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[Veteran_Degren Cthulhu]
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Posted - 2012.06.10 14:39:00 -
[31] - Quote
the best reason i can give against vr is that nothing is lost, and i will admit i know nothing about economics but this cant be good thing for the market coz it would create low demand making everything dirt cheap if anyone knows better feel free to corect me. as for the you dont own any planets the npc corps could have a home planet so to speak which would make sense where you and your friends can try out fits and tactics but just like every body else in new eden you lose what you use |
[Veteran_Templar Two]
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Posted - 2012.06.10 14:47:00 -
[32] - Quote
VR coudl also have firing range: try the weapons on "VR dummies" similar to Ghost Recon Future Soldier or Mass Effect 3...but more futuristic. We coudl also choose which type of dummies to use (heavy,scout, etc..) so to have a feeling of the weapon.
This has been suggested already so it' not my idea. |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.10 14:55:00 -
[33] - Quote
Degren Cthulhu wrote:the best reason i can give against vr is that nothing is lost, and i will admit i know nothing about economics but this cant be good thing for the market coz it would create low demand making everything dirt cheap if anyone knows better feel free to corect me. as for the you dont own any planets the npc corps could have a home planet so to speak which would make sense where you and your friends can try out fits and tactics but just like every body else in new eden you lose what you use
things will be lost in regular matches like normal you are acting like ppl wont go in public matches majority of time will be spent in public matches like normal.
like i said your argument against it doesnt make sense.
@Templar Two yea i remember CCP saying there would be a way to test fits and new stuff so i just wanted to expand on the little info they have given us on the training areas so far |
[Veteran_Degren Cthulhu]
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Posted - 2012.06.10 15:49:00 -
[34] - Quote
my argument against vr does make sense what doesnt make sense is giving people there own private instance in a persistant open world when everything you want can be done in said persistant open world so i think we will just have to agree to disagree and wait and see what ccp are cooking up |
[Veteran_Invictus Arduis]
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Posted - 2012.06.10 16:01:00 -
[35] - Quote
Great idea. Possibly very complicated to implement for the developers. Maybe something that could be done further down the road a bit, after the game is released.
It also bears mentioning that they've confirmed some sort of PvE versus drones or something. I forget the specifics. Having that would probably be sufficient to practice individual player's skills, but probably wouldn't do much to help corps practice strategy and coordination.
EDIT: Degren your argument does not make sense. Consider the largest persistent game universe ever made: EVE. There are A LOT of PvE missions and things that you can do to practice, learn game mechanics, and make some ISK when you are first starting out. This idea does have a precedent in the MMO world, and its in a game made by CCP!!!
One key difference is that in EVE you definitely had to use/spend your equipment in order to do these missions/training. |
[Veteran_Rafgas Joe]
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Posted - 2012.06.10 16:29:00 -
[36] - Quote
+1'd
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[Veteran_Degren Cthulhu]
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Posted - 2012.06.10 16:34:00 -
[37] - Quote
Invictus Arduis wrote:Great idea. Possibly very complicated to implement for the developers. Maybe something that could be done further down the road a bit, after the game is released.
It also bears mentioning that they've confirmed some sort of PvE versus drones or something. I forget the specifics. Having that would probably be sufficient to practice individual player's skills, but probably wouldn't do much to help corps practice strategy and coordination.
EDIT: Degren your argument does not make sense. Consider the largest persistent game universe ever made: EVE. There are A LOT of PvE missions and things that you can do to practice, learn game mechanics, and make some ISK when you are first starting out. This idea does have a precedent in the MMO world, and its in a game made by CCP!!!
One key difference is that in EVE you definitely had to use/spend your equipment in order to do these missions/training.
been playing eve for the last 10 months so you and i both know there are no private instances in eve for pvp or pve |
[Veteran_Trevak Shi]
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Posted - 2012.06.10 18:06:00 -
[38] - Quote
Mavado V Noriega wrote:This is a request for a feature to be included making proper training modes/areas and not just basic tutorials in the release of the game or at least very soon after.
VR Training (Solo/Corp/Alliance perspective)
In a game like this with where ISK efficiency, Preparation, Strategy, Skill are all important i'd like to share my thoughts on a DETAILED IN-DEPTH VR Training area for all levels of players whether it be solo, corp, alliance.
This game requires gun game, not everyone has it and some who have potential can get alot better at it and even those who are good at it can use this suggested VR arena to stay sharp/warmup/even improve.
Octagon: Taking a note from the Halo Gametype Octagon, this is a great 1v1, 2v2 arena where players can work on their aim, strafing etc which are all basic components which make up 1v1 and 2v2 small combat.
This arena should be able for a solo guy to do it 1v1 with different difficulty bots if he has no friends or just prefers it solo or have the option to invite friends and practice against them. As a competitive player one way i've always found myself to constantly keep improving is playing against better players and this VR mode the better players of a corp can train/practice with the weaker ones helping them improve their overall shot and strafe.
Team: This VR arena should be just as its entitled a place where your Corp/alliance, as a whole (24v24), can run practice games, work on strats etc. This arena should be simulating what a real match would be like.
Vehicle: This VR arena as the name suggests is strictly vehicle based. No one wants to spend a bunch of ISK on a dropship, tank, etc without knowing how the controls are and if its even worth it. People can practice Tank warfare, Tank and Dropship Warfare and strats. With Fighters also confirmed as well this is a great arena where pilots will be able to dogfight against one another to keep their skills sharp and also improve.
Note: NO SPs or ISK will be rewarded via these VR training areas, the only reward should be you knowing you are improving individually and team wise.
Reason an IN-DEPTH training area will be ideal is that PUB matches arent a good place to actually get better and practice, from my experience in various games public matches u dont even need tactics to beat an unorganised bunch of randomly assembled players on the other team. Its this reason why zerg tactics/rushes were the go to tactic on games like MAG. Why get better and improve the overall standard of play when you can just zerg objectives against randoms and win?
I'd like to see alot of high level play and tactics involved in DUST but CCP will need to provide the tools to encourage that and this VR Training Arena is one way they can do it.
If no these suggestions, what about those corps that have planets and moons, being able to set up training operations on the surface of their own locations?
The question comes down to: would this produce SP since it would be training, or would this be a SP null situation?
"Any serious Competitive clan u are trying to lure to DUST will require this as some clans take practice seriously, some semi-serious. People like being prepared. It also provides a place for competitive clans to properly tryout recruits. Any pubstar can dominate unorganised randoms in a hisec pubmatch, make an impression against the clan u trying out for is a much better way to test recruits and is actually the way we test new recruits. Show us u can hang with us or do better than us not how u do against randoms in pubs."
The thing is that the competition in DUST is going to be for corp contracts, not just bragging rights and MLG fame. The fact that PvE will be included in the game is a nice way to work on tactics, tactical fluidity, unit communication, and the testing of new recruits. The fact is even when I was in the infantry, every truing operation cost something and did not always produce a "reward" beyond the testing of your skills and the good possibility of breaking and replacing equipment.
If a person wishes to survive the rigors of combat, I have only one suggestion -- SURVIVE, ADAPT, AND OVERCOME. |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.11 04:39:00 -
[39] - Quote
PvE does NOT provide practice wtf lol I have yet to see ANY AI bots pose any threat to an average player the competition IS for corp contracts and planets who said anything about MLG fame? so ppl only want to practice PROPERLY when its MLG or sum? makes no sense.
from what ppl have told me EVE has a seperate "SiSi" server they can actually practice on. consoles wont get that, this is the next best thing |
[Veteran_Matrix Owner]
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Posted - 2012.06.11 14:32:00 -
[40] - Quote
I am all for a corp trainning area,
Losing nothing isn't a problem as long as you don't gain anything either, no SP, no ISK, just a game....
Hell I'd be willing to pay 10k ISK per match per player to train as a Corp. It has to be same rules as the real world etc though.
And as Mavado states Degren, SISI or singularity server is EVE's VR/Trainning area, nothing that goes on there counts on tranquility, and open combat is not permitted.
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[Veteran_Boogl 47]
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Posted - 2012.06.11 14:47:00 -
[41] - Quote
Mavado V Noriega wrote:This is a request for a feature to be included making proper training modes/areas and not just basic tutorials in the release of the game or at least very soon after.
VR Training (Solo/Corp/Alliance perspective)
In a game like this with where ISK efficiency, Preparation, Strategy, Skill are all important i'd like to share my thoughts on a DETAILED IN-DEPTH VR Training area for all levels of players whether it be solo, corp, alliance.
This game requires gun game, not everyone has it and some who have potential can get alot better at it and even those who are good at it can use this suggested VR arena to stay sharp/warmup/even improve.
Octagon: Taking a note from the Halo Gametype Octagon, this is a great 1v1, 2v2 arena where players can work on their aim, strafing etc which are all basic components which make up 1v1 and 2v2 small combat.
This arena should be able for a solo guy to do it 1v1 with different difficulty bots if he has no friends or just prefers it solo or have the option to invite friends and practice against them. As a competitive player one way i've always found myself to constantly keep improving is playing against better players and this VR mode the better players of a corp can train/practice with the weaker ones helping them improve their overall shot and strafe.
Team: This VR arena should be just as its entitled a place where your Corp/alliance, as a whole (24v24), can run practice games, work on strats etc. This arena should be simulating what a real match would be like.
Vehicle: This VR arena as the name suggests is strictly vehicle based. No one wants to spend a bunch of ISK on a dropship, tank, etc without knowing how the controls are and if its even worth it. People can practice Tank warfare, Tank and Dropship Warfare and strats. With Fighters also confirmed as well this is a great arena where pilots will be able to dogfight against one another to keep their skills sharp and also improve.
Note: NO SPs or ISK will be rewarded via these VR training areas, the only reward should be you knowing you are improving individually and team wise.
Reason an IN-DEPTH training area will be ideal is that PUB matches arent a good place to actually get better and practice, from my experience in various games public matches u dont even need tactics to beat an unorganised bunch of randomly assembled players on the other team. Its this reason why zerg tactics/rushes were the go to tactic on games like MAG. Why get better and improve the overall standard of play when you can just zerg objectives against randoms and win?
I'd like to see alot of high level play and tactics involved in DUST but CCP will need to provide the tools to encourage that and this VR Training Arena is one way they can do it.
And simple Virtual Duel Room where only reward would be money bet on wining Merc/Corp/Team. |
[Veteran_Osiris Greywolf]
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Posted - 2012.06.11 15:37:00 -
[42] - Quote
Mavado V Noriega wrote:This is a request for a feature to be included making proper training modes/areas and not just basic tutorials in the release of the game or at least very soon after.
VR Training (Solo/Corp/Alliance perspective)
In a game like this with where ISK efficiency, Preparation, Strategy, Skill are all important i'd like to share my thoughts on a DETAILED IN-DEPTH VR Training area for all levels of players whether it be solo, corp, alliance.
This game requires gun game, not everyone has it and some who have potential can get alot better at it and even those who are good at it can use this suggested VR arena to stay sharp/warmup/even improve.
Octagon: Taking a note from the Halo Gametype Octagon, this is a great 1v1, 2v2 arena where players can work on their aim, strafing etc which are all basic components which make up 1v1 and 2v2 small combat.
This arena should be able for a solo guy to do it 1v1 with different difficulty bots if he has no friends or just prefers it solo or have the option to invite friends and practice against them. As a competitive player one way i've always found myself to constantly keep improving is playing against better players and this VR mode the better players of a corp can train/practice with the weaker ones helping them improve their overall shot and strafe.
Team: This VR arena should be just as its entitled a place where your Corp/alliance, as a whole (24v24), can run practice games, work on strats etc. This arena should be simulating what a real match would be like.
Vehicle: This VR arena as the name suggests is strictly vehicle based. No one wants to spend a bunch of ISK on a dropship, tank, etc without knowing how the controls are and if its even worth it. People can practice Tank warfare, Tank and Dropship Warfare and strats. With Fighters also confirmed as well this is a great arena where pilots will be able to dogfight against one another to keep their skills sharp and also improve.
Note: NO SPs or ISK will be rewarded via these VR training areas, the only reward should be you knowing you are improving individually and team wise.
Reason an IN-DEPTH training area will be ideal is that PUB matches arent a good place to actually get better and practice, from my experience in various games public matches u dont even need tactics to beat an unorganised bunch of randomly assembled players on the other team. Its this reason why zerg tactics/rushes were the go to tactic on games like MAG. Why get better and improve the overall standard of play when you can just zerg objectives against randoms and win?
I'd like to see alot of high level play and tactics involved in DUST but CCP will need to provide the tools to encourage that and this VR Training Arena is one way they can do it.
I have no problem with this, but I think it should be like the drop suits and vehicles, have a basic starting version for corps, and then Have the corps able to upgrade it for a price, kind of like a corp starting base if you will.
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[Veteran_Mavado V Noriega]
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Posted - 2012.06.15 03:05:00 -
[43] - Quote
keep the feedback coming lets get CCP to really take a detailed look into this proposed VR Training area |
[Veteran_Thomas Mills]
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Posted - 2012.06.15 04:17:00 -
[44] - Quote
great Idea I woulda loved to learn how to fly a dropship before trying in a match where it got shot down in like 10 sec I agree with the not losing anything in training because it would be VIRTUAL training but I would prefer if there was a small amount of skill points earned for this maybe a 2-3k low enough so it'd be stupid to spam but enough to permote training before going out into the real thing. and as was stated earlier maybe a way to scan enemy districts so your corp can run mock runs of their invasion and know the terrain before they invade.scaling difficulty bots to practice with new weapons... practice against different enemy tactics and try out new tactics all in a no risk zone. maybe have mock battles bettween members of your own corp to learn and grow as a team in a safe zone. no isk should be given out during this but as stated earlier a few k SP would be good cause it is training after all and your gaining skill as you train.... seeing how right now a good match for me nets me 50k SP and a eh match nets me 20k SP I don't see anything wrong with mock battles giving your 3k SP. just my 2 cents though |
[Veteran_Templar Two]
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Posted - 2012.06.16 16:36:00 -
[45] - Quote
Also VR training is must have in case you wan to customize vehicle controls: trying in battle which configurations works better is kinda risky. |
[Veteran_mexil van mexil]
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Posted - 2012.06.16 17:40:00 -
[46] - Quote
Yeah, new player here, but this is a good idea. I leave it to wiser heads than mine to figure out how to make it work in a realistic economy (the idea of paying to train makes sense to me).
This is a feature that organised gaming clans would definitely make use of. |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.16 19:58:00 -
[47] - Quote
Thomas Mills wrote:great Idea I woulda loved to learn how to fly a dropship before trying in a match where it got shot down in like 10 sec I agree with the not losing anything in training because it would be VIRTUAL training but I would prefer if there was a small amount of skill points earned for this maybe a 2-3k low enough so it'd be stupid to spam but enough to permote training before going out into the real thing. and as was stated earlier maybe a way to scan enemy districts so your corp can run mock runs of their invasion and know the terrain before they invade.scaling difficulty bots to practice with new weapons... practice against different enemy tactics and try out new tactics all in a no risk zone. maybe have mock battles bettween members of your own corp to learn and grow as a team in a safe zone. no isk should be given out during this but as stated earlier a few k SP would be good cause it is training after all and your gaining skill as you train.... seeing how right now a good match for me nets me 50k SP and a eh match nets me 20k SP I don't see anything wrong with mock battles giving your 3k SP. just my 2 cents though
NO SPs earned. This is pure training, dont need ppl using it to boost. The reward is knowing you or your team are getting better
mexil van mexil wrote:Yeah, new player here, but this is a good idea. I leave it to wiser heads than mine to figure out how to make it work in a realistic economy (the idea of paying to train makes sense to me).
This is a feature that organised gaming clans would definitely make use of.
if its a one time fee for the training facility whether it be ISK or AUR (would prefer an option for both IF CCP takes that route) then i dont mind. But not a payment where u gotta keep paying each time u wanna use it. TBH it shouldnt even be a payment at all, it should be one of the facilities provided by player owned war barges tbh and the Merc Quarters should at least have the option of doing solo 1s |
[Veteran_Templar Two]
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Posted - 2012.06.20 09:13:00 -
[48] - Quote
Complexity-wise a VR Training would be simply a WHITE BOX like the one used by CCP to develop the game...maybe with some tweaks so to make it look more like the VR in MGS or Syndicate. Unreal Engine can produce very nice effects.
We would also have a Admin Menu to spawn whatever we want and use it.: It would be easy, practical, feasible.
P.S. Does anyone remembers Matrix's Construct? Well this VR would work just like that. |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.21 03:15:00 -
[49] - Quote
nice idea still no dev/gm input if they even looking at the ideas presented here :( |
[Veteran_Ryan Martel]
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Posted - 2012.06.21 03:33:00 -
[50] - Quote
Ideally would this VR simulator allow a corp to fight one another in say skirmish and so forth? Obviously no SP or ISK would be gained since it's mock combat and since its in VR it means nothing will be lost so naturally you'll be able to try certain things that you would be reluctant to do in actual combat.
Example 1 - See how much punishment your new dropship load out can take and if it can survive being fired upon to get past a certain point so it can land troops near an objective. Since drop ships can become extremely expensive when high value mods and higher value turrets are involved, you wouldn't want to risk them recklessly in actual combat, especially when intel can be acquired upon it.
Example 2 - You set up the VR simulation to emulate a battlefield. As the commander you divide up mock resources on how to properly defend it then assign one half your corp to attack it and see if it can be broken through or if the defenses hold out and how well they can hold out. This would be invaluable for defending planets you have claimed for both your alliances or your contractors. In short the more you prepare in the VR the better off you'll be when you have to do it for real.
To sum up - This is a very good idea and the OP is a smart guy to suggest it. I support this proposal and hope it will be put into the game because this is how you fight smart! |
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[Veteran_Thomas Mills]
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Posted - 2012.06.21 14:13:00 -
[51] - Quote
Mavado V Noriega wrote:[quote=Thomas Mills]great Idea I woulda loved to learn how to fly a dropship before trying in a match where it got shot down in like 10 sec I agree with the not losing anything in training because it would be VIRTUAL training but I would prefer if there was a small amount of skill points earned for this maybe a 2-3k low enough so it'd be stupid to spam but enough to permote training before going out into the real thing. and as was stated earlier maybe a way to scan enemy districts so your corp can run mock runs of their invasion and know the terrain before they invade.scaling difficulty bots to practice with new weapons... practice against different enemy tactics and try out new tactics all in a no risk zone. maybe have mock battles bettween members of your own corp to learn and grow as a team in a safe zone. no isk should be given out during this but as stated earlier a few k SP would be good cause it is training after all and your gaining skill as you train.... seeing how right now a good match for me nets me 50k SP and a eh match nets me 20k SP I don't see anything wrong with mock battles giving your 3k SP. just my 2 cents though
NO SPs earned. This is pure training, dont need ppl using it to boost. The reward is knowing you or your team are getting better
because training obviously doesn't make you more skillfull..... just a couple k points to give more reason to do it. you know how we are on 4x SP points right now make training -8x so we would barly get anything but we would get something out of it that way more people will do it because I donno how many people would do this if it ment no skill points at all I think extreamly reduced skill points is the way to go because after all you are training and it would be odd if you went to the shooting range and didn't learn anything about shooting a gun..... |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.22 04:11:00 -
[52] - Quote
Thomas Mills wrote:Mavado V Noriega wrote:[quote=Thomas Mills]great Idea I woulda loved to learn how to fly a dropship before trying in a match where it got shot down in like 10 sec I agree with the not losing anything in training because it would be VIRTUAL training but I would prefer if there was a small amount of skill points earned for this maybe a 2-3k low enough so it'd be stupid to spam but enough to permote training before going out into the real thing. and as was stated earlier maybe a way to scan enemy districts so your corp can run mock runs of their invasion and know the terrain before they invade.scaling difficulty bots to practice with new weapons... practice against different enemy tactics and try out new tactics all in a no risk zone. maybe have mock battles bettween members of your own corp to learn and grow as a team in a safe zone. no isk should be given out during this but as stated earlier a few k SP would be good cause it is training after all and your gaining skill as you train.... seeing how right now a good match for me nets me 50k SP and a eh match nets me 20k SP I don't see anything wrong with mock battles giving your 3k SP. just my 2 cents though
NO SPs earned. This is pure training, dont need ppl using it to boost. The reward is knowing you or your team are getting better because training obviously doesn't make you more skillfull..... just a couple k points to give more reason to do it. you know how we are on 4x SP points right now make training -8x so we would barly get anything but we would get something out of it that way more people will do it because I donno how many people would do this if it ment no skill points at all I think extreamly reduced skill points is the way to go because after all you are training and it would be odd if you went to the shooting range and didn't learn anything about shooting a gun.....
*casual player alert!*
not sure if srs tbh............. as i said NO SPs or ISK will be rewarded. If u dont wanna do it then fine, but competitive clans like to be organised and work on strats in a private setting, casuals obviously would not they would see no use for something like this unless they "get rewarded"
the purpose of VR training is NOT for u to farm SPs but instead get YOU as a player better, improving YOUR game not to get points to slot in a skill system and u still be terrible at tactics and gun game
Why do u think clans usually go in private servers and practice? because u cant do that properly in pubs with randoms and u dont need tactics to beat randoms. Im tryin to have tools in place to help elevate the overall standard of play |
[Veteran_Fat Axel]
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Posted - 2012.06.22 05:57:00 -
[53] - Quote
you sir, have a great idea, this is the kinda game where u dont really wanna jump in with something new in the heat of battle preparations are important, and some tutorials couldnt hurt |
[Veteran_Thomas Mills]
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Posted - 2012.06.22 16:56:00 -
[54] - Quote
Mavado V Noriega wrote:Thomas Mills wrote:Mavado V Noriega wrote:[quote=Thomas Mills]great Idea I woulda loved to learn how to fly a dropship before trying in a match where it got shot down in like 10 sec I agree with the not losing anything in training because it would be VIRTUAL training but I would prefer if there was a small amount of skill points earned for this maybe a 2-3k low enough so it'd be stupid to spam but enough to permote training before going out into the real thing. and as was stated earlier maybe a way to scan enemy districts so your corp can run mock runs of their invasion and know the terrain before they invade.scaling difficulty bots to practice with new weapons... practice against different enemy tactics and try out new tactics all in a no risk zone. maybe have mock battles bettween members of your own corp to learn and grow as a team in a safe zone. no isk should be given out during this but as stated earlier a few k SP would be good cause it is training after all and your gaining skill as you train.... seeing how right now a good match for me nets me 50k SP and a eh match nets me 20k SP I don't see anything wrong with mock battles giving your 3k SP. just my 2 cents though
NO SPs earned. This is pure training, dont need ppl using it to boost. The reward is knowing you or your team are getting better because training obviously doesn't make you more skillfull..... just a couple k points to give more reason to do it. you know how we are on 4x SP points right now make training -8x so we would barly get anything but we would get something out of it that way more people will do it because I donno how many people would do this if it ment no skill points at all I think extreamly reduced skill points is the way to go because after all you are training and it would be odd if you went to the shooting range and didn't learn anything about shooting a gun..... *casual player alert!* not sure if srs tbh............. as i said NO SPs or ISK will be rewarded. If u dont wanna do it then fine, but competitive clans like to be organised and work on strats in a private setting, casuals obviously would not they would see no use for something like this unless they "get rewarded" the purpose of VR training is NOT for u to farm SPs but instead get YOU as a player better, improving YOUR game not to get points to slot in a skill system and u still be terrible at tactics and gun game Why do u think clans usually go in private servers and practice? because u cant do that properly in pubs with randoms and u dont need tactics to beat randoms. Im tryin to have tools in place to help elevate the overall standard of play
actualy I'm inbetween casual and hardcore.... but thanks for that.....lets agree to disagree... unless you can convince me training doesn't give you more skill..........I still think at like -8x regular SP gains no one in there right mind would grind VR training because you would get 8x the SP going to PvP. no isk is a givin not arguing that point but I still think that some SP should be givin I'll use it either way to get better at shooting and piloting vehicles having trouble navigating small roads with a tank(I think I just found the problem though....) |
[Veteran_DrizzCat Sarum]
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Posted - 2012.06.22 19:21:00 -
[55] - Quote
I think a VR Training area would be a excellent idea. It does not have to be located on a planet - Since each Merc Corporation would own a War Barge why not make it part of the barge?
This would mean that the Pubbies (that stay in the NPC Merc corps) would not have access to it, and for the real Merc Corps they would have access to it as long as they have their war barge.
Maybe make it an After market upgrade to add a cost/isk sink?
Again you would get no rewards from the training other than improved coordination as a team/unit, and better aim |
[Veteran_Ragnar Hex]
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Posted - 2012.06.22 21:09:00 -
[56] - Quote
I love the idea of a VR training. Getting a feel for the weapon/vehicle before risking so much. In eve you can test fits against other corp mates or friend but no one will kill the other person but in the end you still pay for the repair of your ship after the little test fight.
They could include something as simple as a ISK fee per min/hour/death during the testing with out you losing the gear your testing. The person running the VR facility has got to make there money too right (even if its a NPC)? |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.23 00:29:00 -
[57] - Quote
Thomas Mills wrote:Mavado V Noriega wrote:Thomas Mills wrote:Mavado V Noriega wrote:[quote=Thomas Mills]great Idea I woulda loved to learn how to fly a dropship before trying in a match where it got shot down in like 10 sec I agree with the not losing anything in training because it would be VIRTUAL training but I would prefer if there was a small amount of skill points earned for this maybe a 2-3k low enough so it'd be stupid to spam but enough to permote training before going out into the real thing. and as was stated earlier maybe a way to scan enemy districts so your corp can run mock runs of their invasion and know the terrain before they invade.scaling difficulty bots to practice with new weapons... practice against different enemy tactics and try out new tactics all in a no risk zone. maybe have mock battles bettween members of your own corp to learn and grow as a team in a safe zone. no isk should be given out during this but as stated earlier a few k SP would be good cause it is training after all and your gaining skill as you train.... seeing how right now a good match for me nets me 50k SP and a eh match nets me 20k SP I don't see anything wrong with mock battles giving your 3k SP. just my 2 cents though
NO SPs earned. This is pure training, dont need ppl using it to boost. The reward is knowing you or your team are getting better because training obviously doesn't make you more skillfull..... just a couple k points to give more reason to do it. you know how we are on 4x SP points right now make training -8x so we would barly get anything but we would get something out of it that way more people will do it because I donno how many people would do this if it ment no skill points at all I think extreamly reduced skill points is the way to go because after all you are training and it would be odd if you went to the shooting range and didn't learn anything about shooting a gun..... *casual player alert!* not sure if srs tbh............. as i said NO SPs or ISK will be rewarded. If u dont wanna do it then fine, but competitive clans like to be organised and work on strats in a private setting, casuals obviously would not they would see no use for something like this unless they "get rewarded" the purpose of VR training is NOT for u to farm SPs but instead get YOU as a player better, improving YOUR game not to get points to slot in a skill system and u still be terrible at tactics and gun game Why do u think clans usually go in private servers and practice? because u cant do that properly in pubs with randoms and u dont need tactics to beat randoms. Im tryin to have tools in place to help elevate the overall standard of play actualy I'm inbetween casual and hardcore.... but thanks for that.....lets agree to disagree... unless you can convince me training doesn't give you more skill..........I still think at like -8x regular SP gains no one in there right mind would grind VR training because you would get 8x the SP going to PvP. no isk is a givin not arguing that point but I still think that some SP should be givin I'll use it either way to get better at shooting and piloting vehicles having trouble navigating small roads with a tank(I think I just found the problem though....)
u are gettin more skillful YOU are not ur ingam character giving away SPs for something like that will encourage boosting and CCP doesnt have to give u SP for u to use it, ppl who see the real benefit will use it and reap the REAL rewards. |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.23 00:31:00 -
[58] - Quote
Ragnar Hex wrote:I love the idea of a VR training. Getting a feel for the weapon/vehicle before risking so much. In eve you can test fits against other corp mates or friend but no one will kill the other person but in the end you still pay for the repair of your ship after the little test fight.
They could include something as simple as a ISK fee per min/hour/death during the testing with out you losing the gear your testing. The person running the VR facility has got to make there money too right (even if its a NPC)?
bad idea tbh shouldnt cost ISK or anything its simply a fancy name for a private server u get in other games where typical clans go over maps and practice setups etc dont need to make simple things more complicated when the goal is to raise the standard of play |
[Veteran_dextir sanchez]
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Posted - 2012.06.23 01:06:00 -
[59] - Quote
Degren Cthulhu wrote:the best reason i can give against vr is that nothing is lost, and i will admit i know nothing about economics but this cant be good thing for the market coz it would create low demand making everything dirt cheap if anyone knows better feel free to corect me. as for the you dont own any planets the npc corps could have a home planet so to speak which would make sense where you and your friends can try out fits and tactics but just like every body else in new eden you lose what you use
Alright, I haven't read every post in the thread but I get the gist: Mavado posts and excellent idea promoting a system for groups of individuals to train in DUST privately. That is, not in a public Ambush, Skirmish, Gladiator instance.
I agree, great idea. Mavado you've made very good arguments supporting this concept and its primary value of increasing the skilled gameplay that could take DUST/EVE to a whole new level in MMOs.
Not having read every post I get the impression that Degren is advocating the idea of not making a private training system completely 'Free to Play'.
Would you both agree with the concept that you shouldn't get something for nothing? Because its obvious the kind of advantage that would give to players using a training system (better combat effectiveness, large amounts of privately gained info about fittings, mechanics, physics, hard data through rigorous creative testing). Priceless.
At what cost? Is Degren suggesting that the cost be that clones are killed and gear is lost and ammo expended? Thus making it more affordable for brand new corps full of newbies to train in militia gear and as corps and teams gain in skill, isk and ability they can afford the increased cost of training in prototype and better gear?
Adding a valuable ISK/AUR sink to the game? Driving forward a brand new economic system? Giving everyone another reason to keep competing for ISK, SKILL, Fame, etc?
Gentlemen; I love your idea. CCP should love your idea. You, with the help of the DUST BETA community have argued this from a myriad of standpoints and I believe you've come up with a balanced system that will help drive this innovative game forward faster than antimatter through a railgun.
Congrats |
[Veteran_Thomas Mills]
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Posted - 2012.06.23 19:33:00 -
[60] - Quote
ok I starting to understand what you mean but I don't think haveing extreamly reduced SP gains in VR training will encurage boosting lets use numbers this time something along the lines of 100k SP for a PvP match and the exact same thing in a VR match would net you 12k SP. maybe it's the fact that I'm still pretty new to FPS's but really look at the difference any sane person would go to PvP to grind. |
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