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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2016.01.26 09:38:00 -
[1] - Quote
Soto Gallente wrote:I agree that swarm launchers work too well against dropships but they work balanced against other vehicles, so nerfing them might make them balanced to dropships but underpowered vs other vehicles.
Keep swarms powerful, ADS weak, and give ADS insane turret spread damage. Fixed.
More strafe, less hover!
CCP logic GÇô We fix what doesn't need breaking.
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2016.01.26 20:16:00 -
[2] - Quote
Shamarskii Simon wrote:Monkey MAC wrote:I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship. One thing and one thing only. A tank doesn't have the mobility to evade swarms... So... The fix is simple. Make it dodgable
Yep, say it with me everybody, "Reduce swarms curve trajectory capability".
CCP logic GÇô We fix what doesn't need breaking.
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2016.01.26 20:47:00 -
[3] - Quote
Soto Gallente wrote:Operative 1174 Uuali wrote:Shamarskii Simon wrote:Monkey MAC wrote:I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship. One thing and one thing only. A tank doesn't have the mobility to evade swarms... So... The fix is simple. Make it dodgable Yep, say it with me everybody, "Reduce swarms curve trajectory capability". Reduce swarms curve trajectory capability
Great, now say, "The greater good"
CCP logic GÇô We fix what doesn't need breaking.
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