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Soto Gallente
478
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Posted - 2016.01.27 15:35:00 -
[91] - Quote
Demandred Moores wrote:Soto Gallente wrote:scisco Teebag wrote: There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations.
Thats why theyre officer swarms... should they not be able to bring it down? they cant bring down a grim or myron nearly as easy and ads is less survivable sounds like working as intended. Yes but even though you need to pay a couple hundred thousand isk for that officer swarm. An ADS costs more. The thing is that infantry can make money like it's no big deal, just run a starter fits or APEX for a couple matches. If you fly an ADS, if you drive a tank or LAV. You are not able to make a profit one way or the other.
Isk cost is not a valid way to go about balance. Lord rat rat said that long ago. I'm never broke from my ads either I made my whole fortune that way.[/quote] But you have PC. And PC offers reimbursement and I'm pretty sure that you while in FA received a paycheck of some sort. Many players don't.
Ex-news reporter for The Scope
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nipp1e academy
Algintal Core Gallente Federation
0
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Posted - 2016.01.27 15:38:00 -
[92] - Quote
Soto Gallente wrote:Murder Medic wrote:Soto Gallente wrote:There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations. I'm one of the original and long time haters of swarms, but even I have to scratch my head at this. Are you saying on person put out 4 volleys from their officer swarm? In that case I ask, why in gods name did he stick around for a full clip, a reload, and a renewed volley? If you're talking about 4 players pulling out officer AV and coordinating an attack on the dropship, then to put it simply, you're doing your job. One player is forcing 4 to work in unison and to not be taking points. And if there timing isn't perfect you can jet out of there and possibly duck around buildings or simply outpace swarms further behind you. And lastly as someone with 0 SP in infantry even I will admit, sometimes you're just outmatched. Sometimes the opponent has too strong of an AV pressence, and you have to switch it up. You can't win every fight, but if you're forcing 4 players to chase you around then you've already done your job. The thing is. This ties into bad matchmaking. So what if those guys are spending their time trying to take you down? Why does it matter if your team is already redlined by the 12 other people? Poor game mechanics like match making and not rendering swarms are not viable things to balance around that's simple performance issues with the game not the balance between av and vehicles. |
nipp1e academy
Algintal Core Gallente Federation
5
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Posted - 2016.01.27 15:40:00 -
[93] - Quote
Soto Gallente wrote:Demandred Moores wrote:Soto Gallente wrote:scisco Teebag wrote: There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations.
Thats why theyre officer swarms... should they not be able to bring it down? they cant bring down a grim or myron nearly as easy and ads is less survivable sounds like working as intended. Yes but even though you need to pay a couple hundred thousand isk for that officer swarm. An ADS costs more. The thing is that infantry can make money like it's no big deal, just run a starter fits or APEX for a couple matches. If you fly an ADS, if you drive a tank or LAV. You are not able to make a profit one way or the other. Isk cost is not a valid way to go about balance. Lord rat rat said that long ago. I'm never broke from my ads either I made my whole fortune that way. But you have PC. And PC offers reimbursement and I'm pretty sure that you while in FA received a paycheck of some sort. Many players don't.[/quote]I was in for maybe a little over a month to have fun with a war. I got some reimbursement bit no paycheck. This is not how I made my fortune. And as I and Lord rat rat stated isk is not a valid way to balance Yay alts bruh |
Monkey MAC
Rough Riders..
3
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Posted - 2016.01.27 15:48:00 -
[94] - Quote
Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility.
ADS is this games equvilent of a gunship. Normal Dropships are Dropships equvilent to a heuy.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Soto Gallente
481
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Posted - 2016.01.27 15:50:00 -
[95] - Quote
Monkey MAC wrote:Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility. ADS is this games equvilent of a gunship. Normal Dropships are Dropships equvilent to a heuy. Oh god not this argument again...
Ex-news reporter for The Scope
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
372
|
Posted - 2016.01.27 15:53:00 -
[96] - Quote
Monkey MAC wrote:Murder Medic wrote:[quote=Monkey MAC]2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility.
ADS is this games equvilent of a gunship. Normal Dropships are Dropships equvilent to a heuy.
Either way it didn't change that ads had distinct advantages it can rely on. Range, a line that if you don't cross while in lock range that allows you to get away, and mobility. Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads.
Ps what is up with the faIle quoting today?
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
330
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Posted - 2016.01.27 15:56:00 -
[97] - Quote
Soto Gallente wrote: The thing is. This ties into bad matchmaking. So what if those guys are spending their time trying to take you down? Why does it matter if your team is already redlined by the 12 other people?
Right, but we're discussing balance here.
Matchmaking is it's own issue. |
Bradric Banewolf
Eternal Beings I Whip My Slaves Back and Forth
1
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Posted - 2016.01.27 16:15:00 -
[98] - Quote
Demandred Moores wrote:Bradric Banewolf wrote:Auris Lionesse wrote:Lmao I doubt they've m nerfed drop ships since way back when so they're undoubtedly still op as f. Yeah, vehicles are so OP that when PC teams se a lot of them they don't get vehicles to counter... they all go AV... They know that they got a better chance with AV and turrets than they do grabbing a tank themselves against good tankers or dropship pilots, period! Also, the AV cost 10x less! Eb ads is terrible and ghosts team isn't elite and we had good fights vs you when we were active. If you had good ads pilots they would be praised same as Derrith, Parthok, and me. FA always used at least one tank and 1-2 ads. Also the use of av has more to do with overwatch spam not balance issues.
I wasn't around in EB for those battles you refer to, but i'm sure what you say is true. That doesn't change the facts about the financial comparisons of vehicle v AV though.
We have as good of ads pilots as i'm looking for, and they do what I ask. Being praised by your 20 man circle isn't praise
I'm not arguing the skill of the pilot from pilot to pilot, that's a moot point. I'm arguing the fact that AV is indeed proto while ADS not so much. AV yields insane points, and a monkey can do it, ADS not so much. I haven't really went in depth, or added tanks to the equation yet?!
Even the best pilot's die once, and lose half their PC earnings. AV guy can die once, and isn't even phased financially.
One more thing!
I humbly request that any vet stop bringing up unbalanced PC hay days if they're going to keep ending every statement with "but we don't play this game anymore"
Well that's helpful?! You guys were outclassing 85% of the playerbase in experience and SP, but want to do a comparison of greatness? I don't get that mentality. Half the playerbase just recently realized what SSD cards were, but you wanna say that they all suck lol! Well, ofcourse they sucked back then! You guys were the equivalent of armored mechs vs primative rock throwers?!
If you still play by all means have at it, but if you're "retired" do us all a favor and STFU! Also, if you're playing with a titan one, or any of the other performance enhancing modifications please DO NOT tell us how great your 1v1 skills are?! Seriously?!
Not directly aimed at you Moores, but there's been a large amount of this behavior lately here in the forums, and some of these guys were second string at best by today's standards?! Trying to compare themselves to guys who didn't rock mods who really played well with the team is an insult that I won't tolerate. There were some really good players back then that really were doing it! They deserve their credit, but some of them were simply on the PC team?! Not tactical at all, and couldn't lead 3 little girls out of a wet paper bag?!
Some of them I've never even seen in PC, or heard of, but he slapping on the vet tag saying "well "WE" stop playing this game a while ago cuz everyone sucks but "US"?! I'm reading this sh*t like "who the f*ck is this guy?"
I'm the last guy to ever claim i'm better than anyone else at a role, and enjoy learning from friend and foe alike. These arrogant *sshholes are annoying, and forget how bad the game was back when they were whoever they say they were?! The game is still horribly balanced at best, and there has been FOTM the entire time that guys have taken advantage of. Try that heavy/logi sh*t nowadays and see where it gets you lol!
My hat goes off to any merc willing to fly these skies at any point in this games history because frankly the dropship clearly has been on the back burner on CCP's list for a very long time. Hell i'm a tanker when it comes to vehicles, and can't fly a lick, but I feel their pain trying to do a role that isn't even complete yet?!
Currently, playing PC with almost every merc on the field capable of the same versatility is much harder in my opinion than back in the day when mercs still had skill points all over the place. Back then how many mercs were you guys killing that had 20 mil SP in all their dropsuit upgrades maxed out? How many were prof 5 in every weapon they had, with year's of experience using them? How many had endless versatility in dropsuits and vehicles alike? How many of those teams you faced had a worth while FC? What was the FOTM then lol?
You get what I mean? Some of those vets still play, and if they're honest can vouch for the improved gameplay of yesterday's rookies. I myself, at that time would've been barely at 15 mil SP?! Who was I gonna rock at that level when guys in PC were closing on 80+ mil SP lol? The idea is absurd lol!
Today, literally every merc I face is prof 5, upgrades maxed, year's of experience, and old school knife tricks ain't working on them no more lol! These guys transition fast, adapt quickly, and can do almost everything at the drop of a dime!
I wouldn't compare stack teams of vets killing noobs to the teams of today. Currently EB has beaten every team fighting currently in PC. They aren't the same EB from the past. I wouldn't be here if they were! We don't beat any drums, and raise any flags. We grind away, argue like cats and dogs over tactics, (win or lose lol), and we are still training new players everyday. Some can hack it, and some can't.
I'm positive if the old OH, FA, and others got together and played again they'd be a force to be reckoned with, and frankly we'd appreciate the help since the spanish now outnumber us 3 to 1?! However, we're what's left of the american playerbase holding it down as best we can, and I'd appreciate a tad bit of credit where it is due. Thank you o7
"Anybody order chaos?"
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
373
|
Posted - 2016.01.27 16:22:00 -
[99] - Quote
Bradric Banewolf wrote:Demandred Moores wrote:Bradric Banewolf wrote:Auris Lionesse wrote:Lmao I doubt they've m nerfed drop ships since way back when so they're undoubtedly still op as f. Yeah, vehicles are so OP that when PC teams se a lot of them they don't get vehicles to counter... they all go AV... They know that they got a better chance with AV and turrets than they do grabbing a tank themselves against good tankers or dropship pilots, period! Also, the AV cost 10x less! Eb ads is terrible and ghosts team isn't elite and we had good fights vs you when we were active. If you had good ads pilots they would be praised same as Derrith, Parthok, and me. FA always used at least one tank and 1-2 ads. Also the use of av has more to do with overwatch spam not balance issues. I wasn't around in EB for those battles you refer to, but i'm sure what you say is true. That doesn't change the facts about the financial comparisons of vehicle v AV though. We have as good of ads pilots as i'm looking for, and they do what I ask. Being praised by your 20 man circle isn't praise I'm not arguing the skill of the pilot from pilot to pilot, that's a moot point. I'm arguing the fact that AV is indeed proto while ADS not so much. AV yields insane points, and a monkey can do it, ADS not so much. I haven't really went in depth, or added tanks to the equation yet?! Even the best pilot's die once, and lose half their PC earnings. AV guy can die once, and isn't even phased financially. One more thing! I humbly request that any vet stop bringing up unbalanced PC hay days if they're going to keep ending every statement with "but we don't play this game anymore" Well that's helpful?! You guys were outclassing 85% of the playerbase in experience and SP, but want to do a comparison of greatness? I don't get that mentality. Half the playerbase just recently realized what SSD cards were, but you wanna say that they all suck lol! Well, ofcourse they sucked back then! You guys were the equivalent of armored mechs vs primative rock throwers?! If you still play by all means have at it, but if you're "retired" do us all a favor and STFU! Also, if you're playing with a titan one, or any of the other performance enhancing modifications please DO NOT tell us how great your 1v1 skills are?! Seriously?! Not directly aimed at you Moores, but there's been a large amount of this behavior lately here in the forums, and some of these guys were second string at best by today's standards?! Trying to compare themselves to guys who didn't rock mods who really played well with the team is an insult that I won't tolerate. There were some really good players back then that really were doing it! They deserve their credit, but some of them were simply on the PC team?! Not tactical at all, and couldn't lead 3 little girls out of a wet paper bag?! Some of them I've never even seen in PC, or heard of, but he slapping on the vet tag saying "well "WE" stop playing this game a while ago cuz everyone sucks but "US"?! I'm reading this sh*t like "who the f*ck is this guy?" I'm the last guy to ever claim i'm better than anyone else at a role, and enjoy learning from friend and foe alike. These arrogant *sshholes are annoying, and forget how bad the game was back when they were whoever they say they were?! The game is still horribly balanced at best, and there has been FOTM the entire time that guys have taken advantage of. Try that heavy/logi sh*t nowadays and see where it gets you lol! My hat goes off to any merc willing to fly these skies at any point in this games history because frankly the dropship clearly has been on the back burner on CCP's list for a very long time. Hell i'm a tanker when it comes to vehicles, and can't fly a lick, but I feel their pain trying to do a role that isn't even complete yet?! Currently, playing PC with almost every merc on the field capable of the same versatility is much harder in my opinion than back in the day when mercs still had skill points all over the place. Back then how many mercs were you guys killing that had 20 mil SP in all their dropsuit upgrades maxed out? How many were prof 5 in every weapon they had, with year's of experience using them? How many had endless versatility in dropsuits and vehicles alike? How many of those teams you faced had a worth while FC? What was the FOTM then lol? You get what I mean? Some of those vets still play, and if they're honest can vouch for the improved gameplay of yesterday's rookies. I myself, at that time would've been barely at 15 mil SP?! Who was I gonna rock at that level when guys in PC were closing on 80+ mil SP lol? The idea is absurd lol! Today, literally every merc I face is prof 5, upgrades maxed, year's of experience, and old school knife tricks ain't working on them no more lol! These guys transition fast, adapt quickly, and can do almost everything at the drop of a dime! I wouldn't compare stack teams of vets killing noobs to the teams of today. Currently EB has beaten every team fighting currently in PC. They aren't the same EB from the past. I wouldn't be here if they were! We don't beat any drums, and raise any flags. We grind away, argue like cats and dogs over tactics, (win or lose lol), and we are still training new players everyday. Some can hack it, and some can't. I'm positive if the old OH, FA, and others got together and played again they'd be a force to be reckoned with, and frankly we'd appreciate the help since the spanish now outnumber us 3 to 1?! However, we're what's left of the american playerbase holding it down as best we can, and I'd appreciate a tad bit of credit where it is due. Thank you o7 +1
The pc's I'm talking about were in November vs o.h. and sog and the rest of the corps I brought into alliance. Sorry I'm heading to bed and will reply with more in depth insight later.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Demandred Moores
Ghosts of Dawn General Tso's Alliance
373
|
Posted - 2016.01.27 16:26:00 -
[100] - Quote
Cut me off because too many characters.
Also ads costs more in pubs 300k in an average of 1.3m pc payout it is about the same cost as the guy spamming officer av. Much more constructive post that the other people so far though. I like to troll a little though thanks for not biting and keeping it respectful. Another +1 for you good sir.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
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Monkey MAC
Rough Riders..
3
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Posted - 2016.01.27 16:50:00 -
[101] - Quote
Demandred Moores wrote:Monkey MAC wrote:Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility. ADS is this games equvilent of a gunship. Normal Dropships are Dropships equvilent to a heuy. Either way it didn't change that ads had distinct advantages it can rely on. Range, a line that if you don't cross while in lock range that allows you to get away, and mobility. Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads. Ps what is up with the faIle quoting today?
As I already mentioned I already know how to fly a Dropships, I did it when it was suicide. When the accepted way was to afterburner out as soon as someone launched a volley. I did it without the afterburner. Still went positive.
But as I said when I first commented on this thread this no real place for DS and ADS. The maps are too small and to open.
Seems paradoxical hug? P.S you missed a end of quote tag.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
375
|
Posted - 2016.01.27 17:00:00 -
[102] - Quote
I've always given eb respect just not as much on the forums. You beat us every match by 3 ticks or moreb never more than 6. Real fun fights. It's mostly just me and my real life friends that log every now and then in the past month. Less me. The pc's I've been bringing up were all in the last few months starting in November when I joined fa to fight these same corps you're talking about. I know what it's like being out numbered and stacked 3 or 5 to 1. Don't ever take my **** posting on the forums too seriously. If i didn't the content would be stale. The more I spout bs at cuse and Co and eb and others the more likely they are to show up finally. We'll savery all that for the wr though. I try to help new guys and I've tried to be very respectfull explaining good tactics for an ads pilot in this thread and the advantages an ads has.
I'll be getting my ps3 back from the friends I loaned it to if you actually want to talk sometime. I can respect a corp while staying a war. Sqd up sometime man I'm more respectful and fun to play with than in the forums. I just want fights. Maybe I can pull the rest of my friends of their ps4s maybe I can't idk I'm reluctant to pull myself off ps4 with no promises of good content yet. Able to field or not I'll have some fun though. o7
Also, getting real tired of working nights lol
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Demandred Moores
Ghosts of Dawn General Tso's Alliance
375
|
Posted - 2016.01.27 17:05:00 -
[103] - Quote
Monkey MAC wrote:Demandred Moores wrote:Monkey MAC wrote:Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility. ADS is this games equvilent of a gunship. Normal Dropships are Dropships equvilent to a heuy. Either way it didn't change that ads had distinct advantages it can rely on. Range, a line that if you don't cross while in lock range that allows you to get away, and mobility. Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads. Ps what is up with the faIle quoting today? As I already mentioned I already know how to fly a Dropships, I did it when it was suicide. When the accepted way was to afterburner out as soon as someone launched a volley. I did it without the afterburner. Still went positive. But as I said when I first commented on this thread this no real place for DS and ADS. The maps are too small and to open. Seems paradoxical hug? P.S you missed a end of quote tag. that was scisco it's been messed up since. I don't doubt your experience I just think ads is still very viable. I find I can be a winning factor in very competitive environments pc and pub alike. My points are valid though. Just two different view points.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
786
|
Posted - 2016.01.27 17:42:00 -
[104] - Quote
I'm reading what seems (SEEMS) like New-players gnashing their teeth over what appears to be a typical complaint, but what is actually concealing an old topic way in the background. The topic is called "Waves of Opportunity".
Currently, the equalization of Swarm Launchers' destructive capability in a battlefield that contains Lavs (fragile), HAVs (muscular), and DS (mid-strength), is as good as CCP hopes to get it. The Swarm is a 1st generation anti-vehicle gun being kept around in a 2nd or 3rd generation vehicle war because it is inexpensive and easy to fire----NOT because it is meant to be super-lethal anymore. That's its Lore-style justification.
If your DS (a vehicle that is not meant to withstand more than 3 repeated volleys of ANY A/V weapon) is destroyed by a Swarm Launcher, your DS should get a lawyer and sue you for mistreatment... because most likely you are deliberately taking too long to flee the danger-area after that first S-L hit. Not fleeing out of danger-range soon enough is what gets a DS killed by an S-L. Not the "potency" of the launcher. That's its HP-based justification.
And "FLEEING" is what you are expected to do. CCP isn't interested in a Launcher facing off against the turrets of a DS in a violent knife-fight till one of 'em goes to the boneyard. CCP wants a vehicle to have to turn tail and flee---be swept out of the area as it's Opportunity to fight "turns off" like an egg timer.
Stick to the "Waves of Opportunity" design, and your DS or HAV won't be killed nearly as much,.. and the poor Swarmer player doesn't need to have her weapon handicapped any more (this last range-reduction was arguably a needed final touch).
OR... do what I would like to do. POST your disapproval of the "Waves of Opportunity" concept CCP created. I usually like CCP's ideas, but this one I have always disagreed with. I don't like forcing a player to flee a fight by scripting her to inevitably lose if she hangs around too long. Combatants WANT to shoot it out until one of us is standing on the loser's corpse. I'd love to have my DS given enough modules to STAY in the fight long enough for either the Swarmer to kill us fairly, or my turret-gunner to knock the Swarmer's eye out fairly---with each of us facing possible kill or possible death. Not INEVITABLE death because I forgot to turn tail and flee the way I'm supposed to.
If you must protest something, let's have a debate and protest of the "Waves of Opportunity" scheme.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Soto Gallente
482
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Posted - 2016.01.27 17:46:00 -
[105] - Quote
I think this concept applies to infantry as well. As a vehicle specialist you often get to pick your fights, much like infantry does when they see a large group of enemies and they see the one red straying off from the pack.
I for one vote we decrease the cost of ADSs in general.
Ex-news reporter for The Scope
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
335
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Posted - 2016.01.27 17:49:00 -
[106] - Quote
Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. |
Soto Gallente
482
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Posted - 2016.01.27 17:54:00 -
[107] - Quote
Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that.
Ex-news reporter for The Scope
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
337
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Posted - 2016.01.27 18:19:00 -
[108] - Quote
Soto Gallente wrote:Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that. It might not be a safe haven for infantry but it sure as hell is for vehicles. |
Soto Gallente
491
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Posted - 2016.01.27 18:21:00 -
[109] - Quote
Murder Medic wrote:Soto Gallente wrote:Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that. It might not be a safe haven for infantry but it sure as hell is for vehicles. Nope. That's why I have a Sica with a fuel injector and 4 complex damage mods.
Ex-news reporter for The Scope
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
337
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Posted - 2016.01.27 18:24:00 -
[110] - Quote
Soto Gallente wrote:Murder Medic wrote:Soto Gallente wrote:Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that. It might not be a safe haven for infantry but it sure as hell is for vehicles. Nope. That's why I have a Sica with a fuel injector and 4 complex damage mods. Which is still useless vs dropships and most tanks that know how to drive. All they have to do is drive as well as or better than you for 15 seconds and they win. Also your paper cannon will likely explode to AV on your way if your opponent is playing the game. |
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Soto Gallente
491
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Posted - 2016.01.27 18:25:00 -
[111] - Quote
Murder Medic wrote:Soto Gallente wrote:Murder Medic wrote:Soto Gallente wrote:Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that. It might not be a safe haven for infantry but it sure as hell is for vehicles. Nope. That's why I have a Sica with a fuel injector and 4 complex damage mods. Which is still useless vs dropships and most tanks that know how to drive. All they have to do is drive as well as or better than you for 15 seconds and they win. Also your paper cannon will likely explode to AV on your way if your opponent is playing the game. In that case, ramming gorgon.
Ex-news reporter for The Scope
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Shamarskii Simon
The Hundred Acre Hood
703
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Posted - 2016.01.27 18:38:00 -
[112] - Quote
Soto Gallente wrote:Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that.
Yeahhh... But..
When those 2x hard incubi sprint as far deep as they can in the redline...
Sometimes I have to choose... Lose the ds but kill them? Or spare them and wait.
... Tbh those fits are annoying... There's waves of opportunity sure... But please; do not Air to Air in "waves."
Those are the people who I realize are scared, only coming out when they know they won't die... Just to run away when they realize they aren't killing you. One hardener, sure... I don't care. But 2? Come on :/ we'll be looking at each other for 40+ seconds... Then you go away for almost a minute...
Meh, it's nice when i let them get shots though... Triple rep is beautiful for air to air
Potential Pilot Proposal? Yes!
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Bradric Banewolf
Eternal Beings I Whip My Slaves Back and Forth
1
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Posted - 2016.01.27 19:15:00 -
[113] - Quote
Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance.
The redline is not where most tankers WANT to be, but are all too often forced there by AV that doesn't render, and the circumstances on the battlefield.
In the pubs tankers (not speaking for DS pilots in the instance) are heavily forced to the redline due to the lack of blue support on the ground. Ground troops seem not to appreciate vehicle support because they sure don't protect it lol!
No reason I can think of that I call in a blaster, kill the 6 guys near A, and not only do they come back to swarm me to death, but the blues don't kill swarmers or take the d*amn point?!
In PC being a tanker is a much more costly, but effective, endeavor. The ground troops target AV with a purpose!!! You work in unison on targeted areas, and with the exception of all AV being pro, exp, or officer you don't have near as many problems.
I'm pretty much never in the redline in FW and PC, but in the pubs it's almost a staple, or you die?!
If CCP would give us more options than (HARDENER, HARDENER, HARDENER) for every fit, i'd happily stay out of the redline to help my team. Currently everything is hinged off of your d*mn hardeners?!
Without hardeners you better be in the redline, or you might as well be in an LAV.
"Anybody order chaos?"
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Happy Violentime
1
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Posted - 2016.01.27 20:13:00 -
[114] - Quote
Bradric Banewolf wrote:Auris Lionesse wrote:Lmao I doubt they've m nerfed drop ships since way back when so they're undoubtedly still op as f. Yeah, vehicles are so OP that when PC teams se a lot of them they don't get vehicles to counter... they all go AV... They know that they got a better chance with AV and turrets than they do grabbing a tank themselves against good tankers or dropship pilots, period! Also, the AV cost 10x less!
Mainly cos its more likely that the tank or DS will be destroyed by the other teams tank/DS before its deployed. |
Soto Gallente
500
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Posted - 2016.01.27 20:17:00 -
[115] - Quote
Besides. 1 AVer shouldn't be able to kill a vehicle by himself, it should take teamwork. The most 1 AVer should be able to do is scare them off.
Ex-news reporter for The Scope
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
339
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Posted - 2016.01.27 20:41:00 -
[116] - Quote
Soto Gallente wrote:Besides. 1 AVer shouldn't be able to kill a vehicle by himself, it should take teamwork. The most 1 AVer should be able to do is scare them off. Well if flown correctly 1 AVer will basically never kill you unless you've already taken a good chunk of damage. The only exception to this is damage stack rail tanks, but that doesn't really count since it's a tank. |
BARAGAMOS
Kinsho Swords Caldari State
452
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Posted - 2016.01.27 21:53:00 -
[117] - Quote
Demandred Moores wrote:ADD gah wrote:Richard Gamerich-R wrote:lol how do you fit your ADS seriously? My usual fit it 1 com light shield regen, Complex shield hardener, Complex light shield ext, XT missiles, and Enhanced missile amo. Drop missle extneder lol use pg upgrade then just use enhanced hvy shields pro burner and enhanced hardner. Learn to rotate your mods and engage accordingly that fit is complete garbage. No disrespect intended. You can also use a burner complex hvy extrender and basic hardner increasing survivability but decreasing engagement and reengagement time. You can replace your hardner with a booster if you like but it really just isn't as good. There are a couple other good fits and I can even give you ones with multi turrets and the same survivability. Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads. This is why people think ads is weak and others strong. There just aren't enough experienced pilots anymore in the game. People find the very rare good ones and can't ever kill them because we know our advantage and disadvantage. The ones that aren't as experienced lose tons of isk and think av needs nerfed.
I have to agree. A decent ADS pilot is nearly impossible to kill. You can deny him an area by constantly devoting your time to chasing him around in AV, but killing him is much more difficult. The guys you kill don't understand the role. They think they are sky tanks there to pad KDR. They try to fight AV instead of using hit and run tactics. ADS are more like scouts in the sky much as Tanks are more like heavies on the ground. Thinking your scout is a heavy is a great way to get killed on the ground and the same applies to the ADS. Learn to fly the damn thing and you will be one the most valuable parts of any team/squad. You will not however be useful on every single map and rarely will you dominate the leaderboard in WPs or Kills. So if that is what you are trying to achieve the issue is that you don't understand the ADS role, not that swarms are OP.
As a side note swarms are not OP. They smack into every object on the board and leave you almost completely defenseless while you use them. Not to mention the range is horrid now. So unless you have multiple guys swarming from different angles the only reason you should die to them consistently is quite frankly you need more practice with the role. |
BARAGAMOS
Kinsho Swords Caldari State
452
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Posted - 2016.01.27 22:03:00 -
[118] - Quote
Soto Gallente wrote:Besides. 1 AVer shouldn't be able to kill a vehicle by himself, it should take teamwork. The most 1 AVer should be able to do is scare them off.
The only way to scare them off is to be able to kill them.....
People don't usually just run if you can't actually kill them. I guy in in AV SHOULD be able to kill a vehicle. It should not be easy, but if the vehicle makes mistakes or no attempt to evade then it should get popped. Honestly, I AV countless vehicles everyday, but in truth only 1 or 2 week are good. They usually just get ambushed by multiple sources of damage at once, otherwise they get away. The bad ones stay too long, have crap builds, don't plan escapes, or crash into objects. Those guys are just WPs waiting to happen. You can't make people play a game smarter, so you can't balance for bad or inexperienced players. Honestly I feel that AV is in a decent place now. |
Albyat Tyre
Glitched Connection
133
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Posted - 2016.01.27 22:20:00 -
[119] - Quote
Could you please nerf everything so i won't die playing this game... what a whining b...h
To live as one shall live, I prefer killing red dots.
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Pocket Rocket Girl
Psygod9
527
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Posted - 2016.01.27 22:52:00 -
[120] - Quote
[quote=Shamarskii Simon]
If someone changed from something that can two/three shot and punish royally on the sweet spot (1 shot wyr breach on inky) to something else that doesn't require the same level of accuracy or dedication... There's an issue.
Just to let you know even the wyr take 2 shots on inky to take down
Moo...
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