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Bradric Banewolf
Eternal Beings I Whip My Slaves Back and Forth
1
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Posted - 2016.01.26 05:12:00 -
[31] - Quote
It's funny to me how AV has been proto since forever, but dropships are still standard and tanks a=have just got proto.... but AV, and in particular swarmers, always don't want to have anything change as they spam beacons and experimental swarms in every match
I have learned how to spot scrubs, and they carry swarm launchers.
They even try to claim greatness by mailing ppl how well they did against dropships with beacons lmao!
If CCP don't got your back pilots I do! I always hunt commandos!!!
"Anybody order chaos?"
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DEATH THE KlD
Imperfect - Bastards
1
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Posted - 2016.01.26 05:29:00 -
[32] - Quote
Shamarskii Simon wrote:DEATH THE KlD wrote:Apocalyptic Destroyerr wrote:Lol they don't care ! xD Me and other Pilots have been preaching for a change since Hotfix Alhpa. I gave up on it..got my sp back..ads is fun but not when AV flings you into the building or ground causing instant death Never give up! Never surrender! I actually welcomed the hardener nerf... That 60% sHard 40% aHard was kinda absurd. .. . Except we went back to 40% aHards I was in one of my I quit dust moods for like 6+ months when that happened
CEO of Imperfect Bastards and NF -Heimdallr69
Steam - Heimpai
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
288
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Posted - 2016.01.26 05:44:00 -
[33] - Quote
It's sad and frankly shameful how quickly CCP gave up on trying to balance vehicles by introducing ADV and PRO variants. Basically they didn't get the HAV rebalance perfect the first time and simply gave up because it was too hard for them.
As if not having Minmatar and Amarr wasn't bad enough, we can't even get full representation of the 50% that actually made it into the game.
And to think, this game was envisioned to have massive vehicle warfare at one point. It's so sad how far the reality of DUST has fallen from the vision that once drove it. |
Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2016.01.26 09:38:00 -
[34] - Quote
Soto Gallente wrote:I agree that swarm launchers work too well against dropships but they work balanced against other vehicles, so nerfing them might make them balanced to dropships but underpowered vs other vehicles.
Keep swarms powerful, ADS weak, and give ADS insane turret spread damage. Fixed.
More strafe, less hover!
CCP logic GÇô We fix what doesn't need breaking.
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MexXx Dust-Slayer
Fatal Absolution
566
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Posted - 2016.01.26 09:56:00 -
[35] - Quote
Devadander wrote:While I agree that thumb skill plays no part in swarm operation. Sp is a major factor. Swarms are useless until proto, and I would argue, reload five. And I would argue further, damage mod five, and procalmando. ADS's cost way more SP just to be barely effective only some of the time, whilst costing more isk and generating less isk in battle than an AV fit. |
MexXx Dust-Slayer
Fatal Absolution
566
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Posted - 2016.01.26 10:04:00 -
[36] - Quote
Double post removed. |
Auris Lionesse
Kang Lo Directorate Gallente Federation
1
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Posted - 2016.01.26 11:08:00 -
[37] - Quote
Lmao I doubt they've m nerfed drop ships since way back when so they're undoubtedly still op as f.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Jackkkkkkkkkkkkkkky jack
S.K.I.L.L OF G.O.D General Tso's Alliance
632
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Posted - 2016.01.26 11:27:00 -
[38] - Quote
Skilled pilot in python with pro plates r way too op already, no need to nerf swarm
just found cal assault op^^
welcome to Taiwan ^^
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Monkey MAC
Rough Riders..
3
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Posted - 2016.01.26 11:35:00 -
[39] - Quote
I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Shamarskii Simon
The Hundred Acre Hood
688
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Posted - 2016.01.26 11:49:00 -
[40] - Quote
Monkey MAC wrote:I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship.
One thing and one thing only.
A tank doesn't have the mobility to evade swarms... So... The fix is simple.
Make it dodgable
Potential Pilot Proposal? Yes!
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Happy Violentime
1
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Posted - 2016.01.26 11:52:00 -
[41] - Quote
Bradric Banewolf wrote:It's funny to me how AV has been proto since forever, but dropships are still standard and tanks a=have just got proto.... but AV, and in particular swarmers, always don't want to have anything change as they spam beacons and experimental swarms in every match I have learned how to spot scrubs, and they carry swarm launchers. They even try to claim greatness by mailing ppl how well they did against dropships with beacons lmao! If CCP don't got your back pilots I do! I always hunt commandos!!!
Of course you hunt commandos, you're a scrub who prefers to fight people at a disadvantage. |
Demandred Moores
Ghosts of Dawn General Tso's Alliance
329
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Posted - 2016.01.26 13:27:00 -
[42] - Quote
ADD gah wrote:CAN YOU PLZ NERF SWARMS LIKE REALLY!!!! OR CAN YOU ACTUALLY BUFF THE ADS!!! Im not sure if your considering more than 1 set of swarms but its something to consider. If I pull out and ADS then they with pull out AV. I don't have a problem with that other than swarms and rail guns. PLZ fix. I do great in pc vs officer swarms and FG being spammed. I don't think the balance is near as bad as it was 6 months ago or whenever they nerfed the radius. I fought sog pok oh gac and many others with fa and I never had a problem.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
329
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Posted - 2016.01.26 13:43:00 -
[43] - Quote
ADD gah wrote:Richard Gamerich-R wrote:lol how do you fit your ADS seriously? My usual fit it 1 com light shield regen, Complex shield hardener, Complex light shield ext, XT missiles, and Enhanced missile amo. Just use enhanced hvy shields pro burner and enhanced hardner. Learn to rotate your mods and engage accordingly that fit is complete garbage. No disrespect intended. You can also use a burner complex hvy extrender and basic hardner increasing survivability but decreasing engagement and reengagement time. You can replace your hardner with a booster if you like but it really just isn't as good. There are a couple other good fits and I can even give you ones with multi turrets and the same survivability.
Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads.
This is why people think ads is weak and others strong. There just aren't enough experienced pilots anymore in the game. People find the very rare good ones and can't ever kill them because we know our advantage and disadvantage. The ones that aren't as experienced lose tons of isk and think av needs nerfed.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
330
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Posted - 2016.01.26 13:54:00 -
[44] - Quote
I can do a demonstration video in a couple weeks if you don't belive me.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Monkey MAC
Rough Riders..
3
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Posted - 2016.01.26 14:15:00 -
[45] - Quote
Shamarskii Simon wrote:Monkey MAC wrote:I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship. One thing and one thing only. A tank doesn't have the mobility to evade swarms... So... The fix is simple. Make it dodgable
Believe it or not they tried that by making the turning circles wider.
Guess what . . . .
Dropships still got hit, but now tanks couldn't get hit at all in urban environments, the rockets just piled into the ground.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
293
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Posted - 2016.01.26 14:22:00 -
[46] - Quote
MexXx Dust-Slayer wrote:Devadander wrote:While I agree that thumb skill plays no part in swarm operation. Sp is a major factor. Swarms are useless until proto, and I would argue, reload five. And I would argue further, damage mod five, and procalmando. ADS's cost way more SP just to be barely effective only some of the time, whilst costing more isk and being much harder to generate isk with (through WP) in battle than an AV fit. You raise a good point that most people skim right over. WP and payout is usually **** for a dropship pilot (unless you run AV incubus). Swarms generate boatloads of WP if there are vehicles around, and if you actually kill them you also get way more ISK.
So, it costs less ISK, takes less effort, and earns you far more. |
Demandred Moores
Ghosts of Dawn General Tso's Alliance
336
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Posted - 2016.01.26 14:51:00 -
[47] - Quote
Monkey MAC wrote:Shamarskii Simon wrote:Monkey MAC wrote:I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship. One thing and one thing only. A tank doesn't have the mobility to evade swarms... So... The fix is simple. Make it dodgable Believe it or not they tried that by making the turning circles wider. Guess what . . . . Dropships still got hit, but now tanks couldn't get hit at all in urban environments, the rockets just piled into the ground. The radius nerf is what makes it possible to swing around cover in time. It did work actually. Read my above/below post to learn how to fit and fly a python. The op didn't even know how to fit his python when he made this post
ADD gah wrote:Richard Gamerich-R wrote:lol how do you fit your ADS seriously? My usual fit it 1 com light shield regen, Complex shield hardener, Complex light shield ext, XT missiles, and Enhanced missile amo. Drop missle extneder lol use pg upgrade then just use enhanced hvy shields pro burner and enhanced hardner. Learn to rotate your mods and engage accordingly that fit is complete garbage. No disrespect intended. You can also use a burner complex hvy extrender and basic hardner increasing survivability but decreasing engagement and reengagement time. You can replace your hardner with a booster if you like but it really just isn't as good. There are a couple other good fits and I can even give you ones with multi turrets and the same survivability.
Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads.
This is why people think ads is weak and others strong. There just aren't enough experienced pilots anymore in the game. People find the very rare good ones and can't ever kill them because we know our advantage and disadvantage. The ones that aren't as experienced lose tons of isk and think av needs nerfed.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
Abraxis Mangelor
Breach Team
68
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Posted - 2016.01.26 15:05:00 -
[48] - Quote
If you can't fit a basic heavy armor plate on your Incubus, without a fittng mod, you need skills. Until then, your gonna die.
From a tactical perspective, it is NOT the job of AV mercs to kill a dropship. It's your job to get him to disengage so he is no longer useful.
Killing it is nice, but that's no the priority. |
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
294
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Posted - 2016.01.26 15:51:00 -
[49] - Quote
Abraxis Mangelor wrote:If you can't fit a basic heavy armor plate on your Incubus, without a fittng mod, you need skills. Until then, your gonna die.. Heavy plate used to be good but anti armor AV does so much damage now you're better off with a light plate and a hardener so you can AB out as soon as you hear AV. |
Demandred Moores
Ghosts of Dawn General Tso's Alliance
337
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Posted - 2016.01.26 16:03:00 -
[50] - Quote
Murder Medic wrote:Abraxis Mangelor wrote:If you can't fit a basic heavy armor plate on your Incubus, without a fittng mod, you need skills. Until then, your gonna die.. Heavy plate used to be good but anti armor AV does so much damage now you're better off with a light plate and a hardener so you can AB out as soon as you hear AV. You can use two complex light reps and a harder or a pg upgrade complex plate and rep. If you don't have the sp invested basic still does fine but fit the hvy rep and stay on your toes. If you're using a missle on it consider that is not is primary function and you're gimp ing your fit. Python actually tanks av better believe it or not and the bonus is much better for taking out said av. You should have both ads set up and learn both. If you insist on running missiles on your incubus just remember that you are putting yourself at a disadvantage but it can still be done.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
|
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
295
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Posted - 2016.01.26 16:14:00 -
[51] - Quote
Demandred Moores wrote:Murder Medic wrote:Abraxis Mangelor wrote:If you can't fit a basic heavy armor plate on your Incubus, without a fittng mod, you need skills. Until then, your gonna die.. Heavy plate used to be good but anti armor AV does so much damage now you're better off with a light plate and a hardener so you can AB out as soon as you hear AV. You can use two complex light reps and a harder or a pg upgrade complex plate and rep. If you don't have the sp invested basic still does fine but fit the hvy rep and stay on your toes. If you're using a missle on it consider that is not is primary function and you're gimp ing your fit. Python actually tanks av better believe it or not and the bonus is much better for taking out said av. You should have both ads set up and learn both. If you insist on running missiles on your incubus just remember that you are putting yourself at a disadvantage but it can still be done. I've been flying for 4 years, preaching to the choir ;) I don't run Missile bus anymore because there just isn't enough resist unless like you say, you run dual hardener and I HATE that fit because I hate downtime. I prefer to constantly bring the fight even if I die because I prefer excitement and fun over not losing ISK. Plus, what's the point of flying if you aren't constantly challenging yourself against superior odds?
I have vehicles maxed 100% and wouldn't have it any other way.
On the rare occasions I play it's almost always the same. I play solo so it changes my tactics, however I always spawn AV incubus, clear turrets and try to deny vehicles, then if there isn't much vehicle pressence I switch to Python to harass infantry and be a glorified street sweeper. |
Shamarskii Simon
The Hundred Acre Hood
689
|
Posted - 2016.01.26 16:14:00 -
[52] - Quote
Monkey MAC wrote:Shamarskii Simon wrote:Monkey MAC wrote:I'll tell you why this is never going to change. It's quite simple really.
HAV's
We are trying to balance HAV's and ADS with the same stick. In reality we are playing on maps that are too small for Dropships to really exist on.
And we don't have enough Urban/Close quarters spaces for direct fire AV to really be viable.
But forge guns are viableNot in closed environments, not with that charge time they aren't. Never have been. So that role falls to the swarm launcher.
So now we are balancing a lock-on weapon against a tank, so it will never be balanced against a gunship. One thing and one thing only. A tank doesn't have the mobility to evade swarms... So... The fix is simple. Make it dodgable Believe it or not they tried that by making the turning circles wider. Guess what . . . . Dropships still got hit, but now tanks couldn't get hit at all in urban environments, the rockets just piled into the ground.
No no no. See, that doesn't work.
What needs to happen is.... AI or inertia.
It's capable of turning without the loss of speed firstly. AI in the sense that works by trying to hit the "front" of the vehicle. By it following previous location... It can't be duped.
I'll have to do more research into it to give you a complete answer. But the simple thing is this:
It turns sharply.. Like corners are in the flight path, not smooth curves where it can "overshoot" it's target.
Potential Pilot Proposal? Yes!
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
337
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Posted - 2016.01.26 16:40:00 -
[53] - Quote
Murder Medic wrote:Demandred Moores wrote:Murder Medic wrote:Abraxis Mangelor wrote:If you can't fit a basic heavy armor plate on your Incubus, without a fittng mod, you need skills. Until then, your gonna die.. Heavy plate used to be good but anti armor AV does so much damage now you're better off with a light plate and a hardener so you can AB out as soon as you hear AV. You can use two complex light reps and a harder or a pg upgrade complex plate and rep. If you don't have the sp invested basic still does fine but fit the hvy rep and stay on your toes. If you're using a missle on it consider that is not is primary function and you're gimp ing your fit. Python actually tanks av better believe it or not and the bonus is much better for taking out said av. You should have both ads set up and learn both. If you insist on running missiles on your incubus just remember that you are putting yourself at a disadvantage but it can still be done. I've been flying for 4 years, preaching to the choir ;) I don't run Missile bus anymore because there just isn't enough resist unless like you say, you run dual hardener and I HATE that fit because I hate downtime. I prefer to constantly bring the fight even if I die because I prefer excitement and fun over not losing ISK. Plus, what's the point of flying if you aren't constantly challenging yourself against superior odds? I have vehicles maxed 100% and wouldn't have it any other way. On the rare occasions I play it's almost always the same. I play solo so it changes my tactics, however I always spawn AV incubus, clear turrets and try to deny vehicles, then if there isn't much vehicle pressence I switch to Python to harass infantry and be a glorified street sweeper. I meant X2 rep and one hardener :) I'm in the same boat. Longevity over tank.
It's hard to try to explain that av right now isn't that op if you take the time to learn and have proper fits. I just want to be rude at this point. I hope my posts provided good information for them though.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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SAMEERio
Wolf Pack Special Forces Shadow of Dust
178
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Posted - 2016.01.26 16:42:00 -
[54] - Quote
Murder Medic wrote:Richard Gamerich-R wrote:A good Python can resist to around 6 voley of proto swarm. (enhanced heavy shield + booster + hardener + shield regulation level 5)
An incubus around 4.
In any case it's enough to kill the AV. If you need to run away, push L1 and put your ADS to the vertical. (not horizontal it's low speed)
However invisible swarm is a real problem. The issue with swarms is that they're undodgeable and track for 400 meters. Over those 400 meters you can easily get pinged by any other AV, and then eat those swarms that you can't dodge. That will always be the point of contention between swarms and pilots. Pilots will always feel ripped off because someone pointed up in their general direction, pulled the trigger, and went about their merry way while collecting 75 to 225 WP for their "efforts". And that will never change, because DUST no longer receives actual development, just stat shuffles. Also, many swarmers run commando, and well, you try killing a commando that's hitting you with pro / officer swarms. Unable to backtrack invisible swarms
Eat my Shorts!
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
296
|
Posted - 2016.01.26 16:49:00 -
[55] - Quote
Demandred Moores wrote:I meant X2 rep and one hardener :) I'm in the same boat. Longevity over tank.
It's hard to try to explain that av right now isn't that op if you take the time to learn and have proper fits. I just want to be rude at this point. I hope my posts provided good information for them though. I'm notorious for arguing for the sake of argument :p I will always be a bit butthurt about swarms just because of how they function, and how we get stuck without ADV or PRO hulls, but it is what it is.
If I can fly solo against full stacked proto AV squads and not die or only die once, then it's certainly possible. Out of every role in this game, ADS benefits hands down the MOST from having a squad to back you up. Being able to drop people on tower nests or to call out AV that's hiding in cover is invaluable, and not to mention having scans on the ground.
I hate having to run the second I hear AV but honestly, that's how it should be. Good ADS pilots can clean house on infantry if left alone, which is why I LOVE AV incubus. Nothing makes me happier than giving AI Pythons hell
I'll probably test out dual rep again at some point, I just like having the extra tank because I always seem to get one shot by damage stacked rail tanks when I least expect it lol. |
Demandred Moores
Ghosts of Dawn General Tso's Alliance
337
|
Posted - 2016.01.26 16:51:00 -
[56] - Quote
SAMEERio wrote:Murder Medic wrote:Richard Gamerich-R wrote:A good Python can resist to around 6 voley of proto swarm. (enhanced heavy shield + booster + hardener + shield regulation level 5)
An incubus around 4.
In any case it's enough to kill the AV. If you need to run away, push L1 and put your ADS to the vertical. (not horizontal it's low speed)
However invisible swarm is a real problem. The issue with swarms is that they're undodgeable and track for 400 meters. Over those 400 meters you can easily get pinged by any other AV, and then eat those swarms that you can't dodge. That will always be the point of contention between swarms and pilots. Pilots will always feel ripped off because someone pointed up in their general direction, pulled the trigger, and went about their merry way while collecting 75 to 225 WP for their "efforts". And that will never change, because DUST no longer receives actual development, just stat shuffles. Also, many swarmers run commando, and well, you try killing a commando that's hitting you with pro / officer swarms. Unable to backtrack invisible swarms any build without a burner is a design made to fight only one av and gimped. Like I said, hardener extender burner. Engage infantry with hardener on when first volley hits burn out identify where the av is flip off hardener then when safe flip off burner. When mods are back reengage. You can reengage out of lock zone or closer if you're confident. If you don't render the swarms rinse and repeat. Ads is a light vehicle based on speed not tank and any fit not designed around that is gimped. Swarms cannot kill a ads before an ads kills then unless you make a mistake. They can not lock as far as you can shoot. With the current range nerf on swarms this is even easier. Ads is completely viable unless you're not fitting it correctly. You have huge advantages over swarms use them.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
337
|
Posted - 2016.01.26 16:55:00 -
[57] - Quote
Murder Medic wrote:Demandred Moores wrote:I meant X2 rep and one hardener :) I'm in the same boat. Longevity over tank.
It's hard to try to explain that av right now isn't that op if you take the time to learn and have proper fits. I just want to be rude at this point. I hope my posts provided good information for them though. I'm notorious for arguing for the sake of argument :p I will always be a bit butthurt about swarms just because of how they function, and how we get stuck without ADV or PRO hulls, but it is what it is. If I can fly solo against full stacked proto AV squads and not die or only die once, then it's certainly possible. Out of every role in this game, ADS benefits hands down the MOST from having a squad to back you up. Being able to drop people on tower nests or to call out AV that's hiding in cover is invaluable, and not to mention having scans on the ground. I hate having to run the second I hear AV but honestly, that's how it should be. Good ADS pilots can clean house on infantry if left alone, which is why I LOVE AV incubus. Nothing makes me happier than giving AI Pythons hell I'll probably test out dual rep again at some point, I just like having the extra tank because I always seem to get one shot by damage stacked rail tanks when I least expect it lol. I loaned my ps3 to a friend's who's broke resent lyrics but I'll have it back soon. On the rare occasion one of us is on we should try to sqd up. Rare is the day I see a reasonable ads or av guy.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
296
|
Posted - 2016.01.26 16:55:00 -
[58] - Quote
Demandred Moores wrote: Swarms cannot kill a ads before an ads kills then unless you make a mistake. I agree with most everything you've said before but I have to partially disagree here.
Commandos hopping around can easily survive if you don't land direct hits and the impact from their swarms make it really difficult to land that direct shot sometimes. Also as I'm certain you're plenty familiar with, infantry often don't render till around the 150 meter mark. If you know where the nest is you can blindly shoot down into it, but a lot of times it's just not practical to engage a heavy / commando swarmer.
Which is fine, you're spot on that the moment you hear / are hit by AV you need to burn out and reassess. Sometimes it's just as simple as leaving their nest alone and harassing other points on the map till they try to chase you, then you just go to the other side of the map lol.
More people need to run rail LAV with two AV in it, easily the most frustrating thing to deal with as a pilot other than another skilled AV incubus.
Demandred Moores wrote:I loaned my ps3 to a friend's who's broke resent lyrics but I'll have it back soon. On the rare occasion one of us is on we should try to sqd up. Rare is the day I see a reasonable ads or av guy. My main is DUST Fiend, I'm not sure what chats I'm in anymore but feel free to send a message on the off chance we're on at the same time. I never mic up though, so squading with me is a bit of a drag lol. |
Demandred Moores
Ghosts of Dawn General Tso's Alliance
337
|
Posted - 2016.01.26 17:05:00 -
[59] - Quote
Murder Medic wrote:Demandred Moores wrote: Swarms cannot kill a ads before an ads kills then unless you make a mistake. I agree with most everything you've said before but I have to partially disagree here. Commandos hopping around can easily survive if you don't land direct hits and the impact from their swarms make it really difficult to land that direct shot sometimes. Also as I'm certain you're plenty familiar with, infantry often don't render till around the 150 meter mark. If you know where the nest is you can blindly shoot down into it, but a lot of times it's just not practical to engage a heavy / commando swarmer. Which is fine, you're spot on that the moment you hear / are hit by AV you need to burn out and reassess. Sometimes it's just as simple as leaving their nest alone and harassing other points on the map till they try to chase you, then you just go to the other side of the map lol. More people need to run rail LAV with two AV in it, easily the most frustrating thing to deal with as a pilot other than another skilled AV incubus. Ah the jumpy calmando. Worst experience the first time I encountered that fighting sog and o.h... that isv when I say screw it and just fight till I have to hop out and kill the guy then speed hack what he was watching if I'm successful. Sometimes the odds just aren't there. I never use swarms or of a warped sense of honour and I was among the most butthurt about the huge ads nerf long ago but now looming at posts like this I'm among the most prideful in knowing you can still excell as a pilot and be a major factor even in pc against multiple officer av with just a proper understanding of how it works and that you still have rather useful advantages vs swarms. A perfect for is much more terrifying but that's a battle of skill and much fun.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Bradric Banewolf
Eternal Beings I Whip My Slaves Back and Forth
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Posted - 2016.01.26 17:37:00 -
[60] - Quote
Auris Lionesse wrote:Lmao I doubt they've m nerfed drop ships since way back when so they're undoubtedly still op as f.
Yeah, vehicles are so OP that when PC teams se a lot of them they don't get vehicles to counter... they all go AV...
They know that they got a better chance with AV and turrets than they do grabbing a tank themselves against good tankers or dropship pilots, period! Also, the AV cost 10x less!
"Anybody order chaos?"
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