|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Shamarskii Simon
The Hundred Acre Hood
682
|
Posted - 2016.01.25 11:14:00 -
[1] - Quote
... .. .
Meh.
I only say we need dodgable... Which is a matter of how they track.
Other than that..... Meh.
Potential Pilot Proposal? Yes!
|
Shamarskii Simon
The Hundred Acre Hood
684
|
Posted - 2016.01.26 00:49:00 -
[2] - Quote
Richard Gamerich-R wrote:(enhanced heavy shield + booster + hardener + shield regulation level 5)
Shield regulation only works on depleted (aka exhausted) shield recharge delay. Has low need in actual situations. Usually if you're on armor... you might already be dead
Potential Pilot Proposal? Yes!
|
Shamarskii Simon
The Hundred Acre Hood
684
|
Posted - 2016.01.26 02:07:00 -
[3] - Quote
Devadander wrote:Soto Gallente wrote:Another issue with swarm launchers vs. ADS is this: Swarms literally take no skill to learn how to use, just point, hold, and click. Any blueberry off the street can learn how to do this in a matter of minutes of picking it up. Whereas the ADS takes weeks if not months to learn how to fly efficiently and takes actual skill to use. While I agree that thumb skill plays no part in swarm operation. Sp is a major factor. Swarms are useless until proto, and I would argue, reload five. And I would argue further, damage mod five, and procalmando. Everyone also seems to forget, that while looking up, you aren't looking around. Making you target number one, that shoots smoking, loud projectiles, with your fly unzipped. I don't have a buff/nerf cry... Just pointing out stuff people neglected to mention.
Makes sense,
But... Even if... Should swarms truly have the end all be all behavior that it has? I've dealt with forge gunners... Flirted with them and killed a few.
... .. .
They (most of whom I have challenged) switch to swarms. Why? Because the amount of SP invested doesn't matter. Just one thing really matters: it will hit. You must run, or commit and risk death.
My point here is this: if someone with swarms will blatantly follow you out of cover because they know no matter how much you try you either run or die... There's an issue.
If someone changed from something that can two/three shot and punish royally on the sweet spot (1 shot wyr breach on inky) to something else that doesn't require the same level of accuracy or dedication... There's an issue.
And no amount of SP invested into a suit, a weapon, a weapon's reload, damage mods, increased vulnerability to others, or time/money spent waiting for warbarage damage, can justify the infallible nature of swarm lock on.
I'm not crying for a buff or nerf... I'm just playing devils advocate.
Potential Pilot Proposal? Yes!
|
Shamarskii Simon
The Hundred Acre Hood
687
|
Posted - 2016.01.26 04:31:00 -
[4] - Quote
DEATH THE KlD wrote:Apocalyptic Destroyerr wrote:Lol they don't care ! xD Me and other Pilots have been preaching for a change since Hotfix Alhpa. I gave up on it..got my sp back..ads is fun but not when AV flings you into the building or ground causing instant death
Never give up! Never surrender!
I actually welcomed the hardener nerf... That 60% sHard 40% aHard was kinda absurd.
.. .
Except we went back to 40% aHards
Potential Pilot Proposal? Yes!
|
Shamarskii Simon
The Hundred Acre Hood
688
|
Posted - 2016.01.26 11:49:00 -
[5] - Quote
Monkey MAC wrote:I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship.
One thing and one thing only.
A tank doesn't have the mobility to evade swarms... So... The fix is simple.
Make it dodgable
Potential Pilot Proposal? Yes!
|
Shamarskii Simon
The Hundred Acre Hood
689
|
Posted - 2016.01.26 16:14:00 -
[6] - Quote
Monkey MAC wrote:Shamarskii Simon wrote:Monkey MAC wrote:I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship. One thing and one thing only. A tank doesn't have the mobility to evade swarms... So... The fix is simple. Make it dodgable Believe it or not they tried that by making the turning circles wider. Guess what . . . . Dropships still got hit, but now tanks couldn't get hit at all in urban environments, the rockets just piled into the ground.
No no no. See, that doesn't work.
What needs to happen is.... AI or inertia.
It's capable of turning without the loss of speed firstly. AI in the sense that works by trying to hit the "front" of the vehicle. By it following previous location... It can't be duped.
I'll have to do more research into it to give you a complete answer. But the simple thing is this:
It turns sharply.. Like corners are in the flight path, not smooth curves where it can "overshoot" it's target.
Potential Pilot Proposal? Yes!
|
Shamarskii Simon
The Hundred Acre Hood
696
|
Posted - 2016.01.27 01:18:00 -
[7] - Quote
CrotchGrab 360 wrote:if a railgun tank can kill me from twice the distance that I can use my swarms, then swarms do not need a nerf.
... Did you read the forum before posting?
This is actually a ADS vs Swarm topic... Not tank vs swarms.
Thank you!
Potential Pilot Proposal? Yes!
|
Shamarskii Simon
The Hundred Acre Hood
702
|
Posted - 2016.01.27 06:47:00 -
[8] - Quote
ADD gah wrote:Shamarskii Simon wrote:CrotchGrab 360 wrote:if a railgun tank can kill me from twice the distance that I can use my swarms, then swarms do not need a nerf. ... Did you read the forum before posting? This is actually a ADS vs Swarm topic... Not tank vs swarms. Thank you! Actually I said both.
I don't see that in the OP. You only addressed ADS, gah :)
Potential Pilot Proposal? Yes!
|
Shamarskii Simon
The Hundred Acre Hood
703
|
Posted - 2016.01.27 18:38:00 -
[9] - Quote
Soto Gallente wrote:Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that.
Yeahhh... But..
When those 2x hard incubi sprint as far deep as they can in the redline...
Sometimes I have to choose... Lose the ds but kill them? Or spare them and wait.
... Tbh those fits are annoying... There's waves of opportunity sure... But please; do not Air to Air in "waves."
Those are the people who I realize are scared, only coming out when they know they won't die... Just to run away when they realize they aren't killing you. One hardener, sure... I don't care. But 2? Come on :/ we'll be looking at each other for 40+ seconds... Then you go away for almost a minute...
Meh, it's nice when i let them get shots though... Triple rep is beautiful for air to air
Potential Pilot Proposal? Yes!
|
Shamarskii Simon
The Hundred Acre Hood
709
|
Posted - 2016.01.28 00:11:00 -
[10] - Quote
Pocket Rocket Girl wrote:[quote=Shamarskii Simon]
If someone changed from something that can two/three shot and punish royally on the sweet spot (1 shot wyr breach on inky) to something else that doesn't require the same level of accuracy or dedication... There's an issue.
Just to let you know even the wyr take 2 shots on inky to take down
Noooo! Trust.
No shields? 1 shot. (base eHP)
Potential Pilot Proposal? Yes!
|
|
Shamarskii Simon
The Hundred Acre Hood
709
|
Posted - 2016.01.28 03:03:00 -
[11] - Quote
Demandred Moores wrote:Shamarskii Simon wrote:Soto Gallente wrote:Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that. Yeahhh... But.. When those 2x hard incubi sprint as far deep as they can in the redline... Sometimes I have to choose... Lose the ds but kill them? Or spare them and wait. ... Tbh those fits are annoying... There's waves of opportunity sure... But please; do not Air to Air in "waves." Those are the people who I realize are scared, only coming out when they know they won't die... Just to run away when they realize they aren't killing you. One hardener, sure... I don't care. But 2? Come on :/ we'll be looking at each other for 40+ seconds... Then you go away for almost a minute... Meh, it's nice when i let them get shots though... Triple rep is beautiful for air to air No one runs 2x armour hardner on an incubis. None of the pro pilots I know anyways. It's simpy not a good fit at all and easy to take down. This is why I question most of the experience here. People aren't even throwing up viable fits.
Tbh a fit is up to the user IMHO.
It's like evolving... In 1.7 when i first took out a python I remember the fit...
3 MT missiles, a shield booster, a basic light extend, and a mlt scanner.
It was stupid. But over time I've learned and adapted. I found out what I was good with (AV with rail) and stuck with it.
Right now, i reached the apex of my fitting ability. I have fits made from observations and fits I've experimented on alone.
If i have a gunner:
Python Particle Accel (front) AT (gunner)
2 comp shield boosts 1 enhanced heavy.
People would tell me that's a terrible fit, depending on shield boost which fails you sometimes... But, it fits me.. So what can I do? I actually do well with it because being a gunning platform means one thing to me... I just need to fly safe. Simply my play style.
Very few run 2x hards on their incubi... But I have run into one, and that incubus was doing exactly what I said, running in and out their redline.
Hell yeah easy to take down once soft... Low rep and base eHP. But double hardended? Not so easy.
There's a reason why I don't question people's fits... Unless it can be optimized... People run what they want... Unless it's a really questionable fit (mCru on inky for example). Sometimes I recommend a fit (my typical pub incubus for example:
Particle Accel Enhanced AB Basic heavy rep x2 Mlt armor plate)
Some might say what the hell is that, others might say goddamn that's effective for it's price!
Hell, my Air to Air incubus is triple rep. Who the hell runs triple rep other than me? Almost no one.
Some people Inky 4.2k (comp plate, comp pg, comp light rep), and I personally cannot use that fit... The low rep just doesn't satisfy me.
People throw a missile on their incubus. I will only rail with it, no ifs ands or buts. If I'm using missiles, it'll be with a python.
Some people are badass with missiles... After 2 years of ADS piloting, I can't even use them as well as I can use a rail, i even think I'm a novice with missiles.. Does that mean I have no experience? Nah, that just means it's not my style (although i use em)
So please, don't question the experience and judge based on fit.
Judge based on their skill and history... I remember the first time I underestimated a pilot... Oddly enough that pilot was Derrith. It was the night before 1.8, gal Lag facility, skirm.
Derrith punished me royally. I thought it was going to be an easy kill cause he had less than 3k aHP.... Big mistake, and I've learned from that.
I treat all pilots the same... I see an ADS, i swing them a "1v1?" message and go.
Tl; dr: fits don't really matter... What matters is how you use that fit to your advantage. Oh and sorry for my storytelling
Potential Pilot Proposal? Yes!
|
Shamarskii Simon
The Hundred Acre Hood
715
|
Posted - 2016.01.28 04:55:00 -
[12] - Quote
Demandred Moores wrote: The thing is though that guy is just wasting people's time and not getting much of anything done. You can optimize better. What you say is the basic idea of what the game is supposed to be. But the roles you're filling can be filled by there things and infantry much better. Your builds are fun to role around in in a non competitive setting but they aren't doing much to win the fight. By using your advantages of speed and range and building around them you can get to enemy hp as soon as they do, keep links up, draw more people than needed to av giving your team the numbers advantage, harass infantry, ect. In a truly competitive setting the ads is king of the role is was designed for which was not infantry slaying gunship wit massive tank and this has been pointed out in multiple threads by lord rat rat. The advantage of range, speed, and the ability to always get away if you don't get too close and make mistakes allows you to do your job with minimum risk still. Those are facts.
Ps incubis with a cru is a viable fit for getting people into the city on bridge map and getting links up but not designed to last but designed to get it's job done. That fit is actually more efficient than a lot posted here.
Incubus w/ mCru isn't as efficient as you think.
Only being able to take 2 people (unless you decide to use turrets), is far more detrimental that you make it appear.
1st, low mobility.
It's only good assuming no AV will be present.. assumptions are bad. Getting caught in an ugly place (which ALWAYS happens, 100%)... Lacking the mobility can be detrimental.
2nd, people being kicked out ADS.
mCru + full vehicle = drop from where you spawn. The ADS having 2 (or 4 if you want to fill it) seats means whoever else might be spawning... Will get removed.
3rd, must be terminated to use mCru.
That makes sense already. Landing, hopping out, and dropping a link is simply the best thing to do.
For a mCru, i'd shove it into a Grimsnes or Myron... I have a python fit with mCru but I use that only when we lost majority of our uplinks.
In a competitive setting (PC) an AV incubus (the fit I use) is actually excellent at the role; it compliments infantry AV well, and allows me to keep the airspace as safe as possible.
My builds are the builds, it's up to me to make the build assist in winning a fight. E.G: If there are no vehicles, why would I stick with AV?
In pubs, what am I doing? AV. That is important to winning the fight no?
I also end up being the taxi (as my corpmates would call me) anytime I can; quick transportation. Tbh, the ADS does many useful things.
Also, Fits can only be optimized so far:
E.G: I used to use 300 rep incubus, but I realized the delay on AB was long, i couldn't be as aggressive air to air.
Played around with the fit. Now I use 281 rep + comp AB. I gave up rep to "optimize" my fitting. For my playstyle, nothing beats this fit; it's the epitome of all my Incubus fittings, possibly even all my fittings.
It's like optimizing for cost, you'd want lower suit costs for suits while keeping it just as effective. Basic shield extend vs Mlt shield extend? If you got the resources then.... Might as well.
Anyway, i said it was Air to Air... So that 2x hard fit is more of a waste of time for me, but a serious advantage for the other. If they were able to shoot me down in the "wave of opportunity" their fit was designed for, then, well... That's it.
Gunner fit: point defense, area denial. My gunner lets me know my distance, we can lock off a section of the map until s/he runs out of ammo. That is extremely helpful to the team We can not only be a force multiplier, we can also be AV and providing uplinks (if someone has them) for the team.
But that's not what I was talking about anyway, I'm saying you can't entirely judge someone's experience based on fit. See? We even had our disagreement in fits but I don't think nothing more or less about your ADS piloting skills.
I can only base someone's skill when I see it in action. That's what I'm trying to say
Potential Pilot Proposal? Yes!
|
Shamarskii Simon
The Hundred Acre Hood
717
|
Posted - 2016.01.29 03:53:00 -
[13] - Quote
Dammit! I had the entire reply typed out... To find out there's no draft :(
So I'll make it brief. -At the same time, building fits that specific leaves the realm of typical fits.. Saying it's only bridge map means one thing, one thing only: Special Fit.
Special fits are fits that define their own role, and goes against the average person's fit / fitting style.
A really good example back when Madrugars had 4000 aHP was this fit I've seen chilling against the redline. It moved as slow as molasses (all plates and 1 rep) but that redline special fit was not dying.
Another example is my tower attack python.
Mad Syringe seen it in action.... It's beautiful even though i have 1548 sHP.
Mmhm, I've seen 2 rep + hard but there is one reason why I'll never run that fit by this logic.
Either I have everything ready whenever (other than AB) or should I depend on the wait. I've tried it... But the instant gratification that comes from rep > waiting on hards to be at 100%
No one uses 4.2k in air to air anymore.... Rarely.
Lol dw, about blunt or not. I realized it's some (rare) civilized discourse. I like that.
Ugh I'm falling asleep, and I don't trust drafts anymore. I'll end here for now.
Potential Pilot Proposal? Yes!
|
Shamarskii Simon
The Hundred Acre Hood
718
|
Posted - 2016.01.29 17:42:00 -
[14] - Quote
Murder Medic wrote:Demandred Moores wrote:Sqd up sometime man I just got my ps3 back from my friend I loaned it to. I want to make some demonstration videos when I can convince my friend that records to get on. I record but don't mic up, I've been putting out some ADS vids the past couple days so let me know if you're on just in case I am too. I've got no problems recording some matches
Swing me an invite!! I'm going on in a few minutes.
Moores, I'll squad with you sometimes too
Potential Pilot Proposal? Yes!
|
|
|
|