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Summa Militum
The Naughty Ninjas The-Office
2
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Posted - 2016.01.26 17:52:00 -
[61] - Quote
ADD gah wrote:CAN YOU PLZ NERF SWARMS LIKE REALLY!!!! OR CAN YOU ACTUALLY BUFF THE ADS!!! Im not sure if your considering more than 1 set of swarms but its something to consider. If I pull out and ADS then they with pull out AV. I don't have a problem with that other than swarms and rail guns. PLZ fix.
If you pull out a Dropship and the redberries start shooting at you with Swarm Launchers then you should stop flying around in a Dropship.
Most people make adjustments in battle and diversifies the capabilities of their character in order to do well in this game. Why don't people who fly Dropships do the same?
Thukker is Love, Thukker is Life
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
297
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Posted - 2016.01.26 17:52:00 -
[62] - Quote
Demandred Moores wrote: back to fallout 4 So much Fallout 4 @_@
I should have never gotten it for PC, modding is a disease....a beautiful, wonderful, sensual disease...
Summa Militum wrote:Why don't people who fly Dropships do the same? Because flying is the only reason the game is even worth turning on in the first place. |
MrShooter01
Ustio Mercenary Squadron
2
|
Posted - 2016.01.26 18:11:00 -
[63] - Quote
Murder Medic wrote:
More people need to run rail LAV with two AV in it, easily the most frustrating thing to deal with as a pilot other than another skilled AV incubus.
I've got a Saga with two complex rail damage mods and a proto small rail, every now and then I'll deploy it and run around the quiet parts of the map
its ridiculous how much damage it can put out, most dropships and even some tanks die before they figure out wtf is shooting at them
Unfortunately it also dies the instant its spotted |
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
304
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Posted - 2016.01.26 18:21:00 -
[64] - Quote
MrShooter01 wrote:Murder Medic wrote:
More people need to run rail LAV with two AV in it, easily the most frustrating thing to deal with as a pilot other than another skilled AV incubus.
I've got a Saga with two complex rail damage mods and a proto small rail, every now and then I'll deploy it and run around the quiet parts of the map its ridiculous how much damage it can put out, most dropships and even some tanks die before they figure out wtf is shooting at them Unfortunately it also dies the instant its spotted Yea, that's definitely the biggest issue, they're frail as hell and really expensive :/
We dropship pilots ***** a lot but anyone who wants to be an LAV driver is just laughed at by CCP.
I really wish the original vision for this game had come to pass, vehicle warfare is so glorious. |
Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2016.01.26 20:16:00 -
[65] - Quote
Shamarskii Simon wrote:Monkey MAC wrote:I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship. One thing and one thing only. A tank doesn't have the mobility to evade swarms... So... The fix is simple. Make it dodgable
Yep, say it with me everybody, "Reduce swarms curve trajectory capability".
CCP logic GÇô We fix what doesn't need breaking.
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Soto Gallente
448
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Posted - 2016.01.26 20:18:00 -
[66] - Quote
Operative 1174 Uuali wrote:Shamarskii Simon wrote:Monkey MAC wrote:I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship. One thing and one thing only. A tank doesn't have the mobility to evade swarms... So... The fix is simple. Make it dodgable Yep, say it with me everybody, "Reduce swarms curve trajectory capability". Reduce swarms curve trajectory capability
Ex-news reporter for The Scope
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2016.01.26 20:47:00 -
[67] - Quote
Soto Gallente wrote:Operative 1174 Uuali wrote:Shamarskii Simon wrote:Monkey MAC wrote:I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship. One thing and one thing only. A tank doesn't have the mobility to evade swarms... So... The fix is simple. Make it dodgable Yep, say it with me everybody, "Reduce swarms curve trajectory capability". Reduce swarms curve trajectory capability
Great, now say, "The greater good"
CCP logic GÇô We fix what doesn't need breaking.
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MrShooter01
Ustio Mercenary Squadron
2
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Posted - 2016.01.26 21:04:00 -
[68] - Quote
Operative 1174 Uuali wrote:Great, now say, "The greater good"
https://www.youtube.com/watch?v=yUpbOliTHJY |
CrotchGrab 360
TasteTheTamsen
2
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Posted - 2016.01.26 23:14:00 -
[69] - Quote
if a railgun tank can kill me from twice the distance that I can use my swarms, then swarms do not need a nerf.
YOUTUBE
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
311
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Posted - 2016.01.26 23:16:00 -
[70] - Quote
CrotchGrab 360 wrote:if a railgun tank can kill me from twice the distance that I can use my swarms, then swarms do not need a nerf. This is highly relevant to AV vs ADS balance, thank you. |
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
344
|
Posted - 2016.01.27 00:46:00 -
[71] - Quote
Bradric Banewolf wrote:Auris Lionesse wrote:Lmao I doubt they've m nerfed drop ships since way back when so they're undoubtedly still op as f. Yeah, vehicles are so OP that when PC teams se a lot of them they don't get vehicles to counter... they all go AV... They know that they got a better chance with AV and turrets than they do grabbing a tank themselves against good tankers or dropship pilots, period! Also, the AV cost 10x less! Eb ads is terrible and ghosts team isn't elite and we had good fights vs you when we were active. If you had good ads pilots they would be praised same as Derrith, Parthok, and me. FA always used at least one tank and 1-2 ads. Also the use of av has more to do with overwatch spam not balance issues.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
345
|
Posted - 2016.01.27 01:05:00 -
[72] - Quote
Demandred Moores wrote:ADD gah wrote:Richard Gamerich-R wrote:lol how do you fit your ADS seriously? My usual fit it 1 com light shield regen, Complex shield hardener, Complex light shield ext, XT missiles, and Enhanced missile amo. Drop missle extneder lol use pg upgrade then just use enhanced hvy shields pro burner and enhanced hardner. Learn to rotate your mods and engage accordingly that fit is complete garbage. No disrespect intended. You can also use a burner complex hvy extrender and basic hardner increasing survivability but decreasing engagement and reengagement time. You can replace your hardner with a booster if you like but it really just isn't as good. There are a couple other good fits and I can even give you ones with multi turrets and the same survivability. Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads. This is why people think ads is weak and others strong. There just aren't enough experienced pilots anymore in the game. People find the very rare good ones and can't ever kill them because we know our advantage and disadvantage. The ones that aren't as experienced lose tons of isk and think av needs nerfed. Thanks for just browsing over a well thought out post from the ads perspective though. As I said av spam has more to do with overwatch spam and the lack of experienced pilots in the game now not balance issues.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Shamarskii Simon
The Hundred Acre Hood
696
|
Posted - 2016.01.27 01:18:00 -
[73] - Quote
CrotchGrab 360 wrote:if a railgun tank can kill me from twice the distance that I can use my swarms, then swarms do not need a nerf.
... Did you read the forum before posting?
This is actually a ADS vs Swarm topic... Not tank vs swarms.
Thank you!
Potential Pilot Proposal? Yes!
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ADD gah
Second-Nature Shadow of Dust
13
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Posted - 2016.01.27 03:28:00 -
[74] - Quote
Shamarskii Simon wrote:CrotchGrab 360 wrote:if a railgun tank can kill me from twice the distance that I can use my swarms, then swarms do not need a nerf. ... Did you read the forum before posting? This is actually a ADS vs Swarm topic... Not tank vs swarms. Thank you! Actually I said both. |
Abraxis Mangelor
Breach Team
89
|
Posted - 2016.01.27 03:51:00 -
[75] - Quote
Murder Medic wrote:Abraxis Mangelor wrote:If you can't fit a basic heavy armor plate on your Incubus, without a fittng mod, you need skills. Until then, your gonna die.. Heavy plate used to be good but anti armor AV does so much damage now you're better off with a light plate and a hardener so you can AB out as soon as you hear AV.
eh.....
dial it down to add more turrets. |
Shamarskii Simon
The Hundred Acre Hood
702
|
Posted - 2016.01.27 06:47:00 -
[76] - Quote
ADD gah wrote:Shamarskii Simon wrote:CrotchGrab 360 wrote:if a railgun tank can kill me from twice the distance that I can use my swarms, then swarms do not need a nerf. ... Did you read the forum before posting? This is actually a ADS vs Swarm topic... Not tank vs swarms. Thank you! Actually I said both.
I don't see that in the OP. You only addressed ADS, gah :)
Potential Pilot Proposal? Yes!
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Monkey MAC
Rough Riders..
3
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Posted - 2016.01.27 11:26:00 -
[77] - Quote
Demandred Moores wrote:Monkey MAC wrote:
Believe it or not they tried that by making the turning circles wider.
Guess what . . . .
Dropships still got hit, but now tanks couldn't get hit at all in urban environments, the rockets just piled into the ground.
The radius nerf is what makes it possible to swing around cover in time. It did work actually. Read my above/below post to learn how to fit and fly a python. The op didn't even know how to fit his python when he made this post ADD gah wrote:Richard Gamerich-R wrote:lol how do you fit your ADS seriously? My usual fit it 1 com light shield regen, Complex shield hardener, Complex light shield ext, XT missiles, and Enhanced missile amo. Drop missle extneder lol use pg upgrade then just use enhanced hvy shields pro burner and enhanced hardner. Learn to rotate your mods and engage accordingly that fit is complete garbage. No disrespect intended. You can also use a burner complex hvy extrender and basic hardner increasing survivability but decreasing engagement and reengagement time. You can replace your hardner with a booster if you like but it really just isn't as good. There are a couple other good fits and I can even give you ones with multi turrets and the same survivability. Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads. This is why people think ads is weak and others strong. There just aren't enough experienced pilots anymore in the game. People find the very rare good ones and can't ever kill them because we know our advantage and disadvantage. The ones that aren't as experienced lose tons of isk and think av needs nerfed.
Thank you for your "advice" but . . . .
1) I was one of the experienced pilots in the game, not particularly note worthy, but I could easily force a team to pack 4-5 swarms to try and get me.
2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. The turning circle Nerf was supposed to allow Dropships with experienced pilots to physically dodge swarms. Instead they got it wrong and you ended up with swarms that couldn't get round corners, but would do a 180 5m from your Dropships to hit your weak point.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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shanatak
Prima Gallicus
59
|
Posted - 2016.01.27 12:14:00 -
[78] - Quote
In fact one swarm is easy to manage but many swarmers are the problem (and with bacon elies it s worse )
Many solutions have been found: - increase the rof of missiles like before -make a swarm for ads and one for tank -buff the pg of python -work again on the swarm to fix it -make proto ads -training and training and have a lot of isk to loose -an other slot on ads
It s certainly an hard choice to chooses between all this solutions but I m sure CCP ll do the best to make the ads and anti ads fine and happy. |
scisco Teebag
Ghosts of Dawn General Tso's Alliance
1
|
Posted - 2016.01.27 12:14:00 -
[79] - Quote
It's a basic dropship labeled to have increased fire power and speed at the cost of reduced survivability and crew capacity, what you need is a prototype version not a nerfed swarm launcher. Swarms are fair, relatively shallow lock range only officer ones can single volley you if you're skilled. I feel like you're pew pewing wrong if you dont expect your dropship to suddenly burst into flames for no apparent reason. I was under the impression its the signature move.
I love my guns almost as much as my sica. Nerf the pilot not the vehicles.
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
325
|
Posted - 2016.01.27 14:39:00 -
[80] - Quote
Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship.
90% of your survivability is derived from your mobility. |
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Soto Gallente
472
|
Posted - 2016.01.27 14:50:00 -
[81] - Quote
Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility. Yes, but what is the point of mobility if you have no chance of dodging the AV rounds being fired at you?
Ex-news reporter for The Scope
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scisco Teebag
Ghosts of Dawn General Tso's Alliance
3
|
Posted - 2016.01.27 15:07:00 -
[82] - Quote
Soto Gallente wrote:Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility. Yes, but what is the point of mobility if you have no chance of dodging the AV rounds being fired at you?
Thats the git guwd part of the game, your responsible to protect yourself with positioning your dropship in a viable area that you can survive, use the structures and your speed theyre supposed to be killable. Invincible dropship should never be a thing again. swarms are the most used av, if they were nerfed you would be right back here on a different thread crying about the big bad dropship that made your team rage quit.
I love my guns almost as much as my sica. Nerf the pilot not the vehicles.
P.S. we know we are bads. We came anyway.
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Soto Gallente
472
|
Posted - 2016.01.27 15:10:00 -
[83] - Quote
scisco Teebag wrote:Soto Gallente wrote:Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility. Yes, but what is the point of mobility if you have no chance of dodging the AV rounds being fired at you? Thats the git guwd part of the game, your responsible to protect yourself with positioning your dropship in a viable area that you can survive, use the structures and your speed theyre supposed to be killable. Invincible dropship should never be a thing again. swarms are the most used av, if they were nerfed you would be right back here on a different thread crying about the big bad dropship that made your team rage quit. There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations.
Ex-news reporter for The Scope
|
Demandred Moores
Ghosts of Dawn General Tso's Alliance
361
|
Posted - 2016.01.27 15:12:00 -
[84] - Quote
Monkey MAC wrote:Demandred Moores wrote:Monkey MAC wrote:
Believe it or not they tried that by making the turning circles wider.
Guess what . . . .
Dropships still got hit, but now tanks couldn't get hit at all in urban environments, the rockets just piled into the ground.
The radius nerf is what makes it possible to swing around cover in time. It did work actually. Read my above/below post to learn how to fit and fly a python. The op didn't even know how to fit his python when he made this post ADD gah wrote:Richard Gamerich-R wrote:lol how do you fit your ADS seriously? My usual fit it 1 com light shield regen, Complex shield hardener, Complex light shield ext, XT missiles, and Enhanced missile amo. Drop missle extneder lol use pg upgrade then just use enhanced hvy shields pro burner and enhanced hardner. Learn to rotate your mods and engage accordingly that fit is complete garbage. No disrespect intended. You can also use a burner complex hvy extrender and basic hardner increasing survivability but decreasing engagement and reengagement time. You can replace your hardner with a booster if you like but it really just isn't as good. There are a couple other good fits and I can even give you ones with multi turrets and the same survivability. Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads. This is why people think ads is weak and others strong. There just aren't enough experienced pilots anymore in the game. People find the very rare good ones and can't ever kill them because we know our advantage and disadvantage. The ones that aren't as experienced lose tons of isk and think av needs nerfed. Thank you for your "advice" but . . . . 1) I was one of the experienced pilots in the game, not particularly note worthy, but I could easily force a team to pack 4-5 swarms to try and get me. 2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. The turning circle Nerf was supposed to allow Dropships with experienced pilots to physically dodge swarms. Instead they got it wrong and you ended up with swarms that couldn't get round corners, but would do a 180 5m from your Dropships to hit your weak point. the relation between distance of swarmer and your ads is a fine ratio where you can always get away unless you let yourself get too close. It's always my fault if I get shot down. Even while within lock range you can make sure you can get away before the final volley hits. So in the open you can still do your job and be safe. As I said before you even have the range advantage here and can shoot them outside of their range.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Demandred Moores
Ghosts of Dawn General Tso's Alliance
367
|
Posted - 2016.01.27 15:21:00 -
[85] - Quote
Soto Gallente wrote:scisco Teebag wrote:Soto Gallente wrote:Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility. Yes, but what is the point of mobility if you have no chance of dodging the AV rounds being fired at you? Thats the git guwd part of the game, your responsible to protect yourself with positioning your dropship in a viable area that you can survive, use the structures and your speed theyre supposed to be killable. Invincible dropship should never be a thing again. swarms are the most used av, if they were nerfed you would be right back here on a different thread crying about the big bad dropship that made your team rage quit. There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations. Even officer swarms can't lock as far as my ads can shoot. He will be able to judge the security of his position with time and experience. Even against multiple officer swarms in pc vs o.h. and sog plus fg I can be a major factor in victory. The main role of an ads is to draw that attention, place links, and get your team in the fight. Killing the av is a bonus and even then more than doable with your range advantage.
Again, there is a certain range where even being locked you can always get away sort of 2-3 full proto calmandos with perfectly timed beacons. Facts, from a pro ads perspective.
By all means though let me stop 60 kills every match again and swarms not have a chance to hit me. The balance is actually incredible now and I don't mind that I had to get better and understand my advantages and disadvantages now.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
scisco Teebag
Ghosts of Dawn General Tso's Alliance
12
|
Posted - 2016.01.27 15:23:00 -
[86] - Quote
There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations.[/quote]
Thats why theyre officer swarms... should they not be able to bring it down? they cant bring down a grim or myron nearly as easy and ads is less survivable sounds like working as intended.
I love my guns almost as much as my sica. Nerf the pilot not the vehicles.
P.S. we know we are bads. We came anyway.
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Soto Gallente
477
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Posted - 2016.01.27 15:26:00 -
[87] - Quote
scisco Teebag wrote: There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations.
Thats why theyre officer swarms... should they not be able to bring it down? they cant bring down a grim or myron nearly as easy and ads is less survivable sounds like working as intended.[/quote] Yes but even though you need to pay a couple hundred thousand isk for that officer swarm. An ADS costs more. The thing is that infantry can make money like it's no big deal, just run a starter fits or APEX for a couple matches. If you fly an ADS, if you drive a tank or LAV. You are not able to make a profit one way or the other.
Ex-news reporter for The Scope
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
369
|
Posted - 2016.01.27 15:31:00 -
[88] - Quote
Soto Gallente wrote:scisco Teebag wrote: There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations.
Thats why theyre officer swarms... should they not be able to bring it down? they cant bring down a grim or myron nearly as easy and ads is less survivable sounds like working as intended. Yes but even though you need to pay a couple hundred thousand isk for that officer swarm. An ADS costs more. The thing is that infantry can make money like it's no big deal, just run a starter fits or APEX for a couple matches. If you fly an ADS, if you drive a tank or LAV. You are not able to make a profit one way or the other.[/quote]
Isk cost is not a valid way to go about balance. Lord rat rat said that long ago. I'm never broke from my ads either I made my whole fortune that way.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
330
|
Posted - 2016.01.27 15:31:00 -
[89] - Quote
Soto Gallente wrote:There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations. I'm one of the original and long time haters of swarms, but even I have to scratch my head at this.
Are you saying on person put out 4 volleys from their officer swarm? In that case I ask, why in gods name did he stick around for a full clip, a reload, and a renewed volley?
If you're talking about 4 players pulling out officer AV and coordinating an attack on the dropship, then to put it simply, you're doing your job. One player is forcing 4 to work in unison and to not be taking points. And if there timing isn't perfect you can jet out of there and possibly duck around buildings or simply outpace swarms further behind you.
And lastly as someone with 0 SP in infantry even I will admit, sometimes you're just outmatched. Sometimes the opponent has too strong of an AV pressence, and you have to switch it up. You can't win every fight, but if you're forcing 4 players to chase you around then you've already done your job. |
Soto Gallente
478
|
Posted - 2016.01.27 15:34:00 -
[90] - Quote
Murder Medic wrote:Soto Gallente wrote:There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations. I'm one of the original and long time haters of swarms, but even I have to scratch my head at this. Are you saying on person put out 4 volleys from their officer swarm? In that case I ask, why in gods name did he stick around for a full clip, a reload, and a renewed volley? If you're talking about 4 players pulling out officer AV and coordinating an attack on the dropship, then to put it simply, you're doing your job. One player is forcing 4 to work in unison and to not be taking points. And if there timing isn't perfect you can jet out of there and possibly duck around buildings or simply outpace swarms further behind you. And lastly as someone with 0 SP in infantry even I will admit, sometimes you're just outmatched. Sometimes the opponent has too strong of an AV pressence, and you have to switch it up. You can't win every fight, but if you're forcing 4 players to chase you around then you've already done your job. The thing is. This ties into bad matchmaking. So what if those guys are spending their time trying to take you down? Why does it matter if your team is already redlined by the 12 other people?
Ex-news reporter for The Scope
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