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Squagga
Fatal Absolution Negative-Feedback
706
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Posted - 2015.06.06 00:14:00 -
[1] - Quote
That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
706
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Posted - 2015.06.06 00:21:00 -
[2] - Quote
Pocket Rocket Girl wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta nope shields are fine CCP needs to find a way to fix turbo controllers. like heat pershot not second
I don't disagree turbo controllers are an issue. However not directly related to this issue
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
706
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Posted - 2015.06.06 01:46:00 -
[3] - Quote
Shields need a buff to eHP. That is certain
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
706
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Posted - 2015.06.06 02:34:00 -
[4] - Quote
clown babee wrote:Squagga wrote:Shields need a buff to eHP. That is certain why is that certain? Because they are in a terrible state. It's very bad , and we're the only ones actually feeling this problem, because we're the only race that are primarily shield based
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
707
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Posted - 2015.06.06 20:37:00 -
[5] - Quote
Varoth Drac wrote:Shield suits, like the Caldari assault, are not in a bad state.
You are dumb
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
708
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Posted - 2015.06.06 20:39:00 -
[6] - Quote
Shields are terrible right now. Not to mention the fact that every weapon tears through shields. On top of that we have to place shield regulators, to try and get our shields back, which means we can't put on armor plates in those slots. It's terribad
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
708
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Posted - 2015.06.06 23:49:00 -
[7] - Quote
Petra 222 SoM wrote:I'll just leave this here for you to ponder. Dust.thang
I don't bother with damage modifiers and you need shield regulators or your one quarter eHP, armor, will be all you're left with. You guys really need to start thinking about what you say before you say it
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
709
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Posted - 2015.06.07 04:17:00 -
[8] - Quote
DR DEESE NUTS wrote:Squagga wrote:Petra 222 SoM wrote:I'll just leave this here for you to ponder. Dust.thang I don't bother with damage modifiers and you need shield regulators or your one quarter eHP, armor, will be all you're left with. You guys really need to start thinking about what you say before you say it Scroll down. It will show you the most used suit is the caldari assault.
Daaaaaaamit. Boot in mouth
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
709
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Posted - 2015.06.07 04:23:00 -
[9] - Quote
Echo 1991 wrote:Squagga wrote:Shields are terrible right now. Not to mention the fact that every weapon tears through shields. On top of that we have to place shield regulators, to try and get our shields back, which means we can't put on armor plates in those slots. It's terribad 1. Only 2 weapons have a positive profile for shields. 2. If armour suits have to chose between high reps or base rep, shield suits have to deal with needing a slot for the recharge to kick in faster. No one is forcing you to use a regulator.
Yes but the third has rpms so high it just tears through the shields. Obviously talking about CR. I pretty much am being forced to use a regulator, besides of the fact we don't have the slots to keep enough armor mods, our suits are designed for shields. So it only makes the most amount of sense, to get those shields back as soon as possible. Especially considering we can't even keep a reasonable amount of armor
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
714
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Posted - 2015.06.07 22:34:00 -
[10] - Quote
JARREL THOMAS wrote:Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time.
This stuff
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
716
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Posted - 2015.06.08 16:20:00 -
[11] - Quote
Last night I was hacking a turret. Started getting shot in the back. Before I could even turn around, I was dead. I was in my Ck.0. The guy had a militia assault rifle. Seriously? You guys are arguing this?
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
716
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Posted - 2015.06.08 16:21:00 -
[12] - Quote
Echo 1991 wrote:JARREL THOMAS wrote:Echo 1991 wrote:JARREL THOMAS wrote:Just give caldari a stat increase to sheild hp, recharge rate, depleted recharge time, and recharge time. Why? You already have the best shield stats in the game. There is no reason you should get even better stats Just because you don't want to fit regulators. Armour suits need to fit reps to get anywhere near shields HP rate. All shields need is a remote shield booster and a damage threshold (maybe even a fitting buff) they don't need more HP They're the best but still **** is why. And, I do fit regs I don't armor stack but thats the thing also the regs take away our ability to stack bio and electronics mods and one of them is in high slots while you guys can hop do more damage or stack shields. Also why would you guys need to stack to have reps like us you guys can stack way more ehp than us and still deal massive damage. And besides the hp bonus up there would be minor but the others would go up. Caldari are the shield version of Gallente they rep fast and we should to, but faster since we're weak ass shields. Fitting armour means I can't fit biotics, so that's a moot point. Also caldari are not the shield version of the gallente, they are 2 different suits that function very differently. And please, don't complain that armour suits can get more eHP, doing that means they have no reps, they get caught with their pants down and they get punished for it. Shields need tweaking but caldari suits shouldn't be buffed (except logi cos its abysmal) just because you think it's stats are bad. If anything, all that needs to happen is a fitting reduction, a damage threshold and a shield repairer needs to be added.
Honestly I'm not asking my load out to be OP. I just want a buff so I'm not shot down my every weapon, including Cal tech, with so little chance of fighting
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
720
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Posted - 2015.06.09 04:52:00 -
[13] - Quote
True Adamance wrote:davis fritz wrote:Please just give the Caldari something. Why do you hate us so? When a Caldari player whines CCP hates them....... 1000...... Kittens are placed in blenders 100....... unlucky are diagnosed with cancer 10....... endangered species become extinct 1.......person looks like an absolute idiot, ass, halfwit, nincompoop, blockhead, buffoon, dunce, dolt, ignoramus, cretin, imbecile, dullard, moron, simpleton, clod, dope, ninny, chump, dimwit, goon, dumbo, dummy, dum-dum, dumb-bell, loon, jackass, bonehead, fathead, numbskull, dunderhead, chucklehead, knucklehead, muttonhead, pudding-head, thickhead, wooden-head, airhead, pinhead, lamebrain, pea-brain, birdbrain, zombie, jerk, nerd, dipstick, donkey, noodle. nit, nitwit, numpty, twit, clot, goat, plonker, berk, prat, pillock, wally, git, wazzock, divvy, nerk, dork, twerp, charlie, mug, muppet.......
So easy for you to say, when you've got the most OP gun in the game. But then again you'd be crying if your race actually had some problems
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
725
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Posted - 2015.06.09 20:23:00 -
[14] - Quote
Echo 1991 wrote:Then ask for a buff to regulators and a buff to the delay on the heavy frames. Also a shield repairer is NEEDED so logis can rep shield suits, it isn't fair that this isn't in the game but its not that shields are bad that cause shield suits to not be as good, its the lack of support equipment.
Just because armor tankers have their armor reps the way they want them, and the tech to support it. Doesn't mean we shouldn't have both. Also I wasn't going to go out of my way to ask for everything. But since you suggested it. Why not?
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
730
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Posted - 2015.06.10 03:02:00 -
[15] - Quote
True Adamance wrote:Squagga wrote:True Adamance wrote:davis fritz wrote:Please just give the Caldari something. Why do you hate us so? When a Caldari player whines CCP hates them....... 1000...... Kittens are placed in blenders 100....... unlucky are diagnosed with cancer 10....... endangered species become extinct 1.......person looks like an absolute idiot, ass, halfwit, nincompoop, blockhead, buffoon, dunce, dolt, ignoramus, cretin, imbecile, dullard, moron, simpleton, clod, dope, ninny, chump, dimwit, goon, dumbo, dummy, dum-dum, dumb-bell, loon, jackass, bonehead, fathead, numbskull, dunderhead, chucklehead, knucklehead, muttonhead, pudding-head, thickhead, wooden-head, airhead, pinhead, lamebrain, pea-brain, birdbrain, zombie, jerk, nerd, dipstick, donkey, noodle. nit, nitwit, numpty, twit, clot, goat, plonker, berk, prat, pillock, wally, git, wazzock, divvy, nerk, dork, twerp, charlie, mug, muppet....... So easy for you to say, when you've got the most OP gun in the game. But then again you'd be crying if your race actually had some problems Caldari vehicles were arguably the strongest vehicles in the game hands down last build, RR [mainly the ARR] is a heavily used weapon that couples solid DPS with range in an anti armour meta, the Bolt Pistol for several builds has been considered one of the best side arms available, you have both commonly used Anti-Vehicle weapons available to your race [swarm launchers and Forgeguns] AND AV grenades, and by a great margin the largest amount of content available to your race AND you have more environmental sockets than the Amarr even have content. Caldari Scouts have been FoTM before, Cal Logis have been FoTM, Cal Assaults arguably are a FoTM suit to a certain degree being able to break hit detection [Need to ask Jehuty how he does that] and can field suits with 50-74 regeneration per second. Please do us a favour and open your eyes and realise that you have everything a player interested in Amarr or Minmatar content could ever want. As for your last jab..... do you gauge the rifles over performances based on a modified anti-shield DPS from a Caldari-centric perspective or based on a poorly thought out comparison between the Tactical ScR variant against a normal AR variant. I definitely admit that both need a balance pass and perhaps a mechanics change but not a massive one. By that logic yes the weapon is over performing. If you compare it to a weapon of its own variant then you will see that the Viziam ScR's total potential DPS on an Amarr Assault [1164 assuming no misses and max rate of fire is met] is not vastly more than the Duvolle Tactical Assault Rifle which reached 1090 anti shield DPS and a greater anti armour DPS profile. But if we are making illogical arguments where we are reaching for facts from weapons that should not be compared to one another directlythe Boundless Combat Rifle is not particularly far behind the pack at a potential 927 DPS vs Armour with the Allotek Burst Rifle clocking in at slightly less ar 925 DPS vs Shields. Looking at the statistics of each individual variation of rifles the weapons are fairly well balanced against one another and indicidative of what you should expect from the class. Tactical = 1000 DPS Burst = 900 DPS Assault = 600-700 DPS Breach = 550-650 DPS Perhaps the rifles simply need more of a DPS homogenisation as well as the remaining variants not yet introduced.
This is a thread about the state of Caldari shields. Which is lacking, very badly. In concerns of all the things your race is lacking. I have always been in promotion, especially in concerns of maps, for Amarr and Minmitar. I definitely want those things in this game. You always write on m threads, because Caldari have Nova Knives. Well, I'm sorry you guys don't. However, once again. This isn't a thread about the things you don't have. It's a thread about Caldari survivability, on the field.
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
731
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Posted - 2015.06.10 18:58:00 -
[16] - Quote
Mobius Wyvern wrote:Squagga wrote:That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta 1. Fit Regen 2. Use Cover Seriously, set up a ck.0 with 3x Complex Extenders, 2x Energizers, and 2x Regulators. You'll have over 500 shield that recharges almost instantly. This will also save you from the "Flux-Push" tactic.
Once again, it doesn't matter how fast I get my shields back, if I'm already laying on the ground with guts hanging out of my ass
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
733
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Posted - 2015.06.12 07:12:00 -
[17] - Quote
Shields is broke, m'Kay. I dunno why you guys have such a hard time wrapping your heads around this. Not asking for the moon over here and it's pretty obvious a lot of people want it
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
737
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Posted - 2015.06.12 19:17:00 -
[18] - Quote
I'll admit, it gets a bit easier when you get into proto. However, I don't think that it should level off so quickly when you get into proto. Again, all we have to work with is our shields. Basically what Pegasis said, thanks bro, we need a buff to eHP and some resistance to damage, while our shields are rebuilding
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
744
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Posted - 2015.06.13 02:11:00 -
[19] - Quote
DR DEESE NUTS wrote:Zan Azikuchi wrote:Recharges to me would be perfectly fine regardless, so long as I can get to amarr level shield's (as they would in armor). Energizers do take a hefty amount of shields even though its like 6%, so we could do 3%, but we definitely wouldnt reach amarr level with one and go down to gallente level of armor in terms of shields, so I guess there would need to be a buff to shield related modules if thats the case. maybe make it so that basic is 40%+ and go up from 10% there on? and Make energizers give massive amounts of shields? (I'm just throwing **** nit's in at this point but I wanna hear everyone opinion on what they should be, IN YOUR OPINION). Recharges. 40% 50% 60% Energizer 55% -2% shield 70% -4% shield 85% -6% shield A Caldari having a energizer and 4 complex extenders would give them a 58.05 recharge rate and 613.76 hp. Yeah I like where this is going. Edit: Also interesting thing about the energizers they get better as you stack more of them but the stacking penalty still applies it's just a bit weird. But it's a bit neat.
Where are you coming up with these numbers? Proto shield energizer a give 65% at -6%. Away from home right now, but was just looking at that. So I know that's the stats, can't at the moment give you the rest of the stats
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
752
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Posted - 2015.06.13 05:57:00 -
[20] - Quote
DR DEESE NUTS wrote:Squagga wrote:DR DEESE NUTS wrote:Zan Azikuchi wrote:Recharges to me would be perfectly fine regardless, so long as I can get to amarr level shield's (as they would in armor). Energizers do take a hefty amount of shields even though its like 6%, so we could do 3%, but we definitely wouldnt reach amarr level with one and go down to gallente level of armor in terms of shields, so I guess there would need to be a buff to shield related modules if thats the case. maybe make it so that basic is 40%+ and go up from 10% there on? and Make energizers give massive amounts of shields? (I'm just throwing **** nit's in at this point but I wanna hear everyone opinion on what they should be, IN YOUR OPINION). Recharges. 40% 50% 60% Energizer 55% -2% shield 70% -4% shield 85% -6% shield A Caldari having a energizer and 4 complex extenders would give them a 58.05 recharge rate and 613.76 hp. Yeah I like where this is going. Edit: Also interesting thing about the energizers they get better as you stack more of them but the stacking penalty still applies it's just a bit weird. But it's a bit neat. Where are you coming up with these numbers? Proto shield energizer a give 65% at -6%. Away from home right now, but was just looking at that. So I know that's the stats, can't at the moment give you the rest of the stats These are my proposed stats.
Sorry. I get a lot rediculous things thrown at me, when I make these threads
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
759
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Posted - 2015.06.13 16:57:00 -
[21] - Quote
Why the hell does everybody try to turn this thread into something about their race? I know it's difficult to believe, but not everything is about you
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
774
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Posted - 2015.06.14 01:49:00 -
[22] - Quote
knight guard fury wrote:Ace Ravager wrote:But I'm still wondering
If shields are supposed to be weightless, why is my CalSault so slow with a few feroscale armor mods caldari may be shield tankers but they are a slow shield-heavy race
We're a screwed-heavy race
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
782
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Posted - 2015.06.15 01:56:00 -
[23] - Quote
When did this thread become topic of witch craft and then evolve into ores and minerals, which we don't even have in dust?
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
799
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Posted - 2015.06.16 05:01:00 -
[24] - Quote
I want an eHP buff. That's what I want. I want more eHP out of each shield module
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
801
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Posted - 2015.06.16 16:04:00 -
[25] - Quote
Crap, this is why we can't have anything. The whole community is fighting each other for what the rest of the community wants
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
806
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Posted - 2015.06.20 02:54:00 -
[26] - Quote
Shields is broke m'kay
Shields, the silent killer.
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