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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.18 06:36:00 -
[1] - Quote
The reason for the "Notorious" 1 second delay on the Caldari sentinel is to make up for the lack of any external repair for shields. Armor tanks can get away with stacking full health and no repair because they can rely on othe rplayers to do the repairing for them; shield tanks have only themselves to rely on their repair. It's to ensure that the Caldari Sentinel is not completely outclassed by the other sentinels who can stack armor better than it.
Other than that, I am completely for this. The Caldari commando especially needs some good loving in the shield department. And it does fix the chaos of the current... whatever it is. Bravo Aeon, you done good work.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.18 17:53:00 -
[2] - Quote
As far as Cal and Gal being mirrors of each other, Gal is actually in the right spot. LEss armor than Amarr, but more regen. Giving them more base armor means they could have the same hp as Amarr AND higher base regen than Amarr. This is not good. Instead, Leave Gal where they are, and simply buff Cal. Although personally I think Cal should come out with slightly more hp than Gal After the change, considering Caldari are all about stacking all the shields.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.19 03:07:00 -
[3] - Quote
The reason it works is because Gallente aren't exactly being saved by their shields on a regular basis. All it is is a small buffer before they get into their main tank. I don't see how a small buff to delay is going to make Gal suits suddenly OP. That's like worrying that sentinels getting a 0.1 m/s sprint speed buff will make them god mode: it's a buff, sure, but not one to even warrant attention, much less worry.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.19 18:39:00 -
[4] - Quote
The people worried about some armor suits getting a buff remind me of EFT warriors in Eve, who think that all it takes is higher numbers on a spreadsheet to win, rather than actual piloting skill. My God, it's not like Gal suits are getting 0 second delays and 100 hp/s regen. All it is is making a sliding scale that brings some organization to how shields are supposed to behave.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.20 18:12:00 -
[5] - Quote
Can we get back to the topic at hand? The proposal Aeon drew up?
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.20 21:14:00 -
[6] - Quote
Adding on to Breakin's point, this also is the first step in balancing shields as a whole: it's not like this will be the only step in the process of balance. Even if it makes Gallente overperform (it won't, btw) that will be corrected by one of the subsequent steps.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.21 01:20:00 -
[7] - Quote
Breakin Stuff wrote:Varoth Drac wrote:Meh, maybe it will all be fine.
If scouts need buffing CCP could always role back some of the cloak nerfs a bit.
If sentinels need buffing CCP could always role back some of the HMG nerfs a bit.
If shield tanking needs more of a buff, there are ways.
Maybe people won't dual tank. dual tanking will always be a thing unless doing so is directly penalized. I've suggested doing so, but I'm outvoted. False. Dual taking is not penalized in Eve, it's just pointless to do so since you have all kinds of mods that make killing things easier. A dual tanked ship will lose to a normal ship because it either A) doesn do as much damage as the normal ship or B) doesn't apply damage as well as the normal ship. The problem with Dust is there is no way to have things like tracking disruptors or target painters, so HP is almost always the betterchoice. In the case of Caldari, dual tanking is the only way to survive.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.21 23:44:00 -
[8] - Quote
Doc DDD wrote:I think one of the problems I an having with this thread, and maybe others are as well, is that the statement ' this is not a shield balancing thread' comes up anytime anyone has a critique of any of the numbers, especially the amar/galente regen buff...
So are we to assume the intent if this thread is to completely disregard balance of suits in any way for the sake of forcing through I couple people's vision?
Is this not short sighted?
Is it not similar to saying: ' We would like to set a baseline for grenade damage, basic grenades will now do 500 damage with a radius of 12 meters and no one better mention how this makes armor and shield suits imbalanced as it is not the intent of the thread.
Short answer, yes, buffing gallente and Amar shield regen is short sighted and I would like to hope not self serving. Then give me numbers showing how a slight improvement to Gallente shield delays is going to make them OP. And it's the same reasoning Rattati gave to the speed/hp curve: it might throw some things out of whack for awhile, but those will be more easily corrected when we have a solid foundation to build on. Right now shields are chaotic and garbage, but Aeon has a logical progression that will smooth things out. If Gallente suddenly become OP (they won't) then it will be easier to correct that than to try and make shields work on such a whacked out system.
We're trying to fix the foundation of the house, and your worried that the work might knock some pictures off the wall. Fixing the foundation is more important than having neatly hung pictures.
Over thinking, over analyzing separates the body from the mind.
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