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Shamarskii Simon
The Hundred Acre Hood
709
|
Posted - 2016.01.28 00:11:00 -
[121] - Quote
Pocket Rocket Girl wrote:[quote=Shamarskii Simon]
If someone changed from something that can two/three shot and punish royally on the sweet spot (1 shot wyr breach on inky) to something else that doesn't require the same level of accuracy or dedication... There's an issue.
Just to let you know even the wyr take 2 shots on inky to take down
Noooo! Trust.
No shields? 1 shot. (base eHP)
Potential Pilot Proposal? Yes!
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
382
|
Posted - 2016.01.28 02:16:00 -
[122] - Quote
Shamarskii Simon wrote:Soto Gallente wrote:Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that. Yeahhh... But.. When those 2x hard incubi sprint as far deep as they can in the redline... Sometimes I have to choose... Lose the ds but kill them? Or spare them and wait. ... Tbh those fits are annoying... There's waves of opportunity sure... But please; do not Air to Air in "waves." Those are the people who I realize are scared, only coming out when they know they won't die... Just to run away when they realize they aren't killing you. One hardener, sure... I don't care. But 2? Come on :/ we'll be looking at each other for 40+ seconds... Then you go away for almost a minute... Meh, it's nice when i let them get shots though... Triple rep is beautiful for air to air No one runs 2x armour hardner on an incubis. None of the pro pilots I know anyways
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Shamarskii Simon
The Hundred Acre Hood
709
|
Posted - 2016.01.28 03:03:00 -
[123] - Quote
Demandred Moores wrote:Shamarskii Simon wrote:Soto Gallente wrote:Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that. Yeahhh... But.. When those 2x hard incubi sprint as far deep as they can in the redline... Sometimes I have to choose... Lose the ds but kill them? Or spare them and wait. ... Tbh those fits are annoying... There's waves of opportunity sure... But please; do not Air to Air in "waves." Those are the people who I realize are scared, only coming out when they know they won't die... Just to run away when they realize they aren't killing you. One hardener, sure... I don't care. But 2? Come on :/ we'll be looking at each other for 40+ seconds... Then you go away for almost a minute... Meh, it's nice when i let them get shots though... Triple rep is beautiful for air to air No one runs 2x armour hardner on an incubis. None of the pro pilots I know anyways. It's simpy not a good fit at all and easy to take down. This is why I question most of the experience here. People aren't even throwing up viable fits.
Tbh a fit is up to the user IMHO.
It's like evolving... In 1.7 when i first took out a python I remember the fit...
3 MT missiles, a shield booster, a basic light extend, and a mlt scanner.
It was stupid. But over time I've learned and adapted. I found out what I was good with (AV with rail) and stuck with it.
Right now, i reached the apex of my fitting ability. I have fits made from observations and fits I've experimented on alone.
If i have a gunner:
Python Particle Accel (front) AT (gunner)
2 comp shield boosts 1 enhanced heavy.
People would tell me that's a terrible fit, depending on shield boost which fails you sometimes... But, it fits me.. So what can I do? I actually do well with it because being a gunning platform means one thing to me... I just need to fly safe. Simply my play style.
Very few run 2x hards on their incubi... But I have run into one, and that incubus was doing exactly what I said, running in and out their redline.
Hell yeah easy to take down once soft... Low rep and base eHP. But double hardended? Not so easy.
There's a reason why I don't question people's fits... Unless it can be optimized... People run what they want... Unless it's a really questionable fit (mCru on inky for example). Sometimes I recommend a fit (my typical pub incubus for example:
Particle Accel Enhanced AB Basic heavy rep x2 Mlt armor plate)
Some might say what the hell is that, others might say goddamn that's effective for it's price!
Hell, my Air to Air incubus is triple rep. Who the hell runs triple rep other than me? Almost no one.
Some people Inky 4.2k (comp plate, comp pg, comp light rep), and I personally cannot use that fit... The low rep just doesn't satisfy me.
People throw a missile on their incubus. I will only rail with it, no ifs ands or buts. If I'm using missiles, it'll be with a python.
Some people are badass with missiles... After 2 years of ADS piloting, I can't even use them as well as I can use a rail, i even think I'm a novice with missiles.. Does that mean I have no experience? Nah, that just means it's not my style (although i use em)
So please, don't question the experience and judge based on fit.
Judge based on their skill and history... I remember the first time I underestimated a pilot... Oddly enough that pilot was Derrith. It was the night before 1.8, gal Lag facility, skirm.
Derrith punished me royally. I thought it was going to be an easy kill cause he had less than 3k aHP.... Big mistake, and I've learned from that.
I treat all pilots the same... I see an ADS, i swing them a "1v1?" message and go.
Tl; dr: fits don't really matter... What matters is how you use that fit to your advantage. Oh and sorry for my storytelling
Potential Pilot Proposal? Yes!
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
388
|
Posted - 2016.01.28 03:30:00 -
[124] - Quote
Shamarskii Simon wrote:Demandred Moores wrote:Shamarskii Simon wrote:Soto Gallente wrote:Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that. Yeahhh... But.. When those 2x hard incubi sprint as far deep as they can in the redline... Sometimes I have to choose... Lose the ds but kill them? Or spare them and wait. ... Tbh those fits are annoying... There's waves of opportunity sure... But please; do not Air to Air in "waves." Those are the people who I realize are scared, only coming out when they know they won't die... Just to run away when they realize they aren't killing you. One hardener, sure... I don't care. But 2? Come on :/ we'll be looking at each other for 40+ seconds... Then you go away for almost a minute... Meh, it's nice when i let them get shots though... Triple rep is beautiful for air to air No one runs 2x armour hardner on an incubis. None of the pro pilots I know anyways. It's simpy not a good fit at all and easy to take down. This is why I question most of the experience here. People aren't even throwing up viable fits. Tbh a fit is up to the user IMHO. It's like evolving... In 1.7 when i first took out a python I remember the fit... 3 MT missiles, a shield booster, a basic light extend, and a mlt scanner. It was stupid. But over time I've learned and adapted. I found out what I was good with (AV with rail) and stuck with it. Right now, i reached the apex of my fitting ability. I have fits made from observations and fits I've experimented on alone. If i have a gunner: Python Particle Accel (front) AT (gunner) 2 comp shield boosts 1 enhanced heavy. People would tell me that's a terrible fit, depending on shield boost which fails you sometimes... But, it fits me.. So what can I do? I actually do well with it because being a gunning platform means one thing to me... I just need to fly safe. Simply my play style. Very few run 2x hards on their incubi... But I have run into one, and that incubus was doing exactly what I said, running in and out their redline. Hell yeah easy to take down once soft... Low rep and base eHP. But double hardended? Not so easy. There's a reason why I don't question people's fits... Unless it can be optimized... People run what they want... Unless it's a really questionable fit (mCru on inky for example). Sometimes I recommend a fit (my typical pub incubus for example: Particle Accel Enhanced AB Basic heavy rep x2 Mlt armor plate) Some might say what the hell is that, others might say goddamn that's effective for it's price! Hell, my Air to Air incubus is triple rep. Who the hell runs triple rep other than me? Almost no one. Some people Inky 4.2k (comp plate, comp pg, comp light rep), and I personally cannot use that fit... The low rep just doesn't satisfy me. People throw a missile on their incubus. I will only rail with it, no ifs ands or buts. If I'm using missiles, it'll be with a python. Some people are badass with missiles... After 2 years of ADS piloting, I can't even use them as well as I can use a rail, i even think I'm a novice with missiles.. Does that mean I have no experience? Nah, that just means it's not my style (although i use em) So please, don't question the experience and judge based on fit. Judge based on their skill and history... I remember the first time I underestimated a pilot... Oddly enough that pilot was Derrith. It was the night before 1.8, gal Lag facility, skirm. Derrith punished me royally. I thought it was going to be an easy kill cause he had less than 3k aHP.... Big mistake, and I've learned from that. I treat all pilots the same... I see an ADS, i swing them a "1v1?" message and go. Tl; dr: fits don't really matter... What matters is how you use that fit to your advantage. Oh and sorry for my storytelling The thing is though that guy is just wasting people's time and not getting much of anything done. You can optimize better. What you say is the basic idea of what the game is supposed to be. But the roles you're filling can be filled by there things and infantry much better. Your builds are fun to role around in in a non competitive setting but they aren't doing much to win the fight. By using your advantages of speed and range and building around them you can get to enemy hp as soon as they do, keep links up, draw more people than needed to av giving your team the numbers advantage, harass infantry, ect. In a truly competitive setting the ads is king of the role is was designed for which was not infantry slaying gunship wit massive tank and this has been pointed out in multiple threads by lord rat rat. The advantage of range, speed, and the ability to always get away if you don't get too close and make mistakes allows you to do your job with minimum risk still. Those are facts.
Ps incubis with a cru is a viable fit for getting people into the city on bridge map and getting links up but not designed to last but designed to get it's job done. That fit is actually more efficient than a lot posted here.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
390
|
Posted - 2016.01.28 03:39:00 -
[125] - Quote
I can guarantee that if you nerf swarms any further pilots like myself, parthok, and derrith who optimize our builds for the role will be dropping 60 kills in pubs every match again no problem. If lack of variety on build strength is your issue than ads mod balance should be adressed not av. If rendering and match making is your issue then game performance is what you need adressed not av. Swarms are balanced better than ever to counter the role of the ads.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Shamarskii Simon
The Hundred Acre Hood
715
|
Posted - 2016.01.28 04:55:00 -
[126] - Quote
Demandred Moores wrote: The thing is though that guy is just wasting people's time and not getting much of anything done. You can optimize better. What you say is the basic idea of what the game is supposed to be. But the roles you're filling can be filled by there things and infantry much better. Your builds are fun to role around in in a non competitive setting but they aren't doing much to win the fight. By using your advantages of speed and range and building around them you can get to enemy hp as soon as they do, keep links up, draw more people than needed to av giving your team the numbers advantage, harass infantry, ect. In a truly competitive setting the ads is king of the role is was designed for which was not infantry slaying gunship wit massive tank and this has been pointed out in multiple threads by lord rat rat. The advantage of range, speed, and the ability to always get away if you don't get too close and make mistakes allows you to do your job with minimum risk still. Those are facts.
Ps incubis with a cru is a viable fit for getting people into the city on bridge map and getting links up but not designed to last but designed to get it's job done. That fit is actually more efficient than a lot posted here.
Incubus w/ mCru isn't as efficient as you think.
Only being able to take 2 people (unless you decide to use turrets), is far more detrimental that you make it appear.
1st, low mobility.
It's only good assuming no AV will be present.. assumptions are bad. Getting caught in an ugly place (which ALWAYS happens, 100%)... Lacking the mobility can be detrimental.
2nd, people being kicked out ADS.
mCru + full vehicle = drop from where you spawn. The ADS having 2 (or 4 if you want to fill it) seats means whoever else might be spawning... Will get removed.
3rd, must be terminated to use mCru.
That makes sense already. Landing, hopping out, and dropping a link is simply the best thing to do.
For a mCru, i'd shove it into a Grimsnes or Myron... I have a python fit with mCru but I use that only when we lost majority of our uplinks.
In a competitive setting (PC) an AV incubus (the fit I use) is actually excellent at the role; it compliments infantry AV well, and allows me to keep the airspace as safe as possible.
My builds are the builds, it's up to me to make the build assist in winning a fight. E.G: If there are no vehicles, why would I stick with AV?
In pubs, what am I doing? AV. That is important to winning the fight no?
I also end up being the taxi (as my corpmates would call me) anytime I can; quick transportation. Tbh, the ADS does many useful things.
Also, Fits can only be optimized so far:
E.G: I used to use 300 rep incubus, but I realized the delay on AB was long, i couldn't be as aggressive air to air.
Played around with the fit. Now I use 281 rep + comp AB. I gave up rep to "optimize" my fitting. For my playstyle, nothing beats this fit; it's the epitome of all my Incubus fittings, possibly even all my fittings.
It's like optimizing for cost, you'd want lower suit costs for suits while keeping it just as effective. Basic shield extend vs Mlt shield extend? If you got the resources then.... Might as well.
Anyway, i said it was Air to Air... So that 2x hard fit is more of a waste of time for me, but a serious advantage for the other. If they were able to shoot me down in the "wave of opportunity" their fit was designed for, then, well... That's it.
Gunner fit: point defense, area denial. My gunner lets me know my distance, we can lock off a section of the map until s/he runs out of ammo. That is extremely helpful to the team We can not only be a force multiplier, we can also be AV and providing uplinks (if someone has them) for the team.
But that's not what I was talking about anyway, I'm saying you can't entirely judge someone's experience based on fit. See? We even had our disagreement in fits but I don't think nothing more or less about your ADS piloting skills.
I can only base someone's skill when I see it in action. That's what I'm trying to say
Potential Pilot Proposal? Yes!
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
394
|
Posted - 2016.01.28 07:13:00 -
[127] - Quote
Shamarskii Simon wrote:Demandred Moores wrote: The thing is though that guy is just wasting people's time and not getting much of anything done. You can optimize better. What you say is the basic idea of what the game is supposed to be. But the roles you're filling can be filled by there things and infantry much better. Your builds are fun to role around in in a non competitive setting but they aren't doing much to win the fight. By using your advantages of speed and range and building around them you can get to enemy hp as soon as they do, keep links up, draw more people than needed to av giving your team the numbers advantage, harass infantry, ect. In a truly competitive setting the ads is king of the role is was designed for which was not infantry slaying gunship wit massive tank and this has been pointed out in multiple threads by lord rat rat. The advantage of range, speed, and the ability to always get away if you don't get too close and make mistakes allows you to do your job with minimum risk still. Those are facts.
Ps incubis with a cru is a viable fit for getting people into the city on bridge map and getting links up but not designed to last but designed to get it's job done. That fit is actually more efficient than a lot posted here.
Incubus w/ mCru isn't as efficient as you think. Only being able to take 2 people (unless you decide to use turrets), is far more detrimental that you make it appear. 1st, low mobility. It's only good assuming no AV will be present.. assumptions are bad. Getting caught in an ugly place (which ALWAYS happens, 100%)... Lacking the mobility can be detrimental. 2nd, people being kicked out ADS. mCru + full vehicle = drop from where you spawn. The ADS having 2 (or 4 if you want to fill it) seats means whoever else might be spawning... Will get removed. 3rd, must be terminated to use mCru. That makes sense already. Landing, hopping out, and dropping a link is simply the best thing to do. For a mCru, i'd shove it into a Grimsnes or Myron... I have a python fit with mCru but I use that only when we lost majority of our uplinks. In a competitive setting (PC) an AV incubus (the fit I use) is actually excellent at the role; it compliments infantry AV well, and allows me to keep the airspace as safe as possible. My builds are the builds, it's up to me to make the build assist in winning a fight. E.G: If there are no vehicles, why would I stick with AV? In pubs, what am I doing? AV. That is important to winning the fight no? I also end up being the taxi (as my corpmates would call me) anytime I can; quick transportation. Tbh, the ADS does many useful things. Also, Fits can only be optimized so far: E.G: I used to use 300 rep incubus, but I realized the delay on AB was long, i couldn't be as aggressive air to air. Played around with the fit. Now I use 281 rep + comp AB. I gave up rep to "optimize" my fitting. For my playstyle, nothing beats this fit; it's the epitome of all my Incubus fittings, possibly even all my fittings. It's like optimizing for cost, you'd want lower suit costs for suits while keeping it just as effective. Basic shield extend vs Mlt shield extend? If you got the resources then.... Might as well. Anyway, i said it was Air to Air... So that 2x hard fit is more of a waste of time for me, but a serious advantage for the other. If they were able to shoot me down in the "wave of opportunity" their fit was designed for, then, well... That's it. Gunner fit: point defense, area denial. My gunner lets me know my distance, we can lock off a section of the map until s/he runs out of ammo. That is extremely helpful to the team We can not only be a force multiplier, we can also be AV and providing uplinks (if someone has them) for the team. But that's not what I was talking about anyway, I'm saying you can't entirely judge someone's experience based on fit. See? We even had our disagreement in fits but I don't think nothing more or less about your ADS piloting skills. I can only base someone's skill when I see it in action. That's what I'm trying to say I stated it was a one and done for a specific map taking you only to the city using it as a trasport. I merely pointed out that it was of some use for a specific role and if you don't put turrets on it as strictly transport what are you doing? It has a role was my point unlike over half the fits being thrown up. Thank you though for attacking the only questionable thing I've posted. It allows you and the gingers to quickly engage a python trying to do the same job while knowing you're going to be taken out. Only to be used at the stay of pc on bridge map.
I'm sure prima who uses this tactic in pc a lot should be informed that they're doing it wrong
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
395
|
Posted - 2016.01.28 07:26:00 -
[128] - Quote
Goml
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Demandred Moores
Ghosts of Dawn General Tso's Alliance
397
|
Posted - 2016.01.28 08:26:00 -
[129] - Quote
For those taking about the cost being an issue the cost has already been drastically reduced. It is a force multiplier requiring more than even one officer swarmer to take down a skilled pilot and that officer swarm plus the suite costs as much or more as the ads not including the pilot's suit which can be used after the vehicle is destroyed now putting the pilot on par in a 1v1 setting. It can take up to three perfectly timed proto swarm users to burn a skilled ads pilot meaning you've forced 3 people away from the fight or onto overwatch which is useless if the three speed hackers hop on the hack at the right time.
The game is about team work and optimized builds. I'm trying to help you understand the ads role and that it can be amazing effective still and is why skilled pilots are so praised. I'm not saying any of you are bad at the game just that there are far more effective builds and flying takes time and experience. Mostly experience which time doesn't always contribute that. Swarms simply aren't op and the ads is simply not meant to be the role of a flying gunship with great tank. We have huge advantages as I've pointment out. In any game dealing with % increases is you don't build around the highest base stat you are crippling your build.
Even without tank you can get out of your situation, come back after identifying the threat, and and use your superior range to kill the threat then pound on the rest of the infantry. You can get to enemy hp and drop troops sometimes before they get there often times at the same time they do. You can link spam, always run Amarr logi. It is an extremely important role sometimes still the most important.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Shamarskii Simon
The Hundred Acre Hood
717
|
Posted - 2016.01.29 03:53:00 -
[130] - Quote
Dammit! I had the entire reply typed out... To find out there's no draft :(
So I'll make it brief. -At the same time, building fits that specific leaves the realm of typical fits.. Saying it's only bridge map means one thing, one thing only: Special Fit.
Special fits are fits that define their own role, and goes against the average person's fit / fitting style.
A really good example back when Madrugars had 4000 aHP was this fit I've seen chilling against the redline. It moved as slow as molasses (all plates and 1 rep) but that redline special fit was not dying.
Another example is my tower attack python.
Mad Syringe seen it in action.... It's beautiful even though i have 1548 sHP.
Mmhm, I've seen 2 rep + hard but there is one reason why I'll never run that fit by this logic.
Either I have everything ready whenever (other than AB) or should I depend on the wait. I've tried it... But the instant gratification that comes from rep > waiting on hards to be at 100%
No one uses 4.2k in air to air anymore.... Rarely.
Lol dw, about blunt or not. I realized it's some (rare) civilized discourse. I like that.
Ugh I'm falling asleep, and I don't trust drafts anymore. I'll end here for now.
Potential Pilot Proposal? Yes!
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
411
|
Posted - 2016.01.29 11:21:00 -
[131] - Quote
Shamarskii Simon wrote:Dammit! I had the entire reply typed out... To find out there's no draft :(
So I'll make it brief. -At the same time, building fits that specific leaves the realm of typical fits.. Saying it's only bridge map means one thing, one thing only: Special Fit.
Special fits are fits that define their own role, and goes against the average person's fit / fitting style.
A really good example back when Madrugars had 4000 aHP was this fit I've seen chilling against the redline. It moved as slow as molasses (all plates and 1 rep) but that redline special fit was not dying.
Another example is my tower attack python.
Mad Syringe seen it in action.... It's beautiful even though i have 1548 sHP.
Mmhm, I've seen 2 rep + hard but there is one reason why I'll never run that fit by this logic.
Either I have everything ready whenever (other than AB) or should I depend on the wait. I've tried it... But the instant gratification that comes from rep > waiting on hards to be at 100%
No one uses 4.2k in air to air anymore.... Rarely.
Lol dw, about blunt or not. I realized it's some (rare) civilized discourse. I like that.
Ugh I'm falling asleep, and I don't trust drafts anymore. I'll end here for now. I fly python 95% of the time, and have perfected my style. You can probably tell (the 95% python part). That's not to say I can't do either it's mostly a role play thing lol. Like I said if that's the build that works for what you're trying to achieve it works. Personally I feel there are three very solid builds fir n the incubis. The 2 rep one hardener the 4.2k armour (meh) and the triple rep. Emperor averse (sp) flies the 4.2k armour often enough but I don't like it. I like using the 1 hardener 2 reps as I don't have to think much differently than how I fly my python and I can resist a breach fg well enough. I can also fit multiple turrets on it without really changing the fit.
Sqd up sometime man I just got my ps3 back from my friend I loaned it to. I want to make some demonstration videos when I can convince my friend that records to get on.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Mad Syringe
Carbon 7 E-R-A
921
|
Posted - 2016.01.29 12:36:00 -
[132] - Quote
It's very simple, If you fit your ship right and have the Derpship skills maxed, it needs several swarmers to get you down. Otherwise, you made a mistake, have been flying to close or are just a bad pilot.
Everytime I have been one v one against a good pilot in anything but officer pimped gear, the good pilots will take out the swarmer.
That is a fact.
Derpships are where they are supposed to be, they have a window of opportunity and if they stay to long, get to close, they will and have to die. The good ADS guys are force multipliers, dropping links apply dps on fortified positions, and take out targets when the opportunity is there.
ADS are not supposed to be a flying tank, period. |
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
360
|
Posted - 2016.01.29 14:56:00 -
[133] - Quote
Demandred Moores wrote:Sqd up sometime man I just got my ps3 back from my friend I loaned it to. I want to make some demonstration videos when I can convince my friend that records to get on. I record but don't mic up, I've been putting out some ADS vids the past couple days so let me know if you're on just in case I am too. I've got no problems recording some matches
Youtube
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Shamarskii Simon
The Hundred Acre Hood
718
|
Posted - 2016.01.29 17:42:00 -
[134] - Quote
Murder Medic wrote:Demandred Moores wrote:Sqd up sometime man I just got my ps3 back from my friend I loaned it to. I want to make some demonstration videos when I can convince my friend that records to get on. I record but don't mic up, I've been putting out some ADS vids the past couple days so let me know if you're on just in case I am too. I've got no problems recording some matches
Swing me an invite!! I'm going on in a few minutes.
Moores, I'll squad with you sometimes too
Potential Pilot Proposal? Yes!
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
790
|
Posted - 2016.01.29 20:15:00 -
[135] - Quote
One of the bad sides of Dust is that, although it's been created with a true "people should join and work as a team" spirit, we players still act and pursue interests on a "me only" scale.
Why tell a player he or she needs to get better with the vehicle? That maybe helps someone on an individual basis, but doesn't respond to the condition.
Why suggest the redline is protection that the opponent doesn't deserve? Btw, we should call it the "enemy staging area", since "redline" is actually the tern we use for trapping a team at their staging area on the map. The staging area is perfectly legitimate, and as necessary as the dugout in baseball or the huddle in football. Gotta have a safe place to start from and return to for aid.
If the Waves of Opportunity concept is to everyones' liking (enemy attacks violently, but we can eventually chase her away so she can't return until a little later...minimizing outright kills between vehicle and AV players), then most of us should not have any reason to complain. We are following the Waves scheme pretty well. (yuck).
If the Waves of Opportunity concept is something we feel we don't need (without it, we'd have the chance of insta-popping a poorly-equipped DS before she can even yell ouch, we'd have unscripted face-offs between stubborn AV and DS-turret players until one of them is fairly killed, and we'd have occasional veteran players who've trained so deeply into their vehicles that they become the Darth Vader you just have to run from when they drive up to your firefight)... then you need to declare that you DON'T WANT the Wave of Opportunity scheme in the game anymore.
I personally, want a New Eden WITHOUT the Waves concept. I want the glee of players trying their luck against each other, knowing one of us will likely die, If the AV is smarter than me, my vehicle dies. If I have an excellent turret-gunner player teamed with me in my DS, the AV dies. If the HAV player is a dedicated player who grinded two years of gameplay soley into pimping out his vehicle, he deserves to be excruciatingly tough to kick out of your area, and your buddies will have to work together to destroy him (or finally make him limp away).
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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ADD gah
Second-Nature Shadow of Dust
14
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Posted - 2016.01.30 17:31:00 -
[136] - Quote
I found a fit that is amazing!!! I'm able to stay alive for so much longer.
( Basic heavy shield extender, complex shield hardener, complex afterburner, complex pg upgrade, and XT missiles ) |
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
401
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Posted - 2016.01.30 17:47:00 -
[137] - Quote
ADD gah wrote:I found a fit that is amazing!!! I'm able to stay alive for so much longer.
( Basic heavy shield extender, complex shield hardener, complex afterburner, complex pg upgrade, and XT missiles ) Personally I switch the basic extender with an advanced and the complex AB with advanced. Generally you only need the AB in short bursts, whereas you will ALWAYS need more shields.
Youtube
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scisco Teebag
Ghosts of Dawn General Tso's Alliance
15
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Posted - 2016.01.31 15:46:00 -
[138] - Quote
ADD gah wrote:I found a fit that is amazing!!! I'm able to stay alive for so much longer.
( Basic heavy shield extender, complex shield hardener, complex afterburner, complex pg upgrade, and XT missiles )
some ones been saying this the whole time....
I love my guns almost as much as my sica. Nerf the pilot not the vehicles.
P.S. we know we are bads. We came anyway.
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
416
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Posted - 2016.01.31 15:47:00 -
[139] - Quote
scisco Teebag wrote:ADD gah wrote:I found a fit that is amazing!!! I'm able to stay alive for so much longer.
( Basic heavy shield extender, complex shield hardener, complex afterburner, complex pg upgrade, and XT missiles ) some ones been saying this the whole time.... Should try enhanced heavy shield and enhanced hardener if you like that fit. :)
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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