here then you post idiocy. Try sounding out the words next time kid and use a dictionary for the ones you don't understand. As for big bad vets... dumbass I am one. Dominating a game is easiest in its infancy when SP gaps are magnified. Since you are to stupid to understand that let me help you. 6 million is twice as much as 3 million whereas it takes 50 million to double 25 million. I can tell you right now when the average player had 3 million SP in a planetary conquest environment those of us at 6 million felt like we were walking through them. The same would be true for a new game. Corps full of higher SP players will dominate that environment. Try to understand with your low IQ that Public contracts is not the only game mode. If you have a Planetary conquest or other hyper rewarding "open skill level" game mode it will be dominated by the elite class created by advantaging those of us that played this game. Kids not understanding their level of ignorance before they post...... You shot down my 50% accelerated SP idea for vets, so I imagine you're at the forefront of banning SP boosters too than, right? Its the same idea. It creates an elite class that will dominate a new game. I have billions in assets, over four dozen BPOs, and more SP than 99% of the player base. So I am losing more than most, but I also understand that a new game will not be successful if they let me and my associates start out light years ahead of the other players. Their was originally a low SP cap on this game to prevent that from happening. Starting me off in God mode even if it does not really kick in for 3 months because of boosters of transfers is still "starting me off in GOD mode". Competitive shooters have a lot of ego and E-peen tied to them. Most of the players will stop playing when they feel left behind. So what will you do if they offer 50% SP booster from day 1? Also the low SP cap never really did much, though these days with triple stacked boosters it's pretty obnoxious.
Farewell DUST
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
734
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Posted - 2016.03.28 18:00:00 -
[3] - Quote
Mobius Wyvern wrote:No matter how well balanced the game is and how much reasoning can be presented for how keeping our current characters and assets wouldn't harm anything, there would be large numbers of people who refused to even try the game because we got to keep our stuff. I will continue to ask this question.
If this is so gamebreaking at day one, why is it not gamebreaking 3-6 months down the line?
Do new players only show up day one and then never again?
Farewell DUST
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