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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
84
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Posted - 2015.06.14 19:27:00 -
[151] - Quote
I was trying to make a sarcastic retort of the idiocy that it sound's like...
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Squagga
Fatal Absolution Negative-Feedback
782
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Posted - 2015.06.15 01:56:00 -
[152] - Quote
When did this thread become topic of witch craft and then evolve into ores and minerals, which we don't even have in dust?
Shields, the silent killer.
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.15 02:08:00 -
[153] - Quote
Squagga wrote:When did this thread become topic of witch craft and then evolve into ores and minerals, which we don't even have in dust? when someone mentioned the speed and weight of caldari
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
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DR DEESE NUTS
142
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Posted - 2015.06.15 02:33:00 -
[154] - Quote
Eve: hp Armarr>Caldari>Gallente>minmatar Speed:Minmatar>Gallente>Caldari>Amarr
Always wondered why dust never followed it.
Also in eve shield has constant regen but armour has bursts. Never understood why they completely changed what was in eve in dust. Like Armarr being dual tankers
The USS m`dick
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DR DEESE NUTS
142
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Posted - 2015.06.15 02:37:00 -
[155] - Quote
DR DEESE NUTS wrote:Eve: hp Armarr>Caldari>Gallente>minmatar Speed:Minmatar>Gallente>Caldari>Amarr
Always wondered why dust never followed it.
Also in eve shield has constant regen but armour has bursts. Never understood why they completely changed what was in eve in dust. Like Armarr being dual tankers
Dmg mods are In lows speed mods are In highs we also have three different types of slots in eve. Lows-meds-high.
Almost seems they switched armour and shield in dust.
The USS m`dick
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
87
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Posted - 2015.06.15 03:01:00 -
[156] - Quote
S-Seriously?! Armor was/is like Shield in Eve?!
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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DR DEESE NUTS
143
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Posted - 2015.06.15 03:03:00 -
[157] - Quote
Zan Azikuchi wrote:S-Seriously?! Armor was/is like Shield in Eve?!
Yep. Except with more hp.
The USS m`dick
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
87
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Posted - 2015.06.15 03:05:00 -
[158] - Quote
But armor still had more HP than shield's?
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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DR DEESE NUTS
143
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Posted - 2015.06.15 03:10:00 -
[159] - Quote
Zan Azikuchi wrote:But armor still had more HP than shield's?
Yep.
The USS m`dick
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Joel II X
Bacon with a bottle of Quafe
7
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Posted - 2015.06.15 03:14:00 -
[160] - Quote
DR DEESE NUTS wrote:DR DEESE NUTS wrote:Eve: hp Armarr>Caldari>Gallente>minmatar Speed:Minmatar>Gallente>Caldari>Amarr
Always wondered why dust never followed it.
Also in eve shield has constant regen but armour has bursts. Never understood why they completely changed what was in eve in dust. Like Armarr being dual tankers Dmg mods are In lows speed mods are In highs we also have three different types of slots in eve. Lows-meds-high. Almost seems they switched armour and shield in dust. We don't have room for medium mods. Not with the current UI, anyways. |
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
88
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Posted - 2015.06.15 03:18:00 -
[161] - Quote
Seriously, this need's to become a thing, how i'd love to have my shields rech through damage. That'd be AWESOME! (Still not playing EVE though...)
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Gaius Calinus
Incarnation Soldiers
32
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Posted - 2015.06.15 07:00:00 -
[162] - Quote
Squagga wrote:Mobius Wyvern wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators. You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic. Once again, it doesn't matter how fast I get my shields back, if I'm already laying on the ground with guts hanging out of my ass
Thats exactly what they DON'T want to admit:
CalAssaults (this includes the ck0) are DEAD within 3 ScR/Cr/BrAR-shots in the back, no matter how many Ext, Energ, Regs one carries, they're worthless at that moment! That doesn't happen to any gK0, no light weapon or even even a core-nade can take out a maxed gk0 instantly. That's why we need better shields, not mods: to survive the first impact! Any reg/rech. is worth sh** when you're not even able to turn around because those 2-3 shots made your guts already hang around your legs. It's that simple...
Hail Caldari !!
Hail to the Caldari State !!!
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Jack McReady
DUST University Ivy League
2
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Posted - 2015.06.15 09:58:00 -
[163] - Quote
Gaius Calinus wrote:Squagga wrote:Mobius Wyvern wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators. You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic. Once again, it doesn't matter how fast I get my shields back, if I'm already laying on the ground with guts hanging out of my ass Thats exactly what they DON'T want to admit: CalAssaults (this includes the ck0) are DEAD within 3 ScR/Cr/BrAR-shots in the back, no matter how many Ext, Energ, Regs one carries, they're worthless at that moment! That doesn't happen to any gK0, no light weapon or even even a core-nade can take out a maxed gk0 instantly. That's why we need better shields, not mods: to survive the first impact! Any reg/rech. is worth sh** when you're not even able to turn around because those 2-3 shots made your guts already hang around your legs. It's that simple...
google translation of above post: my fit is terrible and I want overpowered suits to overcome my lack of awareness.
and btw a core nade desroys the very common double rep tripple ferroscale gk0 fit, you simple have no clue. my ck0 has ~800 EHP and totally survives 3 shots from a SCR and doesnt care about core nades. oh, and if you face anti shield weapon simply dont take shield tanked suits? counterplay, such a new concept that never happened, right? |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
88
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Posted - 2015.06.15 16:28:00 -
[164] - Quote
Jack McReady wrote:Gaius Calinus wrote:Squagga wrote:Mobius Wyvern wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators. You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic. Once again, it doesn't matter how fast I get my shields back, if I'm already laying on the ground with guts hanging out of my ass Thats exactly what they DON'T want to admit: CalAssaults (this includes the ck0) are DEAD within 3 ScR/Cr/BrAR-shots in the back, no matter how many Ext, Energ, Regs one carries, they're worthless at that moment! That doesn't happen to any gK0, no light weapon or even even a core-nade can take out a maxed gk0 instantly. That's why we need better shields, not mods: to survive the first impact! Any reg/rech. is worth sh** when you're not even able to turn around because those 2-3 shots made your guts already hang around your legs. It's that simple... google translation of above post: my fit is terrible and I want overpowered suits to overcome my lack of awareness.and btw a core nade desroys the very common double rep tripple ferroscale gk0 fit, you simple have no clue. my ck0 has ~800 EHP and totally survives 3 shots from a SCR and doesnt care about core nades. oh, and if you face anti shield weapon simply dont take shield tanked suits? counterplay, such a new concept that never happened, right?
So you're telling us to skill out of Cal suits, when we don't have the money to respec? We shouldn't have to abandon a defense type that we want to play as all cause its ineffective in 70% of most situation's, which includes getting over run quite easily and having to back off an objective we need to protect, to survive.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
88
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Posted - 2015.06.15 17:23:00 -
[165] - Quote
Joel II X wrote:DR DEESE NUTS wrote:DR DEESE NUTS wrote:Eve: hp Armarr>Caldari>Gallente>minmatar Speed:Minmatar>Gallente>Caldari>Amarr
Always wondered why dust never followed it.
Also in eve shield has constant regen but armour has bursts. Never understood why they completely changed what was in eve in dust. Like Armarr being dual tankers Dmg mods are In lows speed mods are In highs we also have three different types of slots in eve. Lows-meds-high. Almost seems they switched armour and shield in dust. We don't have room for medium mods. Not with the current UI, anyways.
Actually, there is room, there can be slots to the right and left of our suit's (the picture at the very top of the fitting screen, where it tells us what suit it is), we can add upon the current U.I. with a client side update and have medium module's to the left and right of that module, there should be enough room for 2-4 I believe.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.15 17:38:00 -
[166] - Quote
Personally, I just specced myself 100% into Caldari Assault, Rail Rifle, and shield tanking.
Using a ck.0 Assault with 3x Complex Extenders, 2x Complex Energizers, and 2x Complex Regulators, I've been having no trouble at all with survivability.
To clarify, that's 522 shield HP with a recharge delay of 2 seconds and a depleted delay of 3 seconds.
The recharge rate is almost 90hp/s.
I played an Ambush last night that put both teams on opposite sides of the bridge on the 5-point bridge map, and even though many people on the other team were using Scramblers and Assault Scramblers, I had no trouble engaging them because every time my shields dropped below 50% I'd drop behind cover, reload, and then jump back out with my shields back up.
Shield mechanics right now seem to work perfectly with the Caldari playstyle.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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DR DEESE NUTS
145
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Posted - 2015.06.15 17:46:00 -
[167] - Quote
Mobius Wyvern wrote:Personally, I just specced myself 100% into Caldari Assault, Rail Rifle, and shield tanking.
Using a ck.0 Assault with 3x Complex Extenders, 2x Complex Energizers, and 2x Complex Regulators, I've been having no trouble at all with survivability.
To clarify, that's 522 shield HP with a recharge delay of 2 seconds and a depleted delay of 3 seconds.
The recharge rate is almost 90hp/s.
I played an Ambush last night that put both teams on opposite sides of the bridge on the 5-point bridge map, and even though many people on the other team were using Scramblers and Assault Scramblers, I had no trouble engaging them because every time my shields dropped below 50% I'd drop behind cover, reload, and then jump back out with my shields back up.
Shield mechanics right now seem to work perfectly with the Caldari playstyle.
Shields at Proto level are fine they are balanced with armour. But at a basic and advanced level armour completely destroys shield.
At basic and advanced shields can't afford to fit the higher end mods like armour can and can't get hp or regen in a competitive since to combat armour.
The USS m`dick
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Squagga
Fatal Absolution Negative-Feedback
799
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Posted - 2015.06.16 05:01:00 -
[168] - Quote
I want an eHP buff. That's what I want. I want more eHP out of each shield module
Shields, the silent killer.
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Protocake JR
Negative-Feedback. Negative-Feedback
1
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Posted - 2015.06.16 06:03:00 -
[169] - Quote
I have 4 cal assault fits. 2 proto and 2 advanced. Each tier gets a double damage mod fit and then a more traditional fit. Survivability with these fittings are satisfactory. Yes, even against scramblers. It's not the end of the world if your shields go down. Stop panicking.
Both my advanced and proto fittings have 650 to about 850 ehp. I could, of course get even better ehp just by sacrificing one energizer and one regulator and STILL have decent regeneration with nearly 1k ehp.
If you cannot already survive with 800 ehp +/- 100, a shield extender buff will not help you very much at all.
Y-axis sensitivity: 100%
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
91
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Posted - 2015.06.16 06:42:00 -
[170] - Quote
Protocake JR wrote:I have 4 cal assault fits. 2 proto and 2 advanced. Each tier gets a double damage mod fit and then a more traditional fit. Survivability with these fittings are satisfactory. Yes, even against scramblers. It's not the end of the world if your shields go down. Stop panicking.
Both my advanced and proto fittings have 650 to about 850 ehp. I could, of course get even better ehp just by sacrificing one energizer and one regulator and STILL have decent regeneration with nearly 1k ehp.
If you cannot already survive with 800 ehp +/- 100, a shield extender buff will not help you very much at all.
EHP doesn't equate to Shields as well as it does armor, especially for a shield tank race.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Protocake JR
Negative-Feedback. Negative-Feedback
1
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Posted - 2015.06.16 06:55:00 -
[171] - Quote
wat
Can you explain?
Y-axis sensitivity: 100%
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SLENDER M4N
Xer Cloud Consortium
588
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Posted - 2015.06.16 07:28:00 -
[172] - Quote
This is why we cant have nice things
Our Lord and savior, Munson punched me and RE'd me! I feel loved <3
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Squagga
Fatal Absolution Negative-Feedback
801
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Posted - 2015.06.16 16:04:00 -
[173] - Quote
Crap, this is why we can't have anything. The whole community is fighting each other for what the rest of the community wants
Shields, the silent killer.
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Oswald Rehnquist
1
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Posted - 2015.06.16 16:55:00 -
[174] - Quote
Random thoughts, so I apologize ahead of time.
I'd say the simply fact that there are armor ehp options that fit heavy high ehp, medium low regen, or light armor playstyles automatically gives armor tankers more flexibility. Shields tankers simply don't have this, they have one singular ehp mod, that must fit every single role and race.
In regard to penalties, armor tanking hits speed, which doesn't interfere with "stand and deliver" functions. Shield tanking punishes regen time which does impact hit and run if ever so slightly. Couple that with rep tools and the balance shifts a little bit further.
Another thing that makes shield tanking harder is that shield tankers have to be more intelligent that armor tankers. Since shields are your first line of defense for all suits, having them as your primary form of defense means you can't make mistakes and must always be in an advantage state rather than neutral or disadvantage state. While not a perfect 1:1 relationship, this is most exaggerated with vehicles, since armor vehicles have their shields first, they can activate their armor hardeners in response to an attack, shield base vehicles have to actively predict an attack prior to it occurring as it become dire if they miss the initial alpha. When it comes to infantry, a shield user who gets flanked with automatically lose flat out. Shield users need to have better environmental awareness to be able to kite or flank as they can only play while in the advantage state, whereas armor can play in the advantage, neutral, or disadvantage state. A shield tanker who gets flanked by a ScR is in much worse shape than an armor tanker that gets flanked by a RR (both of which are range weapons).
Essentially, the skill floor for shields is a lot higher than armor.
Despite my ramblings, I would be interested if they have kills per spawn for suits based on what was their primary line of defense (duel, shield, or armor).
Below 28 dB
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Gaius Calinus
Incarnation Soldiers
32
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Posted - 2015.06.16 20:41:00 -
[175] - Quote
Jack McReady wrote:Gaius Calinus wrote:Squagga wrote:Mobius Wyvern wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators. You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic. Once again, it doesn't matter how fast I get my shields back, if I'm already laying on the ground with guts hanging out of my ass Thats exactly what they DON'T want to admit: CalAssaults (this includes the ck0) are DEAD within 3 ScR/Cr/BrAR-shots in the back, no matter how many Ext, Energ, Regs one carries, they're worthless at that moment! That doesn't happen to any gK0, no light weapon or even even a core-nade can take out a maxed gk0 instantly. That's why we need better shields, not mods: to survive the first impact! Any reg/rech. is worth sh** when you're not even able to turn around because those 2-3 shots made your guts already hang around your legs. It's that simple... google translation of above post: my fit is terrible and I want overpowered suits to overcome my lack of awareness.and btw a core nade desroys the very common double rep tripple ferroscale gk0 fit, you simple have no clue. my ck0 has ~800 EHP and totally survives 3 shots from a SCR and doesnt care about core nades. oh, and if you face anti shield weapon simply dont take shield tanked suits? counterplay, such a new concept that never happened, right?
Completely wrong: It means you should stand at least two shots to have the chance to break up the hack and turn around... Awareness of what exactly?? Of two ScR shots from 70m? Are you really serious?
Who the hell has brought this mo**n in???
Sure... I could only spit on the back of a "double rep tripple ferroscale" gk0 and it would be dead as f***, but that suit is something only you might use to have something to put in as contradiction... It would be as we would use only 3 enh.extenders on a ck0 (we don't have "soft", "middle" and "hard" extenders, you know...)
Translation of your post: "your fault to have chosen the wrong race" ? GTFO!
Hail Caldari !!
Hail to the Caldari State !!!
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tffvbhb
Team Bukkakke
3
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Posted - 2015.06.17 16:59:00 -
[176] - Quote
Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta As long as you can't get 400 armor with your sheilds |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
94
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Posted - 2015.06.17 17:05:00 -
[177] - Quote
tffvbhb wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta As long as you can't get 400 armor with your sheilds
That's not our fault actually, that's because of the way the armor modules are now, and it need's to be changed based on the race and % of skills rather than be a straight up bonus for everyone, that would help balance shield and armor much more than the way it is now. But because we can't have race specific bonus' (by this I mean actually make the race you choose ACTUALLY matter), this become's moot to bring up, besides we wouldn't even mess with armor modules if shield's were actually reliable in this game in the first place.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Squagga
Fatal Absolution Negative-Feedback
806
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Posted - 2015.06.20 02:54:00 -
[178] - Quote
Shields is broke m'kay
Shields, the silent killer.
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