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ADD gah
Second-Nature Shadow of Dust
5
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Posted - 2016.01.25 05:18:00 -
[1] - Quote
CAN YOU PLZ NERF SWARMS LIKE REALLY!!!! OR CAN YOU ACTUALLY BUFF THE ADS!!! Im not sure if your considering more than 1 set of swarms but its something to consider. If I pull out and ADS then they with pull out AV. I don't have a problem with that other than swarms and rail guns. PLZ fix. |
Anarchide
Greedy Bastards
2
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Posted - 2016.01.25 05:20:00 -
[2] - Quote
This is funny.
How powerful will you be?
(Your Wizard Level equals the number of Magic Crystal Balls you own)
Wizard Level:1337
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ADD gah
Second-Nature Shadow of Dust
5
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Posted - 2016.01.25 05:23:00 -
[3] - Quote
Anarchide wrote:This is funny. In which way?? |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
1
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Posted - 2016.01.25 05:31:00 -
[4] - Quote
Lol they don't care ! xD Me and other Pilots have been preaching for a change since Hotfix Alhpa.
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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postapo wastelander
Corrosive Synergy
2
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Posted - 2016.01.25 06:09:00 -
[5] - Quote
ADD gah wrote:CAN YOU PLZ NERF SWARMS LIKE REALLY!!!! OR CAN YOU ACTUALLY BUFF THE ADS!!! Im not sure if your considering more than 1 set of swarms but its something to consider. If I pull out and ADS then they with pull out AV. I don't have a problem with that other than swarms and rail guns. PLZ fix.
Honestly NO
"Im original Boii Boyko"
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Mortishai Belmont
Second-Nature Shadow of Dust
1
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Posted - 2016.01.25 06:25:00 -
[6] - Quote
I can tank at least a full clip of proto swarms before I have to take off in my ADS, what's the big deal? D:
(~..)~ Now on Youtube ~(..~)
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Atiim
Ikomari-Onu Enforcement Caldari State
16
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Posted - 2016.01.25 06:42:00 -
[7] - Quote
Apocalyptic Destroyerr wrote:Lol they don't care ! xD Me and other Pilots have been preaching for a change since Hotfix Alhpa. Between the ludicrous damage and RoF bonuses, the Afterburner's 10s cooldown, and the literal immunity to SL damage thanks to the 50% resistance glitch, and the god-mode 60% hardeners there was no change to preach.
If anything, you were preaching against change, as you and most of the other Pilots were literally begging Ratatti to not nerf the ADS.
The 1st Matari Commando
-HAND
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Richard Gamerich-R
Prima Gallicus
311
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Posted - 2016.01.25 06:44:00 -
[8] - Quote
lol how do you fit your ADS seriously?
#portdust514
Good bye DUST 514, officially retired
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Soto Gallente
419
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Posted - 2016.01.25 06:45:00 -
[9] - Quote
I agree that swarm launchers work too well against dropships but they work balanced against other vehicles, so nerfing them might make them balanced to dropships but underpowered vs other vehicles.
Ex-news reporter for The Scope
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
1
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Posted - 2016.01.25 08:06:00 -
[10] - Quote
Soto Gallente wrote:I agree that swarm launchers work too well against dropships but they work balanced against other vehicles, so nerfing them might make them balanced to dropships but underpowered vs other vehicles.
Insert part where everybody stated that we need Different Variants for Different Vehicles
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Trooper X
TROOPER Corp X
64
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Posted - 2016.01.25 08:28:00 -
[11] - Quote
150 meters is the lock-on range....
If your flying your Derpship below 150meters, then your trying to kill infantry, or your trying to land on a roof to camp it...
Either way!
Just die...
3x complex damage mods 6% warbarge bonus Adv Calmando Proto swarm launcher
3/4 Volleys and your going down...
If you can't afford it.... Don't fly it!....
TROOPER Corp X - Solo Merc - Blueberry Corp
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General Vahzz
PIanet Express
146
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Posted - 2016.01.25 08:35:00 -
[12] - Quote
Godin, my son, you need to get your ass in here. *eats popcorn*
You can bite my shiny metal ass.
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EternalRMG
Random Gunz The-Office
1
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Posted - 2016.01.25 08:53:00 -
[13] - Quote
Git Gud
Dust Player Since: July 2012
Pro Python Pilot!
Buying Plenty of BPOs
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Shamarskii Simon
The Hundred Acre Hood
682
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Posted - 2016.01.25 11:14:00 -
[14] - Quote
... .. .
Meh.
I only say we need dodgable... Which is a matter of how they track.
Other than that..... Meh.
Potential Pilot Proposal? Yes!
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4lbert Wesker
Intara Direct Action Caldari State
587
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Posted - 2016.01.25 11:49:00 -
[15] - Quote
Your real enemy is forge gun, not swarm
WESKER S.T.A.R.S. is not my corporation!
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QRT30
Only N00bs
178
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Posted - 2016.01.25 12:15:00 -
[16] - Quote
4lbert Wesker wrote:Your real enemy is forge gun, not swarm Neither FG or LS, your real enemies are ***..s in rail tanks on redline. Last month I fly with gunner in grimness (I call it "flying potato") and its really hard to destroy. I know it because I'm dedicated AV.
Si vis pacem, para bellum
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
264
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Posted - 2016.01.25 13:50:00 -
[17] - Quote
It comes down to this:
There are probably 100 + AV players for every 1 dedicated pilot.
CCP barely updates their game since they've moved funds elsewhere in the company. As such, they can only afford to make small, targeted changes. Also, they want to keep the game profitable, because for some reason people still spend money here.
So, they appeal to the larger groups, rather than balance as a whole. The chances you'll see any kind of AV nerf or ADS buff are basically nill, if anything they'll buff AV to "handle" tanks while keeping the other vehicles as is.
All dropships need is their native resists back, ADV and PRO hulls, or a total reworking of swarm mechanics which will never happen because it requires programming. |
Chuckles Brown
331
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Posted - 2016.01.25 15:12:00 -
[18] - Quote
I'll be satisfied the day swarms aren't invisible, silent, and lagging...
I will say though, 1 SL can shut down an ADS.
What's the worst that could happen, lose?
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Richard Gamerich-R
Prima Gallicus
314
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Posted - 2016.01.25 15:54:00 -
[19] - Quote
A good Python can resist to around 6 voley of proto swarm. (enhanced heavy shield + booster + hardener + shield regulation level 5)
An incubus around 4.
In any case it's enough to kill the AV. If you need to run away, push L1 and put your ADS to the vertical. (not horizontal it's low speed)
However invisible swarm is a real problem.
#portdust514
Good bye DUST 514, officially retired
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
266
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Posted - 2016.01.25 16:08:00 -
[20] - Quote
Richard Gamerich-R wrote:A good Python can resist to around 6 voley of proto swarm. (enhanced heavy shield + booster + hardener + shield regulation level 5)
An incubus around 4.
In any case it's enough to kill the AV. If you need to run away, push L1 and put your ADS to the vertical. (not horizontal it's low speed)
However invisible swarm is a real problem. The issue with swarms is that they're undodgeable and track for 400 meters. Over those 400 meters you can easily get pinged by any other AV, and then eat those swarms that you can't dodge.
That will always be the point of contention between swarms and pilots. Pilots will always feel ripped off because someone pointed up in their general direction, pulled the trigger, and went about their merry way while collecting 75 to 225 WP for their "efforts".
And that will never change, because DUST no longer receives actual development, just stat shuffles.
Also, many swarmers run commando, and well, you try killing a commando that's hitting you with pro / officer swarms. |
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Soto Gallente
435
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Posted - 2016.01.25 16:15:00 -
[21] - Quote
Another issue with swarm launchers vs. ADS is this: Swarms literally take no skill to learn how to use, just point, hold, and click. Any blueberry off the street can learn how to do this in a matter of minutes of picking it up. Whereas the ADS takes weeks if not months to learn how to fly efficiently and takes actual skill to use.
Ex-news reporter for The Scope
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Shamarskii Simon
The Hundred Acre Hood
684
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Posted - 2016.01.26 00:49:00 -
[22] - Quote
Richard Gamerich-R wrote:(enhanced heavy shield + booster + hardener + shield regulation level 5)
Shield regulation only works on depleted (aka exhausted) shield recharge delay. Has low need in actual situations. Usually if you're on armor... you might already be dead
Potential Pilot Proposal? Yes!
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.26 01:09:00 -
[23] - Quote
Soto Gallente wrote:Another issue with swarm launchers vs. ADS is this: Swarms literally take no skill to learn how to use, just point, hold, and click. Any blueberry off the street can learn how to do this in a matter of minutes of picking it up. Whereas the ADS takes weeks if not months to learn how to fly efficiently and takes actual skill to use.
While I agree that thumb skill plays no part in swarm operation. Sp is a major factor. Swarms are useless until proto, and I would argue, reload five. And I would argue further, damage mod five, and procalmando.
Everyone also seems to forget, that while looking up, you aren't looking around. Making you target number one, that shoots smoking, loud projectiles, with your fly unzipped.
I don't have a buff/nerf cry... Just pointing out stuff people neglected to mention.
"And god d*mn it I will be an artichoke, get off my stalk." ~Dust Fiend~
Joined - 06-28-12 ~Deal with it~
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Shamarskii Simon
The Hundred Acre Hood
684
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Posted - 2016.01.26 02:07:00 -
[24] - Quote
Devadander wrote:Soto Gallente wrote:Another issue with swarm launchers vs. ADS is this: Swarms literally take no skill to learn how to use, just point, hold, and click. Any blueberry off the street can learn how to do this in a matter of minutes of picking it up. Whereas the ADS takes weeks if not months to learn how to fly efficiently and takes actual skill to use. While I agree that thumb skill plays no part in swarm operation. Sp is a major factor. Swarms are useless until proto, and I would argue, reload five. And I would argue further, damage mod five, and procalmando. Everyone also seems to forget, that while looking up, you aren't looking around. Making you target number one, that shoots smoking, loud projectiles, with your fly unzipped. I don't have a buff/nerf cry... Just pointing out stuff people neglected to mention.
Makes sense,
But... Even if... Should swarms truly have the end all be all behavior that it has? I've dealt with forge gunners... Flirted with them and killed a few.
... .. .
They (most of whom I have challenged) switch to swarms. Why? Because the amount of SP invested doesn't matter. Just one thing really matters: it will hit. You must run, or commit and risk death.
My point here is this: if someone with swarms will blatantly follow you out of cover because they know no matter how much you try you either run or die... There's an issue.
If someone changed from something that can two/three shot and punish royally on the sweet spot (1 shot wyr breach on inky) to something else that doesn't require the same level of accuracy or dedication... There's an issue.
And no amount of SP invested into a suit, a weapon, a weapon's reload, damage mods, increased vulnerability to others, or time/money spent waiting for warbarage damage, can justify the infallible nature of swarm lock on.
I'm not crying for a buff or nerf... I'm just playing devils advocate.
Potential Pilot Proposal? Yes!
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Soto Gallente
437
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Posted - 2016.01.26 02:35:00 -
[25] - Quote
Devadander wrote:Soto Gallente wrote:Another issue with swarm launchers vs. ADS is this: Swarms literally take no skill to learn how to use, just point, hold, and click. Any blueberry off the street can learn how to do this in a matter of minutes of picking it up. Whereas the ADS takes weeks if not months to learn how to fly efficiently and takes actual skill to use. While I agree that thumb skill plays no part in swarm operation. Sp is a major factor. Swarms are useless until proto, and I would argue, reload five. And I would argue further, damage mod five, and procalmando. Everyone also seems to forget, that while looking up, you aren't looking around. Making you target number one, that shoots smoking, loud projectiles, with your fly unzipped. I don't have a buff/nerf cry... Just pointing out stuff people neglected to mention. That's not true at all. I was wrecking vehicles in my Militia Anti-Armor AV fit earlier. I killed 2 tanks, 1 lav, and 1 dropship just with a 'Dren' Swarm Launcher and 2 Krin's Damage mods. No SP invested.
Ex-news reporter for The Scope
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DEATH THE KlD
Imperfect - Bastards
1
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Posted - 2016.01.26 02:44:00 -
[26] - Quote
Apocalyptic Destroyerr wrote:Lol they don't care ! xD Me and other Pilots have been preaching for a change since Hotfix Alhpa. I gave up on it..got my sp back..ads is fun but not when AV flings you into the building or ground causing instant death
CEO of Imperfect Bastards and NF -Heimdallr69
Steam - Heimpai
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ADD gah
Second-Nature Shadow of Dust
9
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Posted - 2016.01.26 03:58:00 -
[27] - Quote
Richard Gamerich-R wrote:lol how do you fit your ADS seriously? My usual fit it 1 com light shield regen, Complex shield hardener, Complex light shield ext, XT missiles, and Enhanced missile amo. |
ADD gah
Second-Nature Shadow of Dust
9
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Posted - 2016.01.26 04:02:00 -
[28] - Quote
DEATH THE KlD wrote:Apocalyptic Destroyerr wrote:Lol they don't care ! xD Me and other Pilots have been preaching for a change since Hotfix Alhpa. I gave up on it..got my sp back..ads is fun but not when AV flings you into the building or ground causing instant death SO TRUE!!! |
jordy mack
WarRavens Imperium Eden
1
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Posted - 2016.01.26 04:28:00 -
[29] - Quote
ADD gah wrote:Richard Gamerich-R wrote:lol how do you fit your ADS seriously? My usual fit it 1 com light shield regen, Complex shield hardener, Complex light shield ext, XT missiles, and Enhanced missile amo.
heavy extender, hardner, light booster is my favorite. u can engage infantry av pretty good. as long as you can work out where they are are... i fly around without hardner on then as soon as anything tags me i harden up and decide whether i can find/fight it. (rail tanks will 2 shot u, check redline regularly) use cover to aproach/escape, make sure you only use booster inbetween swarm volleys/clips.
and dont get greedy, if u miss your first few shots contemplate running away and starting again. repeat till they rage.
Less QQ more PewPew
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Shamarskii Simon
The Hundred Acre Hood
687
|
Posted - 2016.01.26 04:31:00 -
[30] - Quote
DEATH THE KlD wrote:Apocalyptic Destroyerr wrote:Lol they don't care ! xD Me and other Pilots have been preaching for a change since Hotfix Alhpa. I gave up on it..got my sp back..ads is fun but not when AV flings you into the building or ground causing instant death
Never give up! Never surrender!
I actually welcomed the hardener nerf... That 60% sHard 40% aHard was kinda absurd.
.. .
Except we went back to 40% aHards
Potential Pilot Proposal? Yes!
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Bradric Banewolf
Eternal Beings I Whip My Slaves Back and Forth
1
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Posted - 2016.01.26 05:12:00 -
[31] - Quote
It's funny to me how AV has been proto since forever, but dropships are still standard and tanks a=have just got proto.... but AV, and in particular swarmers, always don't want to have anything change as they spam beacons and experimental swarms in every match
I have learned how to spot scrubs, and they carry swarm launchers.
They even try to claim greatness by mailing ppl how well they did against dropships with beacons lmao!
If CCP don't got your back pilots I do! I always hunt commandos!!!
"Anybody order chaos?"
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DEATH THE KlD
Imperfect - Bastards
1
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Posted - 2016.01.26 05:29:00 -
[32] - Quote
Shamarskii Simon wrote:DEATH THE KlD wrote:Apocalyptic Destroyerr wrote:Lol they don't care ! xD Me and other Pilots have been preaching for a change since Hotfix Alhpa. I gave up on it..got my sp back..ads is fun but not when AV flings you into the building or ground causing instant death Never give up! Never surrender! I actually welcomed the hardener nerf... That 60% sHard 40% aHard was kinda absurd. .. . Except we went back to 40% aHards I was in one of my I quit dust moods for like 6+ months when that happened
CEO of Imperfect Bastards and NF -Heimdallr69
Steam - Heimpai
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
288
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Posted - 2016.01.26 05:44:00 -
[33] - Quote
It's sad and frankly shameful how quickly CCP gave up on trying to balance vehicles by introducing ADV and PRO variants. Basically they didn't get the HAV rebalance perfect the first time and simply gave up because it was too hard for them.
As if not having Minmatar and Amarr wasn't bad enough, we can't even get full representation of the 50% that actually made it into the game.
And to think, this game was envisioned to have massive vehicle warfare at one point. It's so sad how far the reality of DUST has fallen from the vision that once drove it. |
Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2016.01.26 09:38:00 -
[34] - Quote
Soto Gallente wrote:I agree that swarm launchers work too well against dropships but they work balanced against other vehicles, so nerfing them might make them balanced to dropships but underpowered vs other vehicles.
Keep swarms powerful, ADS weak, and give ADS insane turret spread damage. Fixed.
More strafe, less hover!
CCP logic GÇô We fix what doesn't need breaking.
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MexXx Dust-Slayer
Fatal Absolution
566
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Posted - 2016.01.26 09:56:00 -
[35] - Quote
Devadander wrote:While I agree that thumb skill plays no part in swarm operation. Sp is a major factor. Swarms are useless until proto, and I would argue, reload five. And I would argue further, damage mod five, and procalmando. ADS's cost way more SP just to be barely effective only some of the time, whilst costing more isk and generating less isk in battle than an AV fit. |
MexXx Dust-Slayer
Fatal Absolution
566
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Posted - 2016.01.26 10:04:00 -
[36] - Quote
Double post removed. |
Auris Lionesse
Kang Lo Directorate Gallente Federation
1
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Posted - 2016.01.26 11:08:00 -
[37] - Quote
Lmao I doubt they've m nerfed drop ships since way back when so they're undoubtedly still op as f.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Jackkkkkkkkkkkkkkky jack
S.K.I.L.L OF G.O.D General Tso's Alliance
632
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Posted - 2016.01.26 11:27:00 -
[38] - Quote
Skilled pilot in python with pro plates r way too op already, no need to nerf swarm
just found cal assault op^^
welcome to Taiwan ^^
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Monkey MAC
Rough Riders..
3
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Posted - 2016.01.26 11:35:00 -
[39] - Quote
I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Shamarskii Simon
The Hundred Acre Hood
688
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Posted - 2016.01.26 11:49:00 -
[40] - Quote
Monkey MAC wrote:I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship.
One thing and one thing only.
A tank doesn't have the mobility to evade swarms... So... The fix is simple.
Make it dodgable
Potential Pilot Proposal? Yes!
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Happy Violentime
1
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Posted - 2016.01.26 11:52:00 -
[41] - Quote
Bradric Banewolf wrote:It's funny to me how AV has been proto since forever, but dropships are still standard and tanks a=have just got proto.... but AV, and in particular swarmers, always don't want to have anything change as they spam beacons and experimental swarms in every match I have learned how to spot scrubs, and they carry swarm launchers. They even try to claim greatness by mailing ppl how well they did against dropships with beacons lmao! If CCP don't got your back pilots I do! I always hunt commandos!!!
Of course you hunt commandos, you're a scrub who prefers to fight people at a disadvantage. |
Demandred Moores
Ghosts of Dawn General Tso's Alliance
329
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Posted - 2016.01.26 13:27:00 -
[42] - Quote
ADD gah wrote:CAN YOU PLZ NERF SWARMS LIKE REALLY!!!! OR CAN YOU ACTUALLY BUFF THE ADS!!! Im not sure if your considering more than 1 set of swarms but its something to consider. If I pull out and ADS then they with pull out AV. I don't have a problem with that other than swarms and rail guns. PLZ fix. I do great in pc vs officer swarms and FG being spammed. I don't think the balance is near as bad as it was 6 months ago or whenever they nerfed the radius. I fought sog pok oh gac and many others with fa and I never had a problem.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
329
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Posted - 2016.01.26 13:43:00 -
[43] - Quote
ADD gah wrote:Richard Gamerich-R wrote:lol how do you fit your ADS seriously? My usual fit it 1 com light shield regen, Complex shield hardener, Complex light shield ext, XT missiles, and Enhanced missile amo. Just use enhanced hvy shields pro burner and enhanced hardner. Learn to rotate your mods and engage accordingly that fit is complete garbage. No disrespect intended. You can also use a burner complex hvy extrender and basic hardner increasing survivability but decreasing engagement and reengagement time. You can replace your hardner with a booster if you like but it really just isn't as good. There are a couple other good fits and I can even give you ones with multi turrets and the same survivability.
Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads.
This is why people think ads is weak and others strong. There just aren't enough experienced pilots anymore in the game. People find the very rare good ones and can't ever kill them because we know our advantage and disadvantage. The ones that aren't as experienced lose tons of isk and think av needs nerfed.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
330
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Posted - 2016.01.26 13:54:00 -
[44] - Quote
I can do a demonstration video in a couple weeks if you don't belive me.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Monkey MAC
Rough Riders..
3
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Posted - 2016.01.26 14:15:00 -
[45] - Quote
Shamarskii Simon wrote:Monkey MAC wrote:I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship. One thing and one thing only. A tank doesn't have the mobility to evade swarms... So... The fix is simple. Make it dodgable
Believe it or not they tried that by making the turning circles wider.
Guess what . . . .
Dropships still got hit, but now tanks couldn't get hit at all in urban environments, the rockets just piled into the ground.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
293
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Posted - 2016.01.26 14:22:00 -
[46] - Quote
MexXx Dust-Slayer wrote:Devadander wrote:While I agree that thumb skill plays no part in swarm operation. Sp is a major factor. Swarms are useless until proto, and I would argue, reload five. And I would argue further, damage mod five, and procalmando. ADS's cost way more SP just to be barely effective only some of the time, whilst costing more isk and being much harder to generate isk with (through WP) in battle than an AV fit. You raise a good point that most people skim right over. WP and payout is usually **** for a dropship pilot (unless you run AV incubus). Swarms generate boatloads of WP if there are vehicles around, and if you actually kill them you also get way more ISK.
So, it costs less ISK, takes less effort, and earns you far more. |
Demandred Moores
Ghosts of Dawn General Tso's Alliance
336
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Posted - 2016.01.26 14:51:00 -
[47] - Quote
Monkey MAC wrote:Shamarskii Simon wrote:Monkey MAC wrote:I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship. One thing and one thing only. A tank doesn't have the mobility to evade swarms... So... The fix is simple. Make it dodgable Believe it or not they tried that by making the turning circles wider. Guess what . . . . Dropships still got hit, but now tanks couldn't get hit at all in urban environments, the rockets just piled into the ground. The radius nerf is what makes it possible to swing around cover in time. It did work actually. Read my above/below post to learn how to fit and fly a python. The op didn't even know how to fit his python when he made this post
ADD gah wrote:Richard Gamerich-R wrote:lol how do you fit your ADS seriously? My usual fit it 1 com light shield regen, Complex shield hardener, Complex light shield ext, XT missiles, and Enhanced missile amo. Drop missle extneder lol use pg upgrade then just use enhanced hvy shields pro burner and enhanced hardner. Learn to rotate your mods and engage accordingly that fit is complete garbage. No disrespect intended. You can also use a burner complex hvy extrender and basic hardner increasing survivability but decreasing engagement and reengagement time. You can replace your hardner with a booster if you like but it really just isn't as good. There are a couple other good fits and I can even give you ones with multi turrets and the same survivability.
Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads.
This is why people think ads is weak and others strong. There just aren't enough experienced pilots anymore in the game. People find the very rare good ones and can't ever kill them because we know our advantage and disadvantage. The ones that aren't as experienced lose tons of isk and think av needs nerfed.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Abraxis Mangelor
Breach Team
68
|
Posted - 2016.01.26 15:05:00 -
[48] - Quote
If you can't fit a basic heavy armor plate on your Incubus, without a fittng mod, you need skills. Until then, your gonna die.
From a tactical perspective, it is NOT the job of AV mercs to kill a dropship. It's your job to get him to disengage so he is no longer useful.
Killing it is nice, but that's no the priority. |
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
294
|
Posted - 2016.01.26 15:51:00 -
[49] - Quote
Abraxis Mangelor wrote:If you can't fit a basic heavy armor plate on your Incubus, without a fittng mod, you need skills. Until then, your gonna die.. Heavy plate used to be good but anti armor AV does so much damage now you're better off with a light plate and a hardener so you can AB out as soon as you hear AV. |
Demandred Moores
Ghosts of Dawn General Tso's Alliance
337
|
Posted - 2016.01.26 16:03:00 -
[50] - Quote
Murder Medic wrote:Abraxis Mangelor wrote:If you can't fit a basic heavy armor plate on your Incubus, without a fittng mod, you need skills. Until then, your gonna die.. Heavy plate used to be good but anti armor AV does so much damage now you're better off with a light plate and a hardener so you can AB out as soon as you hear AV. You can use two complex light reps and a harder or a pg upgrade complex plate and rep. If you don't have the sp invested basic still does fine but fit the hvy rep and stay on your toes. If you're using a missle on it consider that is not is primary function and you're gimp ing your fit. Python actually tanks av better believe it or not and the bonus is much better for taking out said av. You should have both ads set up and learn both. If you insist on running missiles on your incubus just remember that you are putting yourself at a disadvantage but it can still be done.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
|
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
295
|
Posted - 2016.01.26 16:14:00 -
[51] - Quote
Demandred Moores wrote:Murder Medic wrote:Abraxis Mangelor wrote:If you can't fit a basic heavy armor plate on your Incubus, without a fittng mod, you need skills. Until then, your gonna die.. Heavy plate used to be good but anti armor AV does so much damage now you're better off with a light plate and a hardener so you can AB out as soon as you hear AV. You can use two complex light reps and a harder or a pg upgrade complex plate and rep. If you don't have the sp invested basic still does fine but fit the hvy rep and stay on your toes. If you're using a missle on it consider that is not is primary function and you're gimp ing your fit. Python actually tanks av better believe it or not and the bonus is much better for taking out said av. You should have both ads set up and learn both. If you insist on running missiles on your incubus just remember that you are putting yourself at a disadvantage but it can still be done. I've been flying for 4 years, preaching to the choir ;) I don't run Missile bus anymore because there just isn't enough resist unless like you say, you run dual hardener and I HATE that fit because I hate downtime. I prefer to constantly bring the fight even if I die because I prefer excitement and fun over not losing ISK. Plus, what's the point of flying if you aren't constantly challenging yourself against superior odds?
I have vehicles maxed 100% and wouldn't have it any other way.
On the rare occasions I play it's almost always the same. I play solo so it changes my tactics, however I always spawn AV incubus, clear turrets and try to deny vehicles, then if there isn't much vehicle pressence I switch to Python to harass infantry and be a glorified street sweeper. |
Shamarskii Simon
The Hundred Acre Hood
689
|
Posted - 2016.01.26 16:14:00 -
[52] - Quote
Monkey MAC wrote:Shamarskii Simon wrote:Monkey MAC wrote:I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship. One thing and one thing only. A tank doesn't have the mobility to evade swarms... So... The fix is simple. Make it dodgable Believe it or not they tried that by making the turning circles wider. Guess what . . . . Dropships still got hit, but now tanks couldn't get hit at all in urban environments, the rockets just piled into the ground.
No no no. See, that doesn't work.
What needs to happen is.... AI or inertia.
It's capable of turning without the loss of speed firstly. AI in the sense that works by trying to hit the "front" of the vehicle. By it following previous location... It can't be duped.
I'll have to do more research into it to give you a complete answer. But the simple thing is this:
It turns sharply.. Like corners are in the flight path, not smooth curves where it can "overshoot" it's target.
Potential Pilot Proposal? Yes!
|
Demandred Moores
Ghosts of Dawn General Tso's Alliance
337
|
Posted - 2016.01.26 16:40:00 -
[53] - Quote
Murder Medic wrote:Demandred Moores wrote:Murder Medic wrote:Abraxis Mangelor wrote:If you can't fit a basic heavy armor plate on your Incubus, without a fittng mod, you need skills. Until then, your gonna die.. Heavy plate used to be good but anti armor AV does so much damage now you're better off with a light plate and a hardener so you can AB out as soon as you hear AV. You can use two complex light reps and a harder or a pg upgrade complex plate and rep. If you don't have the sp invested basic still does fine but fit the hvy rep and stay on your toes. If you're using a missle on it consider that is not is primary function and you're gimp ing your fit. Python actually tanks av better believe it or not and the bonus is much better for taking out said av. You should have both ads set up and learn both. If you insist on running missiles on your incubus just remember that you are putting yourself at a disadvantage but it can still be done. I've been flying for 4 years, preaching to the choir ;) I don't run Missile bus anymore because there just isn't enough resist unless like you say, you run dual hardener and I HATE that fit because I hate downtime. I prefer to constantly bring the fight even if I die because I prefer excitement and fun over not losing ISK. Plus, what's the point of flying if you aren't constantly challenging yourself against superior odds? I have vehicles maxed 100% and wouldn't have it any other way. On the rare occasions I play it's almost always the same. I play solo so it changes my tactics, however I always spawn AV incubus, clear turrets and try to deny vehicles, then if there isn't much vehicle pressence I switch to Python to harass infantry and be a glorified street sweeper. I meant X2 rep and one hardener :) I'm in the same boat. Longevity over tank.
It's hard to try to explain that av right now isn't that op if you take the time to learn and have proper fits. I just want to be rude at this point. I hope my posts provided good information for them though.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
SAMEERio
Wolf Pack Special Forces Shadow of Dust
178
|
Posted - 2016.01.26 16:42:00 -
[54] - Quote
Murder Medic wrote:Richard Gamerich-R wrote:A good Python can resist to around 6 voley of proto swarm. (enhanced heavy shield + booster + hardener + shield regulation level 5)
An incubus around 4.
In any case it's enough to kill the AV. If you need to run away, push L1 and put your ADS to the vertical. (not horizontal it's low speed)
However invisible swarm is a real problem. The issue with swarms is that they're undodgeable and track for 400 meters. Over those 400 meters you can easily get pinged by any other AV, and then eat those swarms that you can't dodge. That will always be the point of contention between swarms and pilots. Pilots will always feel ripped off because someone pointed up in their general direction, pulled the trigger, and went about their merry way while collecting 75 to 225 WP for their "efforts". And that will never change, because DUST no longer receives actual development, just stat shuffles. Also, many swarmers run commando, and well, you try killing a commando that's hitting you with pro / officer swarms. Unable to backtrack invisible swarms
Eat my Shorts!
|
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
296
|
Posted - 2016.01.26 16:49:00 -
[55] - Quote
Demandred Moores wrote:I meant X2 rep and one hardener :) I'm in the same boat. Longevity over tank.
It's hard to try to explain that av right now isn't that op if you take the time to learn and have proper fits. I just want to be rude at this point. I hope my posts provided good information for them though. I'm notorious for arguing for the sake of argument :p I will always be a bit butthurt about swarms just because of how they function, and how we get stuck without ADV or PRO hulls, but it is what it is.
If I can fly solo against full stacked proto AV squads and not die or only die once, then it's certainly possible. Out of every role in this game, ADS benefits hands down the MOST from having a squad to back you up. Being able to drop people on tower nests or to call out AV that's hiding in cover is invaluable, and not to mention having scans on the ground.
I hate having to run the second I hear AV but honestly, that's how it should be. Good ADS pilots can clean house on infantry if left alone, which is why I LOVE AV incubus. Nothing makes me happier than giving AI Pythons hell
I'll probably test out dual rep again at some point, I just like having the extra tank because I always seem to get one shot by damage stacked rail tanks when I least expect it lol. |
Demandred Moores
Ghosts of Dawn General Tso's Alliance
337
|
Posted - 2016.01.26 16:51:00 -
[56] - Quote
SAMEERio wrote:Murder Medic wrote:Richard Gamerich-R wrote:A good Python can resist to around 6 voley of proto swarm. (enhanced heavy shield + booster + hardener + shield regulation level 5)
An incubus around 4.
In any case it's enough to kill the AV. If you need to run away, push L1 and put your ADS to the vertical. (not horizontal it's low speed)
However invisible swarm is a real problem. The issue with swarms is that they're undodgeable and track for 400 meters. Over those 400 meters you can easily get pinged by any other AV, and then eat those swarms that you can't dodge. That will always be the point of contention between swarms and pilots. Pilots will always feel ripped off because someone pointed up in their general direction, pulled the trigger, and went about their merry way while collecting 75 to 225 WP for their "efforts". And that will never change, because DUST no longer receives actual development, just stat shuffles. Also, many swarmers run commando, and well, you try killing a commando that's hitting you with pro / officer swarms. Unable to backtrack invisible swarms any build without a burner is a design made to fight only one av and gimped. Like I said, hardener extender burner. Engage infantry with hardener on when first volley hits burn out identify where the av is flip off hardener then when safe flip off burner. When mods are back reengage. You can reengage out of lock zone or closer if you're confident. If you don't render the swarms rinse and repeat. Ads is a light vehicle based on speed not tank and any fit not designed around that is gimped. Swarms cannot kill a ads before an ads kills then unless you make a mistake. They can not lock as far as you can shoot. With the current range nerf on swarms this is even easier. Ads is completely viable unless you're not fitting it correctly. You have huge advantages over swarms use them.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Demandred Moores
Ghosts of Dawn General Tso's Alliance
337
|
Posted - 2016.01.26 16:55:00 -
[57] - Quote
Murder Medic wrote:Demandred Moores wrote:I meant X2 rep and one hardener :) I'm in the same boat. Longevity over tank.
It's hard to try to explain that av right now isn't that op if you take the time to learn and have proper fits. I just want to be rude at this point. I hope my posts provided good information for them though. I'm notorious for arguing for the sake of argument :p I will always be a bit butthurt about swarms just because of how they function, and how we get stuck without ADV or PRO hulls, but it is what it is. If I can fly solo against full stacked proto AV squads and not die or only die once, then it's certainly possible. Out of every role in this game, ADS benefits hands down the MOST from having a squad to back you up. Being able to drop people on tower nests or to call out AV that's hiding in cover is invaluable, and not to mention having scans on the ground. I hate having to run the second I hear AV but honestly, that's how it should be. Good ADS pilots can clean house on infantry if left alone, which is why I LOVE AV incubus. Nothing makes me happier than giving AI Pythons hell I'll probably test out dual rep again at some point, I just like having the extra tank because I always seem to get one shot by damage stacked rail tanks when I least expect it lol. I loaned my ps3 to a friend's who's broke resent lyrics but I'll have it back soon. On the rare occasion one of us is on we should try to sqd up. Rare is the day I see a reasonable ads or av guy.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
296
|
Posted - 2016.01.26 16:55:00 -
[58] - Quote
Demandred Moores wrote: Swarms cannot kill a ads before an ads kills then unless you make a mistake. I agree with most everything you've said before but I have to partially disagree here.
Commandos hopping around can easily survive if you don't land direct hits and the impact from their swarms make it really difficult to land that direct shot sometimes. Also as I'm certain you're plenty familiar with, infantry often don't render till around the 150 meter mark. If you know where the nest is you can blindly shoot down into it, but a lot of times it's just not practical to engage a heavy / commando swarmer.
Which is fine, you're spot on that the moment you hear / are hit by AV you need to burn out and reassess. Sometimes it's just as simple as leaving their nest alone and harassing other points on the map till they try to chase you, then you just go to the other side of the map lol.
More people need to run rail LAV with two AV in it, easily the most frustrating thing to deal with as a pilot other than another skilled AV incubus.
Demandred Moores wrote:I loaned my ps3 to a friend's who's broke resent lyrics but I'll have it back soon. On the rare occasion one of us is on we should try to sqd up. Rare is the day I see a reasonable ads or av guy. My main is DUST Fiend, I'm not sure what chats I'm in anymore but feel free to send a message on the off chance we're on at the same time. I never mic up though, so squading with me is a bit of a drag lol. |
Demandred Moores
Ghosts of Dawn General Tso's Alliance
337
|
Posted - 2016.01.26 17:05:00 -
[59] - Quote
Murder Medic wrote:Demandred Moores wrote: Swarms cannot kill a ads before an ads kills then unless you make a mistake. I agree with most everything you've said before but I have to partially disagree here. Commandos hopping around can easily survive if you don't land direct hits and the impact from their swarms make it really difficult to land that direct shot sometimes. Also as I'm certain you're plenty familiar with, infantry often don't render till around the 150 meter mark. If you know where the nest is you can blindly shoot down into it, but a lot of times it's just not practical to engage a heavy / commando swarmer. Which is fine, you're spot on that the moment you hear / are hit by AV you need to burn out and reassess. Sometimes it's just as simple as leaving their nest alone and harassing other points on the map till they try to chase you, then you just go to the other side of the map lol. More people need to run rail LAV with two AV in it, easily the most frustrating thing to deal with as a pilot other than another skilled AV incubus. Ah the jumpy calmando. Worst experience the first time I encountered that fighting sog and o.h... that isv when I say screw it and just fight till I have to hop out and kill the guy then speed hack what he was watching if I'm successful. Sometimes the odds just aren't there. I never use swarms or of a warped sense of honour and I was among the most butthurt about the huge ads nerf long ago but now looming at posts like this I'm among the most prideful in knowing you can still excell as a pilot and be a major factor even in pc against multiple officer av with just a proper understanding of how it works and that you still have rather useful advantages vs swarms. A perfect for is much more terrifying but that's a battle of skill and much fun.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Bradric Banewolf
Eternal Beings I Whip My Slaves Back and Forth
1
|
Posted - 2016.01.26 17:37:00 -
[60] - Quote
Auris Lionesse wrote:Lmao I doubt they've m nerfed drop ships since way back when so they're undoubtedly still op as f.
Yeah, vehicles are so OP that when PC teams se a lot of them they don't get vehicles to counter... they all go AV...
They know that they got a better chance with AV and turrets than they do grabbing a tank themselves against good tankers or dropship pilots, period! Also, the AV cost 10x less!
"Anybody order chaos?"
|
|
Summa Militum
The Naughty Ninjas The-Office
2
|
Posted - 2016.01.26 17:52:00 -
[61] - Quote
ADD gah wrote:CAN YOU PLZ NERF SWARMS LIKE REALLY!!!! OR CAN YOU ACTUALLY BUFF THE ADS!!! Im not sure if your considering more than 1 set of swarms but its something to consider. If I pull out and ADS then they with pull out AV. I don't have a problem with that other than swarms and rail guns. PLZ fix.
If you pull out a Dropship and the redberries start shooting at you with Swarm Launchers then you should stop flying around in a Dropship.
Most people make adjustments in battle and diversifies the capabilities of their character in order to do well in this game. Why don't people who fly Dropships do the same?
Thukker is Love, Thukker is Life
|
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
297
|
Posted - 2016.01.26 17:52:00 -
[62] - Quote
Demandred Moores wrote: back to fallout 4 So much Fallout 4 @_@
I should have never gotten it for PC, modding is a disease....a beautiful, wonderful, sensual disease...
Summa Militum wrote:Why don't people who fly Dropships do the same? Because flying is the only reason the game is even worth turning on in the first place. |
MrShooter01
Ustio Mercenary Squadron
2
|
Posted - 2016.01.26 18:11:00 -
[63] - Quote
Murder Medic wrote:
More people need to run rail LAV with two AV in it, easily the most frustrating thing to deal with as a pilot other than another skilled AV incubus.
I've got a Saga with two complex rail damage mods and a proto small rail, every now and then I'll deploy it and run around the quiet parts of the map
its ridiculous how much damage it can put out, most dropships and even some tanks die before they figure out wtf is shooting at them
Unfortunately it also dies the instant its spotted |
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
304
|
Posted - 2016.01.26 18:21:00 -
[64] - Quote
MrShooter01 wrote:Murder Medic wrote:
More people need to run rail LAV with two AV in it, easily the most frustrating thing to deal with as a pilot other than another skilled AV incubus.
I've got a Saga with two complex rail damage mods and a proto small rail, every now and then I'll deploy it and run around the quiet parts of the map its ridiculous how much damage it can put out, most dropships and even some tanks die before they figure out wtf is shooting at them Unfortunately it also dies the instant its spotted Yea, that's definitely the biggest issue, they're frail as hell and really expensive :/
We dropship pilots ***** a lot but anyone who wants to be an LAV driver is just laughed at by CCP.
I really wish the original vision for this game had come to pass, vehicle warfare is so glorious. |
Operative 1174 Uuali
True Companion Planetary Requisitions
1
|
Posted - 2016.01.26 20:16:00 -
[65] - Quote
Shamarskii Simon wrote:Monkey MAC wrote:I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship. One thing and one thing only. A tank doesn't have the mobility to evade swarms... So... The fix is simple. Make it dodgable
Yep, say it with me everybody, "Reduce swarms curve trajectory capability".
CCP logic GÇô We fix what doesn't need breaking.
|
Soto Gallente
448
|
Posted - 2016.01.26 20:18:00 -
[66] - Quote
Operative 1174 Uuali wrote:Shamarskii Simon wrote:Monkey MAC wrote:I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship. One thing and one thing only. A tank doesn't have the mobility to evade swarms... So... The fix is simple. Make it dodgable Yep, say it with me everybody, "Reduce swarms curve trajectory capability". Reduce swarms curve trajectory capability
Ex-news reporter for The Scope
|
Operative 1174 Uuali
True Companion Planetary Requisitions
1
|
Posted - 2016.01.26 20:47:00 -
[67] - Quote
Soto Gallente wrote:Operative 1174 Uuali wrote:Shamarskii Simon wrote:Monkey MAC wrote:I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship. One thing and one thing only. A tank doesn't have the mobility to evade swarms... So... The fix is simple. Make it dodgable Yep, say it with me everybody, "Reduce swarms curve trajectory capability". Reduce swarms curve trajectory capability
Great, now say, "The greater good"
CCP logic GÇô We fix what doesn't need breaking.
|
MrShooter01
Ustio Mercenary Squadron
2
|
Posted - 2016.01.26 21:04:00 -
[68] - Quote
Operative 1174 Uuali wrote:Great, now say, "The greater good"
https://www.youtube.com/watch?v=yUpbOliTHJY |
CrotchGrab 360
TasteTheTamsen
2
|
Posted - 2016.01.26 23:14:00 -
[69] - Quote
if a railgun tank can kill me from twice the distance that I can use my swarms, then swarms do not need a nerf.
YOUTUBE
|
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
311
|
Posted - 2016.01.26 23:16:00 -
[70] - Quote
CrotchGrab 360 wrote:if a railgun tank can kill me from twice the distance that I can use my swarms, then swarms do not need a nerf. This is highly relevant to AV vs ADS balance, thank you. |
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
344
|
Posted - 2016.01.27 00:46:00 -
[71] - Quote
Bradric Banewolf wrote:Auris Lionesse wrote:Lmao I doubt they've m nerfed drop ships since way back when so they're undoubtedly still op as f. Yeah, vehicles are so OP that when PC teams se a lot of them they don't get vehicles to counter... they all go AV... They know that they got a better chance with AV and turrets than they do grabbing a tank themselves against good tankers or dropship pilots, period! Also, the AV cost 10x less! Eb ads is terrible and ghosts team isn't elite and we had good fights vs you when we were active. If you had good ads pilots they would be praised same as Derrith, Parthok, and me. FA always used at least one tank and 1-2 ads. Also the use of av has more to do with overwatch spam not balance issues.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Demandred Moores
Ghosts of Dawn General Tso's Alliance
345
|
Posted - 2016.01.27 01:05:00 -
[72] - Quote
Demandred Moores wrote:ADD gah wrote:Richard Gamerich-R wrote:lol how do you fit your ADS seriously? My usual fit it 1 com light shield regen, Complex shield hardener, Complex light shield ext, XT missiles, and Enhanced missile amo. Drop missle extneder lol use pg upgrade then just use enhanced hvy shields pro burner and enhanced hardner. Learn to rotate your mods and engage accordingly that fit is complete garbage. No disrespect intended. You can also use a burner complex hvy extrender and basic hardner increasing survivability but decreasing engagement and reengagement time. You can replace your hardner with a booster if you like but it really just isn't as good. There are a couple other good fits and I can even give you ones with multi turrets and the same survivability. Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads. This is why people think ads is weak and others strong. There just aren't enough experienced pilots anymore in the game. People find the very rare good ones and can't ever kill them because we know our advantage and disadvantage. The ones that aren't as experienced lose tons of isk and think av needs nerfed. Thanks for just browsing over a well thought out post from the ads perspective though. As I said av spam has more to do with overwatch spam and the lack of experienced pilots in the game now not balance issues.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Shamarskii Simon
The Hundred Acre Hood
696
|
Posted - 2016.01.27 01:18:00 -
[73] - Quote
CrotchGrab 360 wrote:if a railgun tank can kill me from twice the distance that I can use my swarms, then swarms do not need a nerf.
... Did you read the forum before posting?
This is actually a ADS vs Swarm topic... Not tank vs swarms.
Thank you!
Potential Pilot Proposal? Yes!
|
ADD gah
Second-Nature Shadow of Dust
13
|
Posted - 2016.01.27 03:28:00 -
[74] - Quote
Shamarskii Simon wrote:CrotchGrab 360 wrote:if a railgun tank can kill me from twice the distance that I can use my swarms, then swarms do not need a nerf. ... Did you read the forum before posting? This is actually a ADS vs Swarm topic... Not tank vs swarms. Thank you! Actually I said both. |
Abraxis Mangelor
Breach Team
89
|
Posted - 2016.01.27 03:51:00 -
[75] - Quote
Murder Medic wrote:Abraxis Mangelor wrote:If you can't fit a basic heavy armor plate on your Incubus, without a fittng mod, you need skills. Until then, your gonna die.. Heavy plate used to be good but anti armor AV does so much damage now you're better off with a light plate and a hardener so you can AB out as soon as you hear AV.
eh.....
dial it down to add more turrets. |
Shamarskii Simon
The Hundred Acre Hood
702
|
Posted - 2016.01.27 06:47:00 -
[76] - Quote
ADD gah wrote:Shamarskii Simon wrote:CrotchGrab 360 wrote:if a railgun tank can kill me from twice the distance that I can use my swarms, then swarms do not need a nerf. ... Did you read the forum before posting? This is actually a ADS vs Swarm topic... Not tank vs swarms. Thank you! Actually I said both.
I don't see that in the OP. You only addressed ADS, gah :)
Potential Pilot Proposal? Yes!
|
Monkey MAC
Rough Riders..
3
|
Posted - 2016.01.27 11:26:00 -
[77] - Quote
Demandred Moores wrote:Monkey MAC wrote:
Believe it or not they tried that by making the turning circles wider.
Guess what . . . .
Dropships still got hit, but now tanks couldn't get hit at all in urban environments, the rockets just piled into the ground.
The radius nerf is what makes it possible to swing around cover in time. It did work actually. Read my above/below post to learn how to fit and fly a python. The op didn't even know how to fit his python when he made this post ADD gah wrote:Richard Gamerich-R wrote:lol how do you fit your ADS seriously? My usual fit it 1 com light shield regen, Complex shield hardener, Complex light shield ext, XT missiles, and Enhanced missile amo. Drop missle extneder lol use pg upgrade then just use enhanced hvy shields pro burner and enhanced hardner. Learn to rotate your mods and engage accordingly that fit is complete garbage. No disrespect intended. You can also use a burner complex hvy extrender and basic hardner increasing survivability but decreasing engagement and reengagement time. You can replace your hardner with a booster if you like but it really just isn't as good. There are a couple other good fits and I can even give you ones with multi turrets and the same survivability. Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads. This is why people think ads is weak and others strong. There just aren't enough experienced pilots anymore in the game. People find the very rare good ones and can't ever kill them because we know our advantage and disadvantage. The ones that aren't as experienced lose tons of isk and think av needs nerfed.
Thank you for your "advice" but . . . .
1) I was one of the experienced pilots in the game, not particularly note worthy, but I could easily force a team to pack 4-5 swarms to try and get me.
2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. The turning circle Nerf was supposed to allow Dropships with experienced pilots to physically dodge swarms. Instead they got it wrong and you ended up with swarms that couldn't get round corners, but would do a 180 5m from your Dropships to hit your weak point.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
shanatak
Prima Gallicus
59
|
Posted - 2016.01.27 12:14:00 -
[78] - Quote
In fact one swarm is easy to manage but many swarmers are the problem (and with bacon elies it s worse )
Many solutions have been found: - increase the rof of missiles like before -make a swarm for ads and one for tank -buff the pg of python -work again on the swarm to fix it -make proto ads -training and training and have a lot of isk to loose -an other slot on ads
It s certainly an hard choice to chooses between all this solutions but I m sure CCP ll do the best to make the ads and anti ads fine and happy. |
scisco Teebag
Ghosts of Dawn General Tso's Alliance
1
|
Posted - 2016.01.27 12:14:00 -
[79] - Quote
It's a basic dropship labeled to have increased fire power and speed at the cost of reduced survivability and crew capacity, what you need is a prototype version not a nerfed swarm launcher. Swarms are fair, relatively shallow lock range only officer ones can single volley you if you're skilled. I feel like you're pew pewing wrong if you dont expect your dropship to suddenly burst into flames for no apparent reason. I was under the impression its the signature move.
I love my guns almost as much as my sica. Nerf the pilot not the vehicles.
|
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
325
|
Posted - 2016.01.27 14:39:00 -
[80] - Quote
Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship.
90% of your survivability is derived from your mobility. |
|
Soto Gallente
472
|
Posted - 2016.01.27 14:50:00 -
[81] - Quote
Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility. Yes, but what is the point of mobility if you have no chance of dodging the AV rounds being fired at you?
Ex-news reporter for The Scope
|
scisco Teebag
Ghosts of Dawn General Tso's Alliance
3
|
Posted - 2016.01.27 15:07:00 -
[82] - Quote
Soto Gallente wrote:Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility. Yes, but what is the point of mobility if you have no chance of dodging the AV rounds being fired at you?
Thats the git guwd part of the game, your responsible to protect yourself with positioning your dropship in a viable area that you can survive, use the structures and your speed theyre supposed to be killable. Invincible dropship should never be a thing again. swarms are the most used av, if they were nerfed you would be right back here on a different thread crying about the big bad dropship that made your team rage quit.
I love my guns almost as much as my sica. Nerf the pilot not the vehicles.
P.S. we know we are bads. We came anyway.
|
Soto Gallente
472
|
Posted - 2016.01.27 15:10:00 -
[83] - Quote
scisco Teebag wrote:Soto Gallente wrote:Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility. Yes, but what is the point of mobility if you have no chance of dodging the AV rounds being fired at you? Thats the git guwd part of the game, your responsible to protect yourself with positioning your dropship in a viable area that you can survive, use the structures and your speed theyre supposed to be killable. Invincible dropship should never be a thing again. swarms are the most used av, if they were nerfed you would be right back here on a different thread crying about the big bad dropship that made your team rage quit. There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations.
Ex-news reporter for The Scope
|
Demandred Moores
Ghosts of Dawn General Tso's Alliance
361
|
Posted - 2016.01.27 15:12:00 -
[84] - Quote
Monkey MAC wrote:Demandred Moores wrote:Monkey MAC wrote:
Believe it or not they tried that by making the turning circles wider.
Guess what . . . .
Dropships still got hit, but now tanks couldn't get hit at all in urban environments, the rockets just piled into the ground.
The radius nerf is what makes it possible to swing around cover in time. It did work actually. Read my above/below post to learn how to fit and fly a python. The op didn't even know how to fit his python when he made this post ADD gah wrote:Richard Gamerich-R wrote:lol how do you fit your ADS seriously? My usual fit it 1 com light shield regen, Complex shield hardener, Complex light shield ext, XT missiles, and Enhanced missile amo. Drop missle extneder lol use pg upgrade then just use enhanced hvy shields pro burner and enhanced hardner. Learn to rotate your mods and engage accordingly that fit is complete garbage. No disrespect intended. You can also use a burner complex hvy extrender and basic hardner increasing survivability but decreasing engagement and reengagement time. You can replace your hardner with a booster if you like but it really just isn't as good. There are a couple other good fits and I can even give you ones with multi turrets and the same survivability. Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads. This is why people think ads is weak and others strong. There just aren't enough experienced pilots anymore in the game. People find the very rare good ones and can't ever kill them because we know our advantage and disadvantage. The ones that aren't as experienced lose tons of isk and think av needs nerfed. Thank you for your "advice" but . . . . 1) I was one of the experienced pilots in the game, not particularly note worthy, but I could easily force a team to pack 4-5 swarms to try and get me. 2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. The turning circle Nerf was supposed to allow Dropships with experienced pilots to physically dodge swarms. Instead they got it wrong and you ended up with swarms that couldn't get round corners, but would do a 180 5m from your Dropships to hit your weak point. the relation between distance of swarmer and your ads is a fine ratio where you can always get away unless you let yourself get too close. It's always my fault if I get shot down. Even while within lock range you can make sure you can get away before the final volley hits. So in the open you can still do your job and be safe. As I said before you even have the range advantage here and can shoot them outside of their range.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Demandred Moores
Ghosts of Dawn General Tso's Alliance
367
|
Posted - 2016.01.27 15:21:00 -
[85] - Quote
Soto Gallente wrote:scisco Teebag wrote:Soto Gallente wrote:Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility. Yes, but what is the point of mobility if you have no chance of dodging the AV rounds being fired at you? Thats the git guwd part of the game, your responsible to protect yourself with positioning your dropship in a viable area that you can survive, use the structures and your speed theyre supposed to be killable. Invincible dropship should never be a thing again. swarms are the most used av, if they were nerfed you would be right back here on a different thread crying about the big bad dropship that made your team rage quit. There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations. Even officer swarms can't lock as far as my ads can shoot. He will be able to judge the security of his position with time and experience. Even against multiple officer swarms in pc vs o.h. and sog plus fg I can be a major factor in victory. The main role of an ads is to draw that attention, place links, and get your team in the fight. Killing the av is a bonus and even then more than doable with your range advantage.
Again, there is a certain range where even being locked you can always get away sort of 2-3 full proto calmandos with perfectly timed beacons. Facts, from a pro ads perspective.
By all means though let me stop 60 kills every match again and swarms not have a chance to hit me. The balance is actually incredible now and I don't mind that I had to get better and understand my advantages and disadvantages now.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
scisco Teebag
Ghosts of Dawn General Tso's Alliance
12
|
Posted - 2016.01.27 15:23:00 -
[86] - Quote
There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations.[/quote]
Thats why theyre officer swarms... should they not be able to bring it down? they cant bring down a grim or myron nearly as easy and ads is less survivable sounds like working as intended.
I love my guns almost as much as my sica. Nerf the pilot not the vehicles.
P.S. we know we are bads. We came anyway.
|
Soto Gallente
477
|
Posted - 2016.01.27 15:26:00 -
[87] - Quote
scisco Teebag wrote: There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations.
Thats why theyre officer swarms... should they not be able to bring it down? they cant bring down a grim or myron nearly as easy and ads is less survivable sounds like working as intended.[/quote] Yes but even though you need to pay a couple hundred thousand isk for that officer swarm. An ADS costs more. The thing is that infantry can make money like it's no big deal, just run a starter fits or APEX for a couple matches. If you fly an ADS, if you drive a tank or LAV. You are not able to make a profit one way or the other.
Ex-news reporter for The Scope
|
Demandred Moores
Ghosts of Dawn General Tso's Alliance
369
|
Posted - 2016.01.27 15:31:00 -
[88] - Quote
Soto Gallente wrote:scisco Teebag wrote: There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations.
Thats why theyre officer swarms... should they not be able to bring it down? they cant bring down a grim or myron nearly as easy and ads is less survivable sounds like working as intended. Yes but even though you need to pay a couple hundred thousand isk for that officer swarm. An ADS costs more. The thing is that infantry can make money like it's no big deal, just run a starter fits or APEX for a couple matches. If you fly an ADS, if you drive a tank or LAV. You are not able to make a profit one way or the other.[/quote]
Isk cost is not a valid way to go about balance. Lord rat rat said that long ago. I'm never broke from my ads either I made my whole fortune that way.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
330
|
Posted - 2016.01.27 15:31:00 -
[89] - Quote
Soto Gallente wrote:There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations. I'm one of the original and long time haters of swarms, but even I have to scratch my head at this.
Are you saying on person put out 4 volleys from their officer swarm? In that case I ask, why in gods name did he stick around for a full clip, a reload, and a renewed volley?
If you're talking about 4 players pulling out officer AV and coordinating an attack on the dropship, then to put it simply, you're doing your job. One player is forcing 4 to work in unison and to not be taking points. And if there timing isn't perfect you can jet out of there and possibly duck around buildings or simply outpace swarms further behind you.
And lastly as someone with 0 SP in infantry even I will admit, sometimes you're just outmatched. Sometimes the opponent has too strong of an AV pressence, and you have to switch it up. You can't win every fight, but if you're forcing 4 players to chase you around then you've already done your job. |
Soto Gallente
478
|
Posted - 2016.01.27 15:34:00 -
[90] - Quote
Murder Medic wrote:Soto Gallente wrote:There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations. I'm one of the original and long time haters of swarms, but even I have to scratch my head at this. Are you saying on person put out 4 volleys from their officer swarm? In that case I ask, why in gods name did he stick around for a full clip, a reload, and a renewed volley? If you're talking about 4 players pulling out officer AV and coordinating an attack on the dropship, then to put it simply, you're doing your job. One player is forcing 4 to work in unison and to not be taking points. And if there timing isn't perfect you can jet out of there and possibly duck around buildings or simply outpace swarms further behind you. And lastly as someone with 0 SP in infantry even I will admit, sometimes you're just outmatched. Sometimes the opponent has too strong of an AV pressence, and you have to switch it up. You can't win every fight, but if you're forcing 4 players to chase you around then you've already done your job. The thing is. This ties into bad matchmaking. So what if those guys are spending their time trying to take you down? Why does it matter if your team is already redlined by the 12 other people?
Ex-news reporter for The Scope
|
|
Soto Gallente
478
|
Posted - 2016.01.27 15:35:00 -
[91] - Quote
Demandred Moores wrote:Soto Gallente wrote:scisco Teebag wrote: There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations.
Thats why theyre officer swarms... should they not be able to bring it down? they cant bring down a grim or myron nearly as easy and ads is less survivable sounds like working as intended. Yes but even though you need to pay a couple hundred thousand isk for that officer swarm. An ADS costs more. The thing is that infantry can make money like it's no big deal, just run a starter fits or APEX for a couple matches. If you fly an ADS, if you drive a tank or LAV. You are not able to make a profit one way or the other.
Isk cost is not a valid way to go about balance. Lord rat rat said that long ago. I'm never broke from my ads either I made my whole fortune that way.[/quote] But you have PC. And PC offers reimbursement and I'm pretty sure that you while in FA received a paycheck of some sort. Many players don't.
Ex-news reporter for The Scope
|
nipp1e academy
Algintal Core Gallente Federation
0
|
Posted - 2016.01.27 15:38:00 -
[92] - Quote
Soto Gallente wrote:Murder Medic wrote:Soto Gallente wrote:There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations. I'm one of the original and long time haters of swarms, but even I have to scratch my head at this. Are you saying on person put out 4 volleys from their officer swarm? In that case I ask, why in gods name did he stick around for a full clip, a reload, and a renewed volley? If you're talking about 4 players pulling out officer AV and coordinating an attack on the dropship, then to put it simply, you're doing your job. One player is forcing 4 to work in unison and to not be taking points. And if there timing isn't perfect you can jet out of there and possibly duck around buildings or simply outpace swarms further behind you. And lastly as someone with 0 SP in infantry even I will admit, sometimes you're just outmatched. Sometimes the opponent has too strong of an AV pressence, and you have to switch it up. You can't win every fight, but if you're forcing 4 players to chase you around then you've already done your job. The thing is. This ties into bad matchmaking. So what if those guys are spending their time trying to take you down? Why does it matter if your team is already redlined by the 12 other people? Poor game mechanics like match making and not rendering swarms are not viable things to balance around that's simple performance issues with the game not the balance between av and vehicles. |
nipp1e academy
Algintal Core Gallente Federation
5
|
Posted - 2016.01.27 15:40:00 -
[93] - Quote
Soto Gallente wrote:Demandred Moores wrote:Soto Gallente wrote:scisco Teebag wrote: There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations.
Thats why theyre officer swarms... should they not be able to bring it down? they cant bring down a grim or myron nearly as easy and ads is less survivable sounds like working as intended. Yes but even though you need to pay a couple hundred thousand isk for that officer swarm. An ADS costs more. The thing is that infantry can make money like it's no big deal, just run a starter fits or APEX for a couple matches. If you fly an ADS, if you drive a tank or LAV. You are not able to make a profit one way or the other. Isk cost is not a valid way to go about balance. Lord rat rat said that long ago. I'm never broke from my ads either I made my whole fortune that way. But you have PC. And PC offers reimbursement and I'm pretty sure that you while in FA received a paycheck of some sort. Many players don't.[/quote]I was in for maybe a little over a month to have fun with a war. I got some reimbursement bit no paycheck. This is not how I made my fortune. And as I and Lord rat rat stated isk is not a valid way to balance Yay alts bruh |
Monkey MAC
Rough Riders..
3
|
Posted - 2016.01.27 15:48:00 -
[94] - Quote
Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility.
ADS is this games equvilent of a gunship. Normal Dropships are Dropships equvilent to a heuy.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Soto Gallente
481
|
Posted - 2016.01.27 15:50:00 -
[95] - Quote
Monkey MAC wrote:Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility. ADS is this games equvilent of a gunship. Normal Dropships are Dropships equvilent to a heuy. Oh god not this argument again...
Ex-news reporter for The Scope
|
Demandred Moores
Ghosts of Dawn General Tso's Alliance
372
|
Posted - 2016.01.27 15:53:00 -
[96] - Quote
Monkey MAC wrote:Murder Medic wrote:[quote=Monkey MAC]2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility.
ADS is this games equvilent of a gunship. Normal Dropships are Dropships equvilent to a heuy.
Either way it didn't change that ads had distinct advantages it can rely on. Range, a line that if you don't cross while in lock range that allows you to get away, and mobility. Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads.
Ps what is up with the faIle quoting today?
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
330
|
Posted - 2016.01.27 15:56:00 -
[97] - Quote
Soto Gallente wrote: The thing is. This ties into bad matchmaking. So what if those guys are spending their time trying to take you down? Why does it matter if your team is already redlined by the 12 other people?
Right, but we're discussing balance here.
Matchmaking is it's own issue. |
Bradric Banewolf
Eternal Beings I Whip My Slaves Back and Forth
1
|
Posted - 2016.01.27 16:15:00 -
[98] - Quote
Demandred Moores wrote:Bradric Banewolf wrote:Auris Lionesse wrote:Lmao I doubt they've m nerfed drop ships since way back when so they're undoubtedly still op as f. Yeah, vehicles are so OP that when PC teams se a lot of them they don't get vehicles to counter... they all go AV... They know that they got a better chance with AV and turrets than they do grabbing a tank themselves against good tankers or dropship pilots, period! Also, the AV cost 10x less! Eb ads is terrible and ghosts team isn't elite and we had good fights vs you when we were active. If you had good ads pilots they would be praised same as Derrith, Parthok, and me. FA always used at least one tank and 1-2 ads. Also the use of av has more to do with overwatch spam not balance issues.
I wasn't around in EB for those battles you refer to, but i'm sure what you say is true. That doesn't change the facts about the financial comparisons of vehicle v AV though.
We have as good of ads pilots as i'm looking for, and they do what I ask. Being praised by your 20 man circle isn't praise
I'm not arguing the skill of the pilot from pilot to pilot, that's a moot point. I'm arguing the fact that AV is indeed proto while ADS not so much. AV yields insane points, and a monkey can do it, ADS not so much. I haven't really went in depth, or added tanks to the equation yet?!
Even the best pilot's die once, and lose half their PC earnings. AV guy can die once, and isn't even phased financially.
One more thing!
I humbly request that any vet stop bringing up unbalanced PC hay days if they're going to keep ending every statement with "but we don't play this game anymore"
Well that's helpful?! You guys were outclassing 85% of the playerbase in experience and SP, but want to do a comparison of greatness? I don't get that mentality. Half the playerbase just recently realized what SSD cards were, but you wanna say that they all suck lol! Well, ofcourse they sucked back then! You guys were the equivalent of armored mechs vs primative rock throwers?!
If you still play by all means have at it, but if you're "retired" do us all a favor and STFU! Also, if you're playing with a titan one, or any of the other performance enhancing modifications please DO NOT tell us how great your 1v1 skills are?! Seriously?!
Not directly aimed at you Moores, but there's been a large amount of this behavior lately here in the forums, and some of these guys were second string at best by today's standards?! Trying to compare themselves to guys who didn't rock mods who really played well with the team is an insult that I won't tolerate. There were some really good players back then that really were doing it! They deserve their credit, but some of them were simply on the PC team?! Not tactical at all, and couldn't lead 3 little girls out of a wet paper bag?!
Some of them I've never even seen in PC, or heard of, but he slapping on the vet tag saying "well "WE" stop playing this game a while ago cuz everyone sucks but "US"?! I'm reading this sh*t like "who the f*ck is this guy?"
I'm the last guy to ever claim i'm better than anyone else at a role, and enjoy learning from friend and foe alike. These arrogant *sshholes are annoying, and forget how bad the game was back when they were whoever they say they were?! The game is still horribly balanced at best, and there has been FOTM the entire time that guys have taken advantage of. Try that heavy/logi sh*t nowadays and see where it gets you lol!
My hat goes off to any merc willing to fly these skies at any point in this games history because frankly the dropship clearly has been on the back burner on CCP's list for a very long time. Hell i'm a tanker when it comes to vehicles, and can't fly a lick, but I feel their pain trying to do a role that isn't even complete yet?!
Currently, playing PC with almost every merc on the field capable of the same versatility is much harder in my opinion than back in the day when mercs still had skill points all over the place. Back then how many mercs were you guys killing that had 20 mil SP in all their dropsuit upgrades maxed out? How many were prof 5 in every weapon they had, with year's of experience using them? How many had endless versatility in dropsuits and vehicles alike? How many of those teams you faced had a worth while FC? What was the FOTM then lol?
You get what I mean? Some of those vets still play, and if they're honest can vouch for the improved gameplay of yesterday's rookies. I myself, at that time would've been barely at 15 mil SP?! Who was I gonna rock at that level when guys in PC were closing on 80+ mil SP lol? The idea is absurd lol!
Today, literally every merc I face is prof 5, upgrades maxed, year's of experience, and old school knife tricks ain't working on them no more lol! These guys transition fast, adapt quickly, and can do almost everything at the drop of a dime!
I wouldn't compare stack teams of vets killing noobs to the teams of today. Currently EB has beaten every team fighting currently in PC. They aren't the same EB from the past. I wouldn't be here if they were! We don't beat any drums, and raise any flags. We grind away, argue like cats and dogs over tactics, (win or lose lol), and we are still training new players everyday. Some can hack it, and some can't.
I'm positive if the old OH, FA, and others got together and played again they'd be a force to be reckoned with, and frankly we'd appreciate the help since the spanish now outnumber us 3 to 1?! However, we're what's left of the american playerbase holding it down as best we can, and I'd appreciate a tad bit of credit where it is due. Thank you o7
"Anybody order chaos?"
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
373
|
Posted - 2016.01.27 16:22:00 -
[99] - Quote
Bradric Banewolf wrote:Demandred Moores wrote:Bradric Banewolf wrote:Auris Lionesse wrote:Lmao I doubt they've m nerfed drop ships since way back when so they're undoubtedly still op as f. Yeah, vehicles are so OP that when PC teams se a lot of them they don't get vehicles to counter... they all go AV... They know that they got a better chance with AV and turrets than they do grabbing a tank themselves against good tankers or dropship pilots, period! Also, the AV cost 10x less! Eb ads is terrible and ghosts team isn't elite and we had good fights vs you when we were active. If you had good ads pilots they would be praised same as Derrith, Parthok, and me. FA always used at least one tank and 1-2 ads. Also the use of av has more to do with overwatch spam not balance issues. I wasn't around in EB for those battles you refer to, but i'm sure what you say is true. That doesn't change the facts about the financial comparisons of vehicle v AV though. We have as good of ads pilots as i'm looking for, and they do what I ask. Being praised by your 20 man circle isn't praise I'm not arguing the skill of the pilot from pilot to pilot, that's a moot point. I'm arguing the fact that AV is indeed proto while ADS not so much. AV yields insane points, and a monkey can do it, ADS not so much. I haven't really went in depth, or added tanks to the equation yet?! Even the best pilot's die once, and lose half their PC earnings. AV guy can die once, and isn't even phased financially. One more thing! I humbly request that any vet stop bringing up unbalanced PC hay days if they're going to keep ending every statement with "but we don't play this game anymore" Well that's helpful?! You guys were outclassing 85% of the playerbase in experience and SP, but want to do a comparison of greatness? I don't get that mentality. Half the playerbase just recently realized what SSD cards were, but you wanna say that they all suck lol! Well, ofcourse they sucked back then! You guys were the equivalent of armored mechs vs primative rock throwers?! If you still play by all means have at it, but if you're "retired" do us all a favor and STFU! Also, if you're playing with a titan one, or any of the other performance enhancing modifications please DO NOT tell us how great your 1v1 skills are?! Seriously?! Not directly aimed at you Moores, but there's been a large amount of this behavior lately here in the forums, and some of these guys were second string at best by today's standards?! Trying to compare themselves to guys who didn't rock mods who really played well with the team is an insult that I won't tolerate. There were some really good players back then that really were doing it! They deserve their credit, but some of them were simply on the PC team?! Not tactical at all, and couldn't lead 3 little girls out of a wet paper bag?! Some of them I've never even seen in PC, or heard of, but he slapping on the vet tag saying "well "WE" stop playing this game a while ago cuz everyone sucks but "US"?! I'm reading this sh*t like "who the f*ck is this guy?" I'm the last guy to ever claim i'm better than anyone else at a role, and enjoy learning from friend and foe alike. These arrogant *sshholes are annoying, and forget how bad the game was back when they were whoever they say they were?! The game is still horribly balanced at best, and there has been FOTM the entire time that guys have taken advantage of. Try that heavy/logi sh*t nowadays and see where it gets you lol! My hat goes off to any merc willing to fly these skies at any point in this games history because frankly the dropship clearly has been on the back burner on CCP's list for a very long time. Hell i'm a tanker when it comes to vehicles, and can't fly a lick, but I feel their pain trying to do a role that isn't even complete yet?! Currently, playing PC with almost every merc on the field capable of the same versatility is much harder in my opinion than back in the day when mercs still had skill points all over the place. Back then how many mercs were you guys killing that had 20 mil SP in all their dropsuit upgrades maxed out? How many were prof 5 in every weapon they had, with year's of experience using them? How many had endless versatility in dropsuits and vehicles alike? How many of those teams you faced had a worth while FC? What was the FOTM then lol? You get what I mean? Some of those vets still play, and if they're honest can vouch for the improved gameplay of yesterday's rookies. I myself, at that time would've been barely at 15 mil SP?! Who was I gonna rock at that level when guys in PC were closing on 80+ mil SP lol? The idea is absurd lol! Today, literally every merc I face is prof 5, upgrades maxed, year's of experience, and old school knife tricks ain't working on them no more lol! These guys transition fast, adapt quickly, and can do almost everything at the drop of a dime! I wouldn't compare stack teams of vets killing noobs to the teams of today. Currently EB has beaten every team fighting currently in PC. They aren't the same EB from the past. I wouldn't be here if they were! We don't beat any drums, and raise any flags. We grind away, argue like cats and dogs over tactics, (win or lose lol), and we are still training new players everyday. Some can hack it, and some can't. I'm positive if the old OH, FA, and others got together and played again they'd be a force to be reckoned with, and frankly we'd appreciate the help since the spanish now outnumber us 3 to 1?! However, we're what's left of the american playerbase holding it down as best we can, and I'd appreciate a tad bit of credit where it is due. Thank you o7 +1
The pc's I'm talking about were in November vs o.h. and sog and the rest of the corps I brought into alliance. Sorry I'm heading to bed and will reply with more in depth insight later.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
373
|
Posted - 2016.01.27 16:26:00 -
[100] - Quote
Cut me off because too many characters.
Also ads costs more in pubs 300k in an average of 1.3m pc payout it is about the same cost as the guy spamming officer av. Much more constructive post that the other people so far though. I like to troll a little though thanks for not biting and keeping it respectful. Another +1 for you good sir.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
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Monkey MAC
Rough Riders..
3
|
Posted - 2016.01.27 16:50:00 -
[101] - Quote
Demandred Moores wrote:Monkey MAC wrote:Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility. ADS is this games equvilent of a gunship. Normal Dropships are Dropships equvilent to a heuy. Either way it didn't change that ads had distinct advantages it can rely on. Range, a line that if you don't cross while in lock range that allows you to get away, and mobility. Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads. Ps what is up with the faIle quoting today?
As I already mentioned I already know how to fly a Dropships, I did it when it was suicide. When the accepted way was to afterburner out as soon as someone launched a volley. I did it without the afterburner. Still went positive.
But as I said when I first commented on this thread this no real place for DS and ADS. The maps are too small and to open.
Seems paradoxical hug? P.S you missed a end of quote tag.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
375
|
Posted - 2016.01.27 17:00:00 -
[102] - Quote
I've always given eb respect just not as much on the forums. You beat us every match by 3 ticks or moreb never more than 6. Real fun fights. It's mostly just me and my real life friends that log every now and then in the past month. Less me. The pc's I've been bringing up were all in the last few months starting in November when I joined fa to fight these same corps you're talking about. I know what it's like being out numbered and stacked 3 or 5 to 1. Don't ever take my **** posting on the forums too seriously. If i didn't the content would be stale. The more I spout bs at cuse and Co and eb and others the more likely they are to show up finally. We'll savery all that for the wr though. I try to help new guys and I've tried to be very respectfull explaining good tactics for an ads pilot in this thread and the advantages an ads has.
I'll be getting my ps3 back from the friends I loaned it to if you actually want to talk sometime. I can respect a corp while staying a war. Sqd up sometime man I'm more respectful and fun to play with than in the forums. I just want fights. Maybe I can pull the rest of my friends of their ps4s maybe I can't idk I'm reluctant to pull myself off ps4 with no promises of good content yet. Able to field or not I'll have some fun though. o7
Also, getting real tired of working nights lol
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
375
|
Posted - 2016.01.27 17:05:00 -
[103] - Quote
Monkey MAC wrote:Demandred Moores wrote:Monkey MAC wrote:Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility. ADS is this games equvilent of a gunship. Normal Dropships are Dropships equvilent to a heuy. Either way it didn't change that ads had distinct advantages it can rely on. Range, a line that if you don't cross while in lock range that allows you to get away, and mobility. Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads. Ps what is up with the faIle quoting today? As I already mentioned I already know how to fly a Dropships, I did it when it was suicide. When the accepted way was to afterburner out as soon as someone launched a volley. I did it without the afterburner. Still went positive. But as I said when I first commented on this thread this no real place for DS and ADS. The maps are too small and to open. Seems paradoxical hug? P.S you missed a end of quote tag. that was scisco it's been messed up since. I don't doubt your experience I just think ads is still very viable. I find I can be a winning factor in very competitive environments pc and pub alike. My points are valid though. Just two different view points.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
786
|
Posted - 2016.01.27 17:42:00 -
[104] - Quote
I'm reading what seems (SEEMS) like New-players gnashing their teeth over what appears to be a typical complaint, but what is actually concealing an old topic way in the background. The topic is called "Waves of Opportunity".
Currently, the equalization of Swarm Launchers' destructive capability in a battlefield that contains Lavs (fragile), HAVs (muscular), and DS (mid-strength), is as good as CCP hopes to get it. The Swarm is a 1st generation anti-vehicle gun being kept around in a 2nd or 3rd generation vehicle war because it is inexpensive and easy to fire----NOT because it is meant to be super-lethal anymore. That's its Lore-style justification.
If your DS (a vehicle that is not meant to withstand more than 3 repeated volleys of ANY A/V weapon) is destroyed by a Swarm Launcher, your DS should get a lawyer and sue you for mistreatment... because most likely you are deliberately taking too long to flee the danger-area after that first S-L hit. Not fleeing out of danger-range soon enough is what gets a DS killed by an S-L. Not the "potency" of the launcher. That's its HP-based justification.
And "FLEEING" is what you are expected to do. CCP isn't interested in a Launcher facing off against the turrets of a DS in a violent knife-fight till one of 'em goes to the boneyard. CCP wants a vehicle to have to turn tail and flee---be swept out of the area as it's Opportunity to fight "turns off" like an egg timer.
Stick to the "Waves of Opportunity" design, and your DS or HAV won't be killed nearly as much,.. and the poor Swarmer player doesn't need to have her weapon handicapped any more (this last range-reduction was arguably a needed final touch).
OR... do what I would like to do. POST your disapproval of the "Waves of Opportunity" concept CCP created. I usually like CCP's ideas, but this one I have always disagreed with. I don't like forcing a player to flee a fight by scripting her to inevitably lose if she hangs around too long. Combatants WANT to shoot it out until one of us is standing on the loser's corpse. I'd love to have my DS given enough modules to STAY in the fight long enough for either the Swarmer to kill us fairly, or my turret-gunner to knock the Swarmer's eye out fairly---with each of us facing possible kill or possible death. Not INEVITABLE death because I forgot to turn tail and flee the way I'm supposed to.
If you must protest something, let's have a debate and protest of the "Waves of Opportunity" scheme.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Soto Gallente
482
|
Posted - 2016.01.27 17:46:00 -
[105] - Quote
I think this concept applies to infantry as well. As a vehicle specialist you often get to pick your fights, much like infantry does when they see a large group of enemies and they see the one red straying off from the pack.
I for one vote we decrease the cost of ADSs in general.
Ex-news reporter for The Scope
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
335
|
Posted - 2016.01.27 17:49:00 -
[106] - Quote
Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. |
Soto Gallente
482
|
Posted - 2016.01.27 17:54:00 -
[107] - Quote
Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that.
Ex-news reporter for The Scope
|
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
337
|
Posted - 2016.01.27 18:19:00 -
[108] - Quote
Soto Gallente wrote:Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that. It might not be a safe haven for infantry but it sure as hell is for vehicles. |
Soto Gallente
491
|
Posted - 2016.01.27 18:21:00 -
[109] - Quote
Murder Medic wrote:Soto Gallente wrote:Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that. It might not be a safe haven for infantry but it sure as hell is for vehicles. Nope. That's why I have a Sica with a fuel injector and 4 complex damage mods.
Ex-news reporter for The Scope
|
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
337
|
Posted - 2016.01.27 18:24:00 -
[110] - Quote
Soto Gallente wrote:Murder Medic wrote:Soto Gallente wrote:Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that. It might not be a safe haven for infantry but it sure as hell is for vehicles. Nope. That's why I have a Sica with a fuel injector and 4 complex damage mods. Which is still useless vs dropships and most tanks that know how to drive. All they have to do is drive as well as or better than you for 15 seconds and they win. Also your paper cannon will likely explode to AV on your way if your opponent is playing the game. |
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Soto Gallente
491
|
Posted - 2016.01.27 18:25:00 -
[111] - Quote
Murder Medic wrote:Soto Gallente wrote:Murder Medic wrote:Soto Gallente wrote:Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that. It might not be a safe haven for infantry but it sure as hell is for vehicles. Nope. That's why I have a Sica with a fuel injector and 4 complex damage mods. Which is still useless vs dropships and most tanks that know how to drive. All they have to do is drive as well as or better than you for 15 seconds and they win. Also your paper cannon will likely explode to AV on your way if your opponent is playing the game. In that case, ramming gorgon.
Ex-news reporter for The Scope
|
Shamarskii Simon
The Hundred Acre Hood
703
|
Posted - 2016.01.27 18:38:00 -
[112] - Quote
Soto Gallente wrote:Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that.
Yeahhh... But..
When those 2x hard incubi sprint as far deep as they can in the redline...
Sometimes I have to choose... Lose the ds but kill them? Or spare them and wait.
... Tbh those fits are annoying... There's waves of opportunity sure... But please; do not Air to Air in "waves."
Those are the people who I realize are scared, only coming out when they know they won't die... Just to run away when they realize they aren't killing you. One hardener, sure... I don't care. But 2? Come on :/ we'll be looking at each other for 40+ seconds... Then you go away for almost a minute...
Meh, it's nice when i let them get shots though... Triple rep is beautiful for air to air
Potential Pilot Proposal? Yes!
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Bradric Banewolf
Eternal Beings I Whip My Slaves Back and Forth
1
|
Posted - 2016.01.27 19:15:00 -
[113] - Quote
Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance.
The redline is not where most tankers WANT to be, but are all too often forced there by AV that doesn't render, and the circumstances on the battlefield.
In the pubs tankers (not speaking for DS pilots in the instance) are heavily forced to the redline due to the lack of blue support on the ground. Ground troops seem not to appreciate vehicle support because they sure don't protect it lol!
No reason I can think of that I call in a blaster, kill the 6 guys near A, and not only do they come back to swarm me to death, but the blues don't kill swarmers or take the d*amn point?!
In PC being a tanker is a much more costly, but effective, endeavor. The ground troops target AV with a purpose!!! You work in unison on targeted areas, and with the exception of all AV being pro, exp, or officer you don't have near as many problems.
I'm pretty much never in the redline in FW and PC, but in the pubs it's almost a staple, or you die?!
If CCP would give us more options than (HARDENER, HARDENER, HARDENER) for every fit, i'd happily stay out of the redline to help my team. Currently everything is hinged off of your d*mn hardeners?!
Without hardeners you better be in the redline, or you might as well be in an LAV.
"Anybody order chaos?"
|
Happy Violentime
1
|
Posted - 2016.01.27 20:13:00 -
[114] - Quote
Bradric Banewolf wrote:Auris Lionesse wrote:Lmao I doubt they've m nerfed drop ships since way back when so they're undoubtedly still op as f. Yeah, vehicles are so OP that when PC teams se a lot of them they don't get vehicles to counter... they all go AV... They know that they got a better chance with AV and turrets than they do grabbing a tank themselves against good tankers or dropship pilots, period! Also, the AV cost 10x less!
Mainly cos its more likely that the tank or DS will be destroyed by the other teams tank/DS before its deployed. |
Soto Gallente
500
|
Posted - 2016.01.27 20:17:00 -
[115] - Quote
Besides. 1 AVer shouldn't be able to kill a vehicle by himself, it should take teamwork. The most 1 AVer should be able to do is scare them off.
Ex-news reporter for The Scope
|
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
339
|
Posted - 2016.01.27 20:41:00 -
[116] - Quote
Soto Gallente wrote:Besides. 1 AVer shouldn't be able to kill a vehicle by himself, it should take teamwork. The most 1 AVer should be able to do is scare them off. Well if flown correctly 1 AVer will basically never kill you unless you've already taken a good chunk of damage. The only exception to this is damage stack rail tanks, but that doesn't really count since it's a tank. |
BARAGAMOS
Kinsho Swords Caldari State
452
|
Posted - 2016.01.27 21:53:00 -
[117] - Quote
Demandred Moores wrote:ADD gah wrote:Richard Gamerich-R wrote:lol how do you fit your ADS seriously? My usual fit it 1 com light shield regen, Complex shield hardener, Complex light shield ext, XT missiles, and Enhanced missile amo. Drop missle extneder lol use pg upgrade then just use enhanced hvy shields pro burner and enhanced hardner. Learn to rotate your mods and engage accordingly that fit is complete garbage. No disrespect intended. You can also use a burner complex hvy extrender and basic hardner increasing survivability but decreasing engagement and reengagement time. You can replace your hardner with a booster if you like but it really just isn't as good. There are a couple other good fits and I can even give you ones with multi turrets and the same survivability. Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads. This is why people think ads is weak and others strong. There just aren't enough experienced pilots anymore in the game. People find the very rare good ones and can't ever kill them because we know our advantage and disadvantage. The ones that aren't as experienced lose tons of isk and think av needs nerfed.
I have to agree. A decent ADS pilot is nearly impossible to kill. You can deny him an area by constantly devoting your time to chasing him around in AV, but killing him is much more difficult. The guys you kill don't understand the role. They think they are sky tanks there to pad KDR. They try to fight AV instead of using hit and run tactics. ADS are more like scouts in the sky much as Tanks are more like heavies on the ground. Thinking your scout is a heavy is a great way to get killed on the ground and the same applies to the ADS. Learn to fly the damn thing and you will be one the most valuable parts of any team/squad. You will not however be useful on every single map and rarely will you dominate the leaderboard in WPs or Kills. So if that is what you are trying to achieve the issue is that you don't understand the ADS role, not that swarms are OP.
As a side note swarms are not OP. They smack into every object on the board and leave you almost completely defenseless while you use them. Not to mention the range is horrid now. So unless you have multiple guys swarming from different angles the only reason you should die to them consistently is quite frankly you need more practice with the role. |
BARAGAMOS
Kinsho Swords Caldari State
452
|
Posted - 2016.01.27 22:03:00 -
[118] - Quote
Soto Gallente wrote:Besides. 1 AVer shouldn't be able to kill a vehicle by himself, it should take teamwork. The most 1 AVer should be able to do is scare them off.
The only way to scare them off is to be able to kill them.....
People don't usually just run if you can't actually kill them. I guy in in AV SHOULD be able to kill a vehicle. It should not be easy, but if the vehicle makes mistakes or no attempt to evade then it should get popped. Honestly, I AV countless vehicles everyday, but in truth only 1 or 2 week are good. They usually just get ambushed by multiple sources of damage at once, otherwise they get away. The bad ones stay too long, have crap builds, don't plan escapes, or crash into objects. Those guys are just WPs waiting to happen. You can't make people play a game smarter, so you can't balance for bad or inexperienced players. Honestly I feel that AV is in a decent place now. |
Albyat Tyre
Glitched Connection
133
|
Posted - 2016.01.27 22:20:00 -
[119] - Quote
Could you please nerf everything so i won't die playing this game... what a whining b...h
To live as one shall live, I prefer killing red dots.
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Pocket Rocket Girl
Psygod9
527
|
Posted - 2016.01.27 22:52:00 -
[120] - Quote
[quote=Shamarskii Simon]
If someone changed from something that can two/three shot and punish royally on the sweet spot (1 shot wyr breach on inky) to something else that doesn't require the same level of accuracy or dedication... There's an issue.
Just to let you know even the wyr take 2 shots on inky to take down
Moo...
|
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Shamarskii Simon
The Hundred Acre Hood
709
|
Posted - 2016.01.28 00:11:00 -
[121] - Quote
Pocket Rocket Girl wrote:[quote=Shamarskii Simon]
If someone changed from something that can two/three shot and punish royally on the sweet spot (1 shot wyr breach on inky) to something else that doesn't require the same level of accuracy or dedication... There's an issue.
Just to let you know even the wyr take 2 shots on inky to take down
Noooo! Trust.
No shields? 1 shot. (base eHP)
Potential Pilot Proposal? Yes!
|
Demandred Moores
Ghosts of Dawn General Tso's Alliance
382
|
Posted - 2016.01.28 02:16:00 -
[122] - Quote
Shamarskii Simon wrote:Soto Gallente wrote:Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that. Yeahhh... But.. When those 2x hard incubi sprint as far deep as they can in the redline... Sometimes I have to choose... Lose the ds but kill them? Or spare them and wait. ... Tbh those fits are annoying... There's waves of opportunity sure... But please; do not Air to Air in "waves." Those are the people who I realize are scared, only coming out when they know they won't die... Just to run away when they realize they aren't killing you. One hardener, sure... I don't care. But 2? Come on :/ we'll be looking at each other for 40+ seconds... Then you go away for almost a minute... Meh, it's nice when i let them get shots though... Triple rep is beautiful for air to air No one runs 2x armour hardner on an incubis. None of the pro pilots I know anyways
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Shamarskii Simon
The Hundred Acre Hood
709
|
Posted - 2016.01.28 03:03:00 -
[123] - Quote
Demandred Moores wrote:Shamarskii Simon wrote:Soto Gallente wrote:Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that. Yeahhh... But.. When those 2x hard incubi sprint as far deep as they can in the redline... Sometimes I have to choose... Lose the ds but kill them? Or spare them and wait. ... Tbh those fits are annoying... There's waves of opportunity sure... But please; do not Air to Air in "waves." Those are the people who I realize are scared, only coming out when they know they won't die... Just to run away when they realize they aren't killing you. One hardener, sure... I don't care. But 2? Come on :/ we'll be looking at each other for 40+ seconds... Then you go away for almost a minute... Meh, it's nice when i let them get shots though... Triple rep is beautiful for air to air No one runs 2x armour hardner on an incubis. None of the pro pilots I know anyways. It's simpy not a good fit at all and easy to take down. This is why I question most of the experience here. People aren't even throwing up viable fits.
Tbh a fit is up to the user IMHO.
It's like evolving... In 1.7 when i first took out a python I remember the fit...
3 MT missiles, a shield booster, a basic light extend, and a mlt scanner.
It was stupid. But over time I've learned and adapted. I found out what I was good with (AV with rail) and stuck with it.
Right now, i reached the apex of my fitting ability. I have fits made from observations and fits I've experimented on alone.
If i have a gunner:
Python Particle Accel (front) AT (gunner)
2 comp shield boosts 1 enhanced heavy.
People would tell me that's a terrible fit, depending on shield boost which fails you sometimes... But, it fits me.. So what can I do? I actually do well with it because being a gunning platform means one thing to me... I just need to fly safe. Simply my play style.
Very few run 2x hards on their incubi... But I have run into one, and that incubus was doing exactly what I said, running in and out their redline.
Hell yeah easy to take down once soft... Low rep and base eHP. But double hardended? Not so easy.
There's a reason why I don't question people's fits... Unless it can be optimized... People run what they want... Unless it's a really questionable fit (mCru on inky for example). Sometimes I recommend a fit (my typical pub incubus for example:
Particle Accel Enhanced AB Basic heavy rep x2 Mlt armor plate)
Some might say what the hell is that, others might say goddamn that's effective for it's price!
Hell, my Air to Air incubus is triple rep. Who the hell runs triple rep other than me? Almost no one.
Some people Inky 4.2k (comp plate, comp pg, comp light rep), and I personally cannot use that fit... The low rep just doesn't satisfy me.
People throw a missile on their incubus. I will only rail with it, no ifs ands or buts. If I'm using missiles, it'll be with a python.
Some people are badass with missiles... After 2 years of ADS piloting, I can't even use them as well as I can use a rail, i even think I'm a novice with missiles.. Does that mean I have no experience? Nah, that just means it's not my style (although i use em)
So please, don't question the experience and judge based on fit.
Judge based on their skill and history... I remember the first time I underestimated a pilot... Oddly enough that pilot was Derrith. It was the night before 1.8, gal Lag facility, skirm.
Derrith punished me royally. I thought it was going to be an easy kill cause he had less than 3k aHP.... Big mistake, and I've learned from that.
I treat all pilots the same... I see an ADS, i swing them a "1v1?" message and go.
Tl; dr: fits don't really matter... What matters is how you use that fit to your advantage. Oh and sorry for my storytelling
Potential Pilot Proposal? Yes!
|
Demandred Moores
Ghosts of Dawn General Tso's Alliance
388
|
Posted - 2016.01.28 03:30:00 -
[124] - Quote
Shamarskii Simon wrote:Demandred Moores wrote:Shamarskii Simon wrote:Soto Gallente wrote:Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that. Yeahhh... But.. When those 2x hard incubi sprint as far deep as they can in the redline... Sometimes I have to choose... Lose the ds but kill them? Or spare them and wait. ... Tbh those fits are annoying... There's waves of opportunity sure... But please; do not Air to Air in "waves." Those are the people who I realize are scared, only coming out when they know they won't die... Just to run away when they realize they aren't killing you. One hardener, sure... I don't care. But 2? Come on :/ we'll be looking at each other for 40+ seconds... Then you go away for almost a minute... Meh, it's nice when i let them get shots though... Triple rep is beautiful for air to air No one runs 2x armour hardner on an incubis. None of the pro pilots I know anyways. It's simpy not a good fit at all and easy to take down. This is why I question most of the experience here. People aren't even throwing up viable fits. Tbh a fit is up to the user IMHO. It's like evolving... In 1.7 when i first took out a python I remember the fit... 3 MT missiles, a shield booster, a basic light extend, and a mlt scanner. It was stupid. But over time I've learned and adapted. I found out what I was good with (AV with rail) and stuck with it. Right now, i reached the apex of my fitting ability. I have fits made from observations and fits I've experimented on alone. If i have a gunner: Python Particle Accel (front) AT (gunner) 2 comp shield boosts 1 enhanced heavy. People would tell me that's a terrible fit, depending on shield boost which fails you sometimes... But, it fits me.. So what can I do? I actually do well with it because being a gunning platform means one thing to me... I just need to fly safe. Simply my play style. Very few run 2x hards on their incubi... But I have run into one, and that incubus was doing exactly what I said, running in and out their redline. Hell yeah easy to take down once soft... Low rep and base eHP. But double hardended? Not so easy. There's a reason why I don't question people's fits... Unless it can be optimized... People run what they want... Unless it's a really questionable fit (mCru on inky for example). Sometimes I recommend a fit (my typical pub incubus for example: Particle Accel Enhanced AB Basic heavy rep x2 Mlt armor plate) Some might say what the hell is that, others might say goddamn that's effective for it's price! Hell, my Air to Air incubus is triple rep. Who the hell runs triple rep other than me? Almost no one. Some people Inky 4.2k (comp plate, comp pg, comp light rep), and I personally cannot use that fit... The low rep just doesn't satisfy me. People throw a missile on their incubus. I will only rail with it, no ifs ands or buts. If I'm using missiles, it'll be with a python. Some people are badass with missiles... After 2 years of ADS piloting, I can't even use them as well as I can use a rail, i even think I'm a novice with missiles.. Does that mean I have no experience? Nah, that just means it's not my style (although i use em) So please, don't question the experience and judge based on fit. Judge based on their skill and history... I remember the first time I underestimated a pilot... Oddly enough that pilot was Derrith. It was the night before 1.8, gal Lag facility, skirm. Derrith punished me royally. I thought it was going to be an easy kill cause he had less than 3k aHP.... Big mistake, and I've learned from that. I treat all pilots the same... I see an ADS, i swing them a "1v1?" message and go. Tl; dr: fits don't really matter... What matters is how you use that fit to your advantage. Oh and sorry for my storytelling The thing is though that guy is just wasting people's time and not getting much of anything done. You can optimize better. What you say is the basic idea of what the game is supposed to be. But the roles you're filling can be filled by there things and infantry much better. Your builds are fun to role around in in a non competitive setting but they aren't doing much to win the fight. By using your advantages of speed and range and building around them you can get to enemy hp as soon as they do, keep links up, draw more people than needed to av giving your team the numbers advantage, harass infantry, ect. In a truly competitive setting the ads is king of the role is was designed for which was not infantry slaying gunship wit massive tank and this has been pointed out in multiple threads by lord rat rat. The advantage of range, speed, and the ability to always get away if you don't get too close and make mistakes allows you to do your job with minimum risk still. Those are facts.
Ps incubis with a cru is a viable fit for getting people into the city on bridge map and getting links up but not designed to last but designed to get it's job done. That fit is actually more efficient than a lot posted here.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Demandred Moores
Ghosts of Dawn General Tso's Alliance
390
|
Posted - 2016.01.28 03:39:00 -
[125] - Quote
I can guarantee that if you nerf swarms any further pilots like myself, parthok, and derrith who optimize our builds for the role will be dropping 60 kills in pubs every match again no problem. If lack of variety on build strength is your issue than ads mod balance should be adressed not av. If rendering and match making is your issue then game performance is what you need adressed not av. Swarms are balanced better than ever to counter the role of the ads.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Shamarskii Simon
The Hundred Acre Hood
715
|
Posted - 2016.01.28 04:55:00 -
[126] - Quote
Demandred Moores wrote: The thing is though that guy is just wasting people's time and not getting much of anything done. You can optimize better. What you say is the basic idea of what the game is supposed to be. But the roles you're filling can be filled by there things and infantry much better. Your builds are fun to role around in in a non competitive setting but they aren't doing much to win the fight. By using your advantages of speed and range and building around them you can get to enemy hp as soon as they do, keep links up, draw more people than needed to av giving your team the numbers advantage, harass infantry, ect. In a truly competitive setting the ads is king of the role is was designed for which was not infantry slaying gunship wit massive tank and this has been pointed out in multiple threads by lord rat rat. The advantage of range, speed, and the ability to always get away if you don't get too close and make mistakes allows you to do your job with minimum risk still. Those are facts.
Ps incubis with a cru is a viable fit for getting people into the city on bridge map and getting links up but not designed to last but designed to get it's job done. That fit is actually more efficient than a lot posted here.
Incubus w/ mCru isn't as efficient as you think.
Only being able to take 2 people (unless you decide to use turrets), is far more detrimental that you make it appear.
1st, low mobility.
It's only good assuming no AV will be present.. assumptions are bad. Getting caught in an ugly place (which ALWAYS happens, 100%)... Lacking the mobility can be detrimental.
2nd, people being kicked out ADS.
mCru + full vehicle = drop from where you spawn. The ADS having 2 (or 4 if you want to fill it) seats means whoever else might be spawning... Will get removed.
3rd, must be terminated to use mCru.
That makes sense already. Landing, hopping out, and dropping a link is simply the best thing to do.
For a mCru, i'd shove it into a Grimsnes or Myron... I have a python fit with mCru but I use that only when we lost majority of our uplinks.
In a competitive setting (PC) an AV incubus (the fit I use) is actually excellent at the role; it compliments infantry AV well, and allows me to keep the airspace as safe as possible.
My builds are the builds, it's up to me to make the build assist in winning a fight. E.G: If there are no vehicles, why would I stick with AV?
In pubs, what am I doing? AV. That is important to winning the fight no?
I also end up being the taxi (as my corpmates would call me) anytime I can; quick transportation. Tbh, the ADS does many useful things.
Also, Fits can only be optimized so far:
E.G: I used to use 300 rep incubus, but I realized the delay on AB was long, i couldn't be as aggressive air to air.
Played around with the fit. Now I use 281 rep + comp AB. I gave up rep to "optimize" my fitting. For my playstyle, nothing beats this fit; it's the epitome of all my Incubus fittings, possibly even all my fittings.
It's like optimizing for cost, you'd want lower suit costs for suits while keeping it just as effective. Basic shield extend vs Mlt shield extend? If you got the resources then.... Might as well.
Anyway, i said it was Air to Air... So that 2x hard fit is more of a waste of time for me, but a serious advantage for the other. If they were able to shoot me down in the "wave of opportunity" their fit was designed for, then, well... That's it.
Gunner fit: point defense, area denial. My gunner lets me know my distance, we can lock off a section of the map until s/he runs out of ammo. That is extremely helpful to the team We can not only be a force multiplier, we can also be AV and providing uplinks (if someone has them) for the team.
But that's not what I was talking about anyway, I'm saying you can't entirely judge someone's experience based on fit. See? We even had our disagreement in fits but I don't think nothing more or less about your ADS piloting skills.
I can only base someone's skill when I see it in action. That's what I'm trying to say
Potential Pilot Proposal? Yes!
|
Demandred Moores
Ghosts of Dawn General Tso's Alliance
394
|
Posted - 2016.01.28 07:13:00 -
[127] - Quote
Shamarskii Simon wrote:Demandred Moores wrote: The thing is though that guy is just wasting people's time and not getting much of anything done. You can optimize better. What you say is the basic idea of what the game is supposed to be. But the roles you're filling can be filled by there things and infantry much better. Your builds are fun to role around in in a non competitive setting but they aren't doing much to win the fight. By using your advantages of speed and range and building around them you can get to enemy hp as soon as they do, keep links up, draw more people than needed to av giving your team the numbers advantage, harass infantry, ect. In a truly competitive setting the ads is king of the role is was designed for which was not infantry slaying gunship wit massive tank and this has been pointed out in multiple threads by lord rat rat. The advantage of range, speed, and the ability to always get away if you don't get too close and make mistakes allows you to do your job with minimum risk still. Those are facts.
Ps incubis with a cru is a viable fit for getting people into the city on bridge map and getting links up but not designed to last but designed to get it's job done. That fit is actually more efficient than a lot posted here.
Incubus w/ mCru isn't as efficient as you think. Only being able to take 2 people (unless you decide to use turrets), is far more detrimental that you make it appear. 1st, low mobility. It's only good assuming no AV will be present.. assumptions are bad. Getting caught in an ugly place (which ALWAYS happens, 100%)... Lacking the mobility can be detrimental. 2nd, people being kicked out ADS. mCru + full vehicle = drop from where you spawn. The ADS having 2 (or 4 if you want to fill it) seats means whoever else might be spawning... Will get removed. 3rd, must be terminated to use mCru. That makes sense already. Landing, hopping out, and dropping a link is simply the best thing to do. For a mCru, i'd shove it into a Grimsnes or Myron... I have a python fit with mCru but I use that only when we lost majority of our uplinks. In a competitive setting (PC) an AV incubus (the fit I use) is actually excellent at the role; it compliments infantry AV well, and allows me to keep the airspace as safe as possible. My builds are the builds, it's up to me to make the build assist in winning a fight. E.G: If there are no vehicles, why would I stick with AV? In pubs, what am I doing? AV. That is important to winning the fight no? I also end up being the taxi (as my corpmates would call me) anytime I can; quick transportation. Tbh, the ADS does many useful things. Also, Fits can only be optimized so far: E.G: I used to use 300 rep incubus, but I realized the delay on AB was long, i couldn't be as aggressive air to air. Played around with the fit. Now I use 281 rep + comp AB. I gave up rep to "optimize" my fitting. For my playstyle, nothing beats this fit; it's the epitome of all my Incubus fittings, possibly even all my fittings. It's like optimizing for cost, you'd want lower suit costs for suits while keeping it just as effective. Basic shield extend vs Mlt shield extend? If you got the resources then.... Might as well. Anyway, i said it was Air to Air... So that 2x hard fit is more of a waste of time for me, but a serious advantage for the other. If they were able to shoot me down in the "wave of opportunity" their fit was designed for, then, well... That's it. Gunner fit: point defense, area denial. My gunner lets me know my distance, we can lock off a section of the map until s/he runs out of ammo. That is extremely helpful to the team We can not only be a force multiplier, we can also be AV and providing uplinks (if someone has them) for the team. But that's not what I was talking about anyway, I'm saying you can't entirely judge someone's experience based on fit. See? We even had our disagreement in fits but I don't think nothing more or less about your ADS piloting skills. I can only base someone's skill when I see it in action. That's what I'm trying to say I stated it was a one and done for a specific map taking you only to the city using it as a trasport. I merely pointed out that it was of some use for a specific role and if you don't put turrets on it as strictly transport what are you doing? It has a role was my point unlike over half the fits being thrown up. Thank you though for attacking the only questionable thing I've posted. It allows you and the gingers to quickly engage a python trying to do the same job while knowing you're going to be taken out. Only to be used at the stay of pc on bridge map.
I'm sure prima who uses this tactic in pc a lot should be informed that they're doing it wrong
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Demandred Moores
Ghosts of Dawn General Tso's Alliance
395
|
Posted - 2016.01.28 07:26:00 -
[128] - Quote
Goml
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Demandred Moores
Ghosts of Dawn General Tso's Alliance
397
|
Posted - 2016.01.28 08:26:00 -
[129] - Quote
For those taking about the cost being an issue the cost has already been drastically reduced. It is a force multiplier requiring more than even one officer swarmer to take down a skilled pilot and that officer swarm plus the suite costs as much or more as the ads not including the pilot's suit which can be used after the vehicle is destroyed now putting the pilot on par in a 1v1 setting. It can take up to three perfectly timed proto swarm users to burn a skilled ads pilot meaning you've forced 3 people away from the fight or onto overwatch which is useless if the three speed hackers hop on the hack at the right time.
The game is about team work and optimized builds. I'm trying to help you understand the ads role and that it can be amazing effective still and is why skilled pilots are so praised. I'm not saying any of you are bad at the game just that there are far more effective builds and flying takes time and experience. Mostly experience which time doesn't always contribute that. Swarms simply aren't op and the ads is simply not meant to be the role of a flying gunship with great tank. We have huge advantages as I've pointment out. In any game dealing with % increases is you don't build around the highest base stat you are crippling your build.
Even without tank you can get out of your situation, come back after identifying the threat, and and use your superior range to kill the threat then pound on the rest of the infantry. You can get to enemy hp and drop troops sometimes before they get there often times at the same time they do. You can link spam, always run Amarr logi. It is an extremely important role sometimes still the most important.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Shamarskii Simon
The Hundred Acre Hood
717
|
Posted - 2016.01.29 03:53:00 -
[130] - Quote
Dammit! I had the entire reply typed out... To find out there's no draft :(
So I'll make it brief. -At the same time, building fits that specific leaves the realm of typical fits.. Saying it's only bridge map means one thing, one thing only: Special Fit.
Special fits are fits that define their own role, and goes against the average person's fit / fitting style.
A really good example back when Madrugars had 4000 aHP was this fit I've seen chilling against the redline. It moved as slow as molasses (all plates and 1 rep) but that redline special fit was not dying.
Another example is my tower attack python.
Mad Syringe seen it in action.... It's beautiful even though i have 1548 sHP.
Mmhm, I've seen 2 rep + hard but there is one reason why I'll never run that fit by this logic.
Either I have everything ready whenever (other than AB) or should I depend on the wait. I've tried it... But the instant gratification that comes from rep > waiting on hards to be at 100%
No one uses 4.2k in air to air anymore.... Rarely.
Lol dw, about blunt or not. I realized it's some (rare) civilized discourse. I like that.
Ugh I'm falling asleep, and I don't trust drafts anymore. I'll end here for now.
Potential Pilot Proposal? Yes!
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
411
|
Posted - 2016.01.29 11:21:00 -
[131] - Quote
Shamarskii Simon wrote:Dammit! I had the entire reply typed out... To find out there's no draft :(
So I'll make it brief. -At the same time, building fits that specific leaves the realm of typical fits.. Saying it's only bridge map means one thing, one thing only: Special Fit.
Special fits are fits that define their own role, and goes against the average person's fit / fitting style.
A really good example back when Madrugars had 4000 aHP was this fit I've seen chilling against the redline. It moved as slow as molasses (all plates and 1 rep) but that redline special fit was not dying.
Another example is my tower attack python.
Mad Syringe seen it in action.... It's beautiful even though i have 1548 sHP.
Mmhm, I've seen 2 rep + hard but there is one reason why I'll never run that fit by this logic.
Either I have everything ready whenever (other than AB) or should I depend on the wait. I've tried it... But the instant gratification that comes from rep > waiting on hards to be at 100%
No one uses 4.2k in air to air anymore.... Rarely.
Lol dw, about blunt or not. I realized it's some (rare) civilized discourse. I like that.
Ugh I'm falling asleep, and I don't trust drafts anymore. I'll end here for now. I fly python 95% of the time, and have perfected my style. You can probably tell (the 95% python part). That's not to say I can't do either it's mostly a role play thing lol. Like I said if that's the build that works for what you're trying to achieve it works. Personally I feel there are three very solid builds fir n the incubis. The 2 rep one hardener the 4.2k armour (meh) and the triple rep. Emperor averse (sp) flies the 4.2k armour often enough but I don't like it. I like using the 1 hardener 2 reps as I don't have to think much differently than how I fly my python and I can resist a breach fg well enough. I can also fit multiple turrets on it without really changing the fit.
Sqd up sometime man I just got my ps3 back from my friend I loaned it to. I want to make some demonstration videos when I can convince my friend that records to get on.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Mad Syringe
Carbon 7 E-R-A
921
|
Posted - 2016.01.29 12:36:00 -
[132] - Quote
It's very simple, If you fit your ship right and have the Derpship skills maxed, it needs several swarmers to get you down. Otherwise, you made a mistake, have been flying to close or are just a bad pilot.
Everytime I have been one v one against a good pilot in anything but officer pimped gear, the good pilots will take out the swarmer.
That is a fact.
Derpships are where they are supposed to be, they have a window of opportunity and if they stay to long, get to close, they will and have to die. The good ADS guys are force multipliers, dropping links apply dps on fortified positions, and take out targets when the opportunity is there.
ADS are not supposed to be a flying tank, period. |
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
360
|
Posted - 2016.01.29 14:56:00 -
[133] - Quote
Demandred Moores wrote:Sqd up sometime man I just got my ps3 back from my friend I loaned it to. I want to make some demonstration videos when I can convince my friend that records to get on. I record but don't mic up, I've been putting out some ADS vids the past couple days so let me know if you're on just in case I am too. I've got no problems recording some matches
Youtube
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Shamarskii Simon
The Hundred Acre Hood
718
|
Posted - 2016.01.29 17:42:00 -
[134] - Quote
Murder Medic wrote:Demandred Moores wrote:Sqd up sometime man I just got my ps3 back from my friend I loaned it to. I want to make some demonstration videos when I can convince my friend that records to get on. I record but don't mic up, I've been putting out some ADS vids the past couple days so let me know if you're on just in case I am too. I've got no problems recording some matches
Swing me an invite!! I'm going on in a few minutes.
Moores, I'll squad with you sometimes too
Potential Pilot Proposal? Yes!
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
790
|
Posted - 2016.01.29 20:15:00 -
[135] - Quote
One of the bad sides of Dust is that, although it's been created with a true "people should join and work as a team" spirit, we players still act and pursue interests on a "me only" scale.
Why tell a player he or she needs to get better with the vehicle? That maybe helps someone on an individual basis, but doesn't respond to the condition.
Why suggest the redline is protection that the opponent doesn't deserve? Btw, we should call it the "enemy staging area", since "redline" is actually the tern we use for trapping a team at their staging area on the map. The staging area is perfectly legitimate, and as necessary as the dugout in baseball or the huddle in football. Gotta have a safe place to start from and return to for aid.
If the Waves of Opportunity concept is to everyones' liking (enemy attacks violently, but we can eventually chase her away so she can't return until a little later...minimizing outright kills between vehicle and AV players), then most of us should not have any reason to complain. We are following the Waves scheme pretty well. (yuck).
If the Waves of Opportunity concept is something we feel we don't need (without it, we'd have the chance of insta-popping a poorly-equipped DS before she can even yell ouch, we'd have unscripted face-offs between stubborn AV and DS-turret players until one of them is fairly killed, and we'd have occasional veteran players who've trained so deeply into their vehicles that they become the Darth Vader you just have to run from when they drive up to your firefight)... then you need to declare that you DON'T WANT the Wave of Opportunity scheme in the game anymore.
I personally, want a New Eden WITHOUT the Waves concept. I want the glee of players trying their luck against each other, knowing one of us will likely die, If the AV is smarter than me, my vehicle dies. If I have an excellent turret-gunner player teamed with me in my DS, the AV dies. If the HAV player is a dedicated player who grinded two years of gameplay soley into pimping out his vehicle, he deserves to be excruciatingly tough to kick out of your area, and your buddies will have to work together to destroy him (or finally make him limp away).
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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ADD gah
Second-Nature Shadow of Dust
14
|
Posted - 2016.01.30 17:31:00 -
[136] - Quote
I found a fit that is amazing!!! I'm able to stay alive for so much longer.
( Basic heavy shield extender, complex shield hardener, complex afterburner, complex pg upgrade, and XT missiles ) |
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
401
|
Posted - 2016.01.30 17:47:00 -
[137] - Quote
ADD gah wrote:I found a fit that is amazing!!! I'm able to stay alive for so much longer.
( Basic heavy shield extender, complex shield hardener, complex afterburner, complex pg upgrade, and XT missiles ) Personally I switch the basic extender with an advanced and the complex AB with advanced. Generally you only need the AB in short bursts, whereas you will ALWAYS need more shields.
Youtube
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scisco Teebag
Ghosts of Dawn General Tso's Alliance
15
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Posted - 2016.01.31 15:46:00 -
[138] - Quote
ADD gah wrote:I found a fit that is amazing!!! I'm able to stay alive for so much longer.
( Basic heavy shield extender, complex shield hardener, complex afterburner, complex pg upgrade, and XT missiles )
some ones been saying this the whole time....
I love my guns almost as much as my sica. Nerf the pilot not the vehicles.
P.S. we know we are bads. We came anyway.
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
416
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Posted - 2016.01.31 15:47:00 -
[139] - Quote
scisco Teebag wrote:ADD gah wrote:I found a fit that is amazing!!! I'm able to stay alive for so much longer.
( Basic heavy shield extender, complex shield hardener, complex afterburner, complex pg upgrade, and XT missiles ) some ones been saying this the whole time.... Should try enhanced heavy shield and enhanced hardener if you like that fit. :)
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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