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[Veteran_Mavado V Noriega]
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Posted - 2012.06.08 00:42:00 -
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This is a request for a feature to be included making proper training modes/areas and not just basic tutorials in the release of the game or at least very soon after.
VR Training (Solo/Corp/Alliance perspective)
In a game like this with where ISK efficiency, Preparation, Strategy, Skill are all important i'd like to share my thoughts on a DETAILED IN-DEPTH VR Training area for all levels of players whether it be solo, corp, alliance.
This game requires gun game, not everyone has it and some who have potential can get alot better at it and even those who are good at it can use this suggested VR arena to stay sharp/warmup/even improve.
Octagon: Taking a note from the Halo Gametype Octagon, this is a great 1v1, 2v2 arena where players can work on their aim, strafing etc which are all basic components which make up 1v1 and 2v2 small combat.
This arena should be able for a solo guy to do it 1v1 with different difficulty bots if he has no friends or just prefers it solo or have the option to invite friends and practice against them. As a competitive player one way i've always found myself to constantly keep improving is playing against better players and this VR mode the better players of a corp can train/practice with the weaker ones helping them improve their overall shot and strafe.
Team: This VR arena should be just as its entitled a place where your Corp/alliance, as a whole (24v24), can run practice games, work on strats etc. This arena should be simulating what a real match would be like.
Vehicle: This VR arena as the name suggests is strictly vehicle based. No one wants to spend a bunch of ISK on a dropship, tank, etc without knowing how the controls are and if its even worth it. People can practice Tank warfare, Tank and Dropship Warfare and strats. With Fighters also confirmed as well this is a great arena where pilots will be able to dogfight against one another to keep their skills sharp and also improve.
Note: NO SPs or ISK will be rewarded via these VR training areas, the only reward should be you knowing you are improving individually and team wise.
Reason an IN-DEPTH training area will be ideal is that PUB matches arent a good place to actually get better and practice, from my experience in various games public matches u dont even need tactics to beat an unorganised bunch of randomly assembled players on the other team. Its this reason why zerg tactics/rushes were the go to tactic on games like MAG. Why get better and improve the overall standard of play when you can just zerg objectives against randoms and win?
I'd like to see alot of high level play and tactics involved in DUST but CCP will need to provide the tools to encourage that and this VR Training Arena is one way they can do it. |
[Veteran_wyled sta1lker]
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Posted - 2012.06.08 01:05:00 -
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This i agree with this u might already have it set up for the corp and allance set up when u bring that play with the corp part as a place were the corp member can train and see how to work together as a team
do not give extra sp or isk for it at the same token do not take there gear away when they die |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.08 03:53:00 -
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wyled sta1lker wrote:This i agree with this u might already have it set up for the corp and allance set up when u bring that play with the corp part as a place were the corp member can train and see how to work together as a team
do not give extra sp or isk for it at the same token do not take there gear away when they die
yes forgot to add that part since its VR training dont take their gear away when they die. |
[Veteran_Traynor Youngs]
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Posted - 2012.06.08 05:26:00 -
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Would also be useful to allow certain people (commanders, CEO, etc) to control certain aspects of the match.
IE, allow the commander to make the enemy bots attack a certain objective, or utilize certain vehicles.
This way you can test your strategies against different enemy tactics.
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[Veteran_Bob Deorum]
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Posted - 2012.06.08 06:54:00 -
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this is a really neat idea |
[Veteran_Iceyburnz]
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Posted - 2012.06.08 09:47:00 -
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Awesome Idea. |
[Veteran_Kushmir]
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Posted - 2012.06.08 13:12:00 -
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+1. please make it as customizable as possible. |
[Veteran_Nadroj Isk]
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Posted - 2012.06.08 13:50:00 -
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Awesome! |
[Veteran_Degren Cthulhu]
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Posted - 2012.06.08 13:53:00 -
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in a persistant and open world vr training does not make sense to me its basically the equivalent of your merc staying home and playing on the computer if you no what i mean. quick example someone mentioned a vr gun range, the way i would like to see it done would be some sort of public gun range located in the eve universe where any body could go and practice and compete based on speed, acuracy and what not hell you could even have the targets shoot back and kill you. plus you have to remember there is going to be a market that relies on stuff getting blown up |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.08 23:05:00 -
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Degren Cthulhu wrote:in a persistant and open world vr training does not make sense to me its basically the equivalent of your merc staying home and playing on the computer if you no what i mean. quick example someone mentioned a vr gun range, the way i would like to see it done would be some sort of public gun range located in the eve universe where any body could go and practice and compete based on speed, acuracy and what not hell you could even have the targets shoot back and kill you. plus you have to remember there is going to be a market that relies on stuff getting blown up
why does it need to be public? u are a MERCENARY corp. What Army doesnt have private facilities to train?
who said stuff wont be gettin blown up? Ppl will have to actually play matches to skill up and get ISK so if they want their character to keep advancing they need to actually get on the public matches and play.
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[Veteran_bjorn morkai]
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Posted - 2012.06.08 23:15:00 -
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as long as this isn't gonna be some solo SP/ISK grind thing, I agree with this. Definitely could use somewhere to practice the use of your new weapons besides the hard way. Think I died five times before I got to find out how the charged sniper rifle was like. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.08 23:31:00 -
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Eve though the VR idea is great i remember a thread with some very good ideas on it for training and VR chambers in which tutorials could be acceced, gun ranges, vehicle testing facilities and the war barges could host mock up battles the ideas went into great depth but i cant rember what the tread was called. |
[Veteran_Alegis' Leqarna]
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Posted - 2012.06.09 00:25:00 -
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Great Idea.
I for myself dont play Games like Dust every day (i usually play Battlefield every few weeks for a couple hours) so i need some training to get back into it. A training area would be nice for that, especially for Dust, where u lose more than tickets each death.
You shouldn't be able to get SP / ISK in those training areas for sure. |
[Veteran_Zat Earthshatter]
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Posted - 2012.06.09 00:55:00 -
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I'd love for VR training, especially if you could scan enemy planets to upload to the VR unit for extra practice. This adds intel-war to the equation as well as basic training, meaning even pros and commanders could use VR training. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.09 01:29:00 -
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Would rather have time spent on gladiator arenas being developed than training facilities. |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.09 02:58:00 -
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MUDMASTEI2 wrote:Would rather have time spent on gladiator arenas being developed than training facilities.
Mud u know me, i would too as well, gladiator arenas are already confirmed coming. I want the overall lvl of play be high , providing much better competition |
[Veteran_Degren Cthulhu]
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Posted - 2012.06.09 03:39:00 -
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Mavado V Noriega wrote:Degren Cthulhu wrote:in a persistant and open world vr training does not make sense to me its basically the equivalent of your merc staying home and playing on the computer if you no what i mean. quick example someone mentioned a vr gun range, the way i would like to see it done would be some sort of public gun range located in the eve universe where any body could go and practice and compete based on speed, acuracy and what not hell you could even have the targets shoot back and kill you. plus you have to remember there is going to be a market that relies on stuff getting blown up why does it need to be public? u are a MERCENARY corp. What Army doesnt have private facilities to train? who said stuff wont be gettin blown up? Ppl will have to actually play matches to skill up and get ISK so if they want their character to keep advancing they need to actually get on the public matches and play.
just saying it could be done in a better more imaginative way that keeps all the players in the game and not in there own little private world the way eve does it |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.09 13:28:00 -
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then that defeats the purpose of training with your corp mates why would u got to a public training area to practice strats and show randoms/possible enemies?
just doesnt make sense imo |
[Veteran_Degren Cthulhu]
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Posted - 2012.06.09 13:54:00 -
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Mavado V Noriega wrote:then that defeats the purpose of training with your corp mates why would u got to a public training area to practice strats and show randoms/possible enemies?
just doesnt make sense imo
lol can u read that was a quick example for something like a gunrange in hisec if you wana practice large scale combat do it on your own planet that you own. me thinks you dont understand the concept of a persistant open world. so i will just say it please for the love of god ccp no private instances, dont cater to this new breed of filthy carebare |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.09 14:05:00 -
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Degren Cthulhu wrote:Mavado V Noriega wrote:then that defeats the purpose of training with your corp mates why would u got to a public training area to practice strats and show randoms/possible enemies?
just doesnt make sense imo lol can u read that was a quick example for something like a gunrange in hisec if you wana practice large scale combat do it on your own planet that you own. me thinks you dont understand the concept of a persistant open world. so i will just say it please for the love of god ccp no private instances, dont cater to this new breed of filthy carebare
clearly not understanding
lol @ callin me a carebear dont know me very well but its ok, not your fault. |
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[Veteran_Degren Cthulhu]
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Posted - 2012.06.09 14:10:00 -
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Mavado V Noriega wrote:Degren Cthulhu wrote:[quote=Mavado V Noriega]then that defeats the purpose of training with your corp mates why would u got to a public training area to practice strats and show randoms/possible enemies?
just doesnt make sense imo lol can u read that was a quick example for something like a gunrange in hisec if you wana practice large scale combat do it on your own planet that you own. me thinks you dont understand the concept of a persistant open world. so i will just say it please for the love of god ccp no private instances, dont cater to this new breed of filthy carebare
clearly not understanding
lol @ callin me a carebear dont know me very well but its ok, not your fault.
no you dont understand, im actually agreeing with you on what you want just you want vr where nothing is lost or gained i would rather see it done the way eve does it and im sorry for calling you a filthy carebear |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.09 14:28:00 -
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Degren Cthulhu wrote:Mavado V Noriega wrote:Degren Cthulhu wrote:[quote=Mavado V Noriega]then that defeats the purpose of training with your corp mates why would u got to a public training area to practice strats and show randoms/possible enemies?
just doesnt make sense imo lol can u read that was a quick example for something like a gunrange in hisec if you wana practice large scale combat do it on your own planet that you own. me thinks you dont understand the concept of a persistant open world. so i will just say it please for the love of god ccp no private instances, dont cater to this new breed of filthy carebare clearly not understanding lol @ callin me a carebear dont know me very well but its ok, not your fault. no you dont understand, im actually agreeing with you on what you want just you want vr where nothing is lost or gained i would rather see it done the way eve does it and im sorry for calling you a filthy carebear
then it defeats the purpose of training if u are not gettin SPs or ISK via the training already but losing stuff that makes no sense and if u have rewards ppl will use it to boost.
So me and my corp gonna practice with proto fits and have a big battle and then have no rewards thats not very smart ppl wont even bother with it.
Ppl gotta understand what works in EVE wont always work in a SHOOTER. Also the entire thing is about uppin the standard of play if u do like u are suggesting and attach a cost but no reward scrub clans wont ever try to get better, they wont bother with the training, the standard of play will still be low because ppl will resort to the good ole "hey lets pile everyone down 1 flank" aka zerg rush.
When i see a Zerg Rush that shows me the enemy is out of ideas and/or desperate. I wanna see good tactical play and good challenging fights, easy wins are never appealing to me i like to work and earn it. Thus these proposed VR training rooms will provide ppl a place to train Specific parts of their game which in turn makes avg ppl better thus uppin the competition lvl thus more fun for me playing against more good clans.
CCP i'll say this to u now.......DONT make the mistake other high profile games have made recently by not including a way to train. Tutorials are all well and nice for ppl picking up the game for the 1st time but u need more than just that
lolMAG no private setting, zerg rush is used by all clans as the go to tactic, standard of play low
Killzone 3 no private setting at launch (patched in months after the game died) standard of play low, ppl just runnin around like tdm in an obj mode
lolSOCOM 4 no party system or private setting at launch.....same as above. Zipper out of business now due to 2 high profile failures (MAG and SOCOM)
lolBF3 none at launch either, standard of play is again low, after it was added competition lvl rised
Any serious Competitive clan u are trying to lure to DUST will require this as some clans take practice seriously, some semi-serious. People like being prepared. It also provides a place for competitive clans to properly tryout recruits. Any pubstar can dominate unorganised randoms in a hisec pubmatch, make an impression against the clan u trying out for is a much better way to test recruits and is actually the way we test new recruits. Show us u can hang with us or do better than us not how u do against randoms in pubs. |
[Veteran_steffy weffi]
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Posted - 2012.06.09 15:06:00 -
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excellent idea seeing as the game is so unintuitive for new players |
[Veteran_AngelofSyN]
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Posted - 2012.06.09 15:08:00 -
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I agree with everything Mavado said. Also, I agree in advance with anything he will say below on this thread. |
[Veteran_Sorry Accident]
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Posted - 2012.06.09 15:17:00 -
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Mavado, You're my hero. Someone with actual sense, talking in a very easy to understand way. If this guy doesn't get it soon, he never will.
+1 Good sir, you deserve it.
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[Veteran_Zhar Ptitsa]
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Posted - 2012.06.09 15:17:00 -
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Dont understand why people disagree with this when they dont have to use it |
[Veteran_Degren Cthulhu]
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Posted - 2012.06.09 15:18:00 -
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Mavado V Noriega wrote:Degren Cthulhu wrote:Mavado V Noriega wrote:Degren Cthulhu wrote:[quote=Mavado V Noriega]then that defeats the purpose of training with your corp mates why would u got to a public training area to practice strats and show randoms/possible enemies?
just doesnt make sense imo lol can u read that was a quick example for something like a gunrange in hisec if you wana practice large scale combat do it on your own planet that you own. me thinks you dont understand the concept of a persistant open world. so i will just say it please for the love of god ccp no private instances, dont cater to this new breed of filthy carebare clearly not understanding lol @ callin me a carebear dont know me very well but its ok, not your fault. no you dont understand, im actually agreeing with you on what you want just you want vr where nothing is lost or gained i would rather see it done the way eve does it and im sorry for calling you a filthy carebear then it defeats the purpose of training if u are not gettin SPs or ISK via the training already but losing stuff that makes no sense and if u have rewards ppl will use it to boost. So me and my corp gonna practice with proto fits and have a big battle and then have no rewards thats not very smart ppl wont even bother with it. Ppl gotta understand what works in EVE wont always work in a SHOOTER. Also the entire thing is about uppin the standard of play if u do like u are suggesting and attach a cost but no reward scrub clans wont ever try to get better, they wont bother with the training, the standard of play will still be low because ppl will resort to the good ole "hey lets pile everyone down 1 flank" aka zerg rush. When i see a Zerg Rush that shows me the enemy is out of ideas and/or desperate. I wanna see good tactical play and good challenging fights, easy wins are never appealing to me i like to work and earn it. Thus these proposed VR training rooms will provide ppl a place to train Specific parts of their game which in turn makes avg ppl better thus uppin the competition lvl thus more fun for me playing against more good clans. CCP i'll say this to u now....... DONT make the mistake other high profile games have made recently by not including a way to train. Tutorials are all well and nice for ppl picking up the game for the 1st time but u need more than just that
lolMAG no private setting, zerg rush is used by all clans as the go to tactic, standard of play low
Killzone 3 no private setting at launch (patched in months after the game died) standard of play low, ppl just runnin around like tdm in an obj mode
lolSOCOM 4 no party system or private setting at launch.....same as above. Zipper out of business now due to 2 high profile failures (MAG and SOCOM)
lolBF3 none at launch either, standard of play is again low, after it was added competition lvl risedAny serious Competitive clan u are trying to lure to DUST will require this as some clans take practice seriously, some semi-serious. People like being prepared. It also provides a place for competitive clans to properly tryout recruits. Any pubstar can dominate unorganised randoms in a hisec pubmatch, make an impression against the clan u trying out for is a much better way to test recruits and is actually the way we test new recruits. Show us u can hang with us or do better than us not how u do against randoms in pubs.
again i agree with you man there should be a way to train wether your a solo player or part of large corp, we just disagree on the way it should be done.
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[Veteran_Mavado V Noriega]
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Posted - 2012.06.09 18:33:00 -
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well whats the thinking behind making it cost u and making it public? who is gonna test strats in public knowing some random can join in and see what they doin?
u dont show your hand to the enemy When armies conduct military exercises they dont do it in public view.
Im honestly trying to figure out your reasoning for attaching cost and making it public and dont say its a sandbox, real life is sandbox and real armies still train privately. Defeats the whole purpose of wanting to test that new fighter in training only to lose it and not gain anything when u could of just done that in a pub match and cant honestly tell me ppl have tech for clones and transferring consciousness but cant make a VR training sim. |
[Veteran_Degren Cthulhu]
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Posted - 2012.06.09 21:19:00 -
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well unless you are using only militia gear of course its going to cost u in public games unless you dont die are sugesting you should just get stuff free? and your right armies do train but they do it on there own turf with the gear they have, they just dont kill each other coz there mortal and again if you have your own planet why not test out your tactics on each other in militia or cheap fits |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.09 21:30:00 -
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its not just about tactics re-read the Original post.
what if u dont have a planet? what about trying out new fits to see how they perform?
u cant test that if using militia gear that wont simulate a real battle, because in a real battle u will be using more advanced gear
still havent heard a good reason against VR tbh
PS: my last comment was informing u that if u make the practice areas cost u then no one will use it and just stick to pub matches because at least they get rewarded at the end of the match |
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[Veteran_Degren Cthulhu]
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Posted - 2012.06.10 14:39:00 -
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the best reason i can give against vr is that nothing is lost, and i will admit i know nothing about economics but this cant be good thing for the market coz it would create low demand making everything dirt cheap if anyone knows better feel free to corect me. as for the you dont own any planets the npc corps could have a home planet so to speak which would make sense where you and your friends can try out fits and tactics but just like every body else in new eden you lose what you use |
[Veteran_Templar Two]
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Posted - 2012.06.10 14:47:00 -
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VR coudl also have firing range: try the weapons on "VR dummies" similar to Ghost Recon Future Soldier or Mass Effect 3...but more futuristic. We coudl also choose which type of dummies to use (heavy,scout, etc..) so to have a feeling of the weapon.
This has been suggested already so it' not my idea. |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.10 14:55:00 -
[33] - Quote
Degren Cthulhu wrote:the best reason i can give against vr is that nothing is lost, and i will admit i know nothing about economics but this cant be good thing for the market coz it would create low demand making everything dirt cheap if anyone knows better feel free to corect me. as for the you dont own any planets the npc corps could have a home planet so to speak which would make sense where you and your friends can try out fits and tactics but just like every body else in new eden you lose what you use
things will be lost in regular matches like normal you are acting like ppl wont go in public matches majority of time will be spent in public matches like normal.
like i said your argument against it doesnt make sense.
@Templar Two yea i remember CCP saying there would be a way to test fits and new stuff so i just wanted to expand on the little info they have given us on the training areas so far |
[Veteran_Degren Cthulhu]
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Posted - 2012.06.10 15:49:00 -
[34] - Quote
my argument against vr does make sense what doesnt make sense is giving people there own private instance in a persistant open world when everything you want can be done in said persistant open world so i think we will just have to agree to disagree and wait and see what ccp are cooking up |
[Veteran_Invictus Arduis]
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Posted - 2012.06.10 16:01:00 -
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Great idea. Possibly very complicated to implement for the developers. Maybe something that could be done further down the road a bit, after the game is released.
It also bears mentioning that they've confirmed some sort of PvE versus drones or something. I forget the specifics. Having that would probably be sufficient to practice individual player's skills, but probably wouldn't do much to help corps practice strategy and coordination.
EDIT: Degren your argument does not make sense. Consider the largest persistent game universe ever made: EVE. There are A LOT of PvE missions and things that you can do to practice, learn game mechanics, and make some ISK when you are first starting out. This idea does have a precedent in the MMO world, and its in a game made by CCP!!!
One key difference is that in EVE you definitely had to use/spend your equipment in order to do these missions/training. |
[Veteran_Rafgas Joe]
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Posted - 2012.06.10 16:29:00 -
[36] - Quote
+1'd
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[Veteran_Degren Cthulhu]
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Posted - 2012.06.10 16:34:00 -
[37] - Quote
Invictus Arduis wrote:Great idea. Possibly very complicated to implement for the developers. Maybe something that could be done further down the road a bit, after the game is released.
It also bears mentioning that they've confirmed some sort of PvE versus drones or something. I forget the specifics. Having that would probably be sufficient to practice individual player's skills, but probably wouldn't do much to help corps practice strategy and coordination.
EDIT: Degren your argument does not make sense. Consider the largest persistent game universe ever made: EVE. There are A LOT of PvE missions and things that you can do to practice, learn game mechanics, and make some ISK when you are first starting out. This idea does have a precedent in the MMO world, and its in a game made by CCP!!!
One key difference is that in EVE you definitely had to use/spend your equipment in order to do these missions/training.
been playing eve for the last 10 months so you and i both know there are no private instances in eve for pvp or pve |
[Veteran_Trevak Shi]
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Posted - 2012.06.10 18:06:00 -
[38] - Quote
Mavado V Noriega wrote:This is a request for a feature to be included making proper training modes/areas and not just basic tutorials in the release of the game or at least very soon after.
VR Training (Solo/Corp/Alliance perspective)
In a game like this with where ISK efficiency, Preparation, Strategy, Skill are all important i'd like to share my thoughts on a DETAILED IN-DEPTH VR Training area for all levels of players whether it be solo, corp, alliance.
This game requires gun game, not everyone has it and some who have potential can get alot better at it and even those who are good at it can use this suggested VR arena to stay sharp/warmup/even improve.
Octagon: Taking a note from the Halo Gametype Octagon, this is a great 1v1, 2v2 arena where players can work on their aim, strafing etc which are all basic components which make up 1v1 and 2v2 small combat.
This arena should be able for a solo guy to do it 1v1 with different difficulty bots if he has no friends or just prefers it solo or have the option to invite friends and practice against them. As a competitive player one way i've always found myself to constantly keep improving is playing against better players and this VR mode the better players of a corp can train/practice with the weaker ones helping them improve their overall shot and strafe.
Team: This VR arena should be just as its entitled a place where your Corp/alliance, as a whole (24v24), can run practice games, work on strats etc. This arena should be simulating what a real match would be like.
Vehicle: This VR arena as the name suggests is strictly vehicle based. No one wants to spend a bunch of ISK on a dropship, tank, etc without knowing how the controls are and if its even worth it. People can practice Tank warfare, Tank and Dropship Warfare and strats. With Fighters also confirmed as well this is a great arena where pilots will be able to dogfight against one another to keep their skills sharp and also improve.
Note: NO SPs or ISK will be rewarded via these VR training areas, the only reward should be you knowing you are improving individually and team wise.
Reason an IN-DEPTH training area will be ideal is that PUB matches arent a good place to actually get better and practice, from my experience in various games public matches u dont even need tactics to beat an unorganised bunch of randomly assembled players on the other team. Its this reason why zerg tactics/rushes were the go to tactic on games like MAG. Why get better and improve the overall standard of play when you can just zerg objectives against randoms and win?
I'd like to see alot of high level play and tactics involved in DUST but CCP will need to provide the tools to encourage that and this VR Training Arena is one way they can do it.
If no these suggestions, what about those corps that have planets and moons, being able to set up training operations on the surface of their own locations?
The question comes down to: would this produce SP since it would be training, or would this be a SP null situation?
"Any serious Competitive clan u are trying to lure to DUST will require this as some clans take practice seriously, some semi-serious. People like being prepared. It also provides a place for competitive clans to properly tryout recruits. Any pubstar can dominate unorganised randoms in a hisec pubmatch, make an impression against the clan u trying out for is a much better way to test recruits and is actually the way we test new recruits. Show us u can hang with us or do better than us not how u do against randoms in pubs."
The thing is that the competition in DUST is going to be for corp contracts, not just bragging rights and MLG fame. The fact that PvE will be included in the game is a nice way to work on tactics, tactical fluidity, unit communication, and the testing of new recruits. The fact is even when I was in the infantry, every truing operation cost something and did not always produce a "reward" beyond the testing of your skills and the good possibility of breaking and replacing equipment.
If a person wishes to survive the rigors of combat, I have only one suggestion -- SURVIVE, ADAPT, AND OVERCOME. |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.11 04:39:00 -
[39] - Quote
PvE does NOT provide practice wtf lol I have yet to see ANY AI bots pose any threat to an average player the competition IS for corp contracts and planets who said anything about MLG fame? so ppl only want to practice PROPERLY when its MLG or sum? makes no sense.
from what ppl have told me EVE has a seperate "SiSi" server they can actually practice on. consoles wont get that, this is the next best thing |
[Veteran_Matrix Owner]
0
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Posted - 2012.06.11 14:32:00 -
[40] - Quote
I am all for a corp trainning area,
Losing nothing isn't a problem as long as you don't gain anything either, no SP, no ISK, just a game....
Hell I'd be willing to pay 10k ISK per match per player to train as a Corp. It has to be same rules as the real world etc though.
And as Mavado states Degren, SISI or singularity server is EVE's VR/Trainning area, nothing that goes on there counts on tranquility, and open combat is not permitted.
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[Veteran_Boogl 47]
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Posted - 2012.06.11 14:47:00 -
[41] - Quote
Mavado V Noriega wrote:This is a request for a feature to be included making proper training modes/areas and not just basic tutorials in the release of the game or at least very soon after.
VR Training (Solo/Corp/Alliance perspective)
In a game like this with where ISK efficiency, Preparation, Strategy, Skill are all important i'd like to share my thoughts on a DETAILED IN-DEPTH VR Training area for all levels of players whether it be solo, corp, alliance.
This game requires gun game, not everyone has it and some who have potential can get alot better at it and even those who are good at it can use this suggested VR arena to stay sharp/warmup/even improve.
Octagon: Taking a note from the Halo Gametype Octagon, this is a great 1v1, 2v2 arena where players can work on their aim, strafing etc which are all basic components which make up 1v1 and 2v2 small combat.
This arena should be able for a solo guy to do it 1v1 with different difficulty bots if he has no friends or just prefers it solo or have the option to invite friends and practice against them. As a competitive player one way i've always found myself to constantly keep improving is playing against better players and this VR mode the better players of a corp can train/practice with the weaker ones helping them improve their overall shot and strafe.
Team: This VR arena should be just as its entitled a place where your Corp/alliance, as a whole (24v24), can run practice games, work on strats etc. This arena should be simulating what a real match would be like.
Vehicle: This VR arena as the name suggests is strictly vehicle based. No one wants to spend a bunch of ISK on a dropship, tank, etc without knowing how the controls are and if its even worth it. People can practice Tank warfare, Tank and Dropship Warfare and strats. With Fighters also confirmed as well this is a great arena where pilots will be able to dogfight against one another to keep their skills sharp and also improve.
Note: NO SPs or ISK will be rewarded via these VR training areas, the only reward should be you knowing you are improving individually and team wise.
Reason an IN-DEPTH training area will be ideal is that PUB matches arent a good place to actually get better and practice, from my experience in various games public matches u dont even need tactics to beat an unorganised bunch of randomly assembled players on the other team. Its this reason why zerg tactics/rushes were the go to tactic on games like MAG. Why get better and improve the overall standard of play when you can just zerg objectives against randoms and win?
I'd like to see alot of high level play and tactics involved in DUST but CCP will need to provide the tools to encourage that and this VR Training Arena is one way they can do it.
And simple Virtual Duel Room where only reward would be money bet on wining Merc/Corp/Team. |
[Veteran_Osiris Greywolf]
0
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Posted - 2012.06.11 15:37:00 -
[42] - Quote
Mavado V Noriega wrote:This is a request for a feature to be included making proper training modes/areas and not just basic tutorials in the release of the game or at least very soon after.
VR Training (Solo/Corp/Alliance perspective)
In a game like this with where ISK efficiency, Preparation, Strategy, Skill are all important i'd like to share my thoughts on a DETAILED IN-DEPTH VR Training area for all levels of players whether it be solo, corp, alliance.
This game requires gun game, not everyone has it and some who have potential can get alot better at it and even those who are good at it can use this suggested VR arena to stay sharp/warmup/even improve.
Octagon: Taking a note from the Halo Gametype Octagon, this is a great 1v1, 2v2 arena where players can work on their aim, strafing etc which are all basic components which make up 1v1 and 2v2 small combat.
This arena should be able for a solo guy to do it 1v1 with different difficulty bots if he has no friends or just prefers it solo or have the option to invite friends and practice against them. As a competitive player one way i've always found myself to constantly keep improving is playing against better players and this VR mode the better players of a corp can train/practice with the weaker ones helping them improve their overall shot and strafe.
Team: This VR arena should be just as its entitled a place where your Corp/alliance, as a whole (24v24), can run practice games, work on strats etc. This arena should be simulating what a real match would be like.
Vehicle: This VR arena as the name suggests is strictly vehicle based. No one wants to spend a bunch of ISK on a dropship, tank, etc without knowing how the controls are and if its even worth it. People can practice Tank warfare, Tank and Dropship Warfare and strats. With Fighters also confirmed as well this is a great arena where pilots will be able to dogfight against one another to keep their skills sharp and also improve.
Note: NO SPs or ISK will be rewarded via these VR training areas, the only reward should be you knowing you are improving individually and team wise.
Reason an IN-DEPTH training area will be ideal is that PUB matches arent a good place to actually get better and practice, from my experience in various games public matches u dont even need tactics to beat an unorganised bunch of randomly assembled players on the other team. Its this reason why zerg tactics/rushes were the go to tactic on games like MAG. Why get better and improve the overall standard of play when you can just zerg objectives against randoms and win?
I'd like to see alot of high level play and tactics involved in DUST but CCP will need to provide the tools to encourage that and this VR Training Arena is one way they can do it.
I have no problem with this, but I think it should be like the drop suits and vehicles, have a basic starting version for corps, and then Have the corps able to upgrade it for a price, kind of like a corp starting base if you will.
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[Veteran_Mavado V Noriega]
0
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Posted - 2012.06.15 03:05:00 -
[43] - Quote
keep the feedback coming lets get CCP to really take a detailed look into this proposed VR Training area |
[Veteran_Thomas Mills]
0
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Posted - 2012.06.15 04:17:00 -
[44] - Quote
great Idea I woulda loved to learn how to fly a dropship before trying in a match where it got shot down in like 10 sec I agree with the not losing anything in training because it would be VIRTUAL training but I would prefer if there was a small amount of skill points earned for this maybe a 2-3k low enough so it'd be stupid to spam but enough to permote training before going out into the real thing. and as was stated earlier maybe a way to scan enemy districts so your corp can run mock runs of their invasion and know the terrain before they invade.scaling difficulty bots to practice with new weapons... practice against different enemy tactics and try out new tactics all in a no risk zone. maybe have mock battles bettween members of your own corp to learn and grow as a team in a safe zone. no isk should be given out during this but as stated earlier a few k SP would be good cause it is training after all and your gaining skill as you train.... seeing how right now a good match for me nets me 50k SP and a eh match nets me 20k SP I don't see anything wrong with mock battles giving your 3k SP. just my 2 cents though |
[Veteran_Templar Two]
0
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Posted - 2012.06.16 16:36:00 -
[45] - Quote
Also VR training is must have in case you wan to customize vehicle controls: trying in battle which configurations works better is kinda risky. |
[Veteran_mexil van mexil]
0
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Posted - 2012.06.16 17:40:00 -
[46] - Quote
Yeah, new player here, but this is a good idea. I leave it to wiser heads than mine to figure out how to make it work in a realistic economy (the idea of paying to train makes sense to me).
This is a feature that organised gaming clans would definitely make use of. |
[Veteran_Mavado V Noriega]
0
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Posted - 2012.06.16 19:58:00 -
[47] - Quote
Thomas Mills wrote:great Idea I woulda loved to learn how to fly a dropship before trying in a match where it got shot down in like 10 sec I agree with the not losing anything in training because it would be VIRTUAL training but I would prefer if there was a small amount of skill points earned for this maybe a 2-3k low enough so it'd be stupid to spam but enough to permote training before going out into the real thing. and as was stated earlier maybe a way to scan enemy districts so your corp can run mock runs of their invasion and know the terrain before they invade.scaling difficulty bots to practice with new weapons... practice against different enemy tactics and try out new tactics all in a no risk zone. maybe have mock battles bettween members of your own corp to learn and grow as a team in a safe zone. no isk should be given out during this but as stated earlier a few k SP would be good cause it is training after all and your gaining skill as you train.... seeing how right now a good match for me nets me 50k SP and a eh match nets me 20k SP I don't see anything wrong with mock battles giving your 3k SP. just my 2 cents though
NO SPs earned. This is pure training, dont need ppl using it to boost. The reward is knowing you or your team are getting better
mexil van mexil wrote:Yeah, new player here, but this is a good idea. I leave it to wiser heads than mine to figure out how to make it work in a realistic economy (the idea of paying to train makes sense to me).
This is a feature that organised gaming clans would definitely make use of.
if its a one time fee for the training facility whether it be ISK or AUR (would prefer an option for both IF CCP takes that route) then i dont mind. But not a payment where u gotta keep paying each time u wanna use it. TBH it shouldnt even be a payment at all, it should be one of the facilities provided by player owned war barges tbh and the Merc Quarters should at least have the option of doing solo 1s |
[Veteran_Templar Two]
0
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Posted - 2012.06.20 09:13:00 -
[48] - Quote
Complexity-wise a VR Training would be simply a WHITE BOX like the one used by CCP to develop the game...maybe with some tweaks so to make it look more like the VR in MGS or Syndicate. Unreal Engine can produce very nice effects.
We would also have a Admin Menu to spawn whatever we want and use it.: It would be easy, practical, feasible.
P.S. Does anyone remembers Matrix's Construct? Well this VR would work just like that. |
[Veteran_Mavado V Noriega]
0
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Posted - 2012.06.21 03:15:00 -
[49] - Quote
nice idea still no dev/gm input if they even looking at the ideas presented here :( |
[Veteran_Ryan Martel]
0
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Posted - 2012.06.21 03:33:00 -
[50] - Quote
Ideally would this VR simulator allow a corp to fight one another in say skirmish and so forth? Obviously no SP or ISK would be gained since it's mock combat and since its in VR it means nothing will be lost so naturally you'll be able to try certain things that you would be reluctant to do in actual combat.
Example 1 - See how much punishment your new dropship load out can take and if it can survive being fired upon to get past a certain point so it can land troops near an objective. Since drop ships can become extremely expensive when high value mods and higher value turrets are involved, you wouldn't want to risk them recklessly in actual combat, especially when intel can be acquired upon it.
Example 2 - You set up the VR simulation to emulate a battlefield. As the commander you divide up mock resources on how to properly defend it then assign one half your corp to attack it and see if it can be broken through or if the defenses hold out and how well they can hold out. This would be invaluable for defending planets you have claimed for both your alliances or your contractors. In short the more you prepare in the VR the better off you'll be when you have to do it for real.
To sum up - This is a very good idea and the OP is a smart guy to suggest it. I support this proposal and hope it will be put into the game because this is how you fight smart! |
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[Veteran_Thomas Mills]
0
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Posted - 2012.06.21 14:13:00 -
[51] - Quote
Mavado V Noriega wrote:[quote=Thomas Mills]great Idea I woulda loved to learn how to fly a dropship before trying in a match where it got shot down in like 10 sec I agree with the not losing anything in training because it would be VIRTUAL training but I would prefer if there was a small amount of skill points earned for this maybe a 2-3k low enough so it'd be stupid to spam but enough to permote training before going out into the real thing. and as was stated earlier maybe a way to scan enemy districts so your corp can run mock runs of their invasion and know the terrain before they invade.scaling difficulty bots to practice with new weapons... practice against different enemy tactics and try out new tactics all in a no risk zone. maybe have mock battles bettween members of your own corp to learn and grow as a team in a safe zone. no isk should be given out during this but as stated earlier a few k SP would be good cause it is training after all and your gaining skill as you train.... seeing how right now a good match for me nets me 50k SP and a eh match nets me 20k SP I don't see anything wrong with mock battles giving your 3k SP. just my 2 cents though
NO SPs earned. This is pure training, dont need ppl using it to boost. The reward is knowing you or your team are getting better
because training obviously doesn't make you more skillfull..... just a couple k points to give more reason to do it. you know how we are on 4x SP points right now make training -8x so we would barly get anything but we would get something out of it that way more people will do it because I donno how many people would do this if it ment no skill points at all I think extreamly reduced skill points is the way to go because after all you are training and it would be odd if you went to the shooting range and didn't learn anything about shooting a gun..... |
[Veteran_Mavado V Noriega]
0
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Posted - 2012.06.22 04:11:00 -
[52] - Quote
Thomas Mills wrote:Mavado V Noriega wrote:[quote=Thomas Mills]great Idea I woulda loved to learn how to fly a dropship before trying in a match where it got shot down in like 10 sec I agree with the not losing anything in training because it would be VIRTUAL training but I would prefer if there was a small amount of skill points earned for this maybe a 2-3k low enough so it'd be stupid to spam but enough to permote training before going out into the real thing. and as was stated earlier maybe a way to scan enemy districts so your corp can run mock runs of their invasion and know the terrain before they invade.scaling difficulty bots to practice with new weapons... practice against different enemy tactics and try out new tactics all in a no risk zone. maybe have mock battles bettween members of your own corp to learn and grow as a team in a safe zone. no isk should be given out during this but as stated earlier a few k SP would be good cause it is training after all and your gaining skill as you train.... seeing how right now a good match for me nets me 50k SP and a eh match nets me 20k SP I don't see anything wrong with mock battles giving your 3k SP. just my 2 cents though
NO SPs earned. This is pure training, dont need ppl using it to boost. The reward is knowing you or your team are getting better because training obviously doesn't make you more skillfull..... just a couple k points to give more reason to do it. you know how we are on 4x SP points right now make training -8x so we would barly get anything but we would get something out of it that way more people will do it because I donno how many people would do this if it ment no skill points at all I think extreamly reduced skill points is the way to go because after all you are training and it would be odd if you went to the shooting range and didn't learn anything about shooting a gun.....
*casual player alert!*
not sure if srs tbh............. as i said NO SPs or ISK will be rewarded. If u dont wanna do it then fine, but competitive clans like to be organised and work on strats in a private setting, casuals obviously would not they would see no use for something like this unless they "get rewarded"
the purpose of VR training is NOT for u to farm SPs but instead get YOU as a player better, improving YOUR game not to get points to slot in a skill system and u still be terrible at tactics and gun game
Why do u think clans usually go in private servers and practice? because u cant do that properly in pubs with randoms and u dont need tactics to beat randoms. Im tryin to have tools in place to help elevate the overall standard of play |
[Veteran_Fat Axel]
0
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Posted - 2012.06.22 05:57:00 -
[53] - Quote
you sir, have a great idea, this is the kinda game where u dont really wanna jump in with something new in the heat of battle preparations are important, and some tutorials couldnt hurt |
[Veteran_Thomas Mills]
0
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Posted - 2012.06.22 16:56:00 -
[54] - Quote
Mavado V Noriega wrote:Thomas Mills wrote:Mavado V Noriega wrote:[quote=Thomas Mills]great Idea I woulda loved to learn how to fly a dropship before trying in a match where it got shot down in like 10 sec I agree with the not losing anything in training because it would be VIRTUAL training but I would prefer if there was a small amount of skill points earned for this maybe a 2-3k low enough so it'd be stupid to spam but enough to permote training before going out into the real thing. and as was stated earlier maybe a way to scan enemy districts so your corp can run mock runs of their invasion and know the terrain before they invade.scaling difficulty bots to practice with new weapons... practice against different enemy tactics and try out new tactics all in a no risk zone. maybe have mock battles bettween members of your own corp to learn and grow as a team in a safe zone. no isk should be given out during this but as stated earlier a few k SP would be good cause it is training after all and your gaining skill as you train.... seeing how right now a good match for me nets me 50k SP and a eh match nets me 20k SP I don't see anything wrong with mock battles giving your 3k SP. just my 2 cents though
NO SPs earned. This is pure training, dont need ppl using it to boost. The reward is knowing you or your team are getting better because training obviously doesn't make you more skillfull..... just a couple k points to give more reason to do it. you know how we are on 4x SP points right now make training -8x so we would barly get anything but we would get something out of it that way more people will do it because I donno how many people would do this if it ment no skill points at all I think extreamly reduced skill points is the way to go because after all you are training and it would be odd if you went to the shooting range and didn't learn anything about shooting a gun..... *casual player alert!* not sure if srs tbh............. as i said NO SPs or ISK will be rewarded. If u dont wanna do it then fine, but competitive clans like to be organised and work on strats in a private setting, casuals obviously would not they would see no use for something like this unless they "get rewarded" the purpose of VR training is NOT for u to farm SPs but instead get YOU as a player better, improving YOUR game not to get points to slot in a skill system and u still be terrible at tactics and gun game Why do u think clans usually go in private servers and practice? because u cant do that properly in pubs with randoms and u dont need tactics to beat randoms. Im tryin to have tools in place to help elevate the overall standard of play
actualy I'm inbetween casual and hardcore.... but thanks for that.....lets agree to disagree... unless you can convince me training doesn't give you more skill..........I still think at like -8x regular SP gains no one in there right mind would grind VR training because you would get 8x the SP going to PvP. no isk is a givin not arguing that point but I still think that some SP should be givin I'll use it either way to get better at shooting and piloting vehicles having trouble navigating small roads with a tank(I think I just found the problem though....) |
[Veteran_DrizzCat Sarum]
0
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Posted - 2012.06.22 19:21:00 -
[55] - Quote
I think a VR Training area would be a excellent idea. It does not have to be located on a planet - Since each Merc Corporation would own a War Barge why not make it part of the barge?
This would mean that the Pubbies (that stay in the NPC Merc corps) would not have access to it, and for the real Merc Corps they would have access to it as long as they have their war barge.
Maybe make it an After market upgrade to add a cost/isk sink?
Again you would get no rewards from the training other than improved coordination as a team/unit, and better aim |
[Veteran_Ragnar Hex]
0
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Posted - 2012.06.22 21:09:00 -
[56] - Quote
I love the idea of a VR training. Getting a feel for the weapon/vehicle before risking so much. In eve you can test fits against other corp mates or friend but no one will kill the other person but in the end you still pay for the repair of your ship after the little test fight.
They could include something as simple as a ISK fee per min/hour/death during the testing with out you losing the gear your testing. The person running the VR facility has got to make there money too right (even if its a NPC)? |
[Veteran_Mavado V Noriega]
0
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Posted - 2012.06.23 00:29:00 -
[57] - Quote
Thomas Mills wrote:Mavado V Noriega wrote:Thomas Mills wrote:Mavado V Noriega wrote:[quote=Thomas Mills]great Idea I woulda loved to learn how to fly a dropship before trying in a match where it got shot down in like 10 sec I agree with the not losing anything in training because it would be VIRTUAL training but I would prefer if there was a small amount of skill points earned for this maybe a 2-3k low enough so it'd be stupid to spam but enough to permote training before going out into the real thing. and as was stated earlier maybe a way to scan enemy districts so your corp can run mock runs of their invasion and know the terrain before they invade.scaling difficulty bots to practice with new weapons... practice against different enemy tactics and try out new tactics all in a no risk zone. maybe have mock battles bettween members of your own corp to learn and grow as a team in a safe zone. no isk should be given out during this but as stated earlier a few k SP would be good cause it is training after all and your gaining skill as you train.... seeing how right now a good match for me nets me 50k SP and a eh match nets me 20k SP I don't see anything wrong with mock battles giving your 3k SP. just my 2 cents though
NO SPs earned. This is pure training, dont need ppl using it to boost. The reward is knowing you or your team are getting better because training obviously doesn't make you more skillfull..... just a couple k points to give more reason to do it. you know how we are on 4x SP points right now make training -8x so we would barly get anything but we would get something out of it that way more people will do it because I donno how many people would do this if it ment no skill points at all I think extreamly reduced skill points is the way to go because after all you are training and it would be odd if you went to the shooting range and didn't learn anything about shooting a gun..... *casual player alert!* not sure if srs tbh............. as i said NO SPs or ISK will be rewarded. If u dont wanna do it then fine, but competitive clans like to be organised and work on strats in a private setting, casuals obviously would not they would see no use for something like this unless they "get rewarded" the purpose of VR training is NOT for u to farm SPs but instead get YOU as a player better, improving YOUR game not to get points to slot in a skill system and u still be terrible at tactics and gun game Why do u think clans usually go in private servers and practice? because u cant do that properly in pubs with randoms and u dont need tactics to beat randoms. Im tryin to have tools in place to help elevate the overall standard of play actualy I'm inbetween casual and hardcore.... but thanks for that.....lets agree to disagree... unless you can convince me training doesn't give you more skill..........I still think at like -8x regular SP gains no one in there right mind would grind VR training because you would get 8x the SP going to PvP. no isk is a givin not arguing that point but I still think that some SP should be givin I'll use it either way to get better at shooting and piloting vehicles having trouble navigating small roads with a tank(I think I just found the problem though....)
u are gettin more skillful YOU are not ur ingam character giving away SPs for something like that will encourage boosting and CCP doesnt have to give u SP for u to use it, ppl who see the real benefit will use it and reap the REAL rewards. |
[Veteran_Mavado V Noriega]
0
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Posted - 2012.06.23 00:31:00 -
[58] - Quote
Ragnar Hex wrote:I love the idea of a VR training. Getting a feel for the weapon/vehicle before risking so much. In eve you can test fits against other corp mates or friend but no one will kill the other person but in the end you still pay for the repair of your ship after the little test fight.
They could include something as simple as a ISK fee per min/hour/death during the testing with out you losing the gear your testing. The person running the VR facility has got to make there money too right (even if its a NPC)?
bad idea tbh shouldnt cost ISK or anything its simply a fancy name for a private server u get in other games where typical clans go over maps and practice setups etc dont need to make simple things more complicated when the goal is to raise the standard of play |
[Veteran_dextir sanchez]
0
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Posted - 2012.06.23 01:06:00 -
[59] - Quote
Degren Cthulhu wrote:the best reason i can give against vr is that nothing is lost, and i will admit i know nothing about economics but this cant be good thing for the market coz it would create low demand making everything dirt cheap if anyone knows better feel free to corect me. as for the you dont own any planets the npc corps could have a home planet so to speak which would make sense where you and your friends can try out fits and tactics but just like every body else in new eden you lose what you use
Alright, I haven't read every post in the thread but I get the gist: Mavado posts and excellent idea promoting a system for groups of individuals to train in DUST privately. That is, not in a public Ambush, Skirmish, Gladiator instance.
I agree, great idea. Mavado you've made very good arguments supporting this concept and its primary value of increasing the skilled gameplay that could take DUST/EVE to a whole new level in MMOs.
Not having read every post I get the impression that Degren is advocating the idea of not making a private training system completely 'Free to Play'.
Would you both agree with the concept that you shouldn't get something for nothing? Because its obvious the kind of advantage that would give to players using a training system (better combat effectiveness, large amounts of privately gained info about fittings, mechanics, physics, hard data through rigorous creative testing). Priceless.
At what cost? Is Degren suggesting that the cost be that clones are killed and gear is lost and ammo expended? Thus making it more affordable for brand new corps full of newbies to train in militia gear and as corps and teams gain in skill, isk and ability they can afford the increased cost of training in prototype and better gear?
Adding a valuable ISK/AUR sink to the game? Driving forward a brand new economic system? Giving everyone another reason to keep competing for ISK, SKILL, Fame, etc?
Gentlemen; I love your idea. CCP should love your idea. You, with the help of the DUST BETA community have argued this from a myriad of standpoints and I believe you've come up with a balanced system that will help drive this innovative game forward faster than antimatter through a railgun.
Congrats |
[Veteran_Thomas Mills]
0
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Posted - 2012.06.23 19:33:00 -
[60] - Quote
ok I starting to understand what you mean but I don't think haveing extreamly reduced SP gains in VR training will encurage boosting lets use numbers this time something along the lines of 100k SP for a PvP match and the exact same thing in a VR match would net you 12k SP. maybe it's the fact that I'm still pretty new to FPS's but really look at the difference any sane person would go to PvP to grind. |
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[Veteran_LifeLine Water]
0
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Posted - 2012.06.24 14:55:00 -
[61] - Quote
Thomas Mills wrote:ok I starting to understand what you mean but I don't think haveing extreamly reduced SP gains in VR training will encurage boosting lets use numbers this time something along the lines of 100k SP for a PvP match and the exact same thing in a VR match would net you 12k SP. maybe it's the fact that I'm still pretty new to FPS's but really look at the difference any sane person would go to PvP to grind.
Doesnt make sense, why should CCP make an incentive for people to VR train, training is the incentive to train. No need to put in gain at all, its about testing out tactics, if corps/alliances need an incentive to train then they've already lost any chance at becoming a serious force tbh.
And great idea Mavado, make some of the most valid points tbqh |
[Veteran_scatter gun514]
0
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Posted - 2012.06.24 17:33:00 -
[62] - Quote
not many things in eve come free or cheap, i do think that there should be a cost to the VR training of some sort. providing the facilities, and the technology, to run the VR sims, should take some sort of monetary seed investment i feel.
in EVE, Territorial claim units to own a system cost 6m isk/day, and the advanced logistics arrays(that enable jump bridges) cost 10m/day EACH(two to set up a single jump bridge route).
I understand apples to oranges, and we cant directly translate these mechanics to DUST514, but i also dont feel they should just be 'available'... Perhaps set up the vr sims on warbarges, and set them up akin to towers, where you can get public access for a 'per use' basis, (arbitrary number) isk/session would be better than sending in a 50k dropship to see it fail misserably as a NPC corp member. for player corps, who own war barges, provide a module/upgrade for a steeper one time fee(possibly requrie EVE backing), and allow corporation to set their own fees per use, for future upgrades/expansions.
there should be some cost associated with it, because it SHOULD be a material asset like everything else in the EVE-DUST universe, but it also needs to be accessible and not prohibitively expensive.
having a 1 time fee for a corporation owned VR station(or whatever you shall want to call it) would allow the dedicated to buy it to set themselves a step above the pubbies, and would be a drawing point for people to join them rather than just some random corp,
and assuming war barges will be destructible, will mean it should be that much more important to ensure the safety of your assets.
i completely support the idea of some sort of practice match mode for individuals/corps/alliances, and as mentioned there shouldnt be a reward for no risk situations. this shouldnt be designed to be any sort of a primary play mode, and you shouldnt be able to do any sort of farming from it. |
[Veteran_Rhadiem]
0
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Posted - 2012.06.24 17:42:00 -
[63] - Quote
+1 this is awesome and reminds me of my old TF clan practice/duel maps.
This could also be easily expanded into an eSport tournament style arena with betting and such.
But we really need something to run around in outside an official contract for practice AT Release. |
[Veteran_Vrain]
0
|
Posted - 2012.06.24 18:05:00 -
[64] - Quote
Absolutely agree, Mavado.
The game will be served well by a risk-free place to practice tactics and hone skills. And ABSOLUTELY NO skill point gains from VR training mode. Also agreed on no gear loss, this is VR after all, and more importantly there should be no barriers to anything that promotes more and better teamplay. |
[Veteran_Thomas Mills]
0
|
Posted - 2012.06.24 18:16:00 -
[65] - Quote
well enough people have said no to SP gains while in there so I guess I'll change my vote to that even though I don't quite buy it yet....don't think it should cost isk per use but an upgraded MCC to include it sounds good |
[Veteran_Mavado V Noriega]
0
|
Posted - 2012.06.24 20:15:00 -
[66] - Quote
this is a FPS private areas are STANDARD in FPS games. Its simple things like this that can make or break a game for hardcore players
Regardless of what ppl think of console players there are alot of us that take planning and tactics seriously. Why does a cost need to be attached? that pushes ppl away from using it, its a basic FPS requirement same as proper clan support
Just because "things arent free in EVE it shouldnt be in DUST" something as simple as this i would have to disagree very strongly. There are in the same universe but different games and last i heard EVE players can go on SiSi and practice, thats where alot of the EVE alliances practicing for the alliance tournament usually end up right? to try new fits etc
that doesnt affect their actual real character ppl need to stop trying to always make DUST into EVE and realise there are 2 different games in the same universe so things will be handled differently at times for the 2 games |
[Veteran_scatter gun514]
0
|
Posted - 2012.06.24 20:53:00 -
[67] - Quote
Mavado V Noriega wrote:this is a FPS private areas are STANDARD in FPS games. Its simple things like this that can make or break a game for hardcore players
Regardless of what ppl think of console players there are alot of us that take planning and tactics seriously. Why does a cost need to be attached? that pushes ppl away from using it, its a basic FPS requirement same as proper clan support
Just because "things arent free in EVE it shouldnt be in DUST" something as simple as this i would have to disagree very strongly. There are in the same universe but different games and last i heard EVE players can go on SiSi and practice, thats where alot of the EVE alliances practicing for the alliance tournament usually end up right? to try new fits etc
that doesnt affect their actual real character ppl need to stop trying to always make DUST into EVE and realise there are 2 different games in the same universe so things will be handled differently at times for the 2 games
im wasnt trying to say dust and eve need to be identical, and im glad they arent, but realistically, there should be some sort of price tag involved, and the dedicated players will be rewarded for their investment and efforts. and a player owned war barge would be a good place to add it, invite your allies over for some friendly competition and tactics rehersals.
having a corp owned VR training room with a price tag would encourage people to work together and pool resources to acquire the technology/hardware. it would give something for the enemy to try taking out, and thusly owners something to fight for. a game of consequences.
the pricing shouldnt be prohibitively expensive, but everything has a price tag as demonstrated in the E3 2011 trailer for DUST, 4.4m/RDV(destructible) 120m for an MCC, how much for a warbarge to haul them around in? how much for a simple one time upgrade per barge? i know these prices arent set in stone, but just using it as an example.
DUST 514: E3 2011 Trailer http://www.youtube.com/watch?v=Gw0gOjOWDuI&feature=BFa&list=PLFC7B99173F4DC31F
*EDIT* not to mention the high skill, high end, professional mercenary corps out there will likely have EVE Benefactors or receive hefty compensation for their efforts, considerably higher than what the NPC corps pay, average NPC rewards about what? 100k per win? i would expect the larger alliances with deeper pocket books to pay much more to have reliable mercs on standby for their planets |
[Veteran_Mavado V Noriega]
0
|
Posted - 2012.06.25 00:06:00 -
[68] - Quote
ur also missing the point i made in my OP about solo players having something in their MQ honestly dont see why a cost needs to be attached to something as simple as that but w/e
warbarges probably wont be coming anytime soon i assume seeing as certain aspects of the game wont be there at launch and something like a VR training room should be in there asap.
i have no problem being a warbarge upgrade btw but if u price it too high its defeating the purpose tbh and still solo players should be able to at least do the Octagon 1v1, 2v2 sessions via their MQ
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.02 16:57:00 -
[69] - Quote
If you set something like this up and include an "arena" type setup with PvP, there WILL be calls for tournaments, and there WILL be players trying to organise a way to "bet" on fights. And it will be awesome if it happens. |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.07.02 17:00:00 -
[70] - Quote
Since they're removing militia tanks, I feel as though this will be necessary.
One of the problems I had in World of Tanks is that getting the necessary practice for higher level tanks was extremely expensive. Because you're gonna die, and you're gonna die a lot. But a death can be a very good thing.
With Militia vehicles in this game, I can experiment and learn the nuances of tank playing without shelling out 50,000 ISK + upgrades every time I need to learn a hard lesson. |
|
[Veteran_Mavado V Noriega]
0
|
Posted - 2012.07.04 12:32:00 -
[71] - Quote
even if militia tanks would stay its still needed for the reasons i stated already in this thread |
nym arkanheld
Doomheim
1
|
Posted - 2012.07.05 10:01:00 -
[72] - Quote
Yes, a training room is necessary to learn how to play. In normal battlefields, you do not have time to do tests, and friendly players will not like that you are waisting time. |
snes 420
Circle of Huskarl Minmatar Republic
5
|
Posted - 2012.07.06 20:50:00 -
[73] - Quote
Great idea here i love it! |
Ronin Odachi
38th Joint Tactical Command
127
|
Posted - 2012.07.06 21:29:00 -
[74] - Quote
First off:
Forums Veteran wrote:...make training -8x... lulz @ epic math fail.
Anyhoot, I think a VR training environment is practically required. Figuring out controls, fits, corp tactics, practicing with vehicles, etc; there are a multitude or reasons to do this. VR training should be a no-risk no-reward environment that costs you nothing and gives you only your own, personal skill increase. To clarify: no SP or ISK whatsoever.
If people really want a price tag associated with it, let the corp have to buy a training structure and set it up in a corp office or something. I personally think it should be free, however. This would help everyone from vets to noobs, but especially the latter as they are figuring out how everything works. Giving them someplace to learn the ropes without getting destroyed would do well in replacing Dust's lack of a campaign mode. I don't know about everyone else, but when I get a new FPS, I always play through single player first to adjust to game mechanics and weapons, then move on to multiplayer. This will give newcomers that chance.
Additionally, as has been said, it will be very attractive for those gaming clans who are big on practice matches. As for concerns that less will be lost, and thus the economy will be damaged, players will still have to take part in public matches to accrue ISK and SP, so VR training will certainly not decrease how often players get out there and die. In fact, I would actually argue the opposite; players can try out fits in training, so they're more confident with them and use them in the field. When that happens, they will either kill more opponents, fueling the economy, or they'll find they aren't as good as they thought and lose that fit. One way or another, the economy remains the same and might even grow.
Finally, I would like to propose that specific places be simulate-able in VR training. Let's say corp A wants to attack corp B: corp A can fire up their training room and load the planet environment on which they will be fighting and practice their strategy. Team B could do likewise and practice defending it, the two corps being completely separate while training, of course. If a map hasn't been generated for an area on a planet, then it wouldn't be available until after it had been fought on for the first time.
+1 for the whole idea, should definitely be in the game.
|
immortal ironhide
SyNergy Gaming
80
|
Posted - 2012.07.06 22:22:00 -
[75] - Quote
completely agree with this idea
should be free and included in the game. no rewards for it other than knowing you got better. if you dont want to use it you dont have to but it MUST be available for those that want/need it |
ORI Clone 2631
4
|
Posted - 2012.07.07 14:58:00 -
[76] - Quote
A method of gameplay that allows a squad/corp etc. to practice strategies and whatnot would be terrific. |
Carbon Hebonite
9
|
Posted - 2012.07.07 16:43:00 -
[77] - Quote
I have a thread of many requests, and one of them happens to be a training mode. Would you mind if Iinked to this thread to expand upon it? https://forums.dust514.com/default.aspx?g=posts&t=25182&find=unread |
[Veteran_Mavado V Noriega]
0
|
Posted - 2012.07.09 11:51:00 -
[78] - Quote
u can link it in your thread idc i just want CCP to see this and realise this is something that is a must have for clans coming to this game |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.11 19:16:00 -
[79] - Quote
maybe it could have a diffrent virtual feel kinda like the training room in AC brotherhood. |
Pombe Geek
Red Star.
44
|
Posted - 2012.07.12 15:47:00 -
[80] - Quote
Great idea - I'd really appreciate the ability to practice/test out different fittings before actually committing to them. |
|
Shoore Shot
Bragian Order Amarr Empire
0
|
Posted - 2012.07.14 06:37:00 -
[81] - Quote
This idea sounds amazing. I really hope this is something we see in the future of this game |
Mako LandSharkX
Goggles Inc.
48
|
Posted - 2012.07.14 07:33:00 -
[82] - Quote
OP has a good idea, but I'd be satisfied if it was simply a shooting range VR room for one person to access from their personal quarters.
Sure a full on practice arena with people would be better-but if it's easier to just make a space for me to test out weapons and fits before investing heavily in them, I'd be happy with that.
It would help a lot to be able to nail down things pre-combat/fit restocking for things like: -how grenades/mass drivers arc -gauge splash damage effective radius -get a feel for charge timers on forge/snipers -test fire rates and accuracy differences on burst/single fire/full auto variations -ranged targets showing the range of effect for your guns etc |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.14 11:43:00 -
[83] - Quote
Mako LandSharkX wrote:OP has a good idea, but I'd be satisfied if it was simply a shooting range VR room for one person to access from their personal quarters.
Sure a full on practice arena with people would be better-but if it's easier to just make a space for me to test out weapons and fits before investing heavily in them, I'd be happy with that.
It would help a lot to be able to nail down things pre-combat/fit restocking for things like: -how grenades/mass drivers arc -gauge splash damage effective radius -get a feel for charge timers on forge/snipers -test fire rates and accuracy differences on burst/single fire/full auto variations -ranged targets showing the range of effect for your guns etc
shooting range can be incorporated, CCP already said there will be a way to test fits an such my idea was simply expanding upon what we already know to provide a better , more fleshed out Training area for both players and corps
|
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.15 07:25:00 -
[84] - Quote
I still support a no risk no reward training room with a aimpler private version and a combat simulator for corps. |
Bzeer
MG GROUP
41
|
Posted - 2012.07.15 07:36:00 -
[85] - Quote
such an idea should be used (if used) for corps only... like a way of practicing against your own corp mates. I've freely given some ideas for countering certian things in game on this forum, but I've also deleted advice I've decided would be bettter kept for just my future corp... ;-) same goes for fitting ideas, etc. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.15 15:23:00 -
[86] - Quote
i think a simpler private version that lets you test how weapons, and driving controls for people not wealth corps, also i think there should be a complexe version for corps so they can test tactics and train new members provided the fork over the isk |
Eirik DenRoue
22
|
Posted - 2012.07.15 17:46:00 -
[87] - Quote
A simple shooting/piloting range would be awesome. A place we can test new fittings and practice with vehicles. Just an empty space would be perfect.
This would allow corps. to practice tactics, and new players to figure out the fitting and skill systems of the game. As well as see what Dust 514 has to offer. |
Yorran Storm
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2012.07.15 19:16:00 -
[88] - Quote
Yep defo agree with this idea, a test server for dust :) |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.18 04:17:00 -
[89] - Quote
likin the feedback any more thoughts or additions to improve upon the idea? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.23 13:47:00 -
[90] - Quote
CmdrWang confirmed a test server for Dust. hell yes |
|
Superherorawdon MiSfItS
0
|
Posted - 2012.07.24 20:51:00 -
[91] - Quote
idk about all the bullshit thats been said since the OP (as i didnt bother to read it)
but im bumping this ish just cause i agree that a training room of some sort is DEFINITELY needed.
'Die with Dignity' |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.25 01:38:00 -
[92] - Quote
RolyatDerTeufel wrote:CmdrWang confirmed a test server for Dust. hell yes
u know the sayin......pics or he didnt say it :P
id like confirmation from a dev plz or a post where he said it |
mandrill the red
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.07.25 12:29:00 -
[93] - Quote
This could be easily combined with my Dust E-Sports Vision
Allowing the servers rented with AUR to have fully customizable rule sets will allow for multiple training scenarios and allow the different Leagues/Associations to have their own distinct rulesets.
I'd not looked at custom servers in a great deal of detail in my concept, just that they should be available. Mavado V Noriega seems to have though about this in greater depth than me and as such I'd fully support adding this concept to mine (or adding mine to his ;D) |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.21 20:43:00 -
[94] - Quote
no SP gains in VR want SPs? go play in real matches
also bump for newbies who might have missed this and new PS+ members coming in |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.21 20:47:00 -
[95] - Quote
bump to the guy who probably feels he should bump his old thread because he came up with this idea ages ago and wants everyone to know ;)
haven't read it, but think a "safe" spot to run about and shoot and fly stuff is a good idea. |
Brock Motsu
6
|
Posted - 2012.08.21 23:51:00 -
[96] - Quote
Totally agree!
This takes me back to my Battlefield 2 days when I had to either make a private server and train myself or join a clan and have them host a training session on their server for pilots and whatnot.
Maybe this would be a good use for "THE DOOR" |
Andius Fidelitas
Algintal Core Gallente Federation
51
|
Posted - 2012.08.22 02:40:00 -
[97] - Quote
I agree with this, very well done, and it can definately have high uses, a usefull tool to teach standard drills and situations, and make the use of squads truly meaningfull. |
Kilgada Harbing
Ghost Machinations
8
|
Posted - 2012.08.22 05:42:00 -
[98] - Quote
+1 and bump for this great idea on a necessary feature. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.22 07:00:00 -
[99] - Quote
Give up Mavado. If they where interested they would have said you.
VR, though a great idea that I support 100%, will not see the light simply because it will takes time make/implement it, and more time to test it. At this point in the developed cycle it is just too late for that. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.23 13:54:00 -
[100] - Quote
Templar Two wrote:Give up Mavado. If they where interested they would have said you.
VR, though a great idea that I support 100%, will not see the light simply because it will takes time make/implement it, and more time to test it. At this point in the developed cycle it is just too late for that.
then they clearly havent paid attention to other games' downfall which i have been trying to point out and have them avoid
good to know this will meet the same fate as other games that released with 0 private setting for clans to practice, clans will go elsewhere to more clan friendly games and conduct their business and this will end up just like MAG....... |
|
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.08.23 18:04:00 -
[101] - Quote
Mavado V Noriega wrote:Templar Two wrote:Give up Mavado. If they where interested they would have said you.
VR, though a great idea that I support 100%, will not see the light simply because it will takes time make/implement it, and more time to test it. At this point in the developed cycle it is just too late for that. then they clearly havent paid attention to other games' downfall which i have been trying to point out and have them avoid good to know this will meet the same fate as other games that released with 0 private setting for clans to practice, clans will go elsewhere to more clan friendly games and conduct their business and this will end up just like MAG....... Seriously?! GIVE UP?!
Mavado, please don't listen to this guy. He has no idea what he's talking about.
CCP is on a continual development cycle. This is a great idea. Maybe it doesn't get into the initial release, but CCP doesn't stop developing when they release. This idea has a lot of potential to gain traction and end up in a future release. I, for one, love the idea of training grounds for corps.
I would love to see a simulator as well, where you could do some basic tests on your builds. Unlike EVE, DUST isn't going to have NPC battles, so there isn't as much opportunity to see how specific combinations work without facing off with other players. The same simulator functionality could also serve for new player training, where you could walk players through how the game works at a reasonable pace instead of expecting them to learn in the heat of battle.
The short of it is, Mavado, the devs do listen. It's never too late in the development cycle because the next development cycle is right around the corner. And this is a good idea that has real potential to be implemented. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.08.23 18:10:00 -
[102] - Quote
Templar Two wrote:Give up Mavado. If they where interested they would have said you.
VR, though a great idea that I support 100%, will not see the light simply because it will takes time make/implement it, and more time to test it. At this point in the developed cycle it is just too late for that. Templar Two, I am going to find you and grief you in-game for saying this. (Not that it's something to fear. I'm a terrible shot.) It's untrue and it discourages people from making good suggestions. |
VicBoss
Militaires-Sans-Frontieres
135
|
Posted - 2012.08.23 19:20:00 -
[103] - Quote
Templar Two wrote:Give up Mavado. If they where interested they would have said you.
VR, though a great idea that I support 100%, will not see the light simply because it will takes time make/implement it, and more time to test it. At this point in the developed cycle it is just too late for that.
Never give up! Trust your instincts!
but honestly i really cant see ccp dropping the ball on this, it may not be in at launch but it will be there eventually |
Brock Motsu
6
|
Posted - 2012.08.24 10:40:00 -
[104] - Quote
Once again I agree. DONT GIVE UP!
I can completely see this as something they add, but not for awhile.
Theres too many things like all the separate factions dropsuits and vehicles and what not.
not to meantion the pages and pages of bugs I am sure we have all generated.
Having been a beta tester before, I can honestly say that it is best to be patient.
Ther is an A S S load going on behind the scenes that we are not seeing.
it will come. In time |
NoZephyr
Zumari Force Projection Caldari State
2
|
Posted - 2012.08.24 11:14:00 -
[105] - Quote
+1 for VR training. Personally I favour a no risk / no reward model, with or without a nominal ISK cost. |
Virex Staz
Circle of Huskarl Minmatar Republic
53
|
Posted - 2012.08.27 12:30:00 -
[106] - Quote
+1
I really, really need somewhere I can practice just shooting at stuff. I've had a few people suggest the best way for someone new to PS3 FPS (like me) to get used to the controls is to play a completely different game, one with a single player mode. I don't think CCP really want to be driving new players to other games. |
Aardwolf Pneumatic
SyNergy Gaming
18
|
Posted - 2012.08.27 12:56:00 -
[107] - Quote
/bump.
This request and addition should be seriously considered by CCP :P |
Maximum Appendage
Villore Sec Ops Gallente Federation
15
|
Posted - 2012.08.27 14:15:00 -
[108] - Quote
Great idea, haven't read all replies so sorry if I'm repeating anyone but it would be great to be able to test out any vehicles & weapons too, to get an idea of what you want to specialize in without wasting ISK & SP. Also save wasting money & being a hinderance to the team when learning to operate a vehicle on the battlefield. |
AetherFall
Algintal Core Gallente Federation
5
|
Posted - 2012.08.28 04:17:00 -
[109] - Quote
100% yes |
Patches The Hyena
204
|
Posted - 2012.08.28 05:30:00 -
[110] - Quote
I agree with a training area. When I played BF 2142 competitively we spent 80% of our time in game going over strategy and practicing amongst ourselves in our own unranked (meaning no rewards) server.
While I like the idea I think an entirely free mode goes against the EVE mindset. Small scale practice for one individual merc to learn to fly his new aircraft or whatever is great. But if you're going to have an area for large scale corp practices it should come at a cost.
Obviously make all training no risk, you don't deplete suits, mods, vehicles etc and gain no SP or ISK reward. However for large scale practices force a Dust corp that has no EVE corp affiliation to pay some ISK, lore explanation could be you're paying a use fee to a Npc corp. Then any Dust corp with affiliations to a 0.0 EVE corp that controls its own planets could either pay a similar use fee or use their planets for free to train based on whatever arrangement they come too.
I think this achieves the goal while still keeping with the EVE mindset. |
|
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.28 09:50:00 -
[111] - Quote
Patches The Hyena wrote:I agree with a training area. When I played BF 2142 competitively we spent 80% of our time in game going over strategy and practicing amongst ourselves in our own unranked (meaning no rewards) server.
While I like the idea I think an entirely free mode goes against the EVE mindset. Small scale practice for one individual merc to learn to fly his new aircraft or whatever is great. But if you're going to have an area for large scale corp practices it should come at a cost.
Obviously make all training no risk, you don't deplete suits, mods, vehicles etc and gain no SP or ISK reward. However for large scale practices force a Dust corp that has no EVE corp affiliation to pay some ISK, lore explanation could be you're paying a use fee to a Npc corp. Then any Dust corp with affiliations to a 0.0 EVE corp that controls its own planets could either pay a similar use fee or use their planets for free to train based on whatever arrangement they come too.
I think this achieves the goal while still keeping with the EVE mindset.
not in favour of the ISK cost to train tbh if its a one time fee to pay for a facility then sure but recurring fee no and the price has to be reasonable i wont mind paying AUR for a training facility but an ISK ver should be there as well
Also @ bolded I run a competitive clan as well, currently on BF3 and i agree serious clans/corps will want a place to test stuff and go over strats. This raises the level of play involved and without it i can assure u like MAG this will be a zerg rush game |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.08.28 11:20:00 -
[112] - Quote
Ok, a little detail...
Would you be limited to the fits that you re already skilled for, or could you try out equipment you don't yet have the SP to run?
On the one hand you could argue that you need the basic skillbook knowledge before you could operate a simulated item, and on the other that a simulator could dumb things down just as AUR items do with a "simplified instruction set".
The latter would let you try out a new specialty free, but at the possible expense of making it too attractive to leave and being a real letdown going back to your more limited "real" gear. On the other hand it might give more incentive to skill for something. |
Quietus Lum
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2012.08.28 13:45:00 -
[113] - Quote
I agree completely with this idea. No risk/No reward, just a place to hone your skills, improve your aim, and test out your weaponry. I desperately need something like this, as I am a TERRIBLE shot.
|
DaReaperPW
Net 7 The Last Brigade
5
|
Posted - 2012.08.31 21:34:00 -
[114] - Quote
i agree. There should be something like this, you get no isk or sp's but it would be nice to load a fit and then see how it works for you. Hell its taken me forever to figure out how to get the sniper rifle to work, and other such things in the game. Would be nice if i was trying a new weapon i could get a few shots off before dying while trying to figure out what the heck this thing does. |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2012.09.01 01:03:00 -
[115] - Quote
talk about a old thread..... maybe we'll be able to go to SiSi once we get on tranquility to test things out there like EVE has |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.01 05:20:00 -
[116] - Quote
Thor Thunder Fist wrote:talk about a old thread..... maybe we'll be able to go to SiSi once we get on tranquility to test things out there like EVE has
my VR idea is a bit more complex than just goin on a test server tbh |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.01 09:55:00 -
[117] - Quote
I stopped bumping my ideas long ago but you Mavado are relentless. VR Training Room should come true simply to honor your effort.
Also guys I am not discouraging him, not seriously. In my firs post here I suggested, among he other things, a VR training but then I found out others did it already so I was as happy; "I am not alone" I thought. Now I am sad because in so much time CPC never, ever, even come out here saying "Sorry Mavado, it won't happen" |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.01 13:27:00 -
[118] - Quote
Templar Two wrote:I stopped bumping my ideas long ago but you Mavado are relentless. VR Training Room should come true simply to honor your effort.
Also guys I am not discouraging him, not seriously. In my firs post here I suggested, among he other things, a VR training but then I found out others did it already so I was as happy; "I am not alone" I thought. Now I am sad because in so much time CPC never, ever, even come out here saying "Sorry Mavado, it won't happen"
that sort of "givin up" mentality will see this game fail tbqh if its something u see as being crucial to the game ill support it till the devs say otherwise. NO ONE can deny something like this is absolutely important to the game for both solo newbies, corps, individuals just wanting to get better.
I dont wanna see corp battles just turn out to be "zerg here!, zerg there!" i want to see corps/alliances put time in and develop proper strats, that is why i play FPS competitively for the strategic play involved along with the skill
As it stands right now this game will push ppl away rather than attract them with the current setup NO ONE wants to spend millions of ISK just to get used to the dropship controls or tank controls NO ONE wants to experiment with a tank fitting costing 3+ mill just to see if its feasible or garbage all these things turn ppl off the game....blow a bunch if ISK trying to learn **** and u gotta grind to make it back up
if the devs cant see how important something like this is then they are ******** and the game will flop |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.01 13:37:00 -
[119] - Quote
I really want VR training, mainly for dropship practice without going broke. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.09.01 16:43:00 -
[120] - Quote
Also agree......would be handy.....especially for invasion or defense planning purposes......make covert ops frigates have the ability to conduct a planetary scan and then GTFO. And then they can load data and corps/alliances can use that to conduct training ops in VR. Would help in planning objectives and where to defend and where to attack at once you actually get in. And they could just use a semi-smart AI or even something like the sleeper or incursion AI. |
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Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.01 19:52:00 -
[121] - Quote
Mavado V Noriega wrote:Templar Two wrote:I stopped bumping my ideas long ago but you Mavado are relentless. VR Training Room should come true simply to honor your effort.
Also guys I am not discouraging him, not seriously. In my firs post here I suggested, among he other things, a VR training but then I found out others did it already so I was as happy; "I am not alone" I thought. Now I am sad because in so much time CPC never, ever, even come out here saying "Sorry Mavado, it won't happen" that sort of "givin up" mentality will see this game fail tbqh if its something u see as being crucial to the game ill support it till the devs say otherwise. NO ONE can deny something like this is absolutely important to the game for both solo newbies, corps, individuals just wanting to get better. I dont wanna see corp battles just turn out to be "zerg here!, zerg there!" i want to see corps/alliances put time in and develop proper strats, that is why i play FPS competitively for the strategic play involved along with the skill As it stands right now this game will push ppl away rather than attract them with the current setup NO ONE wants to spend millions of ISK just to get used to the dropship controls or tank controls NO ONE wants to experiment with a tank fitting costing 3+ mill just to see if its feasible or garbage all these things turn ppl off the game....blow a bunch if ISK trying to learn **** and u gotta grind to make it back up if the devs cant see how important something like this is then they are ******** and the game will flop
:) Let me tell you something. I don't bump my threads but I keep spreading my ideas/feedback in the threads of others...staying on topic possibly ;) |
WARSLAVEs
Villore Sec Ops Gallente Federation
15
|
Posted - 2012.09.01 20:39:00 -
[122] - Quote
Forums Veteran wrote:as long as this isn't gonna be some solo SP/ISK grind thing, I agree with this. Definitely could use somewhere to practice the use of your new weapons besides the hard way. Think I died five times before I got to find out how the charged sniper rifle was like.
same here. I kept thinking it was bugged or something. or like the first time i used the tactical AR(nope didnt read it's description)
but I like the idea of the VR training.
hope this becomes a Virtual Reality hahahahahahaha |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.07 08:20:00 -
[123] - Quote
seeing as we got this gay skill cap in place what reason is there to play other than grind out ISK??? this is another reason why we need this implemented imho i rather practice with my corp when we hit this cap (if u intend to keep it) and get ready for some FW corp battles than to painfully sit and grind
and dont tell me make another char....sorry i dont got that kinda time or patience to start another character over |
Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2012.10.07 17:47:00 -
[124] - Quote
Forums Veteran wrote: Vehicle: This VR arena as the name suggests is strictly vehicle based. No one wants to spend a bunch of ISK on a dropship, tank, etc without knowing how the controls are and if its even worth it.
I particularly agree with this point. You spend the SP and ISK to train a skill in it, but your not actually skilled in it. Also maybe with weapons, I didn't know how the Mass Driver shot until I bought 20. Don't know how CCP will think about an "arena" with other people, but in my opinion a test area is all that I require, getting a feel for it before using it in combat. |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2012.10.07 22:42:00 -
[125] - Quote
Bump, a game like Dust needs this. It would also be great if there was a simplified version accessable from the fitting menu just so that you could quickly pop in and get a feel for your new build without having to get into an actual match (for example, if you wanted to see how much faster a module that increases sprint speed by 10% actually makes you go).
I actually started my own thread on this independently before being dirrected to this existing one, so maybe someone at CCP has thought of this as well. Really hope they add this... |
Codename BG 47
Zumari Force Projection Caldari State
47
|
Posted - 2012.10.07 23:12:00 -
[126] - Quote
There will be PvE so....there will be your VR Training Room. You probably will have option of Solo/Corp missions. |
Baracka Flocka Flame
SyNergy Gaming
335
|
Posted - 2012.10.08 00:04:00 -
[127] - Quote
Really hope we get something like this, if you want teams to develop real strategies and practice as a team this is a must.
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Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.08 01:35:00 -
[128] - Quote
Codename BG 47 wrote:There will be PvE so....there will be your VR Training Room. You probably will have option of Solo/Corp missions.
LOL PvE sorry but AI bots are never a challenge in any game sorry if u find they are but i rather practice against real ppl that can adjust strats on the fly to counter what im doin AI always involves figuring out their pattern and once u do ****....either that or they get some cheap aimbots to give the illusion that its actually challenging
we need a PROPER practice area PvE is just tht PvE for casual play. NO competitive clan uses AI to practice setups against dafuq |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.08 01:37:00 -
[129] - Quote
Baracka Flocka Flame wrote:Really hope we get something like this, if you want teams to develop real strategies and practice as a team this is a must.
this. its sad to see so many teams doin just what happened in MAG and resort to zerg rushing thinking thats actual tactics and strats
give players the tools to properly practice and even the casual corps will raise their standard of play and become BETTER |
Baracka Flocka Flame
SyNergy Gaming
335
|
Posted - 2012.10.08 18:22:00 -
[130] - Quote
Wonder if we could get a dev to respond this... i guess they to busy on the sliding/grappling hooks threads |
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Gengus Ra
Osmon Surveillance Caldari State
5
|
Posted - 2012.10.08 21:59:00 -
[131] - Quote
TO EVE DEVELOPERS
I hope you're paying attention, cause this guy knows his ****.
In a game world where every death is reaching into your pocket we need to make SURE we know every aspect of the game inside out. That means having VR training on...
Character Controls - Basic introduction of character controls for new players
Car and Dropship physics - Do you really want to learn how to fly a dropship by paying 500 thousand ISK to fit one and then crash it or have a heavy blow it up -_-
Weapon Firing Range - A room for shooting NPC targets. We get feedback on how much damage we do and so forth. NPC targets can be beefed up on hit points and skills for feedback on fighting harder targets. Ect.
Kill-House (Obstacle Coarse) - Same as Firing Range, but also used for getting a feel of how your equipment and vehicles work. Targets can be modified to shoot back, friends can be brought over to spar with you. Obviously nothing is ever spent in the VR.
War room - A VR training room for Corp use. Big room the size of very small map. Floor is devised of hexagons. The trainer can raise or lower the hexagons to create multiple battle scenarios, like Cliffside confrontations, mountain scaling, and so on (Use your imagination). He can even add installments like supply posts and turrets. Also, he can add elements like water, lava, acid, and wether conditions for training to fight on hostile worlds. Used by corps to promote teamwork and develop conditional strategies.
A long way away I know, but its up there on the wish list :D |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2012.10.08 22:46:00 -
[132] - Quote
Gengus Ra wrote:TO EVE DEVELOPERS
I hope you're paying attention, cause this guy knows his ****.
In a game world where every death is reaching into your pocket we need to make SURE we know every aspect of the game inside out. That means having VR training on...
Character Controls - Basic introduction of character controls for new players
Car and Dropship physics - Do you really want to learn how to fly a dropship by paying 500 thousand ISK to fit one and then crash it or have a heavy blow it up -_-
Weapon Firing Range - A room for shooting NPC targets. We get feedback on how much damage we do and so forth. NPC targets can be beefed up on hit points and skills for feedback on fighting harder targets. Ect.
Kill-House (Obstacle Coarse) - Same as Firing Range, but also used for getting a feel of how your equipment and vehicles work. Targets can be modified to shoot back, friends can be brought over to spar with you. Obviously nothing is ever spent in the VR.
War room - A VR training room for Corp use. Big room the size of very small map. Floor is devised of hexagons. The trainer can raise or lower the hexagons to create multiple battle scenarios, like Cliffside confrontations, mountain scaling, and so on (Use your imagination). He can even add installments like supply posts and turrets. Also, he can add elements like water, lava, acid, and wether conditions for training to fight on hostile worlds. Used by corps to promote teamwork and develop conditional strategies.
A long way away I know, but its up there on the wish list :D +1 to this, the OP, and this thread as a whole. |
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