Ronin Odachi
38th Joint Tactical Command
127
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Posted - 2012.07.06 21:29:00 -
[1] - Quote
First off:
Forums Veteran wrote:...make training -8x... lulz @ epic math fail.
Anyhoot, I think a VR training environment is practically required. Figuring out controls, fits, corp tactics, practicing with vehicles, etc; there are a multitude or reasons to do this. VR training should be a no-risk no-reward environment that costs you nothing and gives you only your own, personal skill increase. To clarify: no SP or ISK whatsoever.
If people really want a price tag associated with it, let the corp have to buy a training structure and set it up in a corp office or something. I personally think it should be free, however. This would help everyone from vets to noobs, but especially the latter as they are figuring out how everything works. Giving them someplace to learn the ropes without getting destroyed would do well in replacing Dust's lack of a campaign mode. I don't know about everyone else, but when I get a new FPS, I always play through single player first to adjust to game mechanics and weapons, then move on to multiplayer. This will give newcomers that chance.
Additionally, as has been said, it will be very attractive for those gaming clans who are big on practice matches. As for concerns that less will be lost, and thus the economy will be damaged, players will still have to take part in public matches to accrue ISK and SP, so VR training will certainly not decrease how often players get out there and die. In fact, I would actually argue the opposite; players can try out fits in training, so they're more confident with them and use them in the field. When that happens, they will either kill more opponents, fueling the economy, or they'll find they aren't as good as they thought and lose that fit. One way or another, the economy remains the same and might even grow.
Finally, I would like to propose that specific places be simulate-able in VR training. Let's say corp A wants to attack corp B: corp A can fire up their training room and load the planet environment on which they will be fighting and practice their strategy. Team B could do likewise and practice defending it, the two corps being completely separate while training, of course. If a map hasn't been generated for an area on a planet, then it wouldn't be available until after it had been fought on for the first time.
+1 for the whole idea, should definitely be in the game.
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