CELESTA AUNGM
Kang Lo Directorate Gallente Federation
786
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Posted - 2016.01.27 17:42:00 -
[1] - Quote
I'm reading what seems (SEEMS) like New-players gnashing their teeth over what appears to be a typical complaint, but what is actually concealing an old topic way in the background. The topic is called "Waves of Opportunity".
Currently, the equalization of Swarm Launchers' destructive capability in a battlefield that contains Lavs (fragile), HAVs (muscular), and DS (mid-strength), is as good as CCP hopes to get it. The Swarm is a 1st generation anti-vehicle gun being kept around in a 2nd or 3rd generation vehicle war because it is inexpensive and easy to fire----NOT because it is meant to be super-lethal anymore. That's its Lore-style justification.
If your DS (a vehicle that is not meant to withstand more than 3 repeated volleys of ANY A/V weapon) is destroyed by a Swarm Launcher, your DS should get a lawyer and sue you for mistreatment... because most likely you are deliberately taking too long to flee the danger-area after that first S-L hit. Not fleeing out of danger-range soon enough is what gets a DS killed by an S-L. Not the "potency" of the launcher. That's its HP-based justification.
And "FLEEING" is what you are expected to do. CCP isn't interested in a Launcher facing off against the turrets of a DS in a violent knife-fight till one of 'em goes to the boneyard. CCP wants a vehicle to have to turn tail and flee---be swept out of the area as it's Opportunity to fight "turns off" like an egg timer.
Stick to the "Waves of Opportunity" design, and your DS or HAV won't be killed nearly as much,.. and the poor Swarmer player doesn't need to have her weapon handicapped any more (this last range-reduction was arguably a needed final touch).
OR... do what I would like to do. POST your disapproval of the "Waves of Opportunity" concept CCP created. I usually like CCP's ideas, but this one I have always disagreed with. I don't like forcing a player to flee a fight by scripting her to inevitably lose if she hangs around too long. Combatants WANT to shoot it out until one of us is standing on the loser's corpse. I'd love to have my DS given enough modules to STAY in the fight long enough for either the Swarmer to kill us fairly, or my turret-gunner to knock the Swarmer's eye out fairly---with each of us facing possible kill or possible death. Not INEVITABLE death because I forgot to turn tail and flee the way I'm supposed to.
If you must protest something, let's have a debate and protest of the "Waves of Opportunity" scheme.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
790
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Posted - 2016.01.29 20:15:00 -
[2] - Quote
One of the bad sides of Dust is that, although it's been created with a true "people should join and work as a team" spirit, we players still act and pursue interests on a "me only" scale.
Why tell a player he or she needs to get better with the vehicle? That maybe helps someone on an individual basis, but doesn't respond to the condition.
Why suggest the redline is protection that the opponent doesn't deserve? Btw, we should call it the "enemy staging area", since "redline" is actually the tern we use for trapping a team at their staging area on the map. The staging area is perfectly legitimate, and as necessary as the dugout in baseball or the huddle in football. Gotta have a safe place to start from and return to for aid.
If the Waves of Opportunity concept is to everyones' liking (enemy attacks violently, but we can eventually chase her away so she can't return until a little later...minimizing outright kills between vehicle and AV players), then most of us should not have any reason to complain. We are following the Waves scheme pretty well. (yuck).
If the Waves of Opportunity concept is something we feel we don't need (without it, we'd have the chance of insta-popping a poorly-equipped DS before she can even yell ouch, we'd have unscripted face-offs between stubborn AV and DS-turret players until one of them is fairly killed, and we'd have occasional veteran players who've trained so deeply into their vehicles that they become the Darth Vader you just have to run from when they drive up to your firefight)... then you need to declare that you DON'T WANT the Wave of Opportunity scheme in the game anymore.
I personally, want a New Eden WITHOUT the Waves concept. I want the glee of players trying their luck against each other, knowing one of us will likely die, If the AV is smarter than me, my vehicle dies. If I have an excellent turret-gunner player teamed with me in my DS, the AV dies. If the HAV player is a dedicated player who grinded two years of gameplay soley into pimping out his vehicle, he deserves to be excruciatingly tough to kick out of your area, and your buddies will have to work together to destroy him (or finally make him limp away).
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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