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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.09.01 19:52:00 -
[121] - Quote
Mavado V Noriega wrote:Templar Two wrote:I stopped bumping my ideas long ago but you Mavado are relentless. VR Training Room should come true simply to honor your effort.
Also guys I am not discouraging him, not seriously. In my firs post here I suggested, among he other things, a VR training but then I found out others did it already so I was as happy; "I am not alone" I thought. Now I am sad because in so much time CPC never, ever, even come out here saying "Sorry Mavado, it won't happen" that sort of "givin up" mentality will see this game fail tbqh if its something u see as being crucial to the game ill support it till the devs say otherwise. NO ONE can deny something like this is absolutely important to the game for both solo newbies, corps, individuals just wanting to get better. I dont wanna see corp battles just turn out to be "zerg here!, zerg there!" i want to see corps/alliances put time in and develop proper strats, that is why i play FPS competitively for the strategic play involved along with the skill As it stands right now this game will push ppl away rather than attract them with the current setup NO ONE wants to spend millions of ISK just to get used to the dropship controls or tank controls NO ONE wants to experiment with a tank fitting costing 3+ mill just to see if its feasible or garbage all these things turn ppl off the game....blow a bunch if ISK trying to learn **** and u gotta grind to make it back up if the devs cant see how important something like this is then they are ******** and the game will flop
:) Let me tell you something. I don't bump my threads but I keep spreading my ideas/feedback in the threads of others...staying on topic possibly ;) |
WARSLAVEs
Villore Sec Ops Gallente Federation
15
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Posted - 2012.09.01 20:39:00 -
[122] - Quote
Forums Veteran wrote:as long as this isn't gonna be some solo SP/ISK grind thing, I agree with this. Definitely could use somewhere to practice the use of your new weapons besides the hard way. Think I died five times before I got to find out how the charged sniper rifle was like.
same here. I kept thinking it was bugged or something. or like the first time i used the tactical AR(nope didnt read it's description)
but I like the idea of the VR training.
hope this becomes a Virtual Reality hahahahahahaha |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.10.07 08:20:00 -
[123] - Quote
seeing as we got this gay skill cap in place what reason is there to play other than grind out ISK??? this is another reason why we need this implemented imho i rather practice with my corp when we hit this cap (if u intend to keep it) and get ready for some FW corp battles than to painfully sit and grind
and dont tell me make another char....sorry i dont got that kinda time or patience to start another character over |
Bojo The Mighty
Bojo's School of the Trades
432
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Posted - 2012.10.07 17:47:00 -
[124] - Quote
Forums Veteran wrote: Vehicle: This VR arena as the name suggests is strictly vehicle based. No one wants to spend a bunch of ISK on a dropship, tank, etc without knowing how the controls are and if its even worth it.
I particularly agree with this point. You spend the SP and ISK to train a skill in it, but your not actually skilled in it. Also maybe with weapons, I didn't know how the Mass Driver shot until I bought 20. Don't know how CCP will think about an "arena" with other people, but in my opinion a test area is all that I require, getting a feel for it before using it in combat. |
Arron Rift
Commando Perkone Caldari State
73
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Posted - 2012.10.07 22:42:00 -
[125] - Quote
Bump, a game like Dust needs this. It would also be great if there was a simplified version accessable from the fitting menu just so that you could quickly pop in and get a feel for your new build without having to get into an actual match (for example, if you wanted to see how much faster a module that increases sprint speed by 10% actually makes you go).
I actually started my own thread on this independently before being dirrected to this existing one, so maybe someone at CCP has thought of this as well. Really hope they add this... |
Codename BG 47
Zumari Force Projection Caldari State
47
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Posted - 2012.10.07 23:12:00 -
[126] - Quote
There will be PvE so....there will be your VR Training Room. You probably will have option of Solo/Corp missions. |
Baracka Flocka Flame
SyNergy Gaming
335
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Posted - 2012.10.08 00:04:00 -
[127] - Quote
Really hope we get something like this, if you want teams to develop real strategies and practice as a team this is a must.
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Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.10.08 01:35:00 -
[128] - Quote
Codename BG 47 wrote:There will be PvE so....there will be your VR Training Room. You probably will have option of Solo/Corp missions.
LOL PvE sorry but AI bots are never a challenge in any game sorry if u find they are but i rather practice against real ppl that can adjust strats on the fly to counter what im doin AI always involves figuring out their pattern and once u do ****....either that or they get some cheap aimbots to give the illusion that its actually challenging
we need a PROPER practice area PvE is just tht PvE for casual play. NO competitive clan uses AI to practice setups against dafuq |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.10.08 01:37:00 -
[129] - Quote
Baracka Flocka Flame wrote:Really hope we get something like this, if you want teams to develop real strategies and practice as a team this is a must.
this. its sad to see so many teams doin just what happened in MAG and resort to zerg rushing thinking thats actual tactics and strats
give players the tools to properly practice and even the casual corps will raise their standard of play and become BETTER |
Baracka Flocka Flame
SyNergy Gaming
335
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Posted - 2012.10.08 18:22:00 -
[130] - Quote
Wonder if we could get a dev to respond this... i guess they to busy on the sliding/grappling hooks threads |
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Gengus Ra
Osmon Surveillance Caldari State
5
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Posted - 2012.10.08 21:59:00 -
[131] - Quote
TO EVE DEVELOPERS
I hope you're paying attention, cause this guy knows his ****.
In a game world where every death is reaching into your pocket we need to make SURE we know every aspect of the game inside out. That means having VR training on...
Character Controls - Basic introduction of character controls for new players
Car and Dropship physics - Do you really want to learn how to fly a dropship by paying 500 thousand ISK to fit one and then crash it or have a heavy blow it up -_-
Weapon Firing Range - A room for shooting NPC targets. We get feedback on how much damage we do and so forth. NPC targets can be beefed up on hit points and skills for feedback on fighting harder targets. Ect.
Kill-House (Obstacle Coarse) - Same as Firing Range, but also used for getting a feel of how your equipment and vehicles work. Targets can be modified to shoot back, friends can be brought over to spar with you. Obviously nothing is ever spent in the VR.
War room - A VR training room for Corp use. Big room the size of very small map. Floor is devised of hexagons. The trainer can raise or lower the hexagons to create multiple battle scenarios, like Cliffside confrontations, mountain scaling, and so on (Use your imagination). He can even add installments like supply posts and turrets. Also, he can add elements like water, lava, acid, and wether conditions for training to fight on hostile worlds. Used by corps to promote teamwork and develop conditional strategies.
A long way away I know, but its up there on the wish list :D |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
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Posted - 2012.10.08 22:46:00 -
[132] - Quote
Gengus Ra wrote:TO EVE DEVELOPERS
I hope you're paying attention, cause this guy knows his ****.
In a game world where every death is reaching into your pocket we need to make SURE we know every aspect of the game inside out. That means having VR training on...
Character Controls - Basic introduction of character controls for new players
Car and Dropship physics - Do you really want to learn how to fly a dropship by paying 500 thousand ISK to fit one and then crash it or have a heavy blow it up -_-
Weapon Firing Range - A room for shooting NPC targets. We get feedback on how much damage we do and so forth. NPC targets can be beefed up on hit points and skills for feedback on fighting harder targets. Ect.
Kill-House (Obstacle Coarse) - Same as Firing Range, but also used for getting a feel of how your equipment and vehicles work. Targets can be modified to shoot back, friends can be brought over to spar with you. Obviously nothing is ever spent in the VR.
War room - A VR training room for Corp use. Big room the size of very small map. Floor is devised of hexagons. The trainer can raise or lower the hexagons to create multiple battle scenarios, like Cliffside confrontations, mountain scaling, and so on (Use your imagination). He can even add installments like supply posts and turrets. Also, he can add elements like water, lava, acid, and wether conditions for training to fight on hostile worlds. Used by corps to promote teamwork and develop conditional strategies.
A long way away I know, but its up there on the wish list :D +1 to this, the OP, and this thread as a whole. |
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