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Monkey MAC
Rough Riders..
3
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Posted - 2016.01.26 11:35:00 -
[1] - Quote
I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3
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Posted - 2016.01.26 14:15:00 -
[2] - Quote
Shamarskii Simon wrote:Monkey MAC wrote:I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship. One thing and one thing only. A tank doesn't have the mobility to evade swarms... So... The fix is simple. Make it dodgable
Believe it or not they tried that by making the turning circles wider.
Guess what . . . .
Dropships still got hit, but now tanks couldn't get hit at all in urban environments, the rockets just piled into the ground.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3
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Posted - 2016.01.27 11:26:00 -
[3] - Quote
Demandred Moores wrote:Monkey MAC wrote:
Believe it or not they tried that by making the turning circles wider.
Guess what . . . .
Dropships still got hit, but now tanks couldn't get hit at all in urban environments, the rockets just piled into the ground.
The radius nerf is what makes it possible to swing around cover in time. It did work actually. Read my above/below post to learn how to fit and fly a python. The op didn't even know how to fit his python when he made this post ADD gah wrote:Richard Gamerich-R wrote:lol how do you fit your ADS seriously? My usual fit it 1 com light shield regen, Complex shield hardener, Complex light shield ext, XT missiles, and Enhanced missile amo. Drop missle extneder lol use pg upgrade then just use enhanced hvy shields pro burner and enhanced hardner. Learn to rotate your mods and engage accordingly that fit is complete garbage. No disrespect intended. You can also use a burner complex hvy extrender and basic hardner increasing survivability but decreasing engagement and reengagement time. You can replace your hardner with a booster if you like but it really just isn't as good. There are a couple other good fits and I can even give you ones with multi turrets and the same survivability. Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads. This is why people think ads is weak and others strong. There just aren't enough experienced pilots anymore in the game. People find the very rare good ones and can't ever kill them because we know our advantage and disadvantage. The ones that aren't as experienced lose tons of isk and think av needs nerfed.
Thank you for your "advice" but . . . .
1) I was one of the experienced pilots in the game, not particularly note worthy, but I could easily force a team to pack 4-5 swarms to try and get me.
2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. The turning circle Nerf was supposed to allow Dropships with experienced pilots to physically dodge swarms. Instead they got it wrong and you ended up with swarms that couldn't get round corners, but would do a 180 5m from your Dropships to hit your weak point.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3
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Posted - 2016.01.27 15:48:00 -
[4] - Quote
Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility.
ADS is this games equvilent of a gunship. Normal Dropships are Dropships equvilent to a heuy.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3
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Posted - 2016.01.27 16:50:00 -
[5] - Quote
Demandred Moores wrote:Monkey MAC wrote:Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility. ADS is this games equvilent of a gunship. Normal Dropships are Dropships equvilent to a heuy. Either way it didn't change that ads had distinct advantages it can rely on. Range, a line that if you don't cross while in lock range that allows you to get away, and mobility. Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads. Ps what is up with the faIle quoting today?
As I already mentioned I already know how to fly a Dropships, I did it when it was suicide. When the accepted way was to afterburner out as soon as someone launched a volley. I did it without the afterburner. Still went positive.
But as I said when I first commented on this thread this no real place for DS and ADS. The maps are too small and to open.
Seems paradoxical hug? P.S you missed a end of quote tag.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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