Pages: 1 2 3 4 [5] 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
77
|
Posted - 2015.06.13 02:16:00 -
[121] - Quote
Squagga wrote:DR DEESE NUTS wrote:Zan Azikuchi wrote:Recharges to me would be perfectly fine regardless, so long as I can get to amarr level shield's (as they would in armor). Energizers do take a hefty amount of shields even though its like 6%, so we could do 3%, but we definitely wouldnt reach amarr level with one and go down to gallente level of armor in terms of shields, so I guess there would need to be a buff to shield related modules if thats the case. maybe make it so that basic is 40%+ and go up from 10% there on? and Make energizers give massive amounts of shields? (I'm just throwing **** nit's in at this point but I wanna hear everyone opinion on what they should be, IN YOUR OPINION). Recharges. 40% 50% 60% Energizer 55% -2% shield 70% -4% shield 85% -6% shield A Caldari having a energizer and 4 complex extenders would give them a 58.05 recharge rate and 613.76 hp. Yeah I like where this is going. Edit: Also interesting thing about the energizers they get better as you stack more of them but the stacking penalty still applies it's just a bit weird. But it's a bit neat. Where are you coming up with these numbers? Proto shield energizer a give 65% at -6%. Away from home right now, but was just looking at that. So I know that's the stats, can't at the moment give you the rest of the stats
If you add in the skill bonus' it's actually more than previously thought, also just played/ran a proto cal with 2 energizers and 3 proto shield ext's (522 shields) and 3 reg's (1.60/2.70), yeah I still died pretty easily, shield HP is what's needed, and a slightly faster (or in this case, shortened) delay, that way, i'll be given a chance before I pop my head or body out again, also we need chest/stomach high obstruction's so we can hide behind thing's properly and not around corner's.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
Zekain Kade
New Eden's Army New Eden's Heros
1
|
Posted - 2015.06.13 04:01:00 -
[122] - Quote
Alright fags, vet shield tanker here. our shields are fine. our regen is fine, our depleted regen is fine. none of that needs a buff. What does need to be addressed though are some mods used for shields, and some weapons.
1: shield regulators need a buff. A major buff. Or instead of a direct buff to regulators, add in a bonus skill to regulators by upgrading cal assault suits, and scout suits. That alone would help out immensely
2: the combat rifle needs to be a tad adjusted. it is currently better hybrid weapon then the hybrid weapons. making it slightly weaker against shields will help reduce the amount of counter shield tanker face. maybe have be brought down to 85%
3: make any projectile that deals less than 20% of its original damage to our shields not affect our recharge, or having a similar system to our vehicles.
aside from that, you're all just horrible shield tankers who simple don't not know who to ******* run the suit. Each sit has its ply style. Shield tankers are hit and run/ long range fighters. you are not going to last long in CQC, or in prolonged fire fights. your suit is not built that way.
Good day. |
DR DEESE NUTS
128
|
Posted - 2015.06.13 04:09:00 -
[123] - Quote
Zekain Kade wrote:Alright fags, vet shield tanker here. our shields are fine. our regen is fine, our depleted regen is fine. none of that needs a buff. What does need to be addressed though are some mods used for shields, and some weapons.
1: shield regulators need a buff. A major buff. Or instead of a direct buff to regulators, add in a bonus skill to regulators by upgrading cal assault suits, and scout suits. That alone would help out immensely
2: the combat rifle needs to be a tad adjusted. it is currently better hybrid weapon then the hybrid weapons. making it slightly weaker against shields will help reduce the amount of counter shield tanker face. maybe have be brought down to 85%
3: make any projectile that deals less than 20% of its original damage to our shields not affect our recharge, or having a similar system to our vehicles.
aside from that, you're all just horrible shield tankers who simple don't not know who to ******* run the suit. Each sit has its ply style. Shield tankers are hit and run/ long range fighters. you are not going to last long in CQC, or in prolonged fire fights. your suit is not built that way.
Good day.
Then why are there no Caldari assaults in pc and whenever I see one they die in a blink of an eye.
The USS m`dick
|
Zekain Kade
New Eden's Army New Eden's Heros
1
|
Posted - 2015.06.13 04:11:00 -
[124] - Quote
DR DEESE NUTS wrote:Zekain Kade wrote:Alright fags, vet shield tanker here. our shields are fine. our regen is fine, our depleted regen is fine. none of that needs a buff. What does need to be addressed though are some mods used for shields, and some weapons.
1: shield regulators need a buff. A major buff. Or instead of a direct buff to regulators, add in a bonus skill to regulators by upgrading cal assault suits, and scout suits. That alone would help out immensely
2: the combat rifle needs to be a tad adjusted. it is currently better hybrid weapon then the hybrid weapons. making it slightly weaker against shields will help reduce the amount of counter shield tanker face. maybe have be brought down to 85%
3: make any projectile that deals less than 20% of its original damage to our shields not affect our recharge, or having a similar system to our vehicles.
aside from that, you're all just horrible shield tankers who simple don't not know who to ******* run the suit. Each sit has its ply style. Shield tankers are hit and run/ long range fighters. you are not going to last long in CQC, or in prolonged fire fights. your suit is not built that way.
Good day. Then why are there no Caldari assaults in pc and whenever I see one they die in a blink of an eye. cuz bad |
Squagga
Fatal Absolution Negative-Feedback
752
|
Posted - 2015.06.13 05:57:00 -
[125] - Quote
DR DEESE NUTS wrote:Squagga wrote:DR DEESE NUTS wrote:Zan Azikuchi wrote:Recharges to me would be perfectly fine regardless, so long as I can get to amarr level shield's (as they would in armor). Energizers do take a hefty amount of shields even though its like 6%, so we could do 3%, but we definitely wouldnt reach amarr level with one and go down to gallente level of armor in terms of shields, so I guess there would need to be a buff to shield related modules if thats the case. maybe make it so that basic is 40%+ and go up from 10% there on? and Make energizers give massive amounts of shields? (I'm just throwing **** nit's in at this point but I wanna hear everyone opinion on what they should be, IN YOUR OPINION). Recharges. 40% 50% 60% Energizer 55% -2% shield 70% -4% shield 85% -6% shield A Caldari having a energizer and 4 complex extenders would give them a 58.05 recharge rate and 613.76 hp. Yeah I like where this is going. Edit: Also interesting thing about the energizers they get better as you stack more of them but the stacking penalty still applies it's just a bit weird. But it's a bit neat. Where are you coming up with these numbers? Proto shield energizer a give 65% at -6%. Away from home right now, but was just looking at that. So I know that's the stats, can't at the moment give you the rest of the stats These are my proposed stats.
Sorry. I get a lot rediculous things thrown at me, when I make these threads
Shields, the silent killer.
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
78
|
Posted - 2015.06.13 07:45:00 -
[126] - Quote
Zekain Kade wrote:Alright fags, vet shield tanker here. our shields are fine. our regen is fine, our depleted regen is fine. none of that needs a buff. What does need to be addressed though are some mods used for shields, and some weapons.
1: shield regulators need a buff. A major buff. Or instead of a direct buff to regulators, add in a bonus skill to regulators by upgrading cal assault suits, and scout suits. That alone would help out immensely
2: the combat rifle needs to be a tad adjusted. it is currently better hybrid weapon then the hybrid weapons. making it slightly weaker against shields will help reduce the amount of counter shield tanker face. maybe have be brought down to 85%
3: make any projectile that deals less than 20% of its original damage to our shields not affect our recharge, or having a similar system to our vehicles.
aside from that, you're all just horrible shield tankers who simple don't not know who to ******* run the suit. Each sit has its ply style. Shield tankers are hit and run/ long range fighters. you are not going to last long in CQC, or in prolonged fire fights. your suit is not built that way.
Good day.
Oh you dirty ***** work that shaft! Oh, I'm sorry I don't know what came over me, it's just that it really seems like your sucking armor plated d***s, but since your a supposed shield tanker you'd know by heart ALL of shields problems and how having weapons and maps that only give you 40+ meter engagements. Now before you try to make a retort (and sound like a failing hipster trying to be successful in his life while your at it), bare in mind that a lot of players shield wise, have to be in CQC in these fire fights to DEFEND an objective, to which any armor could easily b**** slap us call us Mary Sue and continue to hack objectives at their leisure, your no shield tanker, you're wanna be rap star who went from 5 seconds of fame to 20 seconds of shame. (That's for calling us brains f4gs...)
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.13 14:31:00 -
[127] - Quote
Zekain Kade wrote:Alright fags, vet shield tanker here. our shields are fine. our regen is fine, our depleted regen is fine. none of that needs a buff. What does need to be addressed though are some mods used for shields, and some weapons.
1: shield regulators need a buff. A major buff. Or instead of a direct buff to regulators, add in a bonus skill to regulators by upgrading cal assault suits, and scout suits. That alone would help out immensely
2: the combat rifle needs to be a tad adjusted. it is currently better hybrid weapon then the hybrid weapons. making it slightly weaker against shields will help reduce the amount of counter shield tanker face. maybe have be brought down to 85%
3: make any projectile that deals less than 20% of its original damage to our shields not affect our recharge, or having a similar system to our vehicles.
aside from that, you're all just horrible shield tankers who simple don't not know who to ******* run the suit. Each sit has its ply style. Shield tankers are hit and run/ long range fighters. you are not going to last long in CQC, or in prolonged fire fights. your suit is not built that way.
Good day. my god you know nothing of combat rifles or projectile weapons
combat rifles are actually fine where there at right now for damage, if you reduce its effectiveness against shields any further you'll be basically bending us over and raping us CR users if the opponent is shield dominant. the reason the combat rifle does well is because of how fast we can fire it and for the proto CR users that have prof. to 4 or 5 in it.
and why in the name of Matar would you ever suggest that projectile weapons not affect shield recharge JUST because it does 20% less damage. that would significantly boost the survivibility of shield users and could potentially make certain suits OP if fitted with the right set-up if that was allowed. in no way necessary should that even be a possibility.
and your grammar is horrible, but besides that, its not that we don't know how to run a shield tanked suit, and yes they all have their own play-style, but Minmatar shield based suits are still shield tanked and are meant for CQC and mid ranged combat and if the suit is tanked right with the modules than yes, you can totally be able to sustain a decent fire fight with an opponent. i would say a bit more but im leaving soon.
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
Echo 1991
Dead Man's Game
841
|
Posted - 2015.06.13 14:40:00 -
[128] - Quote
does no one realise that projectile weapons have a -15/+15 pofile? |
Heimdallr69
Negative-Feedback.
5
|
Posted - 2015.06.13 15:55:00 -
[129] - Quote
Echo 1991 wrote:does no one realise that projectile weapons have a -15/+15 pofile? Yet they still instantly kill shields
Removed inappropriate content - CCP Logibro
|
DR DEESE NUTS
134
|
Posted - 2015.06.13 15:58:00 -
[130] - Quote
Heimdallr69 wrote:Echo 1991 wrote:does no one realise that projectile weapons have a -15/+15 pofile? Yet they still instantly kill shields
If they instantly kill shields then what ever happens to armour must be 2x worse.
The USS m`dick
|
|
TIGER SHARK1501
Savage Bullet RUST415
239
|
Posted - 2015.06.13 16:39:00 -
[131] - Quote
Nope |
Squagga
Fatal Absolution Negative-Feedback
759
|
Posted - 2015.06.13 16:57:00 -
[132] - Quote
Why the hell does everybody try to turn this thread into something about their race? I know it's difficult to believe, but not everything is about you
Shields, the silent killer.
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.13 17:41:00 -
[133] - Quote
Heimdallr69 wrote:Echo 1991 wrote:does no one realise that projectile weapons have a -15/+15 pofile? Yet they still instantly kill shields Stop over exaggerating things.
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
83
|
Posted - 2015.06.13 20:09:00 -
[134] - Quote
No, seriously, shields die way faster than armor in many, if not, at all time's in the gun fight situation's, armor's just got a lot of HP backing them in comparison to shield's, which is what shield need's. It doesn't make sense that any shield reliant player can't reach armor level in shield's (except for tank's apparently, which really come's to show CCP's concern's...).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
Yokal Bob
Dead Man's Game
971
|
Posted - 2015.06.13 20:13:00 -
[135] - Quote
Armour Slows you down Slow regen
Shields Fast regen Doesnt slow you down
Want balance? Introduce a rep tool that repairs shields, increase regeneration of armour, balance the amount gained from modules. Done.
Vote Dust for PS4
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.13 20:22:00 -
[136] - Quote
Zan Azikuchi wrote:No, seriously, shields die way faster than armor in many, if not, at all time's in the gun fight situation's, armor's just got a lot of HP backing them in comparison to shield's, which is what shield need's. It doesn't make sense that any shield reliant player can't reach armor level in shield's (except for tank's apparently, which really come's to show CCP's concern's...). shields are suppose to be half of what armor is, for base stats that is. now tanking shields to be up to where armor is can be achieved... up to a certain point. shields arent meant to be stacked as high as armor for a reason you know.
theoretically shields are stronger than armor, but since 3 out of 4 weapon types either are hybrid or laser based, only the combat rifle does the least damage to shields. sure rail rifles are anti armor but its still a hybbrid and it still does a signification amount of damage to shields as well.
now if shields were really half of what armor is than that would buff all shield users a lot but thats not gonna happen unless we all rally to support the idea. and its different for vehicles as they have 2-3 different hp modules for shields and armor and they also deal WAY more damage. than what our suits and weapons do.
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
83
|
Posted - 2015.06.13 20:22:00 -
[137] - Quote
Still need's shield HP so that logi's can get enough/similar amount that armor's do.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
83
|
Posted - 2015.06.13 20:24:00 -
[138] - Quote
knight guard fury wrote:Zan Azikuchi wrote:No, seriously, shields die way faster than armor in many, if not, at all time's in the gun fight situation's, armor's just got a lot of HP backing them in comparison to shield's, which is what shield need's. It doesn't make sense that any shield reliant player can't reach armor level in shield's (except for tank's apparently, which really come's to show CCP's concern's...). shields are suppose to be half of what armor is, for base stats that is. now tanking shields to be up to where armor is can be achieved... up to a certain point. shields arent meant to be stacked as high as armor for a reason you know. theoretically shields are stronger than armor, but since 3 out of 4 weapon types either are hybrid or laser based, only the combat rifle does the least damage to shields. sure rail rifles are anti armor but its still a hybbrid and it still does a signification amount of damage to shields as well. now if shields were really half of what armor is than that would buff all shield users a lot but thats not gonna happen unless we all rally to support the idea. and its different for vehicles as they have 2-3 different hp modules for shields and armor and they also deal WAY more damage. than what our suits and weapons do.
Fair enough...
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
Ace Ravager
Horizons' Edge No Context
80
|
Posted - 2015.06.13 20:38:00 -
[139] - Quote
But I'm still wondering
If shields are supposed to be weightless, why is my CalSault so slow with a few feroscale armor mods
Come here for some Officer Gear
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.13 20:40:00 -
[140] - Quote
Ace Ravager wrote:But I'm still wondering
If shields are supposed to be weightless, why is my CalSault so slow with a few feroscale armor mods caldari may be shield tankers but they are a slow shield-heavy race
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
|
Squagga
Fatal Absolution Negative-Feedback
774
|
Posted - 2015.06.14 01:49:00 -
[141] - Quote
knight guard fury wrote:Ace Ravager wrote:But I'm still wondering
If shields are supposed to be weightless, why is my CalSault so slow with a few feroscale armor mods caldari may be shield tankers but they are a slow shield-heavy race
We're a screwed-heavy race
Shields, the silent killer.
|
Ace Ravager
Horizons' Edge No Context
85
|
Posted - 2015.06.14 03:51:00 -
[142] - Quote
Shields are weightless we should have more speed we have almost no armor. I suits look bulky but they're not we should be faster than we are now it just makes sense. Being faster can also make up for disadvantages we face now.
Min have higher armor drop off at base for higher speed. Caldari have low as **** base armor and are slow as ****. Those don't balance out.
Come here for some Officer Gear
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.14 03:57:00 -
[143] - Quote
Ace Ravager wrote: Shields are weightless we should have more speed we have almost no armor. I suits look bulky but they're not we should be faster than we are now it just makes sense. Being faster can also make up for disadvantages we face now.
Min have higher armor drop off at base for higher speed. Caldari have low as **** base armor and are slow as ****. Those don't balance out.
our armor is made out a lighter material than yours and the assault and scout are stripped down to just what we need for survivability, so thats why were lighter and still have decent armor stats on our assault.. and besides us minmatar like using ferroscales and reactives so we arent being slowed down by the clucky armor plates
also you caldari use a heavier, more dense armor material than the minmatar so that a another reason
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2
|
Posted - 2015.06.14 04:02:00 -
[144] - Quote
knight guard fury wrote:Ace Ravager wrote: Shields are weightless we should have more speed we have almost no armor. I suits look bulky but they're not we should be faster than we are now it just makes sense. Being faster can also make up for disadvantages we face now.
Min have higher armor drop off at base for higher speed. Caldari have low as **** base armor and are slow as ****. Those don't balance out.
our armor is made out a lighter material than yours and the assault and scout are stripped down to just what we need for survivability, so thats why were lighter and still have decent armor stats on our assault.. and besides us minmatar like using ferroscales and reactives so we arent being slowed down by the clucky armor plates also you caldari use a heavier, more dense armor material than the minmatar so that a another reason
I agree. Gallante know how to work with armor more so they can make much lighter just as strong armor whereas Caldari cannot. However, the shield on the Gallante suits is pretty much just as good as Caldari suits.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
83
|
Posted - 2015.06.14 08:41:00 -
[145] - Quote
knight guard fury wrote:Ace Ravager wrote: Shields are weightless we should have more speed we have almost no armor. I suits look bulky but they're not we should be faster than we are now it just makes sense. Being faster can also make up for disadvantages we face now.
Min have higher armor drop off at base for higher speed. Caldari have low as **** base armor and are slow as ****. Those don't balance out.
our armor is made out a lighter material than yours and the assault and scout are stripped down to just what we need for survivability, so thats why were lighter and still have decent armor stats on our assault.. and besides us minmatar like using ferroscales and reactives so we arent being slowed down by the clucky armor plates also you caldari use a heavier, more dense armor material than the minmatar so that a another reason
Is this like adamantium on Wolverine? The most brittle material real world, but in the comic book world, is the HARDEST material to date, next to vibranium....?
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
Ydubbs81 RND
Negative-Feedback
3
|
Posted - 2015.06.14 09:02:00 -
[146] - Quote
Zekain Kade wrote:
aside from that, you're all just horrible shield tankers who simple don't not know who to ******* run the suit. Each sit has its ply style. Shield tankers are hit and run/ long range fighters. you are not going to last long in CQC, or in prolonged fire fights. your suit is not built that way.
Good day.
Trying to understand why shields can't last long in CQC? Hp is hp whether it is armor or shield. The only difference is what is destroying the hp. Being able to stack damage mods (without gimping your major hp source) and the fact that shield weapons are more effective on shields than armor weapons on armor is where the issue lies.
"Long range"? Amarr/Viziam will shred shield tankers before they could charge up the rail.
Shield tanking is hard mode /period.
> Check RND out here
|
Ydubbs81 RND
Negative-Feedback
3
|
Posted - 2015.06.14 09:04:00 -
[147] - Quote
Dzago Sevatarion wrote:Last night I made a shield tank Caldari light frame. It was a lot of fun to play a couple of games with 200 something shield HP and 3 second recharge delays.
Played a game where I had 30hp/sec of armor regen with 0 recharge delays. That was fun too
Shield tanking is hard mode /period.
> Check RND out here
|
DR DEESE NUTS
140
|
Posted - 2015.06.14 14:35:00 -
[148] - Quote
Ydubbs81 RND wrote:Dzago Sevatarion wrote:Last night I made a shield tank Caldari light frame. It was a lot of fun to play a couple of games with 200 something shield HP and 3 second recharge delays. Played a game where I had 30hp/sec of armor regen with 0 recharge delays. That was fun too
What was your hp?
The USS m`dick
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.14 16:58:00 -
[149] - Quote
Zan Azikuchi wrote:knight guard fury wrote:Ace Ravager wrote: Shields are weightless we should have more speed we have almost no armor. I suits look bulky but they're not we should be faster than we are now it just makes sense. Being faster can also make up for disadvantages we face now.
Min have higher armor drop off at base for higher speed. Caldari have low as **** base armor and are slow as ****. Those don't balance out.
our armor is made out a lighter material than yours and the assault and scout are stripped down to just what we need for survivability, so thats why were lighter and still have decent armor stats on our assault.. and besides us minmatar like using ferroscales and reactives so we arent being slowed down by the clucky armor plates also you caldari use a heavier, more dense armor material than the minmatar so that a another reason Is this like adamantium on Wolverine? The most brittle material real world, but in the comic book world, is the HARDEST material to date, next to vibranium....? im assuming from this statement you dont know the materials found/manufactured in eve are?
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.14 17:03:00 -
[150] - Quote
minerals
ore
list of different materials
different types of components
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
|
|
|
|
Pages: 1 2 3 4 [5] 6 :: one page |
First page | Previous page | Next page | Last page |