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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.08 22:54:00 -
[61] - Quote
davis fritz wrote:Please just give the Caldari something. Why do you hate us so?
When a Caldari player whines CCP hates them.......
1000...... Kittens are placed in blenders
100....... unlucky are diagnosed with cancer
10....... endangered species become extinct
1.......person looks like an absolute idiot, ass, halfwit, nincompoop, blockhead, buffoon, dunce, dolt, ignoramus, cretin, imbecile, dullard, moron, simpleton, clod, dope, ninny, chump, dimwit, goon, dumbo, dummy, dum-dum, dumb-bell, loon, jackass, bonehead, fathead, numbskull, dunderhead, chucklehead, knucklehead, muttonhead, pudding-head, thickhead, wooden-head, airhead, pinhead, lamebrain, pea-brain, birdbrain, zombie, jerk, nerd, dipstick, donkey, noodle. nit, nitwit, numpty, twit, clot, goat, plonker, berk, prat, pillock, wally, git, wazzock, divvy, nerk, dork, twerp, charlie, mug, muppet.......
"Crush all who complain!"
- Arkena Wyrnspire
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JARREL THOMAS
Dead Man's Game
676
|
Posted - 2015.06.09 02:54:00 -
[62] - Quote
True Adamance wrote:davis fritz wrote:Please just give the Caldari something. Why do you hate us so? When a Caldari player whines CCP hates them....... 1000...... Kittens are placed in blenders 100....... unlucky are diagnosed with cancer 10....... endangered species become extinct 1.......person looks like an absolute idiot, ass, halfwit, nincompoop, blockhead, buffoon, dunce, dolt, ignoramus, cretin, imbecile, dullard, moron, simpleton, clod, dope, ninny, chump, dimwit, goon, dumbo, dummy, dum-dum, dumb-bell, loon, jackass, bonehead, fathead, numbskull, dunderhead, chucklehead, knucklehead, muttonhead, pudding-head, thickhead, wooden-head, airhead, pinhead, lamebrain, pea-brain, birdbrain, zombie, jerk, nerd, dipstick, donkey, noodle. nit, nitwit, numpty, twit, clot, goat, plonker, berk, prat, pillock, wally, git, wazzock, divvy, nerk, dork, twerp, charlie, mug, muppet....... And 0 fucks were given.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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Squagga
Fatal Absolution Negative-Feedback
720
|
Posted - 2015.06.09 04:52:00 -
[63] - Quote
True Adamance wrote:davis fritz wrote:Please just give the Caldari something. Why do you hate us so? When a Caldari player whines CCP hates them....... 1000...... Kittens are placed in blenders 100....... unlucky are diagnosed with cancer 10....... endangered species become extinct 1.......person looks like an absolute idiot, ass, halfwit, nincompoop, blockhead, buffoon, dunce, dolt, ignoramus, cretin, imbecile, dullard, moron, simpleton, clod, dope, ninny, chump, dimwit, goon, dumbo, dummy, dum-dum, dumb-bell, loon, jackass, bonehead, fathead, numbskull, dunderhead, chucklehead, knucklehead, muttonhead, pudding-head, thickhead, wooden-head, airhead, pinhead, lamebrain, pea-brain, birdbrain, zombie, jerk, nerd, dipstick, donkey, noodle. nit, nitwit, numpty, twit, clot, goat, plonker, berk, prat, pillock, wally, git, wazzock, divvy, nerk, dork, twerp, charlie, mug, muppet.......
So easy for you to say, when you've got the most OP gun in the game. But then again you'd be crying if your race actually had some problems
Shields, the silent killer.
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Echo 1991
Dead Man's Game
835
|
Posted - 2015.06.09 08:22:00 -
[64] - Quote
Zan Azikuchi wrote:Echo 1991 wrote: Shields don't need a buff, they need more things that benefit them. Like a shield repairer. Also mate, shield recharge rate is still per second there's just a delay which needs a threshold so it isn't broken by a bullet from 100m away that does 1 damage doesn't stop it. Maybe make it easier to fit rechargers and energizers as well even extenders.
And whoever told you that the AR rips through armour is smoking something. Another thing, if shield suits are bad, why are most other shield suits fine? Min assault is fine, cal scout is fine, caldari commando is fine, min scout is fine.
So your saying that shield's should remain lower in HP value to armor? I can fit recharges and shield extenders and regulator's just fine, and I didn't say AR, I said BREACH AR. The shield suits you speak of: Min assaults don't rely on shield's they rely on armor plates, cal scout has horrible/problematic hit boxes, not an excuse for no shield buff's unless you plan to give caldari broken hit boxes that nobody can hit. Caldari commando is absolute trash, it's most viable simply sniping and defending one's self when someone decides to take out a DS to hunt your ass, if their not in an ADS of course. and Min scout, again, doesn't rely on shield's, they use myrofibs and once more, like all other scout's, have horrible/problematic hit boxes, and once more, not an excuse for no buffing or no rebalancing's, (also the tac ar does pretty well against armor as well my friend's have beaten high HP armor fit's with them). So, what's your next move? Otherwise i'll call checkmate on this (no joke, no troll).
Lol, min assaults aren't armour tanks and last i checked, min scouts use shields. I swear you have no idea what you're on about. I know the caldari commando is fine, point defence from up high with a swarm launcher is one of the things it does best, minmando beats it but compared to the minmando all commandos are bad.
If you want an actual shield buff, provide actual evidence that shields are bad, not they're bad because 2 weapons wreck them. |
JARREL THOMAS
Dead Man's Game
677
|
Posted - 2015.06.09 12:15:00 -
[65] - Quote
Echo 1991 wrote:Zan Azikuchi wrote:Echo 1991 wrote: Shields don't need a buff, they need more things that benefit them. Like a shield repairer. Also mate, shield recharge rate is still per second there's just a delay which needs a threshold so it isn't broken by a bullet from 100m away that does 1 damage doesn't stop it. Maybe make it easier to fit rechargers and energizers as well even extenders.
And whoever told you that the AR rips through armour is smoking something. Another thing, if shield suits are bad, why are most other shield suits fine? Min assault is fine, cal scout is fine, caldari commando is fine, min scout is fine.
So your saying that shield's should remain lower in HP value to armor? I can fit recharges and shield extenders and regulator's just fine, and I didn't say AR, I said BREACH AR. The shield suits you speak of: Min assaults don't rely on shield's they rely on armor plates, cal scout has horrible/problematic hit boxes, not an excuse for no shield buff's unless you plan to give caldari broken hit boxes that nobody can hit. Caldari commando is absolute trash, it's most viable simply sniping and defending one's self when someone decides to take out a DS to hunt your ass, if their not in an ADS of course. and Min scout, again, doesn't rely on shield's, they use myrofibs and once more, like all other scout's, have horrible/problematic hit boxes, and once more, not an excuse for no buffing or no rebalancing's, (also the tac ar does pretty well against armor as well my friend's have beaten high HP armor fit's with them). So, what's your next move? Otherwise i'll call checkmate on this (no joke, no troll). Lol, min assaults aren't armour tanks and last i checked, min scouts use shields. I swear you have no idea what you're on about. I know the caldari commando is fine, point defence from up high with a swarm launcher is one of the things it does best, minmando beats it but compared to the minmando all commandos are bad. If you want an actual shield buff, provide actual evidence that shields are bad, not they're bad because 2 weapons wreck them.
theres the fact that if we get shot by a shield weapon and most of our shields, or all, we then have to sit in cover for a few seconds to start reping and we peak back process repeated untill they reach us cover is our friends so we can't just run out and die. Recharge rate or delay is just way to low on some suits like the calmando and the sentinel i can kill in my assault solo the logi cant get shields or recharge high to the point where armor logis can get. and ect I dont understand why your so apposed anyways this boost will make one race better the caldari of which most of the community has confirmed as the weakest race and don't say more people use cal assaults they spec into them cause they look cool.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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Echo 1991
Dead Man's Game
835
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Posted - 2015.06.09 14:07:00 -
[66] - Quote
Then ask for a buff to regulators and a buff to the delay on the heavy frames. Also a shield repairer is NEEDED so logis can rep shield suits, it isn't fair that this isn't in the game but its not that shields are bad that cause shield suits to not be as good, its the lack of support equipment. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
65
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Posted - 2015.06.09 14:25:00 -
[67] - Quote
Echo 1991 wrote:Then ask for a buff to regulators and a buff to the delay on the heavy frames. Also a shield repairer is NEEDED so logis can rep shield suits, it isn't fair that this isn't in the game but its not that shields are bad that cause shield suits to not be as good, its the lack of support equipment.
If that would be the case, then we would need a shield buff any how, a buff to overall shield HP to make overall use to the shield reps, it's only common sense at that point...
G.R.A.V.E - Dead men tell no tale...
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Squagga
Fatal Absolution Negative-Feedback
725
|
Posted - 2015.06.09 20:23:00 -
[68] - Quote
Echo 1991 wrote:Then ask for a buff to regulators and a buff to the delay on the heavy frames. Also a shield repairer is NEEDED so logis can rep shield suits, it isn't fair that this isn't in the game but its not that shields are bad that cause shield suits to not be as good, its the lack of support equipment.
Just because armor tankers have their armor reps the way they want them, and the tech to support it. Doesn't mean we shouldn't have both. Also I wasn't going to go out of my way to ask for everything. But since you suggested it. Why not?
Shields, the silent killer.
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Echo 1991
Dead Man's Game
835
|
Posted - 2015.06.09 20:27:00 -
[69] - Quote
Zan Azikuchi wrote:Echo 1991 wrote:Then ask for a buff to regulators and a buff to the delay on the heavy frames. Also a shield repairer is NEEDED so logis can rep shield suits, it isn't fair that this isn't in the game but its not that shields are bad that cause shield suits to not be as good, its the lack of support equipment. If that would be the case, then we would need a shield buff any how, a buff to overall shield HP to make overall use to the shield reps, it's only common sense at that point... No you wouldn't because you already have built in reps which is one of the reasons plates give more HP. It requires 2 modules to get HP and reps whereas shields don't need to fit any modules to repair, you can speed up the process but you don't have to.
All I've seen is most shield users complain that they cannot recharge their shields fast enough when in cover, so it stands to reason that if anything is the problem its recharge rates. So therefore they should be buffed. |
Echo 1991
Dead Man's Game
835
|
Posted - 2015.06.09 20:31:00 -
[70] - Quote
Squagga wrote:Echo 1991 wrote:Then ask for a buff to regulators and a buff to the delay on the heavy frames. Also a shield repairer is NEEDED so logis can rep shield suits, it isn't fair that this isn't in the game but its not that shields are bad that cause shield suits to not be as good, its the lack of support equipment. Just because armor tankers have their armor reps the way they want them, and the tech to support it. Doesn't mean we shouldn't have both. Also I wasn't going to go out of my way to ask for everything. But since you suggested it. Why not? There is no reason (except lack of game memory) to not implement these things. Hopefully, when power cores are introduced and memory is freed up, they can just use the the standard rep tool as a base and make it rep shields.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
66
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Posted - 2015.06.09 20:39:00 -
[71] - Quote
Echo 1991 wrote:Zan Azikuchi wrote:Echo 1991 wrote:Then ask for a buff to regulators and a buff to the delay on the heavy frames. Also a shield repairer is NEEDED so logis can rep shield suits, it isn't fair that this isn't in the game but its not that shields are bad that cause shield suits to not be as good, its the lack of support equipment. If that would be the case, then we would need a shield buff any how, a buff to overall shield HP to make overall use to the shield reps, it's only common sense at that point... No you wouldn't because you already have built in reps which is one of the reasons plates give more HP. It requires 2 modules to get HP and reps whereas shields don't need to fit any modules to repair, you can speed up the process but you don't have to. All I've seen is most shield users complain that they cannot recharge their shields fast enough when in cover, so it stands to reason that if anything is the problem its recharge rates. So therefore they should be buffed.
The amount of shield tank on a caldari suit is low, to give shield repair tools but not increase shield HP to make proper use out of them is counter-intuitive, armor suits survive because they can take and soak up damage and get repped at the same time, if they get low, they find cover, and said logi can get 2k WP's from this, for the shield rep to be effective, shield HP needs to be improved.
G.R.A.V.E - Dead men tell no tale...
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Echo 1991
Dead Man's Game
835
|
Posted - 2015.06.09 20:44:00 -
[72] - Quote
Zan Azikuchi wrote:Echo 1991 wrote:Zan Azikuchi wrote:Echo 1991 wrote:Then ask for a buff to regulators and a buff to the delay on the heavy frames. Also a shield repairer is NEEDED so logis can rep shield suits, it isn't fair that this isn't in the game but its not that shields are bad that cause shield suits to not be as good, its the lack of support equipment. If that would be the case, then we would need a shield buff any how, a buff to overall shield HP to make overall use to the shield reps, it's only common sense at that point... No you wouldn't because you already have built in reps which is one of the reasons plates give more HP. It requires 2 modules to get HP and reps whereas shields don't need to fit any modules to repair, you can speed up the process but you don't have to. All I've seen is most shield users complain that they cannot recharge their shields fast enough when in cover, so it stands to reason that if anything is the problem its recharge rates. So therefore they should be buffed. The amount of shield tank on a caldari suit is low, to give shield repair tools but not increase shield HP to make proper use out of them is counter-intuitive, armor suits survive because they can take and soak up damage and get repped at the same time, if they get low, they find cover, and said logi can get 2k WP's from this, for the shield rep to be effective, shield HP needs to be improved. Not necessarily, if you have a shield rep tool, those high slots you use for energizers/rechargers with more extenders which will give you more HP anyway.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.09 20:54:00 -
[73] - Quote
Squagga wrote:True Adamance wrote:davis fritz wrote:Please just give the Caldari something. Why do you hate us so? When a Caldari player whines CCP hates them....... 1000...... Kittens are placed in blenders 100....... unlucky are diagnosed with cancer 10....... endangered species become extinct 1.......person looks like an absolute idiot, ass, halfwit, nincompoop, blockhead, buffoon, dunce, dolt, ignoramus, cretin, imbecile, dullard, moron, simpleton, clod, dope, ninny, chump, dimwit, goon, dumbo, dummy, dum-dum, dumb-bell, loon, jackass, bonehead, fathead, numbskull, dunderhead, chucklehead, knucklehead, muttonhead, pudding-head, thickhead, wooden-head, airhead, pinhead, lamebrain, pea-brain, birdbrain, zombie, jerk, nerd, dipstick, donkey, noodle. nit, nitwit, numpty, twit, clot, goat, plonker, berk, prat, pillock, wally, git, wazzock, divvy, nerk, dork, twerp, charlie, mug, muppet....... So easy for you to say, when you've got the most OP gun in the game. But then again you'd be crying if your race actually had some problems
Caldari vehicles were arguably the strongest vehicles in the game hands down last build, RR [mainly the ARR] is a heavily used weapon that couples solid DPS with range in an anti armour meta, the Bolt Pistol for several builds has been considered one of the best side arms available, you have both commonly used Anti-Vehicle weapons available to your race [swarm launchers and Forgeguns] AND AV grenades, and by a great margin the largest amount of content available to your race AND you have more environmental sockets than the Amarr even have content.
Caldari Scouts have been FoTM before, Cal Logis have been FoTM, Cal Assaults arguably are a FoTM suit to a certain degree being able to break hit detection [Need to ask Jehuty how he does that] and can field suits with 50-74 regeneration per second.
Please do us a favour and open your eyes and realise that you have everything a player interested in Amarr or Minmatar content could ever want.
As for your last jab..... do you gauge the rifles over performances based on a modified anti-shield DPS from a Caldari-centric perspective or based on a poorly thought out comparison between the Tactical ScR variant against a normal AR variant. I definitely admit that both need a balance pass and perhaps a mechanics change but not a massive one.
By that logic yes the weapon is over performing. If you compare it to a weapon of its own variant then you will see that the Viziam ScR's total potential DPS on an Amarr Assault [1164 assuming no misses and max rate of fire is met] is not vastly more than the Duvolle Tactical Assault Rifle which reached 1090 anti shield DPS and a greater anti armour DPS profile.
But if we are making illogical arguments where we are reaching for facts from weapons that should not be compared to one another directlythe Boundless Combat Rifle is not particularly far behind the pack at a potential 927 DPS vs Armour with the Allotek Burst Rifle clocking in at slightly less ar 925 DPS vs Shields.
Looking at the statistics of each individual variation of rifles the weapons are fairly well balanced against one another and indicidative of what you should expect from the class.
Tactical = 1000 DPS Burst = 900 DPS Assault = 600-700 DPS Breach = 550-650 DPS
Perhaps the rifles simply need more of a DPS homogenisation as well as the remaining variants not yet introduced.
"Crush all who complain!"
- Arkena Wyrnspire
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
66
|
Posted - 2015.06.09 21:04:00 -
[74] - Quote
True Adamance wrote:Squagga wrote:True Adamance wrote:davis fritz wrote:Please just give the Caldari something. Why do you hate us so? When a Caldari player whines CCP hates them....... 1000...... Kittens are placed in blenders 100....... unlucky are diagnosed with cancer 10....... endangered species become extinct 1.......person looks like an absolute idiot, ass, halfwit, nincompoop, blockhead, buffoon, dunce, dolt, ignoramus, cretin, imbecile, dullard, moron, simpleton, clod, dope, ninny, chump, dimwit, goon, dumbo, dummy, dum-dum, dumb-bell, loon, jackass, bonehead, fathead, numbskull, dunderhead, chucklehead, knucklehead, muttonhead, pudding-head, thickhead, wooden-head, airhead, pinhead, lamebrain, pea-brain, birdbrain, zombie, jerk, nerd, dipstick, donkey, noodle. nit, nitwit, numpty, twit, clot, goat, plonker, berk, prat, pillock, wally, git, wazzock, divvy, nerk, dork, twerp, charlie, mug, muppet....... So easy for you to say, when you've got the most OP gun in the game. But then again you'd be crying if your race actually had some problems Caldari vehicles were arguably the strongest vehicles in the game hands down last build, RR [mainly the ARR] is a heavily used weapon that couples solid DPS with range in an anti armour meta, the Bolt Pistol for several builds has been considered one of the best side arms available, you have both commonly used Anti-Vehicle weapons available to your race [swarm launchers and Forgeguns] AND AV grenades, and by a great margin the largest amount of content available to your race AND you have more environmental sockets than the Amarr even have content. Caldari Scouts have been FoTM before, Cal Logis have been FoTM, Cal Assaults arguably are a FoTM suit to a certain degree being able to break hit detection [Need to ask Jehuty how he does that] and can field suits with 50-74 regeneration per second. Please do us a favour and open your eyes and realise that you have everything a player interested in Amarr or Minmatar content could ever want. As for your last jab..... do you gauge the rifles over performances based on a modified anti-shield DPS from a Caldari-centric perspective or based on a poorly thought out comparison between the Tactical ScR variant against a normal AR variant. I definitely admit that both need a balance pass and perhaps a mechanics change but not a massive one. By that logic yes the weapon is over performing. If you compare it to a weapon of its own variant then you will see that the Viziam ScR's total potential DPS on an Amarr Assault [1164 assuming no misses and max rate of fire is met] is not vastly more than the Duvolle Tactical Assault Rifle which reached 1090 anti shield DPS and a greater anti armour DPS profile. But if we are making illogical arguments where we are reaching for facts from weapons that should not be compared to one another directlythe Boundless Combat Rifle is not particularly far behind the pack at a potential 927 DPS vs Armour with the Allotek Burst Rifle clocking in at slightly less ar 925 DPS vs Shields. Looking at the statistics of each individual variation of rifles the weapons are fairly well balanced against one another and indicidative of what you should expect from the class. Tactical = 1000 DPS Burst = 900 DPS Assault = 600-700 DPS Breach = 550-650 DPS Perhaps the rifles simply need more of a DPS homogenisation as well as the remaining variants not yet introduced.
GOOD LORD, I was just, WOW, forum warrior of the month here, we've derailed this topic enough, so let's get this back on track, this is a shield related thread, not a weapon related one, *reads text above* (IT'S A F***IN' WALL!).
G.R.A.V.E - Dead men tell no tale...
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Squagga
Fatal Absolution Negative-Feedback
730
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Posted - 2015.06.10 03:02:00 -
[75] - Quote
True Adamance wrote:Squagga wrote:True Adamance wrote:davis fritz wrote:Please just give the Caldari something. Why do you hate us so? When a Caldari player whines CCP hates them....... 1000...... Kittens are placed in blenders 100....... unlucky are diagnosed with cancer 10....... endangered species become extinct 1.......person looks like an absolute idiot, ass, halfwit, nincompoop, blockhead, buffoon, dunce, dolt, ignoramus, cretin, imbecile, dullard, moron, simpleton, clod, dope, ninny, chump, dimwit, goon, dumbo, dummy, dum-dum, dumb-bell, loon, jackass, bonehead, fathead, numbskull, dunderhead, chucklehead, knucklehead, muttonhead, pudding-head, thickhead, wooden-head, airhead, pinhead, lamebrain, pea-brain, birdbrain, zombie, jerk, nerd, dipstick, donkey, noodle. nit, nitwit, numpty, twit, clot, goat, plonker, berk, prat, pillock, wally, git, wazzock, divvy, nerk, dork, twerp, charlie, mug, muppet....... So easy for you to say, when you've got the most OP gun in the game. But then again you'd be crying if your race actually had some problems Caldari vehicles were arguably the strongest vehicles in the game hands down last build, RR [mainly the ARR] is a heavily used weapon that couples solid DPS with range in an anti armour meta, the Bolt Pistol for several builds has been considered one of the best side arms available, you have both commonly used Anti-Vehicle weapons available to your race [swarm launchers and Forgeguns] AND AV grenades, and by a great margin the largest amount of content available to your race AND you have more environmental sockets than the Amarr even have content. Caldari Scouts have been FoTM before, Cal Logis have been FoTM, Cal Assaults arguably are a FoTM suit to a certain degree being able to break hit detection [Need to ask Jehuty how he does that] and can field suits with 50-74 regeneration per second. Please do us a favour and open your eyes and realise that you have everything a player interested in Amarr or Minmatar content could ever want. As for your last jab..... do you gauge the rifles over performances based on a modified anti-shield DPS from a Caldari-centric perspective or based on a poorly thought out comparison between the Tactical ScR variant against a normal AR variant. I definitely admit that both need a balance pass and perhaps a mechanics change but not a massive one. By that logic yes the weapon is over performing. If you compare it to a weapon of its own variant then you will see that the Viziam ScR's total potential DPS on an Amarr Assault [1164 assuming no misses and max rate of fire is met] is not vastly more than the Duvolle Tactical Assault Rifle which reached 1090 anti shield DPS and a greater anti armour DPS profile. But if we are making illogical arguments where we are reaching for facts from weapons that should not be compared to one another directlythe Boundless Combat Rifle is not particularly far behind the pack at a potential 927 DPS vs Armour with the Allotek Burst Rifle clocking in at slightly less ar 925 DPS vs Shields. Looking at the statistics of each individual variation of rifles the weapons are fairly well balanced against one another and indicidative of what you should expect from the class. Tactical = 1000 DPS Burst = 900 DPS Assault = 600-700 DPS Breach = 550-650 DPS Perhaps the rifles simply need more of a DPS homogenisation as well as the remaining variants not yet introduced.
This is a thread about the state of Caldari shields. Which is lacking, very badly. In concerns of all the things your race is lacking. I have always been in promotion, especially in concerns of maps, for Amarr and Minmitar. I definitely want those things in this game. You always write on m threads, because Caldari have Nova Knives. Well, I'm sorry you guys don't. However, once again. This isn't a thread about the things you don't have. It's a thread about Caldari survivability, on the field.
Shields, the silent killer.
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Luna McDuffing
COALICION LATINA Smart Deploy
196
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Posted - 2015.06.10 04:03:00 -
[76] - Quote
I think both the caldari sentinel and scout are fine with their shields stats. I don't know much about the commando so I won't comment on that one. I think the problem is the assault. The assault needs a slight buff. Maybe a lower shield replenish delay. Maybe give him the reduce kick per level on the rail rifle. that would make a lot of people happy. Or make the caladari assault a bit faster or faster sprint. If the caldari is shield base then why is he so slow? Gallente and ammar makes sense because armor is heavy. It just seems to me that it is the assault that needs just a little bit something something. Not much though. Just a nudge. |
THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
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Posted - 2015.06.10 07:25:00 -
[77] - Quote
Pocket Rocket Girl wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta nope shields are fine CCP needs to find a way to fix turbo controllers. like heat pershot not second But it is per shot.
The enemies of God stand broken before us. The light of the Reclaiming shines over them!
12/13/14 Never forget
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.10 11:51:00 -
[78] - Quote
Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover
Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators.
You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
66
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Posted - 2015.06.10 14:28:00 -
[79] - Quote
Mobius Wyvern wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators. You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic.
By then, you'd need to fall back, and when you do so, all the armor's would have rolled into your front door because your shields didnt comeback fast enough, not that im complaining about that, but flux = the equivalent of the VERY BEST way to combat shields and should be used more often than simply wasting a flux for RE's, hives, and uplink, it really does make you wonder, what were the dev's thinking originally and how far off has this ideal of their's gone?
G.R.A.V.E - Dead men tell no tale...
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Squagga
Fatal Absolution Negative-Feedback
731
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Posted - 2015.06.10 18:58:00 -
[80] - Quote
Mobius Wyvern wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators. You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic.
Once again, it doesn't matter how fast I get my shields back, if I'm already laying on the ground with guts hanging out of my ass
Shields, the silent killer.
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Echo 1991
Dead Man's Game
836
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Posted - 2015.06.10 20:50:00 -
[81] - Quote
Squagga wrote:Mobius Wyvern wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators. You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic. Once again, it doesn't matter how fast I get my shields back, if I'm already laying on the ground with guts hanging out of my ass Then by that logic it doesn't matter how fast armour reps if I get smashed by a core locus. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
66
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Posted - 2015.06.10 20:58:00 -
[82] - Quote
Echo 1991 wrote:Squagga wrote:Mobius Wyvern wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators. You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic. Once again, it doesn't matter how fast I get my shields back, if I'm already laying on the ground with guts hanging out of my ass Then by that logic it doesn't matter how fast armour reps if I get smashed by a core locus.
You know, this is becoming less of a thread about shields and more of a **** (the other name for a rooster) fight between shield and armor... People in this thread simply don't want shields being capable of getting in the mud with armor, and simply want them in the red line, that's whats this post is really all about at this point.
It has been derailed.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Echo 1991
Dead Man's Game
836
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Posted - 2015.06.10 21:05:00 -
[83] - Quote
Noooooooo, it was warped logic. No one has said that shield suits shouldn't be able to get stuck in there. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
67
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Posted - 2015.06.10 21:18:00 -
[84] - Quote
Yet here we still are, with our zippers down, and floppies everywhere trying to see who's bigger, at some point do you people realise that this is just becoming more annoying than it need's to be?
We sit here day in and day out trying to come up with excuses as to why this should be better than this, if it's absolutely unfair to 1 side you know what you need to do and you know what need's to be said. As we are now? Shield's are best suited to red line, i've used them for 2 year's, and i've been crushed by every weapon, off topicly, i've played various other sci fi game's, those of which that also had shield's, most namely Section 8 (the game) and Section 8 Prejudice, if you've played that game, you'd know that it was fun to be a shield guy and be armor, either way, you'd get in the mudd with the enemy and rock house with either or, was it balanced? Felt like it, guy who shoots off first get's the kill, unless they jet pack out of the way (do not center the jet pack into this, it's used as an explanatory object). The main issue with armor and shield's that I see personally? Too many thing's can easily pop shield's, armor? Too few, want it balanced? Make armor like shield's glass cannon it, remove it's ability to rep through damage. (Aaaand inb4 a bunch of armor boi's saying nay).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Echo 1991
Dead Man's Game
836
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Posted - 2015.06.10 21:33:00 -
[85] - Quote
Armour reps through damage cos it uses a module to get a rep rate. What module does a shield suit need to get their shields back? You don't need one. Just fit 2 regulators and your shields come back within 2-3 seconds at 30hp/s. An armour suit needs 4 modules to get over that. it seems you want the best of both worlds and are throwing your toys out of the pram cos everyone is telling you no.
Shields have a naturally higher rep rate, the downside is always gonna be the fact you have a delay. Deal with it. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
67
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Posted - 2015.06.10 21:40:00 -
[86] - Quote
See, this is exactly what I was talking about... This logic, nothing will get done for shield's because you like the easy kills, the easy time you get killing shield player's, this is why shield players complain, it's not easy using an RR in CQC not easy killing an armor suit at 40+ meters with one either, but with an AR/SCR/CR/RR they beat you as shield's, the caldari are suppose to be the best at caldari tech, you know **** it, your not gonna understand cause you don't play it with nothing but shield mod's, no damage mods, no dampeners, just regs, extenders, and recharges, with nothing but the RR, use it for the next 3 month's and then tell me if it's fine...
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Mex-0
Corrosive Synergy
696
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Posted - 2015.06.10 21:43:00 -
[87] - Quote
Squagga wrote:clown babee wrote:Squagga wrote:Shields need a buff to eHP. That is certain why is that certain? Because they are in a terrible state. It's very bad , and we're the only ones actually feeling this problem, because we're the only race that are primarily shield based
I run minja, 300 shields and 80 armor.
I feel ya bruh.
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Echo 1991
Dead Man's Game
836
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Posted - 2015.06.10 21:51:00 -
[88] - Quote
Zan Azikuchi wrote:See, this is exactly what I was talking about... This logic, nothing will get done for shield's because you like the easy kills, the easy time you get killing shield player's, this is why shield players complain, it's not easy using an RR in CQC not easy killing an armor suit at 40+ meters with one either, but with an AR/SCR/CR/RR they beat you as shield's, the caldari are suppose to be the best at caldari tech, you know **** it, your not gonna understand cause you don't play it with nothing but shield mod's, no damage mods, no dampeners, just regs, extenders, and recharges, with nothing but the RR, use it for the next 3 month's and then tell me if it's fine... I've been saying shield regen mods need a buff on almost all my posts. You try use an armour suit and tell me how them RRs, CRs and mass drivers feel. You also have to remember the RR isn't meant for CQC which is why it isn't that good for it. Its primary use is long range. I'm fairly certain if the breach AR and normal AR could shoot out 70+ metres, people would call for a nerf cos its a short range weapon. Don't complain it isn't as good as an AR or CR in cqc, scramblers are a different story entirely.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
67
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Posted - 2015.06.10 22:01:00 -
[89] - Quote
Echo 1991 wrote:Zan Azikuchi wrote:See, this is exactly what I was talking about... This logic, nothing will get done for shield's because you like the easy kills, the easy time you get killing shield player's, this is why shield players complain, it's not easy using an RR in CQC not easy killing an armor suit at 40+ meters with one either, but with an AR/SCR/CR/RR they beat you as shield's, the caldari are suppose to be the best at caldari tech, you know **** it, your not gonna understand cause you don't play it with nothing but shield mod's, no damage mods, no dampeners, just regs, extenders, and recharges, with nothing but the RR, use it for the next 3 month's and then tell me if it's fine... I've been saying shield regen mods need a buff on almost all my posts. You try use an armour suit and tell me how them RRs, CRs and mass drivers feel. You also have to remember the RR isn't meant for CQC which is why it isn't that good for it. Its primary use is long range. I'm fairly certain if the breach AR and normal AR could shoot out 70+ metres, people would call for a nerf cos its a short range weapon. Don't complain it isn't as good as an AR or CR in cqc, scramblers are a different story entirely.
Lol, i've placed armor mod's on my Ck0, i've out lived, most players with all the weapons, including CR, mod's don't need a buff the suit needs changes, I shouldn't be capable of taking on amarr with an SCR and win with the RR in both cqc AND long range, while using armor mods, if I can do that, then either some mods are broken, or their too powerful. I've taken hit's from MD's too, not a problem, CR? give me a break, only reason it ever kills me, is cause I get jumped, or it's a jumper, everything that goes against armor, isn't as severely damaging as you make it out to be. (Every post you make, you seem to prove my logic right).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Mex-0
Corrosive Synergy
696
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Posted - 2015.06.10 22:15:00 -
[90] - Quote
Echo 1991 wrote:Zan Azikuchi wrote:See, this is exactly what I was talking about... This logic, nothing will get done for shield's because you like the easy kills, the easy time you get killing shield player's, this is why shield players complain, it's not easy using an RR in CQC not easy killing an armor suit at 40+ meters with one either, but with an AR/SCR/CR/RR they beat you as shield's, the caldari are suppose to be the best at caldari tech, you know **** it, your not gonna understand cause you don't play it with nothing but shield mod's, no damage mods, no dampeners, just regs, extenders, and recharges, with nothing but the RR, use it for the next 3 month's and then tell me if it's fine... I've been saying shield regen mods need a buff on almost all my posts. You try use an armour suit and tell me how them RRs, CRs and mass drivers feel. You also have to remember the RR isn't meant for CQC which is why it isn't that good for it. Its primary use is long range. I'm fairly certain if the breach AR and normal AR could shoot out 70+ metres, people would call for a nerf cos its a short range weapon. Don't complain it isn't as good as an AR or CR in cqc, scramblers are a different story entirely.
Breach AR used to be OP.
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