|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.12 15:40:00 -
[1] - Quote
make shields half of what armor is and everything will be fine
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.12 15:48:00 -
[2] - Quote
jonny battles wrote:Sgt Kirk wrote:Tunnel Snakes Rule Should ik who the tunnels snakes are Lol Wally butch can't remember the 3rd one sounds like a referance to fall out 3 lol
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.12 16:29:00 -
[3] - Quote
DR DEESE NUTS wrote:knight guard fury wrote:make shields half of what armor is and everything will be fine So basically 67.5 hp for complex extenders(round to 68) 55 hp for enhanced extender 42.5 hp for basic extender(round to 43) A big buff for basic extenders and a little one for enhanced and a miniscule one for complex. These numbers seem very good and will give lower tier shield suits the advantage they need. lore wise its supposed to be this way anyway
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.12 19:58:00 -
[4] - Quote
DR DEESE NUTS wrote:knight guard fury wrote:DR DEESE NUTS wrote:knight guard fury wrote:make shields half of what armor is and everything will be fine So basically 67.5 hp for complex extenders(round to 68) 55 hp for enhanced extender 42.5 hp for basic extender(round to 43) A big buff for basic extenders and a little one for enhanced and a miniscule one for complex. These numbers seem very good and will give lower tier shield suits the advantage they need. lore wise its supposed to be this way anyway Though the progression looks ugly it goes up by 12 then goes up by 13 that needs to be fixed. then keep the complex at 67 if you feel that way. whats 1 hp of a difference matter anyway. besides survival and being on the near brink of eath of a decimal of health that is.
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.13 14:31:00 -
[5] - Quote
Zekain Kade wrote:Alright fags, vet shield tanker here. our shields are fine. our regen is fine, our depleted regen is fine. none of that needs a buff. What does need to be addressed though are some mods used for shields, and some weapons.
1: shield regulators need a buff. A major buff. Or instead of a direct buff to regulators, add in a bonus skill to regulators by upgrading cal assault suits, and scout suits. That alone would help out immensely
2: the combat rifle needs to be a tad adjusted. it is currently better hybrid weapon then the hybrid weapons. making it slightly weaker against shields will help reduce the amount of counter shield tanker face. maybe have be brought down to 85%
3: make any projectile that deals less than 20% of its original damage to our shields not affect our recharge, or having a similar system to our vehicles.
aside from that, you're all just horrible shield tankers who simple don't not know who to ******* run the suit. Each sit has its ply style. Shield tankers are hit and run/ long range fighters. you are not going to last long in CQC, or in prolonged fire fights. your suit is not built that way.
Good day. my god you know nothing of combat rifles or projectile weapons
combat rifles are actually fine where there at right now for damage, if you reduce its effectiveness against shields any further you'll be basically bending us over and raping us CR users if the opponent is shield dominant. the reason the combat rifle does well is because of how fast we can fire it and for the proto CR users that have prof. to 4 or 5 in it.
and why in the name of Matar would you ever suggest that projectile weapons not affect shield recharge JUST because it does 20% less damage. that would significantly boost the survivibility of shield users and could potentially make certain suits OP if fitted with the right set-up if that was allowed. in no way necessary should that even be a possibility.
and your grammar is horrible, but besides that, its not that we don't know how to run a shield tanked suit, and yes they all have their own play-style, but Minmatar shield based suits are still shield tanked and are meant for CQC and mid ranged combat and if the suit is tanked right with the modules than yes, you can totally be able to sustain a decent fire fight with an opponent. i would say a bit more but im leaving soon.
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.13 17:41:00 -
[6] - Quote
Heimdallr69 wrote:Echo 1991 wrote:does no one realise that projectile weapons have a -15/+15 pofile? Yet they still instantly kill shields Stop over exaggerating things.
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.13 20:22:00 -
[7] - Quote
Zan Azikuchi wrote:No, seriously, shields die way faster than armor in many, if not, at all time's in the gun fight situation's, armor's just got a lot of HP backing them in comparison to shield's, which is what shield need's. It doesn't make sense that any shield reliant player can't reach armor level in shield's (except for tank's apparently, which really come's to show CCP's concern's...). shields are suppose to be half of what armor is, for base stats that is. now tanking shields to be up to where armor is can be achieved... up to a certain point. shields arent meant to be stacked as high as armor for a reason you know.
theoretically shields are stronger than armor, but since 3 out of 4 weapon types either are hybrid or laser based, only the combat rifle does the least damage to shields. sure rail rifles are anti armor but its still a hybbrid and it still does a signification amount of damage to shields as well.
now if shields were really half of what armor is than that would buff all shield users a lot but thats not gonna happen unless we all rally to support the idea. and its different for vehicles as they have 2-3 different hp modules for shields and armor and they also deal WAY more damage. than what our suits and weapons do.
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.13 20:40:00 -
[8] - Quote
Ace Ravager wrote:But I'm still wondering
If shields are supposed to be weightless, why is my CalSault so slow with a few feroscale armor mods caldari may be shield tankers but they are a slow shield-heavy race
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.14 03:57:00 -
[9] - Quote
Ace Ravager wrote: Shields are weightless we should have more speed we have almost no armor. I suits look bulky but they're not we should be faster than we are now it just makes sense. Being faster can also make up for disadvantages we face now.
Min have higher armor drop off at base for higher speed. Caldari have low as **** base armor and are slow as ****. Those don't balance out.
our armor is made out a lighter material than yours and the assault and scout are stripped down to just what we need for survivability, so thats why were lighter and still have decent armor stats on our assault.. and besides us minmatar like using ferroscales and reactives so we arent being slowed down by the clucky armor plates
also you caldari use a heavier, more dense armor material than the minmatar so that a another reason
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.14 16:58:00 -
[10] - Quote
Zan Azikuchi wrote:knight guard fury wrote:Ace Ravager wrote: Shields are weightless we should have more speed we have almost no armor. I suits look bulky but they're not we should be faster than we are now it just makes sense. Being faster can also make up for disadvantages we face now.
Min have higher armor drop off at base for higher speed. Caldari have low as **** base armor and are slow as ****. Those don't balance out.
our armor is made out a lighter material than yours and the assault and scout are stripped down to just what we need for survivability, so thats why were lighter and still have decent armor stats on our assault.. and besides us minmatar like using ferroscales and reactives so we arent being slowed down by the clucky armor plates also you caldari use a heavier, more dense armor material than the minmatar so that a another reason Is this like adamantium on Wolverine? The most brittle material real world, but in the comic book world, is the HARDEST material to date, next to vibranium....? im assuming from this statement you dont know the materials found/manufactured in eve are?
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.14 17:03:00 -
[11] - Quote
minerals
ore
list of different materials
different types of components
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.15 02:08:00 -
[12] - Quote
Squagga wrote:When did this thread become topic of witch craft and then evolve into ores and minerals, which we don't even have in dust? when someone mentioned the speed and weight of caldari
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
|
|
|