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Soto Gallente
419
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Posted - 2016.01.25 06:45:00 -
[1] - Quote
I agree that swarm launchers work too well against dropships but they work balanced against other vehicles, so nerfing them might make them balanced to dropships but underpowered vs other vehicles.
Ex-news reporter for The Scope
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Soto Gallente
435
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Posted - 2016.01.25 16:15:00 -
[2] - Quote
Another issue with swarm launchers vs. ADS is this: Swarms literally take no skill to learn how to use, just point, hold, and click. Any blueberry off the street can learn how to do this in a matter of minutes of picking it up. Whereas the ADS takes weeks if not months to learn how to fly efficiently and takes actual skill to use.
Ex-news reporter for The Scope
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Soto Gallente
437
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Posted - 2016.01.26 02:35:00 -
[3] - Quote
Devadander wrote:Soto Gallente wrote:Another issue with swarm launchers vs. ADS is this: Swarms literally take no skill to learn how to use, just point, hold, and click. Any blueberry off the street can learn how to do this in a matter of minutes of picking it up. Whereas the ADS takes weeks if not months to learn how to fly efficiently and takes actual skill to use. While I agree that thumb skill plays no part in swarm operation. Sp is a major factor. Swarms are useless until proto, and I would argue, reload five. And I would argue further, damage mod five, and procalmando. Everyone also seems to forget, that while looking up, you aren't looking around. Making you target number one, that shoots smoking, loud projectiles, with your fly unzipped. I don't have a buff/nerf cry... Just pointing out stuff people neglected to mention. That's not true at all. I was wrecking vehicles in my Militia Anti-Armor AV fit earlier. I killed 2 tanks, 1 lav, and 1 dropship just with a 'Dren' Swarm Launcher and 2 Krin's Damage mods. No SP invested.
Ex-news reporter for The Scope
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Soto Gallente
448
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Posted - 2016.01.26 20:18:00 -
[4] - Quote
Operative 1174 Uuali wrote:Shamarskii Simon wrote:Monkey MAC wrote:I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship. One thing and one thing only. A tank doesn't have the mobility to evade swarms... So... The fix is simple. Make it dodgable Yep, say it with me everybody, "Reduce swarms curve trajectory capability". Reduce swarms curve trajectory capability
Ex-news reporter for The Scope
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Soto Gallente
472
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Posted - 2016.01.27 14:50:00 -
[5] - Quote
Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility. Yes, but what is the point of mobility if you have no chance of dodging the AV rounds being fired at you?
Ex-news reporter for The Scope
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Soto Gallente
472
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Posted - 2016.01.27 15:10:00 -
[6] - Quote
scisco Teebag wrote:Soto Gallente wrote:Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility. Yes, but what is the point of mobility if you have no chance of dodging the AV rounds being fired at you? Thats the git guwd part of the game, your responsible to protect yourself with positioning your dropship in a viable area that you can survive, use the structures and your speed theyre supposed to be killable. Invincible dropship should never be a thing again. swarms are the most used av, if they were nerfed you would be right back here on a different thread crying about the big bad dropship that made your team rage quit. There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations.
Ex-news reporter for The Scope
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Soto Gallente
477
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Posted - 2016.01.27 15:26:00 -
[7] - Quote
scisco Teebag wrote: There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations.
Thats why theyre officer swarms... should they not be able to bring it down? they cant bring down a grim or myron nearly as easy and ads is less survivable sounds like working as intended.[/quote] Yes but even though you need to pay a couple hundred thousand isk for that officer swarm. An ADS costs more. The thing is that infantry can make money like it's no big deal, just run a starter fits or APEX for a couple matches. If you fly an ADS, if you drive a tank or LAV. You are not able to make a profit one way or the other.
Ex-news reporter for The Scope
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Soto Gallente
478
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Posted - 2016.01.27 15:34:00 -
[8] - Quote
Murder Medic wrote:Soto Gallente wrote:There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations. I'm one of the original and long time haters of swarms, but even I have to scratch my head at this. Are you saying on person put out 4 volleys from their officer swarm? In that case I ask, why in gods name did he stick around for a full clip, a reload, and a renewed volley? If you're talking about 4 players pulling out officer AV and coordinating an attack on the dropship, then to put it simply, you're doing your job. One player is forcing 4 to work in unison and to not be taking points. And if there timing isn't perfect you can jet out of there and possibly duck around buildings or simply outpace swarms further behind you. And lastly as someone with 0 SP in infantry even I will admit, sometimes you're just outmatched. Sometimes the opponent has too strong of an AV pressence, and you have to switch it up. You can't win every fight, but if you're forcing 4 players to chase you around then you've already done your job. The thing is. This ties into bad matchmaking. So what if those guys are spending their time trying to take you down? Why does it matter if your team is already redlined by the 12 other people?
Ex-news reporter for The Scope
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Soto Gallente
478
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Posted - 2016.01.27 15:35:00 -
[9] - Quote
Demandred Moores wrote:Soto Gallente wrote:scisco Teebag wrote: There is nothing you can "git gud" for against 4 volleys of officer swarms. I'm not even a dropship pilot. You want to know why I'm posting here then? Because I know what dropship pilots have to deal with. One of my corpmates is a dropship pilot and he only complains about two things. Swarms, and installations.
Thats why theyre officer swarms... should they not be able to bring it down? they cant bring down a grim or myron nearly as easy and ads is less survivable sounds like working as intended. Yes but even though you need to pay a couple hundred thousand isk for that officer swarm. An ADS costs more. The thing is that infantry can make money like it's no big deal, just run a starter fits or APEX for a couple matches. If you fly an ADS, if you drive a tank or LAV. You are not able to make a profit one way or the other.
Isk cost is not a valid way to go about balance. Lord rat rat said that long ago. I'm never broke from my ads either I made my whole fortune that way.[/quote] But you have PC. And PC offers reimbursement and I'm pretty sure that you while in FA received a paycheck of some sort. Many players don't.
Ex-news reporter for The Scope
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Soto Gallente
481
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Posted - 2016.01.27 15:50:00 -
[10] - Quote
Monkey MAC wrote:Murder Medic wrote:Monkey MAC wrote:2) Cover? In mid-air? Kind of defeats the point of gunship don't you think. It's a dropship, not a gunship. 90% of your survivability is derived from your mobility. ADS is this games equvilent of a gunship. Normal Dropships are Dropships equvilent to a heuy. Oh god not this argument again...
Ex-news reporter for The Scope
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Soto Gallente
482
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Posted - 2016.01.27 17:46:00 -
[11] - Quote
I think this concept applies to infantry as well. As a vehicle specialist you often get to pick your fights, much like infantry does when they see a large group of enemies and they see the one red straying off from the pack.
I for one vote we decrease the cost of ADSs in general.
Ex-news reporter for The Scope
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Soto Gallente
482
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Posted - 2016.01.27 17:54:00 -
[12] - Quote
Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that.
Ex-news reporter for The Scope
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Soto Gallente
491
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Posted - 2016.01.27 18:21:00 -
[13] - Quote
Murder Medic wrote:Soto Gallente wrote:Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that. It might not be a safe haven for infantry but it sure as hell is for vehicles. Nope. That's why I have a Sica with a fuel injector and 4 complex damage mods.
Ex-news reporter for The Scope
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Soto Gallente
491
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Posted - 2016.01.27 18:25:00 -
[14] - Quote
Murder Medic wrote:Soto Gallente wrote:Murder Medic wrote:Soto Gallente wrote:Murder Medic wrote:Waves of opportunity would be an excellent system if the redline didn't exist. Having a risk free safe haven to retreat to is the only reason it caused imbalance. You think the red line is a safe haven. But it isn't. The many Thale's/Symb's I've killed is a testament to that. It might not be a safe haven for infantry but it sure as hell is for vehicles. Nope. That's why I have a Sica with a fuel injector and 4 complex damage mods. Which is still useless vs dropships and most tanks that know how to drive. All they have to do is drive as well as or better than you for 15 seconds and they win. Also your paper cannon will likely explode to AV on your way if your opponent is playing the game. In that case, ramming gorgon.
Ex-news reporter for The Scope
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Soto Gallente
500
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Posted - 2016.01.27 20:17:00 -
[15] - Quote
Besides. 1 AVer shouldn't be able to kill a vehicle by himself, it should take teamwork. The most 1 AVer should be able to do is scare them off.
Ex-news reporter for The Scope
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