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Squagga
Fatal Absolution Negative-Feedback
706
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Posted - 2015.06.06 00:14:00 -
[1] - Quote
That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta
Shields, the silent killer.
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Pocket Rocket Girl
Psygod9
435
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Posted - 2015.06.06 00:16:00 -
[2] - Quote
Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta
nope shields are fine CCP needs to find a way to fix turbo controllers. like heat pershot not second
Moo?
. . .
Le Moo?
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davis fritz
Subsonic Synthesis
71
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Posted - 2015.06.06 00:16:00 -
[3] - Quote
Please just give the Caldari something. Why do you hate us so?
I fucking Love/Hate this game
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Squagga
Fatal Absolution Negative-Feedback
706
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Posted - 2015.06.06 00:21:00 -
[4] - Quote
Pocket Rocket Girl wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta nope shields are fine CCP needs to find a way to fix turbo controllers. like heat pershot not second
I don't disagree turbo controllers are an issue. However not directly related to this issue
Shields, the silent killer.
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Pocket Rocket Girl
Psygod9
436
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Posted - 2015.06.06 00:22:00 -
[5] - Quote
Squagga wrote:Pocket Rocket Girl wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta nope shields are fine CCP needs to find a way to fix turbo controllers. like heat pershot not second I don't disagree turbo controllers are an issue. However not directly related to this issue
well please explain what you mean then because saying buff shields dosent help what about shields do you think need a buff?
Moo?
. . .
Le Moo?
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
446
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Posted - 2015.06.06 00:27:00 -
[6] - Quote
I wear a armor suit and get insta blapped by players with modified controllers scr/turbo users.
30 day fast started 6/1/15Life-$
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The Master Race
Storm Wind Strikeforce Caldari State
446
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Posted - 2015.06.06 00:27:00 -
[7] - Quote
I wear a armor suit and get insta blapped by players with modified controllers scr/turbo users.
30 day fast started 6/1/15Life-$
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Squagga
Fatal Absolution Negative-Feedback
706
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Posted - 2015.06.06 01:46:00 -
[8] - Quote
Shields need a buff to eHP. That is certain
Shields, the silent killer.
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clown babee
All Up In Your Butt
9
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Posted - 2015.06.06 02:15:00 -
[9] - Quote
Squagga wrote:Shields need a buff to eHP. That is certain
why is that certain? |
Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.06.06 02:19:00 -
[10] - Quote
Tunnel Snakes Rule
TUNNEL SNAKES RULE!
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
446
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Posted - 2015.06.06 02:25:00 -
[11] - Quote
I played a few matches with lesser shield suites and i had a fantastic time I think when I finally get a respec (is there a respec sale comming up?) I think im going to main ck. I cant face pull as much but I funk you up if there is some cover around hell the extra speed alone was amazing.
30 day fast started 6/1/15Life-$
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.06.06 02:26:00 -
[12] - Quote
davis fritz wrote:Please just give the Caldari something. Why do you hate us so? Who doesn't?
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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maybe deadcatz
Horizons' Edge No Context
59
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Posted - 2015.06.06 02:27:00 -
[13] - Quote
Blueprint For Murder wrote:I wear a armor suit and get insta blapped by players with modified controllers scr/turbo users.
I'm sorry if you run into scrubs like that. While I hate scramblers (and love them) I HAD a turbo controller it was the most horrify way to scramble someone. So I've switched back to my natural trigger finger. (Also my friend broke that controller so..... I had to play keyboard and mouse logo for a while)
Ewar? What's that? Some kind of fancy new way of being lazy? Learn how to use your eyes and ears you maggots.
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Jhen Mhea
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.06 02:32:00 -
[14] - Quote
I like my sheilds please dont nerf |
Squagga
Fatal Absolution Negative-Feedback
706
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Posted - 2015.06.06 02:34:00 -
[15] - Quote
clown babee wrote:Squagga wrote:Shields need a buff to eHP. That is certain why is that certain? Because they are in a terrible state. It's very bad , and we're the only ones actually feeling this problem, because we're the only race that are primarily shield based
Shields, the silent killer.
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First Prophet
Nos Nothi
3
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Posted - 2015.06.06 05:56:00 -
[16] - Quote
bump
"The Wrath of Rust is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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golpe 4
Eternal Beings
34
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Posted - 2015.06.06 08:08:00 -
[17] - Quote
i shouldnt stop recharging my shields just because a bullet from 130 meters away barely hit me it halts the entire shield recharge then i gotta wait another 7 seconds
im just a scrub here, to u know, do things helpful like ummm commenting,complaining,and giving terrible advice thats it
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PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
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Posted - 2015.06.06 09:44:00 -
[18] - Quote
Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta < Think your forgetting someone.
Shields aren't like armor. Sit beyond their shield shredding weapons range and flux them up with your armor based weapon. Is it hardmode? Yeah. Doable? Yeah. I on my ADV Cal Assault run
C/1 One COM shield One COM recharger One ADV recharger One ADV DM RR Toxin Two COM regulator
Hit them hard then regen and hit them again, but i would like to see a shield based repair tool.
Matari In-Game & Out
Infiltrator- A Ninja that doesn't get found, he finds you
PARKOUR!!!
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maybe deadcatz
Horizons' Edge No Context
59
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Posted - 2015.06.06 13:07:00 -
[19] - Quote
Rail rifles punch through caldari sheilds as well,at least with the assault rail rifle.
Ewar? What's that? Some kind of fancy new way of being lazy? Learn how to use your eyes and ears you maggots.
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Varoth Drac
Dead Man's Game
954
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Posted - 2015.06.06 13:20:00 -
[20] - Quote
Shield suits, like the Caldari assault, are not in a bad state. |
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Squagga
Fatal Absolution Negative-Feedback
707
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Posted - 2015.06.06 20:37:00 -
[21] - Quote
Varoth Drac wrote:Shield suits, like the Caldari assault, are not in a bad state.
You are dumb
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
708
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Posted - 2015.06.06 20:39:00 -
[22] - Quote
Shields are terrible right now. Not to mention the fact that every weapon tears through shields. On top of that we have to place shield regulators, to try and get our shields back, which means we can't put on armor plates in those slots. It's terribad
Shields, the silent killer.
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Petra 222 SoM
Opus Arcana Covert Intervention
80
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Posted - 2015.06.06 22:44:00 -
[23] - Quote
I'll just leave this here for you to ponder.
Dust.thang |
Squagga
Fatal Absolution Negative-Feedback
708
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Posted - 2015.06.06 23:49:00 -
[24] - Quote
Petra 222 SoM wrote:I'll just leave this here for you to ponder. Dust.thang
I don't bother with damage modifiers and you need shield regulators or your one quarter eHP, armor, will be all you're left with. You guys really need to start thinking about what you say before you say it
Shields, the silent killer.
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DR DEESE NUTS
97
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Posted - 2015.06.06 23:55:00 -
[25] - Quote
Squagga wrote:Petra 222 SoM wrote:I'll just leave this here for you to ponder. Dust.thang I don't bother with damage modifiers and you need shield regulators or your one quarter eHP, armor, will be all you're left with. You guys really need to start thinking about what you say before you say it
Scroll down. It will show you the most used suit is the caldari assault.
The USS m`dick
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Petra 222 SoM
Opus Arcana Covert Intervention
81
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Posted - 2015.06.07 00:48:00 -
[26] - Quote
Squagga wrote:Petra 222 SoM wrote:I'll just leave this here for you to ponder. Dust.thang I don't bother with damage modifiers and you need shield regulators or your one quarter eHP, armor, will be all you're left with. You guys really need to start thinking about what you say before you say it
oh the irony. |
Echo 1991
Dead Man's Game
833
|
Posted - 2015.06.07 00:58:00 -
[27] - Quote
Squagga wrote:Shields are terrible right now. Not to mention the fact that every weapon tears through shields. On top of that we have to place shield regulators, to try and get our shields back, which means we can't put on armor plates in those slots. It's terribad 1. Only 2 weapons have a positive profile for shields. 2. If armour suits have to chose between high reps or base rep, shield suits have to deal with needing a slot for the recharge to kick in faster. No one is forcing you to use a regulator. |
Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.07 03:10:00 -
[28] - Quote
davis fritz wrote:Please just give the Caldari something. Why do you hate us so? There will be enough stat juggling coming up that we shouldn't be throwing even more **** into the confusion.
Rule 34.6.1: every parody will have a crossover
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Squagga
Fatal Absolution Negative-Feedback
709
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Posted - 2015.06.07 04:17:00 -
[29] - Quote
DR DEESE NUTS wrote:Squagga wrote:Petra 222 SoM wrote:I'll just leave this here for you to ponder. Dust.thang I don't bother with damage modifiers and you need shield regulators or your one quarter eHP, armor, will be all you're left with. You guys really need to start thinking about what you say before you say it Scroll down. It will show you the most used suit is the caldari assault.
Daaaaaaamit. Boot in mouth
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
709
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Posted - 2015.06.07 04:23:00 -
[30] - Quote
Echo 1991 wrote:Squagga wrote:Shields are terrible right now. Not to mention the fact that every weapon tears through shields. On top of that we have to place shield regulators, to try and get our shields back, which means we can't put on armor plates in those slots. It's terribad 1. Only 2 weapons have a positive profile for shields. 2. If armour suits have to chose between high reps or base rep, shield suits have to deal with needing a slot for the recharge to kick in faster. No one is forcing you to use a regulator.
Yes but the third has rpms so high it just tears through the shields. Obviously talking about CR. I pretty much am being forced to use a regulator, besides of the fact we don't have the slots to keep enough armor mods, our suits are designed for shields. So it only makes the most amount of sense, to get those shields back as soon as possible. Especially considering we can't even keep a reasonable amount of armor
Shields, the silent killer.
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JONAHBENHUR
Negative-Feedback. Negative-Feedback
118
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Posted - 2015.06.07 04:38:00 -
[31] - Quote
54 cpu and 11 pg for 66 hp of shields and 37 pg and 12pg for 135 armor also all the highest alpha dps weapons tear through shields SCR and Shotgun and breach AR
"To be a man you must have honor, "HONOR AND A PENIS !!" -shinoske noharu
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.06.07 05:54:00 -
[32] - Quote
Just forget about all that racial thing. "race" "we"
roleplay reasons are not the ones gameplay balance should be designed over
KERO-TRADER is my official Eve character for Dust trading.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
63
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Posted - 2015.06.07 08:56:00 -
[33] - Quote
DR DEESE NUTS wrote:Squagga wrote:Petra 222 SoM wrote:I'll just leave this here for you to ponder. Dust.thang I don't bother with damage modifiers and you need shield regulators or your one quarter eHP, armor, will be all you're left with. You guys really need to start thinking about what you say before you say it Scroll down. It will show you the most used suit is the caldari assault.
Which is funny, cause most Aslt Cals are ACTUALLY used for sniping.... Who new?
G.R.A.V.E - Dead men tell no tale...
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rayakalj9
Opus Arcana Covert Intervention
18
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Posted - 2015.06.07 09:18:00 -
[34] - Quote
Varoth Drac wrote:Shield suits, like the Caldari assault, are not in a bad state.
really? what about caldari logistics that only focus on shields and has the low shield hp?
born jamaican
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.07 09:29:00 -
[35] - Quote
Petra 222 SoM wrote:I'll just leave this here for you to ponder. Dust.thang
I think that 'example' can be pretty cherrypicked. It can be quite possible to stack large amounts of shields *and* armor on the cal assault, and because shields rep much faster than armor (once their recharge kicks in) the turnaround on your total EHP is better (because armor reps sloooowly).
Basically it's a niche type of fit that allows you to more often have a larger portion your total EHP pool available in individual engagements.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Varoth Drac
Dead Man's Game
958
|
Posted - 2015.06.07 09:44:00 -
[36] - Quote
rayakalj9 wrote:Varoth Drac wrote:Shield suits, like the Caldari assault, are not in a bad state. really? what about caldari logistics that only focus on shields and has the low shield hp? Caldari logis are terrible, yes. This is being addressed by CCP, see threads in feedback forum. Caldari commandos are also kind of bad.
Other shield suits are good though. Caldari assault, sentinel and scout are good suits. As has been pointed out, Caldari assault is the most used suit in the game. By Rattati's data, Caldari assault has the highest kills/spawn of any assault, though sniping may have skewed the data a bit. All Minmatar suits are great. Other than the logi, Minmatar primarily shield tank. Yes they somtimes dual tank aswell.
I think shield rechargers should be buffed, and some suit's base shield recharge should be looked at. However the OP's assertion that shield suits are in a terrible state, is clearly wrong.
Replying by simply calling me an idiot doesn't lend the OP much credibility. |
Echo 1991
Dead Man's Game
833
|
Posted - 2015.06.07 10:59:00 -
[37] - Quote
Mina Longstrike wrote:Petra 222 SoM wrote:I'll just leave this here for you to ponder. Dust.thang I think that 'example' can be pretty cherrypicked. It can be quite possible to stack large amounts of shields *and* armor on the cal assault, and because shields rep much faster than armor (once their recharge kicks in) the turnaround on your total EHP is better (because armor reps sloooowly). Basically it's a niche type of fit that allows you to more often have a larger portion your total EHP pool available in individual engagements. This doesn't mean necessarily that shield tanks are 'fine'. Aside from needing a damage threshold and maybe a fitting room buff what exactly is wrong with them? |
MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.07 13:17:00 -
[38] - Quote
Echo 1991 wrote:Mina Longstrike wrote:Petra 222 SoM wrote:I'll just leave this here for you to ponder. Dust.thang I think that 'example' can be pretty cherrypicked. It can be quite possible to stack large amounts of shields *and* armor on the cal assault, and because shields rep much faster than armor (once their recharge kicks in) the turnaround on your total EHP is better (because armor reps sloooowly). Basically it's a niche type of fit that allows you to more often have a larger portion your total EHP pool available in individual engagements. This doesn't mean necessarily that shield tanks are 'fine'. Aside from needing a damage threshold and maybe a fitting room buff what exactly is wrong with them?
Not much provided a few base statements are true
1) your delays run between about 4-8 seconds (at maximum) 2) you start with about 30 hp/sec recharge 3) you have a fairly balanced slot layout, with at least 2 lows and ideally a min of 3 highs (cal sentinel almost gets a pass here due to its stupidly low delays). 4) you have a decent amount of HP and movement speed (not usually a problem, though commandos can fail in this area).
Because all shield mods are percentage based (aside from HP ones), unlike armor mods it's possible to end up with absolutely terrible fits if your base stats dont support things well (see caldari commando).
Imagine for a second if a complex armor repairer instead of providing its flat ~9.37 hp/second constantly, instead only regenerated ~1.3% max HP/second, or a repair tool instead only gave 2.5% max hp/sec and reactive plates only provided pathetic .3%hp/sec rep values. Armor scouts probably wouldn't be that happy, given that its hard for them to mount more than one rep to a fit, assaults probably wouldn't be too shaken up as they generally run huge hp pools & multiple reps and some sentinels certainly wouldn't change much.
In short because all shield mods are percentage based, instead of operating around flat numbers there is no 'base' standard of performance... poor stats are hard to modify, while average to good stats can be easily 'broken'. Now think about how things would be different if a complex shield recharger provided +15hp/sec shield recharge? Holy crap the cal commando might be valuable in more straight fights and even an amarr sentinel might want to fit one of those ****ers. And what if regulators provided hard reductions to delays instead of this wildly varying percentage stuff?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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DR DEESE NUTS
98
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Posted - 2015.06.07 13:41:00 -
[39] - Quote
Shields and armour are balanced on a 1v1 level but on team based level armour is clearly the better option. This is do to armour having the repair tool and rep hives which you can support you whole team on and get wp.
If we were to give shields some equipment of their own like a shield repair tool then shields will become way more viable.
The USS m`dick
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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2
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Posted - 2015.06.07 13:59:00 -
[40] - Quote
PARKOUR PRACTIONER wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta < Think your forgetting someone. Shields aren't like armor. Sit beyond their shield shredding weapons range and flux them up with your armor based weapon. Is it hardmode? Yeah. Doable? Yeah. I on my ADV Cal Assault run C/1 One COM shield One COM recharger One ADV recharger One ADV DM RR Toxin Two COM regulator Hit them hard then regen and hit them again, but i would like to see a shield based repair tool.
You do realize that a ScR has almost the same range as a RR. A laser rifle has one of the longest ranges for the rifles too. BTW, the only way I see Cal Assaults fighting and killing amarr assaults is if they amarrssults are extremely stupid.
A/1 Complex Dmg Enhanced Dmg CRW-1 SMG Complex reactive x2 Complex rep Enhanced Plate ADV rep Nanohive (forgot what it was called)
I have literally won fire fights with proto cal assaults with like 50 hp left with that suit. Proficiency 5 on ScR has me doing well over 100 damage to shields per ScR shot then add in damage mods.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Loyal Glasses
G.L.O.R.Y
67
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Posted - 2015.06.07 14:13:00 -
[41] - Quote
Change passive shield regen into an active mod I will post later states soon.
Glasses of the Loyal Variety
>
"The dead are notoriously unproductive "
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JARREL THOMAS
Dead Man's Game
673
|
Posted - 2015.06.07 14:19:00 -
[42] - Quote
Varoth Drac wrote:Shield suits, like the Caldari assault, are not in a bad state. umm
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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JARREL THOMAS
Dead Man's Game
673
|
Posted - 2015.06.07 14:25:00 -
[43] - Quote
Echo 1991 wrote:Squagga wrote:Shields are terrible right now. Not to mention the fact that every weapon tears through shields. On top of that we have to place shield regulators, to try and get our shields back, which means we can't put on armor plates in those slots. It's terribad 1. Only 2 weapons have a positive profile for shields. 2. If armour suits have to chose between high reps or base rep, shield suits have to deal with needing a slot for the recharge to kick in faster. No one is forcing you to use a regulator. Plus a grenade and a mass driver and pretty much every weapon since sheilds are weak and actually yes we do need a regulator we need our reps waiting the amount of time that they give to us would get us killed.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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JARREL THOMAS
Dead Man's Game
673
|
Posted - 2015.06.07 14:30:00 -
[44] - Quote
Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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Squagga
Fatal Absolution Negative-Feedback
714
|
Posted - 2015.06.07 22:34:00 -
[45] - Quote
JARREL THOMAS wrote:Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time.
This stuff
Shields, the silent killer.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
63
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Posted - 2015.06.08 05:32:00 -
[46] - Quote
Squagga wrote:JARREL THOMAS wrote:Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time. This stuff
Doubled...
G.R.A.V.E - Dead men tell no tale...
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Echo 1991
Dead Man's Game
835
|
Posted - 2015.06.08 11:33:00 -
[47] - Quote
JARREL THOMAS wrote:Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time. Why? You already have the best shield stats in the game. There is no reason you should get even better stats Just because you don't want to fit regulators. Armour suits need to fit reps to get anywhere near shields HP rate. All shields need is a remote shield booster and a damage threshold (maybe even a fitting buff) they don't need more HP |
JARREL THOMAS
Dead Man's Game
676
|
Posted - 2015.06.08 11:51:00 -
[48] - Quote
Echo 1991 wrote:JARREL THOMAS wrote:Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time. Why? You already have the best shield stats in the game. There is no reason you should get even better stats Just because you don't want to fit regulators. Armour suits need to fit reps to get anywhere near shields HP rate. All shields need is a remote shield booster and a damage threshold (maybe even a fitting buff) they don't need more HP They're the best but still **** is why.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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VikingKong iBUN
0uter.Heaven
406
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Posted - 2015.06.08 12:08:00 -
[49] - Quote
The main problem with shields is that your regeneration will be stopped if you get hit by anything at all, even if it does 0 damage (Forge gun splash, snowball launcher. They don't even do 1 single damage but will stop your regen.) Some scrub shooting you from 100 meters with an AR and dealing 1 damage per shot, hitting once every 3 seconds will stop your shield recharge. It needs to be made so that you have to take at least 2 or 3 points of damage for your shield to stop recharging.
I would like a Gallente SMG.
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Jack McReady
DUST University Ivy League
2
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Posted - 2015.06.08 12:28:00 -
[50] - Quote
Echo 1991 wrote: Armour suits need to fit ATLEAST TWO COMPLEX reps to get anywhere near shields HP rate.
fixed and this. no way base shields stats need an increase.
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Echo 1991
Dead Man's Game
835
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Posted - 2015.06.08 13:08:00 -
[51] - Quote
JARREL THOMAS wrote:Echo 1991 wrote:JARREL THOMAS wrote:Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time. Why? You already have the best shield stats in the game. There is no reason you should get even better stats Just because you don't want to fit regulators. Armour suits need to fit reps to get anywhere near shields HP rate. All shields need is a remote shield booster and a damage threshold (maybe even a fitting buff) they don't need more HP They're the best but still **** is why. And, I do fit regs I don't armor stack but thats the thing also the regs take away our ability to stack bio and electronics mods and one of them is in high slots while you guys can hop do more damage or stack shields. Also why would you guys need to stack to have reps like us you guys can stack way more ehp than us and still deal massive damage. And besides the hp bonus up there would be minor but the others would go up. Caldari are the shield version of Gallente they rep fast and we should to, but faster since we're weak ass shields. Fitting armour means I can't fit biotics, so that's a moot point. Also caldari are not the shield version of the gallente, they are 2 different suits that function very differently.
And please, don't complain that armour suits can get more eHP, doing that means they have no reps, they get caught with their pants down and they get punished for it. Shields need tweaking but caldari suits shouldn't be buffed (except logi cos its abysmal) just because you think it's stats are bad. If anything, all that needs to happen is a fitting reduction, a damage threshold and a shield repairer needs to be added. |
Squagga
Fatal Absolution Negative-Feedback
716
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Posted - 2015.06.08 16:20:00 -
[52] - Quote
Last night I was hacking a turret. Started getting shot in the back. Before I could even turn around, I was dead. I was in my Ck.0. The guy had a militia assault rifle. Seriously? You guys are arguing this?
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
716
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Posted - 2015.06.08 16:21:00 -
[53] - Quote
Echo 1991 wrote:JARREL THOMAS wrote:Echo 1991 wrote:JARREL THOMAS wrote:Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time. Why? You already have the best shield stats in the game. There is no reason you should get even better stats Just because you don't want to fit regulators. Armour suits need to fit reps to get anywhere near shields HP rate. All shields need is a remote shield booster and a damage threshold (maybe even a fitting buff) they don't need more HP They're the best but still **** is why. And, I do fit regs I don't armor stack but thats the thing also the regs take away our ability to stack bio and electronics mods and one of them is in high slots while you guys can hop do more damage or stack shields. Also why would you guys need to stack to have reps like us you guys can stack way more ehp than us and still deal massive damage. And besides the hp bonus up there would be minor but the others would go up. Caldari are the shield version of Gallente they rep fast and we should to, but faster since we're weak ass shields. Fitting armour means I can't fit biotics, so that's a moot point. Also caldari are not the shield version of the gallente, they are 2 different suits that function very differently. And please, don't complain that armour suits can get more eHP, doing that means they have no reps, they get caught with their pants down and they get punished for it. Shields need tweaking but caldari suits shouldn't be buffed (except logi cos its abysmal) just because you think it's stats are bad. If anything, all that needs to happen is a fitting reduction, a damage threshold and a shield repairer needs to be added.
Honestly I'm not asking my load out to be OP. I just want a buff so I'm not shot down my every weapon, including Cal tech, with so little chance of fighting
Shields, the silent killer.
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
64
|
Posted - 2015.06.08 16:57:00 -
[54] - Quote
Echo 1991 wrote:JARREL THOMAS wrote:Echo 1991 wrote:JARREL THOMAS wrote:Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time. Why? You already have the best shield stats in the game. There is no reason you should get even better stats Just because you don't want to fit regulators. Armour suits need to fit reps to get anywhere near shields HP rate. All shields need is a remote shield booster and a damage threshold (maybe even a fitting buff) they don't need more HP They're the best but still **** is why. And, I do fit regs I don't armor stack but thats the thing also the regs take away our ability to stack bio and electronics mods and one of them is in high slots while you guys can hop do more damage or stack shields. Also why would you guys need to stack to have reps like us you guys can stack way more ehp than us and still deal massive damage. And besides the hp bonus up there would be minor but the others would go up. Caldari are the shield version of Gallente they rep fast and we should to, but faster since we're weak ass shields. Fitting armour means I can't fit biotics, so that's a moot point. Also caldari are not the shield version of the gallente, they are 2 different suits that function very differently. And please, don't complain that armour suits can get more eHP, doing that means they have no reps, they get caught with their pants down and they get punished for it. Shields need tweaking but caldari suits shouldn't be buffed (except logi cos its abysmal) just because you think it's stats are bad. If anything, all that needs to happen is a fitting reduction, a damage threshold and a shield repairer needs to be added.
It's not moot, high armor is part of the reason we want a shield buff, plus you don't need reps, 3 out of 5 games will always have a guy with rep tools, making armor reps obsolete, which in turn makes shield reps obsolete, alone a shield regen with 2 complex shield recharges is 66 per every, what? 4 seconds without complex regs? All this on amedium cal suit. A min logi can give an amarr medium stacking armor plates over 120 per what? 0.20 seconds? Thats what it feels like, and i've been on both ends of said repping, so I can tell from experience, and th excuse "go for the logi"doesn't apply if the amarr suit is in the way, or if the logi is around the corner, by which time in this scenario, i'd have died 6-8 times until I give up and go else where.
Regardless of scenario A, even if the enemy armor didn't have a logi, my weapon requires spooling, my enemies do not, breach AR rips through shield and armor, like the CR and the ScR and its aslt variant. It doesn't matter if my suit's suppose to"function" differently, theres a formula to CQC battles that simply cant be met with the current gimpy shield suits, we need a proper buff.
G.R.A.V.E - Dead men tell no tale...
|
Echo 1991
Dead Man's Game
835
|
Posted - 2015.06.08 18:36:00 -
[55] - Quote
Zan Azikuchi wrote:Echo 1991 wrote:JARREL THOMAS wrote:Echo 1991 wrote:JARREL THOMAS wrote:Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time. Why? You already have the best shield stats in the game. There is no reason you should get even better stats Just because you don't want to fit regulators. Armour suits need to fit reps to get anywhere near shields HP rate. All shields need is a remote shield booster and a damage threshold (maybe even a fitting buff) they don't need more HP They're the best but still **** is why. And, I do fit regs I don't armor stack but thats the thing also the regs take away our ability to stack bio and electronics mods and one of them is in high slots while you guys can hop do more damage or stack shields. Also why would you guys need to stack to have reps like us you guys can stack way more ehp than us and still deal massive damage. And besides the hp bonus up there would be minor but the others would go up. Caldari are the shield version of Gallente they rep fast and we should to, but faster since we're weak ass shields. Fitting armour means I can't fit biotics, so that's a moot point. Also caldari are not the shield version of the gallente, they are 2 different suits that function very differently. And please, don't complain that armour suits can get more eHP, doing that means they have no reps, they get caught with their pants down and they get punished for it. Shields need tweaking but caldari suits shouldn't be buffed (except logi cos its abysmal) just because you think it's stats are bad. If anything, all that needs to happen is a fitting reduction, a damage threshold and a shield repairer needs to be added. It's not moot, high armor is part of the reason we want a shield buff, plus you don't need reps, 3 out of 5 games will always have a guy with rep tools, making armor reps obsolete, which in turn makes shield reps obsolete, alone a shield regen with 2 complex shield recharges is 66 per every, what? 4 seconds without complex regs? All this on amedium cal suit. A min logi can give an amarr medium stacking armor plates over 120 per what? 0.20 seconds? Thats what it feels like, and i've been on both ends of said repping, so I can tell from experience, and th excuse "go for the logi"doesn't apply if the amarr suit is in the way, or if the logi is around the corner, by which time in this scenario, i'd have died 6-8 times until I give up and go else where. Regardless of scenario A, even if the enemy armor didn't have a logi, my weapon requires spooling, my enemies do not, breach AR rips through shield and armor, like the CR and the ScR and its aslt variant. It doesn't matter if my suit's suppose to"function" differently, theres a formula to CQC battles that simply cant be met with the current gimpy shield suits, we need a proper buff. Shields don't need a buff, they need more things that benefit them. Like a shield repairer. Also mate, shield recharge rate is still per second there's just a delay which needs a threshold so it isn't broken by a bullet from 100m away that does 1 damage doesn't stop it. Maybe make it easier to fit rechargers and energizers as well even extenders.
And whoever told you that the AR rips through armour is smoking something. Another thing, if shield suits are bad, why are most other shield suits fine? Min assault is fine, cal scout is fine, caldari commando is fine, min scout is fine. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
64
|
Posted - 2015.06.08 20:38:00 -
[56] - Quote
Echo 1991 wrote: Shields don't need a buff, they need more things that benefit them. Like a shield repairer. Also mate, shield recharge rate is still per second there's just a delay which needs a threshold so it isn't broken by a bullet from 100m away that does 1 damage doesn't stop it. Maybe make it easier to fit rechargers and energizers as well even extenders.
And whoever told you that the AR rips through armour is smoking something. Another thing, if shield suits are bad, why are most other shield suits fine? Min assault is fine, cal scout is fine, caldari commando is fine, min scout is fine.
So your saying that shield's should remain lower in HP value to armor? I can fit recharges and shield extenders and regulator's just fine, and I didn't say AR, I said BREACH AR. The shield suits you speak of: Min assaults don't rely on shield's they rely on armor plates, cal scout has horrible/problematic hit boxes, not an excuse for no shield buff's unless you plan to give caldari broken hit boxes that nobody can hit. Caldari commando is absolute trash, it's most viable simply sniping and defending one's self when someone decides to take out a DS to hunt your ass, if their not in an ADS of course. and Min scout, again, doesn't rely on shield's, they use myrofibs and once more, like all other scout's, have horrible/problematic hit boxes, and once more, not an excuse for no buffing or no rebalancing's, (also the tac ar does pretty well against armor as well my friend's have beaten high HP armor fit's with them). So, what's your next move? Otherwise i'll call checkmate on this (no joke, no troll).
G.R.A.V.E - Dead men tell no tale...
|
DR DEESE NUTS
100
|
Posted - 2015.06.08 21:00:00 -
[57] - Quote
Zan Azikuchi wrote:Echo 1991 wrote: Shields don't need a buff, they need more things that benefit them. Like a shield repairer. Also mate, shield recharge rate is still per second there's just a delay which needs a threshold so it isn't broken by a bullet from 100m away that does 1 damage doesn't stop it. Maybe make it easier to fit rechargers and energizers as well even extenders.
And whoever told you that the AR rips through armour is smoking something. Another thing, if shield suits are bad, why are most other shield suits fine? Min assault is fine, cal scout is fine, caldari commando is fine, min scout is fine.
So your saying that shield's should remain lower in HP value to armor? I can fit recharges and shield extenders and regulator's just fine, and I didn't say AR, I said BREACH AR. The shield suits you speak of: Min assaults don't rely on shield's they rely on armor plates, cal scout has horrible/problematic hit boxes, not an excuse for no shield buff's unless you plan to give caldari broken hit boxes that nobody can hit. Caldari commando is absolute trash, it's most viable simply sniping and defending one's self when someone decides to take out a DS to hunt your ass, if their not in an ADS of course. and Min scout, again, doesn't rely on shield's, they use myrofibs and once more, like all other scout's, have horrible/problematic hit boxes, and once more, not an excuse for no buffing or no rebalancing's, (also the tac ar does pretty well against armor as well my friend's have beaten high HP armor fit's with them). So, what's your next move? Otherwise i'll call checkmate on this (no joke, no troll).
If min assault don't rely on shield as much as armour then why do they have 210 shield and 190 armour and my proto min assault has 408 shield and 369 armour. Same with min scouts which use low slots to fit kin cats to get in knife range. All commandos trash. Cal scout can get 452 shield with 1.23 delay and 2.15 depleted. And will get 540 hp in total and can even fit a viziam scrambler rifle and a bolt pistol with auto aim with pg and cpu to spare woo what a ****** suit. Hmm I know my next suit now.
The USS m`dick
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
64
|
Posted - 2015.06.08 21:15:00 -
[58] - Quote
That's your fit that still relies on armor, try not using any armor mods on that min assault, minmatar scouts rely on that speed alone and again have broken hit boxes, agreed commando's are trashed and need to be taken back into dev hell and spat out as something new, cal scout's aren't ment to be assault's, SCR's are broken. Bolt pistols, lack luster, too slow, needs rebalancing. So anything else you want to bring to the table?
Also, we're talking about how shield's are unbelievably weaker than armor, in that I mean how easy they are to kill, especially since this game is so CQC oriented.
G.R.A.V.E - Dead men tell no tale...
|
DR DEESE NUTS
100
|
Posted - 2015.06.08 21:30:00 -
[59] - Quote
Zan Azikuchi wrote:That's your fit that still relies on armor, try not using any armor mods on that min assault, minmatar scouts rely on that speed alone and again have broken hit boxes, agreed commando's are trashed and need to be taken back into dev hell and spat out as something new, cal scout's aren't ment to be assault's, SCR's are broken. Bolt pistols, lack luster, too slow, needs rebalancing. So anything else you want to bring to the table?
Also, we're talking about how shield's are unbelievably weaker than armor, in that I mean how easy they are to kill, especially since this game is so CQC oriented.
My min assualt fit I rely on my shield. I use regulator to reduce my delays ans it works really well. I fight a short while then come back at full health my armour is just a buffer and I don't rely on it in my fights too much. Saying the cal scout should not be a assault does change the fact that it can achieve some amazing things so you saying that makes no since here. Bolt pistol are actually tied with the submachine gun as the best sidearm do to high alpha and range and its supposed to be slow. I'm going o make a min assault not using armour now.
The USS m`dick
|
DR DEESE NUTS
100
|
Posted - 2015.06.08 21:58:00 -
[60] - Quote
Zan Azikuchi wrote:That's your fit that still relies on armor, try not using any armor mods on that min assault, minmatar scouts rely on that speed alone and again have broken hit boxes, agreed commando's are trashed and need to be taken back into dev hell and spat out as something new, cal scout's aren't ment to be assault's, SCR's are broken. Bolt pistols, lack luster, too slow, needs rebalancing. So anything else you want to bring to the table?
Also, we're talking about how shield's are unbelievably weaker than armor, in that I mean how easy they are to kill, especially since this game is so CQC oriented.
I did it. 3 shield extenders with a complex dmg mod. 3 regulators and a kincat. Combat rifle and boundless breach. Compact hive nd m1 locus grenade. 717 hp. 8.77 run speed. 1.92 delay and 3.13 depleted. Plus 7% dmg to my main weapon. We should not say shield sucks or scrams are op. That would be ********. Instead we use fits or in other words evidence for our ideas or beliefs. You have not given evidence.
The USS m`dick
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.06.08 22:54:00 -
[61] - Quote
davis fritz wrote:Please just give the Caldari something. Why do you hate us so?
When a Caldari player whines CCP hates them.......
1000...... Kittens are placed in blenders
100....... unlucky are diagnosed with cancer
10....... endangered species become extinct
1.......person looks like an absolute idiot, ass, halfwit, nincompoop, blockhead, buffoon, dunce, dolt, ignoramus, cretin, imbecile, dullard, moron, simpleton, clod, dope, ninny, chump, dimwit, goon, dumbo, dummy, dum-dum, dumb-bell, loon, jackass, bonehead, fathead, numbskull, dunderhead, chucklehead, knucklehead, muttonhead, pudding-head, thickhead, wooden-head, airhead, pinhead, lamebrain, pea-brain, birdbrain, zombie, jerk, nerd, dipstick, donkey, noodle. nit, nitwit, numpty, twit, clot, goat, plonker, berk, prat, pillock, wally, git, wazzock, divvy, nerk, dork, twerp, charlie, mug, muppet.......
"Crush all who complain!"
- Arkena Wyrnspire
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JARREL THOMAS
Dead Man's Game
676
|
Posted - 2015.06.09 02:54:00 -
[62] - Quote
True Adamance wrote:davis fritz wrote:Please just give the Caldari something. Why do you hate us so? When a Caldari player whines CCP hates them....... 1000...... Kittens are placed in blenders 100....... unlucky are diagnosed with cancer 10....... endangered species become extinct 1.......person looks like an absolute idiot, ass, halfwit, nincompoop, blockhead, buffoon, dunce, dolt, ignoramus, cretin, imbecile, dullard, moron, simpleton, clod, dope, ninny, chump, dimwit, goon, dumbo, dummy, dum-dum, dumb-bell, loon, jackass, bonehead, fathead, numbskull, dunderhead, chucklehead, knucklehead, muttonhead, pudding-head, thickhead, wooden-head, airhead, pinhead, lamebrain, pea-brain, birdbrain, zombie, jerk, nerd, dipstick, donkey, noodle. nit, nitwit, numpty, twit, clot, goat, plonker, berk, prat, pillock, wally, git, wazzock, divvy, nerk, dork, twerp, charlie, mug, muppet....... And 0 fucks were given.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
|
Squagga
Fatal Absolution Negative-Feedback
720
|
Posted - 2015.06.09 04:52:00 -
[63] - Quote
True Adamance wrote:davis fritz wrote:Please just give the Caldari something. Why do you hate us so? When a Caldari player whines CCP hates them....... 1000...... Kittens are placed in blenders 100....... unlucky are diagnosed with cancer 10....... endangered species become extinct 1.......person looks like an absolute idiot, ass, halfwit, nincompoop, blockhead, buffoon, dunce, dolt, ignoramus, cretin, imbecile, dullard, moron, simpleton, clod, dope, ninny, chump, dimwit, goon, dumbo, dummy, dum-dum, dumb-bell, loon, jackass, bonehead, fathead, numbskull, dunderhead, chucklehead, knucklehead, muttonhead, pudding-head, thickhead, wooden-head, airhead, pinhead, lamebrain, pea-brain, birdbrain, zombie, jerk, nerd, dipstick, donkey, noodle. nit, nitwit, numpty, twit, clot, goat, plonker, berk, prat, pillock, wally, git, wazzock, divvy, nerk, dork, twerp, charlie, mug, muppet.......
So easy for you to say, when you've got the most OP gun in the game. But then again you'd be crying if your race actually had some problems
Shields, the silent killer.
|
Echo 1991
Dead Man's Game
835
|
Posted - 2015.06.09 08:22:00 -
[64] - Quote
Zan Azikuchi wrote:Echo 1991 wrote: Shields don't need a buff, they need more things that benefit them. Like a shield repairer. Also mate, shield recharge rate is still per second there's just a delay which needs a threshold so it isn't broken by a bullet from 100m away that does 1 damage doesn't stop it. Maybe make it easier to fit rechargers and energizers as well even extenders.
And whoever told you that the AR rips through armour is smoking something. Another thing, if shield suits are bad, why are most other shield suits fine? Min assault is fine, cal scout is fine, caldari commando is fine, min scout is fine.
So your saying that shield's should remain lower in HP value to armor? I can fit recharges and shield extenders and regulator's just fine, and I didn't say AR, I said BREACH AR. The shield suits you speak of: Min assaults don't rely on shield's they rely on armor plates, cal scout has horrible/problematic hit boxes, not an excuse for no shield buff's unless you plan to give caldari broken hit boxes that nobody can hit. Caldari commando is absolute trash, it's most viable simply sniping and defending one's self when someone decides to take out a DS to hunt your ass, if their not in an ADS of course. and Min scout, again, doesn't rely on shield's, they use myrofibs and once more, like all other scout's, have horrible/problematic hit boxes, and once more, not an excuse for no buffing or no rebalancing's, (also the tac ar does pretty well against armor as well my friend's have beaten high HP armor fit's with them). So, what's your next move? Otherwise i'll call checkmate on this (no joke, no troll).
Lol, min assaults aren't armour tanks and last i checked, min scouts use shields. I swear you have no idea what you're on about. I know the caldari commando is fine, point defence from up high with a swarm launcher is one of the things it does best, minmando beats it but compared to the minmando all commandos are bad.
If you want an actual shield buff, provide actual evidence that shields are bad, not they're bad because 2 weapons wreck them. |
JARREL THOMAS
Dead Man's Game
677
|
Posted - 2015.06.09 12:15:00 -
[65] - Quote
Echo 1991 wrote:Zan Azikuchi wrote:Echo 1991 wrote: Shields don't need a buff, they need more things that benefit them. Like a shield repairer. Also mate, shield recharge rate is still per second there's just a delay which needs a threshold so it isn't broken by a bullet from 100m away that does 1 damage doesn't stop it. Maybe make it easier to fit rechargers and energizers as well even extenders.
And whoever told you that the AR rips through armour is smoking something. Another thing, if shield suits are bad, why are most other shield suits fine? Min assault is fine, cal scout is fine, caldari commando is fine, min scout is fine.
So your saying that shield's should remain lower in HP value to armor? I can fit recharges and shield extenders and regulator's just fine, and I didn't say AR, I said BREACH AR. The shield suits you speak of: Min assaults don't rely on shield's they rely on armor plates, cal scout has horrible/problematic hit boxes, not an excuse for no shield buff's unless you plan to give caldari broken hit boxes that nobody can hit. Caldari commando is absolute trash, it's most viable simply sniping and defending one's self when someone decides to take out a DS to hunt your ass, if their not in an ADS of course. and Min scout, again, doesn't rely on shield's, they use myrofibs and once more, like all other scout's, have horrible/problematic hit boxes, and once more, not an excuse for no buffing or no rebalancing's, (also the tac ar does pretty well against armor as well my friend's have beaten high HP armor fit's with them). So, what's your next move? Otherwise i'll call checkmate on this (no joke, no troll). Lol, min assaults aren't armour tanks and last i checked, min scouts use shields. I swear you have no idea what you're on about. I know the caldari commando is fine, point defence from up high with a swarm launcher is one of the things it does best, minmando beats it but compared to the minmando all commandos are bad. If you want an actual shield buff, provide actual evidence that shields are bad, not they're bad because 2 weapons wreck them.
theres the fact that if we get shot by a shield weapon and most of our shields, or all, we then have to sit in cover for a few seconds to start reping and we peak back process repeated untill they reach us cover is our friends so we can't just run out and die. Recharge rate or delay is just way to low on some suits like the calmando and the sentinel i can kill in my assault solo the logi cant get shields or recharge high to the point where armor logis can get. and ect I dont understand why your so apposed anyways this boost will make one race better the caldari of which most of the community has confirmed as the weakest race and don't say more people use cal assaults they spec into them cause they look cool.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
|
Echo 1991
Dead Man's Game
835
|
Posted - 2015.06.09 14:07:00 -
[66] - Quote
Then ask for a buff to regulators and a buff to the delay on the heavy frames. Also a shield repairer is NEEDED so logis can rep shield suits, it isn't fair that this isn't in the game but its not that shields are bad that cause shield suits to not be as good, its the lack of support equipment. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
65
|
Posted - 2015.06.09 14:25:00 -
[67] - Quote
Echo 1991 wrote:Then ask for a buff to regulators and a buff to the delay on the heavy frames. Also a shield repairer is NEEDED so logis can rep shield suits, it isn't fair that this isn't in the game but its not that shields are bad that cause shield suits to not be as good, its the lack of support equipment.
If that would be the case, then we would need a shield buff any how, a buff to overall shield HP to make overall use to the shield reps, it's only common sense at that point...
G.R.A.V.E - Dead men tell no tale...
|
Squagga
Fatal Absolution Negative-Feedback
725
|
Posted - 2015.06.09 20:23:00 -
[68] - Quote
Echo 1991 wrote:Then ask for a buff to regulators and a buff to the delay on the heavy frames. Also a shield repairer is NEEDED so logis can rep shield suits, it isn't fair that this isn't in the game but its not that shields are bad that cause shield suits to not be as good, its the lack of support equipment.
Just because armor tankers have their armor reps the way they want them, and the tech to support it. Doesn't mean we shouldn't have both. Also I wasn't going to go out of my way to ask for everything. But since you suggested it. Why not?
Shields, the silent killer.
|
Echo 1991
Dead Man's Game
835
|
Posted - 2015.06.09 20:27:00 -
[69] - Quote
Zan Azikuchi wrote:Echo 1991 wrote:Then ask for a buff to regulators and a buff to the delay on the heavy frames. Also a shield repairer is NEEDED so logis can rep shield suits, it isn't fair that this isn't in the game but its not that shields are bad that cause shield suits to not be as good, its the lack of support equipment. If that would be the case, then we would need a shield buff any how, a buff to overall shield HP to make overall use to the shield reps, it's only common sense at that point... No you wouldn't because you already have built in reps which is one of the reasons plates give more HP. It requires 2 modules to get HP and reps whereas shields don't need to fit any modules to repair, you can speed up the process but you don't have to.
All I've seen is most shield users complain that they cannot recharge their shields fast enough when in cover, so it stands to reason that if anything is the problem its recharge rates. So therefore they should be buffed. |
Echo 1991
Dead Man's Game
835
|
Posted - 2015.06.09 20:31:00 -
[70] - Quote
Squagga wrote:Echo 1991 wrote:Then ask for a buff to regulators and a buff to the delay on the heavy frames. Also a shield repairer is NEEDED so logis can rep shield suits, it isn't fair that this isn't in the game but its not that shields are bad that cause shield suits to not be as good, its the lack of support equipment. Just because armor tankers have their armor reps the way they want them, and the tech to support it. Doesn't mean we shouldn't have both. Also I wasn't going to go out of my way to ask for everything. But since you suggested it. Why not? There is no reason (except lack of game memory) to not implement these things. Hopefully, when power cores are introduced and memory is freed up, they can just use the the standard rep tool as a base and make it rep shields.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
66
|
Posted - 2015.06.09 20:39:00 -
[71] - Quote
Echo 1991 wrote:Zan Azikuchi wrote:Echo 1991 wrote:Then ask for a buff to regulators and a buff to the delay on the heavy frames. Also a shield repairer is NEEDED so logis can rep shield suits, it isn't fair that this isn't in the game but its not that shields are bad that cause shield suits to not be as good, its the lack of support equipment. If that would be the case, then we would need a shield buff any how, a buff to overall shield HP to make overall use to the shield reps, it's only common sense at that point... No you wouldn't because you already have built in reps which is one of the reasons plates give more HP. It requires 2 modules to get HP and reps whereas shields don't need to fit any modules to repair, you can speed up the process but you don't have to. All I've seen is most shield users complain that they cannot recharge their shields fast enough when in cover, so it stands to reason that if anything is the problem its recharge rates. So therefore they should be buffed.
The amount of shield tank on a caldari suit is low, to give shield repair tools but not increase shield HP to make proper use out of them is counter-intuitive, armor suits survive because they can take and soak up damage and get repped at the same time, if they get low, they find cover, and said logi can get 2k WP's from this, for the shield rep to be effective, shield HP needs to be improved.
G.R.A.V.E - Dead men tell no tale...
|
Echo 1991
Dead Man's Game
835
|
Posted - 2015.06.09 20:44:00 -
[72] - Quote
Zan Azikuchi wrote:Echo 1991 wrote:Zan Azikuchi wrote:Echo 1991 wrote:Then ask for a buff to regulators and a buff to the delay on the heavy frames. Also a shield repairer is NEEDED so logis can rep shield suits, it isn't fair that this isn't in the game but its not that shields are bad that cause shield suits to not be as good, its the lack of support equipment. If that would be the case, then we would need a shield buff any how, a buff to overall shield HP to make overall use to the shield reps, it's only common sense at that point... No you wouldn't because you already have built in reps which is one of the reasons plates give more HP. It requires 2 modules to get HP and reps whereas shields don't need to fit any modules to repair, you can speed up the process but you don't have to. All I've seen is most shield users complain that they cannot recharge their shields fast enough when in cover, so it stands to reason that if anything is the problem its recharge rates. So therefore they should be buffed. The amount of shield tank on a caldari suit is low, to give shield repair tools but not increase shield HP to make proper use out of them is counter-intuitive, armor suits survive because they can take and soak up damage and get repped at the same time, if they get low, they find cover, and said logi can get 2k WP's from this, for the shield rep to be effective, shield HP needs to be improved. Not necessarily, if you have a shield rep tool, those high slots you use for energizers/rechargers with more extenders which will give you more HP anyway.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.09 20:54:00 -
[73] - Quote
Squagga wrote:True Adamance wrote:davis fritz wrote:Please just give the Caldari something. Why do you hate us so? When a Caldari player whines CCP hates them....... 1000...... Kittens are placed in blenders 100....... unlucky are diagnosed with cancer 10....... endangered species become extinct 1.......person looks like an absolute idiot, ass, halfwit, nincompoop, blockhead, buffoon, dunce, dolt, ignoramus, cretin, imbecile, dullard, moron, simpleton, clod, dope, ninny, chump, dimwit, goon, dumbo, dummy, dum-dum, dumb-bell, loon, jackass, bonehead, fathead, numbskull, dunderhead, chucklehead, knucklehead, muttonhead, pudding-head, thickhead, wooden-head, airhead, pinhead, lamebrain, pea-brain, birdbrain, zombie, jerk, nerd, dipstick, donkey, noodle. nit, nitwit, numpty, twit, clot, goat, plonker, berk, prat, pillock, wally, git, wazzock, divvy, nerk, dork, twerp, charlie, mug, muppet....... So easy for you to say, when you've got the most OP gun in the game. But then again you'd be crying if your race actually had some problems
Caldari vehicles were arguably the strongest vehicles in the game hands down last build, RR [mainly the ARR] is a heavily used weapon that couples solid DPS with range in an anti armour meta, the Bolt Pistol for several builds has been considered one of the best side arms available, you have both commonly used Anti-Vehicle weapons available to your race [swarm launchers and Forgeguns] AND AV grenades, and by a great margin the largest amount of content available to your race AND you have more environmental sockets than the Amarr even have content.
Caldari Scouts have been FoTM before, Cal Logis have been FoTM, Cal Assaults arguably are a FoTM suit to a certain degree being able to break hit detection [Need to ask Jehuty how he does that] and can field suits with 50-74 regeneration per second.
Please do us a favour and open your eyes and realise that you have everything a player interested in Amarr or Minmatar content could ever want.
As for your last jab..... do you gauge the rifles over performances based on a modified anti-shield DPS from a Caldari-centric perspective or based on a poorly thought out comparison between the Tactical ScR variant against a normal AR variant. I definitely admit that both need a balance pass and perhaps a mechanics change but not a massive one.
By that logic yes the weapon is over performing. If you compare it to a weapon of its own variant then you will see that the Viziam ScR's total potential DPS on an Amarr Assault [1164 assuming no misses and max rate of fire is met] is not vastly more than the Duvolle Tactical Assault Rifle which reached 1090 anti shield DPS and a greater anti armour DPS profile.
But if we are making illogical arguments where we are reaching for facts from weapons that should not be compared to one another directlythe Boundless Combat Rifle is not particularly far behind the pack at a potential 927 DPS vs Armour with the Allotek Burst Rifle clocking in at slightly less ar 925 DPS vs Shields.
Looking at the statistics of each individual variation of rifles the weapons are fairly well balanced against one another and indicidative of what you should expect from the class.
Tactical = 1000 DPS Burst = 900 DPS Assault = 600-700 DPS Breach = 550-650 DPS
Perhaps the rifles simply need more of a DPS homogenisation as well as the remaining variants not yet introduced.
"Crush all who complain!"
- Arkena Wyrnspire
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
66
|
Posted - 2015.06.09 21:04:00 -
[74] - Quote
True Adamance wrote:Squagga wrote:True Adamance wrote:davis fritz wrote:Please just give the Caldari something. Why do you hate us so? When a Caldari player whines CCP hates them....... 1000...... Kittens are placed in blenders 100....... unlucky are diagnosed with cancer 10....... endangered species become extinct 1.......person looks like an absolute idiot, ass, halfwit, nincompoop, blockhead, buffoon, dunce, dolt, ignoramus, cretin, imbecile, dullard, moron, simpleton, clod, dope, ninny, chump, dimwit, goon, dumbo, dummy, dum-dum, dumb-bell, loon, jackass, bonehead, fathead, numbskull, dunderhead, chucklehead, knucklehead, muttonhead, pudding-head, thickhead, wooden-head, airhead, pinhead, lamebrain, pea-brain, birdbrain, zombie, jerk, nerd, dipstick, donkey, noodle. nit, nitwit, numpty, twit, clot, goat, plonker, berk, prat, pillock, wally, git, wazzock, divvy, nerk, dork, twerp, charlie, mug, muppet....... So easy for you to say, when you've got the most OP gun in the game. But then again you'd be crying if your race actually had some problems Caldari vehicles were arguably the strongest vehicles in the game hands down last build, RR [mainly the ARR] is a heavily used weapon that couples solid DPS with range in an anti armour meta, the Bolt Pistol for several builds has been considered one of the best side arms available, you have both commonly used Anti-Vehicle weapons available to your race [swarm launchers and Forgeguns] AND AV grenades, and by a great margin the largest amount of content available to your race AND you have more environmental sockets than the Amarr even have content. Caldari Scouts have been FoTM before, Cal Logis have been FoTM, Cal Assaults arguably are a FoTM suit to a certain degree being able to break hit detection [Need to ask Jehuty how he does that] and can field suits with 50-74 regeneration per second. Please do us a favour and open your eyes and realise that you have everything a player interested in Amarr or Minmatar content could ever want. As for your last jab..... do you gauge the rifles over performances based on a modified anti-shield DPS from a Caldari-centric perspective or based on a poorly thought out comparison between the Tactical ScR variant against a normal AR variant. I definitely admit that both need a balance pass and perhaps a mechanics change but not a massive one. By that logic yes the weapon is over performing. If you compare it to a weapon of its own variant then you will see that the Viziam ScR's total potential DPS on an Amarr Assault [1164 assuming no misses and max rate of fire is met] is not vastly more than the Duvolle Tactical Assault Rifle which reached 1090 anti shield DPS and a greater anti armour DPS profile. But if we are making illogical arguments where we are reaching for facts from weapons that should not be compared to one another directlythe Boundless Combat Rifle is not particularly far behind the pack at a potential 927 DPS vs Armour with the Allotek Burst Rifle clocking in at slightly less ar 925 DPS vs Shields. Looking at the statistics of each individual variation of rifles the weapons are fairly well balanced against one another and indicidative of what you should expect from the class. Tactical = 1000 DPS Burst = 900 DPS Assault = 600-700 DPS Breach = 550-650 DPS Perhaps the rifles simply need more of a DPS homogenisation as well as the remaining variants not yet introduced.
GOOD LORD, I was just, WOW, forum warrior of the month here, we've derailed this topic enough, so let's get this back on track, this is a shield related thread, not a weapon related one, *reads text above* (IT'S A F***IN' WALL!).
G.R.A.V.E - Dead men tell no tale...
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Squagga
Fatal Absolution Negative-Feedback
730
|
Posted - 2015.06.10 03:02:00 -
[75] - Quote
True Adamance wrote:Squagga wrote:True Adamance wrote:davis fritz wrote:Please just give the Caldari something. Why do you hate us so? When a Caldari player whines CCP hates them....... 1000...... Kittens are placed in blenders 100....... unlucky are diagnosed with cancer 10....... endangered species become extinct 1.......person looks like an absolute idiot, ass, halfwit, nincompoop, blockhead, buffoon, dunce, dolt, ignoramus, cretin, imbecile, dullard, moron, simpleton, clod, dope, ninny, chump, dimwit, goon, dumbo, dummy, dum-dum, dumb-bell, loon, jackass, bonehead, fathead, numbskull, dunderhead, chucklehead, knucklehead, muttonhead, pudding-head, thickhead, wooden-head, airhead, pinhead, lamebrain, pea-brain, birdbrain, zombie, jerk, nerd, dipstick, donkey, noodle. nit, nitwit, numpty, twit, clot, goat, plonker, berk, prat, pillock, wally, git, wazzock, divvy, nerk, dork, twerp, charlie, mug, muppet....... So easy for you to say, when you've got the most OP gun in the game. But then again you'd be crying if your race actually had some problems Caldari vehicles were arguably the strongest vehicles in the game hands down last build, RR [mainly the ARR] is a heavily used weapon that couples solid DPS with range in an anti armour meta, the Bolt Pistol for several builds has been considered one of the best side arms available, you have both commonly used Anti-Vehicle weapons available to your race [swarm launchers and Forgeguns] AND AV grenades, and by a great margin the largest amount of content available to your race AND you have more environmental sockets than the Amarr even have content. Caldari Scouts have been FoTM before, Cal Logis have been FoTM, Cal Assaults arguably are a FoTM suit to a certain degree being able to break hit detection [Need to ask Jehuty how he does that] and can field suits with 50-74 regeneration per second. Please do us a favour and open your eyes and realise that you have everything a player interested in Amarr or Minmatar content could ever want. As for your last jab..... do you gauge the rifles over performances based on a modified anti-shield DPS from a Caldari-centric perspective or based on a poorly thought out comparison between the Tactical ScR variant against a normal AR variant. I definitely admit that both need a balance pass and perhaps a mechanics change but not a massive one. By that logic yes the weapon is over performing. If you compare it to a weapon of its own variant then you will see that the Viziam ScR's total potential DPS on an Amarr Assault [1164 assuming no misses and max rate of fire is met] is not vastly more than the Duvolle Tactical Assault Rifle which reached 1090 anti shield DPS and a greater anti armour DPS profile. But if we are making illogical arguments where we are reaching for facts from weapons that should not be compared to one another directlythe Boundless Combat Rifle is not particularly far behind the pack at a potential 927 DPS vs Armour with the Allotek Burst Rifle clocking in at slightly less ar 925 DPS vs Shields. Looking at the statistics of each individual variation of rifles the weapons are fairly well balanced against one another and indicidative of what you should expect from the class. Tactical = 1000 DPS Burst = 900 DPS Assault = 600-700 DPS Breach = 550-650 DPS Perhaps the rifles simply need more of a DPS homogenisation as well as the remaining variants not yet introduced.
This is a thread about the state of Caldari shields. Which is lacking, very badly. In concerns of all the things your race is lacking. I have always been in promotion, especially in concerns of maps, for Amarr and Minmitar. I definitely want those things in this game. You always write on m threads, because Caldari have Nova Knives. Well, I'm sorry you guys don't. However, once again. This isn't a thread about the things you don't have. It's a thread about Caldari survivability, on the field.
Shields, the silent killer.
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Luna McDuffing
COALICION LATINA Smart Deploy
196
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Posted - 2015.06.10 04:03:00 -
[76] - Quote
I think both the caldari sentinel and scout are fine with their shields stats. I don't know much about the commando so I won't comment on that one. I think the problem is the assault. The assault needs a slight buff. Maybe a lower shield replenish delay. Maybe give him the reduce kick per level on the rail rifle. that would make a lot of people happy. Or make the caladari assault a bit faster or faster sprint. If the caldari is shield base then why is he so slow? Gallente and ammar makes sense because armor is heavy. It just seems to me that it is the assault that needs just a little bit something something. Not much though. Just a nudge. |
THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
|
Posted - 2015.06.10 07:25:00 -
[77] - Quote
Pocket Rocket Girl wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta nope shields are fine CCP needs to find a way to fix turbo controllers. like heat pershot not second But it is per shot.
The enemies of God stand broken before us. The light of the Reclaiming shines over them!
12/13/14 Never forget
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.10 11:51:00 -
[78] - Quote
Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover
Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators.
You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
66
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Posted - 2015.06.10 14:28:00 -
[79] - Quote
Mobius Wyvern wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators. You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic.
By then, you'd need to fall back, and when you do so, all the armor's would have rolled into your front door because your shields didnt comeback fast enough, not that im complaining about that, but flux = the equivalent of the VERY BEST way to combat shields and should be used more often than simply wasting a flux for RE's, hives, and uplink, it really does make you wonder, what were the dev's thinking originally and how far off has this ideal of their's gone?
G.R.A.V.E - Dead men tell no tale...
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Squagga
Fatal Absolution Negative-Feedback
731
|
Posted - 2015.06.10 18:58:00 -
[80] - Quote
Mobius Wyvern wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators. You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic.
Once again, it doesn't matter how fast I get my shields back, if I'm already laying on the ground with guts hanging out of my ass
Shields, the silent killer.
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Echo 1991
Dead Man's Game
836
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Posted - 2015.06.10 20:50:00 -
[81] - Quote
Squagga wrote:Mobius Wyvern wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators. You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic. Once again, it doesn't matter how fast I get my shields back, if I'm already laying on the ground with guts hanging out of my ass Then by that logic it doesn't matter how fast armour reps if I get smashed by a core locus. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
66
|
Posted - 2015.06.10 20:58:00 -
[82] - Quote
Echo 1991 wrote:Squagga wrote:Mobius Wyvern wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators. You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic. Once again, it doesn't matter how fast I get my shields back, if I'm already laying on the ground with guts hanging out of my ass Then by that logic it doesn't matter how fast armour reps if I get smashed by a core locus.
You know, this is becoming less of a thread about shields and more of a **** (the other name for a rooster) fight between shield and armor... People in this thread simply don't want shields being capable of getting in the mud with armor, and simply want them in the red line, that's whats this post is really all about at this point.
It has been derailed.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Echo 1991
Dead Man's Game
836
|
Posted - 2015.06.10 21:05:00 -
[83] - Quote
Noooooooo, it was warped logic. No one has said that shield suits shouldn't be able to get stuck in there. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
67
|
Posted - 2015.06.10 21:18:00 -
[84] - Quote
Yet here we still are, with our zippers down, and floppies everywhere trying to see who's bigger, at some point do you people realise that this is just becoming more annoying than it need's to be?
We sit here day in and day out trying to come up with excuses as to why this should be better than this, if it's absolutely unfair to 1 side you know what you need to do and you know what need's to be said. As we are now? Shield's are best suited to red line, i've used them for 2 year's, and i've been crushed by every weapon, off topicly, i've played various other sci fi game's, those of which that also had shield's, most namely Section 8 (the game) and Section 8 Prejudice, if you've played that game, you'd know that it was fun to be a shield guy and be armor, either way, you'd get in the mudd with the enemy and rock house with either or, was it balanced? Felt like it, guy who shoots off first get's the kill, unless they jet pack out of the way (do not center the jet pack into this, it's used as an explanatory object). The main issue with armor and shield's that I see personally? Too many thing's can easily pop shield's, armor? Too few, want it balanced? Make armor like shield's glass cannon it, remove it's ability to rep through damage. (Aaaand inb4 a bunch of armor boi's saying nay).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Echo 1991
Dead Man's Game
836
|
Posted - 2015.06.10 21:33:00 -
[85] - Quote
Armour reps through damage cos it uses a module to get a rep rate. What module does a shield suit need to get their shields back? You don't need one. Just fit 2 regulators and your shields come back within 2-3 seconds at 30hp/s. An armour suit needs 4 modules to get over that. it seems you want the best of both worlds and are throwing your toys out of the pram cos everyone is telling you no.
Shields have a naturally higher rep rate, the downside is always gonna be the fact you have a delay. Deal with it. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
67
|
Posted - 2015.06.10 21:40:00 -
[86] - Quote
See, this is exactly what I was talking about... This logic, nothing will get done for shield's because you like the easy kills, the easy time you get killing shield player's, this is why shield players complain, it's not easy using an RR in CQC not easy killing an armor suit at 40+ meters with one either, but with an AR/SCR/CR/RR they beat you as shield's, the caldari are suppose to be the best at caldari tech, you know **** it, your not gonna understand cause you don't play it with nothing but shield mod's, no damage mods, no dampeners, just regs, extenders, and recharges, with nothing but the RR, use it for the next 3 month's and then tell me if it's fine...
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Mex-0
Corrosive Synergy
696
|
Posted - 2015.06.10 21:43:00 -
[87] - Quote
Squagga wrote:clown babee wrote:Squagga wrote:Shields need a buff to eHP. That is certain why is that certain? Because they are in a terrible state. It's very bad , and we're the only ones actually feeling this problem, because we're the only race that are primarily shield based
I run minja, 300 shields and 80 armor.
I feel ya bruh.
n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç
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Echo 1991
Dead Man's Game
836
|
Posted - 2015.06.10 21:51:00 -
[88] - Quote
Zan Azikuchi wrote:See, this is exactly what I was talking about... This logic, nothing will get done for shield's because you like the easy kills, the easy time you get killing shield player's, this is why shield players complain, it's not easy using an RR in CQC not easy killing an armor suit at 40+ meters with one either, but with an AR/SCR/CR/RR they beat you as shield's, the caldari are suppose to be the best at caldari tech, you know **** it, your not gonna understand cause you don't play it with nothing but shield mod's, no damage mods, no dampeners, just regs, extenders, and recharges, with nothing but the RR, use it for the next 3 month's and then tell me if it's fine... I've been saying shield regen mods need a buff on almost all my posts. You try use an armour suit and tell me how them RRs, CRs and mass drivers feel. You also have to remember the RR isn't meant for CQC which is why it isn't that good for it. Its primary use is long range. I'm fairly certain if the breach AR and normal AR could shoot out 70+ metres, people would call for a nerf cos its a short range weapon. Don't complain it isn't as good as an AR or CR in cqc, scramblers are a different story entirely.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
67
|
Posted - 2015.06.10 22:01:00 -
[89] - Quote
Echo 1991 wrote:Zan Azikuchi wrote:See, this is exactly what I was talking about... This logic, nothing will get done for shield's because you like the easy kills, the easy time you get killing shield player's, this is why shield players complain, it's not easy using an RR in CQC not easy killing an armor suit at 40+ meters with one either, but with an AR/SCR/CR/RR they beat you as shield's, the caldari are suppose to be the best at caldari tech, you know **** it, your not gonna understand cause you don't play it with nothing but shield mod's, no damage mods, no dampeners, just regs, extenders, and recharges, with nothing but the RR, use it for the next 3 month's and then tell me if it's fine... I've been saying shield regen mods need a buff on almost all my posts. You try use an armour suit and tell me how them RRs, CRs and mass drivers feel. You also have to remember the RR isn't meant for CQC which is why it isn't that good for it. Its primary use is long range. I'm fairly certain if the breach AR and normal AR could shoot out 70+ metres, people would call for a nerf cos its a short range weapon. Don't complain it isn't as good as an AR or CR in cqc, scramblers are a different story entirely.
Lol, i've placed armor mod's on my Ck0, i've out lived, most players with all the weapons, including CR, mod's don't need a buff the suit needs changes, I shouldn't be capable of taking on amarr with an SCR and win with the RR in both cqc AND long range, while using armor mods, if I can do that, then either some mods are broken, or their too powerful. I've taken hit's from MD's too, not a problem, CR? give me a break, only reason it ever kills me, is cause I get jumped, or it's a jumper, everything that goes against armor, isn't as severely damaging as you make it out to be. (Every post you make, you seem to prove my logic right).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Mex-0
Corrosive Synergy
696
|
Posted - 2015.06.10 22:15:00 -
[90] - Quote
Echo 1991 wrote:Zan Azikuchi wrote:See, this is exactly what I was talking about... This logic, nothing will get done for shield's because you like the easy kills, the easy time you get killing shield player's, this is why shield players complain, it's not easy using an RR in CQC not easy killing an armor suit at 40+ meters with one either, but with an AR/SCR/CR/RR they beat you as shield's, the caldari are suppose to be the best at caldari tech, you know **** it, your not gonna understand cause you don't play it with nothing but shield mod's, no damage mods, no dampeners, just regs, extenders, and recharges, with nothing but the RR, use it for the next 3 month's and then tell me if it's fine... I've been saying shield regen mods need a buff on almost all my posts. You try use an armour suit and tell me how them RRs, CRs and mass drivers feel. You also have to remember the RR isn't meant for CQC which is why it isn't that good for it. Its primary use is long range. I'm fairly certain if the breach AR and normal AR could shoot out 70+ metres, people would call for a nerf cos its a short range weapon. Don't complain it isn't as good as an AR or CR in cqc, scramblers are a different story entirely.
Breach AR used to be OP.
n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç
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Echo 1991
Dead Man's Game
836
|
Posted - 2015.06.10 23:44:00 -
[91] - Quote
Zan Azikuchi wrote:Echo 1991 wrote:Zan Azikuchi wrote:See, this is exactly what I was talking about... This logic, nothing will get done for shield's because you like the easy kills, the easy time you get killing shield player's, this is why shield players complain, it's not easy using an RR in CQC not easy killing an armor suit at 40+ meters with one either, but with an AR/SCR/CR/RR they beat you as shield's, the caldari are suppose to be the best at caldari tech, you know **** it, your not gonna understand cause you don't play it with nothing but shield mod's, no damage mods, no dampeners, just regs, extenders, and recharges, with nothing but the RR, use it for the next 3 month's and then tell me if it's fine... I've been saying shield regen mods need a buff on almost all my posts. You try use an armour suit and tell me how them RRs, CRs and mass drivers feel. You also have to remember the RR isn't meant for CQC which is why it isn't that good for it. Its primary use is long range. I'm fairly certain if the breach AR and normal AR could shoot out 70+ metres, people would call for a nerf cos its a short range weapon. Don't complain it isn't as good as an AR or CR in cqc, scramblers are a different story entirely. Lol, i've placed armor mod's on my Ck0, i've out lived, most players with all the weapons, including CR, mod's don't need a buff the suit needs changes, I shouldn't be capable of taking on amarr with an SCR and win with the RR in both cqc AND long range, while using armor mods, if I can do that, then either some mods are broken, or their too powerful. I've taken hit's from MD's too, not a problem, CR? give me a break, only reason it ever kills me, is cause I get jumped, or it's a jumper, everything that goes against armor, isn't as severely damaging as you make it out to be. (Every post you make, you seem to prove my logic right). Caldari needs a buff cos you can kill people with it?? Did you think about that before you typed? Try use an actual armour suit that doesn't have 350 HP shield buffer and then tell me that a combat rifle and mass driver doesn't rip through you. |
Echo 1991
Dead Man's Game
836
|
Posted - 2015.06.10 23:45:00 -
[92] - Quote
Mex-0 wrote:Echo 1991 wrote:Zan Azikuchi wrote:See, this is exactly what I was talking about... This logic, nothing will get done for shield's because you like the easy kills, the easy time you get killing shield player's, this is why shield players complain, it's not easy using an RR in CQC not easy killing an armor suit at 40+ meters with one either, but with an AR/SCR/CR/RR they beat you as shield's, the caldari are suppose to be the best at caldari tech, you know **** it, your not gonna understand cause you don't play it with nothing but shield mod's, no damage mods, no dampeners, just regs, extenders, and recharges, with nothing but the RR, use it for the next 3 month's and then tell me if it's fine... I've been saying shield regen mods need a buff on almost all my posts. You try use an armour suit and tell me how them RRs, CRs and mass drivers feel. You also have to remember the RR isn't meant for CQC which is why it isn't that good for it. Its primary use is long range. I'm fairly certain if the breach AR and normal AR could shoot out 70+ metres, people would call for a nerf cos its a short range weapon. Don't complain it isn't as good as an AR or CR in cqc, scramblers are a different story entirely. Breach AR used to be OP. It then got nerfed because it was too good. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
67
|
Posted - 2015.06.11 03:38:00 -
[93] - Quote
Echo 1991 wrote:Zan Azikuchi wrote:Echo 1991 wrote:Zan Azikuchi wrote:See, this is exactly what I was talking about... This logic, nothing will get done for shield's because you like the easy kills, the easy time you get killing shield player's, this is why shield players complain, it's not easy using an RR in CQC not easy killing an armor suit at 40+ meters with one either, but with an AR/SCR/CR/RR they beat you as shield's, the caldari are suppose to be the best at caldari tech, you know **** it, your not gonna understand cause you don't play it with nothing but shield mod's, no damage mods, no dampeners, just regs, extenders, and recharges, with nothing but the RR, use it for the next 3 month's and then tell me if it's fine... I've been saying shield regen mods need a buff on almost all my posts. You try use an armour suit and tell me how them RRs, CRs and mass drivers feel. You also have to remember the RR isn't meant for CQC which is why it isn't that good for it. Its primary use is long range. I'm fairly certain if the breach AR and normal AR could shoot out 70+ metres, people would call for a nerf cos its a short range weapon. Don't complain it isn't as good as an AR or CR in cqc, scramblers are a different story entirely. Lol, i've placed armor mod's on my Ck0, i've out lived, most players with all the weapons, including CR, mod's don't need a buff the suit needs changes, I shouldn't be capable of taking on amarr with an SCR and win with the RR in both cqc AND long range, while using armor mods, if I can do that, then either some mods are broken, or their too powerful. I've taken hit's from MD's too, not a problem, CR? give me a break, only reason it ever kills me, is cause I get jumped, or it's a jumper, everything that goes against armor, isn't as severely damaging as you make it out to be. (Every post you make, you seem to prove my logic right). Caldari needs a buff cos you can kill people with it?? Did you think about that before you typed? Try use an actual armour suit that doesn't have 350 HP shield buffer and then tell me that a combat rifle and mass driver doesn't rip through you.
Lol, you seem to have forgotten the part with ARMOR, cal's are shield suit's, not armor suit's, and i've been shot without shields on, lol still kicked amarr ass with armor fit, and mass drivers? blows themselves up cause I ran into them, CR, unless is a broken min suit, I come out on top.
So, pretty much your saying that ALL caldari should just run armor instead of using shields? Cause that's the gist i'm getting here, lol maybe your like every other armorer out there, just want the free ride, getting kills without working the extra 20 miles that a caldari shield suit has to put out just to be competitive.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
Squagga
Fatal Absolution Negative-Feedback
733
|
Posted - 2015.06.12 07:12:00 -
[94] - Quote
Shields is broke, m'Kay. I dunno why you guys have such a hard time wrapping your heads around this. Not asking for the moon over here and it's pretty obvious a lot of people want it
Shields, the silent killer.
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pegasis prime
Intruder Excluder
2
|
Posted - 2015.06.12 07:20:00 -
[95] - Quote
I'd have to agree with Squagga here . Shields are still pretty poor in relation to armour all i think shields really need is about +10% hp and a dammage threshold for recharging then they would be in a pretty good place compair to armour .
Proud Caldari purist .
I fought and bled for the State on Caldari prime.
|
DR DEESE NUTS
118
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Posted - 2015.06.12 15:33:00 -
[96] - Quote
After using my Gal assault and wrecking Caldari suits in Gallente faction warfare I can see now Caldari definitely needs a hp buff. As long as it's around the same or a bit less then my Gallente suit. I also realise the Caldari assault has to sacrifice on low slot for a regulator and another low for armour reps to be viable. They really only have one to play around with.
But the thing that needs to be buffed the most is std and adv shield modules. Proto caldari suits actually seem viable and this is do to complex shield modules being great but the lower end suits seem to be lacking the most.
The USS m`dick
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.12 15:40:00 -
[97] - Quote
make shields half of what armor is and everything will be fine
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
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jonny battles
Random Gunz Rise Of Legion.
33
|
Posted - 2015.06.12 15:47:00 -
[98] - Quote
Sgt Kirk wrote:Tunnel Snakes Rule
Should ik who the tunnels snakes are
Lol Wally butch can't remember the 3rd one
It was just that easy
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.12 15:48:00 -
[99] - Quote
jonny battles wrote:Sgt Kirk wrote:Tunnel Snakes Rule Should ik who the tunnels snakes are Lol Wally butch can't remember the 3rd one sounds like a referance to fall out 3 lol
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
DR DEESE NUTS
119
|
Posted - 2015.06.12 16:25:00 -
[100] - Quote
knight guard fury wrote:make shields half of what armor is and everything will be fine
So basically 67.5 hp for complex extenders(round to 68) 55 hp for enhanced extender 42.5 hp for basic extender(round to 43)
A big buff for basic extenders and a little one for enhanced and a miniscule one for complex. These numbers seem very good and will give lower tier shield suits the advantage they need.
The USS m`dick
|
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.12 16:29:00 -
[101] - Quote
DR DEESE NUTS wrote:knight guard fury wrote:make shields half of what armor is and everything will be fine So basically 67.5 hp for complex extenders(round to 68) 55 hp for enhanced extender 42.5 hp for basic extender(round to 43) A big buff for basic extenders and a little one for enhanced and a miniscule one for complex. These numbers seem very good and will give lower tier shield suits the advantage they need. lore wise its supposed to be this way anyway
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
DR DEESE NUTS
119
|
Posted - 2015.06.12 16:33:00 -
[102] - Quote
knight guard fury wrote:DR DEESE NUTS wrote:knight guard fury wrote:make shields half of what armor is and everything will be fine So basically 67.5 hp for complex extenders(round to 68) 55 hp for enhanced extender 42.5 hp for basic extender(round to 43) A big buff for basic extenders and a little one for enhanced and a miniscule one for complex. These numbers seem very good and will give lower tier shield suits the advantage they need. lore wise its supposed to be this way anyway
Though the progression looks ugly it goes up by 12 then goes up by 13 that needs to be fixed.
The USS m`dick
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
70
|
Posted - 2015.06.12 17:57:00 -
[103] - Quote
Actually, aside from advance (because you can fit 2 regulators which is far more important than stealth by any means) Proto is the only viable suit for the caldari, CPU and PG wise too, Basic, you'll die alot in because you have to play extremely skillfully and extremely carefully, if you die by a cal suit, more than likely he's from a well named corp. and is/has alot of experience running cal basic and cal militia. Given the amount of skill that's required, you can see why most players (new) tend to quit on day 1 (possibly 1 week later). Sure suit's may look fine, but that's because of 2 years of using them, people need to remember that we're not in that state of "If I can do it, so can he/she", not everyone's you, not everyone's gonna do the same thing you do, that's why we're different.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
Squagga
Fatal Absolution Negative-Feedback
737
|
Posted - 2015.06.12 19:17:00 -
[104] - Quote
I'll admit, it gets a bit easier when you get into proto. However, I don't think that it should level off so quickly when you get into proto. Again, all we have to work with is our shields. Basically what Pegasis said, thanks bro, we need a buff to eHP and some resistance to damage, while our shields are rebuilding
Shields, the silent killer.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
75
|
Posted - 2015.06.12 19:27:00 -
[105] - Quote
Also this game really isn't made for long range engagements either, which also factor's into why shield's are in such a bad position (its like trying to fit a square into a triangle hole). All we really want is to be able (despite lore and original concept of shields) to go into the CQC mudd and be at least helpful to protect CQC objectives, alot of maps are closed in and offer very little room to avoid a shot especially from explosives.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
DR DEESE NUTS
120
|
Posted - 2015.06.12 19:30:00 -
[106] - Quote
Squagga wrote:I'll admit, it gets a bit easier when you get into proto. However, I don't think that it should level off so quickly when you get into proto. Again, all we have to work with is our shields. Basically what Pegasis said, thanks bro, we need a buff to eHP and some resistance to damage, while our shields are rebuilding
I also feel like regulators are In a good place but recharges need a massive buff. The regular only does a 45% increase which is a little bit better then a complex armour repair. The other does does only a 65% increase which does outclasse any armour rep mod but comes at a hefty cost of 6% of your base hp which is around 20 hp. You also gotta consider you can't fit too many due to it being a high slot which conflicts with extenders and the insane cpu cost.
Also we hold make a thread in the feadback and discussion because rattati won't see this.
The USS m`dick
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
75
|
Posted - 2015.06.12 19:41:00 -
[107] - Quote
Recharges to me would be perfectly fine regardless, so long as I can get to amarr level shield's (as they would in armor). Energizers do take a hefty amount of shields even though its like 6%, so we could do 3%, but we definitely wouldnt reach amarr level with one and go down to gallente level of armor in terms of shields, so I guess there would need to be a buff to shield related modules if thats the case. maybe make it so that basic is 40%+ and go up from 10% there on? and Make energizers give massive amounts of shields? (I'm just throwing **** nit's in at this point but I wanna hear everyone opinion on what they should be, IN YOUR OPINION).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
DR DEESE NUTS
121
|
Posted - 2015.06.12 19:57:00 -
[108] - Quote
Zan Azikuchi wrote:Recharges to me would be perfectly fine regardless, so long as I can get to amarr level shield's (as they would in armor). Energizers do take a hefty amount of shields even though its like 6%, so we could do 3%, but we definitely wouldnt reach amarr level with one and go down to gallente level of armor in terms of shields, so I guess there would need to be a buff to shield related modules if thats the case. maybe make it so that basic is 40%+ and go up from 10% there on? and Make energizers give massive amounts of shields? (I'm just throwing **** nit's in at this point but I wanna hear everyone opinion on what they should be, IN YOUR OPINION).
Recharges. 40% 50% 60%
Energizer 55% -2% shield 70% -4% shield 85% -6% shield
A Caldari having a energizer and 4 complex extenders would give them a 58.05 recharge rate and 613.76 hp. Yeah I like where this is going.
The USS m`dick
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.12 19:58:00 -
[109] - Quote
DR DEESE NUTS wrote:knight guard fury wrote:DR DEESE NUTS wrote:knight guard fury wrote:make shields half of what armor is and everything will be fine So basically 67.5 hp for complex extenders(round to 68) 55 hp for enhanced extender 42.5 hp for basic extender(round to 43) A big buff for basic extenders and a little one for enhanced and a miniscule one for complex. These numbers seem very good and will give lower tier shield suits the advantage they need. lore wise its supposed to be this way anyway Though the progression looks ugly it goes up by 12 then goes up by 13 that needs to be fixed. then keep the complex at 67 if you feel that way. whats 1 hp of a difference matter anyway. besides survival and being on the near brink of eath of a decimal of health that is.
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
76
|
Posted - 2015.06.12 20:24:00 -
[110] - Quote
DR DEESE NUTS wrote:Zan Azikuchi wrote:Recharges to me would be perfectly fine regardless, so long as I can get to amarr level shield's (as they would in armor). Energizers do take a hefty amount of shields even though its like 6%, so we could do 3%, but we definitely wouldnt reach amarr level with one and go down to gallente level of armor in terms of shields, so I guess there would need to be a buff to shield related modules if thats the case. maybe make it so that basic is 40%+ and go up from 10% there on? and Make energizers give massive amounts of shields? (I'm just throwing **** nit's in at this point but I wanna hear everyone opinion on what they should be, IN YOUR OPINION). Recharges. 40% 50% 60% Energizer 55% -2% shield 70% -4% shield 85% -6% shield A Caldari having a energizer and 4 complex extenders would give them a 58.05 recharge rate and 613.76 hp. Yeah I like where this is going. Edit: Also interesting thing about the energizers they get better as you stack more of them but the stacking penalty still applies it's just a bit weird. But it's a bit neat.
That shield deduction is still pretty incredible, maybe make it 2% 3% and 4%?
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
|
Dzago Sevatarion
DUST University Ivy League
18
|
Posted - 2015.06.12 20:45:00 -
[111] - Quote
Last night I made a shield tank Caldari light frame. It was a lot of fun to play a couple of games with 200 something shield HP and 3 second recharge delays. |
DR DEESE NUTS
121
|
Posted - 2015.06.12 20:47:00 -
[112] - Quote
Zan Azikuchi wrote:DR DEESE NUTS wrote:Zan Azikuchi wrote:Recharges to me would be perfectly fine regardless, so long as I can get to amarr level shield's (as they would in armor). Energizers do take a hefty amount of shields even though its like 6%, so we could do 3%, but we definitely wouldnt reach amarr level with one and go down to gallente level of armor in terms of shields, so I guess there would need to be a buff to shield related modules if thats the case. maybe make it so that basic is 40%+ and go up from 10% there on? and Make energizers give massive amounts of shields? (I'm just throwing **** nit's in at this point but I wanna hear everyone opinion on what they should be, IN YOUR OPINION). Recharges. 40% 50% 60% Energizer 55% -2% shield 70% -4% shield 85% -6% shield A Caldari having a energizer and 4 complex extenders would give them a 58.05 recharge rate and 613.76 hp. Yeah I like where this is going. Edit: Also interesting thing about the energizers they get better as you stack more of them but the stacking penalty still applies it's just a bit weird. But it's a bit neat. That shield deduction is still pretty incredible, maybe make it 2% 3% and 4%?
I think the hp deduction is fine as it only counts for your base hp. So the complex enrrgizer takes away about 21 hp but has 25% advantage over the recharge. Unless the penalty does count for extenders then I think a 6% decrease as It's a draw back for being over a third better then the recharged module.
The USS m`dick
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
76
|
Posted - 2015.06.12 20:52:00 -
[113] - Quote
DR DEESE NUTS wrote:Zan Azikuchi wrote:DR DEESE NUTS wrote:Zan Azikuchi wrote:Recharges to me would be perfectly fine regardless, so long as I can get to amarr level shield's (as they would in armor). Energizers do take a hefty amount of shields even though its like 6%, so we could do 3%, but we definitely wouldnt reach amarr level with one and go down to gallente level of armor in terms of shields, so I guess there would need to be a buff to shield related modules if thats the case. maybe make it so that basic is 40%+ and go up from 10% there on? and Make energizers give massive amounts of shields? (I'm just throwing **** nit's in at this point but I wanna hear everyone opinion on what they should be, IN YOUR OPINION). Recharges. 40% 50% 60% Energizer 55% -2% shield 70% -4% shield 85% -6% shield A Caldari having a energizer and 4 complex extenders would give them a 58.05 recharge rate and 613.76 hp. Yeah I like where this is going. Edit: Also interesting thing about the energizers they get better as you stack more of them but the stacking penalty still applies it's just a bit weird. But it's a bit neat. That shield deduction is still pretty incredible, maybe make it 2% 3% and 4%? I think the hp deduction is fine as it only counts for your base hp. So the complex enrrgizer takes away about 21 hp but has 25% advantage over the recharge. Unless the penalty does count for extenders then I think a 6% decrease as It's a draw back for being over a third better then the recharged module.
It does actually, that's how mod's work in this game, that being said, 6% on shield extended HP is much different than base shield, try fitting proto energizers 1 on 4 shield extenders and 2 with 3 shield extenders, take them off, then re-apply them, you'll then notice it's not based off of base shield without extenders but it's based off of shield's at ANY amount.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
DR DEESE NUTS
122
|
Posted - 2015.06.12 21:06:00 -
[114] - Quote
Zan Azikuchi wrote:DR DEESE NUTS wrote:Zan Azikuchi wrote:DR DEESE NUTS wrote:Zan Azikuchi wrote:Recharges to me would be perfectly fine regardless, so long as I can get to amarr level shield's (as they would in armor). Energizers do take a hefty amount of shields even though its like 6%, so we could do 3%, but we definitely wouldnt reach amarr level with one and go down to gallente level of armor in terms of shields, so I guess there would need to be a buff to shield related modules if thats the case. maybe make it so that basic is 40%+ and go up from 10% there on? and Make energizers give massive amounts of shields? (I'm just throwing **** nit's in at this point but I wanna hear everyone opinion on what they should be, IN YOUR OPINION). Recharges. 40% 50% 60% Energizer 55% -2% shield 70% -4% shield 85% -6% shield A Caldari having a energizer and 4 complex extenders would give them a 58.05 recharge rate and 613.76 hp. Yeah I like where this is going. Edit: Also interesting thing about the energizers they get better as you stack more of them but the stacking penalty still applies it's just a bit weird. But it's a bit neat. That shield deduction is still pretty incredible, maybe make it 2% 3% and 4%? I think the hp deduction is fine as it only counts for your base hp. So the complex enrrgizer takes away about 21 hp but has 25% advantage over the recharge. Unless the penalty does count for extenders then I think a 6% decrease as It's a draw back for being over a third better then the recharged module. It does actually, that's how mod's work in this game, that being said, 6% on shield extended HP is much different than base shield, try fitting proto energizers 1 on 4 shield extenders and 2 with 3 shield extenders, take them off, then re-apply them, you'll then notice it's not based off of base shield without extenders but it's based off of shield's at ANY amount.
I did the math2 extender on my gall assault with one energized gives me 327 shield. This is because 182(base hp with -6%) plus two extenders or 145.2 hp equals 327.2 hp. The bonous on this and the current energized only affects base hp.
The USS m`dick
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
76
|
Posted - 2015.06.12 21:14:00 -
[115] - Quote
Try using a basic or advanced cal, and place 2 energizers, (that 6% is BRUTAL).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
DR DEESE NUTS
122
|
Posted - 2015.06.12 21:38:00 -
[116] - Quote
Zan Azikuchi wrote:Try using a basic or advanced cal, and place 2 energizers, (that 6% is BRUTAL).
I know 12% decrease will gimp your suits and that's around 42 shield hp and 164 cpu but it's suppose to be brutal but it also should allow you to get your hp back up in seconds. In my opinion using just one should half the time it take to get your shield hp up and using two should be 1/4 of the time. These should be used in conjunction with regulators to be a hit and run specialist regen suit.
The USS m`dick
|
Karam Arami
The Knights Of NewEden
12
|
Posted - 2015.06.12 22:42:00 -
[117] - Quote
DR DEESE NUTS wrote:Zan Azikuchi wrote:Try using a basic or advanced cal, and place 2 energizers, (that 6% is BRUTAL). I know 12% decrease will gimp your suits and that's around 42 shield hp and 164 cpu but it's suppose to be brutal but it also should allow you to get your hp back up in seconds. In my opinion using just one should half the time it take to get your shield hp up and using two should be 1/4 of the time. These should be used in conjunction with regulators to be a hit and run specialist regen suit. Yep true but still scramblers will still pack too much power for the shields to catch up unless in key situations your solution might work against an assault rifle or an assault scram but a standard fire scram would be too much to handle especially if that user is my friend ninja guardian, bighewi ,or protocake Jr.
BULLETS NEVER TOUCH ME!!!!! lasers do tho....
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Imp Smash
Molon Labe. RUST415
864
|
Posted - 2015.06.12 23:41:00 -
[118] - Quote
DR DEESE NUTS wrote:Squagga wrote:Petra 222 SoM wrote:I'll just leave this here for you to ponder. Dust.thang I don't bother with damage modifiers and you need shield regulators or your one quarter eHP, armor, will be all you're left with. You guys really need to start thinking about what you say before you say it Scroll down. It will show you the most used suit is the caldari assault.
Am I misreading this chart? Looks like the most used suit is the Min Ass, followed by the Am Ass, with the Cal Ass coming in 3rd a scant 0.4% more than Gal ass.
Although these graphs are a tad suspect. They say the 2nd most used gun in the Gek Ass, and I find that hard to believe with rarely I see it... |
Squagga
Fatal Absolution Negative-Feedback
744
|
Posted - 2015.06.13 02:11:00 -
[119] - Quote
DR DEESE NUTS wrote:Zan Azikuchi wrote:Recharges to me would be perfectly fine regardless, so long as I can get to amarr level shield's (as they would in armor). Energizers do take a hefty amount of shields even though its like 6%, so we could do 3%, but we definitely wouldnt reach amarr level with one and go down to gallente level of armor in terms of shields, so I guess there would need to be a buff to shield related modules if thats the case. maybe make it so that basic is 40%+ and go up from 10% there on? and Make energizers give massive amounts of shields? (I'm just throwing **** nit's in at this point but I wanna hear everyone opinion on what they should be, IN YOUR OPINION). Recharges. 40% 50% 60% Energizer 55% -2% shield 70% -4% shield 85% -6% shield A Caldari having a energizer and 4 complex extenders would give them a 58.05 recharge rate and 613.76 hp. Yeah I like where this is going. Edit: Also interesting thing about the energizers they get better as you stack more of them but the stacking penalty still applies it's just a bit weird. But it's a bit neat.
Where are you coming up with these numbers? Proto shield energizer a give 65% at -6%. Away from home right now, but was just looking at that. So I know that's the stats, can't at the moment give you the rest of the stats
Shields, the silent killer.
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DR DEESE NUTS
126
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Posted - 2015.06.13 02:12:00 -
[120] - Quote
Squagga wrote:DR DEESE NUTS wrote:Zan Azikuchi wrote:Recharges to me would be perfectly fine regardless, so long as I can get to amarr level shield's (as they would in armor). Energizers do take a hefty amount of shields even though its like 6%, so we could do 3%, but we definitely wouldnt reach amarr level with one and go down to gallente level of armor in terms of shields, so I guess there would need to be a buff to shield related modules if thats the case. maybe make it so that basic is 40%+ and go up from 10% there on? and Make energizers give massive amounts of shields? (I'm just throwing **** nit's in at this point but I wanna hear everyone opinion on what they should be, IN YOUR OPINION). Recharges. 40% 50% 60% Energizer 55% -2% shield 70% -4% shield 85% -6% shield A Caldari having a energizer and 4 complex extenders would give them a 58.05 recharge rate and 613.76 hp. Yeah I like where this is going. Edit: Also interesting thing about the energizers they get better as you stack more of them but the stacking penalty still applies it's just a bit weird. But it's a bit neat. Where are you coming up with these numbers? Proto shield energizer a give 65% at -6%. Away from home right now, but was just looking at that. So I know that's the stats, can't at the moment give you the rest of the stats
These are my proposed stats.
The USS m`dick
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
77
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Posted - 2015.06.13 02:16:00 -
[121] - Quote
Squagga wrote:DR DEESE NUTS wrote:Zan Azikuchi wrote:Recharges to me would be perfectly fine regardless, so long as I can get to amarr level shield's (as they would in armor). Energizers do take a hefty amount of shields even though its like 6%, so we could do 3%, but we definitely wouldnt reach amarr level with one and go down to gallente level of armor in terms of shields, so I guess there would need to be a buff to shield related modules if thats the case. maybe make it so that basic is 40%+ and go up from 10% there on? and Make energizers give massive amounts of shields? (I'm just throwing **** nit's in at this point but I wanna hear everyone opinion on what they should be, IN YOUR OPINION). Recharges. 40% 50% 60% Energizer 55% -2% shield 70% -4% shield 85% -6% shield A Caldari having a energizer and 4 complex extenders would give them a 58.05 recharge rate and 613.76 hp. Yeah I like where this is going. Edit: Also interesting thing about the energizers they get better as you stack more of them but the stacking penalty still applies it's just a bit weird. But it's a bit neat. Where are you coming up with these numbers? Proto shield energizer a give 65% at -6%. Away from home right now, but was just looking at that. So I know that's the stats, can't at the moment give you the rest of the stats
If you add in the skill bonus' it's actually more than previously thought, also just played/ran a proto cal with 2 energizers and 3 proto shield ext's (522 shields) and 3 reg's (1.60/2.70), yeah I still died pretty easily, shield HP is what's needed, and a slightly faster (or in this case, shortened) delay, that way, i'll be given a chance before I pop my head or body out again, also we need chest/stomach high obstruction's so we can hide behind thing's properly and not around corner's.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zekain Kade
New Eden's Army New Eden's Heros
1
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Posted - 2015.06.13 04:01:00 -
[122] - Quote
Alright fags, vet shield tanker here. our shields are fine. our regen is fine, our depleted regen is fine. none of that needs a buff. What does need to be addressed though are some mods used for shields, and some weapons.
1: shield regulators need a buff. A major buff. Or instead of a direct buff to regulators, add in a bonus skill to regulators by upgrading cal assault suits, and scout suits. That alone would help out immensely
2: the combat rifle needs to be a tad adjusted. it is currently better hybrid weapon then the hybrid weapons. making it slightly weaker against shields will help reduce the amount of counter shield tanker face. maybe have be brought down to 85%
3: make any projectile that deals less than 20% of its original damage to our shields not affect our recharge, or having a similar system to our vehicles.
aside from that, you're all just horrible shield tankers who simple don't not know who to ******* run the suit. Each sit has its ply style. Shield tankers are hit and run/ long range fighters. you are not going to last long in CQC, or in prolonged fire fights. your suit is not built that way.
Good day. |
DR DEESE NUTS
128
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Posted - 2015.06.13 04:09:00 -
[123] - Quote
Zekain Kade wrote:Alright fags, vet shield tanker here. our shields are fine. our regen is fine, our depleted regen is fine. none of that needs a buff. What does need to be addressed though are some mods used for shields, and some weapons.
1: shield regulators need a buff. A major buff. Or instead of a direct buff to regulators, add in a bonus skill to regulators by upgrading cal assault suits, and scout suits. That alone would help out immensely
2: the combat rifle needs to be a tad adjusted. it is currently better hybrid weapon then the hybrid weapons. making it slightly weaker against shields will help reduce the amount of counter shield tanker face. maybe have be brought down to 85%
3: make any projectile that deals less than 20% of its original damage to our shields not affect our recharge, or having a similar system to our vehicles.
aside from that, you're all just horrible shield tankers who simple don't not know who to ******* run the suit. Each sit has its ply style. Shield tankers are hit and run/ long range fighters. you are not going to last long in CQC, or in prolonged fire fights. your suit is not built that way.
Good day.
Then why are there no Caldari assaults in pc and whenever I see one they die in a blink of an eye.
The USS m`dick
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Zekain Kade
New Eden's Army New Eden's Heros
1
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Posted - 2015.06.13 04:11:00 -
[124] - Quote
DR DEESE NUTS wrote:Zekain Kade wrote:Alright fags, vet shield tanker here. our shields are fine. our regen is fine, our depleted regen is fine. none of that needs a buff. What does need to be addressed though are some mods used for shields, and some weapons.
1: shield regulators need a buff. A major buff. Or instead of a direct buff to regulators, add in a bonus skill to regulators by upgrading cal assault suits, and scout suits. That alone would help out immensely
2: the combat rifle needs to be a tad adjusted. it is currently better hybrid weapon then the hybrid weapons. making it slightly weaker against shields will help reduce the amount of counter shield tanker face. maybe have be brought down to 85%
3: make any projectile that deals less than 20% of its original damage to our shields not affect our recharge, or having a similar system to our vehicles.
aside from that, you're all just horrible shield tankers who simple don't not know who to ******* run the suit. Each sit has its ply style. Shield tankers are hit and run/ long range fighters. you are not going to last long in CQC, or in prolonged fire fights. your suit is not built that way.
Good day. Then why are there no Caldari assaults in pc and whenever I see one they die in a blink of an eye. cuz bad |
Squagga
Fatal Absolution Negative-Feedback
752
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Posted - 2015.06.13 05:57:00 -
[125] - Quote
DR DEESE NUTS wrote:Squagga wrote:DR DEESE NUTS wrote:Zan Azikuchi wrote:Recharges to me would be perfectly fine regardless, so long as I can get to amarr level shield's (as they would in armor). Energizers do take a hefty amount of shields even though its like 6%, so we could do 3%, but we definitely wouldnt reach amarr level with one and go down to gallente level of armor in terms of shields, so I guess there would need to be a buff to shield related modules if thats the case. maybe make it so that basic is 40%+ and go up from 10% there on? and Make energizers give massive amounts of shields? (I'm just throwing **** nit's in at this point but I wanna hear everyone opinion on what they should be, IN YOUR OPINION). Recharges. 40% 50% 60% Energizer 55% -2% shield 70% -4% shield 85% -6% shield A Caldari having a energizer and 4 complex extenders would give them a 58.05 recharge rate and 613.76 hp. Yeah I like where this is going. Edit: Also interesting thing about the energizers they get better as you stack more of them but the stacking penalty still applies it's just a bit weird. But it's a bit neat. Where are you coming up with these numbers? Proto shield energizer a give 65% at -6%. Away from home right now, but was just looking at that. So I know that's the stats, can't at the moment give you the rest of the stats These are my proposed stats.
Sorry. I get a lot rediculous things thrown at me, when I make these threads
Shields, the silent killer.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
78
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Posted - 2015.06.13 07:45:00 -
[126] - Quote
Zekain Kade wrote:Alright fags, vet shield tanker here. our shields are fine. our regen is fine, our depleted regen is fine. none of that needs a buff. What does need to be addressed though are some mods used for shields, and some weapons.
1: shield regulators need a buff. A major buff. Or instead of a direct buff to regulators, add in a bonus skill to regulators by upgrading cal assault suits, and scout suits. That alone would help out immensely
2: the combat rifle needs to be a tad adjusted. it is currently better hybrid weapon then the hybrid weapons. making it slightly weaker against shields will help reduce the amount of counter shield tanker face. maybe have be brought down to 85%
3: make any projectile that deals less than 20% of its original damage to our shields not affect our recharge, or having a similar system to our vehicles.
aside from that, you're all just horrible shield tankers who simple don't not know who to ******* run the suit. Each sit has its ply style. Shield tankers are hit and run/ long range fighters. you are not going to last long in CQC, or in prolonged fire fights. your suit is not built that way.
Good day.
Oh you dirty ***** work that shaft! Oh, I'm sorry I don't know what came over me, it's just that it really seems like your sucking armor plated d***s, but since your a supposed shield tanker you'd know by heart ALL of shields problems and how having weapons and maps that only give you 40+ meter engagements. Now before you try to make a retort (and sound like a failing hipster trying to be successful in his life while your at it), bare in mind that a lot of players shield wise, have to be in CQC in these fire fights to DEFEND an objective, to which any armor could easily b**** slap us call us Mary Sue and continue to hack objectives at their leisure, your no shield tanker, you're wanna be rap star who went from 5 seconds of fame to 20 seconds of shame. (That's for calling us brains f4gs...)
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.13 14:31:00 -
[127] - Quote
Zekain Kade wrote:Alright fags, vet shield tanker here. our shields are fine. our regen is fine, our depleted regen is fine. none of that needs a buff. What does need to be addressed though are some mods used for shields, and some weapons.
1: shield regulators need a buff. A major buff. Or instead of a direct buff to regulators, add in a bonus skill to regulators by upgrading cal assault suits, and scout suits. That alone would help out immensely
2: the combat rifle needs to be a tad adjusted. it is currently better hybrid weapon then the hybrid weapons. making it slightly weaker against shields will help reduce the amount of counter shield tanker face. maybe have be brought down to 85%
3: make any projectile that deals less than 20% of its original damage to our shields not affect our recharge, or having a similar system to our vehicles.
aside from that, you're all just horrible shield tankers who simple don't not know who to ******* run the suit. Each sit has its ply style. Shield tankers are hit and run/ long range fighters. you are not going to last long in CQC, or in prolonged fire fights. your suit is not built that way.
Good day. my god you know nothing of combat rifles or projectile weapons
combat rifles are actually fine where there at right now for damage, if you reduce its effectiveness against shields any further you'll be basically bending us over and raping us CR users if the opponent is shield dominant. the reason the combat rifle does well is because of how fast we can fire it and for the proto CR users that have prof. to 4 or 5 in it.
and why in the name of Matar would you ever suggest that projectile weapons not affect shield recharge JUST because it does 20% less damage. that would significantly boost the survivibility of shield users and could potentially make certain suits OP if fitted with the right set-up if that was allowed. in no way necessary should that even be a possibility.
and your grammar is horrible, but besides that, its not that we don't know how to run a shield tanked suit, and yes they all have their own play-style, but Minmatar shield based suits are still shield tanked and are meant for CQC and mid ranged combat and if the suit is tanked right with the modules than yes, you can totally be able to sustain a decent fire fight with an opponent. i would say a bit more but im leaving soon.
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
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Echo 1991
Dead Man's Game
841
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Posted - 2015.06.13 14:40:00 -
[128] - Quote
does no one realise that projectile weapons have a -15/+15 pofile? |
Heimdallr69
Negative-Feedback.
5
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Posted - 2015.06.13 15:55:00 -
[129] - Quote
Echo 1991 wrote:does no one realise that projectile weapons have a -15/+15 pofile? Yet they still instantly kill shields
Removed inappropriate content - CCP Logibro
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DR DEESE NUTS
134
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Posted - 2015.06.13 15:58:00 -
[130] - Quote
Heimdallr69 wrote:Echo 1991 wrote:does no one realise that projectile weapons have a -15/+15 pofile? Yet they still instantly kill shields
If they instantly kill shields then what ever happens to armour must be 2x worse.
The USS m`dick
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TIGER SHARK1501
Savage Bullet RUST415
239
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Posted - 2015.06.13 16:39:00 -
[131] - Quote
Nope |
Squagga
Fatal Absolution Negative-Feedback
759
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Posted - 2015.06.13 16:57:00 -
[132] - Quote
Why the hell does everybody try to turn this thread into something about their race? I know it's difficult to believe, but not everything is about you
Shields, the silent killer.
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.13 17:41:00 -
[133] - Quote
Heimdallr69 wrote:Echo 1991 wrote:does no one realise that projectile weapons have a -15/+15 pofile? Yet they still instantly kill shields Stop over exaggerating things.
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
83
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Posted - 2015.06.13 20:09:00 -
[134] - Quote
No, seriously, shields die way faster than armor in many, if not, at all time's in the gun fight situation's, armor's just got a lot of HP backing them in comparison to shield's, which is what shield need's. It doesn't make sense that any shield reliant player can't reach armor level in shield's (except for tank's apparently, which really come's to show CCP's concern's...).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Yokal Bob
Dead Man's Game
971
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Posted - 2015.06.13 20:13:00 -
[135] - Quote
Armour Slows you down Slow regen
Shields Fast regen Doesnt slow you down
Want balance? Introduce a rep tool that repairs shields, increase regeneration of armour, balance the amount gained from modules. Done.
Vote Dust for PS4
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.13 20:22:00 -
[136] - Quote
Zan Azikuchi wrote:No, seriously, shields die way faster than armor in many, if not, at all time's in the gun fight situation's, armor's just got a lot of HP backing them in comparison to shield's, which is what shield need's. It doesn't make sense that any shield reliant player can't reach armor level in shield's (except for tank's apparently, which really come's to show CCP's concern's...). shields are suppose to be half of what armor is, for base stats that is. now tanking shields to be up to where armor is can be achieved... up to a certain point. shields arent meant to be stacked as high as armor for a reason you know.
theoretically shields are stronger than armor, but since 3 out of 4 weapon types either are hybrid or laser based, only the combat rifle does the least damage to shields. sure rail rifles are anti armor but its still a hybbrid and it still does a signification amount of damage to shields as well.
now if shields were really half of what armor is than that would buff all shield users a lot but thats not gonna happen unless we all rally to support the idea. and its different for vehicles as they have 2-3 different hp modules for shields and armor and they also deal WAY more damage. than what our suits and weapons do.
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
83
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Posted - 2015.06.13 20:22:00 -
[137] - Quote
Still need's shield HP so that logi's can get enough/similar amount that armor's do.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
83
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Posted - 2015.06.13 20:24:00 -
[138] - Quote
knight guard fury wrote:Zan Azikuchi wrote:No, seriously, shields die way faster than armor in many, if not, at all time's in the gun fight situation's, armor's just got a lot of HP backing them in comparison to shield's, which is what shield need's. It doesn't make sense that any shield reliant player can't reach armor level in shield's (except for tank's apparently, which really come's to show CCP's concern's...). shields are suppose to be half of what armor is, for base stats that is. now tanking shields to be up to where armor is can be achieved... up to a certain point. shields arent meant to be stacked as high as armor for a reason you know. theoretically shields are stronger than armor, but since 3 out of 4 weapon types either are hybrid or laser based, only the combat rifle does the least damage to shields. sure rail rifles are anti armor but its still a hybbrid and it still does a signification amount of damage to shields as well. now if shields were really half of what armor is than that would buff all shield users a lot but thats not gonna happen unless we all rally to support the idea. and its different for vehicles as they have 2-3 different hp modules for shields and armor and they also deal WAY more damage. than what our suits and weapons do.
Fair enough...
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Ace Ravager
Horizons' Edge No Context
80
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Posted - 2015.06.13 20:38:00 -
[139] - Quote
But I'm still wondering
If shields are supposed to be weightless, why is my CalSault so slow with a few feroscale armor mods
Come here for some Officer Gear
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.13 20:40:00 -
[140] - Quote
Ace Ravager wrote:But I'm still wondering
If shields are supposed to be weightless, why is my CalSault so slow with a few feroscale armor mods caldari may be shield tankers but they are a slow shield-heavy race
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
|
Squagga
Fatal Absolution Negative-Feedback
774
|
Posted - 2015.06.14 01:49:00 -
[141] - Quote
knight guard fury wrote:Ace Ravager wrote:But I'm still wondering
If shields are supposed to be weightless, why is my CalSault so slow with a few feroscale armor mods caldari may be shield tankers but they are a slow shield-heavy race
We're a screwed-heavy race
Shields, the silent killer.
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Ace Ravager
Horizons' Edge No Context
85
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Posted - 2015.06.14 03:51:00 -
[142] - Quote
Shields are weightless we should have more speed we have almost no armor. I suits look bulky but they're not we should be faster than we are now it just makes sense. Being faster can also make up for disadvantages we face now.
Min have higher armor drop off at base for higher speed. Caldari have low as **** base armor and are slow as ****. Those don't balance out.
Come here for some Officer Gear
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.14 03:57:00 -
[143] - Quote
Ace Ravager wrote: Shields are weightless we should have more speed we have almost no armor. I suits look bulky but they're not we should be faster than we are now it just makes sense. Being faster can also make up for disadvantages we face now.
Min have higher armor drop off at base for higher speed. Caldari have low as **** base armor and are slow as ****. Those don't balance out.
our armor is made out a lighter material than yours and the assault and scout are stripped down to just what we need for survivability, so thats why were lighter and still have decent armor stats on our assault.. and besides us minmatar like using ferroscales and reactives so we arent being slowed down by the clucky armor plates
also you caldari use a heavier, more dense armor material than the minmatar so that a another reason
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2
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Posted - 2015.06.14 04:02:00 -
[144] - Quote
knight guard fury wrote:Ace Ravager wrote: Shields are weightless we should have more speed we have almost no armor. I suits look bulky but they're not we should be faster than we are now it just makes sense. Being faster can also make up for disadvantages we face now.
Min have higher armor drop off at base for higher speed. Caldari have low as **** base armor and are slow as ****. Those don't balance out.
our armor is made out a lighter material than yours and the assault and scout are stripped down to just what we need for survivability, so thats why were lighter and still have decent armor stats on our assault.. and besides us minmatar like using ferroscales and reactives so we arent being slowed down by the clucky armor plates also you caldari use a heavier, more dense armor material than the minmatar so that a another reason
I agree. Gallante know how to work with armor more so they can make much lighter just as strong armor whereas Caldari cannot. However, the shield on the Gallante suits is pretty much just as good as Caldari suits.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
83
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Posted - 2015.06.14 08:41:00 -
[145] - Quote
knight guard fury wrote:Ace Ravager wrote: Shields are weightless we should have more speed we have almost no armor. I suits look bulky but they're not we should be faster than we are now it just makes sense. Being faster can also make up for disadvantages we face now.
Min have higher armor drop off at base for higher speed. Caldari have low as **** base armor and are slow as ****. Those don't balance out.
our armor is made out a lighter material than yours and the assault and scout are stripped down to just what we need for survivability, so thats why were lighter and still have decent armor stats on our assault.. and besides us minmatar like using ferroscales and reactives so we arent being slowed down by the clucky armor plates also you caldari use a heavier, more dense armor material than the minmatar so that a another reason
Is this like adamantium on Wolverine? The most brittle material real world, but in the comic book world, is the HARDEST material to date, next to vibranium....?
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
Ydubbs81 RND
Negative-Feedback
3
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Posted - 2015.06.14 09:02:00 -
[146] - Quote
Zekain Kade wrote:
aside from that, you're all just horrible shield tankers who simple don't not know who to ******* run the suit. Each sit has its ply style. Shield tankers are hit and run/ long range fighters. you are not going to last long in CQC, or in prolonged fire fights. your suit is not built that way.
Good day.
Trying to understand why shields can't last long in CQC? Hp is hp whether it is armor or shield. The only difference is what is destroying the hp. Being able to stack damage mods (without gimping your major hp source) and the fact that shield weapons are more effective on shields than armor weapons on armor is where the issue lies.
"Long range"? Amarr/Viziam will shred shield tankers before they could charge up the rail.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Negative-Feedback
3
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Posted - 2015.06.14 09:04:00 -
[147] - Quote
Dzago Sevatarion wrote:Last night I made a shield tank Caldari light frame. It was a lot of fun to play a couple of games with 200 something shield HP and 3 second recharge delays.
Played a game where I had 30hp/sec of armor regen with 0 recharge delays. That was fun too
Shield tanking is hard mode /period.
> Check RND out here
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DR DEESE NUTS
140
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Posted - 2015.06.14 14:35:00 -
[148] - Quote
Ydubbs81 RND wrote:Dzago Sevatarion wrote:Last night I made a shield tank Caldari light frame. It was a lot of fun to play a couple of games with 200 something shield HP and 3 second recharge delays. Played a game where I had 30hp/sec of armor regen with 0 recharge delays. That was fun too
What was your hp?
The USS m`dick
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.14 16:58:00 -
[149] - Quote
Zan Azikuchi wrote:knight guard fury wrote:Ace Ravager wrote: Shields are weightless we should have more speed we have almost no armor. I suits look bulky but they're not we should be faster than we are now it just makes sense. Being faster can also make up for disadvantages we face now.
Min have higher armor drop off at base for higher speed. Caldari have low as **** base armor and are slow as ****. Those don't balance out.
our armor is made out a lighter material than yours and the assault and scout are stripped down to just what we need for survivability, so thats why were lighter and still have decent armor stats on our assault.. and besides us minmatar like using ferroscales and reactives so we arent being slowed down by the clucky armor plates also you caldari use a heavier, more dense armor material than the minmatar so that a another reason Is this like adamantium on Wolverine? The most brittle material real world, but in the comic book world, is the HARDEST material to date, next to vibranium....? im assuming from this statement you dont know the materials found/manufactured in eve are?
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.14 17:03:00 -
[150] - Quote
minerals
ore
list of different materials
different types of components
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
84
|
Posted - 2015.06.14 19:27:00 -
[151] - Quote
I was trying to make a sarcastic retort of the idiocy that it sound's like...
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
Squagga
Fatal Absolution Negative-Feedback
782
|
Posted - 2015.06.15 01:56:00 -
[152] - Quote
When did this thread become topic of witch craft and then evolve into ores and minerals, which we don't even have in dust?
Shields, the silent killer.
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.15 02:08:00 -
[153] - Quote
Squagga wrote:When did this thread become topic of witch craft and then evolve into ores and minerals, which we don't even have in dust? when someone mentioned the speed and weight of caldari
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
DR DEESE NUTS
142
|
Posted - 2015.06.15 02:33:00 -
[154] - Quote
Eve: hp Armarr>Caldari>Gallente>minmatar Speed:Minmatar>Gallente>Caldari>Amarr
Always wondered why dust never followed it.
Also in eve shield has constant regen but armour has bursts. Never understood why they completely changed what was in eve in dust. Like Armarr being dual tankers
The USS m`dick
|
DR DEESE NUTS
142
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Posted - 2015.06.15 02:37:00 -
[155] - Quote
DR DEESE NUTS wrote:Eve: hp Armarr>Caldari>Gallente>minmatar Speed:Minmatar>Gallente>Caldari>Amarr
Always wondered why dust never followed it.
Also in eve shield has constant regen but armour has bursts. Never understood why they completely changed what was in eve in dust. Like Armarr being dual tankers
Dmg mods are In lows speed mods are In highs we also have three different types of slots in eve. Lows-meds-high.
Almost seems they switched armour and shield in dust.
The USS m`dick
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
87
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Posted - 2015.06.15 03:01:00 -
[156] - Quote
S-Seriously?! Armor was/is like Shield in Eve?!
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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DR DEESE NUTS
143
|
Posted - 2015.06.15 03:03:00 -
[157] - Quote
Zan Azikuchi wrote:S-Seriously?! Armor was/is like Shield in Eve?!
Yep. Except with more hp.
The USS m`dick
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
87
|
Posted - 2015.06.15 03:05:00 -
[158] - Quote
But armor still had more HP than shield's?
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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DR DEESE NUTS
143
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Posted - 2015.06.15 03:10:00 -
[159] - Quote
Zan Azikuchi wrote:But armor still had more HP than shield's?
Yep.
The USS m`dick
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Joel II X
Bacon with a bottle of Quafe
7
|
Posted - 2015.06.15 03:14:00 -
[160] - Quote
DR DEESE NUTS wrote:DR DEESE NUTS wrote:Eve: hp Armarr>Caldari>Gallente>minmatar Speed:Minmatar>Gallente>Caldari>Amarr
Always wondered why dust never followed it.
Also in eve shield has constant regen but armour has bursts. Never understood why they completely changed what was in eve in dust. Like Armarr being dual tankers Dmg mods are In lows speed mods are In highs we also have three different types of slots in eve. Lows-meds-high. Almost seems they switched armour and shield in dust. We don't have room for medium mods. Not with the current UI, anyways. |
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
88
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Posted - 2015.06.15 03:18:00 -
[161] - Quote
Seriously, this need's to become a thing, how i'd love to have my shields rech through damage. That'd be AWESOME! (Still not playing EVE though...)
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Gaius Calinus
Incarnation Soldiers
32
|
Posted - 2015.06.15 07:00:00 -
[162] - Quote
Squagga wrote:Mobius Wyvern wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators. You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic. Once again, it doesn't matter how fast I get my shields back, if I'm already laying on the ground with guts hanging out of my ass
Thats exactly what they DON'T want to admit:
CalAssaults (this includes the ck0) are DEAD within 3 ScR/Cr/BrAR-shots in the back, no matter how many Ext, Energ, Regs one carries, they're worthless at that moment! That doesn't happen to any gK0, no light weapon or even even a core-nade can take out a maxed gk0 instantly. That's why we need better shields, not mods: to survive the first impact! Any reg/rech. is worth sh** when you're not even able to turn around because those 2-3 shots made your guts already hang around your legs. It's that simple...
Hail Caldari !!
Hail to the Caldari State !!!
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Jack McReady
DUST University Ivy League
2
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Posted - 2015.06.15 09:58:00 -
[163] - Quote
Gaius Calinus wrote:Squagga wrote:Mobius Wyvern wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators. You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic. Once again, it doesn't matter how fast I get my shields back, if I'm already laying on the ground with guts hanging out of my ass Thats exactly what they DON'T want to admit: CalAssaults (this includes the ck0) are DEAD within 3 ScR/Cr/BrAR-shots in the back, no matter how many Ext, Energ, Regs one carries, they're worthless at that moment! That doesn't happen to any gK0, no light weapon or even even a core-nade can take out a maxed gk0 instantly. That's why we need better shields, not mods: to survive the first impact! Any reg/rech. is worth sh** when you're not even able to turn around because those 2-3 shots made your guts already hang around your legs. It's that simple...
google translation of above post: my fit is terrible and I want overpowered suits to overcome my lack of awareness.
and btw a core nade desroys the very common double rep tripple ferroscale gk0 fit, you simple have no clue. my ck0 has ~800 EHP and totally survives 3 shots from a SCR and doesnt care about core nades. oh, and if you face anti shield weapon simply dont take shield tanked suits? counterplay, such a new concept that never happened, right? |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
88
|
Posted - 2015.06.15 16:28:00 -
[164] - Quote
Jack McReady wrote:Gaius Calinus wrote:Squagga wrote:Mobius Wyvern wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators. You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic. Once again, it doesn't matter how fast I get my shields back, if I'm already laying on the ground with guts hanging out of my ass Thats exactly what they DON'T want to admit: CalAssaults (this includes the ck0) are DEAD within 3 ScR/Cr/BrAR-shots in the back, no matter how many Ext, Energ, Regs one carries, they're worthless at that moment! That doesn't happen to any gK0, no light weapon or even even a core-nade can take out a maxed gk0 instantly. That's why we need better shields, not mods: to survive the first impact! Any reg/rech. is worth sh** when you're not even able to turn around because those 2-3 shots made your guts already hang around your legs. It's that simple... google translation of above post: my fit is terrible and I want overpowered suits to overcome my lack of awareness.and btw a core nade desroys the very common double rep tripple ferroscale gk0 fit, you simple have no clue. my ck0 has ~800 EHP and totally survives 3 shots from a SCR and doesnt care about core nades. oh, and if you face anti shield weapon simply dont take shield tanked suits? counterplay, such a new concept that never happened, right?
So you're telling us to skill out of Cal suits, when we don't have the money to respec? We shouldn't have to abandon a defense type that we want to play as all cause its ineffective in 70% of most situation's, which includes getting over run quite easily and having to back off an objective we need to protect, to survive.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
88
|
Posted - 2015.06.15 17:23:00 -
[165] - Quote
Joel II X wrote:DR DEESE NUTS wrote:DR DEESE NUTS wrote:Eve: hp Armarr>Caldari>Gallente>minmatar Speed:Minmatar>Gallente>Caldari>Amarr
Always wondered why dust never followed it.
Also in eve shield has constant regen but armour has bursts. Never understood why they completely changed what was in eve in dust. Like Armarr being dual tankers Dmg mods are In lows speed mods are In highs we also have three different types of slots in eve. Lows-meds-high. Almost seems they switched armour and shield in dust. We don't have room for medium mods. Not with the current UI, anyways.
Actually, there is room, there can be slots to the right and left of our suit's (the picture at the very top of the fitting screen, where it tells us what suit it is), we can add upon the current U.I. with a client side update and have medium module's to the left and right of that module, there should be enough room for 2-4 I believe.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
|
Posted - 2015.06.15 17:38:00 -
[166] - Quote
Personally, I just specced myself 100% into Caldari Assault, Rail Rifle, and shield tanking.
Using a ck.0 Assault with 3x Complex Extenders, 2x Complex Energizers, and 2x Complex Regulators, I've been having no trouble at all with survivability.
To clarify, that's 522 shield HP with a recharge delay of 2 seconds and a depleted delay of 3 seconds.
The recharge rate is almost 90hp/s.
I played an Ambush last night that put both teams on opposite sides of the bridge on the 5-point bridge map, and even though many people on the other team were using Scramblers and Assault Scramblers, I had no trouble engaging them because every time my shields dropped below 50% I'd drop behind cover, reload, and then jump back out with my shields back up.
Shield mechanics right now seem to work perfectly with the Caldari playstyle.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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DR DEESE NUTS
145
|
Posted - 2015.06.15 17:46:00 -
[167] - Quote
Mobius Wyvern wrote:Personally, I just specced myself 100% into Caldari Assault, Rail Rifle, and shield tanking.
Using a ck.0 Assault with 3x Complex Extenders, 2x Complex Energizers, and 2x Complex Regulators, I've been having no trouble at all with survivability.
To clarify, that's 522 shield HP with a recharge delay of 2 seconds and a depleted delay of 3 seconds.
The recharge rate is almost 90hp/s.
I played an Ambush last night that put both teams on opposite sides of the bridge on the 5-point bridge map, and even though many people on the other team were using Scramblers and Assault Scramblers, I had no trouble engaging them because every time my shields dropped below 50% I'd drop behind cover, reload, and then jump back out with my shields back up.
Shield mechanics right now seem to work perfectly with the Caldari playstyle.
Shields at Proto level are fine they are balanced with armour. But at a basic and advanced level armour completely destroys shield.
At basic and advanced shields can't afford to fit the higher end mods like armour can and can't get hp or regen in a competitive since to combat armour.
The USS m`dick
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Squagga
Fatal Absolution Negative-Feedback
799
|
Posted - 2015.06.16 05:01:00 -
[168] - Quote
I want an eHP buff. That's what I want. I want more eHP out of each shield module
Shields, the silent killer.
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Protocake JR
Negative-Feedback. Negative-Feedback
1
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Posted - 2015.06.16 06:03:00 -
[169] - Quote
I have 4 cal assault fits. 2 proto and 2 advanced. Each tier gets a double damage mod fit and then a more traditional fit. Survivability with these fittings are satisfactory. Yes, even against scramblers. It's not the end of the world if your shields go down. Stop panicking.
Both my advanced and proto fittings have 650 to about 850 ehp. I could, of course get even better ehp just by sacrificing one energizer and one regulator and STILL have decent regeneration with nearly 1k ehp.
If you cannot already survive with 800 ehp +/- 100, a shield extender buff will not help you very much at all.
Y-axis sensitivity: 100%
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
91
|
Posted - 2015.06.16 06:42:00 -
[170] - Quote
Protocake JR wrote:I have 4 cal assault fits. 2 proto and 2 advanced. Each tier gets a double damage mod fit and then a more traditional fit. Survivability with these fittings are satisfactory. Yes, even against scramblers. It's not the end of the world if your shields go down. Stop panicking.
Both my advanced and proto fittings have 650 to about 850 ehp. I could, of course get even better ehp just by sacrificing one energizer and one regulator and STILL have decent regeneration with nearly 1k ehp.
If you cannot already survive with 800 ehp +/- 100, a shield extender buff will not help you very much at all.
EHP doesn't equate to Shields as well as it does armor, especially for a shield tank race.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Protocake JR
Negative-Feedback. Negative-Feedback
1
|
Posted - 2015.06.16 06:55:00 -
[171] - Quote
wat
Can you explain?
Y-axis sensitivity: 100%
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SLENDER M4N
Xer Cloud Consortium
588
|
Posted - 2015.06.16 07:28:00 -
[172] - Quote
This is why we cant have nice things
Our Lord and savior, Munson punched me and RE'd me! I feel loved <3
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Squagga
Fatal Absolution Negative-Feedback
801
|
Posted - 2015.06.16 16:04:00 -
[173] - Quote
Crap, this is why we can't have anything. The whole community is fighting each other for what the rest of the community wants
Shields, the silent killer.
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Oswald Rehnquist
1
|
Posted - 2015.06.16 16:55:00 -
[174] - Quote
Random thoughts, so I apologize ahead of time.
I'd say the simply fact that there are armor ehp options that fit heavy high ehp, medium low regen, or light armor playstyles automatically gives armor tankers more flexibility. Shields tankers simply don't have this, they have one singular ehp mod, that must fit every single role and race.
In regard to penalties, armor tanking hits speed, which doesn't interfere with "stand and deliver" functions. Shield tanking punishes regen time which does impact hit and run if ever so slightly. Couple that with rep tools and the balance shifts a little bit further.
Another thing that makes shield tanking harder is that shield tankers have to be more intelligent that armor tankers. Since shields are your first line of defense for all suits, having them as your primary form of defense means you can't make mistakes and must always be in an advantage state rather than neutral or disadvantage state. While not a perfect 1:1 relationship, this is most exaggerated with vehicles, since armor vehicles have their shields first, they can activate their armor hardeners in response to an attack, shield base vehicles have to actively predict an attack prior to it occurring as it become dire if they miss the initial alpha. When it comes to infantry, a shield user who gets flanked with automatically lose flat out. Shield users need to have better environmental awareness to be able to kite or flank as they can only play while in the advantage state, whereas armor can play in the advantage, neutral, or disadvantage state. A shield tanker who gets flanked by a ScR is in much worse shape than an armor tanker that gets flanked by a RR (both of which are range weapons).
Essentially, the skill floor for shields is a lot higher than armor.
Despite my ramblings, I would be interested if they have kills per spawn for suits based on what was their primary line of defense (duel, shield, or armor).
Below 28 dB
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Gaius Calinus
Incarnation Soldiers
32
|
Posted - 2015.06.16 20:41:00 -
[175] - Quote
Jack McReady wrote:Gaius Calinus wrote:Squagga wrote:Mobius Wyvern wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators. You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic. Once again, it doesn't matter how fast I get my shields back, if I'm already laying on the ground with guts hanging out of my ass Thats exactly what they DON'T want to admit: CalAssaults (this includes the ck0) are DEAD within 3 ScR/Cr/BrAR-shots in the back, no matter how many Ext, Energ, Regs one carries, they're worthless at that moment! That doesn't happen to any gK0, no light weapon or even even a core-nade can take out a maxed gk0 instantly. That's why we need better shields, not mods: to survive the first impact! Any reg/rech. is worth sh** when you're not even able to turn around because those 2-3 shots made your guts already hang around your legs. It's that simple... google translation of above post: my fit is terrible and I want overpowered suits to overcome my lack of awareness.and btw a core nade desroys the very common double rep tripple ferroscale gk0 fit, you simple have no clue. my ck0 has ~800 EHP and totally survives 3 shots from a SCR and doesnt care about core nades. oh, and if you face anti shield weapon simply dont take shield tanked suits? counterplay, such a new concept that never happened, right?
Completely wrong: It means you should stand at least two shots to have the chance to break up the hack and turn around... Awareness of what exactly?? Of two ScR shots from 70m? Are you really serious?
Who the hell has brought this mo**n in???
Sure... I could only spit on the back of a "double rep tripple ferroscale" gk0 and it would be dead as f***, but that suit is something only you might use to have something to put in as contradiction... It would be as we would use only 3 enh.extenders on a ck0 (we don't have "soft", "middle" and "hard" extenders, you know...)
Translation of your post: "your fault to have chosen the wrong race" ? GTFO!
Hail Caldari !!
Hail to the Caldari State !!!
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tffvbhb
Team Bukkakke
3
|
Posted - 2015.06.17 16:59:00 -
[176] - Quote
Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta As long as you can't get 400 armor with your sheilds |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
94
|
Posted - 2015.06.17 17:05:00 -
[177] - Quote
tffvbhb wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta As long as you can't get 400 armor with your sheilds
That's not our fault actually, that's because of the way the armor modules are now, and it need's to be changed based on the race and % of skills rather than be a straight up bonus for everyone, that would help balance shield and armor much more than the way it is now. But because we can't have race specific bonus' (by this I mean actually make the race you choose ACTUALLY matter), this become's moot to bring up, besides we wouldn't even mess with armor modules if shield's were actually reliable in this game in the first place.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Squagga
Fatal Absolution Negative-Feedback
806
|
Posted - 2015.06.20 02:54:00 -
[178] - Quote
Shields is broke m'kay
Shields, the silent killer.
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