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JONAHBENHUR
Negative-Feedback. Negative-Feedback
118
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Posted - 2015.06.07 04:38:00 -
[31] - Quote
54 cpu and 11 pg for 66 hp of shields and 37 pg and 12pg for 135 armor also all the highest alpha dps weapons tear through shields SCR and Shotgun and breach AR
"To be a man you must have honor, "HONOR AND A PENIS !!" -shinoske noharu
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.06.07 05:54:00 -
[32] - Quote
Just forget about all that racial thing. "race" "we"
roleplay reasons are not the ones gameplay balance should be designed over
KERO-TRADER is my official Eve character for Dust trading.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
63
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Posted - 2015.06.07 08:56:00 -
[33] - Quote
DR DEESE NUTS wrote:Squagga wrote:Petra 222 SoM wrote:I'll just leave this here for you to ponder. Dust.thang I don't bother with damage modifiers and you need shield regulators or your one quarter eHP, armor, will be all you're left with. You guys really need to start thinking about what you say before you say it Scroll down. It will show you the most used suit is the caldari assault.
Which is funny, cause most Aslt Cals are ACTUALLY used for sniping.... Who new?
G.R.A.V.E - Dead men tell no tale...
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rayakalj9
Opus Arcana Covert Intervention
18
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Posted - 2015.06.07 09:18:00 -
[34] - Quote
Varoth Drac wrote:Shield suits, like the Caldari assault, are not in a bad state.
really? what about caldari logistics that only focus on shields and has the low shield hp?
born jamaican
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.07 09:29:00 -
[35] - Quote
Petra 222 SoM wrote:I'll just leave this here for you to ponder. Dust.thang
I think that 'example' can be pretty cherrypicked. It can be quite possible to stack large amounts of shields *and* armor on the cal assault, and because shields rep much faster than armor (once their recharge kicks in) the turnaround on your total EHP is better (because armor reps sloooowly).
Basically it's a niche type of fit that allows you to more often have a larger portion your total EHP pool available in individual engagements.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Varoth Drac
Dead Man's Game
958
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Posted - 2015.06.07 09:44:00 -
[36] - Quote
rayakalj9 wrote:Varoth Drac wrote:Shield suits, like the Caldari assault, are not in a bad state. really? what about caldari logistics that only focus on shields and has the low shield hp? Caldari logis are terrible, yes. This is being addressed by CCP, see threads in feedback forum. Caldari commandos are also kind of bad.
Other shield suits are good though. Caldari assault, sentinel and scout are good suits. As has been pointed out, Caldari assault is the most used suit in the game. By Rattati's data, Caldari assault has the highest kills/spawn of any assault, though sniping may have skewed the data a bit. All Minmatar suits are great. Other than the logi, Minmatar primarily shield tank. Yes they somtimes dual tank aswell.
I think shield rechargers should be buffed, and some suit's base shield recharge should be looked at. However the OP's assertion that shield suits are in a terrible state, is clearly wrong.
Replying by simply calling me an idiot doesn't lend the OP much credibility. |
Echo 1991
Dead Man's Game
833
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Posted - 2015.06.07 10:59:00 -
[37] - Quote
Mina Longstrike wrote:Petra 222 SoM wrote:I'll just leave this here for you to ponder. Dust.thang I think that 'example' can be pretty cherrypicked. It can be quite possible to stack large amounts of shields *and* armor on the cal assault, and because shields rep much faster than armor (once their recharge kicks in) the turnaround on your total EHP is better (because armor reps sloooowly). Basically it's a niche type of fit that allows you to more often have a larger portion your total EHP pool available in individual engagements. This doesn't mean necessarily that shield tanks are 'fine'. Aside from needing a damage threshold and maybe a fitting room buff what exactly is wrong with them? |
MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.07 13:17:00 -
[38] - Quote
Echo 1991 wrote:Mina Longstrike wrote:Petra 222 SoM wrote:I'll just leave this here for you to ponder. Dust.thang I think that 'example' can be pretty cherrypicked. It can be quite possible to stack large amounts of shields *and* armor on the cal assault, and because shields rep much faster than armor (once their recharge kicks in) the turnaround on your total EHP is better (because armor reps sloooowly). Basically it's a niche type of fit that allows you to more often have a larger portion your total EHP pool available in individual engagements. This doesn't mean necessarily that shield tanks are 'fine'. Aside from needing a damage threshold and maybe a fitting room buff what exactly is wrong with them?
Not much provided a few base statements are true
1) your delays run between about 4-8 seconds (at maximum) 2) you start with about 30 hp/sec recharge 3) you have a fairly balanced slot layout, with at least 2 lows and ideally a min of 3 highs (cal sentinel almost gets a pass here due to its stupidly low delays). 4) you have a decent amount of HP and movement speed (not usually a problem, though commandos can fail in this area).
Because all shield mods are percentage based (aside from HP ones), unlike armor mods it's possible to end up with absolutely terrible fits if your base stats dont support things well (see caldari commando).
Imagine for a second if a complex armor repairer instead of providing its flat ~9.37 hp/second constantly, instead only regenerated ~1.3% max HP/second, or a repair tool instead only gave 2.5% max hp/sec and reactive plates only provided pathetic .3%hp/sec rep values. Armor scouts probably wouldn't be that happy, given that its hard for them to mount more than one rep to a fit, assaults probably wouldn't be too shaken up as they generally run huge hp pools & multiple reps and some sentinels certainly wouldn't change much.
In short because all shield mods are percentage based, instead of operating around flat numbers there is no 'base' standard of performance... poor stats are hard to modify, while average to good stats can be easily 'broken'. Now think about how things would be different if a complex shield recharger provided +15hp/sec shield recharge? Holy crap the cal commando might be valuable in more straight fights and even an amarr sentinel might want to fit one of those ****ers. And what if regulators provided hard reductions to delays instead of this wildly varying percentage stuff?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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DR DEESE NUTS
98
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Posted - 2015.06.07 13:41:00 -
[39] - Quote
Shields and armour are balanced on a 1v1 level but on team based level armour is clearly the better option. This is do to armour having the repair tool and rep hives which you can support you whole team on and get wp.
If we were to give shields some equipment of their own like a shield repair tool then shields will become way more viable.
The USS m`dick
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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2
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Posted - 2015.06.07 13:59:00 -
[40] - Quote
PARKOUR PRACTIONER wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta < Think your forgetting someone. Shields aren't like armor. Sit beyond their shield shredding weapons range and flux them up with your armor based weapon. Is it hardmode? Yeah. Doable? Yeah. I on my ADV Cal Assault run C/1 One COM shield One COM recharger One ADV recharger One ADV DM RR Toxin Two COM regulator Hit them hard then regen and hit them again, but i would like to see a shield based repair tool.
You do realize that a ScR has almost the same range as a RR. A laser rifle has one of the longest ranges for the rifles too. BTW, the only way I see Cal Assaults fighting and killing amarr assaults is if they amarrssults are extremely stupid.
A/1 Complex Dmg Enhanced Dmg CRW-1 SMG Complex reactive x2 Complex rep Enhanced Plate ADV rep Nanohive (forgot what it was called)
I have literally won fire fights with proto cal assaults with like 50 hp left with that suit. Proficiency 5 on ScR has me doing well over 100 damage to shields per ScR shot then add in damage mods.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Loyal Glasses
G.L.O.R.Y
67
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Posted - 2015.06.07 14:13:00 -
[41] - Quote
Change passive shield regen into an active mod I will post later states soon.
Glasses of the Loyal Variety
>
"The dead are notoriously unproductive "
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JARREL THOMAS
Dead Man's Game
673
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Posted - 2015.06.07 14:19:00 -
[42] - Quote
Varoth Drac wrote:Shield suits, like the Caldari assault, are not in a bad state. umm
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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JARREL THOMAS
Dead Man's Game
673
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Posted - 2015.06.07 14:25:00 -
[43] - Quote
Echo 1991 wrote:Squagga wrote:Shields are terrible right now. Not to mention the fact that every weapon tears through shields. On top of that we have to place shield regulators, to try and get our shields back, which means we can't put on armor plates in those slots. It's terribad 1. Only 2 weapons have a positive profile for shields. 2. If armour suits have to chose between high reps or base rep, shield suits have to deal with needing a slot for the recharge to kick in faster. No one is forcing you to use a regulator. Plus a grenade and a mass driver and pretty much every weapon since sheilds are weak and actually yes we do need a regulator we need our reps waiting the amount of time that they give to us would get us killed.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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JARREL THOMAS
Dead Man's Game
673
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Posted - 2015.06.07 14:30:00 -
[44] - Quote
Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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Squagga
Fatal Absolution Negative-Feedback
714
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Posted - 2015.06.07 22:34:00 -
[45] - Quote
JARREL THOMAS wrote:Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time.
This stuff
Shields, the silent killer.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
63
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Posted - 2015.06.08 05:32:00 -
[46] - Quote
Squagga wrote:JARREL THOMAS wrote:Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time. This stuff
Doubled...
G.R.A.V.E - Dead men tell no tale...
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Echo 1991
Dead Man's Game
835
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Posted - 2015.06.08 11:33:00 -
[47] - Quote
JARREL THOMAS wrote:Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time. Why? You already have the best shield stats in the game. There is no reason you should get even better stats Just because you don't want to fit regulators. Armour suits need to fit reps to get anywhere near shields HP rate. All shields need is a remote shield booster and a damage threshold (maybe even a fitting buff) they don't need more HP |
JARREL THOMAS
Dead Man's Game
676
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Posted - 2015.06.08 11:51:00 -
[48] - Quote
Echo 1991 wrote:JARREL THOMAS wrote:Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time. Why? You already have the best shield stats in the game. There is no reason you should get even better stats Just because you don't want to fit regulators. Armour suits need to fit reps to get anywhere near shields HP rate. All shields need is a remote shield booster and a damage threshold (maybe even a fitting buff) they don't need more HP They're the best but still **** is why.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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VikingKong iBUN
0uter.Heaven
406
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Posted - 2015.06.08 12:08:00 -
[49] - Quote
The main problem with shields is that your regeneration will be stopped if you get hit by anything at all, even if it does 0 damage (Forge gun splash, snowball launcher. They don't even do 1 single damage but will stop your regen.) Some scrub shooting you from 100 meters with an AR and dealing 1 damage per shot, hitting once every 3 seconds will stop your shield recharge. It needs to be made so that you have to take at least 2 or 3 points of damage for your shield to stop recharging.
I would like a Gallente SMG.
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Jack McReady
DUST University Ivy League
2
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Posted - 2015.06.08 12:28:00 -
[50] - Quote
Echo 1991 wrote: Armour suits need to fit ATLEAST TWO COMPLEX reps to get anywhere near shields HP rate.
fixed and this. no way base shields stats need an increase.
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Echo 1991
Dead Man's Game
835
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Posted - 2015.06.08 13:08:00 -
[51] - Quote
JARREL THOMAS wrote:Echo 1991 wrote:JARREL THOMAS wrote:Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time. Why? You already have the best shield stats in the game. There is no reason you should get even better stats Just because you don't want to fit regulators. Armour suits need to fit reps to get anywhere near shields HP rate. All shields need is a remote shield booster and a damage threshold (maybe even a fitting buff) they don't need more HP They're the best but still **** is why. And, I do fit regs I don't armor stack but thats the thing also the regs take away our ability to stack bio and electronics mods and one of them is in high slots while you guys can hop do more damage or stack shields. Also why would you guys need to stack to have reps like us you guys can stack way more ehp than us and still deal massive damage. And besides the hp bonus up there would be minor but the others would go up. Caldari are the shield version of Gallente they rep fast and we should to, but faster since we're weak ass shields. Fitting armour means I can't fit biotics, so that's a moot point. Also caldari are not the shield version of the gallente, they are 2 different suits that function very differently.
And please, don't complain that armour suits can get more eHP, doing that means they have no reps, they get caught with their pants down and they get punished for it. Shields need tweaking but caldari suits shouldn't be buffed (except logi cos its abysmal) just because you think it's stats are bad. If anything, all that needs to happen is a fitting reduction, a damage threshold and a shield repairer needs to be added. |
Squagga
Fatal Absolution Negative-Feedback
716
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Posted - 2015.06.08 16:20:00 -
[52] - Quote
Last night I was hacking a turret. Started getting shot in the back. Before I could even turn around, I was dead. I was in my Ck.0. The guy had a militia assault rifle. Seriously? You guys are arguing this?
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
716
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Posted - 2015.06.08 16:21:00 -
[53] - Quote
Echo 1991 wrote:JARREL THOMAS wrote:Echo 1991 wrote:JARREL THOMAS wrote:Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time. Why? You already have the best shield stats in the game. There is no reason you should get even better stats Just because you don't want to fit regulators. Armour suits need to fit reps to get anywhere near shields HP rate. All shields need is a remote shield booster and a damage threshold (maybe even a fitting buff) they don't need more HP They're the best but still **** is why. And, I do fit regs I don't armor stack but thats the thing also the regs take away our ability to stack bio and electronics mods and one of them is in high slots while you guys can hop do more damage or stack shields. Also why would you guys need to stack to have reps like us you guys can stack way more ehp than us and still deal massive damage. And besides the hp bonus up there would be minor but the others would go up. Caldari are the shield version of Gallente they rep fast and we should to, but faster since we're weak ass shields. Fitting armour means I can't fit biotics, so that's a moot point. Also caldari are not the shield version of the gallente, they are 2 different suits that function very differently. And please, don't complain that armour suits can get more eHP, doing that means they have no reps, they get caught with their pants down and they get punished for it. Shields need tweaking but caldari suits shouldn't be buffed (except logi cos its abysmal) just because you think it's stats are bad. If anything, all that needs to happen is a fitting reduction, a damage threshold and a shield repairer needs to be added.
Honestly I'm not asking my load out to be OP. I just want a buff so I'm not shot down my every weapon, including Cal tech, with so little chance of fighting
Shields, the silent killer.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
64
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Posted - 2015.06.08 16:57:00 -
[54] - Quote
Echo 1991 wrote:JARREL THOMAS wrote:Echo 1991 wrote:JARREL THOMAS wrote:Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time. Why? You already have the best shield stats in the game. There is no reason you should get even better stats Just because you don't want to fit regulators. Armour suits need to fit reps to get anywhere near shields HP rate. All shields need is a remote shield booster and a damage threshold (maybe even a fitting buff) they don't need more HP They're the best but still **** is why. And, I do fit regs I don't armor stack but thats the thing also the regs take away our ability to stack bio and electronics mods and one of them is in high slots while you guys can hop do more damage or stack shields. Also why would you guys need to stack to have reps like us you guys can stack way more ehp than us and still deal massive damage. And besides the hp bonus up there would be minor but the others would go up. Caldari are the shield version of Gallente they rep fast and we should to, but faster since we're weak ass shields. Fitting armour means I can't fit biotics, so that's a moot point. Also caldari are not the shield version of the gallente, they are 2 different suits that function very differently. And please, don't complain that armour suits can get more eHP, doing that means they have no reps, they get caught with their pants down and they get punished for it. Shields need tweaking but caldari suits shouldn't be buffed (except logi cos its abysmal) just because you think it's stats are bad. If anything, all that needs to happen is a fitting reduction, a damage threshold and a shield repairer needs to be added.
It's not moot, high armor is part of the reason we want a shield buff, plus you don't need reps, 3 out of 5 games will always have a guy with rep tools, making armor reps obsolete, which in turn makes shield reps obsolete, alone a shield regen with 2 complex shield recharges is 66 per every, what? 4 seconds without complex regs? All this on amedium cal suit. A min logi can give an amarr medium stacking armor plates over 120 per what? 0.20 seconds? Thats what it feels like, and i've been on both ends of said repping, so I can tell from experience, and th excuse "go for the logi"doesn't apply if the amarr suit is in the way, or if the logi is around the corner, by which time in this scenario, i'd have died 6-8 times until I give up and go else where.
Regardless of scenario A, even if the enemy armor didn't have a logi, my weapon requires spooling, my enemies do not, breach AR rips through shield and armor, like the CR and the ScR and its aslt variant. It doesn't matter if my suit's suppose to"function" differently, theres a formula to CQC battles that simply cant be met with the current gimpy shield suits, we need a proper buff.
G.R.A.V.E - Dead men tell no tale...
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Echo 1991
Dead Man's Game
835
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Posted - 2015.06.08 18:36:00 -
[55] - Quote
Zan Azikuchi wrote:Echo 1991 wrote:JARREL THOMAS wrote:Echo 1991 wrote:JARREL THOMAS wrote:Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time. Why? You already have the best shield stats in the game. There is no reason you should get even better stats Just because you don't want to fit regulators. Armour suits need to fit reps to get anywhere near shields HP rate. All shields need is a remote shield booster and a damage threshold (maybe even a fitting buff) they don't need more HP They're the best but still **** is why. And, I do fit regs I don't armor stack but thats the thing also the regs take away our ability to stack bio and electronics mods and one of them is in high slots while you guys can hop do more damage or stack shields. Also why would you guys need to stack to have reps like us you guys can stack way more ehp than us and still deal massive damage. And besides the hp bonus up there would be minor but the others would go up. Caldari are the shield version of Gallente they rep fast and we should to, but faster since we're weak ass shields. Fitting armour means I can't fit biotics, so that's a moot point. Also caldari are not the shield version of the gallente, they are 2 different suits that function very differently. And please, don't complain that armour suits can get more eHP, doing that means they have no reps, they get caught with their pants down and they get punished for it. Shields need tweaking but caldari suits shouldn't be buffed (except logi cos its abysmal) just because you think it's stats are bad. If anything, all that needs to happen is a fitting reduction, a damage threshold and a shield repairer needs to be added. It's not moot, high armor is part of the reason we want a shield buff, plus you don't need reps, 3 out of 5 games will always have a guy with rep tools, making armor reps obsolete, which in turn makes shield reps obsolete, alone a shield regen with 2 complex shield recharges is 66 per every, what? 4 seconds without complex regs? All this on amedium cal suit. A min logi can give an amarr medium stacking armor plates over 120 per what? 0.20 seconds? Thats what it feels like, and i've been on both ends of said repping, so I can tell from experience, and th excuse "go for the logi"doesn't apply if the amarr suit is in the way, or if the logi is around the corner, by which time in this scenario, i'd have died 6-8 times until I give up and go else where. Regardless of scenario A, even if the enemy armor didn't have a logi, my weapon requires spooling, my enemies do not, breach AR rips through shield and armor, like the CR and the ScR and its aslt variant. It doesn't matter if my suit's suppose to"function" differently, theres a formula to CQC battles that simply cant be met with the current gimpy shield suits, we need a proper buff. Shields don't need a buff, they need more things that benefit them. Like a shield repairer. Also mate, shield recharge rate is still per second there's just a delay which needs a threshold so it isn't broken by a bullet from 100m away that does 1 damage doesn't stop it. Maybe make it easier to fit rechargers and energizers as well even extenders.
And whoever told you that the AR rips through armour is smoking something. Another thing, if shield suits are bad, why are most other shield suits fine? Min assault is fine, cal scout is fine, caldari commando is fine, min scout is fine. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
64
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Posted - 2015.06.08 20:38:00 -
[56] - Quote
Echo 1991 wrote: Shields don't need a buff, they need more things that benefit them. Like a shield repairer. Also mate, shield recharge rate is still per second there's just a delay which needs a threshold so it isn't broken by a bullet from 100m away that does 1 damage doesn't stop it. Maybe make it easier to fit rechargers and energizers as well even extenders.
And whoever told you that the AR rips through armour is smoking something. Another thing, if shield suits are bad, why are most other shield suits fine? Min assault is fine, cal scout is fine, caldari commando is fine, min scout is fine.
So your saying that shield's should remain lower in HP value to armor? I can fit recharges and shield extenders and regulator's just fine, and I didn't say AR, I said BREACH AR. The shield suits you speak of: Min assaults don't rely on shield's they rely on armor plates, cal scout has horrible/problematic hit boxes, not an excuse for no shield buff's unless you plan to give caldari broken hit boxes that nobody can hit. Caldari commando is absolute trash, it's most viable simply sniping and defending one's self when someone decides to take out a DS to hunt your ass, if their not in an ADS of course. and Min scout, again, doesn't rely on shield's, they use myrofibs and once more, like all other scout's, have horrible/problematic hit boxes, and once more, not an excuse for no buffing or no rebalancing's, (also the tac ar does pretty well against armor as well my friend's have beaten high HP armor fit's with them). So, what's your next move? Otherwise i'll call checkmate on this (no joke, no troll).
G.R.A.V.E - Dead men tell no tale...
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DR DEESE NUTS
100
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Posted - 2015.06.08 21:00:00 -
[57] - Quote
Zan Azikuchi wrote:Echo 1991 wrote: Shields don't need a buff, they need more things that benefit them. Like a shield repairer. Also mate, shield recharge rate is still per second there's just a delay which needs a threshold so it isn't broken by a bullet from 100m away that does 1 damage doesn't stop it. Maybe make it easier to fit rechargers and energizers as well even extenders.
And whoever told you that the AR rips through armour is smoking something. Another thing, if shield suits are bad, why are most other shield suits fine? Min assault is fine, cal scout is fine, caldari commando is fine, min scout is fine.
So your saying that shield's should remain lower in HP value to armor? I can fit recharges and shield extenders and regulator's just fine, and I didn't say AR, I said BREACH AR. The shield suits you speak of: Min assaults don't rely on shield's they rely on armor plates, cal scout has horrible/problematic hit boxes, not an excuse for no shield buff's unless you plan to give caldari broken hit boxes that nobody can hit. Caldari commando is absolute trash, it's most viable simply sniping and defending one's self when someone decides to take out a DS to hunt your ass, if their not in an ADS of course. and Min scout, again, doesn't rely on shield's, they use myrofibs and once more, like all other scout's, have horrible/problematic hit boxes, and once more, not an excuse for no buffing or no rebalancing's, (also the tac ar does pretty well against armor as well my friend's have beaten high HP armor fit's with them). So, what's your next move? Otherwise i'll call checkmate on this (no joke, no troll).
If min assault don't rely on shield as much as armour then why do they have 210 shield and 190 armour and my proto min assault has 408 shield and 369 armour. Same with min scouts which use low slots to fit kin cats to get in knife range. All commandos trash. Cal scout can get 452 shield with 1.23 delay and 2.15 depleted. And will get 540 hp in total and can even fit a viziam scrambler rifle and a bolt pistol with auto aim with pg and cpu to spare woo what a ****** suit. Hmm I know my next suit now.
The USS m`dick
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
64
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Posted - 2015.06.08 21:15:00 -
[58] - Quote
That's your fit that still relies on armor, try not using any armor mods on that min assault, minmatar scouts rely on that speed alone and again have broken hit boxes, agreed commando's are trashed and need to be taken back into dev hell and spat out as something new, cal scout's aren't ment to be assault's, SCR's are broken. Bolt pistols, lack luster, too slow, needs rebalancing. So anything else you want to bring to the table?
Also, we're talking about how shield's are unbelievably weaker than armor, in that I mean how easy they are to kill, especially since this game is so CQC oriented.
G.R.A.V.E - Dead men tell no tale...
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DR DEESE NUTS
100
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Posted - 2015.06.08 21:30:00 -
[59] - Quote
Zan Azikuchi wrote:That's your fit that still relies on armor, try not using any armor mods on that min assault, minmatar scouts rely on that speed alone and again have broken hit boxes, agreed commando's are trashed and need to be taken back into dev hell and spat out as something new, cal scout's aren't ment to be assault's, SCR's are broken. Bolt pistols, lack luster, too slow, needs rebalancing. So anything else you want to bring to the table?
Also, we're talking about how shield's are unbelievably weaker than armor, in that I mean how easy they are to kill, especially since this game is so CQC oriented.
My min assualt fit I rely on my shield. I use regulator to reduce my delays ans it works really well. I fight a short while then come back at full health my armour is just a buffer and I don't rely on it in my fights too much. Saying the cal scout should not be a assault does change the fact that it can achieve some amazing things so you saying that makes no since here. Bolt pistol are actually tied with the submachine gun as the best sidearm do to high alpha and range and its supposed to be slow. I'm going o make a min assault not using armour now.
The USS m`dick
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DR DEESE NUTS
100
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Posted - 2015.06.08 21:58:00 -
[60] - Quote
Zan Azikuchi wrote:That's your fit that still relies on armor, try not using any armor mods on that min assault, minmatar scouts rely on that speed alone and again have broken hit boxes, agreed commando's are trashed and need to be taken back into dev hell and spat out as something new, cal scout's aren't ment to be assault's, SCR's are broken. Bolt pistols, lack luster, too slow, needs rebalancing. So anything else you want to bring to the table?
Also, we're talking about how shield's are unbelievably weaker than armor, in that I mean how easy they are to kill, especially since this game is so CQC oriented.
I did it. 3 shield extenders with a complex dmg mod. 3 regulators and a kincat. Combat rifle and boundless breach. Compact hive nd m1 locus grenade. 717 hp. 8.77 run speed. 1.92 delay and 3.13 depleted. Plus 7% dmg to my main weapon. We should not say shield sucks or scrams are op. That would be ********. Instead we use fits or in other words evidence for our ideas or beliefs. You have not given evidence.
The USS m`dick
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