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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
63
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Posted - 2015.06.07 08:56:00 -
[1] - Quote
DR DEESE NUTS wrote:Squagga wrote:Petra 222 SoM wrote:I'll just leave this here for you to ponder. Dust.thang I don't bother with damage modifiers and you need shield regulators or your one quarter eHP, armor, will be all you're left with. You guys really need to start thinking about what you say before you say it Scroll down. It will show you the most used suit is the caldari assault.
Which is funny, cause most Aslt Cals are ACTUALLY used for sniping.... Who new?
G.R.A.V.E - Dead men tell no tale...
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
63
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Posted - 2015.06.08 05:32:00 -
[2] - Quote
Squagga wrote:JARREL THOMAS wrote:Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time. This stuff
Doubled...
G.R.A.V.E - Dead men tell no tale...
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
64
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Posted - 2015.06.08 16:57:00 -
[3] - Quote
Echo 1991 wrote:JARREL THOMAS wrote:Echo 1991 wrote:JARREL THOMAS wrote:Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time. Why? You already have the best shield stats in the game. There is no reason you should get even better stats Just because you don't want to fit regulators. Armour suits need to fit reps to get anywhere near shields HP rate. All shields need is a remote shield booster and a damage threshold (maybe even a fitting buff) they don't need more HP They're the best but still **** is why. And, I do fit regs I don't armor stack but thats the thing also the regs take away our ability to stack bio and electronics mods and one of them is in high slots while you guys can hop do more damage or stack shields. Also why would you guys need to stack to have reps like us you guys can stack way more ehp than us and still deal massive damage. And besides the hp bonus up there would be minor but the others would go up. Caldari are the shield version of Gallente they rep fast and we should to, but faster since we're weak ass shields. Fitting armour means I can't fit biotics, so that's a moot point. Also caldari are not the shield version of the gallente, they are 2 different suits that function very differently. And please, don't complain that armour suits can get more eHP, doing that means they have no reps, they get caught with their pants down and they get punished for it. Shields need tweaking but caldari suits shouldn't be buffed (except logi cos its abysmal) just because you think it's stats are bad. If anything, all that needs to happen is a fitting reduction, a damage threshold and a shield repairer needs to be added.
It's not moot, high armor is part of the reason we want a shield buff, plus you don't need reps, 3 out of 5 games will always have a guy with rep tools, making armor reps obsolete, which in turn makes shield reps obsolete, alone a shield regen with 2 complex shield recharges is 66 per every, what? 4 seconds without complex regs? All this on amedium cal suit. A min logi can give an amarr medium stacking armor plates over 120 per what? 0.20 seconds? Thats what it feels like, and i've been on both ends of said repping, so I can tell from experience, and th excuse "go for the logi"doesn't apply if the amarr suit is in the way, or if the logi is around the corner, by which time in this scenario, i'd have died 6-8 times until I give up and go else where.
Regardless of scenario A, even if the enemy armor didn't have a logi, my weapon requires spooling, my enemies do not, breach AR rips through shield and armor, like the CR and the ScR and its aslt variant. It doesn't matter if my suit's suppose to"function" differently, theres a formula to CQC battles that simply cant be met with the current gimpy shield suits, we need a proper buff.
G.R.A.V.E - Dead men tell no tale...
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
64
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Posted - 2015.06.08 20:38:00 -
[4] - Quote
Echo 1991 wrote: Shields don't need a buff, they need more things that benefit them. Like a shield repairer. Also mate, shield recharge rate is still per second there's just a delay which needs a threshold so it isn't broken by a bullet from 100m away that does 1 damage doesn't stop it. Maybe make it easier to fit rechargers and energizers as well even extenders.
And whoever told you that the AR rips through armour is smoking something. Another thing, if shield suits are bad, why are most other shield suits fine? Min assault is fine, cal scout is fine, caldari commando is fine, min scout is fine.
So your saying that shield's should remain lower in HP value to armor? I can fit recharges and shield extenders and regulator's just fine, and I didn't say AR, I said BREACH AR. The shield suits you speak of: Min assaults don't rely on shield's they rely on armor plates, cal scout has horrible/problematic hit boxes, not an excuse for no shield buff's unless you plan to give caldari broken hit boxes that nobody can hit. Caldari commando is absolute trash, it's most viable simply sniping and defending one's self when someone decides to take out a DS to hunt your ass, if their not in an ADS of course. and Min scout, again, doesn't rely on shield's, they use myrofibs and once more, like all other scout's, have horrible/problematic hit boxes, and once more, not an excuse for no buffing or no rebalancing's, (also the tac ar does pretty well against armor as well my friend's have beaten high HP armor fit's with them). So, what's your next move? Otherwise i'll call checkmate on this (no joke, no troll).
G.R.A.V.E - Dead men tell no tale...
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
64
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Posted - 2015.06.08 21:15:00 -
[5] - Quote
That's your fit that still relies on armor, try not using any armor mods on that min assault, minmatar scouts rely on that speed alone and again have broken hit boxes, agreed commando's are trashed and need to be taken back into dev hell and spat out as something new, cal scout's aren't ment to be assault's, SCR's are broken. Bolt pistols, lack luster, too slow, needs rebalancing. So anything else you want to bring to the table?
Also, we're talking about how shield's are unbelievably weaker than armor, in that I mean how easy they are to kill, especially since this game is so CQC oriented.
G.R.A.V.E - Dead men tell no tale...
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
65
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Posted - 2015.06.09 14:25:00 -
[6] - Quote
Echo 1991 wrote:Then ask for a buff to regulators and a buff to the delay on the heavy frames. Also a shield repairer is NEEDED so logis can rep shield suits, it isn't fair that this isn't in the game but its not that shields are bad that cause shield suits to not be as good, its the lack of support equipment.
If that would be the case, then we would need a shield buff any how, a buff to overall shield HP to make overall use to the shield reps, it's only common sense at that point...
G.R.A.V.E - Dead men tell no tale...
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
66
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Posted - 2015.06.09 20:39:00 -
[7] - Quote
Echo 1991 wrote:Zan Azikuchi wrote:Echo 1991 wrote:Then ask for a buff to regulators and a buff to the delay on the heavy frames. Also a shield repairer is NEEDED so logis can rep shield suits, it isn't fair that this isn't in the game but its not that shields are bad that cause shield suits to not be as good, its the lack of support equipment. If that would be the case, then we would need a shield buff any how, a buff to overall shield HP to make overall use to the shield reps, it's only common sense at that point... No you wouldn't because you already have built in reps which is one of the reasons plates give more HP. It requires 2 modules to get HP and reps whereas shields don't need to fit any modules to repair, you can speed up the process but you don't have to. All I've seen is most shield users complain that they cannot recharge their shields fast enough when in cover, so it stands to reason that if anything is the problem its recharge rates. So therefore they should be buffed.
The amount of shield tank on a caldari suit is low, to give shield repair tools but not increase shield HP to make proper use out of them is counter-intuitive, armor suits survive because they can take and soak up damage and get repped at the same time, if they get low, they find cover, and said logi can get 2k WP's from this, for the shield rep to be effective, shield HP needs to be improved.
G.R.A.V.E - Dead men tell no tale...
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
66
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Posted - 2015.06.09 21:04:00 -
[8] - Quote
True Adamance wrote:Squagga wrote:True Adamance wrote:davis fritz wrote:Please just give the Caldari something. Why do you hate us so? When a Caldari player whines CCP hates them....... 1000...... Kittens are placed in blenders 100....... unlucky are diagnosed with cancer 10....... endangered species become extinct 1.......person looks like an absolute idiot, ass, halfwit, nincompoop, blockhead, buffoon, dunce, dolt, ignoramus, cretin, imbecile, dullard, moron, simpleton, clod, dope, ninny, chump, dimwit, goon, dumbo, dummy, dum-dum, dumb-bell, loon, jackass, bonehead, fathead, numbskull, dunderhead, chucklehead, knucklehead, muttonhead, pudding-head, thickhead, wooden-head, airhead, pinhead, lamebrain, pea-brain, birdbrain, zombie, jerk, nerd, dipstick, donkey, noodle. nit, nitwit, numpty, twit, clot, goat, plonker, berk, prat, pillock, wally, git, wazzock, divvy, nerk, dork, twerp, charlie, mug, muppet....... So easy for you to say, when you've got the most OP gun in the game. But then again you'd be crying if your race actually had some problems Caldari vehicles were arguably the strongest vehicles in the game hands down last build, RR [mainly the ARR] is a heavily used weapon that couples solid DPS with range in an anti armour meta, the Bolt Pistol for several builds has been considered one of the best side arms available, you have both commonly used Anti-Vehicle weapons available to your race [swarm launchers and Forgeguns] AND AV grenades, and by a great margin the largest amount of content available to your race AND you have more environmental sockets than the Amarr even have content. Caldari Scouts have been FoTM before, Cal Logis have been FoTM, Cal Assaults arguably are a FoTM suit to a certain degree being able to break hit detection [Need to ask Jehuty how he does that] and can field suits with 50-74 regeneration per second. Please do us a favour and open your eyes and realise that you have everything a player interested in Amarr or Minmatar content could ever want. As for your last jab..... do you gauge the rifles over performances based on a modified anti-shield DPS from a Caldari-centric perspective or based on a poorly thought out comparison between the Tactical ScR variant against a normal AR variant. I definitely admit that both need a balance pass and perhaps a mechanics change but not a massive one. By that logic yes the weapon is over performing. If you compare it to a weapon of its own variant then you will see that the Viziam ScR's total potential DPS on an Amarr Assault [1164 assuming no misses and max rate of fire is met] is not vastly more than the Duvolle Tactical Assault Rifle which reached 1090 anti shield DPS and a greater anti armour DPS profile. But if we are making illogical arguments where we are reaching for facts from weapons that should not be compared to one another directlythe Boundless Combat Rifle is not particularly far behind the pack at a potential 927 DPS vs Armour with the Allotek Burst Rifle clocking in at slightly less ar 925 DPS vs Shields. Looking at the statistics of each individual variation of rifles the weapons are fairly well balanced against one another and indicidative of what you should expect from the class. Tactical = 1000 DPS Burst = 900 DPS Assault = 600-700 DPS Breach = 550-650 DPS Perhaps the rifles simply need more of a DPS homogenisation as well as the remaining variants not yet introduced.
GOOD LORD, I was just, WOW, forum warrior of the month here, we've derailed this topic enough, so let's get this back on track, this is a shield related thread, not a weapon related one, *reads text above* (IT'S A F***IN' WALL!).
G.R.A.V.E - Dead men tell no tale...
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
66
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Posted - 2015.06.10 14:28:00 -
[9] - Quote
Mobius Wyvern wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators. You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic.
By then, you'd need to fall back, and when you do so, all the armor's would have rolled into your front door because your shields didnt comeback fast enough, not that im complaining about that, but flux = the equivalent of the VERY BEST way to combat shields and should be used more often than simply wasting a flux for RE's, hives, and uplink, it really does make you wonder, what were the dev's thinking originally and how far off has this ideal of their's gone?
G.R.A.V.E - Dead men tell no tale...
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
66
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Posted - 2015.06.10 20:58:00 -
[10] - Quote
Echo 1991 wrote:Squagga wrote:Mobius Wyvern wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators. You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic. Once again, it doesn't matter how fast I get my shields back, if I'm already laying on the ground with guts hanging out of my ass Then by that logic it doesn't matter how fast armour reps if I get smashed by a core locus.
You know, this is becoming less of a thread about shields and more of a **** (the other name for a rooster) fight between shield and armor... People in this thread simply don't want shields being capable of getting in the mud with armor, and simply want them in the red line, that's whats this post is really all about at this point.
It has been derailed.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
67
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Posted - 2015.06.10 21:18:00 -
[11] - Quote
Yet here we still are, with our zippers down, and floppies everywhere trying to see who's bigger, at some point do you people realise that this is just becoming more annoying than it need's to be?
We sit here day in and day out trying to come up with excuses as to why this should be better than this, if it's absolutely unfair to 1 side you know what you need to do and you know what need's to be said. As we are now? Shield's are best suited to red line, i've used them for 2 year's, and i've been crushed by every weapon, off topicly, i've played various other sci fi game's, those of which that also had shield's, most namely Section 8 (the game) and Section 8 Prejudice, if you've played that game, you'd know that it was fun to be a shield guy and be armor, either way, you'd get in the mudd with the enemy and rock house with either or, was it balanced? Felt like it, guy who shoots off first get's the kill, unless they jet pack out of the way (do not center the jet pack into this, it's used as an explanatory object). The main issue with armor and shield's that I see personally? Too many thing's can easily pop shield's, armor? Too few, want it balanced? Make armor like shield's glass cannon it, remove it's ability to rep through damage. (Aaaand inb4 a bunch of armor boi's saying nay).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
67
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Posted - 2015.06.10 21:40:00 -
[12] - Quote
See, this is exactly what I was talking about... This logic, nothing will get done for shield's because you like the easy kills, the easy time you get killing shield player's, this is why shield players complain, it's not easy using an RR in CQC not easy killing an armor suit at 40+ meters with one either, but with an AR/SCR/CR/RR they beat you as shield's, the caldari are suppose to be the best at caldari tech, you know **** it, your not gonna understand cause you don't play it with nothing but shield mod's, no damage mods, no dampeners, just regs, extenders, and recharges, with nothing but the RR, use it for the next 3 month's and then tell me if it's fine...
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
67
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Posted - 2015.06.10 22:01:00 -
[13] - Quote
Echo 1991 wrote:Zan Azikuchi wrote:See, this is exactly what I was talking about... This logic, nothing will get done for shield's because you like the easy kills, the easy time you get killing shield player's, this is why shield players complain, it's not easy using an RR in CQC not easy killing an armor suit at 40+ meters with one either, but with an AR/SCR/CR/RR they beat you as shield's, the caldari are suppose to be the best at caldari tech, you know **** it, your not gonna understand cause you don't play it with nothing but shield mod's, no damage mods, no dampeners, just regs, extenders, and recharges, with nothing but the RR, use it for the next 3 month's and then tell me if it's fine... I've been saying shield regen mods need a buff on almost all my posts. You try use an armour suit and tell me how them RRs, CRs and mass drivers feel. You also have to remember the RR isn't meant for CQC which is why it isn't that good for it. Its primary use is long range. I'm fairly certain if the breach AR and normal AR could shoot out 70+ metres, people would call for a nerf cos its a short range weapon. Don't complain it isn't as good as an AR or CR in cqc, scramblers are a different story entirely.
Lol, i've placed armor mod's on my Ck0, i've out lived, most players with all the weapons, including CR, mod's don't need a buff the suit needs changes, I shouldn't be capable of taking on amarr with an SCR and win with the RR in both cqc AND long range, while using armor mods, if I can do that, then either some mods are broken, or their too powerful. I've taken hit's from MD's too, not a problem, CR? give me a break, only reason it ever kills me, is cause I get jumped, or it's a jumper, everything that goes against armor, isn't as severely damaging as you make it out to be. (Every post you make, you seem to prove my logic right).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
67
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Posted - 2015.06.11 03:38:00 -
[14] - Quote
Echo 1991 wrote:Zan Azikuchi wrote:Echo 1991 wrote:Zan Azikuchi wrote:See, this is exactly what I was talking about... This logic, nothing will get done for shield's because you like the easy kills, the easy time you get killing shield player's, this is why shield players complain, it's not easy using an RR in CQC not easy killing an armor suit at 40+ meters with one either, but with an AR/SCR/CR/RR they beat you as shield's, the caldari are suppose to be the best at caldari tech, you know **** it, your not gonna understand cause you don't play it with nothing but shield mod's, no damage mods, no dampeners, just regs, extenders, and recharges, with nothing but the RR, use it for the next 3 month's and then tell me if it's fine... I've been saying shield regen mods need a buff on almost all my posts. You try use an armour suit and tell me how them RRs, CRs and mass drivers feel. You also have to remember the RR isn't meant for CQC which is why it isn't that good for it. Its primary use is long range. I'm fairly certain if the breach AR and normal AR could shoot out 70+ metres, people would call for a nerf cos its a short range weapon. Don't complain it isn't as good as an AR or CR in cqc, scramblers are a different story entirely. Lol, i've placed armor mod's on my Ck0, i've out lived, most players with all the weapons, including CR, mod's don't need a buff the suit needs changes, I shouldn't be capable of taking on amarr with an SCR and win with the RR in both cqc AND long range, while using armor mods, if I can do that, then either some mods are broken, or their too powerful. I've taken hit's from MD's too, not a problem, CR? give me a break, only reason it ever kills me, is cause I get jumped, or it's a jumper, everything that goes against armor, isn't as severely damaging as you make it out to be. (Every post you make, you seem to prove my logic right). Caldari needs a buff cos you can kill people with it?? Did you think about that before you typed? Try use an actual armour suit that doesn't have 350 HP shield buffer and then tell me that a combat rifle and mass driver doesn't rip through you.
Lol, you seem to have forgotten the part with ARMOR, cal's are shield suit's, not armor suit's, and i've been shot without shields on, lol still kicked amarr ass with armor fit, and mass drivers? blows themselves up cause I ran into them, CR, unless is a broken min suit, I come out on top.
So, pretty much your saying that ALL caldari should just run armor instead of using shields? Cause that's the gist i'm getting here, lol maybe your like every other armorer out there, just want the free ride, getting kills without working the extra 20 miles that a caldari shield suit has to put out just to be competitive.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
70
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Posted - 2015.06.12 17:57:00 -
[15] - Quote
Actually, aside from advance (because you can fit 2 regulators which is far more important than stealth by any means) Proto is the only viable suit for the caldari, CPU and PG wise too, Basic, you'll die alot in because you have to play extremely skillfully and extremely carefully, if you die by a cal suit, more than likely he's from a well named corp. and is/has alot of experience running cal basic and cal militia. Given the amount of skill that's required, you can see why most players (new) tend to quit on day 1 (possibly 1 week later). Sure suit's may look fine, but that's because of 2 years of using them, people need to remember that we're not in that state of "If I can do it, so can he/she", not everyone's you, not everyone's gonna do the same thing you do, that's why we're different.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
75
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Posted - 2015.06.12 19:27:00 -
[16] - Quote
Also this game really isn't made for long range engagements either, which also factor's into why shield's are in such a bad position (its like trying to fit a square into a triangle hole). All we really want is to be able (despite lore and original concept of shields) to go into the CQC mudd and be at least helpful to protect CQC objectives, alot of maps are closed in and offer very little room to avoid a shot especially from explosives.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
75
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Posted - 2015.06.12 19:41:00 -
[17] - Quote
Recharges to me would be perfectly fine regardless, so long as I can get to amarr level shield's (as they would in armor). Energizers do take a hefty amount of shields even though its like 6%, so we could do 3%, but we definitely wouldnt reach amarr level with one and go down to gallente level of armor in terms of shields, so I guess there would need to be a buff to shield related modules if thats the case. maybe make it so that basic is 40%+ and go up from 10% there on? and Make energizers give massive amounts of shields? (I'm just throwing **** nit's in at this point but I wanna hear everyone opinion on what they should be, IN YOUR OPINION).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
76
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Posted - 2015.06.12 20:24:00 -
[18] - Quote
DR DEESE NUTS wrote:Zan Azikuchi wrote:Recharges to me would be perfectly fine regardless, so long as I can get to amarr level shield's (as they would in armor). Energizers do take a hefty amount of shields even though its like 6%, so we could do 3%, but we definitely wouldnt reach amarr level with one and go down to gallente level of armor in terms of shields, so I guess there would need to be a buff to shield related modules if thats the case. maybe make it so that basic is 40%+ and go up from 10% there on? and Make energizers give massive amounts of shields? (I'm just throwing **** nit's in at this point but I wanna hear everyone opinion on what they should be, IN YOUR OPINION). Recharges. 40% 50% 60% Energizer 55% -2% shield 70% -4% shield 85% -6% shield A Caldari having a energizer and 4 complex extenders would give them a 58.05 recharge rate and 613.76 hp. Yeah I like where this is going. Edit: Also interesting thing about the energizers they get better as you stack more of them but the stacking penalty still applies it's just a bit weird. But it's a bit neat.
That shield deduction is still pretty incredible, maybe make it 2% 3% and 4%?
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
76
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Posted - 2015.06.12 20:52:00 -
[19] - Quote
DR DEESE NUTS wrote:Zan Azikuchi wrote:DR DEESE NUTS wrote:Zan Azikuchi wrote:Recharges to me would be perfectly fine regardless, so long as I can get to amarr level shield's (as they would in armor). Energizers do take a hefty amount of shields even though its like 6%, so we could do 3%, but we definitely wouldnt reach amarr level with one and go down to gallente level of armor in terms of shields, so I guess there would need to be a buff to shield related modules if thats the case. maybe make it so that basic is 40%+ and go up from 10% there on? and Make energizers give massive amounts of shields? (I'm just throwing **** nit's in at this point but I wanna hear everyone opinion on what they should be, IN YOUR OPINION). Recharges. 40% 50% 60% Energizer 55% -2% shield 70% -4% shield 85% -6% shield A Caldari having a energizer and 4 complex extenders would give them a 58.05 recharge rate and 613.76 hp. Yeah I like where this is going. Edit: Also interesting thing about the energizers they get better as you stack more of them but the stacking penalty still applies it's just a bit weird. But it's a bit neat. That shield deduction is still pretty incredible, maybe make it 2% 3% and 4%? I think the hp deduction is fine as it only counts for your base hp. So the complex enrrgizer takes away about 21 hp but has 25% advantage over the recharge. Unless the penalty does count for extenders then I think a 6% decrease as It's a draw back for being over a third better then the recharged module.
It does actually, that's how mod's work in this game, that being said, 6% on shield extended HP is much different than base shield, try fitting proto energizers 1 on 4 shield extenders and 2 with 3 shield extenders, take them off, then re-apply them, you'll then notice it's not based off of base shield without extenders but it's based off of shield's at ANY amount.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
76
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Posted - 2015.06.12 21:14:00 -
[20] - Quote
Try using a basic or advanced cal, and place 2 energizers, (that 6% is BRUTAL).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
77
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Posted - 2015.06.13 02:16:00 -
[21] - Quote
Squagga wrote:DR DEESE NUTS wrote:Zan Azikuchi wrote:Recharges to me would be perfectly fine regardless, so long as I can get to amarr level shield's (as they would in armor). Energizers do take a hefty amount of shields even though its like 6%, so we could do 3%, but we definitely wouldnt reach amarr level with one and go down to gallente level of armor in terms of shields, so I guess there would need to be a buff to shield related modules if thats the case. maybe make it so that basic is 40%+ and go up from 10% there on? and Make energizers give massive amounts of shields? (I'm just throwing **** nit's in at this point but I wanna hear everyone opinion on what they should be, IN YOUR OPINION). Recharges. 40% 50% 60% Energizer 55% -2% shield 70% -4% shield 85% -6% shield A Caldari having a energizer and 4 complex extenders would give them a 58.05 recharge rate and 613.76 hp. Yeah I like where this is going. Edit: Also interesting thing about the energizers they get better as you stack more of them but the stacking penalty still applies it's just a bit weird. But it's a bit neat. Where are you coming up with these numbers? Proto shield energizer a give 65% at -6%. Away from home right now, but was just looking at that. So I know that's the stats, can't at the moment give you the rest of the stats
If you add in the skill bonus' it's actually more than previously thought, also just played/ran a proto cal with 2 energizers and 3 proto shield ext's (522 shields) and 3 reg's (1.60/2.70), yeah I still died pretty easily, shield HP is what's needed, and a slightly faster (or in this case, shortened) delay, that way, i'll be given a chance before I pop my head or body out again, also we need chest/stomach high obstruction's so we can hide behind thing's properly and not around corner's.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
78
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Posted - 2015.06.13 07:45:00 -
[22] - Quote
Zekain Kade wrote:Alright fags, vet shield tanker here. our shields are fine. our regen is fine, our depleted regen is fine. none of that needs a buff. What does need to be addressed though are some mods used for shields, and some weapons.
1: shield regulators need a buff. A major buff. Or instead of a direct buff to regulators, add in a bonus skill to regulators by upgrading cal assault suits, and scout suits. That alone would help out immensely
2: the combat rifle needs to be a tad adjusted. it is currently better hybrid weapon then the hybrid weapons. making it slightly weaker against shields will help reduce the amount of counter shield tanker face. maybe have be brought down to 85%
3: make any projectile that deals less than 20% of its original damage to our shields not affect our recharge, or having a similar system to our vehicles.
aside from that, you're all just horrible shield tankers who simple don't not know who to ******* run the suit. Each sit has its ply style. Shield tankers are hit and run/ long range fighters. you are not going to last long in CQC, or in prolonged fire fights. your suit is not built that way.
Good day.
Oh you dirty ***** work that shaft! Oh, I'm sorry I don't know what came over me, it's just that it really seems like your sucking armor plated d***s, but since your a supposed shield tanker you'd know by heart ALL of shields problems and how having weapons and maps that only give you 40+ meter engagements. Now before you try to make a retort (and sound like a failing hipster trying to be successful in his life while your at it), bare in mind that a lot of players shield wise, have to be in CQC in these fire fights to DEFEND an objective, to which any armor could easily b**** slap us call us Mary Sue and continue to hack objectives at their leisure, your no shield tanker, you're wanna be rap star who went from 5 seconds of fame to 20 seconds of shame. (That's for calling us brains f4gs...)
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
83
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Posted - 2015.06.13 20:09:00 -
[23] - Quote
No, seriously, shields die way faster than armor in many, if not, at all time's in the gun fight situation's, armor's just got a lot of HP backing them in comparison to shield's, which is what shield need's. It doesn't make sense that any shield reliant player can't reach armor level in shield's (except for tank's apparently, which really come's to show CCP's concern's...).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
83
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Posted - 2015.06.13 20:22:00 -
[24] - Quote
Still need's shield HP so that logi's can get enough/similar amount that armor's do.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
83
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Posted - 2015.06.13 20:24:00 -
[25] - Quote
knight guard fury wrote:Zan Azikuchi wrote:No, seriously, shields die way faster than armor in many, if not, at all time's in the gun fight situation's, armor's just got a lot of HP backing them in comparison to shield's, which is what shield need's. It doesn't make sense that any shield reliant player can't reach armor level in shield's (except for tank's apparently, which really come's to show CCP's concern's...). shields are suppose to be half of what armor is, for base stats that is. now tanking shields to be up to where armor is can be achieved... up to a certain point. shields arent meant to be stacked as high as armor for a reason you know. theoretically shields are stronger than armor, but since 3 out of 4 weapon types either are hybrid or laser based, only the combat rifle does the least damage to shields. sure rail rifles are anti armor but its still a hybbrid and it still does a signification amount of damage to shields as well. now if shields were really half of what armor is than that would buff all shield users a lot but thats not gonna happen unless we all rally to support the idea. and its different for vehicles as they have 2-3 different hp modules for shields and armor and they also deal WAY more damage. than what our suits and weapons do.
Fair enough...
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
83
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Posted - 2015.06.14 08:41:00 -
[26] - Quote
knight guard fury wrote:Ace Ravager wrote: Shields are weightless we should have more speed we have almost no armor. I suits look bulky but they're not we should be faster than we are now it just makes sense. Being faster can also make up for disadvantages we face now.
Min have higher armor drop off at base for higher speed. Caldari have low as **** base armor and are slow as ****. Those don't balance out.
our armor is made out a lighter material than yours and the assault and scout are stripped down to just what we need for survivability, so thats why were lighter and still have decent armor stats on our assault.. and besides us minmatar like using ferroscales and reactives so we arent being slowed down by the clucky armor plates also you caldari use a heavier, more dense armor material than the minmatar so that a another reason
Is this like adamantium on Wolverine? The most brittle material real world, but in the comic book world, is the HARDEST material to date, next to vibranium....?
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
84
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Posted - 2015.06.14 19:27:00 -
[27] - Quote
I was trying to make a sarcastic retort of the idiocy that it sound's like...
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
87
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Posted - 2015.06.15 03:01:00 -
[28] - Quote
S-Seriously?! Armor was/is like Shield in Eve?!
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
87
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Posted - 2015.06.15 03:05:00 -
[29] - Quote
But armor still had more HP than shield's?
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
88
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Posted - 2015.06.15 03:18:00 -
[30] - Quote
Seriously, this need's to become a thing, how i'd love to have my shields rech through damage. That'd be AWESOME! (Still not playing EVE though...)
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
88
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Posted - 2015.06.15 16:28:00 -
[31] - Quote
Jack McReady wrote:Gaius Calinus wrote:Squagga wrote:Mobius Wyvern wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators. You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic. Once again, it doesn't matter how fast I get my shields back, if I'm already laying on the ground with guts hanging out of my ass Thats exactly what they DON'T want to admit: CalAssaults (this includes the ck0) are DEAD within 3 ScR/Cr/BrAR-shots in the back, no matter how many Ext, Energ, Regs one carries, they're worthless at that moment! That doesn't happen to any gK0, no light weapon or even even a core-nade can take out a maxed gk0 instantly. That's why we need better shields, not mods: to survive the first impact! Any reg/rech. is worth sh** when you're not even able to turn around because those 2-3 shots made your guts already hang around your legs. It's that simple... google translation of above post: my fit is terrible and I want overpowered suits to overcome my lack of awareness.and btw a core nade desroys the very common double rep tripple ferroscale gk0 fit, you simple have no clue. my ck0 has ~800 EHP and totally survives 3 shots from a SCR and doesnt care about core nades. oh, and if you face anti shield weapon simply dont take shield tanked suits? counterplay, such a new concept that never happened, right?
So you're telling us to skill out of Cal suits, when we don't have the money to respec? We shouldn't have to abandon a defense type that we want to play as all cause its ineffective in 70% of most situation's, which includes getting over run quite easily and having to back off an objective we need to protect, to survive.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
88
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Posted - 2015.06.15 17:23:00 -
[32] - Quote
Joel II X wrote:DR DEESE NUTS wrote:DR DEESE NUTS wrote:Eve: hp Armarr>Caldari>Gallente>minmatar Speed:Minmatar>Gallente>Caldari>Amarr
Always wondered why dust never followed it.
Also in eve shield has constant regen but armour has bursts. Never understood why they completely changed what was in eve in dust. Like Armarr being dual tankers Dmg mods are In lows speed mods are In highs we also have three different types of slots in eve. Lows-meds-high. Almost seems they switched armour and shield in dust. We don't have room for medium mods. Not with the current UI, anyways.
Actually, there is room, there can be slots to the right and left of our suit's (the picture at the very top of the fitting screen, where it tells us what suit it is), we can add upon the current U.I. with a client side update and have medium module's to the left and right of that module, there should be enough room for 2-4 I believe.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
91
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Posted - 2015.06.16 06:42:00 -
[33] - Quote
Protocake JR wrote:I have 4 cal assault fits. 2 proto and 2 advanced. Each tier gets a double damage mod fit and then a more traditional fit. Survivability with these fittings are satisfactory. Yes, even against scramblers. It's not the end of the world if your shields go down. Stop panicking.
Both my advanced and proto fittings have 650 to about 850 ehp. I could, of course get even better ehp just by sacrificing one energizer and one regulator and STILL have decent regeneration with nearly 1k ehp.
If you cannot already survive with 800 ehp +/- 100, a shield extender buff will not help you very much at all.
EHP doesn't equate to Shields as well as it does armor, especially for a shield tank race.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
94
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Posted - 2015.06.17 17:05:00 -
[34] - Quote
tffvbhb wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta As long as you can't get 400 armor with your sheilds
That's not our fault actually, that's because of the way the armor modules are now, and it need's to be changed based on the race and % of skills rather than be a straight up bonus for everyone, that would help balance shield and armor much more than the way it is now. But because we can't have race specific bonus' (by this I mean actually make the race you choose ACTUALLY matter), this become's moot to bring up, besides we wouldn't even mess with armor modules if shield's were actually reliable in this game in the first place.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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