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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
192
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Posted - 2015.09.21 21:19:00 -
[271] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:.
I understand that "Step 2" will involve improving shield modules, which will help shield tankers, but make no mistake. Aeon's angling for a buff for armor tankers, unless he has since changed his mind. . This is where you are entertainingly wrong. Tell ya what. If you excise this rediculous premise from your head I'll lay off the "scout master race" taunting. you're letting your distaste for aeon cloud your perception of intent. http://i.imgur.com/eshWaQK.jpg^ That's from Aeon. Page 1, Post 1. Note how the CalScout and CalSent are held constant. Now note the following shield buffs to armor tankers: GA Sent - Buff to recharge. GA Scout - Buff to recharge. GA Logi - Buff to recharge and delay. GA Commando - Buff to recharge and delay. GA Assault - Buff to recharge and delay (This one receives the biggest buffs of all. Anyone surprised?). AM Logi - Buff to recharge and delay. AM Commando - Buff to recharge and delay. AM Assault - Buff to recharge and delay. I'm just looking at the numbers, and it looks to me like Aeon's angling for a buff for Armor Tankers. Unless, as I said above, he has since changed his mind. What am I missing here, Breakin?
"Never attribute to malice, that which is adequately explained by stupidity" - Hanlons Razor.
I mean, it could be out of malice... but given aeons track record of being wrong it's probably just failure to actually comprehend.
Weep not poor children, For life is this way, Murdering beauty and passion.
I bring the light.
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zzZaXxx
XxAMBUSH FTWxX
771
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Posted - 2015.09.21 21:40:00 -
[272] - Quote
http://i.imgur.com/eshWaQK.jpg
Overall I support the above proposed changes. Some suits, such as Min and Gal Assault, seem to benefit too much from these changes, but to really get the payoff they'll have to invest in shield regen mods and make sacrifices elsewhere. And recharge delays are really such an incredible handicap that it's best to err on the side of liberality in buffing shield regen. Anything egregious will be adjusted swiftly, i.e. when the Rail Rifle was nerfed into the underworld.
Having said that, scouts will be nerfed into oblivion by these changes. They're already extremely squishy compared to assaults. If they end up having the same delay and only 5 more regen than assaults there REALLY will be no reason to run scout.
I suggest that the proposed changes be altered to create some distance between scouts and assaults:
- Reduce all scouts' proposed delays by 1 second.
- Increase all scouts' proposed recharge by 5.
So on one end you'd have Caldari Scout with recharge of 55 and delay of 2 seconds. On the other end Amarr Scout with 40 and 3.5.
If everything else is getting a buff to shields then scouts need one too because right now scouts are somewhat UP and without some love it's going to get worse.
Commandos also merit a little more love. It's a mistake to always give them stats that fall just above sentinels in these progressions. The only thing that commandos have in common with sentinels is a larger hitbox, which is an extreme handicap. Otherwise they are slower assaults (major handicap) with less regen that can run two light weapons and no grenades. No grenades is also a handicap in this grenade crazy game. They don't even have more EHP than assaults due to their slot layouts. Their shield regen needs to be brought closer to assaults. My suggestion to accomplish this is simple:
- Give commandos the same regen and delays as logistics
Just following a strict pattern without acknowledging the reality of how scouts and commandos are performing is going to leave them even more in the lurch. We need more scouts and definitely more commandos in the field, but if the above proposed changes go through without tweaks in their favor you'll find that players will be running them even less than they do now. Heed my words CPM!! |
Aeon Amadi
12
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Posted - 2015.09.21 21:49:00 -
[273] - Quote
Varoth Drac wrote:Come on Apidem. Gallente buffs in the OP are very similar to Caldari buffs. Shield buffs hold more value for Caldari suits, and besides, balancing armour and shields wasn't the intention of the thread.
I'm much more worried about significant buffs to assaults and logis, whilst leaving sentinels and scouts where they are. Without doing anything to try to maintain balance.
I think if this goes through how it is, balancing will need to be done. Either by nerfing the suits getting buffed, or buffing the suits being held relatively constant.
I guess it's simple logic.
It's all good, lol. I changed up the progression a little bit given all the armor hatred, even if it is a little unfounded given what the foundation is trying to do. Considering how much bickering there is about Myos, and scrambler+damage mod fits, you'd think that dual-tanking would be the last of anyone's concerns!
Malleus Malificorum wrote:
"Never attribute to malice, that which is adequately explained by stupidity" - Hanlons Razor.
I mean, it could be out of malice... but given aeons track record of being wrong it's probably just failure to actually comprehend.
Where were these comments when I single-handedly found out what Burst AR's were under-performing compared to Combat Rifles?
Or when I had multiple videos and spreadsheets showing why and how Myofibrils were broken?
Like, you guys aren't arguing the proposal anymore you're just pissy because it was me that posted it I'll just have Cross post the next one and you guys will be none the wiser! (Oh ****, now there's a level of uncertainty, how can we trust the rest of the CPM if they'll be ghost-writing for Aeon!?)
EDIT: You guys do realize that this is the work of the -ENTIRE- CPM and not just me, right? Or did you forget that the CPM is a council of seven people?
zzZaXxx wrote:http://i.imgur.com/eshWaQK.jpg
Overall I support the above proposed changes. Some suits, such as Min and Gal Assault, seem to benefit too much from these changes, but to really get the payoff they'll have to invest in shield regen mods and make sacrifices elsewhere. And recharge delays are really such an incredible handicap that it's best to err on the side of liberality in buffing shield regen. Anything egregious will be adjusted swiftly, i.e. when the Rail Rifle was nerfed into the underworld.
Having said that, scouts will be nerfed into oblivion by these changes. They're already extremely squishy compared to assaults. If they end up having the same delay and only 5 more regen than assaults there REALLY will be no reason to run scout.
I suggest that the proposed changes be altered to create some distance between scouts and assaults:
- Reduce all scouts' proposed delays by 1 second.
- Increase all scouts' proposed recharge by 5.
So on one end you'd have Caldari Scout with recharge of 55 and delay of 2 seconds. On the other end Amarr Scout with 40 and 3.5.
If everything else is getting a buff to shields then scouts need one too because right now scouts are somewhat UP and without some love it's going to get worse.
Commandos also merit a little more love. It's a mistake to always give them stats that fall just above sentinels in these progressions. The only thing that commandos have in common with sentinels is a larger hitbox, which is an extreme handicap. Otherwise they are slower assaults (major handicap) with less regen that can run two light weapons and no grenades. No grenades is also a handicap in this grenade crazy game. They don't even have more EHP than assaults due to their slot layouts. Their shield regen needs to be brought closer to assaults. My suggestion to accomplish this is simple:
- Give commandos the same regen and delays as logistics
Just following a strict pattern without acknowledging the reality of how scouts and commandos are performing is going to leave them even more in the lurch. We need more scouts and definitely more commandos in the field, but if the above proposed changes go through without tweaks in their favor you'll find that players will be running them even less than they do now. Heed my words CPM!!
Yeah, we'll just ignore the fact that Scouts are inherently faster, have a lower profile, multiple equipment slots, and the unique capability to fit cloaking devices without extreme sacrifices >_>;;;
Can we try not balancing in a vacuum?
Negative Introspection - Aeon's CPM Blog
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Aeon Amadi
12
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Posted - 2015.09.21 21:56:00 -
[274] - Quote
Alena Ventrallis wrote: False. Dual taking is not penalized in Eve, it's just pointless to do so since you have all kinds of mods that make killing things easier. A dual tanked ship will lose to a normal ship because it either A) doesn do as much damage as the normal ship or B) doesn't apply damage as well as the normal ship. The problem with Dust is there is no way to have things like tracking disruptors or target painters, so HP is almost always the betterchoice. In the case of Caldari, dual tanking is the only way to survive.
Pretty much. Utility modules should be brought up to viability as there are quite a bit that just aren't used. This was the case with Myos before they got jump capability but now those might be a little too powerful, something I've been keeping an eye on and considering how to balance without directly impacting their usability. Can find my posts in other threads regarding this, if interested.
It's almost ironic that Myos are such a good example for combating dual-tanking but are hated so much
Varoth Drac wrote: If you are looking at depleted delays may I just state that I am strongly of the opinion that depleted delays should simply last a fixed percentage longer that non-depleted delays.
It's simple. It makes sense. It results in an interesting gameplay mechanic where you try not to let your shields become completely depleted. This also reduces the value of armour on your shield tanking fit, as the goal is to not get into armour in the first place, helping to distinguish between tanking styles and rewarding fits that contain synergy.
Perhaps. That was my original intent but after looking at the conundrum of the Caldari Sentinel with it's one second depleted delay I sort of put it on the back-burner and let Breakin take over that side of things. There's a good argument for depleted delays actually being -lower- than normal delays because shield tankers -do- need to get their shields back faster, especially when they have none.
Reason being is because dedicated shield tankers generally have so little armor that by the time they hit zero shield HP they're usually dead anyway, so it probably makes more sense for them to start regenerating shields -faster- when they have none in order to maintain some survivability, having typically lower armor repair rates.
I'll talk it over with the others, see what they think. Sort of a primordial idea at the moment.
Adipem Nothi wrote: I understand that "Step 2" will involve improving shield modules, which will help shield tankers, but make no mistake. Aeon's angling for a buff for armor tankers (unless he has since changed his mind).
Lol, like racial slurs it doesn't seem often that my name is followed by anything positive, let alone accurate
zzZaXxx wrote:Yo CPM! What are your thoughts on allowing damage mods to be placed in low slots as well? Armor tankers get to have the best of both worlds while shield tankers have to choose, and in their low slots they have no choice: regulator and reactives.
I don't think it's something we've talked about much. Considering that we're pretty unanimous in not providing anything in the game that would further lower the TTK, it's a wonder we haven't advocated for the current damage mods to go the way of the Dodo xD
But then again I'm not really for removing anything in the game when we've lost so much already. Shield Tankers have a lot more choice than they realize, just those choices usually pale in comparison when it comes to usability to the typical cookie-cutter. I personally use biotics and occasionally code breakers, but there's a lot more options in the low slots than in the highs.
S'why I get a little peeved when people start pulling market statistics for the stuff that does go in the highs, lol. S'like, what else are they supposed to use? The variety isn't there to begin with so when people start saying there needs to be more you have to really wonder what they're supposed to do when their only choices are Precision Enhancers, Damage Mods, and Shield Mods.
Adipem Nothi wrote:
I'm just looking at the numbers, and it looks to me like Aeon's angling for a buff for Armor Tankers. Unless, as I said above, he has since changed his mind. What am I missing here, Breakin?
Not my fault CCP decided the original numbers by throwing a dart at the wall O.o;
How does it make sense that a Sentinel, Logistics, and Commando all have the same regen, even on the Gallente/Amarr? Does that follow the Speed to EHP Ratio that we've outlined? Not at all. We've established several pages ago that, even despite the race, the role needs to adhere to that same progression.
Scout > Logistics > Assault > Commando > Sentinel
Obviously Sentinels and Commandos have a higher EHP than Logistics, so why would it make sense that they all have the same regen for any reason other than vindictiveness toward the race/role or... Well, I can't think of another reason.
Yeah, no, this isn't "buff armor" lol, this is adhering to the design principles that have been laid out and established.
Negative Introspection - Aeon's CPM Blog
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Adipem Nothi
Nos Nothi
15
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Posted - 2015.09.21 21:58:00 -
[275] - Quote
With all those benefits, it's a true wonder that Assaults are outselling Scouts by a margin of 2:1. Or is it 3:1 now? Curious to see how low they can go before CPM2 recognizes that there might be a problem. |
Aeon Amadi
12
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Posted - 2015.09.21 22:00:00 -
[276] - Quote
At this point many of the same concerns are being echoed by the same people and the thread has run it's course of usefulness. We've made some changes to the proposal presented here and will be shipping it off soon. We'll also be working out step two of the proposal and moving on from there.
Thank you, everyone, for your feedback. See you in the next [CPM Feedback] discussion
Negative Introspection - Aeon's CPM Blog
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
192
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Posted - 2015.09.21 22:44:00 -
[277] - Quote
Aeon Amadi wrote:Malleus Malificorum wrote:
"Never attribute to malice, that which is adequately explained by stupidity" - Hanlons Razor.
I mean, it could be out of malice... but given aeons track record of being wrong it's probably just failure to actually comprehend.
Where were these comments when I single-handedly found out what Burst AR's were under-performing compared to Combat Rifles? Or when I had multiple videos and spreadsheets showing why and how Myofibrils were broken? Like, you guys aren't arguing the proposal anymore you're just pissy because it was me that posted it I'll just have Cross post the next one and you guys will be none the wiser! (Oh ****, now there's a level of uncertainty, how can we trust the rest of the CPM if they'll be ghost-writing for Aeon!?)
Being right once or twice doesn't mean you're now infallible, to presume so implies a massive amount of arrogance and ego (which pairs up nicely with the implication that you might actually be incompetent). As the proverb says "Even the sun shines on a dogs ass some days".
But hey, this only happens cause you have a habit of feeding the trolls with your dramatic "leave britney alone" freakouts ("GOD, I'M NEVER POSTING NUMBERS ON THE FORUMS EVER AGAIN, STOP BEING MEAN TO ME")
Also yep, myo's are broken: Which is why you're defending the status quo with them so hard to keep them the way they are right? Cause superman leaps and punching for 700 damage is in no way overpowered and you totally don't run them on a lot of your fits at all, because making use of something that's overpowered totally isn't in poor taste. But whenever someone tries to rationalize with you about it, you refuse to even listen to other viewpoints. Where's the objectivity? I mean you seem to only want people to agree with you and have a flip-out any time they don't.
Weep not poor children, For life is this way, Murdering beauty and passion.
I bring the light.
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Aeon Amadi
12
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Posted - 2015.09.21 23:20:00 -
[278] - Quote
Malleus Malificorum wrote:Aeon Amadi wrote:Malleus Malificorum wrote:
"Never attribute to malice, that which is adequately explained by stupidity" - Hanlons Razor.
I mean, it could be out of malice... but given aeons track record of being wrong it's probably just failure to actually comprehend.
Where were these comments when I single-handedly found out what Burst AR's were under-performing compared to Combat Rifles? Or when I had multiple videos and spreadsheets showing why and how Myofibrils were broken? Like, you guys aren't arguing the proposal anymore you're just pissy because it was me that posted it I'll just have Cross post the next one and you guys will be none the wiser! (Oh ****, now there's a level of uncertainty, how can we trust the rest of the CPM if they'll be ghost-writing for Aeon!?) Being right once or twice doesn't mean you're now infallible, to presume so implies a massive amount of arrogance and ego (which pairs up nicely with the implication that you might actually be incompetent). As the proverb says "Even the sun shines on a dogs ass some days". But hey, this only happens cause you have a habit of feeding the trolls with your dramatic " leave britney alone" freakouts ("GOD, I'M NEVER POSTING NUMBERS ON THE FORUMS EVER AGAIN, STOP BEING MEAN TO ME") Also yep, myo's are broken: Which is why you're defending the status quo with them so hard to keep them the way they are right? Cause superman leaps and punching for 700 damage is in no way overpowered and you totally don't run them on a lot of your fits at all, because making use of something that's overpowered totally isn't in poor taste. But whenever someone tries to rationalize with you about it, you refuse to even listen to other viewpoints. Where's the objectivity? I mean you seem to only want people to agree with you and have a flip-out any time they don't.
S'why I flipped out so hard in this thread, right?
I could ask you where the objectivity is considering you're, again, questioning who the proposal is coming from (me) as opposed to the proposal itself. Nothing in that post even addresses anything this topic is related to, lol.
I've been wrong about some things in the past. Who hasn't? Who -is- infallible on the forums? I've got hits and misses and I never claimed otherwise but acting like because I was wrong on the things in the past is all the evidence needed to assume that this proposal is wrong..? That's what we call Ad Hominem and it's a -great- way to get yourself in the same boat as some of our other prestigious forum warriors in being completely black listed and dismissed entirely from critical discussions , especially with the CPM which is probably the last people you'd want to do that with
And sure, you can chalk that up to the Chris Crocker response... but who really wants to try and argue about a person (or themselves) and not the position their taking? Probably (and I'm just guessing based on google's definition) a reason why it's a logical fallacy. In this last post you've made you've not once addressed anything about the proposal in this thread, only me and my past standpoints which are certifiably and critically inaccurate considering that I have - recently even - stated that Myos could use some balancing (increased weapon dispersion, separation of jump and melee mods, etc).
So to say that I'm defending the status quo of Myos isn't even accurate, despite not even being related to this thread! And no, I don't run them on a lot of my fits because I only have one fit with them on The only viewpoint I've -ever- not rationalize with, when it comes to Myos, is their outright removal. For obvious reasons.
Now, this is the last time I'm going to respond to this sort of thing. And you can pretend that I'm doing the Chris Crocker thing if you really want to but it isn't going to change that fact. If you would like to discuss what is being outlined here in this thread (that is, specifically, Base Shield Stats Standardization) you can hit me up on Skype under the username 'nomistrav' because this thread is being closed as it has been derailed far too much to be useful anymore. Otherwise, well, have fun playing the marionettest and arguing with yourself :)
EDIT: And I'll say again that before this proposal was even presented to the public it was hashed out by -EVERYONE- on the CPM, so don't even pretend like this is solely my idea because six other people that you, the community, elected had it run past them prior
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
192
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Posted - 2015.09.21 23:30:00 -
[279] - Quote
I like how you just attribute all the legitimate complaints people have had as only being complaints about you. Most of it is reacting to a questionable proposal and only a small portion of the reactance is actually attributed to your motives. As far as my viewpoints on the proposal, it's been summed up relatively adequately by enough other people that most of what I have to do here is attempt to correct your belief that people are reacting to you rather than to a questionable proposal.
In fact your false attributions tend to be the reason why people react to you, rather than to your proposals. It's rather hard to discuss something with a person who is being irrational / in denial ("they didn't like it because they don't like me!" instead of "they didn't like it because they didn't like it, also they said it was stupid" - and thus we get to "I am invested in this so attacking my position means they're attacking me").
Weep not poor children, For life is this way, Murdering beauty and passion.
I bring the light.
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Sgt Kirk
Fatal Absolution
12
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Posted - 2015.09.21 23:35:00 -
[280] - Quote
Adipem Nothi 2.0
Sgt Kirk's Propaganda Youtube Channel
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Doc DDD
TeamPlayers Negative-Feedback
536
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Posted - 2015.09.21 23:40:00 -
[281] - Quote
I think one of the problems I an having with this thread, and maybe others are as well, is that the statement ' this is not a shield balancing thread' comes up anytime anyone has a critique of any of the numbers, especially the amar/galente regen buff...
So are we to assume the intent if this thread is to completely disregard balance of suits in any way for the sake of forcing through I couple people's vision?
Is this not short sighted?
Is it not similar to saying: ' We would like to set a baseline for grenade damage, basic grenades will now do 500 damage with a radius of 12 meters and no one better mention how this makes armor and shield suits imbalanced as it is not the intent of the thread.
Short answer, yes, buffing gallente and Amar shield regen is short sighted and I would like to hope not self serving. |
Aeon Amadi
12
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Posted - 2015.09.21 23:42:00 -
[282] - Quote
Malleus Malificorum wrote:I like how you just attribute all the legitimate complaints people have had as only being complaints about you. Most of it is reacting to a questionable proposal and only a small portion of the reactance is actually attributed to your motives. As far as my viewpoints on the proposal, it's been summed up relatively adequately by enough other people that most of what I have to do here is attempt to correct your belief that people are reacting to you rather than to a questionable proposal.
In fact your false attributions tend to be the reason why people react to you, rather than to your proposals. It's rather hard to discuss something with a person who is being irrational / in denial ("they didn't like it because they don't like me!" instead of "they didn't like it because they didn't like it, also they said it was stupid" - and thus we get to "I am invested in this so attacking my position means they're attacking me").
Four posts later I still don't know what your stand-point is other than what you're saying now, which is "I agree with what everyone else is saying" O.o;;;
At any rate. Skype me. Or any of the other CPMs. Or you can sit here and keep whatever this is up, I really don't care, it isn't going to stop me from doing my job
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.21 23:44:00 -
[283] - Quote
Doc DDD wrote:I think one of the problems I an having with this thread, and maybe others are as well, is that the statement ' this is not a shield balancing thread' comes up anytime anyone has a critique of any of the numbers, especially the amar/galente regen buff...
So are we to assume the intent if this thread is to completely disregard balance of suits in any way for the sake of forcing through I couple people's vision?
Is this not short sighted?
Is it not similar to saying: ' We would like to set a baseline for grenade damage, basic grenades will now do 500 damage with a radius of 12 meters and no one better mention how this makes armor and shield suits imbalanced as it is not the intent of the thread.
Short answer, yes, buffing gallente and Amar shield regen is short sighted and I would like to hope not self serving. Then give me numbers showing how a slight improvement to Gallente shield delays is going to make them OP. And it's the same reasoning Rattati gave to the speed/hp curve: it might throw some things out of whack for awhile, but those will be more easily corrected when we have a solid foundation to build on. Right now shields are chaotic and garbage, but Aeon has a logical progression that will smooth things out. If Gallente suddenly become OP (they won't) then it will be easier to correct that than to try and make shields work on such a whacked out system.
We're trying to fix the foundation of the house, and your worried that the work might knock some pictures off the wall. Fixing the foundation is more important than having neatly hung pictures.
Over thinking, over analyzing separates the body from the mind.
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Aeon Amadi
12
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Posted - 2015.09.21 23:45:00 -
[284] - Quote
Doc DDD wrote:I think one of the problems I an having with this thread, and maybe others are as well, is that the statement ' this is not a shield balancing thread' comes up anytime anyone has a critique of any of the numbers, especially the amar/galente regen buff...
So are we to assume the intent if this thread is to completely disregard balance of suits in any way for the sake of forcing through I couple people's vision?
Is this not short sighted?
Is it not similar to saying: ' We would like to set a baseline for grenade damage, basic grenades will now do 500 damage with a radius of 12 meters and no one better mention how this makes armor and shield suits imbalanced as it is not the intent of the thread.
Short answer, yes, buffing gallente and Amar shield regen is short sighted and I would like to hope not self serving.
Over-simplification, really. It isn't the -whole- of shield balancing and the numbers were up for debate from the very beginning. The margins have since changed but the numbers really don't matter because the balancing is going to come primarily from Phase Two of the overall plan, as mentioned a few pages ago by Cross. Amarr Sentinel could have 1000000 hp/sec regen and that may not even matter come Phase Two in which, who knows, maybe armor tankers can't fit shield modules at all for whatever reason.
So, arguing about the numbers (and likewise the whole "armor tankers getting shield buff") is pointless because this is just one part of the story and the rest of that story is going to flesh things out better.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Aeon Amadi
12
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Posted - 2015.09.21 23:46:00 -
[285] - Quote
Alena Ventrallis wrote:Doc DDD wrote:I think one of the problems I an having with this thread, and maybe others are as well, is that the statement ' this is not a shield balancing thread' comes up anytime anyone has a critique of any of the numbers, especially the amar/galente regen buff...
So are we to assume the intent if this thread is to completely disregard balance of suits in any way for the sake of forcing through I couple people's vision?
Is this not short sighted?
Is it not similar to saying: ' We would like to set a baseline for grenade damage, basic grenades will now do 500 damage with a radius of 12 meters and no one better mention how this makes armor and shield suits imbalanced as it is not the intent of the thread.
Short answer, yes, buffing gallente and Amar shield regen is short sighted and I would like to hope not self serving. Then give me numbers showing how a slight improvement to Gallente shield delays is going to make them OP. And it's the same reasoning Rattati gave to the speed/hp curve: it might throw some things out of whack for awhile, but those will be more easily corrected when we have a solid foundation to build on. Right now shields are chaotic and garbage, but Aeon has a logical progression that will smooth things out. If Gallente suddenly become OP (they won't) then it will be easier to correct that than to try and make shields work on such a whacked out system. We're trying to fix the foundation of the house, and your worried that the work might knock some pictures off the wall. Fixing the foundation is more important than having neatly hung pictures.
Well, you see, when Gallente had +5% Shield Recharge per level they were all over the place and face-rolling everything. I don't remember that ever happening but apparently it was a thing =P
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Doc DDD
TeamPlayers Negative-Feedback
536
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Posted - 2015.09.21 23:49:00 -
[286] - Quote
It's easy.. if the numbers create the amar or galente suits shield stats to regen faster then your baseline is wrong.
It's not difficult to understand, stop saying ' but it's just a little ', if just a little doesn't matter to you then make the stats ' just a little ' worse... after all its ' just a little ' what possible difference could it make?
Why is it so hard to create a baseline system that does NOT buff the shield stats of armor suits?
I know I know.. " it's just a little "...
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Doc DDD
TeamPlayers Negative-Feedback
536
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Posted - 2015.09.21 23:54:00 -
[287] - Quote
Aeon, can you not kill two birds with one stone in phase one rather than open up the possibility that amar could hypothetically have 100000000 reps per second? I know you aren't being serious, but at the same time would it not be easy just avoid giving amar 10000000 reps per second in the first place? |
Aeon Amadi
12
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Posted - 2015.09.21 23:59:00 -
[288] - Quote
Doc DDD wrote:It's easy.. if the numbers create the amar or galente suits shield stats to regen faster then your baseline is wrong.
It's not difficult to understand, stop saying ' but it's just a little ', if just a little doesn't matter to you then make the stats ' just a little ' worse... after all its ' just a little ' what possible difference could it make?
Why is it so hard to create a baseline system that does NOT buff the shield stats of armor suits?
I know I know.. " it's just a little "...
Listen, I'm sick as hell right now so I'm trying my hardest to be polite but I'mma level with you.
Long Term > Short Term.
Just fixing Commandos isn't going to solve the core design issues and "buffing armor tanks shield regen" is a perception based on this critically flawed system we currently have: http://i.imgur.com/qFIcvgC.png. If that system wasn't so stupidly chaotic, you probably wouldn't even notice the minute little buff the armor tankers were getting, but unfortunately because of the whacky bullshit CCP did in the early days of Uprising that's just how it is.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Aeon Amadi
12
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Posted - 2015.09.22 00:01:00 -
[289] - Quote
Doc DDD wrote:Aeon, can you not kill two birds with one stone in phase one rather than open up the possibility that amar could hypothetically have 100000000 reps per second? I know you aren't being serious, but at the same time would it not be easy just avoid giving amar 10000000 reps per second in the first place?
I have no idea what the hell you're talking about at this point.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Doc DDD
TeamPlayers Negative-Feedback
536
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Posted - 2015.09.22 00:07:00 -
[290] - Quote
I understand it's a chaotic system, I'm not posting simply to bust your ballz and waste time.. it's honestly blowing my mind that amar and gallente shield regen is being IMPROVED for no reason other than that's the number we pulled out of a hat and anyone that runs an armor suit will get behind us. If this stage doesn't matter in the bigger picture then why is buffing armor suits shield regen necessary? Can't it be adjusted at another phase if it is such an issue down the road? Can we not imement some game play logic? Just food for thought, hope you feel better! |
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DeathwindRising
Titans of Phoenix
1
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Posted - 2015.09.22 00:09:00 -
[291] - Quote
Breakin Stuff wrote:Varoth Drac wrote:I know we are getting off topic here but I don't understand, from a design perspective, how shorter depleted delays than non-depleted can be a good thing. Why would you want to encourage shield tankers to go into armour? The current method makes for much better gameplay.
And just a correction on precision mods. You are more likely to find them on a logi than a scout, where they are very effective. I also have an assault fitted with them, though I doubt that's common. It's not encouragement to go into armor. It's a higher likelihood of survival if you escape. Waitting 6-8 seconds if yo manage to survive being put into armor (unlikely) is an eternity. And i forgot about the precision logi. I stand corrected.
6-8 seconds means youre not fitting the shield regulators. or, you using an armor suit.
you can easily get the delays under 2 seconds and the depleted under 3 seconds if you use the regulators.
if youre an armor suit trying to shield tank, then tough luck with your delays.
if youre not using the shield regulators, then how can anyone complain about their shield delays being too long? |
Doc DDD
TeamPlayers Negative-Feedback
536
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Posted - 2015.09.22 00:09:00 -
[292] - Quote
Aeon Amadi wrote:Doc DDD wrote:Aeon, can you not kill two birds with one stone in phase one rather than open up the possibility that amar could hypothetically have 100000000 reps per second? I know you aren't being serious, but at the same time would it not be easy just avoid giving amar 10000000 reps per second in the first place? I have no idea what the hell you're talking about at this point.
Two or three posts back you replied to my comment saying for all it matters the numbers could show amar sentinel shields regen in at 10000000hps but it wouldnt matter due to whatever you do in phase two, I'm stating why not just take care of the issue in phase one. |
GRIM GEAR
Vaginas R Us
527
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Posted - 2015.09.22 00:15:00 -
[293] - Quote
I can see the op is bias towards assault suits enough said.
Cup of tea anyone?
I came here to mingle can you hear that jingle that would be me lingle.
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Aeon Amadi
12
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Posted - 2015.09.22 00:27:00 -
[294] - Quote
Doc DDD wrote:Aeon Amadi wrote:Doc DDD wrote:Aeon, can you not kill two birds with one stone in phase one rather than open up the possibility that amar could hypothetically have 100000000 reps per second? I know you aren't being serious, but at the same time would it not be easy just avoid giving amar 10000000 reps per second in the first place? I have no idea what the hell you're talking about at this point. Two or three posts back you replied to my comment saying for all it matters the numbers could show amar sentinel shields regen in at 10000000hps but it wouldnt matter due to whatever you do in phase two, I'm stating why not just take care of the issue in phase one.
Because that's just not going to work for the long-term. It won't, it's just that simple. We could address it in Phase One but then, six months or a year ahead of time, if we make any changes to the modules suddenly we'll start seeing problems again because they are percentage based. We can't change that, so we have to change the base values of the dropsuits and provide a foundation for the modules to work in a predictable environment.
As far as your question as to why Gallente and Amarr are being balanced instead of just leaving them alone, take a look at these two charts:
Our Current System: http://i.imgur.com/9MZvU0W.png The Proposed System: http://i.imgur.com/62OslDx.png
The EHP/Movement Speed Ratio set forth by CPM1 and CCP Rattati don't associate with shield regen stats and as a result we started looking at how to make that happen. Why? Because it doesn't make any sense at all that a Gallente Logistics should have worse regen stats than an Amarr Sentinel, or why a Minmatar Commando should have worse regen than, say, an Amarr Scout.
It is simply this: As a suits EHP goes up, it's movement speed goes down. Subsequently, it's regen capability should also go down. A suit should not have high buffer and high regen by nature.
So why did the Gallente and Amarr get buffs here and there? Because they're following this new design path. Whereas, for example the Gallente, saw that the Sentinel, Logistics, and Commando all about the same regen (15hp/s) they had different EHP and Movement Speeds. It doesn't make sense that a Logistics and Sentinel should have the same regen when the Sentinel -clearly- has more EHP and therefore initial survivability. Logistics, being weaker, need to recover faster if our design premise for Scouts was any indicator.
Hope that helps make more sense of things.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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GRIM GEAR
Vaginas R Us
527
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Posted - 2015.09.22 00:28:00 -
[295] - Quote
Not my fault CCP decided the original numbers by throwing a dart at the wall O.o;
How does it make sense that a Sentinel, Logistics, and Commando all have the same regen, even on the Gallente/Amarr? Does that follow the Speed to EHP Ratio that we've outlined? Not at all. We've established several pages ago that, even despite the race, the role needs to adhere to that same progression.
Scout > Logistics > Assault > Commando > Sentinel
Obviously Sentinels and Commandos have a higher EHP than Logistics, so why would it make sense that they all have the same regen for any reason other than vindictiveness toward the race/role or... Well, I can't think of another reason.
Yeah, no, this isn't "buff armor" lol, this is adhering to the design principles that have been laid out and established. [/quote]
You have contradicted yourself right here brahhh! Why do the assault suits have lower shield delays compared to logistics on you're spread sheet?
Cup of tea anyone?
I came here to mingle can you hear that jingle that would be me lingle.
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Aeon Amadi
12
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Posted - 2015.09.22 00:29:00 -
[296] - Quote
GRIM GEAR wrote:You have contradicted yourself right here brahhh! Why do the assault suits have lower shield delays compared to logistics on you're spread sheet?
Beeeeecause this was an early rendition prior to a critical change that was made in the internal CPM deliberation that now has Logistics with better regen than Assaults? As I stated in previous posts, changes have been made as this was a rough draft and they are all - until implemented in the game - drafts.
EDIT: You're like nine pages late on that btw, as it was mentioned.
EDIT: You can actually see that in the previous post where Logistics have better regen than Assaults. Oooooh aaaahhh such bias!
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Doc DDD
TeamPlayers Negative-Feedback
536
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Posted - 2015.09.22 00:43:00 -
[297] - Quote
So why not lower the regen stats for all amar and gallente shield regen... then balance the number within the race logically. I am not understanding why this isn't acceptable short of ' we need to buff gallente assaults incase shield extenders are percentage based in 3 years so that one person can shield tank a gallente assault suit for no reason'.
Shield suit shield stats = 1 Hybrid suit shield stats = 0.5 Armor suit shield stats = 0.00000000000000005
Not shield 1 Hybrid .95 Armor .93 |
Doc DDD
TeamPlayers Negative-Feedback
536
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Posted - 2015.09.22 00:47:00 -
[298] - Quote
I'm sure the same will be done for armor in the future with Caldari being lowest on the totem pole. I don't expect Caldari to receive armor repair buffs. |
Aeon Amadi
12
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Posted - 2015.09.22 00:50:00 -
[299] - Quote
Doc DDD wrote:I'm sure the same will be done for armor in the future with Caldari being lowest on the totem pole. I don't expect Caldari to receive armor repair buffs.
That already happened, and they did.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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DeathwindRising
Titans of Phoenix
1
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Posted - 2015.09.22 00:51:00 -
[300] - Quote
Doc DDD wrote:So why not lower the regen stats for all amar and gallente shield regen... then balance the number within the race logically. I am not understanding why this isn't acceptable short of ' we need to buff gallente assaults incase shield extenders are percentage based in 3 years so that one person can shield tank a gallente assault suit for no reason'.
Shield suit shield stats = 1 Hybrid suit shield stats = 0.5 Armor suit shield stats = 0.00000000000000005
Not shield 1 Hybrid .95 Armor .93 ive honestly avoided mentioning the actual numbers proposed simply because they were so incredibly crazy on the armor suits.
those numbers would let me run viable shield tanks on armor tanking suits due to slot layouts alone |
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